Andrew Meadows
|
342c9fb3a8
|
Fixing bad brace formatting.
|
2014-02-19 11:04:58 -08:00 |
|
Andrew Meadows
|
c134b8de5b
|
Remove Avatar::_hand, use AvatarData::_handData
|
2014-02-18 17:08:12 -08:00 |
|
Andrew Meadows
|
490b9149fa
|
Moving "play slaps" code into its own method.
Cleaning up hand collision code in prep for more correct collisions.
|
2014-02-18 15:18:27 -08:00 |
|
Andrew Meadows
|
4b58d04c17
|
Merge branch 'master' of ssh://github.com/highfidelity/hifi into camera-occlusion
|
2014-02-18 15:00:39 -08:00 |
|
Andrew Meadows
|
48f28ecee7
|
Merge branch 'master' of ssh://github.com/highfidelity/hifi into camera-occlusion
Conflicts:
interface/src/Menu.h
interface/src/avatar/Avatar.cpp
|
2014-02-17 12:12:47 -08:00 |
|
Andrew Meadows
|
bca50a5b70
|
Split render options for head/body collision proxy
This makes the poor proxy shapes easier to see.
|
2014-02-17 11:23:01 -08:00 |
|
Andrew Meadows
|
335141049c
|
Cleaning up collision check API's and re-enabling collisions with particles.
|
2014-02-14 16:33:19 -08:00 |
|
Andrew Meadows
|
439cbe3f87
|
Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction
Conflicts:
interface/src/avatar/Hand.h
interface/src/avatar/MyAvatar.cpp
|
2014-02-13 12:36:01 -08:00 |
|
ZappoMan
|
6d75efd2b0
|
tweaks to default menus for alpha, make Gravity false so we don't fall into abyss
|
2014-02-13 10:46:28 -08:00 |
|
Andrew Meadows
|
9523ea7d03
|
Only do slaps for MyAvatar.
|
2014-02-13 10:03:39 -08:00 |
|
Andrew Meadows
|
04bc05cfe6
|
Moving hand-avatar collision trigger calls into MyAvatar
Also renaming some methods in Model to be more descriptive.
|
2014-02-12 08:29:22 -08:00 |
|
Andrzej Kapolka
|
e29d6210bb
|
Merge pull request #1981 from AndrewMeadows/avatar-interaction
Avatar body-body collisions
|
2014-02-11 16:02:43 -08:00 |
|
Andrew Meadows
|
6c4ecb0246
|
Splitting hand collisions between other avatars and ourself.
|
2014-02-11 14:38:31 -08:00 |
|
Andrew Meadows
|
887fa0c938
|
Only resolve our hand collisions that would not move the other avatar.
This helps us only penetrate the moveable parts of other avatars.
|
2014-02-11 09:23:40 -08:00 |
|
Andrew Meadows
|
861778347f
|
Fixing windows compile warnings about signed vs unsigned compare.
|
2014-02-11 08:54:40 -08:00 |
|
ZappoMan
|
98211a832c
|
Merge branch 'master' of https://github.com/worklist/hifi into move_hydra_flying_to_js
|
2014-02-10 17:41:21 -08:00 |
|
ZappoMan
|
991c72006c
|
moving the hydra grab behavior to JS
|
2014-02-10 17:25:14 -08:00 |
|
ZappoMan
|
8acb6d13d5
|
move hydra thrust and view code into JS example
|
2014-02-10 15:25:09 -08:00 |
|
Andrew Meadows
|
e73c9f7095
|
It is now possible to "poke" moveable parts of the avatar skeleton.
|
2014-02-10 14:07:50 -08:00 |
|
Andrew Meadows
|
e5a700bf79
|
Fix crash -- use correct index.
|
2014-02-10 09:59:22 -08:00 |
|
Andrew Meadows
|
10296577f4
|
More info when colliding with meshes + stubbery for poking avatar.
|
2014-02-10 09:02:29 -08:00 |
|
Andrew Meadows
|
7a8186f1da
|
Adding ModelCollisionInfo struct to get more info about collisions against avatars.
Had to disable some collisions. Will go back and make them work again soon.
|
2014-02-07 10:48:30 -08:00 |
|
Andrew Meadows
|
802967512a
|
Splitting rendering of avatars and their collision proxies.
Also disabling old hand-avatar interactions and trying to use new stuff.
|
2014-02-06 14:14:48 -08:00 |
|
Andrew Meadows
|
167acb8873
|
Adding avatars back into ParticleCollisionSystem.
Had to add Application::_myAvatar to the AvatarManager list so that
particles would properly collide.
|
2014-01-28 14:16:34 -08:00 |
|
Stephen Birarda
|
8d2e9823de
|
remove notion of owning node from NodeData
|
2014-01-23 17:06:03 -08:00 |
|
Stephen Birarda
|
2e548fb39c
|
complete migration of Avatar list to AvatarManager
|
2014-01-23 14:41:11 -08:00 |
|
Andrew Meadows
|
fa3c3448f4
|
Adding option to disable hand collisions against their own avatar.
|
2014-01-23 10:55:51 -08:00 |
|
Brad Hefta-Gaub
|
03a9253748
|
remove usage of ParticleEditHandle from application
|
2014-01-21 14:07:46 -08:00 |
|
Brad Hefta-Gaub
|
3bcd02f8e3
|
Merge branch 'master' of git://github.com/worklist/hifi into new_particle_scripting_interface
Conflicts:
libraries/shared/src/PacketHeaders.cpp
|
2014-01-20 20:25:52 -08:00 |
|
Andrzej Kapolka
|
804ce83fa6
|
Get the base position/orientation directly from the avatar to prevent
jerkiness when flying with the Hydra. Also, restore arm lengths when the
Hydra becomes inactive.
|
2014-01-20 13:44:41 -08:00 |
|
Brad Hefta-Gaub
|
bc2830d0d3
|
Merge branch 'master' of git://github.com/worklist/hifi into new_particle_scripting_interface
Conflicts:
libraries/particles/src/ParticleCollisionSystem.cpp
|
2014-01-20 10:55:34 -08:00 |
|
Andrew Meadows
|
6c6a59b252
|
Hand now holds a ball a bit forward, which prevents the body from colliding with the ball on throw.
|
2014-01-17 16:36:50 -08:00 |
|
Brad Hefta-Gaub
|
1e0f1adb16
|
added lifetime to particles
|
2014-01-17 14:59:40 -08:00 |
|
Andrew Meadows
|
f08e639cb2
|
fixes for avatar paddle-hands, plus some hackery for demo
|
2014-01-17 11:22:50 -08:00 |
|
Andrew Meadows
|
1266ffd0ca
|
merge of windows-build
Conflicts:
domain-server/src/DomainServer.cpp
interface/src/Application.cpp
interface/src/Menu.cpp
libraries/avatars/src/AvatarData.h
libraries/shared/src/NodeList.h
|
2014-01-16 09:00:13 -08:00 |
|
Andrew Meadows
|
989b733de6
|
Removing magic numbers, but still only supporting 2 hands (the SkeletonModel currently has two hands hardcoded).
|
2014-01-15 16:59:49 -08:00 |
|
Andrew Meadows
|
ee6a3263bc
|
Changing where the "hand palms" are drawn. Will back them up with collision proxies soon.
|
2014-01-15 14:02:17 -08:00 |
|
Brad Hefta-Gaub
|
170dbe6e85
|
Merge branch 'master' of git://github.com/worklist/hifi into windows_build
Conflicts:
assignment-client/src/audio/AudioMixer.cpp
domain-server/src/DomainServer.cpp
interface/src/Audio.cpp
interface/src/DataServerClient.cpp
interface/src/Oscilloscope.cpp
interface/src/PairingHandler.cpp
interface/src/Util.cpp
interface/src/avatar/MyAvatar.cpp
interface/src/devices/Faceshift.cpp
interface/src/devices/SerialInterface.cpp
interface/src/renderer/FBXReader.cpp
libraries/avatars/src/AvatarData.h
libraries/octree-server/src/OctreeServer.cpp
libraries/octree-server/src/OctreeServer.h
libraries/octree/src/ViewFrustum.cpp
libraries/shared/src/Logging.cpp
libraries/shared/src/Node.cpp
libraries/shared/src/Node.h
libraries/shared/src/NodeList.cpp
libraries/shared/src/NodeList.h
libraries/shared/src/PerfStat.cpp
libraries/shared/src/SharedUtil.cpp
libraries/voxels/src/VoxelTree.cpp
voxel-edit/src/main.cpp
|
2014-01-15 10:20:21 -08:00 |
|
Stephen Birarda
|
8676ac38f9
|
foreach spacing and reference repairs
|
2014-01-14 15:54:09 -08:00 |
|
Stephen Birarda
|
7d1a64ca8c
|
change NodeList container to QHash with QSharedPointer
|
2014-01-13 17:09:21 -08:00 |
|
Brad Hefta-Gaub
|
55babbf7b6
|
windows type mismatch warning fixes
|
2014-01-13 00:30:23 -08:00 |
|
Stephen Birarda
|
91b07d93c8
|
Merge pull request #1440 from PhilipRosedale/buckyballs
Removed some more old balls/hair/particle code, added local-only version of buckyballs to try playing with
|
2014-01-03 14:21:29 -08:00 |
|
Stephen Birarda
|
a61e214c9a
|
simplify loopback trigger for injected audio
|
2014-01-03 10:16:59 -08:00 |
|
Stephen Birarda
|
f24eff33fe
|
open up ASI playSound method to ScriptEngine
|
2014-01-03 09:38:05 -08:00 |
|
Stephen Birarda
|
443c94a88f
|
repairs to AudioMixer and audio injection flow
|
2014-01-02 17:15:46 -08:00 |
|
Philip Rosedale
|
2ad3aea729
|
Cleanup to move BuckyBalls prototype to own class file
|
2014-01-02 17:02:04 -08:00 |
|
Philip Rosedale
|
739a02c022
|
merge fixes
|
2014-01-02 15:46:37 -08:00 |
|
Philip Rosedale
|
c286f84d97
|
removed trigger being used for toy ball catching
|
2014-01-02 15:38:21 -08:00 |
|
Stephen Birarda
|
594bd58774
|
add AudioScriptingInterface to expose playSound to JS
|
2014-01-02 15:35:28 -08:00 |
|
Stephen Birarda
|
3a45fb8533
|
cleanup new API for sound injection
|
2014-01-02 12:31:01 -08:00 |
|
Stephen Birarda
|
674c19a570
|
leverage new AudioInjector API for throw and catch sounds
|
2014-01-02 12:17:18 -08:00 |
|
Stephen Birarda
|
a0cf2c8fb1
|
Merge branch 'master' of https://github.com/worklist/hifi
|
2014-01-02 09:00:14 -08:00 |
|
Philip Rosedale
|
a9d21faa7e
|
Merge branch 'master' of https://github.com/worklist/hifi into buckyballs
|
2014-01-01 10:45:38 -08:00 |
|
Philip Rosedale
|
d1e9c25d00
|
bucky balls!
|
2014-01-01 10:45:06 -08:00 |
|
ZappoMan
|
9194a53410
|
change to setScript() since it does more than update
|
2013-12-30 15:55:57 -08:00 |
|
Philip Rosedale
|
74380260b3
|
Grab includes rotation
|
2013-12-26 19:07:02 -08:00 |
|
Philip Rosedale
|
03d192574d
|
typo
|
2013-12-20 22:57:35 -08:00 |
|
Philip Rosedale
|
bad47bd527
|
Fixed chat height
|
2013-12-20 15:33:56 -08:00 |
|
Stephen Birarda
|
10eb8985f4
|
remove the double catch sound
|
2013-12-20 15:29:12 -08:00 |
|
Philip Rosedale
|
cf3dc47c18
|
debug off
|
2013-12-19 23:16:04 -08:00 |
|
Philip Rosedale
|
b6ac73bb57
|
merge
|
2013-12-19 23:12:11 -08:00 |
|
Philip Rosedale
|
f4a28850cf
|
Merge remote-tracking branch 'upstream/master'
|
2013-12-19 23:05:37 -08:00 |
|
Stephen Birarda
|
a01a17c30a
|
hook throw and catch sounds to Hand class ball tests
|
2013-12-19 17:24:30 -08:00 |
|
Philip Rosedale
|
9f7e79e3c1
|
bigger catch radius, tweak sounds, different new ball button
|
2013-12-19 14:59:15 -08:00 |
|
Philip Rosedale
|
c0f3ec5b6a
|
merge fix
|
2013-12-19 10:55:00 -08:00 |
|
Philip Rosedale
|
c287e37691
|
Reverted key mapping change since Andrzej fixed the underlying problem.
|
2013-12-19 10:02:43 -08:00 |
|
ZappoMan
|
e2b7e08398
|
revert back to timestamps, fix a couple other bugs
|
2013-12-19 09:50:53 -08:00 |
|
Philip Rosedale
|
09e5b8ea4a
|
slaps sound only on impact with velocity
|
2013-12-18 20:55:27 -08:00 |
|
Philip Rosedale
|
13be1ea825
|
added catch, throw, new ball sounds. Tuned ball speed for handball.
|
2013-12-17 22:08:52 -08:00 |
|
Philip Rosedale
|
e6847961f5
|
reduced damping for thrown balls, turned off screen flash
|
2013-12-17 20:11:53 -08:00 |
|
Philip Rosedale
|
f08354c853
|
higher speed collisions to trigger a bounce sound
|
2013-12-17 15:36:26 -08:00 |
|
Philip Rosedale
|
ae1cc99f3d
|
throwing from fingertips, less gravity, lighter target rendering
|
2013-12-17 12:48:59 -08:00 |
|
Philip Rosedale
|
35e7cfddba
|
Made drumming and slaps into menu choices from ‘Hand Options’
|
2013-12-17 11:20:26 -08:00 |
|
Philip Rosedale
|
d6efcce28e
|
Debugging render call for head/hand positions, debugging for ball injection
|
2013-12-17 11:08:38 -08:00 |
|
Philip Rosedale
|
fc28034f37
|
hydra hands hard coded to LH and RH controllers, ball debugging
|
2013-12-17 09:41:13 -08:00 |
|
Philip Rosedale
|
d4bad3421f
|
fix: get velocity from either hand or fingertip according to where ball is thrown from
|
2013-12-16 21:49:15 -08:00 |
|
Philip Rosedale
|
14d198f930
|
Merge remote-tracking branch 'upstream/master' into slaps
|
2013-12-16 21:20:05 -08:00 |
|
ZappoMan
|
e969331f5c
|
implement catching of particles
|
2013-12-16 20:29:28 -08:00 |
|
ZappoMan
|
8f1fbec057
|
added versioning to SVO files and Particle inHand support
|
2013-12-16 19:49:22 -08:00 |
|
ZappoMan
|
d9f412406f
|
better implementation of particle palm collisions
|
2013-12-16 18:12:47 -08:00 |
|
Philip Rosedale
|
be27f36a7e
|
Merge remote-tracking branch 'upstream/master' into slaps
|
2013-12-16 17:37:22 -08:00 |
|
Philip Rosedale
|
6ab4839c3b
|
it’s the other guys palms you want
|
2013-12-16 17:14:19 -08:00 |
|
Philip Rosedale
|
0d76b370df
|
only check palms if active
|
2013-12-16 17:01:46 -08:00 |
|
ZappoMan
|
6203e9dc2e
|
Merge branch 'master' of https://github.com/worklist/hifi into particle_voxel_collisions
Conflicts:
interface/src/Application.cpp
interface/src/Menu.cpp
interface/src/Menu.h
interface/src/avatar/Hand.cpp
|
2013-12-16 12:11:33 -08:00 |
|
ZappoMan
|
f8830ed9b1
|
cleaned up hand target code a bit
|
2013-12-16 12:04:16 -08:00 |
|
Philip Rosedale
|
893a3900d9
|
added palm collision sounds
|
2013-12-15 20:55:51 -08:00 |
|
Philip Rosedale
|
ce986c367e
|
palms detect collision
|
2013-12-15 19:53:24 -08:00 |
|
Philip Rosedale
|
21d7fe1277
|
Grab and move with button 4
|
2013-12-13 21:59:19 -08:00 |
|
ZappoMan
|
02d3d384ca
|
added basic support for hit particles with the palm of the hand
|
2013-12-13 19:02:45 -08:00 |
|
Philip Rosedale
|
a04c544c17
|
Merge fixes
|
2013-12-13 16:35:11 -08:00 |
|
ZappoMan
|
aaf4ff7dfc
|
added lifetime to particles
|
2013-12-13 14:30:29 -08:00 |
|
ZappoMan
|
38d928fa4e
|
make balls for both hands, allow you to change color, remove red wire simulation
|
2013-12-13 11:58:12 -08:00 |
|
Philip Rosedale
|
63243b2e14
|
merge fix
|
2013-12-12 17:58:37 -08:00 |
|
ZappoMan
|
0560b16133
|
only render local toy ball sphere if there is an actual toy ball
|
2013-12-12 15:47:51 -08:00 |
|
Philip Rosedale
|
b87d5fe98c
|
Merge branch 'master' of https://github.com/worklist/hifi
|
2013-12-12 15:36:13 -08:00 |
|
Philip Rosedale
|
99f6ce2733
|
merge fix
|
2013-12-12 15:36:06 -08:00 |
|
ZappoMan
|
d3197ef8f9
|
fix crash, and remove gravity while in hand
|
2013-12-12 13:54:36 -08:00 |
|
ZappoMan
|
50b93d1e2b
|
added easy access to creating a ParticleEditHandle for a know particle ID
|
2013-12-12 12:40:38 -08:00 |
|
Philip Rosedale
|
305a75c2b7
|
don’t render toy ball if hand controller trigger not pressed at all
|
2013-12-12 12:33:04 -08:00 |
|
ZappoMan
|
cd830efdd4
|
fixed typo
|
2013-12-12 12:26:12 -08:00 |
|