mirror of
https://github.com/overte-org/overte.git
synced 2025-04-21 06:44:06 +02:00
Fixing naming, and improving viewport handling
This commit is contained in:
parent
639a0822fe
commit
751db23bc8
2 changed files with 5 additions and 4 deletions
|
@ -1078,17 +1078,17 @@ void Application::paintGL() {
|
|||
auto primaryFbo = framebufferCache->getPrimaryFramebuffer();
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, gpu::GLBackend::getFramebufferID(primaryFbo));
|
||||
if (displayPlugin->isStereo()) {
|
||||
QRect r(QPoint(0, 0), QSize(size.width() / 2, size.height()));
|
||||
QRect currentViewport(QPoint(0, 0), QSize(size.width() / 2, size.height()));
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
for_each_eye([&](Eye eye) {
|
||||
glViewport(r.x(), r.y(), r.width(), r.height());
|
||||
renderArgs._viewport = toGlm(currentViewport);
|
||||
if (displayPlugin->isHmd()) {
|
||||
_compositor.displayOverlayTextureHmd(&renderArgs, eye);
|
||||
} else {
|
||||
_compositor.displayOverlayTexture(&renderArgs);
|
||||
}
|
||||
}, [&] {
|
||||
r.moveLeft(r.width());
|
||||
currentViewport.moveLeft(currentViewport.width());
|
||||
});
|
||||
} else {
|
||||
glViewport(0, 0, size.width(), size.height());
|
||||
|
|
|
@ -215,7 +215,7 @@ void ApplicationCompositor::displayOverlayTexture(RenderArgs* renderArgs) {
|
|||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
|
||||
geometryCache->useSimpleDrawPipeline(batch);
|
||||
batch.setViewportTransform(glm::ivec4(0, 0, deviceSize.width(), deviceSize.height()));
|
||||
batch.setViewportTransform(renderArgs->_viewport);
|
||||
batch.setModelTransform(Transform());
|
||||
batch.setViewTransform(Transform());
|
||||
batch.setProjectionTransform(mat4());
|
||||
|
@ -295,6 +295,7 @@ void ApplicationCompositor::displayOverlayTextureHmd(RenderArgs* renderArgs, int
|
|||
mat4 camMat;
|
||||
_cameraBaseTransform.getMatrix(camMat);
|
||||
camMat = camMat * qApp->getEyePose(eye);
|
||||
batch.setViewportTransform(renderArgs->_viewport);
|
||||
batch.setViewTransform(camMat);
|
||||
|
||||
batch.setProjectionTransform(qApp->getEyeProjection(eye));
|
||||
|
|
Loading…
Reference in a new issue