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text
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Fix diagonal slashes in text
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2015-08-04 17:28:42 -07:00 |
AbstractViewStateInterface.cpp
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AbstractViewStateInterface.h
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Merge branch 'master' into plugins
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2015-08-08 13:18:13 -07:00 |
ambient_occlusion.slf
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Improving readability in shader
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2015-08-15 14:40:34 -07:00 |
ambient_occlusion.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
AmbientOcclusionEffect.cpp
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remove warnings from linux build
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2015-08-27 19:12:25 -07:00 |
AmbientOcclusionEffect.h
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horiz amb occl performance upgrades
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2015-08-15 14:10:25 -07:00 |
AnimDebugDraw.cpp
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Added animation debug draw items to menu.
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2015-09-02 21:04:29 -07:00 |
AnimDebugDraw.h
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Added animation debug draw items to menu.
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2015-09-02 21:04:29 -07:00 |
animdebugdraw.slf
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AnimDebugDraw rendering works again.
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2015-08-24 17:36:21 -07:00 |
animdebugdraw.slv
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AnimDebugDraw rendering works again.
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2015-08-24 17:36:21 -07:00 |
AntialiasingEffect.cpp
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Fix AA bugs with display plugins and mini-mirror
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2015-09-03 23:11:53 -07:00 |
AntialiasingEffect.h
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Fix various whitespace issues
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2015-09-02 13:49:21 -07:00 |
deferred_light.slv
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deferred_light_limited.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
deferred_light_spot.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
DeferredBuffer.slh
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
DeferredBufferWrite.slh
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Ready for release
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2015-08-07 10:59:51 -07:00 |
DeferredGlobalLight.slh
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
DeferredLighting.slh
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DeferredLightingEffect.cpp
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New stereo rendering implementation
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2015-08-21 00:29:24 -07:00 |
DeferredLightingEffect.h
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Introducing the Normal fitting algorithm for better normal in the deferred buffer
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2015-08-07 10:59:51 -07:00 |
directional_ambient_light.slf
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directional_ambient_light_cascaded_shadow_map.slf
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directional_ambient_light_shadow_map.slf
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directional_light.slf
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directional_light_cascaded_shadow_map.slf
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directional_light_shadow_map.slf
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directional_skybox_light.slf
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directional_skybox_light_cascaded_shadow_map.slf
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directional_skybox_light_shadow_map.slf
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Environment.cpp
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fix atmosphere rendering
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2015-08-21 00:29:28 -07:00 |
Environment.h
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fix atmosphere rendering
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2015-08-21 00:29:28 -07:00 |
FboCache.cpp
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FboCache.h
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FramebufferCache.cpp
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REmove more of the unnecessary GLBacken .h and GPUCOnfig.h include, The gpu::Context is now completely agnostic of the True Backend
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2015-07-30 15:07:36 -07:00 |
FramebufferCache.h
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FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler
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2015-07-24 02:15:50 -07:00 |
fxaa.slf
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Fix various whitespace issues
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2015-09-02 13:49:21 -07:00 |
fxaa.slv
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Add shader files for FXAA
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2015-08-30 20:48:06 -07:00 |
fxaa_blend.slf
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Add shader files for FXAA
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2015-08-30 20:48:06 -07:00 |
gaussian_blur.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
gaussian_blur_horizontal.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
gaussian_blur_vertical.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
GeometryCache.cpp
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fix OBJReader loading with URL
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2015-09-08 14:51:51 -07:00 |
GeometryCache.h
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Resolve bugs with *Cache changes
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2015-08-26 14:04:55 -07:00 |
GLEscrow.cpp
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QML framerate improvments
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2015-08-12 16:24:34 -07:00 |
GLEscrow.h
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QML framerate improvments
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2015-08-12 16:24:34 -07:00 |
GlWindow.cpp
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Removing tabs from our javascript and C++
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2015-08-24 15:26:46 -07:00 |
GlWindow.h
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Fixing GL window header
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2015-07-28 23:22:28 -07:00 |
hit_effect.slf
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Merge branch 'master' into polyLineInProgress
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2015-08-07 10:12:02 -07:00 |
hit_effect.slv
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fixed merge conflics in hit effect
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2015-08-03 11:25:18 -07:00 |
HitEffect.cpp
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cleaning
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2015-08-03 08:45:14 -07:00 |
HitEffect.h
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cleaning
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2015-08-03 08:45:14 -07:00 |
Model.cpp
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resolve conflicts on merge with upstream/master
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2015-09-04 12:31:46 -06:00 |
Model.h
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Merge branch 'master' of https://github.com/highfidelity/hifi into protocol
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2015-09-01 14:36:16 -06:00 |
model.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
model.slv
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model_lightmap.slf
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Fix bug in lightmap and specular map fragment shaders
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2015-08-04 14:36:42 -07:00 |
model_lightmap.slv
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model_lightmap_normal_map.slf
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model_lightmap_normal_map.slv
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model_lightmap_normal_specular_map.slf
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model_lightmap_specular_map.slf
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model_normal_map.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
model_normal_map.slv
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model_normal_specular_map.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
model_shadow.slf
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model_shadow.slv
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model_specular_map.slf
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Fix bug in lightmap and specular map fragment shaders
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2015-08-04 14:36:42 -07:00 |
model_translucent.slf
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occlusion_blend.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
OffscreenGlCanvas.cpp
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Attempting to fix rendering issues on 2015 Macs
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2015-08-14 23:57:10 -07:00 |
OffscreenGlCanvas.h
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Merge branch 'master' into plugins
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2015-07-20 13:33:24 -07:00 |
OffscreenQmlSurface.cpp
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This assert causes dev builds to fail when starting interface.
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2015-08-19 10:24:31 -07:00 |
OffscreenQmlSurface.h
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WebEntity keyboard input with mouse hover
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2015-08-14 16:18:38 -07:00 |
OglplusHelpers.cpp
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fix warning on string literal call to qFatal
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2015-08-27 18:26:55 -07:00 |
OglplusHelpers.h
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QML framerate improvments
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2015-08-12 16:24:34 -07:00 |
overlay3D.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
overlay3D.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
point_light.slf
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RenderDeferredTask.cpp
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Add FXAA effect class, modeled after AO effect
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2015-08-30 20:49:03 -07:00 |
RenderDeferredTask.h
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Add FXAA effect class, modeled after AO effect
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2015-08-30 20:49:03 -07:00 |
RenderUtilsLogging.cpp
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RenderUtilsLogging.h
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sdf_text3D.slf
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More shader fixes
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2015-08-01 20:17:57 -07:00 |
sdf_text3D.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
ShaderCache.cpp
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repairs to ShaderCache for Resource changes
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2015-09-08 08:58:35 -07:00 |
ShaderCache.h
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repairs to ShaderCache for Resource changes
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2015-09-08 08:58:35 -07:00 |
Shadow.slh
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
simple.slf
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Merge branch 'master' into gl4_1
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2015-07-31 15:08:37 -07:00 |
simple.slv
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Working on magballs polish
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2015-09-03 20:09:54 -07:00 |
simple_textured.slf
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Merge branch 'master' into gl4_1
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2015-07-31 15:08:37 -07:00 |
simple_textured_emisive.slf
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FIxed a few shaders varyings, problem identified on MAC to be solved
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2015-08-03 11:18:08 -07:00 |
skin_model.slv
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Fixing the skinning by simply reverting the change to the format for the inSkinIndex
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2015-08-03 16:05:04 -07:00 |
skin_model_normal_map.slv
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Fixing the skinning shaders sizing problems
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2015-08-03 18:44:51 -07:00 |
skin_model_shadow.slv
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Fixing the skinning by simply reverting the change to the format for the inSkinIndex
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2015-08-03 16:05:04 -07:00 |
SkyFromAtmosphere.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
SkyFromAtmosphere.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
SkyFromSpace.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
SkyFromSpace.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
spot_light.slf
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Merge branch 'master' into gl4_1
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2015-07-31 15:08:37 -07:00 |
standardDrawTexture.slf
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Fix white rendering of many primitives
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2015-08-04 14:05:05 -07:00 |
standardTransformPNTC.slv
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FIxed a few shaders varyings, problem identified on MAC to be solved
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2015-08-03 11:18:08 -07:00 |
stars.slf
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Fix star point smoothing... sort of
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2015-08-04 16:29:07 -07:00 |
stars.slv
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Fix star point smoothing... sort of
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2015-08-04 16:29:07 -07:00 |
starsGrid.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
TextRenderer3D.cpp
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fix a bunch of warnings
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2015-07-20 15:12:27 -07:00 |
TextRenderer3D.h
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fix a bunch of warnings
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2015-07-20 15:12:27 -07:00 |
TextureCache.cpp
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resolve conflicts on merge with upstream/master
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2015-08-27 14:50:04 -07:00 |
TextureCache.h
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Merge branch 'ordered-sending' into atp-server
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2015-08-19 12:23:31 -07:00 |