Coding standard and tab fixes

This commit is contained in:
Niraj Venkat 2015-07-27 12:14:29 -07:00
parent 92595583ec
commit 1193b89918
3 changed files with 7 additions and 7 deletions

View file

@ -1,9 +1,9 @@
//
// AmbientOcclusionEffect.cpp
// interface/src/renderer
// libraries/render-utils/src/
//
// Created by Niraj Venkat on 7/14/13.
// Copyright 2013 High Fidelity, Inc.
// Created by Niraj Venkat on 7/15/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html

View file

@ -1,9 +1,9 @@
//
// AmbientOcclusionEffect.h
// interface/src/renderer
// libraries/render-utils/src/
//
// Created by Andrzej Kapolka on 7/14/13.
// Copyright 2013 High Fidelity, Inc.
// Created by Niraj Venkat on 7/15/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html

View file

@ -23,7 +23,7 @@ varying vec2 varBlurTexcoords[14];
uniform sampler2D occlusionTexture;
void main(void) {
gl_FragColor = vec4(0.0);
gl_FragColor = vec4(0.0);
gl_FragColor += texture2D(occlusionTexture, varBlurTexcoords[ 0])*0.0044299121055113265;
gl_FragColor += texture2D(occlusionTexture, varBlurTexcoords[ 1])*0.00895781211794;
gl_FragColor += texture2D(occlusionTexture, varBlurTexcoords[ 2])*0.0215963866053;