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text
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Fix diagonal slashes in text
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2015-08-04 17:28:42 -07:00 |
AbstractViewStateInterface.cpp
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Attempting to fix threading issues with web entities
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2015-05-13 14:00:41 -07:00 |
AbstractViewStateInterface.h
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Merge branch 'master' into plugins
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2015-08-08 13:18:13 -07:00 |
ambient_occlusion.slf
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Improving readability in shader
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2015-08-15 14:40:34 -07:00 |
ambient_occlusion.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
AmbientOcclusionEffect.cpp
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Merge pull request #5577 from vastcharade/horizAmbOcclPerf
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2015-08-22 12:39:51 -07:00 |
AmbientOcclusionEffect.h
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horiz amb occl performance upgrades
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2015-08-15 14:10:25 -07:00 |
deferred_light.slv
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
deferred_light_limited.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
deferred_light_spot.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
DeferredBuffer.slh
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
DeferredBufferWrite.slh
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Fixing conflicts in shaders
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2015-08-21 16:49:01 -07:00 |
DeferredGlobalLight.slh
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Merging and getting back original files
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2015-08-21 16:51:57 -07:00 |
DeferredLighting.slh
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Merging and getting back original files
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2015-08-21 16:51:57 -07:00 |
DeferredLightingEffect.cpp
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New stereo rendering implementation
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2015-08-21 00:29:24 -07:00 |
DeferredLightingEffect.h
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Introducing the Normal fitting algorithm for better normal in the deferred buffer
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2015-08-07 10:59:51 -07:00 |
directional_ambient_light.slf
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
directional_ambient_light_cascaded_shadow_map.slf
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
directional_ambient_light_shadow_map.slf
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
directional_light.slf
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
directional_light_cascaded_shadow_map.slf
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
directional_light_shadow_map.slf
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
directional_skybox_light.slf
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
directional_skybox_light_cascaded_shadow_map.slf
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
directional_skybox_light_shadow_map.slf
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
Environment.cpp
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fix atmosphere rendering
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2015-08-21 00:29:28 -07:00 |
Environment.h
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fix atmosphere rendering
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2015-08-21 00:29:28 -07:00 |
FboCache.cpp
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Fixing scale resolution issues
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2015-05-07 12:01:56 -07:00 |
FboCache.h
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Fixing scale resolution issues
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2015-05-07 12:01:56 -07:00 |
FramebufferCache.cpp
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REmove more of the unnecessary GLBacken .h and GPUCOnfig.h include, The gpu::Context is now completely agnostic of the True Backend
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2015-07-30 15:07:36 -07:00 |
FramebufferCache.h
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FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler
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2015-07-24 02:15:50 -07:00 |
gaussian_blur.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
gaussian_blur_horizontal.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
gaussian_blur_vertical.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
GeometryCache.cpp
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REfining th eTextureMap design but still with the issue of the lightmapped model
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2015-08-27 09:52:07 -07:00 |
GeometryCache.h
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REfining th eTextureMap design but still with the issue of the lightmapped model
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2015-08-27 09:52:07 -07:00 |
GLEscrow.cpp
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QML framerate improvments
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2015-08-12 16:24:34 -07:00 |
GLEscrow.h
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QML framerate improvments
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2015-08-12 16:24:34 -07:00 |
GlWindow.cpp
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Removing tabs from our javascript and C++
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2015-08-24 15:26:46 -07:00 |
GlWindow.h
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Fixing GL window header
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2015-07-28 23:22:28 -07:00 |
hit_effect.slf
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Merge branch 'master' into polyLineInProgress
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2015-08-07 10:12:02 -07:00 |
hit_effect.slv
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fixed merge conflics in hit effect
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2015-08-03 11:25:18 -07:00 |
HitEffect.cpp
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cleaning
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2015-08-03 08:45:14 -07:00 |
HitEffect.h
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cleaning
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2015-08-03 08:45:14 -07:00 |
Model.cpp
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REfining th eTextureMap design but still with the issue of the lightmapped model
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2015-08-27 09:52:07 -07:00 |
Model.h
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REfining th eTextureMap design but still with the issue of the lightmapped model
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2015-08-27 09:52:07 -07:00 |
model.slf
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Drafting the materials for FBXReader
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2015-08-25 22:12:51 -07:00 |
model.slv
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Drafting the materials for FBXReader
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2015-08-25 22:12:51 -07:00 |
model_lightmap.slf
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Fix bug in lightmap and specular map fragment shaders
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2015-08-04 14:36:42 -07:00 |
model_lightmap.slv
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_lightmap_normal_map.slf
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_lightmap_normal_map.slv
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_lightmap_normal_specular_map.slf
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_lightmap_specular_map.slf
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_normal_map.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
model_normal_map.slv
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_normal_specular_map.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
model_shadow.slf
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_shadow.slv
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_specular_map.slf
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Fix bug in lightmap and specular map fragment shaders
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2015-08-04 14:36:42 -07:00 |
model_translucent.slf
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
occlusion_blend.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
OffscreenGlCanvas.cpp
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Attempting to fix rendering issues on 2015 Macs
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2015-08-14 23:57:10 -07:00 |
OffscreenGlCanvas.h
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Merge branch 'master' into plugins
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2015-07-20 13:33:24 -07:00 |
OffscreenQmlSurface.cpp
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This assert causes dev builds to fail when starting interface.
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2015-08-19 10:24:31 -07:00 |
OffscreenQmlSurface.h
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WebEntity keyboard input with mouse hover
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2015-08-14 16:18:38 -07:00 |
OglplusHelpers.cpp
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QML framerate improvments
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2015-08-12 16:24:34 -07:00 |
OglplusHelpers.h
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QML framerate improvments
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2015-08-12 16:24:34 -07:00 |
overlay3D.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
overlay3D.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
PhysicsEntity.cpp
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remove unused legacy Shapes from Model and friends
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2015-07-27 11:15:33 -07:00 |
PhysicsEntity.h
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remove legacy shapes
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2015-07-29 09:02:24 -07:00 |
point_light.slf
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
RenderDeferredTask.cpp
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New stereo rendering implementation
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2015-08-21 00:29:24 -07:00 |
RenderDeferredTask.h
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fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine
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2015-07-29 10:02:06 -07:00 |
RenderUtilsLogging.cpp
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RenderUtilsLogging.h
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sdf_text3D.slf
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More shader fixes
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2015-08-01 20:17:57 -07:00 |
sdf_text3D.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
Shadow.slh
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
simple.slf
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Merge branch 'master' into gl4_1
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2015-07-31 15:08:37 -07:00 |
simple.slv
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more hacking
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2015-07-23 14:12:52 -07:00 |
simple_textured.slf
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Merge branch 'master' into gl4_1
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2015-07-31 15:08:37 -07:00 |
simple_textured_emisive.slf
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FIxed a few shaders varyings, problem identified on MAC to be solved
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2015-08-03 11:18:08 -07:00 |
skin_model.slv
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Fixing the skinning by simply reverting the change to the format for the inSkinIndex
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2015-08-03 16:05:04 -07:00 |
skin_model_normal_map.slv
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Fixing the skinning shaders sizing problems
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2015-08-03 18:44:51 -07:00 |
skin_model_shadow.slv
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Fixing the skinning by simply reverting the change to the format for the inSkinIndex
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2015-08-03 16:05:04 -07:00 |
SkyFromAtmosphere.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
SkyFromAtmosphere.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
SkyFromSpace.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
SkyFromSpace.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
spot_light.slf
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Merge branch 'master' into gl4_1
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2015-07-31 15:08:37 -07:00 |
standardDrawTexture.slf
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Fix white rendering of many primitives
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2015-08-04 14:05:05 -07:00 |
standardTransformPNTC.slv
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FIxed a few shaders varyings, problem identified on MAC to be solved
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2015-08-03 11:18:08 -07:00 |
stars.slf
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Fix star point smoothing... sort of
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2015-08-04 16:29:07 -07:00 |
stars.slv
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Fix star point smoothing... sort of
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2015-08-04 16:29:07 -07:00 |
starsGrid.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
TextRenderer3D.cpp
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fix a bunch of warnings
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2015-07-20 15:12:27 -07:00 |
TextRenderer3D.h
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fix a bunch of warnings
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2015-07-20 15:12:27 -07:00 |
TextureCache.cpp
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Fixing problems reported by static analysis tool
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2015-08-25 19:18:55 -07:00 |
TextureCache.h
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fix conflicts
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2015-08-21 16:45:52 -07:00 |