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text
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Fix diagonal slashes in text
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2015-08-04 17:28:42 -07:00 |
AbstractViewStateInterface.cpp
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AbstractViewStateInterface.h
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Merge branch 'master' into plugins
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2015-08-08 13:18:13 -07:00 |
ambient_occlusion.slf
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Improving readability in shader
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2015-08-15 14:40:34 -07:00 |
ambient_occlusion.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
AmbientOcclusionEffect.cpp
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remove warnings from linux build
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2015-08-27 19:12:25 -07:00 |
AmbientOcclusionEffect.h
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horiz amb occl performance upgrades
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2015-08-15 14:10:25 -07:00 |
AnimDebugDraw.cpp
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quiet compiler
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2015-09-12 09:59:25 -07:00 |
AnimDebugDraw.h
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Added head target to AnimGraph IK node.
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2015-09-11 09:48:48 -07:00 |
animdebugdraw.slf
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AnimDebugDraw rendering works again.
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2015-08-24 17:36:21 -07:00 |
animdebugdraw.slv
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AnimDebugDraw rendering works again.
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2015-08-24 17:36:21 -07:00 |
AntialiasingEffect.cpp
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quiet compiler
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2015-09-12 09:59:25 -07:00 |
AntialiasingEffect.h
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Fix various whitespace issues
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2015-09-02 13:49:21 -07:00 |
deferred_light.slv
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
deferred_light_limited.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
deferred_light_spot.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
DeferredBuffer.slh
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FIx the review comment and trying to fix the simple stereo display plugin projection and eye view matrix
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2015-09-15 17:48:55 -07:00 |
DeferredBufferWrite.slh
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Fixing conflicts in shaders
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2015-08-21 16:49:01 -07:00 |
DeferredGlobalLight.slh
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Need to pull master, just updated all the deferred shaders to use scribe func declare blocks to avoid long shaders... didn;t validate the current clip to eye position evaluation
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2015-09-15 14:40:23 -07:00 |
DeferredLighting.slh
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work in progress, gathering th eindvidual parameters of the deferred pass into a single UBO that is bound once for all the deferred lighting passes
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2015-09-14 15:49:05 -07:00 |
DeferredLightingEffect.cpp
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Fixing lighting again
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2015-09-21 16:24:55 -07:00 |
DeferredLightingEffect.h
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Instancing work, second pass
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2015-09-21 13:27:02 -07:00 |
directional_ambient_light.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
directional_ambient_light_cascaded_shadow_map.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
directional_ambient_light_shadow_map.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
directional_light.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
directional_light_cascaded_shadow_map.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
directional_light_shadow_map.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
directional_skybox_light.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
directional_skybox_light_cascaded_shadow_map.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
directional_skybox_light_shadow_map.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
Environment.cpp
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CR comments
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2015-09-21 14:16:56 -07:00 |
Environment.h
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fix atmosphere rendering
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2015-08-21 00:29:28 -07:00 |
FboCache.cpp
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FboCache.h
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FramebufferCache.cpp
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REmove more of the unnecessary GLBacken .h and GPUCOnfig.h include, The gpu::Context is now completely agnostic of the True Backend
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2015-07-30 15:07:36 -07:00 |
FramebufferCache.h
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FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler
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2015-07-24 02:15:50 -07:00 |
fxaa.slf
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Fix various whitespace issues
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2015-09-02 13:49:21 -07:00 |
fxaa.slv
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Add shader files for FXAA
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2015-08-30 20:48:06 -07:00 |
fxaa_blend.slf
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Add shader files for FXAA
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2015-08-30 20:48:06 -07:00 |
gaussian_blur.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
gaussian_blur_horizontal.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
gaussian_blur_vertical.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
GeometryCache.cpp
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Merging
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2015-09-21 17:47:23 -07:00 |
GeometryCache.h
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Merging
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2015-09-21 17:47:23 -07:00 |
GLEscrow.cpp
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QML framerate improvments
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2015-08-12 16:24:34 -07:00 |
GLEscrow.h
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QML framerate improvments
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2015-08-12 16:24:34 -07:00 |
GlWindow.cpp
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quiet compiler
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2015-09-12 09:59:25 -07:00 |
GlWindow.h
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Fixing GL window header
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2015-07-28 23:22:28 -07:00 |
hit_effect.slf
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Merge branch 'master' into polyLineInProgress
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2015-08-07 10:12:02 -07:00 |
hit_effect.slv
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fixed merge conflics in hit effect
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2015-08-03 11:25:18 -07:00 |
HitEffect.cpp
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cleaning
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2015-08-03 08:45:14 -07:00 |
HitEffect.h
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cleaning
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2015-08-03 08:45:14 -07:00 |
Model.cpp
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fixing review comments
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2015-09-21 22:51:14 -07:00 |
Model.h
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Merge pull request #5846 from bob-long/master
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2015-09-22 14:56:56 -07:00 |
model.slf
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Drafting the materials for FBXReader
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2015-08-25 22:12:51 -07:00 |
model.slv
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fixing review comments
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2015-09-21 22:42:24 -07:00 |
model_lightmap.slf
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Fix bug in lightmap and specular map fragment shaders
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2015-08-04 14:36:42 -07:00 |
model_lightmap.slv
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_lightmap_normal_map.slf
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_lightmap_normal_map.slv
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_lightmap_normal_specular_map.slf
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_lightmap_specular_map.slf
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_normal_map.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
model_normal_map.slv
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_normal_specular_map.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
model_shadow.slf
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_shadow.slv
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_specular_map.slf
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Fix bug in lightmap and specular map fragment shaders
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2015-08-04 14:36:42 -07:00 |
model_translucent.slf
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
occlusion_blend.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
OffscreenGlCanvas.cpp
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Attempting to fix rendering issues on 2015 Macs
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2015-08-14 23:57:10 -07:00 |
OffscreenGlCanvas.h
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Merge branch 'master' into plugins
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2015-07-20 13:33:24 -07:00 |
OffscreenQmlSurface.cpp
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This assert causes dev builds to fail when starting interface.
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2015-08-19 10:24:31 -07:00 |
OffscreenQmlSurface.h
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WebEntity keyboard input with mouse hover
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2015-08-14 16:18:38 -07:00 |
OglplusHelpers.cpp
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fix warning on string literal call to qFatal
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2015-08-27 18:26:55 -07:00 |
OglplusHelpers.h
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QML framerate improvments
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2015-08-12 16:24:34 -07:00 |
overlay3D.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
overlay3D.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
point_light.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
RenderDeferredTask.cpp
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Add FXAA effect class, modeled after AO effect
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2015-08-30 20:49:03 -07:00 |
RenderDeferredTask.h
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Add FXAA effect class, modeled after AO effect
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2015-08-30 20:49:03 -07:00 |
RenderUtilsLogging.cpp
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RenderUtilsLogging.h
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sdf_text3D.slf
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More shader fixes
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2015-08-01 20:17:57 -07:00 |
sdf_text3D.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
Shadow.slh
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Need to pull master, just updated all the deferred shaders to use scribe func declare blocks to avoid long shaders... didn;t validate the current clip to eye position evaluation
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2015-09-15 14:40:23 -07:00 |
simple.slf
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Procedural skybox work
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2015-09-08 14:31:16 -07:00 |
simple.slv
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Instanced rendering, first pass
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2015-09-18 16:29:29 -07:00 |
simple_textured.slf
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Merge branch 'master' into gl4_1
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2015-07-31 15:08:37 -07:00 |
simple_textured_emisive.slf
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FIxed a few shaders varyings, problem identified on MAC to be solved
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2015-08-03 11:18:08 -07:00 |
skin_model.slv
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Fixing the skinning by simply reverting the change to the format for the inSkinIndex
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2015-08-03 16:05:04 -07:00 |
skin_model_normal_map.slv
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Fixing the skinning shaders sizing problems
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2015-08-03 18:44:51 -07:00 |
skin_model_shadow.slv
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Fixing the skinning by simply reverting the change to the format for the inSkinIndex
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2015-08-03 16:05:04 -07:00 |
SkyFromAtmosphere.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
SkyFromAtmosphere.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
SkyFromSpace.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
SkyFromSpace.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
spot_light.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
standardDrawTexture.slf
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Fix white rendering of many primitives
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2015-08-04 14:05:05 -07:00 |
standardTransformPNTC.slv
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FIxed a few shaders varyings, problem identified on MAC to be solved
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2015-08-03 11:18:08 -07:00 |
stars.slf
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Fix star point smoothing... sort of
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2015-08-04 16:29:07 -07:00 |
stars.slv
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Fix star point smoothing... sort of
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2015-08-04 16:29:07 -07:00 |
starsGrid.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
TextRenderer3D.cpp
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fix a bunch of warnings
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2015-07-20 15:12:27 -07:00 |
TextRenderer3D.h
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fix a bunch of warnings
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2015-07-20 15:12:27 -07:00 |
TextureCache.h
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Redistributing the files to create the model-networking lib and separate that from the redner-utils
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2015-09-21 13:21:35 -07:00 |