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text
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Fix diagonal slashes in text
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2015-08-04 17:28:42 -07:00 |
AbstractViewStateInterface.cpp
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AbstractViewStateInterface.h
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Merge branch 'master' into plugins
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2015-08-08 13:18:13 -07:00 |
ambient_occlusion.slf
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Improving readability in shader
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2015-08-15 14:40:34 -07:00 |
ambient_occlusion.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
AmbientOcclusionEffect.cpp
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Merge pull request #5577 from vastcharade/horizAmbOcclPerf
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2015-08-22 12:39:51 -07:00 |
AmbientOcclusionEffect.h
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horiz amb occl performance upgrades
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2015-08-15 14:10:25 -07:00 |
AnimDebugDraw.cpp
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Improvement to bone link rendering when bones are large.
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2015-08-27 10:21:23 -07:00 |
AnimDebugDraw.h
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Added AnimBlendLinear + tests.
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2015-08-04 18:14:50 -07:00 |
animdebugdraw.slf
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AnimDebugDraw rendering works again.
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2015-08-24 17:36:21 -07:00 |
animdebugdraw.slv
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AnimDebugDraw rendering works again.
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2015-08-24 17:36:21 -07:00 |
deferred_light.slv
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
deferred_light_limited.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
deferred_light_spot.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
DeferredBuffer.slh
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
DeferredBufferWrite.slh
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Ready for release
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2015-08-07 10:59:51 -07:00 |
DeferredGlobalLight.slh
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
DeferredLighting.slh
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DeferredLightingEffect.cpp
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New stereo rendering implementation
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2015-08-21 00:29:24 -07:00 |
DeferredLightingEffect.h
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Introducing the Normal fitting algorithm for better normal in the deferred buffer
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2015-08-07 10:59:51 -07:00 |
directional_ambient_light.slf
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
directional_ambient_light_cascaded_shadow_map.slf
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
directional_ambient_light_shadow_map.slf
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
directional_light.slf
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
directional_light_cascaded_shadow_map.slf
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
directional_light_shadow_map.slf
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
directional_skybox_light.slf
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
directional_skybox_light_cascaded_shadow_map.slf
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
directional_skybox_light_shadow_map.slf
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
Environment.cpp
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fix atmosphere rendering
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2015-08-21 00:29:28 -07:00 |
Environment.h
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fix atmosphere rendering
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2015-08-21 00:29:28 -07:00 |
FboCache.cpp
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FboCache.h
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FramebufferCache.cpp
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REmove more of the unnecessary GLBacken .h and GPUCOnfig.h include, The gpu::Context is now completely agnostic of the True Backend
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2015-07-30 15:07:36 -07:00 |
FramebufferCache.h
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FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler
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2015-07-24 02:15:50 -07:00 |
gaussian_blur.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
gaussian_blur_horizontal.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
gaussian_blur_vertical.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
GeometryCache.cpp
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Merge branch 'master' of https://github.com/worklist/hifi into 20660
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2015-08-23 19:53:50 +02:00 |
GeometryCache.h
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Merge pull request #5641 from thoys/20660
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2015-08-24 10:16:56 -07:00 |
GLEscrow.cpp
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QML framerate improvments
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2015-08-12 16:24:34 -07:00 |
GLEscrow.h
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QML framerate improvments
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2015-08-12 16:24:34 -07:00 |
GlWindow.cpp
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Removing tabs from our javascript and C++
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2015-08-24 15:26:46 -07:00 |
GlWindow.h
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Fixing GL window header
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2015-07-28 23:22:28 -07:00 |
hit_effect.slf
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Merge branch 'master' into polyLineInProgress
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2015-08-07 10:12:02 -07:00 |
hit_effect.slv
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fixed merge conflics in hit effect
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2015-08-03 11:25:18 -07:00 |
HitEffect.cpp
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cleaning
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2015-08-03 08:45:14 -07:00 |
HitEffect.h
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cleaning
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2015-08-03 08:45:14 -07:00 |
Model.cpp
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ResourceCache, NetworkGeometry and Model refactoring and optimizations.
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2015-08-20 18:59:51 -07:00 |
Model.h
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ResourceCache, NetworkGeometry and Model refactoring and optimizations.
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2015-08-20 18:59:51 -07:00 |
model.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
model.slv
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_lightmap.slf
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Fix bug in lightmap and specular map fragment shaders
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2015-08-04 14:36:42 -07:00 |
model_lightmap.slv
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_lightmap_normal_map.slf
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_lightmap_normal_map.slv
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_lightmap_normal_specular_map.slf
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_lightmap_specular_map.slf
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_normal_map.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
model_normal_map.slv
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_normal_specular_map.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
model_shadow.slf
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_shadow.slv
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_specular_map.slf
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Fix bug in lightmap and specular map fragment shaders
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2015-08-04 14:36:42 -07:00 |
model_translucent.slf
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
occlusion_blend.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
OffscreenGlCanvas.cpp
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Attempting to fix rendering issues on 2015 Macs
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2015-08-14 23:57:10 -07:00 |
OffscreenGlCanvas.h
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Merge branch 'master' into plugins
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2015-07-20 13:33:24 -07:00 |
OffscreenQmlSurface.cpp
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This assert causes dev builds to fail when starting interface.
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2015-08-19 10:24:31 -07:00 |
OffscreenQmlSurface.h
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WebEntity keyboard input with mouse hover
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2015-08-14 16:18:38 -07:00 |
OglplusHelpers.cpp
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fix warning on string literal call to qFatal
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2015-08-27 18:26:55 -07:00 |
OglplusHelpers.h
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QML framerate improvments
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2015-08-12 16:24:34 -07:00 |
overlay3D.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
overlay3D.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
PhysicsEntity.cpp
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remove unused legacy Shapes from Model and friends
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2015-07-27 11:15:33 -07:00 |
PhysicsEntity.h
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remove legacy shapes
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2015-07-29 09:02:24 -07:00 |
point_light.slf
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
RenderDeferredTask.cpp
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New stereo rendering implementation
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2015-08-21 00:29:24 -07:00 |
RenderDeferredTask.h
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fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine
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2015-07-29 10:02:06 -07:00 |
RenderUtilsLogging.cpp
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RenderUtilsLogging.h
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sdf_text3D.slf
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More shader fixes
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2015-08-01 20:17:57 -07:00 |
sdf_text3D.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
Shadow.slh
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
simple.slf
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Merge branch 'master' into gl4_1
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2015-07-31 15:08:37 -07:00 |
simple.slv
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more hacking
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2015-07-23 14:12:52 -07:00 |
simple_textured.slf
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Merge branch 'master' into gl4_1
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2015-07-31 15:08:37 -07:00 |
simple_textured_emisive.slf
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FIxed a few shaders varyings, problem identified on MAC to be solved
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2015-08-03 11:18:08 -07:00 |
skin_model.slv
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Fixing the skinning by simply reverting the change to the format for the inSkinIndex
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2015-08-03 16:05:04 -07:00 |
skin_model_normal_map.slv
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Fixing the skinning shaders sizing problems
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2015-08-03 18:44:51 -07:00 |
skin_model_shadow.slv
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Fixing the skinning by simply reverting the change to the format for the inSkinIndex
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2015-08-03 16:05:04 -07:00 |
SkyFromAtmosphere.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
SkyFromAtmosphere.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
SkyFromSpace.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
SkyFromSpace.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
spot_light.slf
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Merge branch 'master' into gl4_1
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2015-07-31 15:08:37 -07:00 |
standardDrawTexture.slf
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Fix white rendering of many primitives
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2015-08-04 14:05:05 -07:00 |
standardTransformPNTC.slv
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FIxed a few shaders varyings, problem identified on MAC to be solved
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2015-08-03 11:18:08 -07:00 |
stars.slf
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Fix star point smoothing... sort of
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2015-08-04 16:29:07 -07:00 |
stars.slv
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Fix star point smoothing... sort of
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2015-08-04 16:29:07 -07:00 |
starsGrid.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
TextRenderer3D.cpp
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fix a bunch of warnings
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2015-07-20 15:12:27 -07:00 |
TextRenderer3D.h
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fix a bunch of warnings
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2015-07-20 15:12:27 -07:00 |
TextureCache.cpp
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Fixing problems reported by static analysis tool
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2015-08-25 19:18:55 -07:00 |
TextureCache.h
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Introducing the Normal fitting algorithm for better normal in the deferred buffer
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2015-08-07 10:59:51 -07:00 |