overte-HifiExperiments/libraries/render-utils/src
2015-08-31 10:47:50 -07:00
..
text Fix diagonal slashes in text 2015-08-04 17:28:42 -07:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h Merge branch 'master' into plugins 2015-08-08 13:18:13 -07:00
ambient_occlusion.slf Improving readability in shader 2015-08-15 14:40:34 -07:00
ambient_occlusion.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
AmbientOcclusionEffect.cpp Merge pull request #5577 from vastcharade/horizAmbOcclPerf 2015-08-22 12:39:51 -07:00
AmbientOcclusionEffect.h horiz amb occl performance upgrades 2015-08-15 14:10:25 -07:00
AnimDebugDraw.cpp Improvement to bone link rendering when bones are large. 2015-08-27 10:21:23 -07:00
AnimDebugDraw.h Added AnimBlendLinear + tests. 2015-08-04 18:14:50 -07:00
animdebugdraw.slf AnimDebugDraw rendering works again. 2015-08-24 17:36:21 -07:00
animdebugdraw.slv AnimDebugDraw rendering works again. 2015-08-24 17:36:21 -07:00
deferred_light.slv Working on GL 4 2015-06-23 09:48:16 -07:00
deferred_light_limited.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
deferred_light_spot.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
DeferredBuffer.slh Core profile shader work and test code 2015-08-01 14:43:52 -07:00
DeferredBufferWrite.slh Ready for release 2015-08-07 10:59:51 -07:00
DeferredGlobalLight.slh Core profile shader work and test code 2015-08-01 14:43:52 -07:00
DeferredLighting.slh
DeferredLightingEffect.cpp New stereo rendering implementation 2015-08-21 00:29:24 -07:00
DeferredLightingEffect.h Introducing the Normal fitting algorithm for better normal in the deferred buffer 2015-08-07 10:59:51 -07:00
directional_ambient_light.slf Working on GL 4 2015-06-23 09:48:16 -07:00
directional_ambient_light_cascaded_shadow_map.slf Working on GL 4 2015-06-23 09:48:16 -07:00
directional_ambient_light_shadow_map.slf Working on GL 4 2015-06-23 09:48:16 -07:00
directional_light.slf Working on GL 4 2015-06-23 09:48:16 -07:00
directional_light_cascaded_shadow_map.slf Working on GL 4 2015-06-23 09:48:16 -07:00
directional_light_shadow_map.slf Working on GL 4 2015-06-23 09:48:16 -07:00
directional_skybox_light.slf Working on GL 4 2015-06-23 09:48:16 -07:00
directional_skybox_light_cascaded_shadow_map.slf Working on GL 4 2015-06-23 09:48:16 -07:00
directional_skybox_light_shadow_map.slf Working on GL 4 2015-06-23 09:48:16 -07:00
Environment.cpp fix atmosphere rendering 2015-08-21 00:29:28 -07:00
Environment.h fix atmosphere rendering 2015-08-21 00:29:28 -07:00
FboCache.cpp
FboCache.h
FramebufferCache.cpp REmove more of the unnecessary GLBacken .h and GPUCOnfig.h include, The gpu::Context is now completely agnostic of the True Backend 2015-07-30 15:07:36 -07:00
FramebufferCache.h FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler 2015-07-24 02:15:50 -07:00
gaussian_blur.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
gaussian_blur_horizontal.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
gaussian_blur_vertical.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
GeometryCache.cpp Merge branch 'master' of https://github.com/worklist/hifi into 20660 2015-08-23 19:53:50 +02:00
GeometryCache.h Merge pull request #5641 from thoys/20660 2015-08-24 10:16:56 -07:00
GLEscrow.cpp QML framerate improvments 2015-08-12 16:24:34 -07:00
GLEscrow.h QML framerate improvments 2015-08-12 16:24:34 -07:00
GlWindow.cpp Removing tabs from our javascript and C++ 2015-08-24 15:26:46 -07:00
GlWindow.h Fixing GL window header 2015-07-28 23:22:28 -07:00
hit_effect.slf Merge branch 'master' into polyLineInProgress 2015-08-07 10:12:02 -07:00
hit_effect.slv fixed merge conflics in hit effect 2015-08-03 11:25:18 -07:00
HitEffect.cpp cleaning 2015-08-03 08:45:14 -07:00
HitEffect.h cleaning 2015-08-03 08:45:14 -07:00
Model.cpp ResourceCache, NetworkGeometry and Model refactoring and optimizations. 2015-08-20 18:59:51 -07:00
Model.h ResourceCache, NetworkGeometry and Model refactoring and optimizations. 2015-08-20 18:59:51 -07:00
model.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
model.slv Still working on GL update 2015-06-23 09:49:10 -07:00
model_lightmap.slf Fix bug in lightmap and specular map fragment shaders 2015-08-04 14:36:42 -07:00
model_lightmap.slv Still working on GL update 2015-06-23 09:49:10 -07:00
model_lightmap_normal_map.slf Still working on GL update 2015-06-23 09:49:10 -07:00
model_lightmap_normal_map.slv Still working on GL update 2015-06-23 09:49:10 -07:00
model_lightmap_normal_specular_map.slf Still working on GL update 2015-06-23 09:49:10 -07:00
model_lightmap_specular_map.slf Still working on GL update 2015-06-23 09:49:10 -07:00
model_normal_map.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
model_normal_map.slv Still working on GL update 2015-06-23 09:49:10 -07:00
model_normal_specular_map.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
model_shadow.slf Still working on GL update 2015-06-23 09:49:10 -07:00
model_shadow.slv Still working on GL update 2015-06-23 09:49:10 -07:00
model_specular_map.slf Fix bug in lightmap and specular map fragment shaders 2015-08-04 14:36:42 -07:00
model_translucent.slf Still working on GL update 2015-06-23 09:49:10 -07:00
occlusion_blend.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
OffscreenGlCanvas.cpp Attempting to fix rendering issues on 2015 Macs 2015-08-14 23:57:10 -07:00
OffscreenGlCanvas.h Merge branch 'master' into plugins 2015-07-20 13:33:24 -07:00
OffscreenQmlSurface.cpp This assert causes dev builds to fail when starting interface. 2015-08-19 10:24:31 -07:00
OffscreenQmlSurface.h WebEntity keyboard input with mouse hover 2015-08-14 16:18:38 -07:00
OglplusHelpers.cpp fix warning on string literal call to qFatal 2015-08-27 18:26:55 -07:00
OglplusHelpers.h QML framerate improvments 2015-08-12 16:24:34 -07:00
overlay3D.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
overlay3D.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
PhysicsEntity.cpp remove unused legacy Shapes from Model and friends 2015-07-27 11:15:33 -07:00
PhysicsEntity.h remove legacy shapes 2015-07-29 09:02:24 -07:00
point_light.slf Still working on GL update 2015-06-23 09:49:10 -07:00
RenderDeferredTask.cpp New stereo rendering implementation 2015-08-21 00:29:24 -07:00
RenderDeferredTask.h fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine 2015-07-29 10:02:06 -07:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
sdf_text3D.slf More shader fixes 2015-08-01 20:17:57 -07:00
sdf_text3D.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
Shadow.slh Core profile shader work and test code 2015-08-01 14:43:52 -07:00
simple.slf Merge branch 'master' into gl4_1 2015-07-31 15:08:37 -07:00
simple.slv more hacking 2015-07-23 14:12:52 -07:00
simple_textured.slf Merge branch 'master' into gl4_1 2015-07-31 15:08:37 -07:00
simple_textured_emisive.slf FIxed a few shaders varyings, problem identified on MAC to be solved 2015-08-03 11:18:08 -07:00
skin_model.slv Fixing the skinning by simply reverting the change to the format for the inSkinIndex 2015-08-03 16:05:04 -07:00
skin_model_normal_map.slv Fixing the skinning shaders sizing problems 2015-08-03 18:44:51 -07:00
skin_model_shadow.slv Fixing the skinning by simply reverting the change to the format for the inSkinIndex 2015-08-03 16:05:04 -07:00
SkyFromAtmosphere.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
SkyFromAtmosphere.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
SkyFromSpace.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
SkyFromSpace.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
spot_light.slf Merge branch 'master' into gl4_1 2015-07-31 15:08:37 -07:00
standardDrawTexture.slf Fix white rendering of many primitives 2015-08-04 14:05:05 -07:00
standardTransformPNTC.slv FIxed a few shaders varyings, problem identified on MAC to be solved 2015-08-03 11:18:08 -07:00
stars.slf Fix star point smoothing... sort of 2015-08-04 16:29:07 -07:00
stars.slv Fix star point smoothing... sort of 2015-08-04 16:29:07 -07:00
starsGrid.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
TextRenderer3D.cpp fix a bunch of warnings 2015-07-20 15:12:27 -07:00
TextRenderer3D.h fix a bunch of warnings 2015-07-20 15:12:27 -07:00
TextureCache.cpp Fixing problems reported by static analysis tool 2015-08-25 19:18:55 -07:00
TextureCache.h Introducing the Normal fitting algorithm for better normal in the deferred buffer 2015-08-07 10:59:51 -07:00