merge fix

This commit is contained in:
Philip Rosedale 2013-12-12 15:36:06 -08:00
commit 99f6ce2733
11 changed files with 113 additions and 11 deletions

View file

@ -1523,11 +1523,17 @@ void Application::shootParticle() {
delete particleEditHandle;
}
// Caller is responsible for managing this EditableParticle
ParticleEditHandle* Application::newParticleEditHandle(uint32_t id) {
ParticleEditHandle* particleEditHandle = new ParticleEditHandle(&_particleEditSender, _particles.getTree());
return particleEditHandle;
}
// Caller is responsible for managing this EditableParticle
ParticleEditHandle* Application::makeParticle(glm::vec3 position, float radius, xColor color, glm::vec3 velocity,
glm::vec3 gravity, float damping, QString updateScript) {
ParticleEditHandle* particleEditHandle = new ParticleEditHandle(&_particleEditSender, _particles.getTree());
ParticleEditHandle* particleEditHandle = newParticleEditHandle();
particleEditHandle->createParticle(position, radius, color, velocity, gravity, damping, updateScript);
return particleEditHandle;
}

View file

@ -121,6 +121,7 @@ public:
void wheelEvent(QWheelEvent* event);
void shootParticle(); // shoots a particle in the direction you're looking
ParticleEditHandle* newParticleEditHandle(uint32_t id = NEW_PARTICLE);
ParticleEditHandle* makeParticle(glm::vec3 position, float radius, xColor color, glm::vec3 velocity,
glm::vec3 gravity, float damping, QString updateScript);
@ -141,6 +142,7 @@ public:
Camera* getCamera() { return &_myCamera; }
ViewFrustum* getViewFrustum() { return &_viewFrustum; }
VoxelSystem* getVoxels() { return &_voxels; }
ParticleTreeRenderer* getParticles() { return &_particles; }
VoxelSystem* getSharedVoxelSystem() { return &_sharedVoxelSystem; }
VoxelTree* getClipboard() { return &_clipboard; }
Environment* getEnvironment() { return &_environment; }

View file

@ -62,7 +62,20 @@ void Hand::reset() {
}
void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, float deltaTime) {
glm::vec3 targetPosition = fingerTipPosition / (float)TREE_SCALE;
float targetRadius = (TOY_BALL_RADIUS * 2.0f) / (float)TREE_SCALE;
const Particle* closestParticle = Application::getInstance()->getParticles()
->getTree()->findClosestParticle(targetPosition, targetRadius);
if (closestParticle) {
printf("potentially caught... particle ID:%d\n", closestParticle->getID());
// you can create a ParticleEditHandle by doing this...
ParticleEditHandle* caughtParticle = Application::getInstance()->newParticleEditHandle(closestParticle->getID());
// but make sure you clean it up, when you're done
delete caughtParticle;
}
// Is the controller button being held down....
if (palm.getControllerButtons() & BUTTON_FWD) {
// If grabbing toy ball, add forces to it.
@ -74,8 +87,10 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f
// isCaught is also used as "creating" a new ball... for now, this section is the
// create new ball portion of the code...
bool isCaught = true;
if (isCaught) {
bool isCaught = false;
// If we didn't catch something, then create a new ball....
if (!isCaught) {
_toyBallInHand = true;
_hasToyBall = true;

View file

@ -102,6 +102,7 @@ private:
bool _hasToyBall;
bool _toyBallShouldRender;
const Particle* _heldParticle;
ParticleEditHandle* _ballParticleEditHandle;
float _pitchUpdate;

View file

@ -20,6 +20,8 @@
#include <OctreePacketData.h>
const uint32_t NEW_PARTICLE = 0xFFFFFFFF;
const uint32_t UNKNOWN_TOKEN = 0xFFFFFFFF;
class ParticleDetail {
public:
uint32_t id;

View file

@ -16,15 +16,22 @@ std::map<uint32_t,ParticleEditHandle*> ParticleEditHandle::_allHandles;
uint32_t ParticleEditHandle::_nextCreatorTokenID = 0;
ParticleEditHandle::ParticleEditHandle(ParticleEditPacketSender* packetSender, ParticleTree* localTree) {
_creatorTokenID = _nextCreatorTokenID;
_nextCreatorTokenID++;
_id = NEW_PARTICLE;
_isKnownID = false;
ParticleEditHandle::ParticleEditHandle(ParticleEditPacketSender* packetSender, ParticleTree* localTree, uint32_t id) {
if (id == NEW_PARTICLE) {
_creatorTokenID = _nextCreatorTokenID;
_nextCreatorTokenID++;
_id = NEW_PARTICLE;
_isKnownID = false;
_allHandles[_creatorTokenID] = this;
} else {
_creatorTokenID = UNKNOWN_TOKEN;
_id = id;
_isKnownID = true;
// don't add to _allHandles because we already know it...
}
_packetSender = packetSender;
_localTree = localTree;
_allHandles[_creatorTokenID] = this;
}
ParticleEditHandle::~ParticleEditHandle() {

View file

@ -19,12 +19,14 @@
#include <SharedUtil.h>
#include <OctreePacketData.h>
#include "Particle.h"
class ParticleEditPacketSender;
class ParticleTree;
class ParticleEditHandle {
public:
ParticleEditHandle(ParticleEditPacketSender* packetSender, ParticleTree* localTree);
ParticleEditHandle(ParticleEditPacketSender* packetSender, ParticleTree* localTree, uint32_t id = NEW_PARTICLE);
~ParticleEditHandle();
uint32_t getCreatorTokenID() const { return _creatorTokenID; }

View file

@ -64,6 +64,57 @@ void ParticleTree::storeParticle(const Particle& particle) {
_isDirty = true;
}
class FindNearPointArgs {
public:
glm::vec3 position;
float targetRadius;
bool found;
const Particle* closestParticle;
float closestParticleDistance;
};
bool ParticleTree::findNearPointOperation(OctreeElement* element, void* extraData) {
FindNearPointArgs* args = static_cast<FindNearPointArgs*>(extraData);
ParticleTreeElement* particleTreeElement = static_cast<ParticleTreeElement*>(element);
// If this particleTreeElement contains the point, then search it...
if (particleTreeElement->getAABox().contains(args->position)) {
const Particle* thisClosestParticle = particleTreeElement->getClosestParticle(args->position);
// we may have gotten NULL back, meaning no particle was available
if (thisClosestParticle) {
glm::vec3 particlePosition = thisClosestParticle->getPosition();
float distanceFromPointToParticle = glm::distance(particlePosition, args->position);
// If we're within our target radius
if (distanceFromPointToParticle <= args->targetRadius) {
// we are closer than anything else we've found
if (distanceFromPointToParticle < args->closestParticleDistance) {
args->closestParticle = thisClosestParticle;
args->closestParticleDistance = distanceFromPointToParticle;
args->found = true;
}
}
}
// we should be able to optimize this...
return true; // keep searching in case children have closer particles
}
// if this element doesn't contain the point, then none of it's children can contain the point, so stop searching
return false;
}
const Particle* ParticleTree::findClosestParticle(glm::vec3 position, float targetRadius) {
// First, look for the existing particle in the tree..
FindNearPointArgs args = { position, targetRadius, false, NULL, FLT_MAX };
recurseTreeWithOperation(findNearPointOperation, &args);
return args.closestParticle;
}
int ParticleTree::processEditPacketData(PACKET_TYPE packetType, unsigned char* packetData, int packetLength,
unsigned char* editData, int maxLength, Node* senderNode) {

View file

@ -43,6 +43,7 @@ public:
virtual void update();
void storeParticle(const Particle& particle);
const Particle* findClosestParticle(glm::vec3 position, float targetRadius);
void addNewlyCreatedHook(NewlyCreatedParticleHook* hook);
void removeNewlyCreatedHook(NewlyCreatedParticleHook* hook);
@ -51,6 +52,7 @@ private:
static bool updateOperation(OctreeElement* element, void* extraData);
static bool findAndUpdateOperation(OctreeElement* element, void* extraData);
static bool findNearPointOperation(OctreeElement* element, void* extraData);
void notifyNewlyCreatedParticle(const Particle& newParticle, Node* senderNode);

View file

@ -104,6 +104,19 @@ bool ParticleTreeElement::updateParticle(const Particle& particle) {
return false;
}
const Particle* ParticleTreeElement::getClosestParticle(glm::vec3 position) const {
const Particle* closestParticle = NULL;
float closestParticleDistance = FLT_MAX;
uint16_t numberOfParticles = _particles.size();
for (uint16_t i = 0; i < numberOfParticles; i++) {
float distanceToParticle = glm::distance(position, _particles[i].getPosition());
if (distanceToParticle < closestParticleDistance) {
closestParticle = &_particles[i];
}
}
return closestParticle;
}
int ParticleTreeElement::readElementDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args) {

View file

@ -80,6 +80,7 @@ public:
bool containsParticle(const Particle& particle) const;
bool updateParticle(const Particle& particle);
const Particle* getClosestParticle(glm::vec3 position) const;
protected:
void storeParticle(const Particle& particle);