overte-HifiExperiments/libraries/render-utils/src
Brad Hefta-Gaub d07629489c Merge pull request #6543 from Atlante45/pointer
gpu::Shader::create* return shared_ptr
2015-12-04 11:17:02 -08:00
..
text gpu::Shader::create* return shared_ptr 2015-12-03 14:56:07 -08:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h keep AvatarHashMap::findAvatar from creating bogus avatar entries. remove some more stray consts 2015-11-30 14:08:07 -08:00
ambient_occlusion.slf
ambient_occlusion.slv
AmbientOcclusionEffect.cpp gpu::Shader::create* return shared_ptr 2015-12-03 14:56:07 -08:00
AmbientOcclusionEffect.h
AnimDebugDraw.cpp gpu::Shader::create* return shared_ptr 2015-12-03 14:56:07 -08:00
AnimDebugDraw.h AnimDebugDraw Removed unused drawing code. 2015-11-21 10:57:39 -08:00
animdebugdraw.slf
animdebugdraw.slv
AntialiasingEffect.cpp gpu::Shader::create* return shared_ptr 2015-12-03 14:56:07 -08:00
AntialiasingEffect.h Fix various whitespace issues 2015-09-02 13:49:21 -07:00
deferred_light.slv
deferred_light_limited.slv
deferred_light_spot.slv
DeferredBuffer.slh fix line endings grumble gruble 2015-10-20 09:38:25 -07:00
DeferredBufferWrite.slh Backing up on any changes regarding shading, focus on the rearr view mirror and stencil bug 2015-10-08 09:32:05 -07:00
DeferredGlobalLight.slh Backing up on any changes regarding shading, focus on the rearr view mirror and stencil bug 2015-10-08 09:32:05 -07:00
DeferredLighting.slh Backing up on any changes regarding shading, focus on the rearr view mirror and stencil bug 2015-10-08 09:32:05 -07:00
DeferredLightingEffect.cpp gpu::Shader::create* return shared_ptr 2015-12-03 14:56:07 -08:00
DeferredLightingEffect.h Instancing work, second pass 2015-09-21 13:27:02 -07:00
directional_ambient_light.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_ambient_light_cascaded_shadow_map.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_ambient_light_shadow_map.slf Fixing line endings 2015-10-18 22:55:14 -07:00
directional_light.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_light_cascaded_shadow_map.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_light_shadow_map.slf Fixing line endings 2015-10-18 22:55:14 -07:00
directional_skybox_light.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_skybox_light_cascaded_shadow_map.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_skybox_light_shadow_map.slf Fixing line endings 2015-10-18 22:55:14 -07:00
drawOpaqueStencil.slf Simplifying the DrawOpaqueStencil Pixel shader 2015-10-08 17:49:55 -07:00
Environment.cpp gpu::Shader::create* return shared_ptr 2015-12-03 14:56:07 -08:00
Environment.h
FboCache.cpp
FboCache.h Fix most OpenGL warnings 2015-12-04 10:01:43 -08:00
FramebufferCache.cpp grouping the depth and stencil buffer into a single buffer 2015-10-08 16:47:33 -07:00
FramebufferCache.h grouping the depth and stencil buffer into a single buffer 2015-10-08 16:47:33 -07:00
fxaa.slf Fix various whitespace issues 2015-09-02 13:49:21 -07:00
fxaa.slv Add shader files for FXAA 2015-08-30 20:48:06 -07:00
fxaa_blend.slf Add shader files for FXAA 2015-08-30 20:48:06 -07:00
gaussian_blur.slf
gaussian_blur_horizontal.slv
gaussian_blur_vertical.slv
GeometryCache.cpp gpu::Shader::create* return shared_ptr 2015-12-03 14:56:07 -08:00
GeometryCache.h Batch side implementation of multi-draw indirect 2015-09-22 15:56:58 -07:00
hit_effect.slf
hit_effect.slv
HitEffect.cpp gpu::Shader::create* return shared_ptr 2015-12-03 14:56:07 -08:00
HitEffect.h
MeshPartPayload.cpp merge from upstream 2015-11-01 15:22:57 -08:00
MeshPartPayload.h change how render engine is told about model position changes 2015-10-20 12:04:29 -07:00
Model.cpp Merge branch 'master' of github.com:highfidelity/hifi into parents 2015-12-03 11:00:13 -08:00
Model.h merge from upstream 2015-11-30 16:59:52 -08:00
model.slf
model.slv fixing review comments 2015-09-21 22:42:24 -07:00
model_lightmap.slf Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
model_lightmap.slv
model_lightmap_normal_map.slf Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
model_lightmap_normal_map.slv
model_lightmap_normal_specular_map.slf Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
model_lightmap_specular_map.slf Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
model_normal_map.slf
model_normal_map.slv Fixing line endings 2015-10-18 22:55:14 -07:00
model_normal_specular_map.slf
model_shadow.slf
model_shadow.slv Fixing line endings 2015-10-18 22:55:14 -07:00
model_specular_map.slf
model_translucent.slf
ModelRender.cpp gpu::Shader::create* return shared_ptr 2015-12-03 14:56:07 -08:00
ModelRender.h Fixing the index Offset issue with instanced shapes from Geometry cache 2015-10-06 18:04:08 -07:00
occlusion_blend.slf
overlay3D.slf
overlay3D.slv
point_light.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
RenderDeferredTask.cpp gpu::Shader::create* return shared_ptr 2015-12-03 14:56:07 -08:00
RenderDeferredTask.h turn _drawItemStatus into a bitfield, split out bounding boxes and network/physics-sim-ownership. hook Display-Simulation-Ownership menu item to this system 2015-11-07 07:19:27 -08:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
sdf_text3D.slf
sdf_text3D.slv
Shadow.slh Need to pull master, just updated all the deferred shaders to use scribe func declare blocks to avoid long shaders... didn;t validate the current clip to eye position evaluation 2015-09-15 14:40:23 -07:00
simple.slf Adding support for accessing IPD in scripts 2015-09-28 16:24:38 -07:00
simple.slv Adding support for accessing IPD in scripts 2015-09-28 16:24:38 -07:00
simple_textured.slf
simple_textured_emisive.slf
skin_model.slv Fixing line endings 2015-10-18 22:55:14 -07:00
skin_model_normal_map.slv Fixing line endings 2015-10-18 22:55:14 -07:00
skin_model_shadow.slv Fixing line endings 2015-10-18 22:55:14 -07:00
Skinning.slh Fixing line endings 2015-10-18 22:55:14 -07:00
SkyFromAtmosphere.slf
SkyFromAtmosphere.slv
SkyFromSpace.slf
SkyFromSpace.slv
spot_light.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
standardDrawTexture.slf
standardTransformPNTC.slv
stars.slf
stars.slv
starsGrid.slf
TextRenderer3D.cpp
TextRenderer3D.h
TextureCache.h Redistributing the files to create the model-networking lib and separate that from the redner-utils 2015-09-21 13:21:35 -07:00