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Merge pull request #5332 from ctrlaltdavid/20612
Fix full-screen mirror not mirroring correctly with Faceshift or DDE
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commit
6dbe6bc375
1 changed files with 16 additions and 8 deletions
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@ -79,7 +79,7 @@ const float MyAvatar::ZOOM_MAX = 25.0f;
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const float MyAvatar::ZOOM_DEFAULT = 1.5f;
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MyAvatar::MyAvatar() :
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Avatar(),
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Avatar(),
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_gravity(0.0f, 0.0f, 0.0f),
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_wasPushing(false),
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_isPushing(false),
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@ -253,6 +253,9 @@ void MyAvatar::updateFromTrackers(float deltaTime) {
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return;
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}
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FaceTracker* tracker = Application::getInstance()->getActiveFaceTracker();
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bool inFacetracker = tracker && !tracker->isMuted();
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if (inHmd) {
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estimatedPosition = qApp->getHeadPosition();
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estimatedPosition.x *= -1.0f;
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@ -260,12 +263,17 @@ void MyAvatar::updateFromTrackers(float deltaTime) {
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const float OCULUS_LEAN_SCALE = 0.05f;
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estimatedPosition /= OCULUS_LEAN_SCALE;
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} else {
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FaceTracker* tracker = Application::getInstance()->getActiveFaceTracker();
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if (tracker && !tracker->isMuted()) {
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estimatedPosition = tracker->getHeadTranslation();
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_trackedHeadPosition = estimatedPosition;
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estimatedRotation = glm::degrees(safeEulerAngles(tracker->getHeadRotation()));
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} else if (inFacetracker) {
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estimatedPosition = tracker->getHeadTranslation();
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_trackedHeadPosition = estimatedPosition;
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estimatedRotation = glm::degrees(safeEulerAngles(tracker->getHeadRotation()));
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if (Application::getInstance()->getCamera()->getMode() == CAMERA_MODE_MIRROR) {
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// Invert yaw and roll when in mirror mode
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// NOTE: this is kinda a hack, it's the same hack we use to make the head tilt. But it's not really a mirror
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// it just makes you feel like you're looking in a mirror because the body movements of the avatar appear to
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// match your body movements.
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YAW(estimatedRotation) *= -1.0f;
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ROLL(estimatedRotation) *= -1.0f;
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}
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}
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@ -312,7 +320,7 @@ void MyAvatar::updateFromTrackers(float deltaTime) {
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// NOTE: this is kinda a hack, it's the same hack we use to make the head tilt. But it's not really a mirror
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// it just makes you feel like you're looking in a mirror because the body movements of the avatar appear to
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// match your body movements.
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if (inHmd && Application::getInstance()->getCamera()->getMode() == CAMERA_MODE_MIRROR) {
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if ((inHmd || inFacetracker) && Application::getInstance()->getCamera()->getMode() == CAMERA_MODE_MIRROR) {
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relativePosition.x = -relativePosition.x;
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}
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