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always use the _viewFrustum for caluclating the pick ray, not the _displayViewFrustum which can be the mirror
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1 changed files with 1 additions and 5 deletions
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@ -2963,11 +2963,7 @@ PickRay Application::computePickRay(float x, float y) const {
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if (isHMDMode()) {
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getApplicationCompositor().computeHmdPickRay(glm::vec2(x, y), result.origin, result.direction);
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} else {
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if (QThread::currentThread() == activeRenderingThread) {
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getDisplayViewFrustum()->computePickRay(x, y, result.origin, result.direction);
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} else {
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getViewFrustum()->computePickRay(x, y, result.origin, result.direction);
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}
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getViewFrustum()->computePickRay(x, y, result.origin, result.direction);
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}
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return result;
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}
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