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less commented stuff
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parent
01d48b29aa
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2 changed files with 1 additions and 7 deletions
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@ -52,9 +52,7 @@ void main(void) {
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}
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}
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// vec3 pixel = pow(color, vec3(1.0/2.2)); // manual Gamma correction
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vec3 pixel = color;
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_fragColor = vec4(pixel, 0.0);
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_fragColor = vec4(color, 0.0);
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#endif
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@ -151,9 +151,6 @@ void DeferredLightingEffect::init(AbstractViewStateInterface* viewState) {
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//auto blitProgram = gpu::StandardShaderLib::getProgram(gpu::StandardShaderLib::getDrawViewportQuadTransformTexcoordVS, gpu::StandardShaderLib::getDrawTexturePS);
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gpu::Shader::makeProgram(*blitProgram);
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auto blitState = std::make_shared<gpu::State>();
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/* blitState->setBlendFunction(true,
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gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
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gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);*/
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blitState->setColorWriteMask(true, true, true, true);
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_blitLightBuffer = gpu::PipelinePointer(gpu::Pipeline::create(blitProgram, blitState));
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}
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@ -347,7 +344,6 @@ void DeferredLightingEffect::addSpotLight(const glm::vec3& position, float radiu
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void DeferredLightingEffect::prepare(RenderArgs* args) {
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gpu::doInBatch(args->_context, [=](gpu::Batch& batch) {
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batch.enableStereo(false);
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// batch.setStateScissorRect(args->_viewport);
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batch.setViewportTransform(args->_viewport);
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batch.setStateScissorRect(args->_viewport);
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