Commit graph

2096 commits

Author SHA1 Message Date
samcake
07c630bcda And cleaning again hopping to have the pr build 2016-01-20 11:44:01 -08:00
samcake
35ea04ae7c fixing the bug that kept AO when ao is off... 2016-01-20 11:13:50 -08:00
samcake
379c882834 Debugging the darkness and pointing out bugs 2016-01-20 02:03:09 -08:00
samcake
c5c51f2af2 Make sure the resolution level for ao is correct 2016-01-19 18:57:03 -08:00
Zach Pomerantz
3445b7fd2c Fix orientation aligned with Y 2016-01-19 18:39:34 -08:00
samcake
584d50b594 Experimenting with AO on the lightmaped surface 2016-01-19 17:56:07 -08:00
Zach Pomerantz
c794ae8da2 Avoid shadow attenuation outside of mapped area 2016-01-19 15:48:20 -08:00
Zach Pomerantz
27967f6064 Use 4-sample PCF for shadowMap sampling 2016-01-19 15:48:20 -08:00
samcake
6f93fb3114 Can now process the AO at lower resolution in orer to gsave performances 2016-01-19 12:12:51 -08:00
Zach Pomerantz
387a14b6b1 Fix shadowMap vertical keylight edge case 2016-01-19 12:01:40 -08:00
Zach Pomerantz
398f83be3f Change shadow debug buffer to reuse shadowMap tex 2016-01-19 12:01:18 -08:00
Zach Pomerantz
568ae2e7bc Move ShoudRenderFunctor to render::CullFunctor 2016-01-19 11:24:11 -08:00
Zach Pomerantz
7a5562abce Do not cauterize bones in SHADOW_RENDER_MODE 2016-01-18 20:51:28 -08:00
Zach Pomerantz
3c80002dfe Fix keylight frustum culling by calc internal state before use 2016-01-18 20:10:52 -08:00
Zach Pomerantz
1b36d56b7a Add shadowmap as a debug feature 2016-01-18 17:12:42 -08:00
samcake
df496b065c Merging with master 2016-01-18 16:40:34 -08:00
samcake
29945bba92 Merge pull request #6837 from zzmp/feat/render-shadow
Add RenderShadowTask
2016-01-18 15:45:51 -08:00
samcake
93c7c182b3 Exposing the gpu RangeTimer counter for the AO effect 2016-01-18 14:10:59 -08:00
Brad Hefta-Gaub
d10e1cc39d CR feedback, dead code cleanup 2016-01-18 12:09:21 -08:00
Zach Pomerantz
6434d98365 Separate directional shaders with(out) shadowmaps 2016-01-18 11:11:28 -08:00
samcake
bc579f2605 Clening up the gpu::Timer behavior, now need a way to show it 2016-01-18 09:53:41 -08:00
samcake
39f1649cdf refining the settings for the blur pass and splitting the uniforms in 2 buffers, one per frame with transform info and one for the parameters which are rarely changing 2016-01-16 22:16:07 -08:00
samcake
483c28dc2d Adding gpu timer feature to actually the GPU cost of rendering 2016-01-15 19:00:18 -08:00
Zach Pomerantz
7f3e102b5e Rename renderLights to renderItems 2016-01-15 17:55:07 -08:00
Zach Pomerantz
7fd20bb036 Set shadow pipelines manually to avoid duplication 2016-01-15 17:55:07 -08:00
Zach Pomerantz
625eee2b9c Clean RenderShadowTask ctor 2016-01-15 17:55:07 -08:00
Zach Pomerantz
f3a5be9ec0 Decrease shadowMap res to 1024 2016-01-15 17:55:07 -08:00
Zach Pomerantz
562c909ad8 Update shadow shaders 2016-01-15 17:55:07 -08:00
Zach Pomerantz
b2c9cf7452 Fit shadowmap to viewFrustum better 2016-01-15 17:55:07 -08:00
Zach Pomerantz
2b27e48bf9 Update shadow shaders 2016-01-15 17:55:07 -08:00
Zach Pomerantz
bc379e920b Update shadow programs 2016-01-15 17:55:07 -08:00
Zach Pomerantz
fad38c0bfb Add uniform buffer to LightStage 2016-01-15 17:55:07 -08:00
Zach Pomerantz
5c1c1e3a3b Change LightStage setFrustum signature to near/farDepth 2016-01-15 12:57:31 -08:00
Zach Pomerantz
d6e5e2de81 Fix orientation of shadow frustum 2016-01-15 12:43:45 -08:00
samcake
2494623bc7 Cleaning the code for review 2016-01-15 10:55:43 -08:00
Zach Pomerantz
986af50b71 Remove unneccessary const 2016-01-15 10:50:42 -08:00
Zach Pomerantz
b423bc38ba Remove magic numbers 2016-01-15 10:46:01 -08:00
Zach Pomerantz
e914f02445 Use near/far in LightStage setFrustum 2016-01-15 10:28:52 -08:00
Zach Pomerantz
710fb5df53 Fix shadowed orientation in LightStage 2016-01-15 10:18:29 -08:00
samcake
ae18bb8ef7 FIxed the stereo rendering 2016-01-14 19:23:29 -08:00
samcake
577666da6e Merging upstream master 2016-01-14 15:10:54 -08:00
Zach Pomerantz
ec496f1907 Return copy of Light from LightStage 2016-01-14 14:06:32 -08:00
Zach Pomerantz
c704a8d8c5 Add RenderShadowTask 2016-01-14 13:53:11 -08:00
Zach Pomerantz
7744b89ba5 Prepare shadowMap pipeline to debug in color 2016-01-14 12:56:28 -08:00
Zach Pomerantz
b9b407fea0 Remove static shadowMap 2016-01-14 12:49:43 -08:00
Zach Pomerantz
0776ae7e72 Add LightStage for rendering lights 2016-01-14 12:49:42 -08:00
Zach Pomerantz
82f7ea515d Clean up task construction 2016-01-14 12:49:42 -08:00
samcake
0285d48de3 Exposing many more controls of the AO in order to adjust the effect 2016-01-13 18:57:47 -08:00
Zach Pomerantz
1436b4f6b1 Guard against unspecified deferredDebugMode 2016-01-13 18:17:40 -08:00
Zach Pomerantz
5c9c34377e Move GL context sync to render Engine (from Task) 2016-01-13 17:53:15 -08:00
Zach Pomerantz
70cc7d87e4 Expose global light through DeferredLighting singleton 2016-01-13 17:52:02 -08:00
Atlante45
741c22c0ac Move SimpleProgramKey to cpp 2016-01-13 11:47:43 -08:00
Atlante45
1789878be1 Remove dead code 2016-01-13 11:47:43 -08:00
Atlante45
c30569cd55 Naming coding standard 2016-01-13 11:47:43 -08:00
Atlante45
205c14eb43 Remove unused headers 2016-01-13 11:47:43 -08:00
Atlante45
11dc3cd261 Move primitive rendering out of DeferredLightingEffect 2016-01-13 11:47:43 -08:00
Atlante45
12f9091dc1 Fix doInBatch lambdas 2016-01-13 11:47:43 -08:00
samcake
89d2d102f6 exposing the ditheringEnable field 2016-01-12 18:51:30 -08:00
samcake
31bea5034c Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-01-12 10:02:15 -08:00
Zach Pomerantz
016a14d3d5 Init the shapePlumber 2016-01-11 20:19:54 -08:00
samcake
f5854641f9 Trying to improve the ao 2016-01-11 18:33:39 -08:00
Zach Pomerantz
db91b12203 Refine addPipeline signature to be more explicit 2016-01-11 17:31:19 -08:00
Zach Pomerantz
801dde7950 Merge branch 'master' of github.com:highfidelity/hifi into feat/render-shape 2016-01-11 16:38:04 -08:00
Zach Pomerantz
4ff2b85e1a Replace ShapePipelineLib abstract with ShapePlumber instanced class 2016-01-11 16:00:08 -08:00
samcake
38e9d2281d Merging with master 2016-01-11 15:49:16 -08:00
Zach Pomerantz
c1e8fe88e4 Fix shader typo (ambien->ambient) 2016-01-08 20:14:31 -08:00
Zach Pomerantz
ea8bdd5728 Change pipeline initialization to depend on class, not global pipelineLib state 2016-01-08 20:14:08 -08:00
Zach Pomerantz
bf68f2f2fa Templatize item culling 2016-01-08 20:11:52 -08:00
Zach Pomerantz
56aba41299 Rename ShapeRender to DeferredPipelineLib 2016-01-08 14:02:49 -08:00
Zach Pomerantz
d8a3ae70a7 Conform to coding standard 2016-01-07 17:02:15 -08:00
Zach Pomerantz
1b3e144395 Rename Shape to ShapePipelineLib, Shape.h to ShapePipeline.h 2016-01-07 13:29:35 -08:00
Zach Pomerantz
7f0781f6e8 Move model update next to bindTransform 2016-01-07 11:49:02 -08:00
Zach Pomerantz
39269f12ec Clean and fix Wreorder 2016-01-07 11:40:01 -08:00
Zach Pomerantz
0f6d9a4db6 Use variadic for addJob for cleaner construction 2016-01-07 11:40:00 -08:00
Zach Pomerantz
f902c4078d Clean old DrawSceneTask 2016-01-06 18:55:14 -08:00
Zach Pomerantz
9b4a395f6b Promote render::Job to render::Task::Job 2016-01-06 18:55:13 -08:00
Zach Pomerantz
9bc661adc8 Cleanup for style/dead code 2016-01-06 11:42:58 -08:00
samcake
7e2cf741c0 Clen up, exposingthe level of obscurance 2016-01-06 13:16:16 -04:00
samcake
12ad08560f Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-01-06 09:50:58 -04:00
Zach Pomerantz
d8ff133cc6 Fix include in gpu-test 2016-01-05 18:11:24 -08:00
Zach Pomerantz
da50eacaad Resolve Hash const function and include per Jenkins 2016-01-05 18:08:28 -08:00
Zach Pomerantz
4eff377258 Change Slots->Slot to be congruous with gpu 2016-01-05 17:20:08 -08:00
Zach Pomerantz
63444aac72 Back to shapeContext, compiling 2016-01-05 17:20:08 -08:00
Zach Pomerantz
cf35974f02 Move shapeContext to jobContext 2016-01-05 17:20:08 -08:00
Zach Pomerantz
dfcb74c3be Split renderItems to Lights/Shapes 2016-01-05 17:20:08 -08:00
Zach Pomerantz
7913ca7f3b Render using ShapeRender, pickPipeline in renderItems 2016-01-05 17:20:08 -08:00
Zach Pomerantz
c725fd1520 Add specialized ShapeRender for deferred 2016-01-05 17:20:08 -08:00
Zach Pomerantz
59a354ea8c Change payload interface to return ShapeKey, not MaterialKey 2016-01-05 17:20:08 -08:00
Seth Alves
ce1b8ae6f0 Merge branch 'master' of github.com:highfidelity/hifi into near-grab-via-parenting 2016-01-04 19:35:36 -08:00
samcake
c31b943b88 APplying the AO to both direct lighting and ambient 2016-01-04 23:02:30 -04:00
samcake
f92235b032 maybe fixes the compilation bug on windows/nvidia ? 2016-01-04 21:20:42 -04:00
samcake
78ff43bed2 Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-01-04 18:57:13 -04:00
Andrew Meadows
d2b757d6ad Merge pull request #6755 from zzmp/fix/optimize-gpu-stream-copy
Optimize getVertexStream() by using a const&
2016-01-04 14:31:21 -08:00
samcake
2486d94b03 A working prototype of ao... 2016-01-04 14:36:46 -04:00
Seth Alves
bfa8cc1969 merge from upstream 2016-01-03 06:47:25 -08:00
samcake
52f3c7e2cb Introducing the sl files and the blurring stages 2016-01-02 11:27:50 -04:00
Zach Pomerantz
c6e6aceb85 Optimize getVertexStream() by using a const& 2015-12-31 11:51:05 -08:00
Anthony J. Thibault
c2dd00375d Merge branch 'master' into tony/soft-attachments 2015-12-29 13:21:37 -08:00
samcake
50b3610bce Working on the ao 2015-12-24 14:48:01 -08:00
samcake
54e1c7c3a7 Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2015-12-24 11:47:32 -08:00
samcake
cf14f9a249 Implementing the SAO effect in progress 2015-12-24 11:47:04 -08:00
Zach Pomerantz
dfa2b8d453 Remove redundant clearColorBuffer from Blit 2015-12-24 10:39:29 -08:00
Zach Pomerantz
687eef37da Move final blit into RenderDeferredTask
- Also changes color buffer clearing, such that
anything run through Blit will now clear BUFFER_COLOR0  to 0,0,1,0.
- Blit will always be added to RenderDeferredTask, but
will only run if renderArgs._blitFramebuffer is set.
2015-12-23 18:21:08 -08:00
samcake
dbc4506cee Working on AO 2015-12-23 17:27:20 -08:00
samcake
0668fbc9e4 starting on ao 2015-12-22 18:39:44 -08:00
samcake
f9070ee989 Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
Seth Alves
5e4a165b4d Merge branch 'master' of github.com:highfidelity/hifi into near-grab-via-parenting 2015-12-22 11:23:09 -08:00
Zach Pomerantz
4df8fa4ac3 Create Render/Scene unique_ptr without C++14 make_unique 2015-12-21 15:39:49 -08:00
Zach Pomerantz
d8022aa5b0 Add back deferred debugging and combine context init 2015-12-21 14:32:06 -08:00
Zach Pomerantz
c6a2f5b20d Nest JS props in RenderScriptingInterface 2015-12-21 14:32:06 -08:00
Seth Alves
76df582a6c Merge branch 'master' of github.com:highfidelity/hifi into near-grab-via-parenting 2015-12-21 14:29:32 -08:00
samcake
4f54b85c92 Remove warnings 2015-12-21 12:05:19 -08:00
samcake
ae124ebede Tuning the proedural shader support to work with the current default: gamma corrected emissive 2015-12-21 12:00:30 -08:00
Seth Alves
154bf5978b Merge pull request #6697 from samcake/hdr
Graphics: Adding gamma correction to color vertex attribute
2015-12-18 14:11:14 -08:00
Seth Alves
b9a7ed8560 Merge branch 'hdr' of github.com:samcake/hifi into near-grab-via-parenting 2015-12-18 14:02:51 -08:00
samcake
19769ddd8f Merge pull request #6691 from zzmp/refactor/scene-render
Split JS global Scene into Scene and Render
2015-12-18 13:57:25 -08:00
samcake
0492bb1c6d Final cleans and tests using R11G11B10 for lighting buffer 2015-12-18 13:50:28 -08:00
Seth Alves
1a534ff645 Merge branch 'hdr' of github.com:samcake/hifi into near-grab-via-parenting 2015-12-18 13:43:33 -08:00
samcake
0482a2a7f7 Merge branch 'graphics' of https://github.com/highfidelity/hifi into hdr 2015-12-18 13:20:46 -08:00
samcake
d22811a771 Merge pull request #6698 from zzmp/fix/check-locations-pipeline
Stop modelMesh render if pipeline is not found
2015-12-18 13:20:12 -08:00
Zach Pomerantz
2c2b794683 Stop modelMesh render if pipeline is not found 2015-12-18 13:16:05 -08:00
samcake
3014b3bd5b Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
Zach Pomerantz
674bfa4f37 Replace RenderContext substructs with subclasses 2015-12-18 12:04:21 -08:00
Zach Pomerantz
d057239023 Rename RenderContext::ItemsMeta to ItemsConfig 2015-12-18 11:48:40 -08:00
Zach Pomerantz
cdcb2d565d Use new RenderContext accessors for rendering 2015-12-18 10:34:39 -08:00
Zach Pomerantz
919a4b6728 Split global JS Scene into Render 2015-12-18 10:33:41 -08:00
samcake
157597e783 Merge pull request #6690 from samcake/hdr
Graphics: Fix the shading equation to respect the fresnel term for the diffuse
2015-12-18 10:30:36 -08:00
Anthony J. Thibault
6b5b272cd7 Added SoftAttachmentModel class.
Is a subclass of Model, it overrides the updateClusterMatrices so it will pull
the actual joint matrices from a different rig override.

For the avatar soft attachment system, this override will be the Avatar::_skeletonModel rig.
This will give us the ability for an avatar to "wear" non-rigid attachments, such as clothing.
2015-12-18 09:52:11 -08:00
samcake
c891bcb8cd FIxing the diffuse contribution bug maybe 2015-12-17 17:44:40 -08:00
samcake
32bb8f020c FIxing the diffuse contribution bug maybe 2015-12-17 17:40:35 -08:00
Atlante45
78b805a19a Fix file shader file lookup on windows 2015-12-17 16:06:55 -08:00
Atlante45
c0a675dd9e Fix msvc warning 2015-12-17 16:02:49 -08:00
Atlante45
f41ca9fc50 More custom debug work 2015-12-17 15:18:23 -08:00
Atlante45
d8a389ff92 First cut at custom pipelines 2015-12-17 15:18:23 -08:00
Atlante45
9d6618c341 Cleanup DebugDeferredBuffer code 2015-12-17 15:18:23 -08:00
samcake
d8a71db929 Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster 2015-12-17 10:11:03 -08:00
samcake
1b1365fd40 Exposing the tone curve in the js api 2015-12-16 16:32:53 -08:00
Seth Alves
9e5116bf4f Merge branch 'dejitter-hold-action' of github.com:sethalves/hifi into near-grab-via-parenting 2015-12-16 15:56:31 -08:00
samcake
c0faf978f8 Introducing a setting for the tone curve 2015-12-16 15:21:09 -08:00
AlessandroSigna
08f7591787 Fix misspelling 2015-12-16 10:02:47 -08:00
samcake
7c8f12b9c4 Merge branch 'graphics' of https://github.com/highfidelity/hifi into hdr 2015-12-16 09:55:37 -08:00
samcake
b4b541178d Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster 2015-12-16 09:42:06 -08:00
Seth Alves
0003c607ea Merge branch 'master' of github.com:highfidelity/hifi into near-grab-via-parenting 2015-12-15 18:46:21 -08:00
samcake
a60ef4fb5a Finalize the names 2015-12-15 18:32:30 -08:00
samcake
c2feec16de Cleaning the code 2015-12-15 18:24:16 -08:00
samcake
d2ebaef69e Adding a simple manual exposure control to configure the tonemapping and expose it to js. Add a convenient way to access the Job._concept._data with template 2015-12-15 18:18:42 -08:00
samcake
2bbd5d86b8 cleaning indentation 2015-12-15 09:46:18 -08:00
samcake
e70ab472af Merging with upstream master/graphics 2015-12-14 18:38:29 -08:00
samcake
84d1e3b123 Merged with upstream master 2015-12-14 18:30:24 -08:00
samcake
a50b14dfae Merging with upstream graphics 2015-12-14 18:18:39 -08:00
samcake
3554f54e17 Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster 2015-12-14 17:38:56 -08:00
Anthony J. Thibault
3f0cdb3c02 Merge branch 'master' into tony/js-avatar-default-pose 2015-12-14 11:19:24 -08:00
Seth Alves
008065ba38 Merge branch 'master' of github.com:highfidelity/hifi into near-grab-via-parenting 2015-12-14 09:15:56 -08:00
Seth Alves
1492fd6090 merge from upstream 2015-12-12 12:37:57 -08:00
samcake
b3acde4462 Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster 2015-12-11 17:49:00 -08:00
Atlante45
146581714a More warning fixes 2015-12-11 16:17:41 -08:00
Atlante45
f308ef7aa9 Move QOpenGL wrappers to the gl lib 2015-12-11 16:17:17 -08:00
Atlante45
d3224bfde3 More warning fixes 2015-12-11 16:03:44 -08:00
Atlante45
ce51350b65 Fix warnings on windows 64bit 2015-12-11 15:42:15 -08:00
Seth Alves
6c033d9603 call locationChanged when receiving changing avatar joints over the network. RenderableModelEntityItem uses locationChanged to relay updates to _model 2015-12-11 11:35:42 -08:00
samcake
94b6ca4450 FIxing the bad lambda capture for local variables 2015-12-11 10:48:58 -08:00
samcake
5d395ae54f Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster 2015-12-10 18:06:43 -08:00
samcake
c74bbda663 Nothing fancy 2015-12-10 18:02:02 -08:00
samcake
20f3d6abe1 REmoving comments 2015-12-10 16:52:03 -08:00
samcake
dffb83a488 Potentially working correctly 2015-12-10 16:31:00 -08:00
samcake
5805cc8f2b Adding the AABox transform features (from Extents) adn introducing a simple MeshPartPayload to render simple geometry 2015-12-10 14:59:04 -08:00
Anthony J. Thibault
652ce5501f Expose Avatar default pose to JavaScript
New JavaScript API to get the avatar's default pose.

   MyAvatar.getDefaultJointRotation(index);
   MyAvatar.getDefaultJointTranslation(index);

See `examples/tPose.js` for example usage
2015-12-10 13:57:31 -08:00
samcake
f9269523a1 Merge branch 'master' of https://github.com/highfidelity/hifi into controllers 2015-12-09 16:58:56 -08:00
samcake
9eb40bcd65 Trying to redner the collision geometry correctly but still an issue with the bounding box i get 2015-12-09 16:58:14 -08:00
samcake
1adf2cc8ba Repesenting the collision meshes of a Model correctly 2015-12-08 16:45:12 -08:00
Brad Hefta-Gaub
1356fb15aa Merge pull request #6591 from jherico/zaan
Add sphere and cube triangle counts to displayed stats
2015-12-08 13:27:37 -08:00
samcake
ede375a889 Merge branch 'graphics' of https://github.com/highfidelity/hifi into hdr 2015-12-08 12:28:16 -08:00
Bradley Austin Davis
011a43d5f2 Add sphere and cube triangle counts to displayed stats 2015-12-08 11:08:22 -08:00
samcake
83279489f3 Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster 2015-12-08 09:46:29 -08:00
Seth Alves
dffa37c0e7 Merge branch 'master' of github.com:highfidelity/hifi into parents 2015-12-08 09:44:50 -08:00
Sam Cake
9faec326da CHanging the lighting BUffer format and adding tone mapping 2015-12-08 08:34:42 -08:00
samcake
b24af06589 Fixing the display of the collision hull mesh 2015-12-07 18:26:55 -08:00
samcake
d12fdb9726 Merge pull request #6584 from birarda/pref-no-auto
fix for avatar URL text editing, assert in Model.cpp
2015-12-07 18:11:49 -08:00
Stephen Birarda
6dbff93bbd fix assert on model URL change from _renderItemsSet 2015-12-07 16:24:26 -08:00
Seth Alves
f99812a903 adjust method names to fit convention 2015-12-07 14:31:08 -08:00
samcake
9ddc3c27bf compilation errors fixed 2015-12-07 13:25:55 -08:00
samcake
5d207d0c9c INtroducing the tonemapping job in its separate file and clean DeferredLightingEffect 2015-12-07 13:19:43 -08:00
Atlante45
f8ee377f01 Fix QOpenGL warning 2015-12-07 08:37:07 -08:00
Sam Cake
3595d0d719 less commented stuff 2015-12-07 01:15:10 -08:00
Sam Cake
01d48b29aa cleaning code and removing cruft 2015-12-07 01:03:14 -08:00
Sam Cake
a018c51945 Drawing background first in the Lighting buffer then lighting passes with stencil test 2015-12-06 23:51:29 -08:00
Sam Cake
dc4b6909bc Merge branch 'graphics' of https://github.com/highfidelity/hifi into hdr 2015-12-06 18:58:11 -08:00
Seth Alves
a948ae5f19 children of avatar joints might be right, now 2015-12-06 10:48:00 -08:00
Atlante45
acb9e2774e Basic implementation of debug zone resizing 2015-12-04 21:01:53 -08:00
Atlante45
41af377878 More g-buffer debugging options 2015-12-04 21:01:53 -08:00
samcake
dfd26bebae Merge branch 'graphics' of https://github.com/highfidelity/hifi into hdr 2015-12-04 17:53:37 -08:00
samcake
b28e3d0045 Merging MAster and Graphics 2015-12-04 17:51:30 -08:00
Atlante45
b45b1cc513 More work on live g-buffer debug 2015-12-04 17:43:00 -08:00
samcake
119cc733b5 Merging with master 2015-12-04 17:17:33 -08:00
samcake
cfd7373585 Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster 2015-12-04 16:52:50 -08:00
samcake
ef7ddce2b6 Trying to fix the problem of the background not showing correctly 2015-12-04 16:52:14 -08:00
samcake
a12188877a Merge branch 'graphics' of https://github.com/highfidelity/hifi into hdr 2015-12-04 11:50:26 -08:00
samcake
3c18664c57 Cleaning all the deferred buffers in the Prepare call 2015-12-04 11:47:57 -08:00
Brad Hefta-Gaub
15c4dbfb11 Merge pull request #6554 from Atlante45/warnings
Last of the OpenGL warnings on OS X
2015-12-04 11:24:28 -08:00
Brad Hefta-Gaub
d07629489c Merge pull request #6543 from Atlante45/pointer
gpu::Shader::create* return shared_ptr
2015-12-04 11:17:02 -08:00
Atlante45
ba2e7e1f29 Debug diffuse buffer 2015-12-04 11:15:06 -08:00
Atlante45
c27944ae28 Simple normal map debug 2015-12-04 10:44:23 -08:00
Atlante45
baf93e8a08 Add basic DebugDeferredBuffer job 2015-12-04 10:44:23 -08:00
Atlante45
528a17422d Last of the OpenGL warnings on OS X 2015-12-04 10:33:10 -08:00
Brad Hefta-Gaub
d9a1563396 Merge pull request #6152 from sethalves/parents
Parents
2015-12-04 10:26:57 -08:00
Atlante45
07387ab8c0 Fix most OpenGL warnings 2015-12-04 10:01:43 -08:00
samcake
d593b824e9 Introducing a true Primary Framebuffer and a different Deferred Framebuffer 2015-12-03 17:26:54 -08:00
samcake
72d393905b Introducing the Lighting Buffer where all the lighting is beeing accumulated, apply a manual gamma correction when copying back into the main color buffer 2015-12-03 16:03:32 -08:00
Atlante45
3da80f5861 gpu::Shader::create* return shared_ptr 2015-12-03 14:56:07 -08:00
Seth Alves
4e74c98ae7 Merge branch 'master' of github.com:highfidelity/hifi into parents 2015-12-03 11:00:13 -08:00
samcake
a5475ed14d Early try fixing the lighting 2015-12-03 10:41:32 -08:00
Anthony J. Thibault
9c0b4bc2a2 Fix for model entities with non-uniform scaled mesh
Logic which extracted rotations from a non-uniformly scaled matrices was sometimes incorrect.

This should fix the roads in Qbit as well as the blocks in toybox.
2015-12-02 14:09:47 -08:00
Seth Alves
b7ebe5b92b merge from upstream 2015-11-30 16:59:52 -08:00
Seth Alves
5c327edd5a keep AvatarHashMap::findAvatar from creating bogus avatar entries. remove some more stray consts 2015-11-30 14:08:07 -08:00
Seth Alves
cf39cac7fc attempt to make SpatiallyNestable data access thread-safe 2015-11-29 12:50:33 -08:00
Anthony J. Thibault
e2f031e77f AnimDebugDraw Removed unused drawing code. 2015-11-21 10:57:39 -08:00
Anthony J. Thibault
fe683edb66 Avatar Debug Draw Default Pose now works 2015-11-21 10:53:24 -08:00
Seth Alves
f013f95e9b merge from upstream 2015-11-21 08:43:00 -08:00
Anthony J. Thibault
2f37335d77 Warning fixes 2015-11-20 14:50:42 -08:00
Anthony J. Thibault
a77ea8da43 Removed JointStates! You won't be missed. 2015-11-20 14:15:37 -08:00
Anthony J. Thibault
982e2c06a9 Rig: Switched over to use AnimPoses instead of JointStates
* fixed debug rendering
* improved jointState/animPose diff detection code.
2015-11-19 12:14:04 -08:00
Anthony J. Thibault
721da29432 WIP checkpoint
* No longer normalizing scale in AnimSkeleton and AnimClip
  This means graph is animating in 'geometry' coordinates
  before unit scale is even applied.  This is necessary to
  properly work with both Avatar based models and ModelEntity
  based models

Many things are broken.
  * debug rendering (translations are x100)
  * IK hand targets
  * follow cam
  * I did not even dare to try HMD mode
2015-11-18 18:47:33 -08:00
Anthony J. Thibault
55adedcec8 Merge branch 'master' into tony/remove-joint-states 2015-11-16 11:22:44 -08:00
Seth Alves
89ed3751ae Merge branch 'master' of github.com:highfidelity/hifi into rework-visual-physics-debug 2015-11-14 14:00:20 -08:00
Stephen Birarda
429a4d51d5 Merge pull request #6375 from Atlante45/resize
Fix models resizing
2015-11-13 10:23:05 -08:00
Seth Alves
3519dd248b Merge branch 'master' of github.com:highfidelity/hifi into rework-visual-physics-debug 2015-11-12 09:53:11 -08:00
Brad Hefta-Gaub
eefe26d96a fix crash in Model::deleteGeometry when _rig is not initialized 2015-11-12 09:24:49 -08:00
Atlante45
954391ae3e Fix models resizing
When models are MUCH bigger one one axis than the others
and we modify the scale only of one of those small axis,
it wouldn't propagate because the change was relatively
too small conpared to the size of the model
2015-11-11 18:33:26 -08:00
Anthony J. Thibault
e698d3c1e8 Isolate JointStates within the Rig class
Except for SkeletalModel::computeBounds() JointStates are now completly
encapsulated by the Rig.  Now we can start using AnimPoses instead and
in parallel with the JointState implementation. Then we can assert that
they are identical, before removing JointStates.

This check in has many comments with the AJT tag.
Each one of these cases will need to be revisitied and fixed.
In particular // AJT: LEGACY will be used to enclose all code
in the Rig which manipulates the _jointState QVector.
2015-11-11 18:23:58 -08:00
Anthony J. Thibault
11440f92f4 Removed rig animations
* Deleted AnimationHandle class
* Removed enableAnimGraph and anableRigAnimations from Menu.
* Removed *some* references to old IK system.
  But it is still used when computing collision bounding volumes
2015-11-11 15:32:57 -08:00
Seth Alves
66387c4530 use icons to show network and physics status 2015-11-10 17:02:57 -08:00
Seth Alves
d043011a11 Merge branch 'render-debug-fixup' of github.com:sethalves/hifi into rework-visual-physics-debug 2015-11-10 10:16:02 -08:00
Seth Alves
8e466190e0 working toward display icons for debug/status display 2015-11-10 10:15:58 -08:00
Seth Alves
b9ca509f07 Merge branch 'master' of github.com:highfidelity/hifi into render-debug-fixup 2015-11-10 09:50:12 -08:00
Seth Alves
d535109caf attempt to fix render-collision hull feature 2015-11-10 09:49:31 -08:00
Brad Hefta-Gaub
021a6e689d added some asserts to test future mistakes that would cause render item leaks 2015-11-09 17:09:17 -08:00
Brad Hefta-Gaub
e47b049200 fix render item leak on Model::reset() 2015-11-09 16:41:40 -08:00
Seth Alves
f3d26e163d turn _drawItemStatus into a bitfield, split out bounding boxes and network/physics-sim-ownership. hook Display-Simulation-Ownership menu item to this system 2015-11-07 07:19:27 -08:00
Seth Alves
3ac0fef1ea merge from upstream 2015-11-01 15:22:57 -08:00
Howard Stearns
8c395209e8 Fix Developer->Avatar->Draw Mesh
MyAvatar::setEnableMeshVisible -> Model::setVisibleInScene sets a flag that no one was looking at any more.
2015-10-28 21:23:35 -07:00
Brad Davis
5cbb2562cd Move GL utilities out to their own library 2015-10-27 15:53:42 -07:00
Seth Alves
7f6ac0207d Merge branch 'master' of github.com:highfidelity/hifi into parents 2015-10-22 19:35:27 -07:00
samcake
b2461a8e4e Merge branch 'master' of https://github.com/highfidelity/hifi into color 2015-10-22 12:06:20 -07:00
samcake
a44ac4cbfd Fiing the dark colors for surfaces without texture 2015-10-22 11:40:56 -07:00
Stephen Birarda
a8d591166e Merge branch 'master' of https://github.com/highfidelity/hifi into qt-5.5 2015-10-22 11:13:28 -07:00
Stephen Birarda
695f0a75b0 fixes for builds with qt 5.5 2015-10-22 11:12:51 -07:00
Seth Alves
6cb195b335 Merge branch 'master' of github.com:highfidelity/hifi into parents 2015-10-20 15:53:56 -07:00
Seth Alves
bc99ef778c change how render engine is told about model position changes 2015-10-20 12:04:29 -07:00
Andrew Meadows
7fa069cf30 fix line endings grumble gruble 2015-10-20 09:38:25 -07:00
Andrew Meadows
341bc3666f Merge pull request #6093 from sethalves/hold-action-changes
Hold action changes
2015-10-20 09:19:48 -07:00
Brad Hefta-Gaub
110adc5c22 fix model LOD behavior 2015-10-19 15:21:25 -07:00
Brad Davis
282cdadf63 Fixing line endings 2015-10-18 22:55:14 -07:00
Seth Alves
4903db45b1 give other avatars an anim-skeleton 2015-10-15 14:21:06 -07:00
Seth Alves
a70ba4cd5a add some accessors 2015-10-15 11:42:53 -07:00
samcake
3897716ff5 Simplifying the DrawOpaqueStencil Pixel shader 2015-10-08 17:49:55 -07:00
samcake
bad5ea7d53 grouping the depth and stencil buffer into a single buffer 2015-10-08 16:47:33 -07:00
samcake
c7049bad39 Backing up on any changes regarding shading, focus on the rearr view mirror and stencil bug 2015-10-08 09:32:05 -07:00
samcake
a2ca1c033d FIxing the rear view mirror issue with background and fooling around with Lighting equations 2015-10-07 19:04:03 -07:00
samcake
0a351a8a0c FIx the problem with cauterizedClusterMatrices in the case rear view mirror is used. Clean the way to define the depth stencil format for texture 2015-10-07 14:26:33 -07:00
Brad Hefta-Gaub
b06d17d45a Merge pull request #6000 from samcake/hobbes
Migrate FBXReader to use model::Mesh and clean Model Part rendering
2015-10-07 01:31:21 -07:00
Brad Davis
eff5a4c395 Picking fixes in the HMD 2015-10-06 22:56:48 -07:00
samcake
83a0091e47 Merge branch 'master' of https://github.com/highfidelity/hifi into hobbes 2015-10-06 22:03:07 -07:00
samcake
c75c31ddc8 Fixing the index Offset issue with instanced shapes from Geometry cache 2015-10-06 18:04:08 -07:00
Atlante45
9c7a480fda Remove shadowMatrices/Distances 2015-10-06 13:56:23 -07:00
Atlante45
765608d0ff More unused 2015-10-06 13:56:21 -07:00
samcake
2b5742b277 Some code got overwritten when merging to my office mahcine this morning, that i know got back... 2015-10-06 11:13:35 -07:00
samcake
cf3828629e Fix build on mac and linux 2015-10-06 11:00:21 -07:00
samcake
c92a6d58ab Dispatch classes in their properly named files to appease the coding standard gods 2015-10-06 09:46:32 -07:00
samcake
59afbf1a04 Remove the renderPart call from model.cpp and put the code path in the MeshPartPayload::render() 2015-10-06 01:15:53 -07:00
samcake
fc7f0c77a5 Rename ModelRenderPayload files to ModelRenderItem 2015-10-06 00:20:51 -07:00
samcake
4270b83c0f Uniform buffer for skeleton joint bind pose 2015-10-05 23:33:58 -07:00
samcake
12fedb6ff0 Move skinning shader features in its own slh and get ready for moving cluster matrices to uniform buffer 2015-10-05 18:31:05 -07:00
samcake
9e393ced46 MOving rednering code of Model into ModelRenderPayload.h/cpp 2015-10-05 09:17:16 -07:00
samcake
fd232b7d32 ONe more file to deal with the Model rendering 2015-10-04 22:27:48 -07:00
samcake
1799322c67 Fix typos introduce in previous commit about the Quad to triangle indexing and remove dead code in model.cpp 2015-10-04 18:46:35 -07:00
samcake
55f5ab3732 Merge branch 'master' of https://github.com/highfidelity/hifi into hobbes 2015-10-04 18:31:56 -07:00
samcake
48416262a1 Migrated the FBXReader mesh code to use excusively the Model::mesh and use them directly for rendering in the ModelPartPayload, fixed a bug in the indexBUffer offset value used in drawIndexed and drawIndexedInstanced 2015-10-04 18:31:19 -07:00
samcake
edaa8f998a Migrating to the new mesh for rendering and having problems with multi part mesh 2015-10-02 18:12:16 -07:00
Howard Stearns
f6665a4ac6 Merge pull request #5839 from sethalves/transmit-joint-translation
WARNING protocol change: Transmit joint translation
2015-10-02 13:37:56 -07:00
samcake
a22ee03732 Merge branch 'master' of https://github.com/highfidelity/hifi into hobbes 2015-10-02 12:25:09 -07:00
samcake
edb485cb0f working on getting the Model payload to use model::Mesh 2015-10-02 12:24:41 -07:00
Anthony J. Thibault
fc7b6dee84 Merge branch 'master' into transmit-joint-translation 2015-10-02 11:40:33 -07:00
Brad Hefta-Gaub
4c556dd43a Merge pull request #5962 from samcake/calvin
Rendering the background elements after opaque and only work on the far pixels
2015-10-02 11:38:45 -07:00
Brad Hefta-Gaub
c6c430ca76 Merge pull request #5977 from jherico/marge
Fixing 2D overlay mouse interaction
2015-10-02 11:11:04 -07:00
Brad Davis
aa8979570c Working on 2D overlay mouse interaction 2015-10-02 00:35:37 -07:00
samcake
b8ea83099a Debuggging 2015-10-01 21:13:22 -07:00
samcake
4478ca79ca Merge branch 'master' of https://github.com/highfidelity/hifi into hobbes 2015-10-01 19:55:14 -07:00
samcake
71ad6195f2 Merge branch 'master' of https://github.com/highfidelity/hifi into calvin 2015-10-01 19:25:25 -07:00
samcake
690620d74d Cleaning code 2015-10-01 19:23:32 -07:00
samcake
3490e08521 Little improvments on the performance side to get the Stencil pass and the masking of the background under reasonable performances 2015-10-01 18:42:09 -07:00
Anthony J. Thibault
fa864d29f9 Merge branch 'master' into transmit-joint-translation 2015-10-01 16:55:24 -07:00
Andrew Meadows
09ac01a5e7 remove cruft from old verlet avatar simulation 2015-10-01 13:44:50 -07:00
samcake
0398f9429e fix the coo/texel blender mode for the case when color is black and the stereo issue 2015-09-30 18:39:13 -07:00
samcake
75e858cd13 Putting together the stencil buffer for opaque vs background and using it for the backgroud render items 2015-09-30 15:54:03 -07:00
Sam Gateau
e78f1521ab getting the stencil buffer in place 2015-09-30 09:24:36 -07:00
samcake
dc3c9b48ea MOving forward on the background beeing drawn last 2015-09-29 18:28:20 -07:00
Brad Hefta-Gaub
04115052b3 Merge pull request #5938 from samcake/calvin
Fixing the lighting view matrix for stereo again
2015-09-29 15:08:41 -07:00
samcake
1bd07b58c3 Fixing the lighting view matrix for stereo again 2015-09-29 14:40:37 -07:00
Brad Hefta-Gaub
00c32fc7cd Merge pull request #5924 from jherico/marge
Support for accessing IPD in scripts
2015-09-29 14:24:53 -07:00
Seth Alves
d0a1e206ca Merge branch 'master' of github.com:highfidelity/hifi into transmit-joint-translation 2015-09-29 13:55:13 -07:00
samcake
840f92bd06 Merge branch 'master' of https://github.com/highfidelity/hifi into hobbes 2015-09-29 10:54:09 -07:00
samcake
a9f6c93a2c merging 2015-09-29 10:53:56 -07:00
samcake
202d2944ab Merge branch 'master' of https://github.com/highfidelity/hifi into calvin 2015-09-28 17:24:59 -07:00
Brad Davis
7b1c04512a Adding support for accessing IPD in scripts 2015-09-28 16:24:38 -07:00
samcake
95ea874d43 Minor fixes to the way the specular color is interpreted 2015-09-28 12:43:15 -07:00
Brad Hefta-Gaub
ce3da099f6 normalize the surface normal from the triangle, coding standard fix, update example 2015-09-28 08:30:49 -07:00
Brad Hefta-Gaub
430cbcca7e first cut at adding surface normals to ray intersection 2015-09-27 21:57:50 -07:00
Seth Alves
50dd8eba45 Relay joint translations across network. Apply animation's root-joint translation to avatar. 2015-09-26 11:40:39 -07:00
Brad Hefta-Gaub
85b2322acc more work on batch optimzation 2015-09-24 17:11:14 -07:00
Brad Hefta-Gaub
5e82b9c433 more warning fixes 2015-09-24 08:26:56 -07:00
samcake
46e9c463fc Merge pull request #5885 from ZappoMan/batchOptimizations
Batch optimizations
2015-09-23 19:30:51 -07:00
Brad Hefta-Gaub
5a80c4d0e7 Merge pull request #5886 from samcake/calvin
Expose multi Draw Indirect in Batch (Hijack Austin's work...)
2015-09-23 19:13:28 -07:00
Brad Hefta-Gaub
9a0e5b9870 address Sam's concerns 2015-09-23 17:37:48 -07:00
samcake
8bdfc853d9 Merge branch 'orange' of https://github.com/samcake/hifi into hobbes 2015-09-23 17:31:04 -07:00
ZappoMan
65a079cb53 fix mac build 2015-09-23 16:48:34 -07:00
Brad Hefta-Gaub
ef25876c9a implement vector caching for gpu::Batch 2015-09-23 14:46:47 -07:00
samcake
8735aa8003 Merging Austin pr that adds the multi draw indirect and also fix the seprate vertex format feature for windows and linux 2015-09-23 12:19:17 -07:00
Anthony J. Thibault
90a551214e Fix for AnimDebugDraw crash on shutdown. 2015-09-23 11:09:43 -07:00
Anthony J. Thibault
a9848cd157 Merge branch 'master' into tony/lean-threshold 2015-09-23 10:54:12 -07:00
samcake
7f8450f77b Merge branch 'master' of https://github.com/highfidelity/hifi 2015-09-23 10:30:51 -07:00
samcake
d7d332acd4 Merge branch 'master' of https://github.com/highfidelity/hifi into orange
t :wq
2015-09-23 09:51:31 -07:00
Brad Hefta-Gaub
387c4fbd92 fix bad oglplus pragma warnings 2015-09-22 21:52:16 -07:00
Brad Hefta-Gaub
17a3fd159a apparently unix doesn't like the generic type version of sqrt() 2015-09-22 21:43:09 -07:00
Brad Hefta-Gaub
02e1de3ba3 more warnings fixes 2015-09-22 21:35:13 -07:00
Brad Hefta-Gaub
cd9aad4f41 more warnings fixes 2015-09-22 21:28:45 -07:00
Brad Hefta-Gaub
9436d2922f more warnings fixes 2015-09-22 21:18:04 -07:00
Brad Hefta-Gaub
5b00783f18 more warnings fixes 2015-09-22 20:54:36 -07:00
Brad Hefta-Gaub
8d8035a418 Merge branch 'master' of https://github.com/highfidelity/hifi into fixWarning
Conflicts:
	libraries/render-utils/src/Model.cpp
	libraries/render-utils/src/Model.h
2015-09-22 20:54:25 -07:00
Brad Hefta-Gaub
52842cb287 more warnings fixes 2015-09-22 20:34:40 -07:00
Anthony J. Thibault
d04f4d4b2b Added shared DebugDraw singleton. 2015-09-22 19:57:23 -07:00
samcake
518f5fe17c Starting to clean the mesh part of the RenderItem.... 2015-09-22 18:21:36 -07:00
Brad Hefta-Gaub
6f7e13b3c1 more warning fixes 2015-09-22 17:26:45 -07:00
Andrew Meadows
2edffaf91a remove unused variables 2015-09-22 17:20:13 -07:00
Andrew Meadows
11fee94459 remove warning about signed/unsigned comparison 2015-09-22 17:19:47 -07:00
Brad Hefta-Gaub
efda121619 fix a bunch of warnings on windows 2015-09-22 16:40:17 -07:00
Brad Davis
deaa4a747b Batch side implementation of multi-draw indirect 2015-09-22 15:56:58 -07:00
Brad Hefta-Gaub
5bcce50b98 Merge pull request #5846 from bob-long/master
Display the face blend coefficients and update the value in real time.
2015-09-22 14:56:56 -07:00
samcake
80e5581639 fixing review comments 2015-09-21 22:51:14 -07:00
samcake
4513b64b00 fixing review comments 2015-09-21 22:42:24 -07:00
BOB LONG
a23a90bf5f Code simplification
Simplify the code a bit as suggested:

1) Use unsigned int instead of signed int, so we can avoid checking the
negative case
2) Merge two lines into a single line so we can inline the
implementation

Correct the js sample file header.

testing done:
- Build locally
- Pass -1 as index from js and the code still can correctly handle the
input.
2015-09-21 19:11:13 -07:00
samcake
91b9940fe9 Merging and a fix for the diffuse map floating around 2015-09-21 18:09:25 -07:00
samcake
910038cf82 Merging 2015-09-21 17:47:23 -07:00
samcake
21f53f1bbd debugging the lighting issue on the craps table 2015-09-21 16:57:55 -07:00
Brad Hefta-Gaub
ea141aae92 Merge pull request #5865 from jherico/bart
Instancing work, second pass
2015-09-21 16:51:08 -07:00
Bradley Austin Davis
0401672c82 Fixing lighting again 2015-09-21 16:24:55 -07:00
Bradley Austin Davis
b3aeaba5f4 CR feedback 2015-09-21 15:44:47 -07:00
Bradley Austin Davis
0c0af812c2 CR comments 2015-09-21 14:16:56 -07:00
Bradley Austin Davis
e12e4ece34 Fixing lighting and atmosphere 2015-09-21 13:51:08 -07:00
Bradley Austin Davis
e024d23366 Instancing work, second pass 2015-09-21 13:27:02 -07:00
samcake
d3b1bcb86d Redistributing the files to create the model-networking lib and separate that from the redner-utils 2015-09-21 13:21:35 -07:00
Brad Hefta-Gaub
dc9c774eb5 merge model part quads and triangles together to reduce the number of draw calls 2015-09-21 13:09:43 -07:00
samcake
6a714f405c Integrate the PR from ALessandro through a different Texture Type and a different TextureLoader to transform a bump map into a normal map 2015-09-21 00:53:48 -07:00
samcake
3614812681 MOving the actual creation of the texture and the pixel manipulation required from TextureCache to TextureSOurce 2015-09-20 23:31:59 -07:00
samcake
c9cb768945 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2015-09-19 09:00:19 -07:00
samcake
9a8dc6ca5d Fix compilation issues on mac 2015-09-19 08:59:47 -07:00
samcake
8941741508 Migrating the rendering code to the Material Maps and adding the simplae variables to the the TextutreMap 2015-09-18 18:47:18 -07:00
Brad Davis
8a703d0363 Instanced rendering, first pass 2015-09-18 16:29:29 -07:00
samcake
64cf8590eb fix typos 2015-09-18 11:51:58 -07:00
samcake
5f5cc3dbaf fix typos 2015-09-18 11:51:28 -07:00
samcake
767407af9c Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
samcake
d4fd2ea4c6 merging 2015-09-18 11:31:53 -07:00
Sam Gateau
d0f7ddd3a6 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2015-09-18 00:03:19 -07:00
Sam Gateau
b207d97f72 Fix the lighting when the rear view mirror is showing up 2015-09-17 12:28:17 -07:00
Sam Gateau
882ca5d6c0 Fix the lights not rendering roperly 2015-09-16 15:57:35 -07:00
Sam Gateau
d45547aa1a Merge and update 2015-09-16 13:46:07 -07:00
BOB LONG
efc321bc10 Display face blend coefficients
Display the face blend coefficients and update the value in real time.
2015-09-16 00:40:26 -07:00
Brad Davis
f35ffd2ab7 Merge pull request #5814 from samcake/HMDLightingBug
Fixing HMD and stereo lighting bug
2015-09-15 18:10:26 -07:00
Sam Gateau
08546fcc08 Merge branch 'master' of https://github.com/highfidelity/hifi into HMDLightingBug 2015-09-15 18:07:26 -07:00
Sam Gateau
80d25a68b6 Bringing back the eyeView per side to the deferred transform stack 2015-09-15 18:05:15 -07:00
Sam Gateau
5410bc0945 FIx the review comment and trying to fix the simple stereo display plugin projection and eye view matrix 2015-09-15 17:48:55 -07:00
Sam Gateau
f00e3829f1 Cleaning for PR 2015-09-15 16:54:04 -07:00
Sam Gateau
7b8e11e01c Debugging, looking good, no ready for final lighting 2015-09-15 15:22:45 -07:00
Sam Gateau
dc8756e465 Need to pull master, just updated all the deferred shaders to use scribe func declare blocks to avoid long shaders... didn;t validate the current clip to eye position evaluation 2015-09-15 14:40:23 -07:00
Sam Gateau
400f90aea4 Introducing a stereo loop that should do the right thing but doesn't yet 2015-09-15 08:34:46 -07:00
Brad Davis
f4818c17cf Fix avatar and other model animations 2015-09-15 08:04:17 -07:00
Brad Davis
3f688f92d3 Don't do an O(N^2) operation on cluster matrices 2015-09-15 08:04:17 -07:00
Brad Hefta-Gaub
70fcdbf2fd Revert "Fix over-calculation of cluster matrices" 2015-09-14 21:20:11 -07:00
Sam Gateau
45dc5be53d DeferredTransform buffer working for the deferred rendering in mono 2015-09-14 17:48:15 -07:00
Brad Davis
35e4440c4f Don't do an O(N^2) operation on cluster matrices 2015-09-14 16:09:13 -07:00
Sam Gateau
00688172dd work in progress, gathering th eindvidual parameters of the deferred pass into a single UBO that is bound once for all the deferred lighting passes 2015-09-14 15:49:05 -07:00
Sam Gateau
3690d5a4c2 Merge branch 'master' of https://github.com/highfidelity/hifi into HMDLightingBug 2015-09-14 12:28:59 -07:00
Sam Gateau
6c63dc0444 work in progress 2015-09-14 12:28:33 -07:00
Brad Davis
1bb15e28d6 Fixing differing highlights between left and right eyes in stereo modes 2015-09-14 11:24:28 -07:00
Sam Gateau
0fcfacdd72 Merge branch 'master' of https://github.com/highfidelity/hifi into HMDLightingBug 2015-09-14 10:18:42 -07:00
Sam Gateau
3f2609e52a merging 2015-09-14 09:59:04 -07:00
Sam Gateau
9074d0d6e1 very first version of the TextureStorage working 2015-09-14 09:29:46 -07:00
Seth Alves
49ee251238 quiet compiler 2015-09-12 09:59:25 -07:00
Sam Gateau
cf1f5b8771 Work in progress 2015-09-11 15:25:33 -07:00
Sam Gateau
5cc5609e87 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2015-09-11 12:05:02 -07:00
Anthony J. Thibault
7996a02bd8 Added head target to AnimGraph IK node.
* In HMD mode head orientation and position is set.
* When not in HMD only orientation is set, position should
  default to the underlying pose position.
2015-09-11 09:48:48 -07:00
Sam Gateau
c37cdce750 Merging back with master 2015-09-10 17:53:50 -07:00
Howard Stearns
73a5714d66 Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates 2015-09-09 10:37:11 -07:00
Seth Alves
e06461ea15 Merge pull request #5724 from hyperlogic/tony/anim-debug-draw-improvements
AnimDebugDraw Improvements
2015-09-08 17:07:51 -07:00
Howard Stearns
eb67254e54 Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates 2015-09-08 16:54:14 -07:00
Howard Stearns
26f63a44fc Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates 2015-09-08 15:30:22 -07:00
Stephen Birarda
a3959109f1 resolve conflicts on merge with upstream/master 2015-09-08 15:18:39 -07:00
Stephen Birarda
b8bf9a1104 fix OBJReader loading with URL 2015-09-08 14:51:51 -07:00
Howard Stearns
27f4bca0a4 Cleanup: This appears to be complete and working -- EXCEPT for loading animations on the update thread!
Until I figure that out, the answer is to turn off Developer->Avatar->"Enable Avatar Update Threading", run through forward/back/left/right/strafeLeft/strafeRight, and then turn "Enable Avatar Update Threading" back on.
2015-09-08 14:49:58 -07:00
Brad Davis
5f1affaff9 Procedural skybox work 2015-09-08 14:31:16 -07:00
Anthony J. Thibault
6d5927c0c9 Now with less copies.
* AnimSkeleton now returns AnimPoses by const ref.
* AnimDebugDraw: uses references to Poses on the stack instead of copies
  within inner loops.
* AnimDebugDraw: Removed unnecessary universal refs in range based for loops.
2015-09-08 10:51:23 -07:00
Stephen Birarda
9878143661 repairs to ShaderCache for Resource changes 2015-09-08 08:58:35 -07:00
Stephen Birarda
25aeda2e18 Merge branch 'master' of https://github.com/highfidelity/hifi into protocol 2015-09-08 08:40:51 -07:00
Howard Stearns
efeaf21305 Checkpoint smoother. 2015-09-07 16:32:51 -07:00
Howard Stearns
0065c64b31 Snapshot of no-judder, before cleanup. 2015-09-07 09:57:05 -07:00
Brad Davis
e8435b6218 Procedural rendering for box entities 2015-09-05 12:10:45 -07:00
Anthony J. Thibault
69e463bbfd AnimDebugDraw Improvements
* Now always works, regardless of whether or not Rig or AnimGraph animations
  are enabled.
* Changed joint radius to 1 cm.
* Changed xyz axis length to 4 cm.
2015-09-04 16:01:05 -07:00
Howard Stearns
d3106de7c1 Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates 2015-09-04 14:32:58 -07:00
Stephen Birarda
ed19987b7d resolve conflicts on merge with upstream/master 2015-09-04 12:31:46 -06:00
Anthony J. Thibault
3f258c89b4 Fix transition from AG+Rig to AG only. 2015-09-04 11:03:59 -07:00
Anthony J. Thibault
df28c7bf1a Merge branch 'master' into ajt/new-anim-system 2015-09-04 09:27:02 -07:00
Brad Hefta-Gaub
20bd14c8db Merge pull request #5684 from rabedik/fxaa
Post-process anti-aliasing effect
2015-09-04 09:01:39 -07:00
Raffi Bedikian
6b2897ca8f Fix AA bugs with display plugins and mini-mirror 2015-09-03 23:11:53 -07:00
Brad Davis
c8069ba73c Working on magballs polish 2015-09-03 20:09:54 -07:00
Anthony J. Thibault
30264e9c3d Added animation debug draw items to menu.
* Debug Draw Bind Pose - used to display the current avatar's bind pose
* Debug Draw Animation - used to display the current avatar's AnimGraph animation.
  Currently does not work with old animation so it's only valid when Enable Anim Graph is true.
* Draw Mesh - used to hide or display the avatar mesh.
2015-09-02 21:04:29 -07:00
Raffi Bedikian
2d95d1c236 Fix various whitespace issues 2015-09-02 13:49:21 -07:00
Anthony J. Thibault
d151474446 Merge branch 'master' into ajt/new-anim-system 2015-09-02 10:00:36 -07:00
Raffi Bedikian
9318661bc3 Add algorithm comments to FXAA shader 2015-09-01 23:54:48 -07:00
Howard Stearns
8cf71f285d Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates 2015-09-01 16:03:40 -07:00
Stephen Birarda
33f6933544 Merge branch 'master' of https://github.com/highfidelity/hifi into protocol 2015-09-01 14:36:16 -06:00
Andrew Meadows
fe2d03fd37 merge
Conflicts:
	libraries/display-plugins/src/display-plugins/OpenGLDisplayPlugin.cpp
	libraries/display-plugins/src/display-plugins/stereo/StereoDisplayPlugin.cpp
	libraries/shared/src/GLMHelpers.cpp
2015-09-01 11:17:08 -07:00
Anthony J. Thibault
2401e6cc4b Merge branch 'master' into ajt/new-anim-system 2015-09-01 10:58:38 -07:00
Seth Alves
7b6d267c06 Merge pull request #5675 from AndrewMeadows/darmstadtium
remove PhysicsEntity class
2015-09-01 10:06:01 -07:00
Stephen Birarda
fa0abe2972 resolve conflicts on merge with upstream/master 2015-08-31 10:51:12 -07:00
Anthony J. Thibault
54aa0677f6 Merge branch 'master' into ajt/new-anim-system 2015-08-31 10:47:50 -07:00
Raffi Bedikian
ff2a58b3eb Add FXAA effect class, modeled after AO effect 2015-08-30 20:49:03 -07:00
Raffi Bedikian
1001cf9000 Add shader files for FXAA 2015-08-30 20:48:06 -07:00
Sam Gateau
4e944645fe more cleaning for showing a cleaner pr 2015-08-28 16:58:36 -07:00
Sam Gateau
b845fcaff9 Cleanup 2015-08-28 16:38:07 -07:00
Sam Gateau
e2fce12713 Splitting the FBXREader.cpp file into sub files 2015-08-28 09:51:03 -07:00
Sam Gateau
8ea8eea08d Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2015-08-28 08:13:10 -07:00
Sam Gateau
85f230bf17 Getting rid of the NetworkMEshPart and simplifying the thinking around the MOdel regarding its RenderItems 2015-08-28 08:12:50 -07:00
Andrew Meadows
614fad0811 remove warnings from linux build 2015-08-27 19:12:25 -07:00
Stephen Birarda
8ea20b5e5e fix warning on string literal call to qFatal 2015-08-27 18:26:55 -07:00
Andrew Meadows
d3f06af892 remove PhysicsEntity class 2015-08-27 18:22:12 -07:00
Stephen Birarda
8ee27bca2b remove urlAsString from Model 2015-08-27 16:00:21 -07:00
Stephen Birarda
80cf7b6c76 resolve conflicts on merge with upstream/master 2015-08-27 14:50:04 -07:00
Ryan Huffman
755c33e551 Remove unused variable 2015-08-27 14:11:40 -07:00
Ryan Huffman
24eef654e0 Remove unnecessary debug 2015-08-27 14:11:29 -07:00
Ryan Huffman
750080fe66 Remove early return in Model::restoreJointPosition 2015-08-27 12:52:01 -07:00
Anthony J. Thibault
778521f664 Improvement to bone link rendering when bones are large. 2015-08-27 10:21:23 -07:00
Sam Gateau
4f7b857130 Merge 2015-08-27 10:01:39 -07:00
Sam Gateau
f6953f8e02 REfining th eTextureMap design but still with the issue of the lightmapped model 2015-08-27 09:52:07 -07:00
Anthony J. Thibault
b7a9b54628 Better AnimDebugDraw rendering 2015-08-26 16:42:08 -07:00
Howard Stearns
475331a97d Sprinkle locks everywhere. 2015-08-26 16:08:07 -07:00
Ryan Huffman
269d5bb6da Resolve bugs with *Cache changes 2015-08-26 14:04:55 -07:00
Ryan Huffman
aa7d8678e1 Merge branch 'protocol' of github.com:birarda/hifi into atp-server 2015-08-26 12:26:11 -07:00
Anthony J. Thibault
46c1e008bc Merge branch 'master' into ajt/new-anim-system 2015-08-26 10:37:39 -07:00
Sam Gateau
84d0be134e Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2015-08-25 22:13:22 -07:00
Sam Gateau
1e9fce2a61 Drafting the materials for FBXReader 2015-08-25 22:12:51 -07:00
Brad Davis
d311e4f2ea Fixing problems reported by static analysis tool 2015-08-25 19:18:55 -07:00
Anthony J. Thibault
bde75e9e51 AnimDebugDraw rendering works again.
I had to port AnimDebugDraw shader to GLSL 4.1.
2015-08-24 17:36:21 -07:00
Brad Davis
380b0cb23c Removing tabs from our javascript and C++ 2015-08-24 15:26:46 -07:00
Anthony J. Thibault
fa5256eefd Merge branch 'master' into ajt/new-anim-system 2015-08-24 14:32:28 -07:00
Sam Gateau
e06e50cb5c Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2015-08-24 14:01:29 -07:00
Sam Gateau
a6db88f257 converting material and mesh from srgb to linear in pipeline 2015-08-24 14:00:48 -07:00
Brad Davis
78a08ed7c7 Merge pull request #5641 from thoys/20660
CR for Job #20660 - Render the world Axis markers into negative space, add view option
2015-08-24 10:16:56 -07:00
Howard Stearns
bb91b17314 Merge pull request #5634 from hyperlogic/tony/animation-resource-fix
Fix for animation resources
2015-08-24 08:13:33 -07:00
Nex Pro
8d8a9535a0 Merge branch '20660' of github.com:thoys/hifi into 20660 2015-08-24 16:07:38 +01:00
Nex Pro
3f4323e084 Added overload for renderDashedLine 2015-08-24 16:07:07 +01:00
Thijs Wenker
0f8cf80d45 Merge branch 'master' of https://github.com/worklist/hifi into 20660 2015-08-23 19:53:50 +02:00
Nex Pro
ad315cf68a Merge branch '20660' of github.com:thoys/hifi into 20660
Conflicts:
	interface/src/Util.cpp
2015-08-23 16:30:46 +01:00
Nex Pro
1f08444369 Modified the world box to render axes in negative space
Also Modified renderDashedLine to accept params for dash len and gap len so we can display negative axes as dashed lines with 500mm dashes and gaps.
2015-08-23 16:21:20 +01:00
Brad Hefta-Gaub
fe44442ffe Merge pull request #5577 from vastcharade/horizAmbOcclPerf
Horiz amb occl performance updates
2015-08-22 12:39:51 -07:00
Anthony J. Thibault
04e7084743 Resource fix for textures in FBX files.
The baseTexturePath url for textures in FBXGeometry
should default to the same base url as the fbx file itself.
This error was introduced in my recent refactoring.
Textures embedded in FBXGeometries should be un-affected
by this change.
2015-08-21 21:44:15 -07:00
Sam Gateau
01f4807239 Merging and getting back original files 2015-08-21 16:51:57 -07:00
Sam Gateau
4fabc25b3e Fixing conflicts in shaders 2015-08-21 16:49:01 -07:00
Sam Gateau
a388ba7b00 fix conflicts 2015-08-21 16:45:52 -07:00
Sam Gateau
5a8e20ec77 merging 2015-08-21 16:34:13 -07:00
Anthony J. Thibault
b7009b4631 Fix for animation resources
The problem was that the invokeMethod between the AnimationReader thread
and the main thread was failing, because FBXGeometry* wasn't a registered meta type.

So, I ended up normalizing the AnimationReader class to be more like GeometryReader,
in that it uses singles and slots to communicate success and failure, rather then
invokeMethod.
2015-08-21 16:09:06 -07:00
ZappoMan
75aff2f281 fix atmosphere rendering 2015-08-21 00:29:28 -07:00
Brad Davis
76f236adf6 New stereo rendering implementation 2015-08-21 00:29:24 -07:00
Anthony J. Thibault
1b3d7fabc8 ResourceCache, NetworkGeometry and Model refactoring and optimizations.
* Removed validation logic from Resource class, Qt does this internally and is more
  standards compliant.  This should result in more accurate caching and faster resource
  fetching when cache is stale and validation fails.
* Added loaded and failed slots to Resource class, so it does not have to be polled.

* NetworkGeometry now uses multiple Resource objects to download
  the fst/mapping file and the fbx/obj models.
* NetworkGeometry is no longer a subclass of Resource
* NetworkGeometry now has signals for success and failure, you no longer
  have to poll it to determine when loading is complete (except for textures *sigh*)

Some functionality was removed

* NetworkGeometry no longer has a fallback
* NetworkGeometry no longer loads LODs or has lod logic.
* The number of FBXGeometry copies is greatly reduced.

* Model::setURL no supports fallback URL, delayLoad or retainCurrent option.
  This can result in a pop when switching avatars, and there's no longer a default
  if avatar loading fails.
2015-08-20 18:59:51 -07:00
Ryan Huffman
5884fcb17b Merge branch 'ordered-sending' into atp-server 2015-08-19 12:23:31 -07:00
Ryan Huffman
330a6bb279 Update TextureCache to work with ResourceCache updates 2015-08-19 12:17:36 -07:00
Ryan Huffman
e1f8b6700c Update GeometryCache to work with ResourceCache updates 2015-08-19 12:17:19 -07:00
Howard Stearns
0a8c1846e9 This assert causes dev builds to fail when starting interface. 2015-08-19 10:24:31 -07:00
Andrew Meadows
9ee49c3e1e Merge pull request #5551 from sethalves/quiet-compiler
Quiet compiler
2015-08-18 09:54:29 -07:00
Seth Alves
1c8030472a back out the more controversial changes 2015-08-17 12:40:56 -07:00
Christopher Root
21dc58eb85 Improving readability in shader 2015-08-15 14:40:34 -07:00
Christopher Root
8ea6048ec7 Removing commented out code 2015-08-15 14:31:03 -07:00
Christopher Root
81ea8e8874 Updating some comments and removing unnecessary code 2015-08-15 14:27:08 -07:00
Christopher Root
708190bfd6 horiz amb occl performance upgrades 2015-08-15 14:10:25 -07:00
Brad Davis
82310bb499 Attempting to fix rendering issues on 2015 Macs 2015-08-14 23:57:10 -07:00
Brad Davis
208e41efd1 WebEntity keyboard input with mouse hover 2015-08-14 16:18:38 -07:00
Brad Davis
0fa3044231 QML framerate improvments 2015-08-12 16:24:34 -07:00
Seth Alves
d6322903a2 quiet compiler 2015-08-11 10:12:46 -07:00
Brad Davis
19d31938d3 Merge remote-tracking branch 'upstream/master' into plugins 2015-08-10 21:25:35 -07:00
ericrius1
0f7c21ddd7 rearranged entity props and added check in setNormals to avoid uninitialized binormal values 2015-08-10 11:55:47 -07:00
Brad Davis
caf93d1aff Merge branch 'master' into plugins
Conflicts:
	interface/src/Application.cpp
	interface/src/Menu.h
2015-08-08 13:18:13 -07:00
Andrew Meadows
48c5a227a7 Merge pull request #5528 from ZappoMan/removeBrokenShadows
remove shadow menu items
2015-08-07 16:09:00 -07:00
Bradley Austin Davis
cd6667303e Merge remote-tracking branch 'upstream/master' into plugins 2015-08-07 15:32:33 -07:00
Brad Davis
64fcd2da96 Merge pull request #5530 from ZappoMan/RenderableModelEntityItemOptimization
optimizations to RenderableModelEntityItem::render()
2015-08-07 15:32:07 -07:00
Bradley Austin Davis
fb2c84484e Merge remote-tracking branch 'upstream/master' into plugins 2015-08-07 15:26:43 -07:00
Seth Alves
b1e69537f3 Merge pull request #5524 from howard-stearns/cleanup-jointstate
Clean Up JointState
2015-08-07 13:50:02 -07:00
ZappoMan
f4c3c30f6a quick optimization to RenderableModelEntityItem::render() 2015-08-07 12:49:48 -07:00
Howard Stearns
145b730f80 Clean up instantiation. 2015-08-07 12:27:26 -07:00
ZappoMan
87f609b9af remove shadow menu items, left in the dead code for now, until we have a plan for replacing shadows 2015-08-07 11:26:07 -07:00
Sam Gateau
fdb370e798 cleaning th ecode 2015-08-07 10:59:56 -07:00
Sam Gateau
30900cb802 SImple fix to the case of multiple material in a mesh with different opacity 2015-08-07 10:59:55 -07:00
samcake
6864c7bcb4 Ready for release 2015-08-07 10:59:51 -07:00
Sam Gateau
0e3e0d05f1 Introducing the Normal fitting algorithm for better normal in the deferred buffer 2015-08-07 10:59:51 -07:00
ericrius1
3910cb0d69 Merge branch 'master' into polyLineInProgress 2015-08-07 10:12:02 -07:00
Sam Gateau
e4ce1002ea cleaning th ecode 2015-08-06 18:54:58 -07:00
Sam Gateau
f0f141a2b4 SImple fix to the case of multiple material in a mesh with different opacity 2015-08-06 18:51:44 -07:00
Brad Hefta-Gaub
0947bf2cd0 Merge pull request #5517 from samcake/punk
Improving the quality of the normal encoding in the Deferred Buffer
2015-08-06 15:13:08 -07:00
Sam Gateau
3c9eed6e01 merging 2015-08-06 11:38:50 -07:00
Bradley Austin Davis
7e60aee1bf Merge branch 'master' into plugins
Conflicts:
	interface/src/Application.cpp
	interface/src/Application.h
	interface/src/avatar/Head.cpp
	interface/src/avatar/MyAvatar.cpp
	interface/src/avatar/MyAvatar.h
	interface/src/avatar/SkeletonModel.cpp
	interface/src/avatar/SkeletonModel.h
	interface/src/devices/3DConnexionClient.cpp
	interface/src/ui/overlays/Overlays.cpp
2015-08-06 11:03:37 -07:00
samcake
07a9dd3404 Ready for release 2015-08-05 17:41:23 -07:00
Sam Gateau
95682e6270 Introducing the Normal fitting algorithm for better normal in the deferred buffer 2015-08-05 17:17:00 -07:00
Atlante45
3dc8bd47ae Fix warning and remove unused headers 2015-08-05 16:46:44 -07:00
Sam Gondelman
513c652ab3 merge from master and attempt to fix connexion conflicts 2015-08-05 12:42:39 -07:00
samcake
6783ec300a Merge pull request #5499 from jherico/homer
CORE PROFILE: Fix star point smoothing... sort of
2015-08-04 20:15:09 -07:00
Anthony J. Thibault
5d83976e2a Added AnimBlendLinear + tests.
MyAvatar now does a sine wave blend between a walk
and a walk animation.
2015-08-04 18:14:50 -07:00
Anthony J. Thibault
559367db4a Got to the bottom of the bind pose question.
When TRUST_BIND_TRANSFORM is defined in AnimSkeleton, the bind pose is taken
from the FBXJoint::bindTransform field, which is correct for all joints
bound to actual geometry.  Basically it's not trust worthy for bones NOT bound to anything.

When TRUST_BIND_TRANSFORM is not defined, the bind pose is taken from the other
FBXJoint fields.  Unfortunatly these poses are NOT the bind pose, but instead
are taken from the FBX files 'resting' pose. i.e. frame 0.
2015-08-04 18:14:49 -07:00
Anthony J. Thibault
d8a20340a0 Found and fix source of memory corruption.
std::vector.reserve() and raw access do not mix.
raw access will only work if you push_back elements onto the vector
first.  However this worked fine on MacOSX, probably due to differences
in STL implementations.

Some code clean up and some commented out debugging lines.

Debug rendering of animaions of fight club model is not working.
Not sure what frame these transformations are in.
2015-08-04 18:14:49 -07:00
Anthony J. Thibault
69cc270802 removed scale for fight club model 2015-08-04 18:14:48 -07:00
Anthony J. Thibault
55da34f713 Better debug rendering of animations.
* added mat4 cast and mat4 ctors to AnimPose.
2015-08-04 18:14:48 -07:00
Anthony J. Thibault
df79463750 WIP, animNode rendering 2015-08-04 18:14:48 -07:00
Anthony J. Thibault
d1fdbe32d2 optimizations for debug rendering of AnimSkeleton 2015-08-04 18:14:47 -07:00
Anthony J. Thibault
b8bae7cc3f Debug rendering of MyAvatar’s skeletonModel skeleton 2015-08-04 18:14:47 -07:00
Anthony J. Thibault
91ca13c66d Added AnimDebugDraw to render-utils 2015-08-04 18:14:46 -07:00
Bradley Austin Davis
fc5ec22810 Fix diagonal slashes in text 2015-08-04 17:28:42 -07:00
Sam Gateau
730ad2da2f removing dead code 2015-08-04 16:37:01 -07:00
Sam Gateau
d2360d1406 Merge branch 'core' of https://github.com/highfidelity/hifi into punk 2015-08-04 16:31:33 -07:00
Sam Gateau
fc0ee28b84 FIx the mirror rendering bugs by replacing the prvious technique by a simple true mirror during the final blit for both rear view mirror and full screen mirror, not working for HMD 2015-08-04 16:31:20 -07:00
Bradley Austin Davis
2221c839c3 Fix star point smoothing... sort of 2015-08-04 16:29:07 -07:00
Bradley Austin Davis
4f759ee46a Merge remote-tracking branch 'upstream/master' into core 2015-08-04 16:26:16 -07:00
Seth Alves
9171033f21 Merge branch 'master' of github.com:highfidelity/hifi into rig 2015-08-04 16:06:38 -07:00
Bradley Austin Davis
c454bc96a0 Fix bug in lightmap and specular map fragment shaders 2015-08-04 14:36:42 -07:00
Bradley Austin Davis
89aa596717 Fix white rendering of many primitives 2015-08-04 14:05:05 -07:00
Bradley Austin Davis
3c76c0d4b6 Merge remote-tracking branch 'upstream/master' into core 2015-08-04 10:23:54 -07:00
Bradley Austin Davis
7593a134db Moving oglplus to rely on glew on all platforms 2015-08-04 00:57:55 -07:00
Bradley Austin Davis
29c9e6e45e Updating plugins to core profile 2015-08-04 00:33:03 -07:00
Bradley Austin Davis
53ccbfc4fa Merge branch 'core' into plugins 2015-08-03 22:25:50 -07:00
Bradley Austin Davis
1a589160f4 Fixing the skinning shaders sizing problems 2015-08-03 18:44:51 -07:00
Ryan Huffman
027adf73bb Merge branch 'master' of github.com:highfidelity/hifi into asset-server 2015-08-03 16:41:24 -07:00
Ryan Huffman
3a2ef35a3b Update Geometry and Texture caches to use updated ResourceCache 2015-08-03 16:26:51 -07:00
Sam Gateau
44e7223547 Fixing the skinning by simply reverting the change to the format for the inSkinIndex 2015-08-03 16:05:04 -07:00
ericrius1
12770edbe1 Merge branch 'master' into polyLineInProgress 2015-08-03 15:52:26 -07:00
ericrius1
98a5d1e759 fixed merge conflics in hit effect 2015-08-03 11:25:18 -07:00
Andrew Meadows
b00d47d62e merge master into cleanup of legacy shapes 2015-08-03 11:19:29 -07:00
samcake
d3fc05e99f FIxed a few shaders varyings, problem identified on MAC to be solved 2015-08-03 11:18:08 -07:00
Andrew Meadows
acfc907704 Merge pull request #5438 from howard-stearns/rig
Rig: Bottleneck animation management through a Rig class
2015-08-03 11:14:21 -07:00
ericrius1
f50c482451 Merge branch 'master' into polyLineInProgress 2015-08-03 08:46:01 -07:00
ericrius1
47bc8f50ab cleaning 2015-08-03 08:45:14 -07:00
Brad Davis
5c07a7d85b Merge remote-tracking branch 'upstream/master' into plugins 2015-08-01 21:58:05 -07:00
Brad Davis
53feaf2ab6 More shader fixes 2015-08-01 20:17:57 -07:00
Brad Davis
180f912924 Merge remote-tracking branch 'upstream/master' into core
Conflicts:
	interface/src/ui/overlays/Circle3DOverlay.cpp
	libraries/gpu/src/gpu/Format.h
	libraries/render-utils/src/GeometryCache.cpp
	libraries/render-utils/src/Model.cpp
	libraries/render-utils/src/text/Font.cpp
2015-08-01 20:01:59 -07:00
ZappoMan
b02f751830 diff redux 2015-08-01 16:53:35 -07:00
ZappoMan
b138c16c7f use Austins QUAD to TRIANGLE_STRIP approach 2015-08-01 16:50:36 -07:00