overte-HifiExperiments/libraries/render-utils/src
2015-08-03 16:41:24 -07:00
..
text removed QUADS from Font::drawString() 2015-08-01 11:51:07 -07:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h merging my changes to remove cruff from application to AUstin;s latest 2015-07-20 15:37:17 -07:00
ambient_occlusion.slf HBAO final implementation 2015-07-29 18:47:27 -07:00
ambient_occlusion.slv 3-step groundwork for AO in the pipeline 2015-07-17 16:42:03 -07:00
AmbientOcclusionEffect.cpp Merge with master 2015-07-30 11:20:00 -07:00
AmbientOcclusionEffect.h Coding standard and tab fixes 2015-07-27 12:14:29 -07:00
deferred_light.slv
deferred_light_limited.slv Dead code and disable debug info 2015-07-09 09:37:35 -07:00
deferred_light_spot.slv FInally getting a nice spot light volume working for all angles 2015-07-09 03:45:19 -07:00
DeferredBuffer.slh
DeferredBufferWrite.slh add type to shader include 2015-07-23 15:37:56 -07:00
DeferredGlobalLight.slh
DeferredLighting.slh
DeferredLightingEffect.cpp FIxed the problem on Mac, by removing all of the gpuConfig includesgit status 2015-07-30 18:27:47 -07:00
DeferredLightingEffect.h Removing GL headers from most files, and some naked GL from application.cpp 2015-07-18 00:46:09 -07:00
directional_ambient_light.slf
directional_ambient_light_cascaded_shadow_map.slf
directional_ambient_light_shadow_map.slf
directional_light.slf
directional_light_cascaded_shadow_map.slf
directional_light_shadow_map.slf
directional_skybox_light.slf
directional_skybox_light_cascaded_shadow_map.slf
directional_skybox_light_shadow_map.slf
Environment.cpp Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers 2015-07-20 14:50:44 -07:00
Environment.h resolve conflicts on merge with upstream/master 2015-07-20 12:29:38 -07:00
FboCache.cpp
FboCache.h
FramebufferCache.cpp REmove more of the unnecessary GLBacken .h and GPUCOnfig.h include, The gpu::Context is now completely agnostic of the True Backend 2015-07-30 15:07:36 -07:00
FramebufferCache.h FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler 2015-07-24 02:15:50 -07:00
gaussian_blur.slf Shader code indentation 2015-07-27 12:20:41 -07:00
gaussian_blur_horizontal.slv Shader code indentation 2015-07-27 12:20:41 -07:00
gaussian_blur_vertical.slv Shader code indentation 2015-07-27 12:20:41 -07:00
GeometryCache.cpp Merge branch 'master' of github.com:highfidelity/hifi into asset-server 2015-08-03 16:41:24 -07:00
GeometryCache.h Merge branch 'master' of github.com:highfidelity/hifi into asset-server 2015-08-03 16:41:24 -07:00
GlWindow.cpp
GlWindow.h
hit_effect.slf removed unnessary computations from hit effect fragment shader 2015-07-28 15:15:34 -07:00
hit_effect.slv removed unnessary computations from hit effect fragment shader 2015-07-28 15:15:34 -07:00
HitEffect.cpp removed synccache line 2015-07-29 11:15:20 -07:00
HitEffect.h fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine 2015-07-29 10:02:06 -07:00
Model.cpp Merge pull request #5438 from howard-stearns/rig 2015-08-03 11:14:21 -07:00
Model.h Clear translation on root joint. 2015-07-30 15:04:27 -07:00
model.slf
model.slv fixing the wrong matrix used 2015-06-08 03:07:17 -07:00
model_lightmap.slf
model_lightmap.slv
model_lightmap_normal_map.slf
model_lightmap_normal_map.slv
model_lightmap_normal_specular_map.slf
model_lightmap_specular_map.slf
model_normal_map.slf
model_normal_map.slv Fixing compilation issues and shader issues on Mac, not fully fixing the transparency though 2015-06-08 17:05:28 +02:00
model_normal_specular_map.slf
model_shadow.slf
model_shadow.slv
model_specular_map.slf
model_translucent.slf FIxing the transparent rendering on Mac 2015-06-08 18:36:12 +02:00
occlusion_blend.slf HBAO final implementation 2015-07-29 18:47:27 -07:00
OffscreenGlCanvas.cpp Removing GL headers from most files, and some naked GL from application.cpp 2015-07-18 00:46:09 -07:00
OffscreenGlCanvas.h Removing GL headers from most files, and some naked GL from application.cpp 2015-07-18 00:46:09 -07:00
OffscreenQmlSurface.cpp Limit the amount of time consumed by rendering QML 2015-07-25 11:40:58 -04:00
OffscreenQmlSurface.h Limit the amount of time consumed by rendering QML 2015-07-25 11:40:58 -04:00
OglplusHelpers.cpp Use make_shared/create to make shared pointers 2015-07-01 19:46:06 -07:00
OglplusHelpers.h first cut and removing openGl dependency in shared 2015-06-18 09:30:34 -07:00
overlay3D.slf polish before PR 2015-06-17 17:09:33 +02:00
overlay3D.slv Solving the rendering of textured overlay3d 2015-06-17 16:50:35 +02:00
PhysicsEntity.cpp remove unused legacy Shapes from Model and friends 2015-07-27 11:15:33 -07:00
PhysicsEntity.h remove unused legacy Shapes from Model and friends 2015-07-27 11:15:33 -07:00
point_light.slf
RenderDeferredTask.cpp Merge with master 2015-07-30 11:20:00 -07:00
RenderDeferredTask.h fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine 2015-07-29 10:02:06 -07:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
sdf_text3D.slf Improve batched font rendering smoothing 2015-07-09 14:34:33 -07:00
sdf_text3D.slv Transmit normal to text rendering shader 2015-06-18 15:23:52 +02:00
Shadow.slh
simple.slf CR feedback 2015-07-23 14:56:52 -07:00
simple.slv more hacking 2015-07-23 14:12:52 -07:00
simple_textured.slf CR feedback 2015-07-23 14:56:52 -07:00
simple_textured_emisive.slf CR feedback 2015-07-23 14:56:52 -07:00
skin_model.slv Fixing the skinning issue 2015-06-08 11:22:16 -07:00
skin_model_normal_map.slv shuffling the rendering steps to get to render transparent and light it correctly 2015-06-06 09:50:56 -07:00
skin_model_shadow.slv
SkyFromAtmosphere.slf CR feedback 2015-06-17 09:59:38 -07:00
SkyFromAtmosphere.slv cleanup 2015-06-17 09:23:12 -07:00
SkyFromSpace.slf CR feedback 2015-06-17 09:59:38 -07:00
SkyFromSpace.slv cleanup 2015-06-17 09:23:12 -07:00
spot_light.slf Dead code and disable debug info 2015-07-09 09:37:35 -07:00
standardDrawTexture.slf Revert "Revert "Merge pull request #5106 from jherico/render_cursor"" 2015-06-13 10:02:54 -07:00
standardTransformPNTC.slv Prep work for procedural stars & stuff 2015-06-22 09:43:12 -07:00
stars.slf Restoring star size and color variation 2015-07-21 19:22:10 -04:00
stars.slv Restoring star size and color variation 2015-07-21 19:22:10 -04:00
starsGrid.slf Restoring star size and color variation 2015-07-21 19:22:10 -04:00
TextRenderer3D.cpp fix a bunch of warnings 2015-07-20 15:12:27 -07:00
TextRenderer3D.h fix a bunch of warnings 2015-07-20 15:12:27 -07:00
TextureCache.cpp Merge branch 'master' of github.com:highfidelity/hifi into asset-server 2015-08-03 16:41:24 -07:00
TextureCache.h Update Geometry and Texture caches to use updated ResourceCache 2015-08-03 16:26:51 -07:00