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attempt to fix ray picking in standing mode
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1 changed files with 7 additions and 2 deletions
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@ -365,8 +365,13 @@ void ApplicationCompositor::computeHmdPickRay(glm::vec2 cursorPos, glm::vec3& or
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// We need the RAW camera orientation and position, because this is what the overlay is
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// rendered relative to
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const glm::vec3 overlayPosition = qApp->getCamera()->getPosition();
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const glm::quat overlayOrientation = qApp->getCamera()->getRotation();
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glm::vec3 overlayPosition = qApp->getCamera()->getPosition();
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glm::quat overlayOrientation = qApp->getCamera()->getRotation();
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if (Menu::getInstance()->isOptionChecked(MenuOption::StandingHMDSensorMode)) {
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overlayPosition = _modelTransform.getTranslation();
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overlayOrientation = _modelTransform.getRotation();
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}
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// Intersection UI overlay space
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glm::vec3 worldSpaceDirection = overlayOrientation * overlaySpaceDirection;
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