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text
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Fix diagonal slashes in text
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2015-08-04 17:28:42 -07:00 |
AbstractViewStateInterface.cpp
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AbstractViewStateInterface.h
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Merge branch 'master' into plugins
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2015-08-08 13:18:13 -07:00 |
ambient_occlusion.slf
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Improving readability in shader
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2015-08-15 14:40:34 -07:00 |
ambient_occlusion.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
AmbientOcclusionEffect.cpp
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more work on batch optimzation
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2015-09-24 17:11:14 -07:00 |
AmbientOcclusionEffect.h
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horiz amb occl performance upgrades
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2015-08-15 14:10:25 -07:00 |
AnimDebugDraw.cpp
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more warning fixes
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2015-09-24 08:26:56 -07:00 |
AnimDebugDraw.h
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Fix for AnimDebugDraw crash on shutdown.
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2015-09-23 11:09:43 -07:00 |
animdebugdraw.slf
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AnimDebugDraw rendering works again.
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2015-08-24 17:36:21 -07:00 |
animdebugdraw.slv
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AnimDebugDraw rendering works again.
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2015-08-24 17:36:21 -07:00 |
AntialiasingEffect.cpp
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more work on batch optimzation
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2015-09-24 17:11:14 -07:00 |
AntialiasingEffect.h
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Fix various whitespace issues
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2015-09-02 13:49:21 -07:00 |
deferred_light.slv
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deferred_light_limited.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
deferred_light_spot.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
DeferredBuffer.slh
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FIx the review comment and trying to fix the simple stereo display plugin projection and eye view matrix
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2015-09-15 17:48:55 -07:00 |
DeferredBufferWrite.slh
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Merging and cleaning shaders
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2015-09-18 11:46:44 -07:00 |
DeferredGlobalLight.slh
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fix typos
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2015-09-18 11:51:58 -07:00 |
DeferredLighting.slh
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work in progress, gathering th eindvidual parameters of the deferred pass into a single UBO that is bound once for all the deferred lighting passes
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2015-09-14 15:49:05 -07:00 |
DeferredLightingEffect.cpp
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Fixing the lighting view matrix for stereo again
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2015-09-29 14:40:37 -07:00 |
DeferredLightingEffect.h
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Instancing work, second pass
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2015-09-21 13:27:02 -07:00 |
directional_ambient_light.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
directional_ambient_light_cascaded_shadow_map.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
directional_ambient_light_shadow_map.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
directional_light.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
directional_light_cascaded_shadow_map.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
directional_light_shadow_map.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
directional_skybox_light.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
directional_skybox_light_cascaded_shadow_map.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
directional_skybox_light_shadow_map.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
Environment.cpp
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CR comments
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2015-09-21 14:16:56 -07:00 |
Environment.h
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fix atmosphere rendering
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2015-08-21 00:29:28 -07:00 |
FboCache.cpp
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FboCache.h
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FramebufferCache.cpp
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REmove more of the unnecessary GLBacken .h and GPUCOnfig.h include, The gpu::Context is now completely agnostic of the True Backend
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2015-07-30 15:07:36 -07:00 |
FramebufferCache.h
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FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler
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2015-07-24 02:15:50 -07:00 |
fxaa.slf
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Fix various whitespace issues
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2015-09-02 13:49:21 -07:00 |
fxaa.slv
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Add shader files for FXAA
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2015-08-30 20:48:06 -07:00 |
fxaa_blend.slf
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Add shader files for FXAA
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2015-08-30 20:48:06 -07:00 |
gaussian_blur.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
gaussian_blur_horizontal.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
gaussian_blur_vertical.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
GeometryCache.cpp
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Merging Austin pr that adds the multi draw indirect and also fix the seprate vertex format feature for windows and linux
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2015-09-23 12:19:17 -07:00 |
GeometryCache.h
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Batch side implementation of multi-draw indirect
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2015-09-22 15:56:58 -07:00 |
GLEscrow.h
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QML framerate improvments
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2015-08-12 16:24:34 -07:00 |
GlWindow.cpp
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quiet compiler
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2015-09-12 09:59:25 -07:00 |
GlWindow.h
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Fixing GL window header
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2015-07-28 23:22:28 -07:00 |
hit_effect.slf
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Merge branch 'master' into polyLineInProgress
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2015-08-07 10:12:02 -07:00 |
hit_effect.slv
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fixed merge conflics in hit effect
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2015-08-03 11:25:18 -07:00 |
HitEffect.cpp
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more work on batch optimzation
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2015-09-24 17:11:14 -07:00 |
HitEffect.h
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cleaning
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2015-08-03 08:45:14 -07:00 |
Model.cpp
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remove cruft from old verlet avatar simulation
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2015-10-01 13:44:50 -07:00 |
Model.h
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remove cruft from old verlet avatar simulation
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2015-10-01 13:44:50 -07:00 |
model.slf
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Drafting the materials for FBXReader
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2015-08-25 22:12:51 -07:00 |
model.slv
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fixing review comments
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2015-09-21 22:42:24 -07:00 |
model_lightmap.slf
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Merging and cleaning shaders
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2015-09-18 11:46:44 -07:00 |
model_lightmap.slv
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model_lightmap_normal_map.slf
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Merging and cleaning shaders
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2015-09-18 11:46:44 -07:00 |
model_lightmap_normal_map.slv
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model_lightmap_normal_specular_map.slf
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Merging and cleaning shaders
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2015-09-18 11:46:44 -07:00 |
model_lightmap_specular_map.slf
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Merging and cleaning shaders
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2015-09-18 11:46:44 -07:00 |
model_normal_map.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
model_normal_map.slv
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model_normal_specular_map.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
model_shadow.slf
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model_shadow.slv
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model_specular_map.slf
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Fix bug in lightmap and specular map fragment shaders
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2015-08-04 14:36:42 -07:00 |
model_translucent.slf
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occlusion_blend.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
OffscreenGlCanvas.cpp
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Attempting to fix rendering issues on 2015 Macs
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2015-08-14 23:57:10 -07:00 |
OffscreenGlCanvas.h
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Merge branch 'master' into plugins
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2015-07-20 13:33:24 -07:00 |
OffscreenQmlSurface.cpp
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Working on 2D overlay mouse interaction
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2015-10-02 00:35:37 -07:00 |
OffscreenQmlSurface.h
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Working on 2D overlay mouse interaction
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2015-10-02 00:35:37 -07:00 |
OglplusHelpers.cpp
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fix warning on string literal call to qFatal
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2015-08-27 18:26:55 -07:00 |
OglplusHelpers.h
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fix bad oglplus pragma warnings
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2015-09-22 21:52:16 -07:00 |
overlay3D.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
overlay3D.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
point_light.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
RenderDeferredTask.cpp
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more work on batch optimzation
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2015-09-24 17:11:14 -07:00 |
RenderDeferredTask.h
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Add FXAA effect class, modeled after AO effect
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2015-08-30 20:49:03 -07:00 |
RenderUtilsLogging.cpp
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RenderUtilsLogging.h
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sdf_text3D.slf
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More shader fixes
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2015-08-01 20:17:57 -07:00 |
sdf_text3D.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
Shadow.slh
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Need to pull master, just updated all the deferred shaders to use scribe func declare blocks to avoid long shaders... didn;t validate the current clip to eye position evaluation
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2015-09-15 14:40:23 -07:00 |
simple.slf
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Adding support for accessing IPD in scripts
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2015-09-28 16:24:38 -07:00 |
simple.slv
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Adding support for accessing IPD in scripts
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2015-09-28 16:24:38 -07:00 |
simple_textured.slf
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Merge branch 'master' into gl4_1
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2015-07-31 15:08:37 -07:00 |
simple_textured_emisive.slf
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FIxed a few shaders varyings, problem identified on MAC to be solved
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2015-08-03 11:18:08 -07:00 |
skin_model.slv
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Fixing the skinning by simply reverting the change to the format for the inSkinIndex
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2015-08-03 16:05:04 -07:00 |
skin_model_normal_map.slv
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Fixing the skinning shaders sizing problems
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2015-08-03 18:44:51 -07:00 |
skin_model_shadow.slv
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Fixing the skinning by simply reverting the change to the format for the inSkinIndex
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2015-08-03 16:05:04 -07:00 |
SkyFromAtmosphere.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
SkyFromAtmosphere.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
SkyFromSpace.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
SkyFromSpace.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
spot_light.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
standardDrawTexture.slf
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Fix white rendering of many primitives
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2015-08-04 14:05:05 -07:00 |
standardTransformPNTC.slv
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FIxed a few shaders varyings, problem identified on MAC to be solved
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2015-08-03 11:18:08 -07:00 |
stars.slf
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Fix star point smoothing... sort of
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2015-08-04 16:29:07 -07:00 |
stars.slv
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Fix star point smoothing... sort of
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2015-08-04 16:29:07 -07:00 |
starsGrid.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
TextRenderer3D.cpp
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fix a bunch of warnings
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2015-07-20 15:12:27 -07:00 |
TextRenderer3D.h
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fix a bunch of warnings
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2015-07-20 15:12:27 -07:00 |
TextureCache.h
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Redistributing the files to create the model-networking lib and separate that from the redner-utils
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2015-09-21 13:21:35 -07:00 |