Adding avatars back into ParticleCollisionSystem.

Had to add Application::_myAvatar to the AvatarManager list so that
particles would properly collide.
This commit is contained in:
Andrew Meadows 2014-01-28 14:16:34 -08:00
parent c4f429dcd0
commit 167acb8873
9 changed files with 216 additions and 112 deletions

View file

@ -1754,6 +1754,7 @@ void Application::init() {
_myCamera.setMode(CAMERA_MODE_FIRST_PERSON);
_myCamera.setModeShiftRate(1.0f);
_myAvatar.setDisplayingLookatVectors(false);
_avatarManager.setMyAvatar(&_myAvatar);
_mirrorCamera.setMode(CAMERA_MODE_MIRROR);
_mirrorCamera.setAspectRatio((float)MIRROR_VIEW_WIDTH / (float)MIRROR_VIEW_HEIGHT);
@ -1800,7 +1801,7 @@ void Application::init() {
_metavoxels.init();
_particleCollisionSystem.init(&_particleEditSender, _particles.getTree(), _voxels.getTree(), &_audio);
_particleCollisionSystem.init(&_particleEditSender, _particles.getTree(), _voxels.getTree(), &_audio, &_avatarManager);
_palette.init(_glWidget->width(), _glWidget->height());
_palette.addAction(Menu::getInstance()->getActionForOption(MenuOption::VoxelAddMode), 0, 0);
@ -2314,12 +2315,7 @@ void Application::update(float deltaTime) {
updateCursor(deltaTime); // Handle cursor updates
_particles.update(); // update the particles...
// collide the particles...
QVector<AvatarData*> avatars;
avatars.push_back(&_myAvatar);
_avatarManager.getAvatarBasePointers(avatars);
_particleCollisionSystem.update(avatars);
_particleCollisionSystem.update(); // collide the particles...
}
void Application::updateAvatar(float deltaTime) {

View file

@ -16,17 +16,28 @@
#include "AvatarManager.h"
AvatarManager::AvatarManager(QObject* parent) :
_lookAtTargetAvatar(),
_lookAtOtherPosition(),
_lookAtIndicatorScale(1.0f),
_avatarHash(),
_avatarFades()
_avatarFades(),
_myAvatar(NULL)
{
// register a meta type for the weak pointer we'll use for the owning avatar mixer for each avatar
qRegisterMetaType<QWeakPointer<Node> >("NodeWeakPointer");
}
void AvatarManager::setMyAvatar(MyAvatar* myAvatar) {
if (!_myAvatar) {
// can only ever set this once
_myAvatar = myAvatar;
// add _myAvatar to the list
AvatarSharedPointer myPointer = AvatarSharedPointer(_myAvatar);
_avatarHash.insert(MY_AVATAR_KEY, myPointer);
}
}
void AvatarManager::updateLookAtTargetAvatar(glm::vec3 &eyePosition) {
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::updateLookatTargetAvatar()");
@ -34,22 +45,26 @@ void AvatarManager::updateLookAtTargetAvatar(glm::vec3 &eyePosition) {
Application* applicationInstance = Application::getInstance();
if (!applicationInstance->isMousePressed()) {
foreach (const AvatarSharedPointer& avatar, _avatarHash) {
float distance;
if (avatar->findRayIntersection(applicationInstance->getMouseRayOrigin(),
applicationInstance->getMouseRayDirection(), distance)) {
// rescale to compensate for head embiggening
eyePosition = (avatar->getHead().calculateAverageEyePosition() - avatar->getHead().getScalePivot()) *
(avatar->getScale() / avatar->getHead().getScale()) + avatar->getHead().getScalePivot();
_lookAtIndicatorScale = avatar->getHead().getScale();
_lookAtOtherPosition = avatar->getHead().getPosition();
_lookAtTargetAvatar = avatar;
// found the look at target avatar, return
return;
glm::vec3 mouseOrigin = applicationInstance->getMouseRayOrigin();
glm::vec3 mouseDirection = applicationInstance->getMouseRayDirection();
foreach (const AvatarSharedPointer& avatarPointer, _avatarHash) {
Avatar* avatar = static_cast<Avatar*>(avatarPointer.data());
if (avatar != static_cast<Avatar*>(_myAvatar)) {
float distance;
if (avatar->findRayIntersection(mouseOrigin, mouseDirection, distance)) {
// rescale to compensate for head embiggening
eyePosition = (avatar->getHead().calculateAverageEyePosition() - avatar->getHead().getScalePivot()) *
(avatar->getScale() / avatar->getHead().getScale()) + avatar->getHead().getScalePivot();
_lookAtIndicatorScale = avatar->getHead().getScale();
_lookAtOtherPosition = avatar->getHead().getPosition();
_lookAtTargetAvatar = avatarPointer;
// found the look at target avatar, return
return;
}
}
}
@ -61,20 +76,28 @@ void AvatarManager::updateAvatars(float deltaTime) {
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::updateAvatars()");
Application* applicationInstance = Application::getInstance();
glm::vec3 mouseOrigin = applicationInstance->getMouseRayOrigin();
glm::vec3 mouseDirection = applicationInstance->getMouseRayDirection();
// simulate avatars
AvatarHash::iterator avatar = _avatarHash.begin();
if (avatar != _avatarHash.end()) {
if (avatar->data()->getOwningAvatarMixer()) {
AvatarHash::iterator avatarIterator = _avatarHash.begin();
while (avatarIterator != _avatarHash.end()) {
if (MY_AVATAR_KEY == avatarIterator.key()) {
// for now skip updates to _myAvatar because it is done explicitly in Application
// TODO: update _myAvatar in this context
++avatarIterator;
continue;
}
Avatar* avatar = static_cast<Avatar*>(avatarIterator.value().data());
if (avatar->getOwningAvatarMixer()) {
// this avatar's mixer is still around, go ahead and simulate it
avatar->data()->simulate(deltaTime, NULL);
Application* applicationInstance = Application::getInstance();
avatar->data()->setMouseRay(applicationInstance->getMouseRayOrigin(),
applicationInstance->getMouseRayDirection());
avatar->simulate(deltaTime, NULL);
avatar->setMouseRay(mouseOrigin, mouseDirection);
++avatarIterator;
} else {
// the mixer that owned this avatar is gone, give it to the vector of fades and kill it
avatar = removeAvatarAtHashIterator(avatar);
avatarIterator = erase(avatarIterator);
}
}
@ -88,41 +111,44 @@ void AvatarManager::renderAvatars(bool forceRenderHead, bool selfAvatarOnly) {
}
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
"Application::renderAvatars()");
bool renderLookAtVectors = Menu::getInstance()->isOptionChecked(MenuOption::LookAtVectors);
if (!selfAvatarOnly) {
// Render avatars of other nodes
foreach (const AvatarSharedPointer& avatar, _avatarHash) {
foreach (const AvatarSharedPointer& avatarPointer, _avatarHash) {
Avatar* avatar = static_cast<Avatar*>(avatarPointer.data());
if (!avatar->isInitialized()) {
avatar->init();
}
avatar->render(false);
avatar->setDisplayingLookatVectors(Menu::getInstance()->isOptionChecked(MenuOption::LookAtVectors));
if (avatar == static_cast<Avatar*>(_myAvatar)) {
avatar->render(forceRenderHead);
} else {
avatar->render(false);
}
avatar->setDisplayingLookatVectors(renderLookAtVectors);
}
renderAvatarFades();
} else if (_myAvatar) {
// Render my own Avatar
_myAvatar->render(forceRenderHead);
_myAvatar->setDisplayingLookatVectors(renderLookAtVectors);
}
// Render my own Avatar
Avatar* myAvatar = Application::getInstance()->getAvatar();
myAvatar->render(forceRenderHead);
myAvatar->setDisplayingLookatVectors(Menu::getInstance()->isOptionChecked(MenuOption::LookAtVectors));
}
void AvatarManager::simulateAvatarFades(float deltaTime) {
QVector<AvatarSharedPointer>::iterator fadingAvatar = _avatarFades.begin();
QVector<AvatarSharedPointer>::iterator fadingIterator = _avatarFades.begin();
while (fadingAvatar != _avatarFades.end()) {
const float SHRINK_RATE = 0.9f;
fadingAvatar->data()->setTargetScale(fadingAvatar->data()->getScale() * SHRINK_RATE);
const float MIN_FADE_SCALE = 0.001f;
if (fadingAvatar->data()->getTargetScale() < MIN_FADE_SCALE) {
fadingAvatar = _avatarFades.erase(fadingAvatar);
const float SHRINK_RATE = 0.9f;
const float MIN_FADE_SCALE = 0.001f;
while (fadingIterator != _avatarFades.end()) {
Avatar* avatar = static_cast<Avatar*>(fadingIterator->data());
avatar->setTargetScale(avatar->getScale() * SHRINK_RATE);
if (avatar->getTargetScale() < MIN_FADE_SCALE) {
fadingIterator = _avatarFades.erase(fadingIterator);
} else {
fadingAvatar->data()->simulate(deltaTime, NULL);
avatar->simulate(deltaTime, NULL);
++fadingIterator;
}
}
}
@ -132,29 +158,36 @@ void AvatarManager::renderAvatarFades() {
Glower glower;
foreach(const AvatarSharedPointer& fadingAvatar, _avatarFades) {
fadingAvatar->render(false);
Avatar* avatar = static_cast<Avatar*>(fadingAvatar.data());
avatar->render(false);
}
}
void AvatarManager::processDataServerResponse(const QString& userString, const QStringList& keyList,
const QStringList &valueList) {
QUuid avatarKey = QUuid(userString);
if (avatarKey == MY_AVATAR_KEY) {
// ignore updates to our own mesh
return;
}
for (int i = 0; i < keyList.size(); i++) {
if (valueList[i] != " ") {
if (keyList[i] == DataServerKey::FaceMeshURL || keyList[i] == DataServerKey::SkeletonURL) {
// mesh URL for a UUID, find avatar in our list
AvatarSharedPointer matchingAvatar = _avatarHash.value(QUuid(userString));
AvatarSharedPointer matchingAvatar = _avatarHash.value(avatarKey);
if (matchingAvatar) {
Avatar* avatar = static_cast<Avatar*>(matchingAvatar.data());
if (keyList[i] == DataServerKey::FaceMeshURL) {
qDebug() << "Changing mesh to" << valueList[i] << "for avatar with UUID"
<< uuidStringWithoutCurlyBraces(QUuid(userString));
<< uuidStringWithoutCurlyBraces(avatarKey);
QMetaObject::invokeMethod(&matchingAvatar->getHead().getFaceModel(),
QMetaObject::invokeMethod(&(avatar->getHead().getFaceModel()),
"setURL", Q_ARG(QUrl, QUrl(valueList[i])));
} else if (keyList[i] == DataServerKey::SkeletonURL) {
qDebug() << "Changing skeleton to" << valueList[i] << "for avatar with UUID"
<< uuidStringWithoutCurlyBraces(QString(userString));
<< uuidStringWithoutCurlyBraces(avatarKey.toString());
QMetaObject::invokeMethod(&matchingAvatar->getSkeletonModel(),
QMetaObject::invokeMethod(&(avatar->getSkeletonModel()),
"setURL", Q_ARG(QUrl, QUrl(valueList[i])));
}
}
@ -178,15 +211,17 @@ void AvatarManager::processAvatarMixerDatagram(const QByteArray& datagram, const
// only add them if mixerWeakPointer points to something (meaning that mixer is still around)
while (bytesRead < datagram.size() && mixerWeakPointer.data()) {
QUuid nodeUUID = QUuid::fromRfc4122(datagram.mid(bytesRead, NUM_BYTES_RFC4122_UUID));
// TODO: skip the data if nodeUUID is same as MY_AVATAR_KEY
AvatarSharedPointer matchingAvatar = _avatarHash.value(nodeUUID);
if (!matchingAvatar) {
// construct a new Avatar for this node
matchingAvatar = AvatarSharedPointer(new Avatar());
matchingAvatar->setOwningAvatarMixer(mixerWeakPointer);
Avatar* avatar = new Avatar();
avatar->setOwningAvatarMixer(mixerWeakPointer);
// insert the new avatar into our hash
matchingAvatar = AvatarSharedPointer(avatar);
_avatarHash.insert(nodeUUID, matchingAvatar);
// new UUID requires mesh and skeleton request to data-server
@ -213,28 +248,27 @@ void AvatarManager::processKillAvatar(const QByteArray& datagram) {
// remove the avatar with that UUID from our hash, if it exists
AvatarHash::iterator matchedAvatar = _avatarHash.find(nodeUUID);
if (matchedAvatar != _avatarHash.end()) {
removeAvatarAtHashIterator(matchedAvatar);
erase(matchedAvatar);
}
}
AvatarHash::iterator AvatarManager::removeAvatarAtHashIterator(const AvatarHash::iterator& iterator) {
qDebug() << "Removing Avatar with UUID" << iterator.key() << "from AvatarManager hash.";
_avatarFades.push_back(iterator.value());
return _avatarHash.erase(iterator);
AvatarHash::iterator AvatarManager::erase(const AvatarHash::iterator& iterator) {
if (iterator.key() != MY_AVATAR_KEY) {
qDebug() << "Removing Avatar with UUID" << iterator.key() << "from AvatarManager hash.";
_avatarFades.push_back(iterator.value());
return AvatarHashMap::erase(iterator);
} else {
// never remove _myAvatar from the list
AvatarHash::iterator returnIterator = iterator;
return ++returnIterator;
}
}
void AvatarManager::clearHash() {
// clear the AvatarManager hash - typically happens on the removal of the avatar-mixer
AvatarHash::iterator removeAvatar = _avatarHash.begin();
while (removeAvatar != _avatarHash.end()) {
removeAvatar = removeAvatarAtHashIterator(removeAvatar);
removeAvatar = erase(removeAvatar);
}
}
void AvatarManager::getAvatarBasePointers(QVector<AvatarData*>& avatars) {
AvatarHash::iterator avatarItr = _avatarHash.begin();
while (avatarItr != _avatarHash.end()) {
avatars.push_back( static_cast<AvatarData*>(avatarItr.value().data()) );
}
}

View file

@ -13,32 +13,32 @@
#include <QtCore/QObject>
#include <QtCore/QSharedPointer>
#include <AvatarHashMap.h>
#include <DataServerClient.h>
#include "Avatar.h"
typedef QSharedPointer<Avatar> AvatarSharedPointer;
typedef QHash<QUuid, AvatarSharedPointer> AvatarHash;
class MyAvatar;
class AvatarManager : public QObject, public DataServerCallbackObject {
const QUuid MY_AVATAR_KEY; // NULL key
class AvatarManager : public QObject, public DataServerCallbackObject, public AvatarHashMap {
Q_OBJECT
public:
AvatarManager(QObject* parent = 0);
void setMyAvatar(MyAvatar* myAvatar);
const AvatarHash& getAvatarHash() { return _avatarHash; }
int size() const { return _avatarHash.size(); }
Avatar* getLookAtTargetAvatar() const { return _lookAtTargetAvatar.data(); }
AvatarData* getLookAtTargetAvatar() const { return _lookAtTargetAvatar.data(); }
void updateLookAtTargetAvatar(glm::vec3& eyePosition);
void updateAvatars(float deltaTime);
void renderAvatars(bool forceRenderHead, bool selfAvatarOnly = false);
// virtual override
void clearHash();
void getAvatarBasePointers(QVector<AvatarData*>& avatars);
public slots:
void processDataServerResponse(const QString& userString, const QStringList& keyList, const QStringList& valueList);
@ -46,17 +46,20 @@ public slots:
void processKillAvatar(const QByteArray& datagram);
private:
AvatarManager(const AvatarManager& other);
void simulateAvatarFades(float deltaTime);
void renderAvatarFades();
AvatarHash::iterator removeAvatarAtHashIterator(const AvatarHash::iterator& iterator);
// virtual override
AvatarHash::iterator erase(const AvatarHash::iterator& iterator);
QWeakPointer<Avatar> _lookAtTargetAvatar;
QWeakPointer<AvatarData> _lookAtTargetAvatar;
glm::vec3 _lookAtOtherPosition;
float _lookAtIndicatorScale;
AvatarHash _avatarHash;
QVector<AvatarSharedPointer> _avatarFades;
MyAvatar* _myAvatar;
};
#endif /* defined(__hifi__AvatarManager__) */

View file

@ -183,7 +183,12 @@ void Hand::updateCollisions() {
glm::vec3 totalPenetration;
// check other avatars
foreach (const AvatarSharedPointer& avatar, Application::getInstance()->getAvatarManager().getAvatarHash()) {
foreach (const AvatarSharedPointer& avatarPointer, Application::getInstance()->getAvatarManager().getAvatarHash()) {
Avatar* avatar = static_cast<Avatar*>(avatarPointer.data());
if (avatar == _owningAvatar) {
// don't collid with our own hands
continue;
}
if (Menu::getInstance()->isOptionChecked(MenuOption::PlaySlaps)) {
// Check for palm collisions
glm::vec3 myPalmPosition = palm.getPosition();
@ -205,9 +210,9 @@ void Hand::updateCollisions() {
const float PALM_COLLIDE_DURATION_MAX = 0.75f;
const float PALM_COLLIDE_DECAY_PER_SAMPLE = 0.01f;
Application::getInstance()->getAudio()->startDrumSound(PALM_COLLIDE_VOLUME,
PALM_COLLIDE_FREQUENCY,
PALM_COLLIDE_DURATION_MAX,
PALM_COLLIDE_DECAY_PER_SAMPLE);
PALM_COLLIDE_FREQUENCY,
PALM_COLLIDE_DURATION_MAX,
PALM_COLLIDE_DECAY_PER_SAMPLE);
// If the other person's palm is in motion, move mine downward to show I was hit
const float MIN_VELOCITY_FOR_SLAP = 0.05f;
if (glm::length(otherPalm.getVelocity()) > MIN_VELOCITY_FOR_SLAP) {

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@ -791,14 +791,15 @@ void MyAvatar::updateChatCircle(float deltaTime) {
// find all circle-enabled members and sort by distance
QVector<SortedAvatar> sortedAvatars;
foreach (const AvatarSharedPointer& avatar, Application::getInstance()->getAvatarManager().getAvatarHash()) {
SortedAvatar sortedAvatar;
sortedAvatar.avatar = avatar.data();
if (!sortedAvatar.avatar->isChatCirclingEnabled()) {
foreach (const AvatarSharedPointer& avatarPointer, Application::getInstance()->getAvatarManager().getAvatarHash()) {
Avatar* avatar = static_cast<Avatar*>(avatarPointer.data());
if ( ! avatar->isChatCirclingEnabled() ||
avatar == static_cast<Avatar*>(this)) {
continue;
}
SortedAvatar sortedAvatar;
sortedAvatar.avatar = avatar;
sortedAvatar.distance = glm::distance(_position, sortedAvatar.avatar->getPosition());
sortedAvatars.append(sortedAvatar);
}

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@ -0,0 +1,30 @@
//
// AvatarHashMap.cpp
// hifi
//
// Created by Stephen AndrewMeadows on 1/28/2014.
// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
//
#include "AvatarHashMap.h"
AvatarHashMap::AvatarHashMap() :
_avatarHash()
{
}
void AvatarHashMap::insert(const QUuid& id, AvatarSharedPointer avatar) {
_avatarHash.insert(id, avatar);
}
void AvatarHashMap::clearHash() {
AvatarHash::iterator removeAvatar = _avatarHash.begin();
while (removeAvatar != _avatarHash.end()) {
removeAvatar = erase(removeAvatar);
}
}
AvatarHash::iterator AvatarHashMap::erase(const AvatarHash::iterator& iterator) {
return _avatarHash.erase(iterator);
}

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@ -0,0 +1,37 @@
//
// AvatarHashMap.h
// hifi
//
// Created by Stephen AndrewMeadows on 1/28/2014.
// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
//
#ifndef __hifi__AvatarHashMap__
#define __hifi__AvatarHashMap__
#include <QtCore/QHash>
#include <QtCore/QSharedPointer>
#include <QtCore/QUuid>
#include "AvatarData.h"
typedef QSharedPointer<AvatarData> AvatarSharedPointer;
typedef QHash<QUuid, AvatarSharedPointer> AvatarHash;
class AvatarHashMap {
public:
AvatarHashMap();
const AvatarHash& getAvatarHash() { return _avatarHash; }
int size() const { return _avatarHash.size(); }
virtual void insert(const QUuid& id, AvatarSharedPointer avatar);
virtual void clearHash();
protected:
virtual AvatarHash::iterator erase(const AvatarHash::iterator& iterator);
AvatarHash _avatarHash;
};
#endif /* defined(__hifi__AvatarHashMap__) */

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@ -25,11 +25,13 @@ ParticleCollisionSystem::ParticleCollisionSystem(ParticleEditPacketSender* packe
}
void ParticleCollisionSystem::init(ParticleEditPacketSender* packetSender,
ParticleTree* particles, VoxelTree* voxels, AbstractAudioInterface* audio) {
ParticleTree* particles, VoxelTree* voxels, AbstractAudioInterface* audio,
AvatarHashMap* avatars) {
_packetSender = packetSender;
_particles = particles;
_voxels = voxels;
_audio = audio;
_avatars = avatars;
}
ParticleCollisionSystem::~ParticleCollisionSystem() {
@ -51,9 +53,8 @@ bool ParticleCollisionSystem::updateOperation(OctreeElement* element, void* extr
}
void ParticleCollisionSystem::update(QVector<AvatarData*>& avatars) {
void ParticleCollisionSystem::update() {
// update all particles
_avatars.swap(avatars);
_particles->lockForWrite();
_particles->recurseTreeWithOperation(updateOperation, this);
_particles->unlock();
@ -147,9 +148,8 @@ const float MIN_EXPECTED_FRAME_PERIOD = 0.0167f; // 1/60th of a second
const float HALTING_SPEED = 9.8 * MIN_EXPECTED_FRAME_PERIOD / (float)(TREE_SCALE);
void ParticleCollisionSystem::updateCollisionWithAvatars(Particle* particle) {
// particles that are in hand, don't collide with avatars
if (particle->getInHand()) {
if (!_avatars || particle->getInHand()) {
return;
}
@ -160,9 +160,8 @@ void ParticleCollisionSystem::updateCollisionWithAvatars(Particle* particle) {
const float COLLISION_FREQUENCY = 0.5f;
glm::vec3 penetration;
// first check the selfAvatar if set...
for (int i = 0; i < _avatars.size(); ++i) {
AvatarData* avatar = _avatars[i];
foreach (const AvatarSharedPointer& avatarPointer, _avatars->getAvatarHash()) {
AvatarData* avatar = avatarPointer.data();
CollisionInfo collisionInfo;
collisionInfo._damping = DAMPING;
collisionInfo._elasticity = ELASTICITY;

View file

@ -16,6 +16,7 @@
#include <QtScript/QScriptEngine>
#include <QtCore/QObject>
#include <AvatarHashMap.h>
#include <CollisionInfo.h>
#include <SharedUtil.h>
#include <OctreePacketData.h>
@ -37,13 +38,11 @@ public:
AbstractAudioInterface* audio = NULL);
void init(ParticleEditPacketSender* packetSender, ParticleTree* particles, VoxelTree* voxels,
AbstractAudioInterface* audio = NULL);
AbstractAudioInterface* audio = NULL, AvatarHashMap* _avatars = NULL);
~ParticleCollisionSystem();
/// Compute collisions for particles against: other particles, voxels, and avatars
/// \param avatars the list of avatars to collide against during this frame
void update(QVector<AvatarData*>& avatars);
void update();
void checkParticle(Particle* particle);
void updateCollisionWithVoxels(Particle* particle);
@ -60,7 +59,7 @@ private:
ParticleTree* _particles;
VoxelTree* _voxels;
AbstractAudioInterface* _audio;
QVector<AvatarData*> _avatars; // only used during update()
AvatarHashMap* _avatars;
};
#endif /* defined(__hifi__ParticleCollisionSystem__) */