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gpu::Shader::create* return shared_ptr
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2015-12-03 14:56:07 -08:00 |
AbstractViewStateInterface.cpp
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AbstractViewStateInterface.h
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keep AvatarHashMap::findAvatar from creating bogus avatar entries. remove some more stray consts
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2015-11-30 14:08:07 -08:00 |
ambient_occlusion.slf
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ambient_occlusion.slv
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AmbientOcclusionEffect.cpp
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gpu::Shader::create* return shared_ptr
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2015-12-03 14:56:07 -08:00 |
AmbientOcclusionEffect.h
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AnimDebugDraw.cpp
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gpu::Shader::create* return shared_ptr
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2015-12-03 14:56:07 -08:00 |
AnimDebugDraw.h
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AnimDebugDraw Removed unused drawing code.
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2015-11-21 10:57:39 -08:00 |
animdebugdraw.slf
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animdebugdraw.slv
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AntialiasingEffect.cpp
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gpu::Shader::create* return shared_ptr
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2015-12-03 14:56:07 -08:00 |
AntialiasingEffect.h
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Fix various whitespace issues
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2015-09-02 13:49:21 -07:00 |
deferred_light.slv
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deferred_light_limited.slv
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deferred_light_spot.slv
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DeferredBuffer.slh
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fix line endings grumble gruble
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2015-10-20 09:38:25 -07:00 |
DeferredBufferWrite.slh
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Backing up on any changes regarding shading, focus on the rearr view mirror and stencil bug
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2015-10-08 09:32:05 -07:00 |
DeferredGlobalLight.slh
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Backing up on any changes regarding shading, focus on the rearr view mirror and stencil bug
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2015-10-08 09:32:05 -07:00 |
DeferredLighting.slh
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Backing up on any changes regarding shading, focus on the rearr view mirror and stencil bug
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2015-10-08 09:32:05 -07:00 |
DeferredLightingEffect.cpp
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gpu::Shader::create* return shared_ptr
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2015-12-03 14:56:07 -08:00 |
DeferredLightingEffect.h
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Instancing work, second pass
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2015-09-21 13:27:02 -07:00 |
directional_ambient_light.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
directional_ambient_light_cascaded_shadow_map.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
directional_ambient_light_shadow_map.slf
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Fixing line endings
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2015-10-18 22:55:14 -07:00 |
directional_light.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
directional_light_cascaded_shadow_map.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
directional_light_shadow_map.slf
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Fixing line endings
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2015-10-18 22:55:14 -07:00 |
directional_skybox_light.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
directional_skybox_light_cascaded_shadow_map.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
directional_skybox_light_shadow_map.slf
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Fixing line endings
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2015-10-18 22:55:14 -07:00 |
drawOpaqueStencil.slf
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Simplifying the DrawOpaqueStencil Pixel shader
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2015-10-08 17:49:55 -07:00 |
Environment.cpp
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gpu::Shader::create* return shared_ptr
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2015-12-03 14:56:07 -08:00 |
Environment.h
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FboCache.cpp
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FboCache.h
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Fix most OpenGL warnings
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2015-12-04 10:01:43 -08:00 |
FramebufferCache.cpp
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grouping the depth and stencil buffer into a single buffer
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2015-10-08 16:47:33 -07:00 |
FramebufferCache.h
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grouping the depth and stencil buffer into a single buffer
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2015-10-08 16:47:33 -07:00 |
fxaa.slf
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Fix various whitespace issues
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2015-09-02 13:49:21 -07:00 |
fxaa.slv
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Add shader files for FXAA
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2015-08-30 20:48:06 -07:00 |
fxaa_blend.slf
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Add shader files for FXAA
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2015-08-30 20:48:06 -07:00 |
gaussian_blur.slf
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gaussian_blur_horizontal.slv
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gaussian_blur_vertical.slv
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GeometryCache.cpp
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gpu::Shader::create* return shared_ptr
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2015-12-03 14:56:07 -08:00 |
GeometryCache.h
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Batch side implementation of multi-draw indirect
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2015-09-22 15:56:58 -07:00 |
hit_effect.slf
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hit_effect.slv
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HitEffect.cpp
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gpu::Shader::create* return shared_ptr
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2015-12-03 14:56:07 -08:00 |
HitEffect.h
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MeshPartPayload.cpp
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merge from upstream
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2015-11-01 15:22:57 -08:00 |
MeshPartPayload.h
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change how render engine is told about model position changes
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2015-10-20 12:04:29 -07:00 |
Model.cpp
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Merge branch 'master' of github.com:highfidelity/hifi into parents
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2015-12-03 11:00:13 -08:00 |
Model.h
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merge from upstream
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2015-11-30 16:59:52 -08:00 |
model.slf
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model.slv
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fixing review comments
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2015-09-21 22:42:24 -07:00 |
model_lightmap.slf
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Merging and cleaning shaders
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2015-09-18 11:46:44 -07:00 |
model_lightmap.slv
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model_lightmap_normal_map.slf
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Merging and cleaning shaders
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2015-09-18 11:46:44 -07:00 |
model_lightmap_normal_map.slv
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model_lightmap_normal_specular_map.slf
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Merging and cleaning shaders
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2015-09-18 11:46:44 -07:00 |
model_lightmap_specular_map.slf
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Merging and cleaning shaders
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2015-09-18 11:46:44 -07:00 |
model_normal_map.slf
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model_normal_map.slv
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Fixing line endings
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2015-10-18 22:55:14 -07:00 |
model_normal_specular_map.slf
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model_shadow.slf
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model_shadow.slv
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Fixing line endings
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2015-10-18 22:55:14 -07:00 |
model_specular_map.slf
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model_translucent.slf
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ModelRender.cpp
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gpu::Shader::create* return shared_ptr
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2015-12-03 14:56:07 -08:00 |
ModelRender.h
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Fixing the index Offset issue with instanced shapes from Geometry cache
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2015-10-06 18:04:08 -07:00 |
occlusion_blend.slf
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overlay3D.slf
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overlay3D.slv
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point_light.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
RenderDeferredTask.cpp
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gpu::Shader::create* return shared_ptr
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2015-12-03 14:56:07 -08:00 |
RenderDeferredTask.h
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turn _drawItemStatus into a bitfield, split out bounding boxes and network/physics-sim-ownership. hook Display-Simulation-Ownership menu item to this system
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2015-11-07 07:19:27 -08:00 |
RenderUtilsLogging.cpp
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RenderUtilsLogging.h
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sdf_text3D.slf
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sdf_text3D.slv
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Shadow.slh
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Need to pull master, just updated all the deferred shaders to use scribe func declare blocks to avoid long shaders... didn;t validate the current clip to eye position evaluation
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2015-09-15 14:40:23 -07:00 |
simple.slf
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Adding support for accessing IPD in scripts
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2015-09-28 16:24:38 -07:00 |
simple.slv
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Adding support for accessing IPD in scripts
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2015-09-28 16:24:38 -07:00 |
simple_textured.slf
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simple_textured_emisive.slf
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skin_model.slv
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Fixing line endings
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2015-10-18 22:55:14 -07:00 |
skin_model_normal_map.slv
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Fixing line endings
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2015-10-18 22:55:14 -07:00 |
skin_model_shadow.slv
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Fixing line endings
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2015-10-18 22:55:14 -07:00 |
Skinning.slh
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Fixing line endings
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2015-10-18 22:55:14 -07:00 |
SkyFromAtmosphere.slf
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SkyFromAtmosphere.slv
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SkyFromSpace.slf
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SkyFromSpace.slv
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spot_light.slf
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
standardDrawTexture.slf
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standardTransformPNTC.slv
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stars.slf
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stars.slv
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starsGrid.slf
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TextRenderer3D.cpp
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TextRenderer3D.h
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TextureCache.h
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Redistributing the files to create the model-networking lib and separate that from the redner-utils
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2015-09-21 13:21:35 -07:00 |