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36 lines
No EOL
1 KiB
Text
36 lines
No EOL
1 KiB
Text
<@include gpu/Config.slh@>
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<$VERSION_HEADER$>
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// Generated on <$_SCRIBE_DATE$>
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//
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// standardTransformPNTC.slv
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// vertex shader
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//
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// Created by Sam Gateau on 6/10/2015.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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<@include gpu/Inputs.slh@>
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<@include gpu/Color.slh@>
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<@include gpu/Transform.slh@>
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<$declareStandardTransform()$>
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// TODO we need to get the viewport resolution and FOV passed to us so we can modify the point size
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// and effectively producing a points that take up a constant angular size regardless of the display resolution
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// or projection matrix
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out vec4 varColor;
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out float varSize;
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void main(void) {
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varColor = colorToLinearRGBA(inColor);
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// standard transform
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TransformCamera cam = getTransformCamera();
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TransformObject obj = getTransformObject();
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<$transformModelToClipPos(cam, obj, inPosition, gl_Position)$>
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varSize = inColor.a;
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gl_PointSize = varSize;
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} |