Merge pull request #5332 from ctrlaltdavid/20612

Fix full-screen mirror not mirroring correctly with Faceshift or DDE
This commit is contained in:
Brad Hefta-Gaub 2015-07-21 13:32:56 -07:00
commit 6dbe6bc375

View file

@ -79,7 +79,7 @@ const float MyAvatar::ZOOM_MAX = 25.0f;
const float MyAvatar::ZOOM_DEFAULT = 1.5f;
MyAvatar::MyAvatar() :
Avatar(),
Avatar(),
_gravity(0.0f, 0.0f, 0.0f),
_wasPushing(false),
_isPushing(false),
@ -253,6 +253,9 @@ void MyAvatar::updateFromTrackers(float deltaTime) {
return;
}
FaceTracker* tracker = Application::getInstance()->getActiveFaceTracker();
bool inFacetracker = tracker && !tracker->isMuted();
if (inHmd) {
estimatedPosition = qApp->getHeadPosition();
estimatedPosition.x *= -1.0f;
@ -260,12 +263,17 @@ void MyAvatar::updateFromTrackers(float deltaTime) {
const float OCULUS_LEAN_SCALE = 0.05f;
estimatedPosition /= OCULUS_LEAN_SCALE;
} else {
FaceTracker* tracker = Application::getInstance()->getActiveFaceTracker();
if (tracker && !tracker->isMuted()) {
estimatedPosition = tracker->getHeadTranslation();
_trackedHeadPosition = estimatedPosition;
estimatedRotation = glm::degrees(safeEulerAngles(tracker->getHeadRotation()));
} else if (inFacetracker) {
estimatedPosition = tracker->getHeadTranslation();
_trackedHeadPosition = estimatedPosition;
estimatedRotation = glm::degrees(safeEulerAngles(tracker->getHeadRotation()));
if (Application::getInstance()->getCamera()->getMode() == CAMERA_MODE_MIRROR) {
// Invert yaw and roll when in mirror mode
// NOTE: this is kinda a hack, it's the same hack we use to make the head tilt. But it's not really a mirror
// it just makes you feel like you're looking in a mirror because the body movements of the avatar appear to
// match your body movements.
YAW(estimatedRotation) *= -1.0f;
ROLL(estimatedRotation) *= -1.0f;
}
}
@ -312,7 +320,7 @@ void MyAvatar::updateFromTrackers(float deltaTime) {
// NOTE: this is kinda a hack, it's the same hack we use to make the head tilt. But it's not really a mirror
// it just makes you feel like you're looking in a mirror because the body movements of the avatar appear to
// match your body movements.
if (inHmd && Application::getInstance()->getCamera()->getMode() == CAMERA_MODE_MIRROR) {
if ((inHmd || inFacetracker) && Application::getInstance()->getCamera()->getMode() == CAMERA_MODE_MIRROR) {
relativePosition.x = -relativePosition.x;
}