mirror of
https://github.com/overte-org/overte.git
synced 2025-04-08 07:12:40 +02:00
bring over code from entity-level-locking branch
This commit is contained in:
parent
5312beeaf4
commit
2dc4922da3
10 changed files with 243 additions and 120 deletions
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@ -17,8 +17,7 @@ EntityActionPointer assignmentActionFactory(EntityActionType type, const QUuid&
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}
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EntityActionPointer AssignmentActionFactory::factory(EntitySimulation* simulation,
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EntityActionType type,
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EntityActionPointer AssignmentActionFactory::factory(EntityActionType type,
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const QUuid& id,
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EntityItemPointer ownerEntity,
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QVariantMap arguments) {
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@ -33,9 +32,7 @@ EntityActionPointer AssignmentActionFactory::factory(EntitySimulation* simulatio
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}
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EntityActionPointer AssignmentActionFactory::factoryBA(EntitySimulation* simulation,
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EntityItemPointer ownerEntity,
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QByteArray data) {
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EntityActionPointer AssignmentActionFactory::factoryBA(EntityItemPointer ownerEntity, QByteArray data) {
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QDataStream serializedActionDataStream(data);
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EntityActionType type;
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QUuid id;
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@ -19,14 +19,11 @@ class AssignmentActionFactory : public EntityActionFactoryInterface {
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public:
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AssignmentActionFactory() : EntityActionFactoryInterface() { }
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virtual ~AssignmentActionFactory() { }
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virtual EntityActionPointer factory(EntitySimulation* simulation,
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EntityActionType type,
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virtual EntityActionPointer factory(EntityActionType type,
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const QUuid& id,
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EntityItemPointer ownerEntity,
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QVariantMap arguments);
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virtual EntityActionPointer factoryBA(EntitySimulation* simulation,
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EntityItemPointer ownerEntity,
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QByteArray data);
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virtual EntityActionPointer factoryBA(EntityItemPointer ownerEntity, QByteArray data);
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};
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#endif // hifi_AssignmentActionFactory_h
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@ -35,8 +35,7 @@ EntityActionPointer interfaceActionFactory(EntityActionType type, const QUuid& i
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}
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EntityActionPointer InterfaceActionFactory::factory(EntitySimulation* simulation,
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EntityActionType type,
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EntityActionPointer InterfaceActionFactory::factory(EntityActionType type,
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const QUuid& id,
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EntityItemPointer ownerEntity,
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QVariantMap arguments) {
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@ -51,9 +50,7 @@ EntityActionPointer InterfaceActionFactory::factory(EntitySimulation* simulation
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}
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EntityActionPointer InterfaceActionFactory::factoryBA(EntitySimulation* simulation,
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EntityItemPointer ownerEntity,
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QByteArray data) {
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EntityActionPointer InterfaceActionFactory::factoryBA(EntityItemPointer ownerEntity, QByteArray data) {
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QDataStream serializedArgumentStream(data);
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EntityActionType type;
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QUuid id;
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@ -18,13 +18,11 @@ class InterfaceActionFactory : public EntityActionFactoryInterface {
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public:
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InterfaceActionFactory() : EntityActionFactoryInterface() { }
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virtual ~InterfaceActionFactory() { }
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virtual EntityActionPointer factory(EntitySimulation* simulation,
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EntityActionType type,
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virtual EntityActionPointer factory(EntityActionType type,
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const QUuid& id,
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EntityItemPointer ownerEntity,
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QVariantMap arguments);
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virtual EntityActionPointer factoryBA(EntitySimulation* simulation,
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EntityItemPointer ownerEntity,
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virtual EntityActionPointer factoryBA(EntityItemPointer ownerEntity,
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QByteArray data);
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};
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@ -85,15 +85,17 @@ void AvatarActionHold::updateActionWorker(float deltaTimeStep) {
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return;
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}
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if (_positionalTarget != position || _rotationalTarget != rotation) {
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auto ownerEntity = _ownerEntity.lock();
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if (ownerEntity) {
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ownerEntity->setActionDataDirty(true);
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}
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}
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_positionalTarget = position;
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_rotationalTarget = rotation;
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unlock();
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auto ownerEntity = _ownerEntity.lock();
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if (ownerEntity) {
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ownerEntity->setActionDataDirty(true);
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}
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ObjectActionSpring::updateActionWorker(deltaTimeStep);
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}
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@ -152,10 +154,6 @@ bool AvatarActionHold::updateArguments(QVariantMap arguments) {
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_rotationalTargetSet = true;
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_active = true;
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unlock();
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auto ownerEntity = _ownerEntity.lock();
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if (ownerEntity) {
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ownerEntity->setActionDataDirty(true);
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}
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return true;
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}
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@ -23,13 +23,11 @@ class EntityActionFactoryInterface : public QObject, public Dependency {
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public:
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EntityActionFactoryInterface() { }
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virtual ~EntityActionFactoryInterface() { }
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virtual EntityActionPointer factory(EntitySimulation* simulation,
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EntityActionType type,
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virtual EntityActionPointer factory(EntityActionType type,
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const QUuid& id,
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EntityItemPointer ownerEntity,
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QVariantMap arguments) { assert(false); return nullptr; }
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virtual EntityActionPointer factoryBA(EntitySimulation* simulation,
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EntityItemPointer ownerEntity,
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virtual EntityActionPointer factoryBA(EntityItemPointer ownerEntity,
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QByteArray data) { assert(false); return nullptr; }
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};
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@ -1489,20 +1489,22 @@ void EntityItem::clearSimulationOwnership() {
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}
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bool EntityItem::addAction(EntitySimulation* simulation, EntityActionPointer action) {
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lockForWrite();
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checkWaitingToRemove(simulation);
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if (!checkWaitingActionData(simulation)) {
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return false;
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}
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bool result = addActionInternal(simulation, action);
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if (!result) {
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removeAction(simulation, action->getID());
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}
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unlock();
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return result;
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}
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bool EntityItem::addActionInternal(EntitySimulation* simulation, EntityActionPointer action) {
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assertLocked();
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assert(action);
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assert(simulation);
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auto actionOwnerEntity = action->getOwnerEntity().lock();
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@ -1523,36 +1525,37 @@ bool EntityItem::addActionInternal(EntitySimulation* simulation, EntityActionPoi
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}
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bool EntityItem::updateAction(EntitySimulation* simulation, const QUuid& actionID, const QVariantMap& arguments) {
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lockForWrite();
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checkWaitingToRemove(simulation);
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if (!checkWaitingActionData(simulation)) {
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return false;
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}
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if (!_objectActions.contains(actionID)) {
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unlock();
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return false;
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}
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EntityActionPointer action = _objectActions[actionID];
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bool success = action->updateArguments(arguments);
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bool success = action->updateArguments(arguments);
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if (success) {
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_allActionsDataCache = serializeActions(success);
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} else {
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qDebug() << "EntityItem::updateAction failed";
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}
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unlock();
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return success;
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}
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bool EntityItem::removeAction(EntitySimulation* simulation, const QUuid& actionID) {
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lockForWrite();
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checkWaitingToRemove(simulation);
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if (!checkWaitingActionData(simulation)) {
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return false;;
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}
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return removeActionInternal(actionID);
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bool success = removeActionInternal(actionID);
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unlock();
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return success;
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}
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bool EntityItem::removeActionInternal(const QUuid& actionID, EntitySimulation* simulation) {
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assertWriteLocked();
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if (_objectActions.contains(actionID)) {
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if (!simulation) {
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EntityTree* entityTree = _element ? _element->getTree() : nullptr;
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@ -1575,7 +1578,7 @@ bool EntityItem::removeActionInternal(const QUuid& actionID, EntitySimulation* s
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}
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bool EntityItem::clearActions(EntitySimulation* simulation) {
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_waitingActionData.clear();
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lockForWrite();
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QHash<QUuid, EntityActionPointer>::iterator i = _objectActions.begin();
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while (i != _objectActions.end()) {
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const QUuid id = i.key();
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@ -1584,85 +1587,84 @@ bool EntityItem::clearActions(EntitySimulation* simulation) {
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action->setOwnerEntity(nullptr);
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action->removeFromSimulation(simulation);
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}
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// empty _serializedActions means no actions for the EntityItem
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_actionsToRemove.clear();
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_allActionsDataCache.clear();
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unlock();
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return true;
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}
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bool EntityItem::deserializeActions(QByteArray allActionsData, EntitySimulation* simulation) const {
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bool success = true;
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QVector<QByteArray> serializedActions;
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if (allActionsData.size() > 0) {
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QDataStream serializedActionsStream(allActionsData);
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serializedActionsStream >> serializedActions;
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void EntityItem::deserializeActions() {
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assertUnlocked();
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lockForWrite();
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deserializeActionsInternal();
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unlock();
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}
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void EntityItem::deserializeActionsInternal() {
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assertWriteLocked();
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if (!_element) {
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return;
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}
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// Keep track of which actions got added or updated by the new actionData
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QSet<QUuid> updated;
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EntityTree* entityTree = _element ? _element->getTree() : nullptr;
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if (!simulation) {
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simulation = entityTree ? entityTree->getSimulation() : nullptr;
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assert(entityTree);
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EntitySimulation* simulation = entityTree ? entityTree->getSimulation() : nullptr;
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assert(simulation);
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QVector<QByteArray> serializedActions;
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if (_allActionsDataCache.size() > 0) {
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QDataStream serializedActionsStream(_allActionsDataCache);
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serializedActionsStream >> serializedActions;
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}
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if (simulation && entityTree) {
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foreach(QByteArray serializedAction, serializedActions) {
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QDataStream serializedActionStream(serializedAction);
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EntityActionType actionType;
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QUuid actionID;
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serializedActionStream >> actionType;
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serializedActionStream >> actionID;
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updated << actionID;
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QSet<QUuid> updated;
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if (_objectActions.contains(actionID)) {
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EntityActionPointer action = _objectActions[actionID];
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// TODO: make sure types match? there isn't currently a way to
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// change the type of an existing action.
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action->deserialize(serializedAction);
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} else {
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auto actionFactory = DependencyManager::get<EntityActionFactoryInterface>();
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if (simulation) {
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EntityItemPointer entity = entityTree->findEntityByEntityItemID(_id);
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EntityActionPointer action = actionFactory->factoryBA(simulation, entity, serializedAction);
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if (action) {
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entity->addActionInternal(simulation, action);
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}
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} else {
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// we can't yet add the action. This method will be called later.
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success = false;
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}
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foreach(QByteArray serializedAction, serializedActions) {
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QDataStream serializedActionStream(serializedAction);
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EntityActionType actionType;
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QUuid actionID;
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serializedActionStream >> actionType;
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serializedActionStream >> actionID;
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updated << actionID;
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if (_objectActions.contains(actionID)) {
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EntityActionPointer action = _objectActions[actionID];
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// TODO: make sure types match? there isn't currently a way to
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// change the type of an existing action.
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action->deserialize(serializedAction);
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} else {
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auto actionFactory = DependencyManager::get<EntityActionFactoryInterface>();
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// EntityItemPointer entity = entityTree->findEntityByEntityItemID(_id, false);
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EntityItemPointer entity = shared_from_this();
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EntityActionPointer action = actionFactory->factoryBA(entity, serializedAction);
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if (action) {
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entity->addActionInternal(simulation, action);
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}
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}
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}
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// remove any actions that weren't included in the new data.
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QHash<QUuid, EntityActionPointer>::const_iterator i = _objectActions.begin();
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while (i != _objectActions.end()) {
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const QUuid id = i.key();
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if (!updated.contains(id)) {
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_actionsToRemove << id;
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}
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i++;
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// remove any actions that weren't included in the new data.
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QHash<QUuid, EntityActionPointer>::const_iterator i = _objectActions.begin();
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while (i != _objectActions.end()) {
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const QUuid id = i.key();
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if (!updated.contains(id)) {
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_actionsToRemove << id;
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}
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} else {
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// no simulation
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success = false;
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i++;
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}
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return success;
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}
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bool EntityItem::checkWaitingActionData(EntitySimulation* simulation) const {
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if (_waitingActionData.size() == 0) {
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return true;
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}
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bool success = deserializeActions(_waitingActionData, simulation);
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if (success) {
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_waitingActionData.clear();
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}
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return success;
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return;
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}
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void EntityItem::checkWaitingToRemove(EntitySimulation* simulation) {
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assertLocked();
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foreach(QUuid actionID, _actionsToRemove) {
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removeActionInternal(actionID, simulation);
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}
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@ -1670,21 +1672,22 @@ void EntityItem::checkWaitingToRemove(EntitySimulation* simulation) {
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}
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void EntityItem::setActionData(QByteArray actionData) {
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assertUnlocked();
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lockForWrite();
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setActionDataInternal(actionData);
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unlock();
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}
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void EntityItem::setActionDataInternal(QByteArray actionData) {
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assertWriteLocked();
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checkWaitingToRemove();
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bool success = deserializeActions(actionData);
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_allActionsDataCache = actionData;
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if (success) {
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_waitingActionData.clear();
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} else {
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_waitingActionData = actionData;
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}
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deserializeActionsInternal();
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}
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QByteArray EntityItem::serializeActions(bool& success) const {
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assertLocked();
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QByteArray result;
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if (!checkWaitingActionData()) {
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return _waitingActionData;
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}
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if (_objectActions.size() == 0) {
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success = true;
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@ -1713,7 +1716,7 @@ QByteArray EntityItem::serializeActions(bool& success) const {
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return result;
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}
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const QByteArray EntityItem::getActionData() const {
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const QByteArray EntityItem::getActionDataInternal() const {
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if (_actionDataDirty) {
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bool success;
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QByteArray newDataCache = serializeActions(success);
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@ -1725,17 +1728,120 @@ const QByteArray EntityItem::getActionData() const {
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return _allActionsDataCache;
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}
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const QByteArray EntityItem::getActionData() const {
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assertUnlocked();
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lockForRead();
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auto result = getActionDataInternal();
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unlock();
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return result;
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}
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QVariantMap EntityItem::getActionArguments(const QUuid& actionID) const {
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QVariantMap result;
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if (!checkWaitingActionData()) {
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return result;
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}
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lockForRead();
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if (_objectActions.contains(actionID)) {
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EntityActionPointer action = _objectActions[actionID];
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result = action->getArguments();
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result["type"] = EntityActionInterface::actionTypeToString(action->getType());
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}
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unlock();
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return result;
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}
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#define ENABLE_LOCKING 1
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#ifdef ENABLE_LOCKING
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void EntityItem::lockForRead() const {
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_lock.lockForRead();
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}
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bool EntityItem::tryLockForRead() const {
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return _lock.tryLockForRead();
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}
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void EntityItem::lockForWrite() const {
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_lock.lockForWrite();
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}
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bool EntityItem::tryLockForWrite() const {
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return _lock.tryLockForWrite();
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}
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void EntityItem::unlock() const {
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_lock.unlock();
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}
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bool EntityItem::isLocked() const {
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bool readSuccess = tryLockForRead();
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if (readSuccess) {
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unlock();
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}
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bool writeSuccess = tryLockForWrite();
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if (writeSuccess) {
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unlock();
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}
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if (readSuccess && writeSuccess) {
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return false; // if we can take both kinds of lock, there was no previous lock
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}
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return true; // either read or write failed, so there is some lock in place.
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}
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bool EntityItem::isWriteLocked() const {
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bool readSuccess = tryLockForRead();
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if (readSuccess) {
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unlock();
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return false;
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}
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bool writeSuccess = tryLockForWrite();
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if (writeSuccess) {
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unlock();
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return false;
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}
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return true; // either read or write failed, so there is some lock in place.
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}
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bool EntityItem::isUnlocked() const {
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// this can't be sure -- this may get unlucky and hit locks from other threads. what we're actually trying
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// to discover is if *this* thread hasn't locked the EntityItem. Try repeatedly to take both kinds of lock.
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bool readSuccess = false;
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for (int i=0; i<80; i++) {
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readSuccess = tryLockForRead();
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if (readSuccess) {
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unlock();
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break;
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}
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QThread::usleep(200);
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}
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bool writeSuccess = false;
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if (readSuccess) {
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for (int i=0; i<80; i++) {
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writeSuccess = tryLockForWrite();
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if (writeSuccess) {
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unlock();
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break;
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}
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QThread::usleep(300);
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}
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}
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if (readSuccess && writeSuccess) {
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return true; // if we can take both kinds of lock, there was no previous lock
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}
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return false;
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}
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#else
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void EntityItem::lockForRead() const { }
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bool EntityItem::tryLockForRead() const { return true; }
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void EntityItem::lockForWrite() const { }
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bool EntityItem::tryLockForWrite() const { return true; }
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void EntityItem::unlock() const { }
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bool EntityItem::isLocked() const { return true; }
|
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bool EntityItem::isWriteLocked() const { return true; }
|
||||
bool EntityItem::isUnlocked() const { return true; }
|
||||
#endif
|
||||
|
|
|
@ -68,10 +68,28 @@ const float ACTIVATION_ANGULAR_VELOCITY_DELTA = 0.03f;
|
|||
#define debugTimeOnly(T) qPrintable(QString("%1").arg(T, 16, 10))
|
||||
#define debugTreeVector(V) V << "[" << V << " in meters ]"
|
||||
|
||||
#if DEBUG
|
||||
#define assertLocked() assert(isLocked())
|
||||
#else
|
||||
#define assertLocked()
|
||||
#endif
|
||||
|
||||
#if DEBUG
|
||||
#define assertWriteLocked() assert(isWriteLocked())
|
||||
#else
|
||||
#define assertWriteLocked()
|
||||
#endif
|
||||
|
||||
#if DEBUG
|
||||
#define assertUnlocked() assert(isUnlocked())
|
||||
#else
|
||||
#define assertUnlocked()
|
||||
#endif
|
||||
|
||||
/// EntityItem class this is the base class for all entity types. It handles the basic properties and functionality available
|
||||
/// to all other entity types. In particular: postion, size, rotation, age, lifetime, velocity, gravity. You can not instantiate
|
||||
/// one directly, instead you must only construct one of it's derived classes with additional features.
|
||||
class EntityItem {
|
||||
class EntityItem : public std::enable_shared_from_this<EntityItem> {
|
||||
// These two classes manage lists of EntityItem pointers and must be able to cleanup pointers when an EntityItem is deleted.
|
||||
// To make the cleanup robust each EntityItem has backpointers to its manager classes (which are only ever set/cleared by
|
||||
// the managers themselves, hence they are fiends) whose NULL status can be used to determine which managers still need to
|
||||
|
@ -395,10 +413,14 @@ public:
|
|||
bool hasActions() { return !_objectActions.empty(); }
|
||||
QList<QUuid> getActionIDs() { return _objectActions.keys(); }
|
||||
QVariantMap getActionArguments(const QUuid& actionID) const;
|
||||
void deserializeActions();
|
||||
void setActionDataDirty(bool value) const { _actionDataDirty = value; }
|
||||
|
||||
protected:
|
||||
|
||||
const QByteArray getActionDataInternal() const;
|
||||
void setActionDataInternal(QByteArray actionData);
|
||||
|
||||
static bool _sendPhysicsUpdates;
|
||||
EntityTypes::EntityType _type;
|
||||
QUuid _id;
|
||||
|
@ -471,19 +493,28 @@ protected:
|
|||
|
||||
bool addActionInternal(EntitySimulation* simulation, EntityActionPointer action);
|
||||
bool removeActionInternal(const QUuid& actionID, EntitySimulation* simulation = nullptr);
|
||||
bool deserializeActions(QByteArray allActionsData, EntitySimulation* simulation = nullptr) const;
|
||||
void deserializeActionsInternal();
|
||||
QByteArray serializeActions(bool& success) const;
|
||||
QHash<QUuid, EntityActionPointer> _objectActions;
|
||||
|
||||
static int _maxActionsDataSize;
|
||||
mutable QByteArray _allActionsDataCache;
|
||||
// when an entity-server starts up, EntityItem::setActionData is called before the entity-tree is
|
||||
// ready. This means we can't find our EntityItemPointer or add the action to the simulation. These
|
||||
// are used to keep track of and work around this situation.
|
||||
bool checkWaitingActionData(EntitySimulation* simulation = nullptr) const;
|
||||
void checkWaitingToRemove(EntitySimulation* simulation = nullptr);
|
||||
mutable QByteArray _waitingActionData;
|
||||
mutable QSet<QUuid> _actionsToRemove;
|
||||
mutable bool _actionDataDirty = false;
|
||||
|
||||
mutable QReadWriteLock _lock;
|
||||
void lockForRead() const;
|
||||
bool tryLockForRead() const;
|
||||
void lockForWrite() const;
|
||||
bool tryLockForWrite() const;
|
||||
void unlock() const;
|
||||
bool isLocked() const;
|
||||
bool isWriteLocked() const;
|
||||
bool isUnlocked() const;
|
||||
};
|
||||
|
||||
#endif // hifi_EntityItem_h
|
||||
|
|
|
@ -574,7 +574,7 @@ QUuid EntityScriptingInterface::addAction(const QString& actionTypeString,
|
|||
if (actionType == ACTION_TYPE_NONE) {
|
||||
return false;
|
||||
}
|
||||
EntityActionPointer action = actionFactory->factory(simulation, actionType, actionID, entity, arguments);
|
||||
EntityActionPointer action = actionFactory->factory(actionType, actionID, entity, arguments);
|
||||
if (action) {
|
||||
entity->addAction(simulation, action);
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
|
|
|
@ -146,6 +146,7 @@ void EntitySimulation::sortEntitiesThatMoved() {
|
|||
|
||||
void EntitySimulation::addEntity(EntityItemPointer entity) {
|
||||
assert(entity);
|
||||
entity->deserializeActions();
|
||||
if (entity->isMortal()) {
|
||||
_mortalEntities.insert(entity);
|
||||
quint64 expiry = entity->getExpiry();
|
||||
|
|
Loading…
Reference in a new issue