overte-HifiExperiments/libraries/render-utils/src
2016-01-18 17:12:42 -08:00
..
text CHanging the lighting BUffer format and adding tone mapping 2015-12-08 08:34:42 -08:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h CR feedback, dead code cleanup 2016-01-18 12:09:21 -08:00
ambient_occlusion.slf Improving readability in shader 2015-08-15 14:40:34 -07:00
ambient_occlusion.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
AmbientOcclusionEffect.cpp Remove unused headers 2016-01-13 11:47:43 -08:00
AmbientOcclusionEffect.h Promote render::Job to render::Task::Job 2016-01-06 18:55:13 -08:00
AnimDebugDraw.cpp More warning fixes 2015-12-11 16:17:41 -08:00
AnimDebugDraw.h AnimDebugDraw Removed unused drawing code. 2015-11-21 10:57:39 -08:00
animdebugdraw.slf AnimDebugDraw rendering works again. 2015-08-24 17:36:21 -07:00
animdebugdraw.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
AntialiasingEffect.cpp Remove unused headers 2016-01-13 11:47:43 -08:00
AntialiasingEffect.h Promote render::Job to render::Task::Job 2016-01-06 18:55:13 -08:00
debug_deferred_buffer.slf Cleanup DebugDeferredBuffer code 2015-12-17 15:18:23 -08:00
debug_deferred_buffer.slv Simple normal map debug 2015-12-04 10:44:23 -08:00
DebugDeferredBuffer.cpp Prepare shadowMap pipeline to debug in color 2016-01-14 12:56:28 -08:00
DebugDeferredBuffer.h Prepare shadowMap pipeline to debug in color 2016-01-14 12:56:28 -08:00
deferred_light.slv
deferred_light_limited.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
deferred_light_spot.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
DeferredBuffer.slh More work on live g-buffer debug 2015-12-04 17:43:00 -08:00
DeferredBufferWrite.slh Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
DeferredGlobalLight.slh Fix shader typo (ambien->ambient) 2016-01-08 20:14:31 -08:00
DeferredLighting.slh FIxing the diffuse contribution bug maybe 2015-12-17 17:44:40 -08:00
DeferredLightingEffect.cpp Add shadowmap as a debug feature 2016-01-18 17:12:42 -08:00
DeferredLightingEffect.h Add shadowmap as a debug feature 2016-01-18 17:12:42 -08:00
directional_ambient_light.slf Separate directional shaders with(out) shadowmaps 2016-01-18 11:11:28 -08:00
directional_ambient_light_shadow.slf Separate directional shaders with(out) shadowmaps 2016-01-18 11:11:28 -08:00
directional_light.slf Separate directional shaders with(out) shadowmaps 2016-01-18 11:11:28 -08:00
directional_light_shadow.slf Separate directional shaders with(out) shadowmaps 2016-01-18 11:11:28 -08:00
directional_skybox_light.slf Separate directional shaders with(out) shadowmaps 2016-01-18 11:11:28 -08:00
directional_skybox_light_shadow.slf Separate directional shaders with(out) shadowmaps 2016-01-18 11:11:28 -08:00
drawOpaqueStencil.slf Simplifying the DrawOpaqueStencil Pixel shader 2015-10-08 17:49:55 -07:00
Environment.cpp gpu::Shader::create* return shared_ptr 2015-12-03 14:56:07 -08:00
Environment.h fix atmosphere rendering 2015-08-21 00:29:28 -07:00
FboCache.cpp
FboCache.h Fix most OpenGL warnings 2015-12-04 10:01:43 -08:00
FramebufferCache.cpp Remove static shadowMap 2016-01-14 12:49:43 -08:00
FramebufferCache.h Remove static shadowMap 2016-01-14 12:49:43 -08:00
fxaa.slf Fix various whitespace issues 2015-09-02 13:49:21 -07:00
fxaa.slv Add shader files for FXAA 2015-08-30 20:48:06 -07:00
fxaa_blend.slf Add shader files for FXAA 2015-08-30 20:48:06 -07:00
gaussian_blur.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
gaussian_blur_horizontal.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
gaussian_blur_vertical.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
GeometryCache.cpp Move SimpleProgramKey to cpp 2016-01-13 11:47:43 -08:00
GeometryCache.h Move SimpleProgramKey to cpp 2016-01-13 11:47:43 -08:00
hit_effect.slf Add basic DebugDeferredBuffer job 2015-12-04 10:44:23 -08:00
hit_effect.slv fixed merge conflics in hit effect 2015-08-03 11:25:18 -07:00
HitEffect.cpp Fix doInBatch lambdas 2016-01-13 11:47:43 -08:00
HitEffect.h Promote render::Job to render::Task::Job 2016-01-06 18:55:13 -08:00
LightStage.cpp Update shadow shaders 2016-01-15 17:55:07 -08:00
LightStage.h Decrease shadowMap res to 1024 2016-01-15 17:55:07 -08:00
MeshPartPayload.cpp Move primitive rendering out of DeferredLightingEffect 2016-01-13 11:47:43 -08:00
MeshPartPayload.h Rename ShapeRender to DeferredPipelineLib 2016-01-08 14:02:49 -08:00
Model.cpp Replace ShapePipelineLib abstract with ShapePlumber instanced class 2016-01-11 16:00:08 -08:00
Model.h Replace ShapePipelineLib abstract with ShapePlumber instanced class 2016-01-11 16:00:08 -08:00
model.slf Drafting the materials for FBXReader 2015-08-25 22:12:51 -07:00
model.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
model_lightmap.slf Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
model_lightmap.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
model_lightmap_normal_map.slf Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
model_lightmap_normal_map.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
model_lightmap_normal_specular_map.slf Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
model_lightmap_specular_map.slf Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
model_normal_map.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
model_normal_map.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
model_normal_specular_map.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
model_shadow.slf Prepare shadowMap pipeline to debug in color 2016-01-14 12:56:28 -08:00
model_shadow.slv Fixing line endings 2015-10-18 22:55:14 -07:00
model_specular_map.slf Fix bug in lightmap and specular map fragment shaders 2015-08-04 14:36:42 -07:00
model_translucent.slf
occlusion_blend.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
overlay3D.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
overlay3D.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
point_light.slf FIxing the diffuse contribution bug maybe 2015-12-17 17:40:35 -08:00
RenderDeferredTask.cpp Add shadowmap as a debug feature 2016-01-18 17:12:42 -08:00
RenderDeferredTask.h Add shadowmap as a debug feature 2016-01-18 17:12:42 -08:00
RenderScriptingInterface.cpp Add back deferred debugging and combine context init 2015-12-21 14:32:06 -08:00
RenderScriptingInterface.h Create Render/Scene unique_ptr without C++14 make_unique 2015-12-21 15:39:49 -08:00
RenderShadowTask.cpp Add shadowmap as a debug feature 2016-01-18 17:12:42 -08:00
RenderShadowTask.h Set shadow pipelines manually to avoid duplication 2016-01-15 17:55:07 -08:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
sdf_text3D.slf More shader fixes 2015-08-01 20:17:57 -07:00
sdf_text3D.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
Shadow.slh Update shadow shaders 2016-01-15 17:55:07 -08:00
simple.slf Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
simple.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
simple_textured.slf Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
simple_textured_emisive.slf Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
skin_model.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
skin_model_normal_map.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
skin_model_shadow.slf Prepare shadowMap pipeline to debug in color 2016-01-14 12:56:28 -08:00
skin_model_shadow.slv Fixing line endings 2015-10-18 22:55:14 -07:00
Skinning.slh Fixing line endings 2015-10-18 22:55:14 -07:00
SkyFromAtmosphere.slf CHanging the lighting BUffer format and adding tone mapping 2015-12-08 08:34:42 -08:00
SkyFromAtmosphere.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
SkyFromSpace.slf Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
SkyFromSpace.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
spot_light.slf FIxing the diffuse contribution bug maybe 2015-12-17 17:40:35 -08:00
standardDrawTexture.slf Fix white rendering of many primitives 2015-08-04 14:05:05 -07:00
standardTransformPNTC.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
stars.slf Fix star point smoothing... sort of 2015-08-04 16:29:07 -07:00
stars.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
starsGrid.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
TextRenderer3D.cpp Move primitive rendering out of DeferredLightingEffect 2016-01-13 11:47:43 -08:00
TextRenderer3D.h fix a bunch of warnings 2015-07-20 15:12:27 -07:00
TextureCache.h Redistributing the files to create the model-networking lib and separate that from the redner-utils 2015-09-21 13:21:35 -07:00
ToneMappingEffect.cpp Fix doInBatch lambdas 2016-01-13 11:47:43 -08:00
ToneMappingEffect.h Introducing a setting for the tone curve 2015-12-16 15:21:09 -08:00