overte-HifiExperiments/libraries/render-utils/src
Brad Hefta-Gaub 04115052b3 Merge pull request #5938 from samcake/calvin
Fixing the lighting view matrix for stereo again
2015-09-29 15:08:41 -07:00
..
text Fix diagonal slashes in text 2015-08-04 17:28:42 -07:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h Merge branch 'master' into plugins 2015-08-08 13:18:13 -07:00
ambient_occlusion.slf Improving readability in shader 2015-08-15 14:40:34 -07:00
ambient_occlusion.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
AmbientOcclusionEffect.cpp more work on batch optimzation 2015-09-24 17:11:14 -07:00
AmbientOcclusionEffect.h horiz amb occl performance upgrades 2015-08-15 14:10:25 -07:00
AnimDebugDraw.cpp more warning fixes 2015-09-24 08:26:56 -07:00
AnimDebugDraw.h Fix for AnimDebugDraw crash on shutdown. 2015-09-23 11:09:43 -07:00
animdebugdraw.slf AnimDebugDraw rendering works again. 2015-08-24 17:36:21 -07:00
animdebugdraw.slv AnimDebugDraw rendering works again. 2015-08-24 17:36:21 -07:00
AntialiasingEffect.cpp more work on batch optimzation 2015-09-24 17:11:14 -07:00
AntialiasingEffect.h Fix various whitespace issues 2015-09-02 13:49:21 -07:00
deferred_light.slv
deferred_light_limited.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
deferred_light_spot.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
DeferredBuffer.slh FIx the review comment and trying to fix the simple stereo display plugin projection and eye view matrix 2015-09-15 17:48:55 -07:00
DeferredBufferWrite.slh Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
DeferredGlobalLight.slh fix typos 2015-09-18 11:51:58 -07:00
DeferredLighting.slh work in progress, gathering th eindvidual parameters of the deferred pass into a single UBO that is bound once for all the deferred lighting passes 2015-09-14 15:49:05 -07:00
DeferredLightingEffect.cpp Fixing the lighting view matrix for stereo again 2015-09-29 14:40:37 -07:00
DeferredLightingEffect.h Instancing work, second pass 2015-09-21 13:27:02 -07:00
directional_ambient_light.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_ambient_light_cascaded_shadow_map.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_ambient_light_shadow_map.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_light.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_light_cascaded_shadow_map.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_light_shadow_map.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_skybox_light.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_skybox_light_cascaded_shadow_map.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_skybox_light_shadow_map.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
Environment.cpp CR comments 2015-09-21 14:16:56 -07:00
Environment.h fix atmosphere rendering 2015-08-21 00:29:28 -07:00
FboCache.cpp
FboCache.h
FramebufferCache.cpp REmove more of the unnecessary GLBacken .h and GPUCOnfig.h include, The gpu::Context is now completely agnostic of the True Backend 2015-07-30 15:07:36 -07:00
FramebufferCache.h
fxaa.slf Fix various whitespace issues 2015-09-02 13:49:21 -07:00
fxaa.slv Add shader files for FXAA 2015-08-30 20:48:06 -07:00
fxaa_blend.slf Add shader files for FXAA 2015-08-30 20:48:06 -07:00
gaussian_blur.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
gaussian_blur_horizontal.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
gaussian_blur_vertical.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
GeometryCache.cpp Merging Austin pr that adds the multi draw indirect and also fix the seprate vertex format feature for windows and linux 2015-09-23 12:19:17 -07:00
GeometryCache.h Batch side implementation of multi-draw indirect 2015-09-22 15:56:58 -07:00
GLEscrow.h QML framerate improvments 2015-08-12 16:24:34 -07:00
GlWindow.cpp quiet compiler 2015-09-12 09:59:25 -07:00
GlWindow.h Fixing GL window header 2015-07-28 23:22:28 -07:00
hit_effect.slf Merge branch 'master' into polyLineInProgress 2015-08-07 10:12:02 -07:00
hit_effect.slv fixed merge conflics in hit effect 2015-08-03 11:25:18 -07:00
HitEffect.cpp more work on batch optimzation 2015-09-24 17:11:14 -07:00
HitEffect.h cleaning 2015-08-03 08:45:14 -07:00
Model.cpp Merge branch 'master' of https://github.com/highfidelity/hifi into calvin 2015-09-28 17:24:59 -07:00
Model.h Merge branch 'master' of https://github.com/highfidelity/hifi into calvin 2015-09-28 17:24:59 -07:00
model.slf Drafting the materials for FBXReader 2015-08-25 22:12:51 -07:00
model.slv fixing review comments 2015-09-21 22:42:24 -07:00
model_lightmap.slf Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
model_lightmap.slv
model_lightmap_normal_map.slf Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
model_lightmap_normal_map.slv
model_lightmap_normal_specular_map.slf Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
model_lightmap_specular_map.slf Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
model_normal_map.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
model_normal_map.slv
model_normal_specular_map.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
model_shadow.slf
model_shadow.slv
model_specular_map.slf Fix bug in lightmap and specular map fragment shaders 2015-08-04 14:36:42 -07:00
model_translucent.slf
occlusion_blend.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
OffscreenGlCanvas.cpp Attempting to fix rendering issues on 2015 Macs 2015-08-14 23:57:10 -07:00
OffscreenGlCanvas.h
OffscreenQmlSurface.cpp This assert causes dev builds to fail when starting interface. 2015-08-19 10:24:31 -07:00
OffscreenQmlSurface.h WebEntity keyboard input with mouse hover 2015-08-14 16:18:38 -07:00
OglplusHelpers.cpp fix warning on string literal call to qFatal 2015-08-27 18:26:55 -07:00
OglplusHelpers.h fix bad oglplus pragma warnings 2015-09-22 21:52:16 -07:00
overlay3D.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
overlay3D.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
point_light.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
RenderDeferredTask.cpp more work on batch optimzation 2015-09-24 17:11:14 -07:00
RenderDeferredTask.h Add FXAA effect class, modeled after AO effect 2015-08-30 20:49:03 -07:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
sdf_text3D.slf More shader fixes 2015-08-01 20:17:57 -07:00
sdf_text3D.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
Shadow.slh Need to pull master, just updated all the deferred shaders to use scribe func declare blocks to avoid long shaders... didn;t validate the current clip to eye position evaluation 2015-09-15 14:40:23 -07:00
simple.slf Adding support for accessing IPD in scripts 2015-09-28 16:24:38 -07:00
simple.slv Adding support for accessing IPD in scripts 2015-09-28 16:24:38 -07:00
simple_textured.slf Merge branch 'master' into gl4_1 2015-07-31 15:08:37 -07:00
simple_textured_emisive.slf FIxed a few shaders varyings, problem identified on MAC to be solved 2015-08-03 11:18:08 -07:00
skin_model.slv Fixing the skinning by simply reverting the change to the format for the inSkinIndex 2015-08-03 16:05:04 -07:00
skin_model_normal_map.slv Fixing the skinning shaders sizing problems 2015-08-03 18:44:51 -07:00
skin_model_shadow.slv Fixing the skinning by simply reverting the change to the format for the inSkinIndex 2015-08-03 16:05:04 -07:00
SkyFromAtmosphere.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
SkyFromAtmosphere.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
SkyFromSpace.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
SkyFromSpace.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
spot_light.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
standardDrawTexture.slf Fix white rendering of many primitives 2015-08-04 14:05:05 -07:00
standardTransformPNTC.slv FIxed a few shaders varyings, problem identified on MAC to be solved 2015-08-03 11:18:08 -07:00
stars.slf Fix star point smoothing... sort of 2015-08-04 16:29:07 -07:00
stars.slv Fix star point smoothing... sort of 2015-08-04 16:29:07 -07:00
starsGrid.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
TextRenderer3D.cpp
TextRenderer3D.h
TextureCache.h Redistributing the files to create the model-networking lib and separate that from the redner-utils 2015-09-21 13:21:35 -07:00