Commit graph

13201 commits

Author SHA1 Message Date
Brad Davis
0fa3044231 QML framerate improvments 2015-08-12 16:24:34 -07:00
David Rowe
6a0a08eafb Consolidate identical code paths 2015-08-12 15:25:34 -07:00
David Rowe
7298fa7e2c Log successful start of eye tracker streaming 2015-08-12 15:22:24 -07:00
David Rowe
9fe1aaf182 Disable saving / loading eye tracker calibrations so can use old SDK 2015-08-12 15:21:06 -07:00
ZappoMan
4fe8f49d4c move origin to center of domain 2015-08-11 23:47:40 -07:00
David Rowe
8f376247f0 Fix calculation of corrected look-at position in HMD view 2015-08-11 20:25:02 -07:00
David Rowe
0f56285283 Fix HMD look-at positions and lines 2015-08-11 18:54:55 -07:00
David Rowe
3e8d0ad712 Fix to use new HMD methods 2015-08-11 13:40:08 -07:00
David Rowe
e6473fc8b9 Merge branch 'master' into 20639
Conflicts:
	interface/CMakeLists.txt
	interface/src/Application.cpp
	interface/src/Menu.h
	tests/ui/src/main.cpp
2015-08-11 12:34:28 -07:00
Brad Hefta-Gaub
b726769f15 Merge pull request #5402 from highfidelity/plugins
New plugins architecture
2015-08-11 11:11:27 -07:00
Seth Alves
cbe38d5fa5 Merge pull request #5533 from ctrlaltdavid/20637
CR for 20637 - Add WebWindow setPosition() method
2015-08-11 11:03:14 -07:00
Brad Hefta-Gaub
35d6528d08 Merge pull request #5550 from jherico/marge
PLUGINS - Cleaning up HMD tools
2015-08-11 10:46:59 -07:00
David Rowe
84feaeb703 Merge branch 'master' into 20639 2015-08-11 10:33:17 -07:00
Bradley Austin Davis
7694c1c0a6 Cleaning up HMD tools 2015-08-10 21:39:36 -07:00
Brad Davis
19d31938d3 Merge remote-tracking branch 'upstream/master' into plugins 2015-08-10 21:25:35 -07:00
David Rowe
2c1ba9b6b1 Fix avatar lean forwards and sideways per HMD movements 2015-08-10 21:25:18 -07:00
David Rowe
f7dc5480b7 Fix #include path for OSX/Linux 2015-08-10 20:20:51 -07:00
David Rowe
80e296edd0 Merge branch 'master' into 20639 2015-08-10 19:25:12 -07:00
David Rowe
8b326414ac Start eye tracker streaming such that don't block Interface
Start method is called in a separate thread.
2015-08-10 19:19:29 -07:00
Bradley Austin Davis
61ecee93b8 Fix mis-positioning of QML elements when moving from retina to non-retina display 2015-08-10 15:18:49 -07:00
Seth Alves
74287c3cf5 Merge pull request #5482 from ericrius1/polyLineInProgress
Added PolyLine Entity and painting scripts to demonstrate its functionality (WARNING: protocol change) Test this please
2015-08-10 14:57:52 -07:00
David Rowe
81d8edae5f Add missing 5 point calibration 2015-08-10 13:23:14 -07:00
David Rowe
e7beb544f6 Log successfully loading eye tracker calibration 2015-08-10 13:22:46 -07:00
David Rowe
658434e020 Automatically save and restore eye tracker calibration
Automatically saves and restores just a single calibration so that user
doesn't have to manually save or load, which isn't very convenient to do
with an HMD on.
2015-08-10 13:20:42 -07:00
David Rowe
4f3c4a5312 Tidy up handling of eye tracker streaming 2015-08-10 12:52:47 -07:00
Howard Stearns
88505c180d Merge branch 'master' of https://github.com/highfidelity/hifi into restore-eye-joint-rotations 2015-08-10 12:34:59 -07:00
Howard Stearns
964d04d24f Restore correct space for eye joint rotations.
Also, do not correct for camera position on my avatar. (That will be done by zero or one receivers.)
2015-08-10 12:34:01 -07:00
ericrius1
0f7c21ddd7 rearranged entity props and added check in setNormals to avoid uninitialized binormal values 2015-08-10 11:55:47 -07:00
Stephen Birarda
5e3d3fc06b fix for indentation in BandwidthDialog 2015-08-10 10:03:53 -07:00
Brad Davis
57408c4338 Automatically show HMD tools when switching an HMD plugin 2015-08-09 12:14:29 -07:00
Brad Davis
5515b9d8ee Decouple Application and plugin definitions, cleanup container usage 2015-08-08 17:51:16 -07:00
Bradley Austin Davis
2878950dbe Fix crash on startup on mac 2015-08-08 15:26:38 -07:00
Brad Davis
751db23bc8 Fixing naming, and improving viewport handling 2015-08-08 14:19:43 -07:00
Brad Davis
639a0822fe Fixing aspect ratio 2015-08-08 14:08:41 -07:00
Brad Davis
ba498e8f33 Fixing plugin construction after removing OVR dependency from interface 2015-08-08 14:02:26 -07:00
Brad Davis
ccc4a59992 Cleanup and PR comments 2015-08-08 13:54:37 -07:00
Brad Davis
4b5c71e16d Merge fixes 2015-08-08 13:37:46 -07:00
Brad Davis
caf93d1aff Merge branch 'master' into plugins
Conflicts:
	interface/src/Application.cpp
	interface/src/Menu.h
2015-08-08 13:18:13 -07:00
David Rowe
051a398fa2 Merge branch 'master' into 20639 2015-08-07 18:26:56 -07:00
David Rowe
90637272c5 Add WebWindow setPosition() method 2015-08-07 17:38:41 -07:00
Andrew Meadows
331c8c0967 Merge pull request #5503 from AlexanderOtavka/panel-attachable-improvements
Improvements to FloatingUIPanels.
2015-08-07 17:21:51 -07:00
David Rowe
b54c2526c1 Fix rendering own look-at vectors in HMD mode
Vectors now originate at user's physical eyeballs rather than at user
avatar's eye separation.
2015-08-07 16:13:25 -07:00
Andrew Meadows
c0d287f48d Merge pull request #5527 from ZappoMan/lod
change LOD dialog to no longer reset when you close the dialog box
2015-08-07 16:10:24 -07:00
Andrew Meadows
48c5a227a7 Merge pull request #5528 from ZappoMan/removeBrokenShadows
remove shadow menu items
2015-08-07 16:09:00 -07:00
Bradley Austin Davis
fb2c84484e Merge remote-tracking branch 'upstream/master' into plugins 2015-08-07 15:26:43 -07:00
David Rowe
3995c4476d Add temporary debug info for tracking down invalid scale value assert 2015-08-07 14:38:43 -07:00
Seth Alves
b1e69537f3 Merge pull request #5524 from howard-stearns/cleanup-jointstate
Clean Up JointState
2015-08-07 13:50:02 -07:00
David Rowe
b70c1a4960 Merge branch 'master' into 20639 2015-08-07 12:33:13 -07:00
David Rowe
ea03067a02 When eye tracking data is lot for > N seconds handle as "not tracking"
Revert to default look-at behaviour and saccades until tracking resumes.
2015-08-07 12:23:43 -07:00
David Rowe
e2bf5cad3e Resume eye tracking at start-up if was running at shut-down 2015-08-07 11:59:11 -07:00
Zander Otavka
743e73874f Add back the anchor to panel transform names.
position -> anchorPosition
rotation -> anchorRotation
scale -> anchorScale
2015-08-07 11:38:33 -07:00
ZappoMan
87f609b9af remove shadow menu items, left in the dead code for now, until we have a plan for replacing shadows 2015-08-07 11:26:07 -07:00
Ryan Huffman
41e68b1c52 Disable back-face culling when rendering BillboardOverlay 2015-08-07 10:59:54 -07:00
ZappoMan
8441868e74 change LOD dialog to no longer reset when you close the dialog box 2015-08-07 10:32:03 -07:00
ericrius1
3910cb0d69 Merge branch 'master' into polyLineInProgress 2015-08-07 10:12:02 -07:00
Zander Otavka
f9630942aa Small tweaks to improve code readability. 2015-08-07 09:31:21 -07:00
Zander Otavka
a46cc4e1c3 Fix issue with offsetRotation being applied twice. 2015-08-07 09:30:45 -07:00
Zander Otavka
09bb61e4d8 Add backwards compatibility for Image3DOverlays.
Using "billboard" to create an Image3DOverlay is deprecated.  Instead,
use "image3d" or, even better, use overlayManager.js.
2015-08-07 02:45:05 -07:00
Zander Otavka
3356bf31ac Refactor billboarding into Billboardable class. 2015-08-07 02:34:56 -07:00
Zander Otavka
3dcfa84a87 Fix billboarding behavior.
Billboards now always face the camera position.  Also, OverlayPanels can
be set to face the avatar.
2015-08-07 01:38:33 -07:00
David Rowe
e37fd956ed Fix look-at target position getting stuck when avatar moves out of range 2015-08-06 22:51:25 -07:00
Zander Otavka
0b4be8fca2 Improve transforms for panels and attachables.
Add offsetScale to PanelAttachable for scaling all the contents of a
panel properly.  Also reduce the number of transform operations per
second while rendering a PanelAttachable Overlay.
2015-08-06 21:46:55 -07:00
David Rowe
738c5658fa Guard against NaNs in eye tracker look-at position 2015-08-06 20:46:51 -07:00
Howard Stearns
a840a17106 Change name originalRotation defaultRotation. 2015-08-06 19:45:58 -07:00
Zander Otavka
6e8c154c42 Undo registering PropertyBinding as a meta type. 2015-08-06 18:54:08 -07:00
Zander Otavka
fa24df765d Register OverlayPanel binding map as a meta type. 2015-08-06 18:07:59 -07:00
Zander Otavka
f870f19837 Make transforms cascade down the pannel chain. 2015-08-06 17:29:37 -07:00
David Rowe
427b8b973c Fix excluding saccades when doing eye tracking 2015-08-06 17:20:03 -07:00
Zander Otavka
2aacd17843 Make OverlayPanel PanelAttachable. 2015-08-06 16:58:03 -07:00
Howard Stearns
42cc34cd64 JointState has our own copy of any ivars we want from FBXJoint, instead of keeping a reference to the fbx. 2015-08-06 16:54:09 -07:00
David Rowe
551c00dc23 Fix look-at position calculation when in HMD display
Calculate look-at target from camera position and orientation.
Render own look-at vectors from camera eye positions.
Draw other avatar's look-at vectors from their eyeballs.
With and without eye trackers.
2015-08-06 16:41:06 -07:00
Zander Otavka
be4e827281 Merge: master -> panel-attachable-improvements. 2015-08-06 16:29:38 -07:00
Zander Otavka
c7639537d0 Use implicit copy constructor for PanelAttachable. 2015-08-06 16:13:21 -07:00
Zander Otavka
497713b020 Rename a few more confusing names.
setTransforms -> applyTransformTo
attachedPanel -> parentPanel
2015-08-06 15:45:07 -07:00
Ryan Huffman
dd2c0be2d2 Add check in BillboardOverlay::render to make sure _texture is valid 2015-08-06 15:43:02 -07:00
Ryan Huffman
8ebf34e93f Fix BillboardOverlay breaking when changing url 2015-08-06 15:15:11 -07:00
Sam Gondelman
4c7c2e9390 fixing more connexion problems 2015-08-06 15:06:05 -07:00
Sam Gondelman
54f64b62eb Merge remote-tracking branch 'upstream/plugins' into sam/input-plugins 2015-08-06 14:45:26 -07:00
Zander Otavka
b94be926f8 Mass renaming to be more logical/concise.
FloatingUIPanel -> OverlayPanel
anchorPosition -> position
offsetRotation -> rotation
facingRotation -> offsetRotation
floatingUIExample.js -> overlayPanelExample.js
2015-08-06 14:23:04 -07:00
Ryan Huffman
cefb7be51d Disable back-face culling when rendering BillboardOverlay 2015-08-06 14:09:32 -07:00
Bradley Austin Davis
985bdb2190 Fixing merge 2015-08-06 11:52:38 -07:00
Zander Otavka
6165e7e6ca Improve cross-thread support for panel children. 2015-08-06 11:40:49 -07:00
Bradley Austin Davis
7e60aee1bf Merge branch 'master' into plugins
Conflicts:
	interface/src/Application.cpp
	interface/src/Application.h
	interface/src/avatar/Head.cpp
	interface/src/avatar/MyAvatar.cpp
	interface/src/avatar/MyAvatar.h
	interface/src/avatar/SkeletonModel.cpp
	interface/src/avatar/SkeletonModel.h
	interface/src/devices/3DConnexionClient.cpp
	interface/src/ui/overlays/Overlays.cpp
2015-08-06 11:03:37 -07:00
Brad Davis
9215ea8894 Merge pull request #5516 from Atlante45/warnings
Fix warning and remove unused headers
2015-08-05 19:12:09 -07:00
Anthony J. Thibault
c3fc37df18 Added true boneSets to AnimOverlay. 2015-08-05 18:07:56 -07:00
Zander Otavka
021dff63b4 Visibility now cascades down panel children.
For an overlay to render, it, and all of its ancestor panels, must be
set visible.
2015-08-05 16:57:03 -07:00
David Rowe
d7b42e264e Merge branch 'master' into 20639
Conflicts:
	interface/CMakeLists.txt
2015-08-05 16:49:06 -07:00
Atlante45
3dc8bd47ae Fix warning and remove unused headers 2015-08-05 16:46:44 -07:00
Zander Otavka
865067aad9 Add ability to bind a panel to an entity. 2015-08-05 16:12:46 -07:00
Howard Stearns
ca6d798aa5 Don't try to animate other people's avatars! 2015-08-05 15:59:22 -07:00
Zander Otavka
481624b48c Re-work panel position and rotation binding. 2015-08-05 14:21:23 -07:00
David Rowe
e8eac7db34 Render look-at vectors and target in first person view 2015-08-05 13:40:57 -07:00
David Rowe
a15943d941 Increase size of look-at target sphere 2015-08-05 13:39:26 -07:00
Sam Gondelman
513c652ab3 merge from master and attempt to fix connexion conflicts 2015-08-05 12:42:39 -07:00
Sam Gondelman
113c4ea28b exposing palm velocity and angular velocity to js 2015-08-05 12:17:15 -07:00
David Rowe
3be2ddf234 Fix calibration menu item actions 2015-08-05 12:05:04 -07:00
Anthony J. Thibault
2154f76202 Added some comments to AnimNode, AnimClip & AnimBlendLinear. 2015-08-05 12:03:20 -07:00
Anthony Thibault
49be7c49b7 Merge pull request #5506 from howard-stearns/smooth-faded-animations
Smooth fading of animations in and out.
2015-08-05 12:02:44 -07:00
Andrew Meadows
59f6988e56 Merge pull request #5465 from SamGondelman/connexionFixes
Trying to fix/clean up 3DConnexion stuff
2015-08-05 11:16:34 -07:00
Stephen Birarda
052978898e resolve conflicts on merge with upstream master 2015-08-05 11:16:20 -07:00
Atlante45
dfaa16d15c Merge branch 'master' of https://github.com/highfidelity/hifi into protocol 2015-08-05 10:39:02 -07:00
Howard Stearns
2f2b59b6b6 Merge branch 'master' of https://github.com/highfidelity/hifi into smooth-faded-animations 2015-08-05 10:05:05 -07:00
Zander Otavka
4965f1adda Fix a facingRotation issue for PanelAttachable. 2015-08-05 09:20:55 -07:00
Howard Stearns
6ea06ffc3c Merge pull request #5504 from sethalves/rig
set-hand-position in rig
2015-08-05 09:05:29 -07:00
Philip Rosedale
df60453344 Merge pull request #5462 from ctrlaltdavid/20574
CR for 20574 - Use single file robot model as fallback for full avatar models
2015-08-05 08:55:00 -07:00
Philip Rosedale
06710618d1 Merge pull request #5463 from ctrlaltdavid/20640
CR for 20640 - Add DDE option to couple eyelids
2015-08-05 08:47:28 -07:00
David Rowe
0c174e27c3 Merge branch 'master' into 20639 2015-08-04 18:36:53 -07:00
David Rowe
fae26d901c Add menu option to render look-at targets 2015-08-04 18:34:56 -07:00
Anthony J. Thibault
5d83976e2a Added AnimBlendLinear + tests.
MyAvatar now does a sine wave blend between a walk
and a walk animation.
2015-08-04 18:14:50 -07:00
Anthony J. Thibault
559367db4a Got to the bottom of the bind pose question.
When TRUST_BIND_TRANSFORM is defined in AnimSkeleton, the bind pose is taken
from the FBXJoint::bindTransform field, which is correct for all joints
bound to actual geometry.  Basically it's not trust worthy for bones NOT bound to anything.

When TRUST_BIND_TRANSFORM is not defined, the bind pose is taken from the other
FBXJoint fields.  Unfortunatly these poses are NOT the bind pose, but instead
are taken from the FBX files 'resting' pose. i.e. frame 0.
2015-08-04 18:14:49 -07:00
Anthony J. Thibault
69cc270802 removed scale for fight club model 2015-08-04 18:14:48 -07:00
Anthony J. Thibault
55da34f713 Better debug rendering of animations.
* added mat4 cast and mat4 ctors to AnimPose.
2015-08-04 18:14:48 -07:00
Anthony J. Thibault
df79463750 WIP, animNode rendering 2015-08-04 18:14:48 -07:00
Anthony J. Thibault
b8bae7cc3f Debug rendering of MyAvatar’s skeletonModel skeleton 2015-08-04 18:14:47 -07:00
Anthony J. Thibault
91ca13c66d Added AnimDebugDraw to render-utils 2015-08-04 18:14:46 -07:00
David Rowe
c771574578 Add 5 point eye tracker calibration option 2015-08-04 18:02:34 -07:00
Howard Stearns
731bcba956 Merge branch 'master' of https://github.com/highfidelity/hifi into smooth-faded-animations 2015-08-04 17:27:23 -07:00
Howard Stearns
61198a658c Smooth fading of animations in and out.
Also, turn on the secret rig animations from Javascript with MyAvatar.setEnableRigAnimations(true). (persists)
2015-08-04 17:04:15 -07:00
David Rowe
72c4ab33a1 Handle eye calibration errors 2015-08-04 16:54:21 -07:00
David Rowe
11ec5f5ddf Don't display duplicate error message box 2015-08-04 16:46:48 -07:00
Sam Gateau
d2360d1406 Merge branch 'core' of https://github.com/highfidelity/hifi into punk 2015-08-04 16:31:33 -07:00
Sam Gateau
fc0ee28b84 FIx the mirror rendering bugs by replacing the prvious technique by a simple true mirror during the final blit for both rear view mirror and full screen mirror, not working for HMD 2015-08-04 16:31:20 -07:00
Bradley Austin Davis
4f759ee46a Merge remote-tracking branch 'upstream/master' into core 2015-08-04 16:26:16 -07:00
Seth Alves
c3fc1d5391 Merge branch 'master' of github.com:highfidelity/hifi into rig 2015-08-04 16:13:58 -07:00
Seth Alves
9af6b00403 Merge pull request #5500 from SamGondelman/controlBug
Possible fix for infrequent inability to move on Windows startup
2015-08-04 16:13:47 -07:00
Seth Alves
9171033f21 Merge branch 'master' of github.com:highfidelity/hifi into rig 2015-08-04 16:06:38 -07:00
David Rowe
b5fbfc645f Tidy eye tracker interface 2015-08-04 15:57:19 -07:00
Seth Alves
a218f0de83 Merge pull request #5483 from AndrewMeadows/caesium
remove legacy shapes and friends
2015-08-04 15:40:20 -07:00
SamGondelman
52be44d621 uninitialized value 2015-08-04 14:50:38 -07:00
David Rowe
fefddb631f Add 1 and 3 point eye tracker calibration 2015-08-04 14:46:03 -07:00
Zander Otavka
22453aa3ce Improve inner workings of overlay API.
More stuff is known to the C++, and a panel object in JavaScript can be
gotten by ID from another thread.
2015-08-04 14:22:21 -07:00
Zander Otavka
055133b82e Refactor inheritance for billboard overlays.
BillboardOverlays is now Image3DOverlay.  Billboard3DOverlay is the base
class for both Image3DOverlay and Text3DOverlay, and it is
PanelAttachable.
2015-08-04 14:22:21 -07:00
Zander Otavka
c0838f4e58 Bring text closer to it's background. 2015-08-04 14:22:21 -07:00
Zander Otavka
28050a2ac9 Fix PanelAttachable transformations.
Apply the offsetPosition of the PanelAttachable after the facingRotation
of the FloatingUIPanel, not before.
2015-08-04 14:22:21 -07:00
Zander Otavka
be558eb62e Make Text3DOverlay a PanelAttachable. 2015-08-04 14:22:20 -07:00
Sam Gateau
34183b9ddf COmmenting the remove of the glLIneWidth and demoving dead code 2015-08-04 12:36:35 -07:00
Sam Gateau
d07ab353fc remove glLineWidth completely because it s not available anymore for wide lines in core 2015-08-04 11:57:20 -07:00
Stephen Birarda
52b1b647a2 Merge branch 'master' of https://github.com/highfidelity/hifi into atp 2015-08-04 10:51:23 -07:00
Bradley Austin Davis
3c76c0d4b6 Merge remote-tracking branch 'upstream/master' into core 2015-08-04 10:23:54 -07:00
Thijs Wenker
4bf6f8ed77 ModelOverlay causes a crash in the Model class. This is because ModelOverlay doesn't give a valid rig to the Model. 2015-08-04 14:47:13 +02:00
Bradley Austin Davis
29c9e6e45e Updating plugins to core profile 2015-08-04 00:33:03 -07:00
Bradley Austin Davis
0edd7fd3c4 Merge fix 2015-08-04 00:32:38 -07:00
Bradley Austin Davis
53ccbfc4fa Merge branch 'core' into plugins 2015-08-03 22:25:50 -07:00
Bradley Austin Davis
ed5f70039f Merge branch 'master' into core 2015-08-03 22:18:38 -07:00
David Rowe
b71ad31812 Merge branch 'master' into 20639 2015-08-03 20:53:12 -07:00
Ryan Huffman
027adf73bb Merge branch 'master' of github.com:highfidelity/hifi into asset-server 2015-08-03 16:41:24 -07:00
Sam Gondelman
95232920f1 trying to fix mac linking errors 2015-08-03 16:35:34 -07:00
Sam Gondelman
c9780338ae merge from master 2015-08-03 16:27:45 -07:00
Ryan Huffman
fc9cd836ce Update AssetScriptingInterface 2015-08-03 16:25:37 -07:00
Ryan Huffman
4e1b52a022 Add thread for AssetClient 2015-08-03 16:25:07 -07:00
ericrius1
12770edbe1 Merge branch 'master' into polyLineInProgress 2015-08-03 15:52:26 -07:00
Eric Levin
3f5f75d6d2 Merge pull request #5430 from AlexanderOtavka/floating-ui
Improvements to overlays.
2015-08-03 14:35:52 -07:00
Andrew Meadows
b00d47d62e merge master into cleanup of legacy shapes 2015-08-03 11:19:29 -07:00
Andrew Meadows
acfc907704 Merge pull request #5438 from howard-stearns/rig
Rig: Bottleneck animation management through a Rig class
2015-08-03 11:14:21 -07:00
David Rowe
7749b912ea Merge branch 'master' into 20639 2015-08-03 09:55:35 -07:00
ericrius1
f50c482451 Merge branch 'master' into polyLineInProgress 2015-08-03 08:46:01 -07:00
ericrius1
47bc8f50ab cleaning 2015-08-03 08:45:14 -07:00
Brad Davis
8ac33453b5 Fix v-sync functionality 2015-08-01 22:10:47 -07:00
Brad Davis
5c07a7d85b Merge remote-tracking branch 'upstream/master' into plugins 2015-08-01 21:58:05 -07:00
Brad Davis
180f912924 Merge remote-tracking branch 'upstream/master' into core
Conflicts:
	interface/src/ui/overlays/Circle3DOverlay.cpp
	libraries/gpu/src/gpu/Format.h
	libraries/render-utils/src/GeometryCache.cpp
	libraries/render-utils/src/Model.cpp
	libraries/render-utils/src/text/Font.cpp
2015-08-01 20:01:59 -07:00
ZappoMan
771ce6dca3 remove QUAD_STRIP from Circle3DOverlay 2015-08-01 17:20:48 -07:00
Brad Davis
b84eef93c9 Core profile shader work and test code 2015-08-01 14:43:52 -07:00
Sam Gondelman
647bb2b9ce removing unnecessary weak link 2015-08-01 11:41:29 -07:00
Sam Gondelman
8d77afaa94 more work on cleaning up connexion 2015-08-01 11:41:29 -07:00
Sam Gondelman
01c4e17236 trying to fix connexion linker errors, general style fixes, renamed some files 2015-08-01 11:41:29 -07:00
Howard Stearns
2713115336 Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-31 18:05:47 -07:00
SamGondelman
8908c7c141 working on windows crash 2015-07-31 17:55:59 -07:00
Stephen Birarda
41c6220731 resolve conflicts on merge with upstream/master 2015-07-31 17:27:23 -07:00
Brad Davis
1e44495f7c Initialize the GL widget with the 4.1 core profile 2015-07-31 16:21:47 -07:00
Seth Alves
bbee001366 Merge pull request #5470 from birarda/master
fix for unique_ptr<char> allocations
2015-07-31 15:09:18 -07:00
Stephen Birarda
12ad60a6b5 add a missed char[] in OctreePacketProcessor 2015-07-31 14:48:54 -07:00
Andrew Meadows
661a916ebd merge rig into cleanup (removal of legacy shapes)
Conflicts:
	interface/src/avatar/Avatar.h
	tests/physics/src/ShapeColliderTests.cpp
	tests/physics/src/ShapeColliderTests.h
2015-07-31 13:40:51 -07:00
ZappoMan
3d9b0f1be5 set focus on enter hmd 2015-07-31 13:23:35 -07:00
Zander Otavka
7973c2d469 Fix compile issue on Linux and Windows.
Shoutout to Andrew for help finding the missing #include.
2015-07-31 11:26:04 -07:00
Zander Otavka
9bd72e5769 Tweak PanelAttachable::setTransforms.
Use reference instead of pointer, and make it virtual.
2015-07-31 11:26:04 -07:00
Zander Otavka
bc5ef8eb11 Clean up C++ relating to panels. 2015-07-31 11:26:04 -07:00
Zander Otavka
da2afca391 Expose overlay type checking to JavaScript. 2015-07-31 11:26:04 -07:00
Zander Otavka
1d37df4775 Improve and optimize panel transformations. 2015-07-31 11:26:04 -07:00
Zander Otavka
e5b8701215 Add toggle event for address bar. 2015-07-31 11:26:04 -07:00
Zander Otavka
1655dea2c3 Fix BillboardOverlay first person render bug. 2015-07-31 11:26:04 -07:00
Zander Otavka
0524155349 Expose face tracking to the script engine. 2015-07-31 11:26:04 -07:00
Zander Otavka
c77a91eb63 Expose address bar toggling to scripts. 2015-07-31 11:26:04 -07:00
Zander Otavka
c4cb6fba74 Improve BillboardOverlay::findRayIntersection. 2015-07-31 11:26:03 -07:00
Zander Otavka
377a1a54ae Add abstraction layer for Overlays.h.
`examples/libraries/overlayUtils.js` allows you to manage overlays in an
object oriented manner.  Instead of:

    var billboard = Overlays.addOverlay("billboard", { visible: false });
    ...
    Overlays.editOverlay(billboard, { visible: true });
    ...
    Overlays.deleteOverlay(billboard);

You can now do:

    var billboard = new BillboardOverlay({ visible: false });
    ...
    billboard.visible = true;
    ...
    billboard.destroy();
2015-07-31 11:26:03 -07:00
Zander Otavka
ed7fc07ab1 Fix cloning bug for BillboardOverlay. 2015-07-31 11:26:03 -07:00
Zander Otavka
173a79867c Extend Overlays API to allow for 3D UI panels.
Currently, only BillboardOverlays can be added to a panel, but more
types of overlays will be supported in the future.
2015-07-31 11:26:03 -07:00
Zander Otavka
dff6b0a456 Fix isFacingAvatar property on BillboardOverlay. 2015-07-31 11:26:03 -07:00
Brad Davis
155f88e267 Merge remote-tracking branch 'upstream/master' into plugins
Conflicts:
	interface/src/devices/OculusManager.cpp
	interface/src/devices/TV3DManager.cpp
	interface/src/devices/TV3DManager.h
	libraries/gpu/src/gpu/GPUConfig.h
2015-07-31 10:28:06 -07:00
Howard Stearns
b685378ab0 Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-31 10:08:30 -07:00
Seth Alves
c1f777e18f move setHandPosition from SkeletonModel to AvatarRig. Tell Rig::initJointStates joint-indexes for hands and elbows and shoulders 2015-07-30 18:39:01 -07:00
SamGondelman
25e75bcc79 WIP: trying to fix windows not finding framework 2015-07-30 18:11:24 -07:00
Bradley Austin Davis
f3e701e0d5 Don't allow leaving VR mode to target the rift 2015-07-30 17:40:02 -07:00
Bradley Austin Davis
ac0ec0a458 Ensure the app moves back to a non-rift screen if the saved geometry is bad 2015-07-30 17:09:08 -07:00
Brad Davis
352ae24fab Removing unused function 2015-07-30 15:35:04 -07:00
Brad Davis
948d5dab0c Cleaning up diff 2015-07-30 15:30:05 -07:00
Sam Gondelman
a01a4f929f removing unnecessary weak link 2015-07-30 15:14:51 -07:00
Sam Gateau
14f4c9c6c0 REmove more of the unnecessary GLBacken .h and GPUCOnfig.h include, The gpu::Context is now completely agnostic of the True Backend 2015-07-30 15:07:36 -07:00
Anthony J. Thibault
7a10b31dd9 Clear translation on root joint.
Also, delete/rename all instances of updateJointState except for the one in Rig
and derived classes.
2015-07-30 15:04:27 -07:00
Sam Gondelman
b8f7d4b8c8 more work on cleaning up connexion 2015-07-30 13:19:05 -07:00
Brad Davis
ba58e95f53 Fix 3dconnextion usage 2015-07-30 13:06:43 -07:00
Brad Davis
f7a2513f26 Merge remote-tracking branch 'upstream/master' into plugins
Conflicts:
	interface/CMakeLists.txt
	interface/src/Application.cpp
	interface/src/Menu.cpp
	interface/src/Menu.h
	interface/src/avatar/MyAvatar.h
	tests/ui/src/main.cpp
2015-07-30 12:55:22 -07:00
Bradley Austin Davis
fccb07dc93 Tweaking timing of geometry restoration 2015-07-30 12:44:47 -07:00
Howard Stearns
5e3bebcd86 Merge pull request #12 from hyperlogic/ajt/head-model-fix
Re-added neck and eye procedural animation to FaceModel.
2015-07-30 12:32:17 -07:00
Anthony J. Thibault
314434e068 Re-added neck and eye procedural animation to FaceModel.
This is only used in the case of split head/body avatars.
2015-07-30 12:27:28 -07:00
Bradley Austin Davis
a260be9a4d HMDTools dialog restoration phase 2, electric boogaloo 2015-07-30 12:25:21 -07:00
Sam Gondelman
b19376ef6e trying to fix connexion linker errors, general style fixes, renamed some files 2015-07-30 12:17:36 -07:00
Brad Davis
5878a4661c Restoring HMD tools dialog, phase 1 2015-07-30 11:35:55 -07:00
Sam Gateau
d84e2d31ea Merge with master 2015-07-30 11:20:00 -07:00
Brad Davis
382ef057b0 Revert to using QGLWidget 2015-07-30 10:59:05 -07:00
Howard Stearns
06aa107762 Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-30 09:57:02 -07:00
Brad Hefta-Gaub
b95e4e1e93 Merge pull request #5323 from MarcelEdward/20605
Removed the  line where the directory is stripped off the RelativeFile
2015-07-30 07:30:01 -07:00
David Rowe
46b4817155 Add DDE option to couple eyelids
Use the most "open" value for both.
2015-07-29 20:08:58 -07:00
Brad Hefta-Gaub
398bace83c Merge pull request #5439 from samcake/punk
Remove alias gl calls from Batch and Introduce a ResetStage Batch command
2015-07-29 20:05:06 -07:00
Atlante45
db5e5a4f75 Remove Environment Server 2015-07-29 20:04:29 -07:00
David Rowe
83ab37be0f Merge branch 'master' into 20639
Conflicts:
	interface/src/Menu.h
2015-07-29 19:46:01 -07:00
David Rowe
f943dc8492 Use single file robot model as fallback for full avatar models
Fixes having only a skeleton with no head if an invalid full model file
is configured.
2015-07-29 19:34:05 -07:00
Howard Stearns
4e7d191fb1 Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-29 18:53:38 -07:00
samcake
e32e45ed2b make sure the writting mask is on for depth buffer 2015-07-29 18:06:46 -07:00
Howard Stearns
59fe2a168e Merge branch 'rig' of https://github.com/howard-stearns/hifi into rig 2015-07-29 18:00:11 -07:00
samcake
ac46b2bd17 Keep the resetstage in 2015-07-29 17:38:23 -07:00
Anthony J. Thibault
c2934bdb5d Fix avatar head, eye and torso twist.
* Updated SkeletionModel::updateRig to explicitly pass a set of HeadParameters
  to the rig to do procedural animation.
* Moved torso lean procedural animation from SkeletonModel into Rig.
* Moved eye tracking procedural animation from HeadModel into Rig.
* Moved neck procedural animation from HeadModel into Rig.
2015-07-29 17:35:29 -07:00
Sam Gateau
8b7ad9cfcb merge with upstream 2015-07-29 17:13:48 -07:00
Sam Gateau
ab4b940d83 merge with upstream 2015-07-29 17:11:13 -07:00
Sam Gondelman
9025bc3ead press o to toggle overlays in case you don't have a middle mouse click 2015-07-29 16:43:25 -07:00
Sam Gateau
5baf993c24 fixing the stars again 2015-07-29 16:27:45 -07:00
David Rowe
02ae008c9c Merge branch 'master' into 20639
Conflicts:
	interface/CMakeLists.txt
2015-07-29 16:24:30 -07:00
David Rowe
212327dd46 Fix eye tracker conditional compile 2015-07-29 16:20:45 -07:00
Sam Gateau
269db0ff6f fixing the stars rendering that was vilently broken durign the hunt for GPUCOnfig.h includes 2015-07-29 16:08:16 -07:00
SamGondelman
42e7c5278c attempt to fix ray picking in standing mode 2015-07-29 16:04:57 -07:00
Howard Stearns
d73f133daa Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-29 15:45:00 -07:00
Howard Stearns
838711e526 Remove avatar->shift hips for idle animations.
See https://app.asana.com/0/32622044445063/43127903156601
2015-07-29 15:27:50 -07:00
David Rowe
f2ae7bfac0 Don't apply saccades to tracked eyes 2015-07-29 15:14:43 -07:00
Sam Gateau
8c96096a67 Merge branch 'master' of https://github.com/highfidelity/hifi into yellow 2015-07-29 14:04:20 -07:00
David Rowe
ed259e6bbb Merge branch 'master' into 20639 2015-07-29 11:44:58 -07:00
David Rowe
e5d2a78980 Don't check SMI Eye Tracker menu item if tracking doesn't start 2015-07-29 11:33:21 -07:00
samcake
4ebc75da1f Merge pull request #5369 from ericrius1/hitEffect
Added functionality for displaying a screen-space hit effect
2015-07-29 11:28:08 -07:00
David Rowe
76fe0c8764 Control eyes only if in HMD view or simulating 2015-07-29 11:14:00 -07:00
Andrew Meadows
a1e6fdc4b2 Merge pull request #5435 from MarcelEdward/hifi-2-20069
Hifi 2 20069
2015-07-29 11:13:30 -07:00
Howard Stearns
a9f76324b5 Merge branch 'rig' of https://github.com/sethalves/hifi into sethalves-rig2 2015-07-29 10:49:27 -07:00
Brad Davis
900c2c11df Another whack at touch events 2015-07-29 10:29:27 -07:00
ericrius1
697cb4c9d0 fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine 2015-07-29 10:02:06 -07:00
Brad Davis
07553e7a7c Accept touch events in the GL window 2015-07-29 10:00:41 -07:00
Howard Stearns
7fdba9132e Revert Camera.h changes. 2015-07-29 09:55:19 -07:00
Howard Stearns
66621d31e8 Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-29 09:26:36 -07:00
Brad Davis
f0d0979ade Fix UI element placement 2015-07-29 09:19:09 -07:00
Howard Stearns
68aec1fd36 Merge branch 'rig' of https://github.com/howard-stearns/hifi into rig 2015-07-29 09:12:44 -07:00
Howard Stearns
327ecfe62c Be less noisy. 2015-07-29 09:11:58 -07:00
Andrew Meadows
2c66af67e9 Merge howard/rig into andrew/caesium 2015-07-29 09:04:32 -07:00
Andrew Meadows
0a5ada3c09 remove legacy shapes 2015-07-29 09:02:24 -07:00
David Rowe
1ae920368d Calculate and look at the point the eye tracker user is looking at 2015-07-29 08:38:20 -07:00
Marcel Verhagen
1d29fb9d7f replace tabs with whitespaces. 2015-07-29 14:56:24 +02:00
Brad Davis
bb29127eff Merge remote-tracking branch 'upstream/master' into plugins 2015-07-28 23:14:41 -07:00
Brad Davis
87bd930854 Renaming mode menu 2015-07-28 23:14:34 -07:00
Anthony J. Thibault
608898848f Fix for edit.js Camera.getPosition(), getOrientation() and getRotation()
JavaScript has problems with const refs, apparently.
Camera.getPosition() was returning undefined.
2015-07-28 19:49:06 -07:00
Anthony J. Thibault
044ea2ace5 Changed mirror position to not be achored to the head.
But instead it's anchored to the "default" eye position, which
is where the eyes are in the model, before IK or animations occur.
2015-07-28 19:31:43 -07:00
Anthony J. Thibault
ce7e385900 Updated comment 2015-07-28 18:03:03 -07:00
Andrew Meadows
77a12eb50e compile on linux with GLEW 2015-07-28 17:53:01 -07:00
Anthony J. Thibault
b06485c266 Remove cauterize code from Rig and move it back into Model.
* cauterize code is used as at render time and is not dependent on
  the jointStates.
* MyAvatar now initialize the bone set used for cauterization and
  makes the decision to perform cauterization or not in preRender.
2015-07-28 17:45:33 -07:00
Brad Davis
3210037bc1 Merge pull request #5449 from ZappoMan/plugins
Plugins Branch - Fix a crash in pendingChanges.updateItem() for the Particle Entity
2015-07-28 16:49:30 -07:00
Brad Davis
91768b3992 Merge pull request #5450 from SamGondelman/sam/input-plugins
Plugins branch - re-remove hand lasers
2015-07-28 16:25:55 -07:00
Brad Davis
8202862750 Working on display plugins stability 2015-07-28 16:22:22 -07:00
Brad Davis
ead9bbe866 Moving display plugins menu 2015-07-28 16:22:21 -07:00
samcake
9cf3dfd3f7 test this on windows ? 2015-07-28 15:49:39 -07:00
ZappoMan
c15161b71a fix crash in Particle Entities and pendingChanges.updateItem() 2015-07-28 14:56:38 -07:00
SamGondelman
e01cf1760b remove unused method 2015-07-28 14:27:31 -07:00
David Rowe
8f0663841c Provide more user-friendly eye tracking error messages 2015-07-28 14:09:19 -07:00
David Rowe
f0ed8d8cef Add menu item that enables / disables simulated eye tracking 2015-07-28 14:07:25 -07:00
Marcel Verhagen
34d63cdb43 Removed double "" 2015-07-28 22:02:36 +02:00
SamGondelman
482f064c64 Merge remote-tracking branch 'upstream/plugins' into sam/input-plugins 2015-07-28 12:56:54 -07:00
SamGondelman
782a5c491e removed hand lasers because they had been renamed so they weren't removed 2015-07-28 12:56:31 -07:00
Bradley Austin Davis
6df260b3f9 Bad variable usage on OSX 2015-07-28 12:47:52 -07:00
Howard Stearns
4754615159 Fix NPC animations. 2015-07-28 12:34:10 -07:00
Brad Davis
2bb7a20578 Working on fullscreen targeting 2015-07-28 11:30:35 -07:00
Howard Stearns
e7516aab02 Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-28 11:17:35 -07:00
David Rowe
72a590e34c Initialize, start, and stop eye tracking with simulated data 2015-07-28 11:02:56 -07:00
Sam Gateau
22e70ee691 merged master 2015-07-28 10:13:05 -07:00
Sam Gondelman
469696f283 Merge remote-tracking branch 'upstream/plugins' into sam/input-plugins 2015-07-28 10:06:42 -07:00
Brad Davis
a049b14d13 Merge remote-tracking branch 'upstream/master' into plugins 2015-07-28 10:04:19 -07:00
Brad Hefta-Gaub
43eec08514 Merge pull request #5376 from venkatn93/avatar
New ambient occlusion effect in render pipeline
2015-07-28 09:58:51 -07:00
David Rowe
8a7cdb1c64 Make Throttle FPS If Not Focus be enabled by default 2015-07-27 19:53:38 -07:00
SamGondelman
50f65b3a54 fixed controller mouse location in standing mode 2015-07-27 18:07:21 -07:00
Sam Gateau
baf7873ce1 Merge branch 'master' of https://github.com/highfidelity/hifi into punk 2015-07-27 17:40:19 -07:00
Sam Gateau
66c5aec744 Remove commented dead code 2015-07-27 17:34:46 -07:00
Sam Gateau
f525a8a245 Removing all the unecessary calls of Batch from the gl legacy time 2015-07-27 17:17:56 -07:00
Niraj Venkat
34e400ac67 Changing var name to 'DebugAmbientOcclusion' 2015-07-27 17:14:09 -07:00
Seth Alves
6e5aca6da4 merge from upstream 2015-07-27 16:52:36 -07:00
Seth Alves
5ae15d46b4 add some javascript callable stuff back to MyAvatar 2015-07-27 16:42:54 -07:00
David Rowe
e0ca6eb5ed Add eye tracker class and menu item 2015-07-27 15:33:15 -07:00
Andrew Meadows
e527f49d65 removing interface dependency on ShapeCollider 2015-07-27 15:30:10 -07:00
Howard Stearns
1bb734aec0 Kill warnings. 2015-07-27 15:26:03 -07:00
Howard Stearns
064f2b471f Remove incorrectly-added file. 2015-07-27 14:29:44 -07:00
Sam Gateau
a5ad40bee9 INtroduce the resetStage command to clear up all cache and state in the gpu::Conference and make sure no more resource are linked 2015-07-27 14:07:28 -07:00
Howard Stearns
80763b3fc5 Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-27 13:45:25 -07:00
Howard Stearns
ef52c0703f Merge pull request #8 from AndrewMeadows/cadmium
remove unused legacy Shapes from Model and friends
2015-07-27 13:20:41 -07:00
Howard Stearns
8196770ed3 Wiring, including avatar position/velocity/orientation data, and an enableRig setting so that we don't break stuff unless turned on. 2015-07-27 12:58:43 -07:00
Andrew Meadows
81831975b5 remove legacy CapsuleShape from SkeletonModel 2015-07-27 12:27:17 -07:00
Andrew Meadows
73ac941230 remove unused legacy Shapes from Model and friends 2015-07-27 11:15:33 -07:00
Sam Gondelman
b2e18b529b toggle overlay with mouse middle click, controller 'right click' 2015-07-27 10:09:59 -07:00
Stephen Birarda
d3c6d8b3cc move call to get VoxelPositionSize inside debug that uses it 2015-07-27 10:06:34 -07:00
Marcel Verhagen
32d0513962 The 3Dconnextion files from https://github.com/highfidelity/hifi/pull/5351
For now without a merge conflict.

Updated the menu name.

Still have to look at the fast zooming and yaw on windows, probably have to add a var to prevent the button changes to be pushed to fast. Not sure why the yaw thing does not always work, could be that the position is also send at the same time and the input mapper does not not process all those synchronical. Probably will have to do something with masking the postion when the rotation is set for yaw.
2015-07-27 19:04:49 +02:00
Stephen Birarda
615218c77d use a ref in stats unpacking 2015-07-27 09:58:58 -07:00
Stephen Birarda
9c57d1544f fix OctreeSceneStat unpacking in Application 2015-07-27 09:53:27 -07:00
Bradley Austin Davis
2bdebb6def Trigger a build, and cleanup whitespace 2015-07-27 12:34:29 -04:00
Seth Alves
a3c6a4b9bc merge from upstream 2015-07-27 09:29:18 -07:00
Howard Stearns
185f6bef9f Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-27 09:21:41 -07:00
Howard Stearns
1ec0518d05 Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-27 09:20:30 -07:00
Niraj Venkat
83e0856279 Merge branch 'master' of https://github.com/highfidelity/hifi into avatar 2015-07-27 09:20:19 -07:00
Seth Alves
81375e47e0 remove methods from MyAvatar: setJointRotations setJointData clearJointData clearJointsData 2015-07-27 09:07:26 -07:00
Seth Alves
7e58283041 change the methods that aren't called from outside the class to be private 2015-07-27 08:54:08 -07:00
Seth Alves
8ac06c4059 remove friend class from Avatar 2015-07-27 08:48:16 -07:00
Seth Alves
73be57f54a Merge branch 'master' of github.com:highfidelity/hifi into rig 2015-07-27 07:56:02 -07:00
Bradley Austin Davis
1338671537 Working on win32 and linux builds 2015-07-27 10:48:08 -04:00
Bradley Austin Davis
0cbc12af8b Merge remote-tracking branch 'upstream/master' into plugins 2015-07-27 10:15:10 -04:00
Bradley Austin Davis
3c6416d6b8 Merge branch 'master' into plugins 2015-07-27 10:09:02 -04:00
Brad Hefta-Gaub
a9d5723eb3 Merge pull request #5410 from kevinmthomas-carpool/20618
CR for Job #20618 - Move Reload Content item to Developer menu.
2015-07-26 21:54:55 -07:00
Seth Alves
ac53b6b22c Merge branch 'master' of github.com:highfidelity/hifi into rig 2015-07-26 20:00:56 -07:00
Seth Alves
5abed29a43 merge from upstream 2015-07-25 21:15:57 -07:00
Seth Alves
24fff719c5 quiet compiler 2015-07-25 21:11:23 -07:00
Bradley Austin Davis
7edf138843 Attempting to fix offscreen UI event handling 2015-07-25 19:26:38 -04:00
Brad Davis
f66492b444 Merge pull request #5422 from ctrlaltdavid/20591
CR for 20591 - Fix setting WebWindow's width and height
2015-07-25 11:49:53 -04:00
Howard Stearns
8b5f24e4df Keep list of animations in Rig, not MyAvatar. 2015-07-24 22:02:39 -07:00
Sam Gondelman
f801471dd7 remove unnecessary line 2015-07-24 17:33:06 -07:00
Sam Gondelman
1af51572af fixed init crash if you follow very specific startup steps 2015-07-24 17:10:39 -07:00
Sam Gondelman
0e4d065cbc Merge remote-tracking branch 'upstream/plugins' into macPluginsFix 2015-07-24 16:52:16 -07:00
Philip Rosedale
e24395a226 Merge pull request #5383 from ctrlaltdavid/20630
Improve looking-at-me indication
2015-07-24 16:15:13 -07:00
Brad Davis
dc4ef8e648 Merge pull request #5426 from hyperlogic/ajt/vive-camera-fix
paintGL camera change for Vive
2015-07-24 18:43:34 -04:00
Stephen Birarda
82def6e15f resolve conflicts on merge with upstream/master 2015-07-24 15:40:35 -07:00
Sam Gondelman
07aed20280 paintGL camera change for Vive
During rendering the application camera needs to be somewhere near where it's final position.
This is because it is used in several places, specifically it is used to determine if the camera is close
to the avatar's head, in order to hide it.
2015-07-24 15:37:39 -07:00
Bradley Austin Davis
0efa2c0eee Merge remote-tracking branch 'upstream/master' into plugins 2015-07-24 17:33:24 -04:00
Howard Stearns
1663d095a1 Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-24 14:08:51 -07:00
Kevin M. Thomas
67c9a33cc0 Update Menu.cpp 2015-07-24 15:16:02 -04:00
Kevin M. Thomas
5f7fe30b9b Merge branch 'master' of https://github.com/highfidelity/hifi into 20618
# Conflicts:
#	interface/src/Menu.cpp
2015-07-24 15:10:34 -04:00
Niraj Venkat
fc612ab8cd Merge conflict fix 2015-07-24 11:29:52 -07:00
Brad Davis
9727302d02 Merge pull request #5423 from hyperlogic/ajt/overlay-fade
Update ApplicationCompositor to use QPropertyAnimation for alpha fades
2015-07-24 14:28:32 -04:00
Anthony J. Thibault
c602346cad Update ApplicationCompositor to use QPropertyAnimation for alpha fades 2015-07-24 11:14:09 -07:00
Niraj Venkat
e036602726 Fixing merge conflicts 2015-07-24 11:08:40 -07:00
Bradley Austin Davis
975c95eded Merge remote-tracking branch 'tony/ajt/overlay-fade' into plugins 2015-07-24 13:59:11 -04:00
David Rowe
3893add148 Fix setting WebWindow's width and height
Width and height parameters now set the WebWindow's width and height
instead of its minimum size, when not part of a tool window.
2015-07-24 10:43:24 -07:00
samcake
f3dc159e33 Merge pull request #5401 from ZappoMan/renderLaserPointers
remove renderLaserPointers()
2015-07-24 10:41:32 -07:00
Bradley Austin Davis
a60e669d3d Merge branch 'master' into plugins 2015-07-24 13:38:18 -04:00
Brad Hefta-Gaub
939638a3a8 Merge pull request #5414 from birarda/slow-events
allow the QEvent queue in Application to get behind
2015-07-24 10:10:42 -07:00
Brad Davis
6eec04c798 Merge pull request #5407 from samcake/yellow
Removing the glNaked code for capturing the billboard snaphot and rendering the rearViewMirror in a separate render target
2015-07-24 13:09:07 -04:00
Andrew Meadows
1bf49d72f1 Merge branch 'rig' of github.com:howard-stearns/hifi into bromine
Conflicts:
	interface/src/avatar/SkeletonModel.cpp
2015-07-24 10:06:02 -07:00
samcake
e6f2504514 FIx the problem of clear when the color mask is not WRITE_ALL 2015-07-24 09:26:32 -07:00
Brad Davis
6899279d7d Merge pull request #5399 from ZappoMan/fixJSRayPick
Fix JS calls to computePickRay() when mini-mirror is showing
2015-07-24 11:46:07 -04:00
Seth Alves
bd1a661d01 Merge pull request #5416 from ctrlaltdavid/webwindow-title
Add ability to update title of WebWindow after it's created
2015-07-24 08:27:54 -07:00
Seth Alves
6841a47c4b Merge pull request #5412 from AndrewMeadows/bohrium
decouple FPS from rotation rate during mouse drag
2015-07-24 07:44:22 -07:00
samcake
52ac5b3ef6 On mac cannot get ther erendering to properly display the overlay if the rear view mirror is active on resize 2015-07-24 03:38:21 -07:00
Sam Gateau
cb375e8ece FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler 2015-07-24 02:15:50 -07:00
Sam Gateau
66cd17ec66 REmove the crappy solution for drawing transparent texture into overlay by a proper shader 2015-07-23 23:09:40 -07:00