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Coding standard and tab fixes
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92595583ec
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3 changed files with 7 additions and 7 deletions
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@ -1,9 +1,9 @@
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//
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// AmbientOcclusionEffect.cpp
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// interface/src/renderer
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// libraries/render-utils/src/
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//
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// Created by Niraj Venkat on 7/14/13.
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// Copyright 2013 High Fidelity, Inc.
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// Created by Niraj Venkat on 7/15/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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@ -1,9 +1,9 @@
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//
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// AmbientOcclusionEffect.h
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// interface/src/renderer
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// libraries/render-utils/src/
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//
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// Created by Andrzej Kapolka on 7/14/13.
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// Copyright 2013 High Fidelity, Inc.
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// Created by Niraj Venkat on 7/15/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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@ -23,7 +23,7 @@ varying vec2 varBlurTexcoords[14];
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uniform sampler2D occlusionTexture;
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void main(void) {
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gl_FragColor = vec4(0.0);
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gl_FragColor = vec4(0.0);
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gl_FragColor += texture2D(occlusionTexture, varBlurTexcoords[ 0])*0.0044299121055113265;
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gl_FragColor += texture2D(occlusionTexture, varBlurTexcoords[ 1])*0.00895781211794;
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gl_FragColor += texture2D(occlusionTexture, varBlurTexcoords[ 2])*0.0215963866053;
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