mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-04-09 05:32:46 +02:00
Fix warning and remove unused headers
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parent
a4f105f6c3
commit
3dc8bd47ae
12 changed files with 13 additions and 61 deletions
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@ -107,7 +107,7 @@ JointReferential::JointReferential(Referential* referential, EntityTree* tree, A
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EntityItemPointer item = _tree->findEntityByID(_entityID);
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const Model* model = getModel(item);
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if (!isValid() || model == NULL || _jointIndex >= (uint32_t)(model->getJointStateCount())) {
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if (isValid() && model != NULL && _jointIndex < (uint32_t)(model->getJointStateCount())) {
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_lastRefDimension = item->getDimensions();
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model->getJointRotationInWorldFrame(_jointIndex, _refRotation);
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model->getJointPositionInWorldFrame(_jointIndex, _refPosition);
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@ -47,9 +47,6 @@
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#include "Util.h"
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#include "InterfaceLogging.h"
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#include "gpu/GLBackend.h"
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using namespace std;
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const glm::vec3 DEFAULT_UP_DIRECTION(0.0f, 1.0f, 0.0f);
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@ -97,7 +97,6 @@ void SkeletonModel::initJointStates(QVector<JointState> states) {
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}
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const float PALM_PRIORITY = DEFAULT_PRIORITY;
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const float LEAN_PRIORITY = DEFAULT_PRIORITY;
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void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
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_rig->computeMotionAnimationState(deltaTime, _owningAvatar->getPosition(), _owningAvatar->getVelocity(), _owningAvatar->getOrientation());
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@ -14,7 +14,6 @@
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#include <avatar/AvatarManager.h>
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#include <DeferredLightingEffect.h>
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#include <GLMHelpers.h>
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#include <gpu/GLBackend.h>
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#include <gpu/GLBackendShared.h>
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#include <FramebufferCache.h>
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#include <GLMHelpers.h>
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@ -32,7 +31,6 @@
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#include "ui/AvatarInputs.h"
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const vec4 CONNECTION_STATUS_BORDER_COLOR{ 1.0f, 0.0f, 0.0f, 0.8f };
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const float CONNECTION_STATUS_BORDER_LINE_WIDTH = 4.0f;
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static const float ORTHO_NEAR_CLIP = -1000.0f;
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static const float ORTHO_FAR_CLIP = 1000.0f;
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@ -15,7 +15,6 @@
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#include <limits>
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#include <render/Scene.h>
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#include <gpu/GLBackend.h>
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#include <RegisteredMetaTypes.h>
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#include "Application.h"
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@ -15,7 +15,6 @@
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#include <DependencyManager.h>
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#include <GeometryCache.h>
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#include <GLMHelpers.h>
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#include <gpu/GLBackend.h>
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#include <OffscreenUi.h>
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#include <RegisteredMetaTypes.h>
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#include <SharedUtil.h>
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@ -153,7 +153,6 @@ void GLBackend::releaseUniformBuffer(uint32_t slot) {
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if (buf) {
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auto* object = Backend::getGPUObject<GLBackend::GLBuffer>(*buf);
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if (object) {
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GLuint bo = object->_buffer;
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glBindBufferBase(GL_UNIFORM_BUFFER, slot, 0); // RELEASE
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(void) CHECK_GL_ERROR();
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@ -222,7 +221,6 @@ void GLBackend::releaseResourceTexture(uint32_t slot) {
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if (tex) {
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auto* object = Backend::getGPUObject<GLBackend::GLTexture>(*tex);
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if (object) {
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GLuint to = object->_texture;
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GLuint target = object->_target;
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glActiveTexture(GL_TEXTURE0 + slot);
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glBindTexture(target, 0); // RELEASE
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@ -636,8 +636,6 @@ OctreeElement* OctreeElement::getOrCreateChildElementAt(float x, float y, float
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if (s > halfOurScale) {
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return this;
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}
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// otherwise, we need to find which of our children we should recurse
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glm::vec3 ourCenter = _cube.calcCenter();
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int childIndex = getMyChildContainingPoint(glm::vec3(x, y, z));
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@ -20,7 +20,6 @@
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#include <FSTReader.h>
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#include <NumericalConstants.h>
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#include <gpu/Batch.h>
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#include <gpu/GLBackend.h>
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#include "TextureCache.h"
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@ -9,37 +9,21 @@
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//
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#include <iostream>
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#include <memory>
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#include <mutex>
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#include <unordered_map>
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#include <string>
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#include <vector>
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#include <QWindow>
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#include <QtGlobal>
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#include <QFile>
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#include <QImage>
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#include <QLoggingCategory>
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#include <gpu/Context.h>
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#include <gpu/GLBackend.h>
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#include <QOpenGLBuffer>
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#include <QOpenGLContext>
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#include <QOpenGLDebugLogger>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLTexture>
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#include <QOpenGLVertexArrayObject>
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#include <QDir>
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#include <QElapsedTimer>
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#include <QGuiApplication>
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#include <QLoggingCategory>
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#include <QResizeEvent>
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#include <QTime>
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#include <QTimer>
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#include <QWindow>
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#include <QElapsedTimer>
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#include <QDir>
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#include <QGuiApplication>
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#include <PathUtils.h>
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#include "gpu/Batch.h"
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#include "gpu/Context.h"
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class RateCounter {
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std::vector<float> times;
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@ -71,7 +55,7 @@ public:
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float rate() const {
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if (elapsed() == 0.0f) {
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return NAN;
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return 0.0f;
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}
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return (float) count() / elapsed();
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}
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@ -6,39 +6,20 @@
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//
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#include <iostream>
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#include <memory>
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#include <mutex>
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#include <unordered_map>
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#include <QWindow>
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#include <QtGlobal>
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#include <QFile>
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#include <QImage>
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#include <QLoggingCategory>
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#include <gpu/Context.h>
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#include <gpu/GLBackend.h>
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#include <QOpenGLBuffer>
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#include <QOpenGLContext>
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#include <QOpenGLDebugLogger>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLTexture>
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#include <QOpenGLVertexArrayObject>
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#include <QLoggingCategory>
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#include <QResizeEvent>
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#include <QTime>
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#include <QTimer>
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#include <QWindow>
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#include <QElapsedTimer>
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#include <QDir>
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#include <QGuiApplication>
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#include <PathUtils.h>
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#include "gpu/Batch.h"
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#include "gpu/Context.h"
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#include "../model/Skybox_vert.h"
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#include "../model/Skybox_frag.h"
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@ -159,7 +140,7 @@ public:
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float rate() const {
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if (elapsed() == 0.0f) {
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return NAN;
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return 0.0f;
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}
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return (float) count() / elapsed();
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}
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@ -68,7 +68,7 @@ public:
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float rate() const {
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if (elapsed() == 0.0f) {
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return NAN;
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return 0.0f;
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}
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return (float) count() / elapsed();
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}
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