Removing the gl driver version report intiialization code out of applciation

This commit is contained in:
Sam Gateau 2015-07-21 11:17:41 -07:00
parent 5bf85961d2
commit 93afdf79a3
2 changed files with 6 additions and 0 deletions
interface/src
libraries/gpu/src/gpu

View file

@ -482,6 +482,7 @@ private:
glm::vec3 getSunDirection();
void renderRearViewMirror(RenderArgs* renderArgs, const QRect& region, bool billboard = false);
void setMenuShortcutsEnabled(bool enabled);
static void attachNewHeadToNode(Node *newNode);

View file

@ -91,6 +91,11 @@ GLBackend::GLBackend() :
{
initInput();
initTransform();
qCDebug(gpulogging) << "GL Version: " << QString((const char*) glGetString(GL_VERSION));
qCDebug(gpulogging) << "GL Shader Language Version: " << QString((const char*) glGetString(GL_SHADING_LANGUAGE_VERSION));
qCDebug(gpulogging) << "GL Vendor: " << QString((const char*) glGetString(GL_VENDOR));
qCDebug(gpulogging) << "GL Renderer: " << QString((const char*) glGetString(GL_RENDERER));
}
GLBackend::~GLBackend() {