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text
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Fix diagonal slashes in text
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2015-08-04 17:28:42 -07:00 |
AbstractViewStateInterface.cpp
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AbstractViewStateInterface.h
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Merge branch 'master' into plugins
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2015-08-08 13:18:13 -07:00 |
ambient_occlusion.slf
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Improving readability in shader
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2015-08-15 14:40:34 -07:00 |
ambient_occlusion.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
AmbientOcclusionEffect.cpp
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more work on batch optimzation
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2015-09-24 17:11:14 -07:00 |
AmbientOcclusionEffect.h
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horiz amb occl performance upgrades
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2015-08-15 14:10:25 -07:00 |
AnimDebugDraw.cpp
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more warning fixes
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2015-09-24 08:26:56 -07:00 |
AnimDebugDraw.h
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Fix for AnimDebugDraw crash on shutdown.
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2015-09-23 11:09:43 -07:00 |
animdebugdraw.slf
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AnimDebugDraw rendering works again.
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2015-08-24 17:36:21 -07:00 |
animdebugdraw.slv
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AnimDebugDraw rendering works again.
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2015-08-24 17:36:21 -07:00 |
AntialiasingEffect.cpp
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more work on batch optimzation
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2015-09-24 17:11:14 -07:00 |
AntialiasingEffect.h
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Fix various whitespace issues
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2015-09-02 13:49:21 -07:00 |
deferred_light.slv
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deferred_light_limited.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
deferred_light_spot.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
DeferredBuffer.slh
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FIx the review comment and trying to fix the simple stereo display plugin projection and eye view matrix
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2015-09-15 17:48:55 -07:00 |
DeferredBufferWrite.slh
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Merging and cleaning shaders
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2015-09-18 11:46:44 -07:00 |
DeferredGlobalLight.slh
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fix typos
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2015-09-18 11:51:58 -07:00 |
DeferredLighting.slh
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work in progress, gathering th eindvidual parameters of the deferred pass into a single UBO that is bound once for all the deferred lighting passes
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2015-09-14 15:49:05 -07:00 |
DeferredLightingEffect.cpp
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Fixing the lighting view matrix for stereo again
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2015-09-29 14:40:37 -07:00 |
DeferredLightingEffect.h
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Instancing work, second pass
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2015-09-21 13:27:02 -07:00 |
directional_ambient_light.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
directional_ambient_light_cascaded_shadow_map.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
directional_ambient_light_shadow_map.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
directional_light.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
directional_light_cascaded_shadow_map.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
directional_light_shadow_map.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
directional_skybox_light.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
directional_skybox_light_cascaded_shadow_map.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
directional_skybox_light_shadow_map.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
Environment.cpp
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CR comments
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2015-09-21 14:16:56 -07:00 |
Environment.h
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fix atmosphere rendering
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2015-08-21 00:29:28 -07:00 |
FboCache.cpp
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FboCache.h
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FramebufferCache.cpp
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REmove more of the unnecessary GLBacken .h and GPUCOnfig.h include, The gpu::Context is now completely agnostic of the True Backend
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2015-07-30 15:07:36 -07:00 |
FramebufferCache.h
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fxaa.slf
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Fix various whitespace issues
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2015-09-02 13:49:21 -07:00 |
fxaa.slv
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Add shader files for FXAA
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2015-08-30 20:48:06 -07:00 |
fxaa_blend.slf
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Add shader files for FXAA
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2015-08-30 20:48:06 -07:00 |
gaussian_blur.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
gaussian_blur_horizontal.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
gaussian_blur_vertical.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
GeometryCache.cpp
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Merging Austin pr that adds the multi draw indirect and also fix the seprate vertex format feature for windows and linux
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2015-09-23 12:19:17 -07:00 |
GeometryCache.h
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Batch side implementation of multi-draw indirect
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2015-09-22 15:56:58 -07:00 |
GLEscrow.h
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QML framerate improvments
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2015-08-12 16:24:34 -07:00 |
GlWindow.cpp
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quiet compiler
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2015-09-12 09:59:25 -07:00 |
GlWindow.h
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Fixing GL window header
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2015-07-28 23:22:28 -07:00 |
hit_effect.slf
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Merge branch 'master' into polyLineInProgress
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2015-08-07 10:12:02 -07:00 |
hit_effect.slv
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fixed merge conflics in hit effect
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2015-08-03 11:25:18 -07:00 |
HitEffect.cpp
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more work on batch optimzation
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2015-09-24 17:11:14 -07:00 |
HitEffect.h
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cleaning
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2015-08-03 08:45:14 -07:00 |
Model.cpp
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Merge branch 'master' of https://github.com/highfidelity/hifi into calvin
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2015-09-28 17:24:59 -07:00 |
Model.h
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Merge branch 'master' of https://github.com/highfidelity/hifi into calvin
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2015-09-28 17:24:59 -07:00 |
model.slf
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Drafting the materials for FBXReader
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2015-08-25 22:12:51 -07:00 |
model.slv
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fixing review comments
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2015-09-21 22:42:24 -07:00 |
model_lightmap.slf
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Merging and cleaning shaders
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2015-09-18 11:46:44 -07:00 |
model_lightmap.slv
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model_lightmap_normal_map.slf
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Merging and cleaning shaders
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2015-09-18 11:46:44 -07:00 |
model_lightmap_normal_map.slv
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model_lightmap_normal_specular_map.slf
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Merging and cleaning shaders
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2015-09-18 11:46:44 -07:00 |
model_lightmap_specular_map.slf
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Merging and cleaning shaders
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2015-09-18 11:46:44 -07:00 |
model_normal_map.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
model_normal_map.slv
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model_normal_specular_map.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
model_shadow.slf
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model_shadow.slv
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model_specular_map.slf
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Fix bug in lightmap and specular map fragment shaders
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2015-08-04 14:36:42 -07:00 |
model_translucent.slf
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occlusion_blend.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
OffscreenGlCanvas.cpp
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Attempting to fix rendering issues on 2015 Macs
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2015-08-14 23:57:10 -07:00 |
OffscreenGlCanvas.h
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OffscreenQmlSurface.cpp
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This assert causes dev builds to fail when starting interface.
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2015-08-19 10:24:31 -07:00 |
OffscreenQmlSurface.h
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WebEntity keyboard input with mouse hover
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2015-08-14 16:18:38 -07:00 |
OglplusHelpers.cpp
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fix warning on string literal call to qFatal
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2015-08-27 18:26:55 -07:00 |
OglplusHelpers.h
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fix bad oglplus pragma warnings
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2015-09-22 21:52:16 -07:00 |
overlay3D.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
overlay3D.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
point_light.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
RenderDeferredTask.cpp
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more work on batch optimzation
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2015-09-24 17:11:14 -07:00 |
RenderDeferredTask.h
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Add FXAA effect class, modeled after AO effect
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2015-08-30 20:49:03 -07:00 |
RenderUtilsLogging.cpp
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RenderUtilsLogging.h
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sdf_text3D.slf
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More shader fixes
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2015-08-01 20:17:57 -07:00 |
sdf_text3D.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
Shadow.slh
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Need to pull master, just updated all the deferred shaders to use scribe func declare blocks to avoid long shaders... didn;t validate the current clip to eye position evaluation
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2015-09-15 14:40:23 -07:00 |
simple.slf
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Adding support for accessing IPD in scripts
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2015-09-28 16:24:38 -07:00 |
simple.slv
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Adding support for accessing IPD in scripts
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2015-09-28 16:24:38 -07:00 |
simple_textured.slf
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Merge branch 'master' into gl4_1
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2015-07-31 15:08:37 -07:00 |
simple_textured_emisive.slf
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FIxed a few shaders varyings, problem identified on MAC to be solved
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2015-08-03 11:18:08 -07:00 |
skin_model.slv
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Fixing the skinning by simply reverting the change to the format for the inSkinIndex
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2015-08-03 16:05:04 -07:00 |
skin_model_normal_map.slv
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Fixing the skinning shaders sizing problems
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2015-08-03 18:44:51 -07:00 |
skin_model_shadow.slv
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Fixing the skinning by simply reverting the change to the format for the inSkinIndex
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2015-08-03 16:05:04 -07:00 |
SkyFromAtmosphere.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
SkyFromAtmosphere.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
SkyFromSpace.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
SkyFromSpace.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
spot_light.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
standardDrawTexture.slf
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Fix white rendering of many primitives
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2015-08-04 14:05:05 -07:00 |
standardTransformPNTC.slv
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FIxed a few shaders varyings, problem identified on MAC to be solved
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2015-08-03 11:18:08 -07:00 |
stars.slf
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Fix star point smoothing... sort of
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2015-08-04 16:29:07 -07:00 |
stars.slv
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Fix star point smoothing... sort of
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2015-08-04 16:29:07 -07:00 |
starsGrid.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
TextRenderer3D.cpp
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TextRenderer3D.h
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TextureCache.h
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Redistributing the files to create the model-networking lib and separate that from the redner-utils
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2015-09-21 13:21:35 -07:00 |