mirror of
https://github.com/overte-org/overte.git
synced 2025-08-06 11:17:32 +02:00
move Model's AnimationHandles to Rig. Move a bunch of Model methods from public to protected
This commit is contained in:
parent
5a1c1446cd
commit
4566d16402
6 changed files with 161 additions and 169 deletions
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@ -823,7 +823,7 @@ QVector<glm::quat> Avatar::getJointRotations() const {
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}
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QVector<glm::quat> jointRotations(_skeletonModel.getJointStateCount());
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for (int i = 0; i < _skeletonModel.getJointStateCount(); ++i) {
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_skeletonModel.getJointState(i, jointRotations[i]);
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_skeletonModel.getJointRotation(i, jointRotations[i]);
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}
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return jointRotations;
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}
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@ -833,7 +833,7 @@ glm::quat Avatar::getJointRotation(int index) const {
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return AvatarData::getJointRotation(index);
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}
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glm::quat rotation;
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_skeletonModel.getJointState(index, rotation);
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_skeletonModel.getJointRotation(index, rotation);
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return rotation;
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}
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@ -216,10 +216,10 @@ void MyAvatar::simulate(float deltaTime) {
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{
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PerformanceTimer perfTimer("joints");
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// copy out the skeleton joints from the model
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_jointData.resize(_skeletonModel.getJointStateCount());
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_jointData.resize(_rig->getJointStateCount());
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for (int i = 0; i < _jointData.size(); i++) {
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JointData& data = _jointData[i];
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data.valid = _skeletonModel.getJointState(i, data.rotation);
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data.valid = _rig->getJointStateRotation(i, data.rotation);
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}
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}
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@ -41,6 +41,14 @@ bool Rig::isRunningAnimation(AnimationHandlePointer animationHandle) {
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return _runningAnimations.contains(animationHandle);
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}
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void Rig::deleteAnimations() {
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for (QSet<AnimationHandlePointer>::iterator it = _animationHandles.begin(); it != _animationHandles.end(); ) {
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(*it)->clearJoints();
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it = _animationHandles.erase(it);
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}
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}
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float Rig::initJointStates(QVector<JointState> states, glm::mat4 parentTransform) {
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_jointStates = states;
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initJointTransforms(parentTransform);
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@ -235,7 +243,12 @@ glm::mat4 Rig::getJointVisibleTransform(int jointIndex) const {
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return _jointStates[jointIndex].getVisibleTransform();
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}
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void Rig::simulateInternal(glm::mat4 parentTransform) {
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void Rig::simulateInternal(float deltaTime, glm::mat4 parentTransform) {
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// update animations
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foreach (const AnimationHandlePointer& handle, _runningAnimations) {
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handle->simulate(deltaTime);
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}
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for (int i = 0; i < _jointStates.size(); i++) {
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updateJointState(i, parentTransform);
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}
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@ -49,6 +49,7 @@ public:
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void addRunningAnimation(AnimationHandlePointer animationHandle);
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bool isRunningAnimation(AnimationHandlePointer animationHandle);
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const QList<AnimationHandlePointer>& getRunningAnimations() const { return _runningAnimations; }
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void deleteAnimations();
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float initJointStates(QVector<JointState> states, glm::mat4 parentTransform);
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bool jointStatesEmpty() { return _jointStates.isEmpty(); };
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@ -81,7 +82,7 @@ public:
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void setJointTransform(int jointIndex, glm::mat4 newTransform);
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glm::mat4 getJointVisibleTransform(int jointIndex) const;
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void setJointVisibleTransform(int jointIndex, glm::mat4 newTransform);
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void simulateInternal(glm::mat4 parentTransform);
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void simulateInternal(float deltaTime, glm::mat4 parentTransform);
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bool setJointPosition(int jointIndex, const glm::vec3& position, const glm::quat& rotation, bool useRotation,
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int lastFreeIndex, bool allIntermediatesFree, const glm::vec3& alignment, float priority,
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const QVector<int>& freeLineage, glm::mat4 parentTransform);
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@ -1365,18 +1365,13 @@ void Model::updateClusterMatrices() {
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void Model::simulateInternal(float deltaTime) {
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// update the world space transforms for all joints
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// update animations
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foreach (const AnimationHandlePointer& handle, _runningAnimations) {
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handle->simulate(deltaTime);
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}
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const FBXGeometry& geometry = _geometry->getFBXGeometry();
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glm::mat4 parentTransform = glm::scale(_scale) * glm::translate(_offset) * geometry.offset;
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_rig->simulateInternal(parentTransform);
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_rig->simulateInternal(deltaTime, parentTransform);
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_shapesAreDirty = !_shapes.isEmpty();
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glm::mat4 modelToWorld = glm::mat4_cast(_rotation);
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for (int i = 0; i < _meshStates.size(); i++) {
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MeshState& state = _meshStates[i];
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@ -1512,21 +1507,13 @@ void Model::deleteGeometry() {
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_rig->clearJointStates();
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_meshStates.clear();
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clearShapes();
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for (QSet<WeakAnimationHandlePointer>::iterator it = _animationHandles.begin(); it != _animationHandles.end(); ) {
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AnimationHandlePointer handle = it->lock();
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if (handle) {
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handle->clearJoints();
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it++;
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} else {
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it = _animationHandles.erase(it);
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}
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}
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_rig->deleteAnimations();
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if (_geometry) {
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_geometry->clearLoadPriority(this);
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}
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_blendedBlendshapeCoefficients.clear();
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}
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@ -57,7 +57,7 @@ inline uint qHash(const std::shared_ptr<MeshPartPayload>& a, uint seed) {
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/// A generic 3D model displaying geometry loaded from a URL.
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class Model : public QObject, public PhysicsEntity {
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Q_OBJECT
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public:
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typedef RenderArgs::RenderMode RenderMode;
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@ -66,58 +66,7 @@ public:
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Model(RigPointer rig, QObject* parent = nullptr);
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virtual ~Model();
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/// enables/disables scale to fit behavior, the model will be automatically scaled to the specified largest dimension
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void setScaleToFit(bool scaleToFit, float largestDimension = 0.0f, bool forceRescale = false);
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bool getScaleToFit() const { return _scaleToFit; } /// is scale to fit enabled
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bool getIsScaledToFit() const { return _scaledToFit; } /// is model scaled to fit
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const glm::vec3& getScaleToFitDimensions() const { return _scaleToFitDimensions; } /// the dimensions model is scaled to
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void setScaleToFit(bool scaleToFit, const glm::vec3& dimensions);
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void setSnapModelToCenter(bool snapModelToCenter) {
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setSnapModelToRegistrationPoint(snapModelToCenter, glm::vec3(0.5f,0.5f,0.5f));
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};
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bool getSnapModelToCenter() {
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return _snapModelToRegistrationPoint && _registrationPoint == glm::vec3(0.5f,0.5f,0.5f);
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}
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void setSnapModelToRegistrationPoint(bool snapModelToRegistrationPoint, const glm::vec3& registrationPoint);
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bool getSnapModelToRegistrationPoint() { return _snapModelToRegistrationPoint; }
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void setScale(const glm::vec3& scale);
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const glm::vec3& getScale() const { return _scale; }
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void setOffset(const glm::vec3& offset);
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const glm::vec3& getOffset() const { return _offset; }
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void setPupilDilation(float dilation) { _pupilDilation = dilation; }
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float getPupilDilation() const { return _pupilDilation; }
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void setBlendshapeCoefficients(const QVector<float>& coefficients) { _blendshapeCoefficients = coefficients; }
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const QVector<float>& getBlendshapeCoefficients() const { return _blendshapeCoefficients; }
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bool isActive() const { return _geometry && _geometry->isLoaded(); }
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bool isRenderable() const { return !_meshStates.isEmpty() || (isActive() && _geometry->getMeshes().isEmpty()); }
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void setVisibleInScene(bool newValue, std::shared_ptr<render::Scene> scene);
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bool isVisible() const { return _isVisible; }
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bool isLoaded() const { return _geometry && _geometry->isLoaded(); }
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bool isLoadedWithTextures() const { return _geometry && _geometry->isLoadedWithTextures(); }
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void init();
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void reset();
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virtual void simulate(float deltaTime, bool fullUpdate = true);
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void renderSetup(RenderArgs* args);
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// new Scene/Engine rendering support
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bool needsFixupInScene() { return !_readyWhenAdded && readyToAddToScene(); }
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bool readyToAddToScene(RenderArgs* renderArgs = nullptr) { return !_needsReload && isRenderable() && isActive() && isLoaded(); }
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bool addToScene(std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges);
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bool addToScene(std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges, render::Item::Status::Getters& statusGetters);
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void removeFromScene(std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges);
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/// Sets the URL of the model to render.
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/// \param fallback the URL of a fallback model to render if the requested model fails to load
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@ -127,22 +76,127 @@ public:
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bool retainCurrent = false, bool delayLoad = false);
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const QUrl& getURL() const { return _url; }
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// new Scene/Engine rendering support
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void setVisibleInScene(bool newValue, std::shared_ptr<render::Scene> scene);
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bool needsFixupInScene() { return !_readyWhenAdded && readyToAddToScene(); }
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bool readyToAddToScene(RenderArgs* renderArgs = nullptr) {
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return !_needsReload && isRenderable() && isActive() && isLoaded();
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}
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bool initWhenReady(render::ScenePointer scene);
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bool addToScene(std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges);
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bool addToScene(std::shared_ptr<render::Scene> scene,
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render::PendingChanges& pendingChanges,
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render::Item::Status::Getters& statusGetters);
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void removeFromScene(std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges);
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void renderSetup(RenderArgs* args);
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bool isRenderable() const { return !_meshStates.isEmpty() || (isActive() && _geometry->getMeshes().isEmpty()); }
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virtual void renderJointCollisionShapes(float alpha);
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bool isVisible() const { return _isVisible; }
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AABox getPartBounds(int meshIndex, int partIndex);
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void renderPart(RenderArgs* args, int meshIndex, int partIndex, bool translucent);
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bool maybeStartBlender();
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/// Sets blended vertices computed in a separate thread.
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void setBlendedVertices(int blendNumber, const QWeakPointer<NetworkGeometry>& geometry,
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const QVector<glm::vec3>& vertices, const QVector<glm::vec3>& normals);
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bool isLoaded() const { return _geometry && _geometry->isLoaded(); }
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bool isLoadedWithTextures() const { return _geometry && _geometry->isLoadedWithTextures(); }
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void setIsWireframe(bool isWireframe) { _isWireframe = isWireframe; }
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bool isWireframe() const { return _isWireframe; }
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void init();
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void reset();
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void setScaleToFit(bool scaleToFit, const glm::vec3& dimensions);
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void setSnapModelToRegistrationPoint(bool snapModelToRegistrationPoint, const glm::vec3& registrationPoint);
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bool getSnapModelToRegistrationPoint() { return _snapModelToRegistrationPoint; }
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virtual void simulate(float deltaTime, bool fullUpdate = true);
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/// Returns a reference to the shared geometry.
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const QSharedPointer<NetworkGeometry>& getGeometry() const { return _geometry; }
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bool isActive() const { return _geometry && _geometry->isLoaded(); }
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Q_INVOKABLE void setTextureWithNameToURL(const QString& name, const QUrl& url)
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{ _geometry->setTextureWithNameToURL(name, url); }
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bool convexHullContains(glm::vec3 point);
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QStringList getJointNames() const;
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/// Sets the joint state at the specified index.
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void setJointState(int index, bool valid, const glm::quat& rotation = glm::quat(), float priority = 1.0f);
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bool findRayIntersectionAgainstSubMeshes(const glm::vec3& origin, const glm::vec3& direction, float& distance,
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BoxFace& face, QString& extraInfo, bool pickAgainstTriangles = false);
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// Set the model to use for collisions
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Q_INVOKABLE void setCollisionModelURL(const QUrl& url);
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const QUrl& getCollisionURL() const { return _collisionUrl; }
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void setIsWireframe(bool isWireframe) { _isWireframe = isWireframe; }
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bool isWireframe() const { return _isWireframe; }
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/// Returns a reference to the shared collision geometry.
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const QSharedPointer<NetworkGeometry> getCollisionGeometry(bool delayLoad = true);
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void setOffset(const glm::vec3& offset);
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const glm::vec3& getOffset() const { return _offset; }
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/// Sets the distance parameter used for LOD computations.
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void setLODDistance(float distance) { _lodDistance = distance; }
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const QList<AnimationHandlePointer>& getRunningAnimations() const { return _rig->getRunningAnimations(); }
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/// Clear the joint animation priority
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void clearJointAnimationPriority(int index);
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void setScaleToFit(bool scaleToFit, float largestDimension = 0.0f, bool forceRescale = false);
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bool getScaleToFit() const { return _scaleToFit; } /// is scale to fit enabled
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void setSnapModelToCenter(bool snapModelToCenter) {
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setSnapModelToRegistrationPoint(snapModelToCenter, glm::vec3(0.5f,0.5f,0.5f));
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};
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bool getSnapModelToCenter() {
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return _snapModelToRegistrationPoint && _registrationPoint == glm::vec3(0.5f,0.5f,0.5f);
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}
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/// Returns the number of joint states in the model.
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int getJointStateCount() const { return _rig->getJointStateCount(); }
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bool getJointPositionInWorldFrame(int jointIndex, glm::vec3& position) const;
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bool getJointRotationInWorldFrame(int jointIndex, glm::quat& rotation) const;
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bool getJointCombinedRotation(int jointIndex, glm::quat& rotation) const;
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/// \param jointIndex index of joint in model structure
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/// \param rotation[out] rotation of joint in model-frame
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/// \return true if joint exists
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bool getJointRotation(int jointIndex, glm::quat& rotation) const;
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void inverseKinematics(int jointIndex, glm::vec3 position, const glm::quat& rotation, float priority);
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/// Returns the extents of the model in its bind pose.
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Extents getBindExtents() const;
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/// Returns the extents of the model's mesh
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Extents getMeshExtents() const;
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void setScale(const glm::vec3& scale);
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const glm::vec3& getScale() const { return _scale; }
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/// enables/disables scale to fit behavior, the model will be automatically scaled to the specified largest dimension
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bool getIsScaledToFit() const { return _scaledToFit; } /// is model scaled to fit
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const glm::vec3& getScaleToFitDimensions() const { return _scaleToFitDimensions; } /// the dimensions model is scaled to
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protected:
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void setPupilDilation(float dilation) { _pupilDilation = dilation; }
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float getPupilDilation() const { return _pupilDilation; }
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void setBlendshapeCoefficients(const QVector<float>& coefficients) { _blendshapeCoefficients = coefficients; }
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const QVector<float>& getBlendshapeCoefficients() const { return _blendshapeCoefficients; }
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/// Returns the unscaled extents of the model's mesh
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Extents getUnscaledMeshExtents() const;
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/// Returns the scaled equivalent of a point in model space.
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glm::vec3 calculateScaledOffsetPoint(const glm::vec3& point) const;
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/// Returns a reference to the shared geometry.
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const QSharedPointer<NetworkGeometry>& getGeometry() const { return _geometry; }
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/// Returns a reference to the shared collision geometry.
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const QSharedPointer<NetworkGeometry> getCollisionGeometry(bool delayLoad = true);
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/// Returns the number of joint states in the model.
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int getJointStateCount() const { return _rig->getJointStateCount(); }
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/// Fetches the joint state at the specified index.
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/// \return whether or not the joint state is "valid" (that is, non-default)
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bool getJointState(int index, glm::quat& rotation) const;
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/// Fetches the visible joint state at the specified index.
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/// \return whether or not the joint state is "valid" (that is, non-default)
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bool getVisibleJointState(int index, glm::quat& rotation) const;
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/// Clear the joint states
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void clearJointState(int index);
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/// Clear the joint animation priority
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void clearJointAnimationPriority(int index);
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/// Sets the joint state at the specified index.
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void setJointState(int index, bool valid, const glm::quat& rotation = glm::quat(), float priority = 1.0f);
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/// Returns the index of the parent of the indexed joint, or -1 if not found.
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int getParentJointIndex(int jointIndex) const;
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/// Returns the index of the last free ancestor of the indexed joint, or -1 if not found.
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int getLastFreeJointIndex(int jointIndex) const;
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bool getJointPositionInWorldFrame(int jointIndex, glm::vec3& position) const;
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bool getJointRotationInWorldFrame(int jointIndex, glm::quat& rotation) const;
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bool getJointCombinedRotation(int jointIndex, glm::quat& rotation) const;
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bool getVisibleJointPositionInWorldFrame(int jointIndex, glm::vec3& position) const;
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bool getVisibleJointRotationInWorldFrame(int jointIndex, glm::quat& rotation) const;
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/// \return true if joint exists
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bool getJointPosition(int jointIndex, glm::vec3& position) const;
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/// \param jointIndex index of joint in model structure
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/// \param rotation[out] rotation of joint in model-frame
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/// \return true if joint exists
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bool getJointRotation(int jointIndex, glm::quat& rotation) const;
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QStringList getJointNames() const;
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AnimationHandlePointer createAnimationHandle();
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const QList<AnimationHandlePointer>& getRunningAnimations() const { return _runningAnimations; }
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// virtual overrides from PhysicsEntity
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virtual void buildShapes();
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virtual void updateShapePositions();
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virtual void renderJointCollisionShapes(float alpha);
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bool maybeStartBlender();
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/// Sets blended vertices computed in a separate thread.
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void setBlendedVertices(int blendNumber, const QWeakPointer<NetworkGeometry>& geometry,
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const QVector<glm::vec3>& vertices, const QVector<glm::vec3>& normals);
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void setShowTrueJointTransforms(bool show) { _showTrueJointTransforms = show; }
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// QVector<JointState>& getJointStates() { return _rig->getJointStates(); }
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// const QVector<JointState>& getJointStates() const { return _jointStates; }
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void inverseKinematics(int jointIndex, glm::vec3 position, const glm::quat& rotation, float priority);
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Q_INVOKABLE void setTextureWithNameToURL(const QString& name, const QUrl& url)
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{ _geometry->setTextureWithNameToURL(name, url); }
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bool findRayIntersectionAgainstSubMeshes(const glm::vec3& origin, const glm::vec3& direction, float& distance,
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BoxFace& face, QString& extraInfo, bool pickAgainstTriangles = false);
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bool convexHullContains(glm::vec3 point);
|
||||
|
||||
AABox getPartBounds(int meshIndex, int partIndex);
|
||||
void renderPart(RenderArgs* args, int meshIndex, int partIndex, bool translucent);
|
||||
|
||||
bool initWhenReady(render::ScenePointer scene);
|
||||
|
||||
protected:
|
||||
QSharedPointer<NetworkGeometry> _geometry;
|
||||
void setGeometry(const QSharedPointer<NetworkGeometry>& newGeometry);
|
||||
|
||||
|
||||
glm::vec3 _scale;
|
||||
glm::vec3 _offset;
|
||||
|
||||
|
@ -257,21 +255,21 @@ protected:
|
|||
bool _snapModelToRegistrationPoint; /// is the model's offset automatically adjusted to a registration point in model space
|
||||
bool _snappedToRegistrationPoint; /// are we currently snapped to a registration point
|
||||
glm::vec3 _registrationPoint = glm::vec3(0.5f); /// the point in model space our center is snapped to
|
||||
|
||||
|
||||
bool _showTrueJointTransforms;
|
||||
|
||||
class MeshState {
|
||||
public:
|
||||
QVector<glm::mat4> clusterMatrices;
|
||||
};
|
||||
|
||||
|
||||
QVector<MeshState> _meshStates;
|
||||
|
||||
|
||||
// returns 'true' if needs fullUpdate after geometry change
|
||||
bool updateGeometry();
|
||||
|
||||
virtual void initJointStates(QVector<JointState> states);
|
||||
|
||||
|
||||
void setScaleInternal(const glm::vec3& scale);
|
||||
void scaleToFit();
|
||||
void snapToRegistrationPoint();
|
||||
|
@ -298,11 +296,11 @@ protected:
|
|||
/// the original position
|
||||
/// \return true if the joint was found
|
||||
bool restoreJointPosition(int jointIndex, float fraction = 1.0f, float priority = 0.0f);
|
||||
|
||||
|
||||
/// Computes and returns the extended length of the limb terminating at the specified joint and starting at the joint's
|
||||
/// first free ancestor.
|
||||
float getLimbLength(int jointIndex) const;
|
||||
|
||||
|
||||
/// Allow sub classes to force invalidating the bboxes
|
||||
void invalidCalculatedMeshBoxes() {
|
||||
_calculatedMeshBoxesValid = false;
|
||||
|
@ -316,28 +314,25 @@ protected:
|
|||
// hook for derived classes to be notified when setUrl invalidates the current model.
|
||||
virtual void onInvalidate() {};
|
||||
|
||||
protected slots:
|
||||
void geometryRefreshed();
|
||||
|
||||
|
||||
private:
|
||||
|
||||
friend class AnimationHandle;
|
||||
|
||||
|
||||
void applyNextGeometry();
|
||||
void deleteGeometry();
|
||||
QVector<JointState> createJointStates(const FBXGeometry& geometry);
|
||||
void initJointTransforms();
|
||||
|
||||
|
||||
QSharedPointer<NetworkGeometry> _nextGeometry;
|
||||
float _lodDistance;
|
||||
float _lodHysteresis;
|
||||
float _nextLODHysteresis;
|
||||
|
||||
QSharedPointer<NetworkGeometry> _collisionGeometry;
|
||||
|
||||
|
||||
float _pupilDilation;
|
||||
QVector<float> _blendshapeCoefficients;
|
||||
|
||||
|
||||
QUrl _url;
|
||||
QUrl _collisionUrl;
|
||||
bool _isVisible;
|
||||
|
@ -347,10 +342,6 @@ private:
|
|||
gpu::Batch _renderBatch;
|
||||
|
||||
QVector<QVector<QSharedPointer<Texture> > > _dilatedTextures;
|
||||
|
||||
QSet<WeakAnimationHandlePointer> _animationHandles;
|
||||
|
||||
QList<AnimationHandlePointer> _runningAnimations;
|
||||
|
||||
QVector<float> _blendedBlendshapeCoefficients;
|
||||
int _blendNumber;
|
||||
|
@ -375,12 +366,12 @@ private:
|
|||
QHash<QPair<int,int>, AABox> _calculatedMeshPartBoxes; // world coordinate AABoxes for all sub mesh part boxes
|
||||
QHash<QPair<int,int>, qint64> _calculatedMeshPartOffset;
|
||||
bool _calculatedMeshPartOffsetValid;
|
||||
|
||||
|
||||
|
||||
|
||||
bool _calculatedMeshPartBoxesValid;
|
||||
QVector<AABox> _calculatedMeshBoxes; // world coordinate AABoxes for all sub mesh boxes
|
||||
bool _calculatedMeshBoxesValid;
|
||||
|
||||
|
||||
QVector< QVector<Triangle> > _calculatedMeshTriangles; // world coordinate triangles for all sub meshes
|
||||
bool _calculatedMeshTrianglesValid;
|
||||
QMutex _mutex;
|
||||
|
@ -420,10 +411,10 @@ private:
|
|||
IS_SHADOW_FLAG,
|
||||
IS_MIRROR_FLAG, //THis means that the mesh is rendered mirrored, not the same as "Rear view mirror"
|
||||
IS_WIREFRAME_FLAG,
|
||||
|
||||
|
||||
NUM_FLAGS,
|
||||
};
|
||||
|
||||
|
||||
enum Flag {
|
||||
IS_TRANSLUCENT = (1 << IS_TRANSLUCENT_FLAG),
|
||||
HAS_LIGHTMAP = (1 << HAS_LIGHTMAP_FLAG),
|
||||
|
@ -489,7 +480,7 @@ private:
|
|||
RenderKey(int bitmask) : _flags(bitmask) {}
|
||||
};
|
||||
|
||||
|
||||
|
||||
class RenderPipeline {
|
||||
public:
|
||||
gpu::PipelinePointer _pipeline;
|
||||
|
@ -503,7 +494,7 @@ private:
|
|||
public:
|
||||
typedef RenderKey Key;
|
||||
|
||||
|
||||
|
||||
void addRenderPipeline(Key key, gpu::ShaderPointer& vertexShader, gpu::ShaderPointer& pixelShader);
|
||||
|
||||
void initLocations(gpu::ShaderPointer& program, Locations& locations);
|
||||
|
@ -511,8 +502,8 @@ private:
|
|||
static RenderPipelineLib _renderPipelineLib;
|
||||
|
||||
bool _renderCollisionHull;
|
||||
|
||||
|
||||
|
||||
|
||||
QSet<std::shared_ptr<MeshPartPayload>> _transparentRenderItems;
|
||||
QSet<std::shared_ptr<MeshPartPayload>> _opaqueRenderItems;
|
||||
QMap<render::ItemID, render::PayloadPointer> _renderItems;
|
||||
|
|
Loading…
Reference in a new issue