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tweaks to default menus for alpha, make Gravity false so we don't fall into abyss
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parent
5ad74a04f1
commit
6d75efd2b0
3 changed files with 6 additions and 6 deletions
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@ -161,7 +161,7 @@ Menu::Menu() :
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#endif
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addDisabledActionAndSeparator(editMenu, "Physics");
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addCheckableActionToQMenuAndActionHash(editMenu, MenuOption::Gravity, Qt::SHIFT | Qt::Key_G, true);
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addCheckableActionToQMenuAndActionHash(editMenu, MenuOption::Gravity, Qt::SHIFT | Qt::Key_G, false);
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addCheckableActionToQMenuAndActionHash(editMenu, MenuOption::ClickToFly);
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@ -339,14 +339,14 @@ Menu::Menu() :
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addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::Avatars, 0, true);
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addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::CollisionProxies);
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addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::LookAtVectors, 0, true);
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addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::LookAtVectors, 0, false);
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addCheckableActionToQMenuAndActionHash(avatarOptionsMenu,
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MenuOption::FaceshiftTCP,
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0,
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false,
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appInstance->getFaceshift(),
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SLOT(setTCPEnabled(bool)));
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addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::ChatCircling, 0, true);
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addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::ChatCircling, 0, false);
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QMenu* handOptionsMenu = developerMenu->addMenu("Hand Options");
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@ -356,7 +356,7 @@ Menu::Menu() :
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true,
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appInstance->getSixenseManager(),
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SLOT(setFilter(bool)));
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addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayLeapHands, 0, true);
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addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHands, 0, true);
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addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false);
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addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::VoxelDrumming, 0, false);
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addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::PlaySlaps, 0, false);
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@ -183,7 +183,7 @@ namespace MenuOption {
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const QString DisableDeltaSending = "Disable Delta Sending";
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const QString DisableLowRes = "Disable Lower Resolution While Moving";
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const QString DisplayFrustum = "Display Frustum";
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const QString DisplayLeapHands = "Display Leap Hands";
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const QString DisplayHands = "Display Hands";
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const QString DisplayHandTargets = "Display Hand Targets";
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const QString FilterSixense = "Smooth Sixense Movement";
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const QString DontRenderVoxels = "Don't call _voxels.render()";
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@ -304,7 +304,7 @@ void Hand::render(bool isMine) {
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}
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}
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if (Menu::getInstance()->isOptionChecked(MenuOption::DisplayLeapHands)) {
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if (Menu::getInstance()->isOptionChecked(MenuOption::DisplayHands)) {
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renderLeapHands(isMine);
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}
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