Fix avatar lean forwards and sideways per HMD movements

This commit is contained in:
David Rowe 2015-08-10 21:25:18 -07:00
parent a1d8a97675
commit 2c1ba9b6b1

View file

@ -110,7 +110,7 @@ void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
params.modelRotation = getRotation();
params.modelTranslation = getTranslation();
params.leanSideways = _owningAvatar->getHead()->getFinalLeanSideways();
params.leanForward = _owningAvatar->getHead()->getFinalLeanSideways();
params.leanForward = _owningAvatar->getHead()->getFinalLeanForward();
params.torsoTwist = _owningAvatar->getHead()->getTorsoTwist();
params.localHeadOrientation = _owningAvatar->getHead()->getFinalOrientationInLocalFrame();
params.worldHeadOrientation = _owningAvatar->getHead()->getFinalOrientationInWorldFrame();