Fix look-at target position getting stuck when avatar moves out of range

This commit is contained in:
David Rowe 2015-08-06 22:51:25 -07:00
parent 738c5658fa
commit e37fd956ed

View file

@ -859,6 +859,8 @@ void MyAvatar::updateLookAtTargetAvatar() {
} else {
avatar->getHead()->clearCorrectedLookAtPosition();
}
} else {
avatar->getHead()->clearCorrectedLookAtPosition();
}
}
auto avatarPointer = _lookAtTargetAvatar.lock();