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CHanging the lighting BUffer format and adding tone mapping
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2015-12-08 08:34:42 -08:00 |
AbstractViewStateInterface.cpp
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AbstractViewStateInterface.h
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keep AvatarHashMap::findAvatar from creating bogus avatar entries. remove some more stray consts
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2015-11-30 14:08:07 -08:00 |
ambient_occlusion.slf
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Improving readability in shader
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2015-08-15 14:40:34 -07:00 |
ambient_occlusion.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
AmbientOcclusionEffect.cpp
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Use new RenderContext accessors for rendering
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2015-12-18 10:34:39 -08:00 |
AmbientOcclusionEffect.h
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horiz amb occl performance upgrades
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2015-08-15 14:10:25 -07:00 |
AnimDebugDraw.cpp
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More warning fixes
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2015-12-11 16:17:41 -08:00 |
AnimDebugDraw.h
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AnimDebugDraw Removed unused drawing code.
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2015-11-21 10:57:39 -08:00 |
animdebugdraw.slf
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AnimDebugDraw rendering works again.
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2015-08-24 17:36:21 -07:00 |
animdebugdraw.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
AntialiasingEffect.cpp
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Use new RenderContext accessors for rendering
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2015-12-18 10:34:39 -08:00 |
AntialiasingEffect.h
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Fix various whitespace issues
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2015-09-02 13:49:21 -07:00 |
debug_deferred_buffer.slf
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Cleanup DebugDeferredBuffer code
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2015-12-17 15:18:23 -08:00 |
debug_deferred_buffer.slv
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Simple normal map debug
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2015-12-04 10:44:23 -08:00 |
DebugDeferredBuffer.cpp
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Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
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2015-12-22 12:41:31 -08:00 |
DebugDeferredBuffer.h
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More custom debug work
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2015-12-17 15:18:23 -08:00 |
deferred_light.slv
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deferred_light_limited.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
deferred_light_spot.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
DeferredBuffer.slh
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More work on live g-buffer debug
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2015-12-04 17:43:00 -08:00 |
DeferredBufferWrite.slh
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Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
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2015-12-22 12:41:31 -08:00 |
DeferredGlobalLight.slh
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FIxing the diffuse contribution bug maybe
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2015-12-17 17:40:35 -08:00 |
DeferredLighting.slh
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FIxing the diffuse contribution bug maybe
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2015-12-17 17:44:40 -08:00 |
DeferredLightingEffect.cpp
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Optimize getVertexStream() by using a const&
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2015-12-31 11:51:05 -08:00 |
DeferredLightingEffect.h
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Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
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2015-12-17 10:11:03 -08:00 |
directional_ambient_light.slf
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Drawing background first in the Lighting buffer then lighting passes with stencil test
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2015-12-06 23:51:29 -08:00 |
directional_light.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
directional_skybox_light.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
drawOpaqueStencil.slf
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Simplifying the DrawOpaqueStencil Pixel shader
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2015-10-08 17:49:55 -07:00 |
Environment.cpp
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gpu::Shader::create* return shared_ptr
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2015-12-03 14:56:07 -08:00 |
Environment.h
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fix atmosphere rendering
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2015-08-21 00:29:28 -07:00 |
FboCache.cpp
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FboCache.h
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Fix most OpenGL warnings
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2015-12-04 10:01:43 -08:00 |
FramebufferCache.cpp
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Final cleans and tests using R11G11B10 for lighting buffer
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2015-12-18 13:50:28 -08:00 |
FramebufferCache.h
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Merged with upstream master
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2015-12-14 18:30:24 -08:00 |
fxaa.slf
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Fix various whitespace issues
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2015-09-02 13:49:21 -07:00 |
fxaa.slv
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Add shader files for FXAA
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2015-08-30 20:48:06 -07:00 |
fxaa_blend.slf
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Add shader files for FXAA
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2015-08-30 20:48:06 -07:00 |
gaussian_blur.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
gaussian_blur_horizontal.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
gaussian_blur_vertical.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
GeometryCache.cpp
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Fix warnings on windows 64bit
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2015-12-11 15:42:15 -08:00 |
GeometryCache.h
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Add sphere and cube triangle counts to displayed stats
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2015-12-08 11:08:22 -08:00 |
hit_effect.slf
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Add basic DebugDeferredBuffer job
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2015-12-04 10:44:23 -08:00 |
hit_effect.slv
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fixed merge conflics in hit effect
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2015-08-03 11:25:18 -07:00 |
HitEffect.cpp
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Use new RenderContext accessors for rendering
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2015-12-18 10:34:39 -08:00 |
HitEffect.h
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Add basic DebugDeferredBuffer job
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2015-12-04 10:44:23 -08:00 |
MeshPartPayload.cpp
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Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
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2015-12-22 12:41:31 -08:00 |
MeshPartPayload.h
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REmoving comments
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2015-12-10 16:52:03 -08:00 |
Model.cpp
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Merge branch 'master' of github.com:highfidelity/hifi into near-grab-via-parenting
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2016-01-04 19:35:36 -08:00 |
Model.h
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Added SoftAttachmentModel class.
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2015-12-18 09:52:11 -08:00 |
model.slf
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Drafting the materials for FBXReader
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2015-08-25 22:12:51 -07:00 |
model.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
model_lightmap.slf
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Merging and cleaning shaders
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2015-09-18 11:46:44 -07:00 |
model_lightmap.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
model_lightmap_normal_map.slf
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Merging and cleaning shaders
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2015-09-18 11:46:44 -07:00 |
model_lightmap_normal_map.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
model_lightmap_normal_specular_map.slf
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Merging and cleaning shaders
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2015-09-18 11:46:44 -07:00 |
model_lightmap_specular_map.slf
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Merging and cleaning shaders
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2015-09-18 11:46:44 -07:00 |
model_normal_map.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
model_normal_map.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
model_normal_specular_map.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
model_shadow.slf
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model_shadow.slv
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Fixing line endings
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2015-10-18 22:55:14 -07:00 |
model_specular_map.slf
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Fix bug in lightmap and specular map fragment shaders
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2015-08-04 14:36:42 -07:00 |
model_translucent.slf
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ModelRender.cpp
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Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
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2015-12-22 12:41:31 -08:00 |
ModelRender.h
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Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
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2015-12-22 12:41:31 -08:00 |
occlusion_blend.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
overlay3D.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
overlay3D.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
point_light.slf
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FIxing the diffuse contribution bug maybe
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2015-12-17 17:40:35 -08:00 |
RenderDeferredTask.cpp
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Remove redundant clearColorBuffer from Blit
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2015-12-24 10:39:29 -08:00 |
RenderDeferredTask.h
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Move final blit into RenderDeferredTask
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2015-12-23 18:21:08 -08:00 |
RenderScriptingInterface.cpp
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Add back deferred debugging and combine context init
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2015-12-21 14:32:06 -08:00 |
RenderScriptingInterface.h
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Create Render/Scene unique_ptr without C++14 make_unique
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2015-12-21 15:39:49 -08:00 |
RenderUtilsLogging.cpp
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RenderUtilsLogging.h
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sdf_text3D.slf
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More shader fixes
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2015-08-01 20:17:57 -07:00 |
sdf_text3D.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
Shadow.slh
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Need to pull master, just updated all the deferred shaders to use scribe func declare blocks to avoid long shaders... didn;t validate the current clip to eye position evaluation
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2015-09-15 14:40:23 -07:00 |
simple.slf
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Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
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2015-12-22 12:41:31 -08:00 |
simple.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
simple_textured.slf
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Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
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2015-12-22 12:41:31 -08:00 |
simple_textured_emisive.slf
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Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
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2015-12-22 12:41:31 -08:00 |
skin_model.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
skin_model_normal_map.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
skin_model_shadow.slv
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Fixing line endings
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2015-10-18 22:55:14 -07:00 |
Skinning.slh
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Fixing line endings
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2015-10-18 22:55:14 -07:00 |
SkyFromAtmosphere.slf
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CHanging the lighting BUffer format and adding tone mapping
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2015-12-08 08:34:42 -08:00 |
SkyFromAtmosphere.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
SkyFromSpace.slf
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Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
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2015-12-22 12:41:31 -08:00 |
SkyFromSpace.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
spot_light.slf
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FIxing the diffuse contribution bug maybe
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2015-12-17 17:40:35 -08:00 |
standardDrawTexture.slf
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Fix white rendering of many primitives
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2015-08-04 14:05:05 -07:00 |
standardTransformPNTC.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
stars.slf
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Fix star point smoothing... sort of
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2015-08-04 16:29:07 -07:00 |
stars.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
starsGrid.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
TextRenderer3D.cpp
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TextRenderer3D.h
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TextureCache.h
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Redistributing the files to create the model-networking lib and separate that from the redner-utils
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2015-09-21 13:21:35 -07:00 |
ToneMappingEffect.cpp
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Tuning the proedural shader support to work with the current default: gamma corrected emissive
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2015-12-21 12:00:30 -08:00 |
ToneMappingEffect.h
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Introducing a setting for the tone curve
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2015-12-16 15:21:09 -08:00 |