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https://github.com/overte-org/overte.git
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Merge remote-tracking branch 'upstream/master' into plugins
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commit
0cbc12af8b
9 changed files with 26 additions and 19 deletions
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@ -3614,14 +3614,10 @@ void Application::renderRearViewMirror(RenderArgs* renderArgs, const QRect& regi
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// set the bounds of rear mirror view
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gpu::Vec4i viewport;
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if (billboard) {
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QSize size = DependencyManager::get<FramebufferCache>()->getFrameBufferSize();
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viewport = gpu::Vec4i(0, 0, region.width(), region.height());
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} else {
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// if not rendering the billboard, the region is in device independent coordinates; must convert to device
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QSize size = DependencyManager::get<FramebufferCache>()->getFrameBufferSize();
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float ratio = (float)QApplication::desktop()->windowHandle()->devicePixelRatio() * getRenderResolutionScale();
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int x = region.x() * ratio;
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int y = region.y() * ratio;
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int width = region.width() * ratio;
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int height = region.height() * ratio;
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viewport = gpu::Vec4i(0, 0, width, height);
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@ -452,6 +452,7 @@ Menu::Menu() {
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#endif
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MenuWrapper* networkMenu = developerMenu->addMenu("Network");
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addActionToQMenuAndActionHash(networkMenu, MenuOption::ReloadContent, 0, qApp, SLOT(reloadResourceCaches()));
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addCheckableActionToQMenuAndActionHash(networkMenu, MenuOption::DisableNackPackets, 0, false,
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qApp->getEntityEditPacketSender(),
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SLOT(toggleNackPackets()));
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@ -462,8 +462,8 @@ void Avatar::render(RenderArgs* renderArgs, const glm::vec3& cameraPosition) {
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const float LOOKING_AT_ME_ALPHA_START = 0.8f;
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const float LOOKING_AT_ME_DURATION = 0.5f; // seconds
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quint64 now = usecTimestampNow();
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float alpha = LOOKING_AT_ME_ALPHA_START
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* (1.0f - ((float)(usecTimestampNow() - getHead()->getLookingAtMeStarted()))
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float alpha = LOOKING_AT_ME_ALPHA_START
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* (1.0f - ((float)(now - getHead()->getLookingAtMeStarted()))
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/ (LOOKING_AT_ME_DURATION * (float)USECS_PER_SECOND));
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if (alpha > 0.0f) {
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QSharedPointer<NetworkGeometry> geometry = getHead()->getFaceModel().getGeometry();
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@ -91,13 +91,12 @@ private:
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int _leftBlinkIndex;
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int _rightBlinkIndex;
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int _leftEyeOpenIndex;
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int _rightEyeOpenIndex;
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int _leftEyeDownIndex;
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int _rightEyeDownIndex;
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int _leftEyeInIndex;
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int _rightEyeInIndex;
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int _leftEyeOpenIndex;
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int _rightEyeOpenIndex;
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int _browDownLeftIndex;
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int _browDownRightIndex;
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@ -518,7 +518,7 @@ void ApplicationCompositor::renderControllerPointers(gpu::Batch& batch) {
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glm::vec3 direction = glm::inverse(myAvatar->getOrientation()) * palmData->getFingerDirection();
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// Get the angles, scaled between (-0.5,0.5)
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float xAngle = (atan2(direction.z, direction.x) + PI_OVER_TWO);
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float xAngle = (atan2f(direction.z, direction.x) + PI_OVER_TWO);
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float yAngle = 0.5f - ((atan2f(direction.z, direction.y) + (float)PI_OVER_TWO));
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// Get the pixel range over which the xAngle and yAngle are scaled
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@ -125,8 +125,10 @@ void AudioStatsDialog::renderStats() {
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audioInputBufferLatency = (double)_stats->getAudioInputMsecsReadStats().getWindowAverage();
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inputRingBufferLatency = (double)_stats->getInputRungBufferMsecsAvailableStats().getWindowAverage();
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networkRoundtripLatency = (double) audioMixerNodePointer->getPingMs();
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mixerRingBufferLatency = (double)_stats->getMixerAvatarStreamStats()._framesAvailableAverage * AudioConstants::NETWORK_FRAME_MSECS;
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outputRingBufferLatency = (double)downstreamAudioStreamStats._framesAvailableAverage * AudioConstants::NETWORK_FRAME_MSECS;
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mixerRingBufferLatency = (double)_stats->getMixerAvatarStreamStats()._framesAvailableAverage *
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(double)AudioConstants::NETWORK_FRAME_MSECS;
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outputRingBufferLatency = (double)downstreamAudioStreamStats._framesAvailableAverage *
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(double)AudioConstants::NETWORK_FRAME_MSECS;
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audioOutputBufferLatency = (double)_stats->getAudioOutputMsecsUnplayedStats().getWindowAverage();
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}
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@ -36,7 +36,6 @@ void Cube3DOverlay::render(RenderArgs* args) {
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// TODO: handle registration point??
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glm::vec3 position = getPosition();
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glm::vec3 center = getCenter();
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glm::vec3 dimensions = getDimensions();
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glm::quat rotation = getRotation();
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@ -19,6 +19,7 @@
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#include "FboCache.h"
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#include <PerfStat.h>
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#include <NumericalConstants.h>
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class QMyQuickRenderControl : public QQuickRenderControl {
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protected:
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@ -44,7 +45,10 @@ Q_LOGGING_CATEGORY(offscreenFocus, "hifi.offscreen.focus")
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// Time between receiving a request to render the offscreen UI actually triggering
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// the render. Could possibly be increased depending on the framerate we expect to
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// achieve.
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static const int SMALL_INTERVAL = 5;
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static const int MAX_QML_FRAMERATE = 10;
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static const int MIN_RENDER_INTERVAL_US = USECS_PER_SECOND / MAX_QML_FRAMERATE;
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static const int MIN_TIMER_MS = 5;
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OffscreenQmlSurface::OffscreenQmlSurface() :
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_renderControl(new QMyQuickRenderControl), _fboCache(new FboCache) {
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@ -90,7 +94,6 @@ void OffscreenQmlSurface::create(QOpenGLContext* shareContext) {
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// When Quick says there is a need to render, we will not render immediately. Instead,
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// a timer with a small interval is used to get better performance.
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_updateTimer.setSingleShot(true);
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_updateTimer.setInterval(SMALL_INTERVAL);
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connect(&_updateTimer, &QTimer::timeout, this, &OffscreenQmlSurface::updateQuick);
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// Now hook up the signals. For simplicy we don't differentiate between
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@ -170,13 +173,18 @@ QObject* OffscreenQmlSurface::load(const QUrl& qmlSource, std::function<void(QQm
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void OffscreenQmlSurface::requestUpdate() {
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_polish = true;
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if (!_updateTimer.isActive()) {
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_updateTimer.start();
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}
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requestRender();
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}
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void OffscreenQmlSurface::requestRender() {
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if (!_updateTimer.isActive()) {
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auto now = usecTimestampNow();
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auto lastInterval = now - _lastRenderTime;
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if (lastInterval > MIN_RENDER_INTERVAL_US) {
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_updateTimer.setInterval(MIN_TIMER_MS);
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} else {
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_updateTimer.setInterval((MIN_RENDER_INTERVAL_US - lastInterval) / USECS_PER_MSEC);
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}
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_updateTimer.start();
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}
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}
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@ -243,6 +251,7 @@ void OffscreenQmlSurface::updateQuick() {
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if (_paused) {
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return;
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}
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if (!makeCurrent()) {
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return;
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}
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@ -270,11 +279,11 @@ void OffscreenQmlSurface::updateQuick() {
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// Need a debug context with sync logging to figure out why.
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// for now just clear the errors
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glGetError();
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// Q_ASSERT(!glGetError());
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_quickWindow->resetOpenGLState();
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QOpenGLFramebufferObject::bindDefault();
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_lastRenderTime = usecTimestampNow();
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// Force completion of all the operations before we emit the texture as being ready for use
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glFinish();
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@ -87,6 +87,7 @@ private:
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QQuickItem* _rootItem{ nullptr };
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QTimer _updateTimer;
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FboCache* _fboCache;
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quint64 _lastRenderTime{ 0 };
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bool _polish{ true };
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bool _paused{ true };
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MouseTranslator _mouseTranslator{ [](const QPointF& p) { return p; } };
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