overte/interface/src
Sam Gondelman 07aed20280 paintGL camera change for Vive
During rendering the application camera needs to be somewhere near where it's final position.
This is because it is used in several places, specifically it is used to determine if the camera is close
to the avatar's head, in order to hide it.
2015-07-24 15:37:39 -07:00
..
audio Removing GL headers from most files, and some naked GL from application.cpp 2015-07-18 00:46:09 -07:00
avatar Updates to overlay fade 2015-07-23 20:36:58 -07:00
devices Merge branch 'master' into plugins 2015-07-22 11:47:56 -04:00
octree resolve conflicts on merge with upstream/master 2015-07-20 12:29:38 -07:00
scripting set up sixense/vive menu items with correct event forwarding 2015-07-22 11:36:31 -07:00
ui Update ApplicationCompositor to use QPropertyAnimation for alpha fades 2015-07-24 11:14:09 -07:00
AbstractLoggerInterface.h Move file log persistence to a separate thread 2015-07-08 22:35:23 -07:00
Application.cpp paintGL camera change for Vive 2015-07-24 15:37:39 -07:00
Application.h Overlay can be shown and hidden and has better behavior in Standing HMD Mode. 2015-07-23 17:17:03 -07:00
Bookmarks.cpp
Bookmarks.h
Camera.cpp
Camera.h
DiscoverabilityManager.cpp
DiscoverabilityManager.h
DisplayPlugins.cpp
DisplayPlugins.h
FileLogger.cpp Fixing log file viewer 2015-07-09 09:54:35 -07:00
FileLogger.h Fixing log file viewer 2015-07-09 09:54:35 -07:00
FileUtils.cpp
FileUtils.h
InputPlugins.cpp Working on mac oculus functionality 2015-07-23 15:38:23 -04:00
InputPlugins.h cleaning up plugin architecture, fixed hand controllers 2015-07-17 17:19:49 -07:00
InterfaceActionFactory.cpp bring over code from entity-level-locking branch 2015-07-09 15:23:05 -07:00
InterfaceActionFactory.h bring over code from entity-level-locking branch 2015-07-09 15:23:05 -07:00
InterfaceLogging.cpp
InterfaceLogging.h
LODManager.cpp
LODManager.h While we work on FPS I have decreased the default LOD FPS 2015-07-15 13:09:55 -07:00
main.cpp Cleanup 2015-07-14 12:36:18 -07:00
MainWindow.cpp Working on cleaning up diff 2015-07-16 20:51:37 -07:00
MainWindow.h
Menu.cpp working on plugin menu manipulation 2015-07-21 13:45:33 -07:00
Menu.h working on plugin menu manipulation 2015-07-21 13:45:33 -07:00
ModelPackager.cpp
ModelPackager.h
ModelPropertiesDialog.cpp
ModelPropertiesDialog.h
ModelSelector.cpp
ModelSelector.h
Physics.cpp
Physics.h
ScriptHighlighting.cpp
ScriptHighlighting.h
ScriptsModel.cpp
ScriptsModel.h
ScriptsModelFilter.cpp
ScriptsModelFilter.h
SpeechRecognizer.cpp
SpeechRecognizer.h
SpeechRecognizer.mm
Stars.cpp Make stars a little smaller 2015-07-22 13:44:37 -04:00
Stars.h Removing GL headers from most files, and some naked GL from application.cpp 2015-07-18 00:46:09 -07:00
UIUtil.cpp
UIUtil.h
Util.cpp remove non-batch versions of GeometryCache renderXYZ() methods 2015-07-23 07:42:58 -07:00
Util.h remove non-batch versions of GeometryCache renderXYZ() methods 2015-07-23 07:42:58 -07:00
world.h