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During rendering the application camera needs to be somewhere near where it's final position. This is because it is used in several places, specifically it is used to determine if the camera is close to the avatar's head, in order to hide it. |
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.. | ||
audio | ||
avatar | ||
devices | ||
octree | ||
scripting | ||
ui | ||
AbstractLoggerInterface.h | ||
Application.cpp | ||
Application.h | ||
Bookmarks.cpp | ||
Bookmarks.h | ||
Camera.cpp | ||
Camera.h | ||
DiscoverabilityManager.cpp | ||
DiscoverabilityManager.h | ||
DisplayPlugins.cpp | ||
DisplayPlugins.h | ||
FileLogger.cpp | ||
FileLogger.h | ||
FileUtils.cpp | ||
FileUtils.h | ||
InputPlugins.cpp | ||
InputPlugins.h | ||
InterfaceActionFactory.cpp | ||
InterfaceActionFactory.h | ||
InterfaceLogging.cpp | ||
InterfaceLogging.h | ||
LODManager.cpp | ||
LODManager.h | ||
main.cpp | ||
MainWindow.cpp | ||
MainWindow.h | ||
Menu.cpp | ||
Menu.h | ||
ModelPackager.cpp | ||
ModelPackager.h | ||
ModelPropertiesDialog.cpp | ||
ModelPropertiesDialog.h | ||
ModelSelector.cpp | ||
ModelSelector.h | ||
Physics.cpp | ||
Physics.h | ||
ScriptHighlighting.cpp | ||
ScriptHighlighting.h | ||
ScriptsModel.cpp | ||
ScriptsModel.h | ||
ScriptsModelFilter.cpp | ||
ScriptsModelFilter.h | ||
SpeechRecognizer.cpp | ||
SpeechRecognizer.h | ||
SpeechRecognizer.mm | ||
Stars.cpp | ||
Stars.h | ||
UIUtil.cpp | ||
UIUtil.h | ||
Util.cpp | ||
Util.h | ||
world.h |