overte-HifiExperiments/libraries/render-utils/src
2015-09-16 13:46:07 -07:00
..
text Fix diagonal slashes in text 2015-08-04 17:28:42 -07:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h Merge branch 'master' into plugins 2015-08-08 13:18:13 -07:00
ambient_occlusion.slf Improving readability in shader 2015-08-15 14:40:34 -07:00
ambient_occlusion.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
AmbientOcclusionEffect.cpp remove warnings from linux build 2015-08-27 19:12:25 -07:00
AmbientOcclusionEffect.h horiz amb occl performance upgrades 2015-08-15 14:10:25 -07:00
AnimDebugDraw.cpp quiet compiler 2015-09-12 09:59:25 -07:00
AnimDebugDraw.h Added head target to AnimGraph IK node. 2015-09-11 09:48:48 -07:00
animdebugdraw.slf AnimDebugDraw rendering works again. 2015-08-24 17:36:21 -07:00
animdebugdraw.slv AnimDebugDraw rendering works again. 2015-08-24 17:36:21 -07:00
AntialiasingEffect.cpp quiet compiler 2015-09-12 09:59:25 -07:00
AntialiasingEffect.h Fix various whitespace issues 2015-09-02 13:49:21 -07:00
deferred_light.slv Working on GL 4 2015-06-23 09:48:16 -07:00
deferred_light_limited.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
deferred_light_spot.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
DeferredBuffer.slh FIx the review comment and trying to fix the simple stereo display plugin projection and eye view matrix 2015-09-15 17:48:55 -07:00
DeferredBufferWrite.slh Fixing conflicts in shaders 2015-08-21 16:49:01 -07:00
DeferredGlobalLight.slh Need to pull master, just updated all the deferred shaders to use scribe func declare blocks to avoid long shaders... didn;t validate the current clip to eye position evaluation 2015-09-15 14:40:23 -07:00
DeferredLighting.slh work in progress, gathering th eindvidual parameters of the deferred pass into a single UBO that is bound once for all the deferred lighting passes 2015-09-14 15:49:05 -07:00
DeferredLightingEffect.cpp Bringing back the eyeView per side to the deferred transform stack 2015-09-15 18:05:15 -07:00
DeferredLightingEffect.h Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_ambient_light.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_ambient_light_cascaded_shadow_map.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_ambient_light_shadow_map.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_light.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_light_cascaded_shadow_map.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_light_shadow_map.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_skybox_light.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_skybox_light_cascaded_shadow_map.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_skybox_light_shadow_map.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
Environment.cpp fix atmosphere rendering 2015-08-21 00:29:28 -07:00
Environment.h fix atmosphere rendering 2015-08-21 00:29:28 -07:00
FboCache.cpp
FboCache.h
FramebufferCache.cpp REmove more of the unnecessary GLBacken .h and GPUCOnfig.h include, The gpu::Context is now completely agnostic of the True Backend 2015-07-30 15:07:36 -07:00
FramebufferCache.h FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler 2015-07-24 02:15:50 -07:00
fxaa.slf Fix various whitespace issues 2015-09-02 13:49:21 -07:00
fxaa.slv Add shader files for FXAA 2015-08-30 20:48:06 -07:00
fxaa_blend.slf Add shader files for FXAA 2015-08-30 20:48:06 -07:00
gaussian_blur.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
gaussian_blur_horizontal.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
gaussian_blur_vertical.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
GeometryCache.cpp very first version of the TextureStorage working 2015-09-14 09:29:46 -07:00
GeometryCache.h very first version of the TextureStorage working 2015-09-14 09:29:46 -07:00
GLEscrow.cpp QML framerate improvments 2015-08-12 16:24:34 -07:00
GLEscrow.h QML framerate improvments 2015-08-12 16:24:34 -07:00
GlWindow.cpp quiet compiler 2015-09-12 09:59:25 -07:00
GlWindow.h Fixing GL window header 2015-07-28 23:22:28 -07:00
hit_effect.slf Merge branch 'master' into polyLineInProgress 2015-08-07 10:12:02 -07:00
hit_effect.slv fixed merge conflics in hit effect 2015-08-03 11:25:18 -07:00
HitEffect.cpp cleaning 2015-08-03 08:45:14 -07:00
HitEffect.h cleaning 2015-08-03 08:45:14 -07:00
Model.cpp Merge and update 2015-09-16 13:46:07 -07:00
Model.h Merge and update 2015-09-16 13:46:07 -07:00
model.slf Drafting the materials for FBXReader 2015-08-25 22:12:51 -07:00
model.slv Drafting the materials for FBXReader 2015-08-25 22:12:51 -07:00
model_lightmap.slf Fix bug in lightmap and specular map fragment shaders 2015-08-04 14:36:42 -07:00
model_lightmap.slv Still working on GL update 2015-06-23 09:49:10 -07:00
model_lightmap_normal_map.slf Still working on GL update 2015-06-23 09:49:10 -07:00
model_lightmap_normal_map.slv Still working on GL update 2015-06-23 09:49:10 -07:00
model_lightmap_normal_specular_map.slf Still working on GL update 2015-06-23 09:49:10 -07:00
model_lightmap_specular_map.slf Still working on GL update 2015-06-23 09:49:10 -07:00
model_normal_map.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
model_normal_map.slv Still working on GL update 2015-06-23 09:49:10 -07:00
model_normal_specular_map.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
model_shadow.slf Still working on GL update 2015-06-23 09:49:10 -07:00
model_shadow.slv Still working on GL update 2015-06-23 09:49:10 -07:00
model_specular_map.slf Fix bug in lightmap and specular map fragment shaders 2015-08-04 14:36:42 -07:00
model_translucent.slf Still working on GL update 2015-06-23 09:49:10 -07:00
occlusion_blend.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
OffscreenGlCanvas.cpp Attempting to fix rendering issues on 2015 Macs 2015-08-14 23:57:10 -07:00
OffscreenGlCanvas.h Merge branch 'master' into plugins 2015-07-20 13:33:24 -07:00
OffscreenQmlSurface.cpp This assert causes dev builds to fail when starting interface. 2015-08-19 10:24:31 -07:00
OffscreenQmlSurface.h WebEntity keyboard input with mouse hover 2015-08-14 16:18:38 -07:00
OglplusHelpers.cpp fix warning on string literal call to qFatal 2015-08-27 18:26:55 -07:00
OglplusHelpers.h QML framerate improvments 2015-08-12 16:24:34 -07:00
overlay3D.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
overlay3D.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
point_light.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
RenderDeferredTask.cpp Add FXAA effect class, modeled after AO effect 2015-08-30 20:49:03 -07:00
RenderDeferredTask.h Add FXAA effect class, modeled after AO effect 2015-08-30 20:49:03 -07:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
sdf_text3D.slf More shader fixes 2015-08-01 20:17:57 -07:00
sdf_text3D.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
Shadow.slh Need to pull master, just updated all the deferred shaders to use scribe func declare blocks to avoid long shaders... didn;t validate the current clip to eye position evaluation 2015-09-15 14:40:23 -07:00
simple.slf Procedural skybox work 2015-09-08 14:31:16 -07:00
simple.slv Working on magballs polish 2015-09-03 20:09:54 -07:00
simple_textured.slf Merge branch 'master' into gl4_1 2015-07-31 15:08:37 -07:00
simple_textured_emisive.slf FIxed a few shaders varyings, problem identified on MAC to be solved 2015-08-03 11:18:08 -07:00
skin_model.slv Fixing the skinning by simply reverting the change to the format for the inSkinIndex 2015-08-03 16:05:04 -07:00
skin_model_normal_map.slv Fixing the skinning shaders sizing problems 2015-08-03 18:44:51 -07:00
skin_model_shadow.slv Fixing the skinning by simply reverting the change to the format for the inSkinIndex 2015-08-03 16:05:04 -07:00
SkyFromAtmosphere.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
SkyFromAtmosphere.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
SkyFromSpace.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
SkyFromSpace.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
spot_light.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
standardDrawTexture.slf Fix white rendering of many primitives 2015-08-04 14:05:05 -07:00
standardTransformPNTC.slv FIxed a few shaders varyings, problem identified on MAC to be solved 2015-08-03 11:18:08 -07:00
stars.slf Fix star point smoothing... sort of 2015-08-04 16:29:07 -07:00
stars.slv Fix star point smoothing... sort of 2015-08-04 16:29:07 -07:00
starsGrid.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
TextRenderer3D.cpp fix a bunch of warnings 2015-07-20 15:12:27 -07:00
TextRenderer3D.h fix a bunch of warnings 2015-07-20 15:12:27 -07:00
TextureCache.h Procedural skybox work 2015-09-08 14:31:16 -07:00