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Don't apply saccades to tracked eyes
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parent
ed259e6bbb
commit
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6 changed files with 19 additions and 5 deletions
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@ -17,11 +17,13 @@
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#include "Application.h"
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#include "Avatar.h"
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#include "DependencyManager.h"
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#include "GeometryUtil.h"
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#include "Head.h"
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#include "Menu.h"
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#include "Util.h"
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#include "devices/DdeFaceTracker.h"
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#include "devices/EyeTracker.h"
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#include "devices/Faceshift.h"
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using namespace std;
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@ -116,6 +118,9 @@ void Head::simulate(float deltaTime, bool isMine, bool billboard) {
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applyEyelidOffset(getFinalOrientationInWorldFrame());
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}
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}
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auto eyeTracker = DependencyManager::get<EyeTracker>();
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_isEyeTrackerConnected = eyeTracker->isTracking();
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}
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// Twist the upper body to follow the rotation of the head, but only do this with my avatar,
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// since everyone else will see the full joint rotations for other people.
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@ -125,7 +130,7 @@ void Head::simulate(float deltaTime, bool isMine, bool billboard) {
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setTorsoTwist(currentTwist + (getFinalYaw() * BODY_FOLLOW_HEAD_FACTOR - currentTwist) * BODY_FOLLOW_HEAD_YAW_RATE);
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}
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if (!(_isFaceTrackerConnected || billboard)) {
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if (!(_isFaceTrackerConnected || _isEyeTrackerConnected || billboard)) {
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// Update eye saccades
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const float AVERAGE_MICROSACCADE_INTERVAL = 1.0f;
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const float AVERAGE_SACCADE_INTERVAL = 6.0f;
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@ -140,6 +140,7 @@ void EyeTracker::setEnabled(bool enabled, bool simulate) {
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}
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void EyeTracker::reset() {
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// Nothing to do.
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}
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QString EyeTracker::smiReturnValueToString(int value) {
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@ -194,6 +194,11 @@ QByteArray AvatarData::toByteArray() {
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if (_headData->_isFaceTrackerConnected) {
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setAtBit(bitItems, IS_FACESHIFT_CONNECTED);
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}
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// eye tracker state
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if (_headData->_isEyeTrackerConnected) {
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setAtBit(bitItems, IS_EYE_TRACKER_CONNECTED);
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}
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// referential state
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if (_referential != NULL && _referential->isValid()) {
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setAtBit(bitItems, HAS_REFERENTIAL);
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}
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@ -431,6 +436,7 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
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+ (oneAtBit(bitItems, HAND_STATE_FINGER_POINTING_BIT) ? IS_FINGER_POINTING_FLAG : 0);
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_headData->_isFaceTrackerConnected = oneAtBit(bitItems, IS_FACESHIFT_CONNECTED);
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_headData->_isEyeTrackerConnected = oneAtBit(bitItems, IS_EYE_TRACKER_CONNECTED);
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bool hasReferential = oneAtBit(bitItems, HAS_REFERENTIAL);
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// Referential
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@ -77,21 +77,21 @@ const quint32 AVATAR_MOTION_SCRIPTABLE_BITS =
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const qint64 AVATAR_SILENCE_THRESHOLD_USECS = 5 * USECS_PER_SECOND;
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// Bitset of state flags - we store the key state, hand state, faceshift, chat circling, and existance of
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// Bitset of state flags - we store the key state, hand state, Faceshift, eye tracking, and existence of
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// referential data in this bit set. The hand state is an octal, but is split into two sections to maintain
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// backward compatibility. The bits are ordered as such (0-7 left to right).
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// +-----+-----+-+-+-+--+
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// |K0,K1|H0,H1|F|C|R|H2|
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// |K0,K1|H0,H1|F|E|R|H2|
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// +-----+-----+-+-+-+--+
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// Key state - K0,K1 is found in the 1st and 2nd bits
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// Hand state - H0,H1,H2 is found in the 3rd, 4th, and 8th bits
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// Faceshift - F is found in the 5th bit
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// Chat Circling - C is found in the 6th bit
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// Eye tracker - E is found in the 6th bit
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// Referential Data - R is found in the 7th bit
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const int KEY_STATE_START_BIT = 0; // 1st and 2nd bits
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const int HAND_STATE_START_BIT = 2; // 3rd and 4th bits
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const int IS_FACESHIFT_CONNECTED = 4; // 5th bit
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const int UNUSED_AVATAR_STATE_BIT_5 = 5; // 6th bit (was CHAT_CIRCLING)
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const int IS_EYE_TRACKER_CONNECTED = 5; // 6th bit (was CHAT_CIRCLING)
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const int HAS_REFERENTIAL = 6; // 7th bit
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const int HAND_STATE_FINGER_POINTING_BIT = 7; // 8th bit
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@ -32,6 +32,7 @@ HeadData::HeadData(AvatarData* owningAvatar) :
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_lookAtPosition(0.0f, 0.0f, 0.0f),
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_audioLoudness(0.0f),
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_isFaceTrackerConnected(false),
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_isEyeTrackerConnected(false),
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_leftEyeBlink(0.0f),
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_rightEyeBlink(0.0f),
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_averageLoudness(0.0f),
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@ -93,6 +93,7 @@ protected:
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glm::vec3 _lookAtPosition;
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float _audioLoudness;
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bool _isFaceTrackerConnected;
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bool _isEyeTrackerConnected;
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float _leftEyeBlink;
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float _rightEyeBlink;
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float _averageLoudness;
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