overte-HifiExperiments/libraries/render-utils/src
2016-01-05 18:11:24 -08:00
..
text CHanging the lighting BUffer format and adding tone mapping 2015-12-08 08:34:42 -08:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h keep AvatarHashMap::findAvatar from creating bogus avatar entries. remove some more stray consts 2015-11-30 14:08:07 -08:00
ambient_occlusion.slf Improving readability in shader 2015-08-15 14:40:34 -07:00
ambient_occlusion.slv
AmbientOcclusionEffect.cpp Use new RenderContext accessors for rendering 2015-12-18 10:34:39 -08:00
AmbientOcclusionEffect.h horiz amb occl performance upgrades 2015-08-15 14:10:25 -07:00
AnimDebugDraw.cpp More warning fixes 2015-12-11 16:17:41 -08:00
AnimDebugDraw.h AnimDebugDraw Removed unused drawing code. 2015-11-21 10:57:39 -08:00
animdebugdraw.slf AnimDebugDraw rendering works again. 2015-08-24 17:36:21 -07:00
animdebugdraw.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
AntialiasingEffect.cpp Use new RenderContext accessors for rendering 2015-12-18 10:34:39 -08:00
AntialiasingEffect.h Fix various whitespace issues 2015-09-02 13:49:21 -07:00
debug_deferred_buffer.slf Cleanup DebugDeferredBuffer code 2015-12-17 15:18:23 -08:00
debug_deferred_buffer.slv Simple normal map debug 2015-12-04 10:44:23 -08:00
DebugDeferredBuffer.cpp Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
DebugDeferredBuffer.h More custom debug work 2015-12-17 15:18:23 -08:00
deferred_light.slv
deferred_light_limited.slv
deferred_light_spot.slv
DeferredBuffer.slh More work on live g-buffer debug 2015-12-04 17:43:00 -08:00
DeferredBufferWrite.slh Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
DeferredGlobalLight.slh FIxing the diffuse contribution bug maybe 2015-12-17 17:40:35 -08:00
DeferredLighting.slh FIxing the diffuse contribution bug maybe 2015-12-17 17:44:40 -08:00
DeferredLightingEffect.cpp Optimize getVertexStream() by using a const& 2015-12-31 11:51:05 -08:00
DeferredLightingEffect.h Fix include in gpu-test 2016-01-05 18:11:24 -08:00
directional_ambient_light.slf Drawing background first in the Lighting buffer then lighting passes with stencil test 2015-12-06 23:51:29 -08:00
directional_light.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_skybox_light.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
drawOpaqueStencil.slf Simplifying the DrawOpaqueStencil Pixel shader 2015-10-08 17:49:55 -07:00
Environment.cpp gpu::Shader::create* return shared_ptr 2015-12-03 14:56:07 -08:00
Environment.h fix atmosphere rendering 2015-08-21 00:29:28 -07:00
FboCache.cpp
FboCache.h Fix most OpenGL warnings 2015-12-04 10:01:43 -08:00
FramebufferCache.cpp Final cleans and tests using R11G11B10 for lighting buffer 2015-12-18 13:50:28 -08:00
FramebufferCache.h Merged with upstream master 2015-12-14 18:30:24 -08:00
fxaa.slf Fix various whitespace issues 2015-09-02 13:49:21 -07:00
fxaa.slv Add shader files for FXAA 2015-08-30 20:48:06 -07:00
fxaa_blend.slf Add shader files for FXAA 2015-08-30 20:48:06 -07:00
gaussian_blur.slf
gaussian_blur_horizontal.slv
gaussian_blur_vertical.slv
GeometryCache.cpp Fix warnings on windows 64bit 2015-12-11 15:42:15 -08:00
GeometryCache.h Add sphere and cube triangle counts to displayed stats 2015-12-08 11:08:22 -08:00
hit_effect.slf Add basic DebugDeferredBuffer job 2015-12-04 10:44:23 -08:00
hit_effect.slv
HitEffect.cpp Use new RenderContext accessors for rendering 2015-12-18 10:34:39 -08:00
HitEffect.h Add basic DebugDeferredBuffer job 2015-12-04 10:44:23 -08:00
MeshPartPayload.cpp Change Slots->Slot to be congruous with gpu 2016-01-05 17:20:08 -08:00
MeshPartPayload.h Back to shapeContext, compiling 2016-01-05 17:20:08 -08:00
Model.cpp Back to shapeContext, compiling 2016-01-05 17:20:08 -08:00
Model.h Added SoftAttachmentModel class. 2015-12-18 09:52:11 -08:00
model.slf Drafting the materials for FBXReader 2015-08-25 22:12:51 -07:00
model.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
model_lightmap.slf Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
model_lightmap.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
model_lightmap_normal_map.slf Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
model_lightmap_normal_map.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
model_lightmap_normal_specular_map.slf Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
model_lightmap_specular_map.slf Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
model_normal_map.slf
model_normal_map.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
model_normal_specular_map.slf
model_shadow.slf
model_shadow.slv Fixing line endings 2015-10-18 22:55:14 -07:00
model_specular_map.slf
model_translucent.slf
occlusion_blend.slf
overlay3D.slf
overlay3D.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
point_light.slf FIxing the diffuse contribution bug maybe 2015-12-17 17:40:35 -08:00
RenderDeferredTask.cpp Back to shapeContext, compiling 2016-01-05 17:20:08 -08:00
RenderDeferredTask.h Back to shapeContext, compiling 2016-01-05 17:20:08 -08:00
RenderScriptingInterface.cpp Add back deferred debugging and combine context init 2015-12-21 14:32:06 -08:00
RenderScriptingInterface.h Create Render/Scene unique_ptr without C++14 make_unique 2015-12-21 15:39:49 -08:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
sdf_text3D.slf
sdf_text3D.slv
Shadow.slh Need to pull master, just updated all the deferred shaders to use scribe func declare blocks to avoid long shaders... didn;t validate the current clip to eye position evaluation 2015-09-15 14:40:23 -07:00
ShapeRender.cpp Back to shapeContext, compiling 2016-01-05 17:20:08 -08:00
ShapeRender.h Back to shapeContext, compiling 2016-01-05 17:20:08 -08:00
simple.slf Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
simple.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
simple_textured.slf Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
simple_textured_emisive.slf Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
skin_model.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
skin_model_normal_map.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
skin_model_shadow.slv Fixing line endings 2015-10-18 22:55:14 -07:00
Skinning.slh Fixing line endings 2015-10-18 22:55:14 -07:00
SkyFromAtmosphere.slf CHanging the lighting BUffer format and adding tone mapping 2015-12-08 08:34:42 -08:00
SkyFromAtmosphere.slv
SkyFromSpace.slf Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
SkyFromSpace.slv
spot_light.slf FIxing the diffuse contribution bug maybe 2015-12-17 17:40:35 -08:00
standardDrawTexture.slf
standardTransformPNTC.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
stars.slf
stars.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
starsGrid.slf
TextRenderer3D.cpp
TextRenderer3D.h
TextureCache.h Redistributing the files to create the model-networking lib and separate that from the redner-utils 2015-09-21 13:21:35 -07:00
ToneMappingEffect.cpp Tuning the proedural shader support to work with the current default: gamma corrected emissive 2015-12-21 12:00:30 -08:00
ToneMappingEffect.h Introducing a setting for the tone curve 2015-12-16 15:21:09 -08:00