complete migration of Avatar list to AvatarManager

This commit is contained in:
Stephen Birarda 2014-01-23 14:41:11 -08:00
parent 1f95d0c017
commit 2e548fb39c
13 changed files with 282 additions and 292 deletions

View file

@ -139,8 +139,6 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
_nudgeStarted(false),
_lookingAlongX(false),
_lookingAwayFromOrigin(true),
_lookatTargetAvatar(NULL),
_lookatIndicatorScale(1.0f),
_chatEntryOn(false),
_audio(&_audioScope, STARTUP_JITTER_SAMPLES),
_enableProcessVoxelsThread(true),
@ -223,9 +221,6 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
// Voxel File.
_voxelsFilename = getCmdOption(argc, constArgv, "-i");
// the callback for our instance of NodeList is attachNewHeadToNode
nodeList->linkedDataCreateCallback = &attachNewHeadToNode;
#ifdef _WIN32
WSADATA WsaData;
int wsaresult = WSAStartup(MAKEWORD(2,2), &WsaData);
@ -1146,8 +1141,8 @@ void Application::mouseMoveEvent(QMouseEvent* event) {
// orbit behavior
if (_mousePressed && !Menu::getInstance()->isVoxelModeActionChecked()) {
if (_lookatTargetAvatar) {
_myAvatar.orbit(_lookatTargetAvatar->getPosition(), deltaX, deltaY);
if (_avatarManager.getLookAtTargetAvatar()) {
_myAvatar.orbit(_avatarManager.getLookAtTargetAvatar()->getPosition(), deltaX, deltaY);
return;
}
if (_isHoverVoxel) {
@ -1198,7 +1193,7 @@ void Application::mousePressEvent(QMouseEvent* event) {
return;
}
if (!_palette.isActive() && (!_isHoverVoxel || _lookatTargetAvatar)) {
if (!_palette.isActive() && (!_isHoverVoxel || _avatarManager.getLookAtTargetAvatar())) {
// disable for now
// _pieMenu.mousePressEvent(_mouseX, _mouseY);
}
@ -1422,7 +1417,7 @@ void Application::terminate() {
_settings->sync();
// let the avatar mixer know we're out
NodeList::getInstance()->sendKillNode(&NODE_TYPE_AVATAR_MIXER, 1);
_myAvatar.sendKillAvatar();
_voxelProcessor.terminate();
_voxelHideShowThread.terminate();
@ -1858,40 +1853,6 @@ const float HEAD_SPHERE_RADIUS = 0.07f;
static QUuid DEFAULT_NODE_ID_REF;
void Application::updateLookatTargetAvatar(const glm::vec3& mouseRayOrigin, const glm::vec3& mouseRayDirection,
glm::vec3& eyePosition) {
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::updateLookatTargetAvatar()");
if (!_mousePressed) {
_lookatTargetAvatar = findLookatTargetAvatar(mouseRayOrigin, mouseRayDirection, eyePosition, DEFAULT_NODE_ID_REF);
}
}
Avatar* Application::findLookatTargetAvatar(const glm::vec3& mouseRayOrigin, const glm::vec3& mouseRayDirection,
glm::vec3& eyePosition, QUuid& nodeUUID = DEFAULT_NODE_ID_REF) {
foreach (const SharedNodePointer& node, NodeList::getInstance()->getNodeHash()) {
if (node->getLinkedData() != NULL && node->getType() == NODE_TYPE_AGENT) {
Avatar* avatar = (Avatar*)node->getLinkedData();
float distance;
if (avatar->findRayIntersection(mouseRayOrigin, mouseRayDirection, distance)) {
// rescale to compensate for head embiggening
eyePosition = (avatar->getHead().calculateAverageEyePosition() - avatar->getHead().getScalePivot()) *
(avatar->getScale() / avatar->getHead().getScale()) + avatar->getHead().getScalePivot();
_lookatIndicatorScale = avatar->getHead().getScale();
_lookatOtherPosition = avatar->getHead().getPosition();
nodeUUID = avatar->getOwningNode()->getUUID();
return avatar;
}
}
}
return NULL;
}
bool Application::isLookingAtMyAvatar(Avatar* avatar) {
glm::vec3 theirLookat = avatar->getHead().getLookAtPosition();
glm::vec3 myHeadPosition = _myAvatar.getHead().getPosition();
@ -1902,17 +1863,6 @@ bool Application::isLookingAtMyAvatar(Avatar* avatar) {
return false;
}
void Application::renderLookatIndicator(glm::vec3 pointOfInterest) {
const float DISTANCE_FROM_HEAD_SPHERE = 0.1f * _lookatIndicatorScale;
const float INDICATOR_RADIUS = 0.1f * _lookatIndicatorScale;
const float YELLOW[] = { 1.0f, 1.0f, 0.0f };
const int NUM_SEGMENTS = 30;
glm::vec3 haloOrigin(pointOfInterest.x, pointOfInterest.y + DISTANCE_FROM_HEAD_SPHERE, pointOfInterest.z);
glColor3f(YELLOW[0], YELLOW[1], YELLOW[2]);
renderCircle(haloOrigin, INDICATOR_RADIUS, IDENTITY_UP, NUM_SEGMENTS);
}
void Application::renderHighlightVoxel(VoxelDetail voxel) {
glDisable(GL_LIGHTING);
glPushMatrix();
@ -1927,40 +1877,6 @@ void Application::renderHighlightVoxel(VoxelDetail voxel) {
glPopMatrix();
}
void Application::updateAvatars(float deltaTime, glm::vec3 mouseRayOrigin, glm::vec3 mouseRayDirection) {
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::updateAvatars()");
foreach (const SharedNodePointer& node, NodeList::getInstance()->getNodeHash()) {
QMutexLocker locker(&node->getMutex());
if (node->getLinkedData()) {
Avatar *avatar = (Avatar *)node->getLinkedData();
if (!avatar->isInitialized()) {
avatar->init();
}
avatar->simulate(deltaTime, NULL);
avatar->setMouseRay(mouseRayOrigin, mouseRayDirection);
}
}
// simulate avatar fades
for (vector<Avatar*>::iterator fade = _avatarFades.begin(); fade != _avatarFades.end(); fade++) {
Avatar* avatar = *fade;
const float SHRINK_RATE = 0.9f;
avatar->setTargetScale(avatar->getScale() * SHRINK_RATE);
const float MIN_FADE_SCALE = 0.001f;
if (avatar->getTargetScale() < MIN_FADE_SCALE) {
delete avatar;
_avatarFades.erase(fade--);
} else {
avatar->simulate(deltaTime, NULL);
}
}
}
void Application::updateMouseRay(float deltaTime, glm::vec3& mouseRayOrigin, glm::vec3& mouseRayDirection) {
@ -2016,7 +1932,7 @@ void Application::updateMyAvatarLookAtPosition(glm::vec3& lookAtSpot, glm::vec3&
_viewFrustum.computePickRay(0.5f, 0.5f, rayOrigin, rayDirection);
lookAtSpot = rayOrigin + rayDirection * FAR_AWAY_STARE;
} else if (!_lookatTargetAvatar) {
} else if (!_avatarManager.getLookAtTargetAvatar()) {
if (_isHoverVoxel) {
// Look at the hovered voxel
lookAtSpot = getMouseVoxelWorldCoordinates(_hoverVoxel);
@ -2381,7 +2297,7 @@ void Application::update(float deltaTime) {
glm::vec3 lookAtSpot;
updateFaceshift();
updateLookatTargetAvatar(mouseRayOrigin, mouseRayDirection, lookAtSpot);
_avatarManager.updateLookAtTargetAvatar(mouseRayOrigin, mouseRayDirection, lookAtSpot);
updateMyAvatarLookAtPosition(lookAtSpot, mouseRayOrigin, mouseRayDirection);
// Find the voxel we are hovering over, and respond if clicked
@ -2396,7 +2312,7 @@ void Application::update(float deltaTime) {
updateSerialDevices(deltaTime); // Read serial port interface devices
updateAvatar(deltaTime); // Sample hardware, update view frustum if needed, and send avatar data to mixer/nodes
updateThreads(deltaTime); // If running non-threaded, then give the threads some time to process...
updateAvatars(deltaTime, mouseRayOrigin, mouseRayDirection); //loop through all the other avatars and simulate them...
_avatarManager.updateAvatars(deltaTime, mouseRayOrigin, mouseRayDirection); //loop through all the other avatars and simulate them...
updateMyAvatarSimulation(deltaTime); // Simulate myself
updateParticles(deltaTime); // Simulate particle cloud movements
updateMetavoxels(deltaTime); // update metavoxels
@ -3145,11 +3061,8 @@ void Application::displayOverlay() {
glPointSize(1.0f);
char nodes[100];
int totalAvatars = 0, totalServers = 0;
foreach (const SharedNodePointer& node, NodeList::getInstance()->getNodeHash()) {
node->getType() == NODE_TYPE_AGENT ? totalAvatars++ : totalServers++;
}
int totalAvatars = _avatarManager.size();
int totalServers = NodeList::getInstance()->size();
sprintf(nodes, "Servers: %d, Avatars: %d\n", totalServers, totalAvatars);
drawtext(_glWidget->width() - 150, 20, 0.10f, 0, 1.0f, 0, nodes, 1, 0, 0);
@ -3566,43 +3479,7 @@ void Application::renderCoverageMapsRecursively(CoverageMap* map) {
}
void Application::renderAvatars(bool forceRenderHead, bool selfAvatarOnly) {
if (!Menu::getInstance()->isOptionChecked(MenuOption::Avatars)) {
return;
}
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
"Application::renderAvatars()");
if (!selfAvatarOnly) {
// Render avatars of other nodes
NodeList* nodeList = NodeList::getInstance();
foreach (const SharedNodePointer& node, nodeList->getNodeHash()) {
QMutexLocker locker(&node->getMutex());
if (node->getLinkedData() != NULL && node->getType() == NODE_TYPE_AGENT) {
Avatar *avatar = (Avatar *)node->getLinkedData();
if (!avatar->isInitialized()) {
avatar->init();
}
avatar->render(false);
avatar->setDisplayingLookatVectors(Menu::getInstance()->isOptionChecked(MenuOption::LookAtVectors));
}
}
// render avatar fades
Glower glower;
for (vector<Avatar*>::iterator fade = _avatarFades.begin(); fade != _avatarFades.end(); fade++) {
(*fade)->render(false);
}
}
// Render my own Avatar
_myAvatar.render(forceRenderHead);
_myAvatar.setDisplayingLookatVectors(Menu::getInstance()->isOptionChecked(MenuOption::LookAtVectors));
if (Menu::getInstance()->isOptionChecked(MenuOption::LookAtIndicator) && _lookatTargetAvatar) {
renderLookatIndicator(_lookatOtherPosition);
}
}
// renderViewFrustum()
@ -3869,17 +3746,6 @@ void Application::setMenuShortcutsEnabled(bool enabled) {
setShortcutsEnabled(_window->menuBar(), enabled);
}
void Application::attachNewHeadToNode(Node* newNode) {
if (newNode->getLinkedData() == NULL) {
newNode->setLinkedData(new Avatar(newNode));
// new UUID requires mesh and skeleton request to data-server
DataServerClient::getValuesForKeysAndUUID(QStringList() << DataServerKey::FaceMeshURL << DataServerKey::SkeletonURL,
newNode->getUUID(), Application::getInstance()->getProfile());
}
}
void Application::updateWindowTitle(){
QString title = "";
@ -3980,16 +3846,9 @@ void Application::nodeKilled(SharedNodePointer node) {
}
_voxelSceneStatsLock.unlock();
} else if (node->getType() == NODE_TYPE_AGENT) {
Avatar* avatar = static_cast<Avatar*>(node->getLinkedData());
if (avatar == _lookatTargetAvatar) {
_lookatTargetAvatar = NULL;
}
// take over the avatar in order to fade it out
node->setLinkedData(NULL);
_avatarFades.push_back(avatar);
} else if (node->getType() == NODE_TYPE_AVATAR_MIXER) {
// our avatar mixer has gone away - clear the hash of avatars
_avatarManager.clearHash();
}
}

View file

@ -151,6 +151,7 @@ public:
VoxelSystem* getSharedVoxelSystem() { return &_sharedVoxelSystem; }
VoxelTree* getClipboard() { return &_clipboard; }
Environment* getEnvironment() { return &_environment; }
bool isMousePressed() const { return _mousePressed; }
bool isMouseHidden() const { return _mouseHidden; }
Faceshift* getFaceshift() { return &_faceshift; }
SixenseManager* getSixenseManager() { return &_sixenseManager; }
@ -167,7 +168,6 @@ public:
TextureCache* getTextureCache() { return &_textureCache; }
GlowEffect* getGlowEffect() { return &_glowEffect; }
Avatar* getLookatTargetAvatar() const { return _lookatTargetAvatar; }
AvatarManager& getAvatarManager() { return _avatarManager; }
Profile* getProfile() { return &_profile; }
void resetProfile(const QString& username);
@ -275,8 +275,6 @@ private:
float& distance, BoxFace& face);
void updateMouseVoxels(float deltaTime, glm::vec3& mouseRayOrigin, glm::vec3& mouseRayDirection,
float& distance, BoxFace& face);
void updateLookatTargetAvatar(const glm::vec3& mouseRayOrigin, const glm::vec3& mouseRayDirection,
glm::vec3& eyePosition);
void updateHandAndTouch(float deltaTime);
void updateLeap(float deltaTime);
void updateSixense(float deltaTime);
@ -299,7 +297,6 @@ private:
void renderHighlightVoxel(VoxelDetail voxel);
void updateAvatar(float deltaTime);
void updateAvatars(float deltaTime, glm::vec3 mouseRayOrigin, glm::vec3 mouseRayDirection);
void queryOctree(NODE_TYPE serverType, PACKET_TYPE packetType, NodeToJurisdictionMap& jurisdictions);
void loadViewFrustum(Camera& camera, ViewFrustum& viewFrustum);
@ -438,10 +435,6 @@ private:
bool _lookingAwayFromOrigin;
glm::vec3 _nudgeGuidePosition;
Avatar* _lookatTargetAvatar;
glm::vec3 _lookatOtherPosition;
float _lookatIndicatorScale;
glm::vec3 _transmitterPickStart;
glm::vec3 _transmitterPickEnd;
@ -490,7 +483,6 @@ private:
QReadWriteLock _voxelSceneStatsLock;
std::vector<VoxelFade> _voxelFades;
std::vector<Avatar*> _avatarFades;
ControllerScriptingInterface _controllerScriptingInterface;
QPointer<LogDialog> _logDialog;

View file

@ -331,7 +331,6 @@ Menu::Menu() :
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::CollisionProxies);
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::LookAtVectors, 0, true);
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::LookAtIndicator, 0, true);
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu,
MenuOption::FaceshiftTCP,
0,
@ -899,7 +898,7 @@ void Menu::goToDomain() {
}
// send a node kill request, indicating to other clients that they should play the "disappeared" effect
NodeList::getInstance()->sendKillNode(&NODE_TYPE_AVATAR_MIXER, 1);
Application::getInstance()->getAvatar()->sendKillAvatar();
// give our nodeList the new domain-server hostname
NodeList::getInstance()->setDomainHostname(domainDialog.textValue());
@ -941,7 +940,7 @@ void Menu::goToLocation() {
if (newAvatarPos != avatarPos) {
// send a node kill request, indicating to other clients that they should play the "disappeared" effect
NodeList::getInstance()->sendKillNode(&NODE_TYPE_AVATAR_MIXER, 1);
MyAvatar::sendKillAvatar();
qDebug("Going To Location: %f, %f, %f...", x, y, z);
myAvatar->setPosition(newAvatarPos);

View file

@ -217,7 +217,6 @@ namespace MenuOption {
const QString LodTools = "LOD Tools";
const QString Log = "Log";
const QString Login = "Login";
const QString LookAtIndicator = "Look-at Indicator";
const QString LookAtVectors = "Look-at Vectors";
const QString Metavoxels = "Metavoxels";
const QString Mirror = "Mirror";

View file

@ -87,6 +87,7 @@ Avatar::Avatar(Node* owningNode) :
Avatar::~Avatar() {
qDebug() << "Avatar" << this << "going away";
_headData = NULL;
_handData = NULL;
}

View file

@ -6,50 +6,185 @@
// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
//
#include <PerfStat.h>
#include <UUID.h>
#include "Application.h"
#include "Avatar.h"
#include "Menu.h"
#include "MyAvatar.h"
#include "AvatarManager.h"
AvatarManager::AvatarManager(QObject* parent) :
_hash()
_lookAtTargetAvatar(),
_lookAtOtherPosition(),
_lookAtIndicatorScale(1.0f),
_avatarHash(),
_avatarFades()
{
}
void AvatarManager::updateLookAtTargetAvatar(const glm::vec3& mouseRayOrigin, const glm::vec3& mouseRayDirection,
glm::vec3 &eyePosition) {
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::updateLookatTargetAvatar()");
if (!Application::getInstance()->isMousePressed()) {
foreach (const AvatarSharedPointer& avatar, _avatarHash) {
float distance;
if (avatar->findRayIntersection(mouseRayOrigin, mouseRayDirection, distance)) {
// rescale to compensate for head embiggening
eyePosition = (avatar->getHead().calculateAverageEyePosition() - avatar->getHead().getScalePivot()) *
(avatar->getScale() / avatar->getHead().getScale()) + avatar->getHead().getScalePivot();
_lookAtIndicatorScale = avatar->getHead().getScale();
_lookAtOtherPosition = avatar->getHead().getPosition();
_lookAtTargetAvatar = avatar;
// found the look at target avatar, return
return;
}
}
_lookAtTargetAvatar.clear();
}
}
void AvatarManager::updateAvatars(float deltaTime, const glm::vec3& mouseRayOrigin, const glm::vec3& mouseRayDirection) {
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::updateAvatars()");
// simulate avatars
foreach (const AvatarSharedPointer& avatar, _avatarHash) {
avatar->simulate(deltaTime, NULL);
avatar->setMouseRay(mouseRayOrigin, mouseRayDirection);
}
// simulate avatar fades
simulateAvatarFades(deltaTime);
}
void AvatarManager::renderAvatars(bool forceRenderHead, bool selfAvatarOnly) {
if (!Menu::getInstance()->isOptionChecked(MenuOption::Avatars)) {
return;
}
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
"Application::renderAvatars()");
if (!selfAvatarOnly) {
// Render avatars of other nodes
foreach (const AvatarSharedPointer& avatar, _avatarHash) {
if (!avatar->isInitialized()) {
avatar->init();
}
avatar->render(false);
avatar->setDisplayingLookatVectors(Menu::getInstance()->isOptionChecked(MenuOption::LookAtVectors));
}
renderAvatarFades();
}
// Render my own Avatar
Avatar* myAvatar = Application::getInstance()->getAvatar();
myAvatar->render(forceRenderHead);
myAvatar->setDisplayingLookatVectors(Menu::getInstance()->isOptionChecked(MenuOption::LookAtVectors));
}
void AvatarManager::simulateAvatarFades(float deltaTime) {
QVector<AvatarSharedPointer>::iterator fadingAvatar = _avatarFades.begin();
while (fadingAvatar != _avatarFades.end()) {
const float SHRINK_RATE = 0.9f;
fadingAvatar->data()->setTargetScale(fadingAvatar->data()->getScale() * SHRINK_RATE);
const float MIN_FADE_SCALE = 0.001f;
if (fadingAvatar->data()->getTargetScale() < MIN_FADE_SCALE) {
qDebug() << "Fade for" << fadingAvatar->data() << "over";
fadingAvatar = _avatarFades.erase(fadingAvatar);
} else {
fadingAvatar->data()->simulate(deltaTime, NULL);
}
}
}
void AvatarManager::renderAvatarFades() {
// render avatar fades
Glower glower;
foreach(const AvatarSharedPointer& fadingAvatar, _avatarFades) {
fadingAvatar->render(false);
}
}
void AvatarManager::processDataServerResponse(const QString& userString, const QStringList& keyList,
const QStringList &valueList) {
for (int i = 0; i < keyList.size(); i++) {
if (valueList[i] != " ") {
if (keyList[i] == DataServerKey::FaceMeshURL || keyList[i] == DataServerKey::SkeletonURL) {
// mesh URL for a UUID, find avatar in our list
AvatarSharedPointer matchingAvatar = _avatarHash.value(QUuid(userString));
if (matchingAvatar) {
if (keyList[i] == DataServerKey::FaceMeshURL) {
qDebug() << "Changing mesh to" << valueList[i] << "for avatar with UUID"
<< uuidStringWithoutCurlyBraces(QUuid(userString));
QMetaObject::invokeMethod(&matchingAvatar->getHead().getFaceModel(),
"setURL", Q_ARG(QUrl, QUrl(valueList[i])));
} else if (keyList[i] == DataServerKey::SkeletonURL) {
qDebug() << "Changing skeleton to" << valueList[i] << "for avatar with UUID"
<< uuidStringWithoutCurlyBraces(QString(userString));
QMetaObject::invokeMethod(&matchingAvatar->getSkeletonModel(),
"setURL", Q_ARG(QUrl, QUrl(valueList[i])));
}
}
}
}
}
}
void AvatarManager::processAvatarMixerDatagram(const QByteArray& datagram) {
unsigned char packetData[MAX_PACKET_SIZE];
memcpy(packetData, datagram.data(), datagram.size());
int numBytesPacketHeader = numBytesForPacketHeader(packetData);
QUuid nodeUUID = QUuid::fromRfc4122(datagram.mid(numBytesPacketHeader, NUM_BYTES_RFC4122_UUID));
int bytesRead = numBytesPacketHeader;
unsigned char avatarData[MAX_PACKET_SIZE];
populateTypeAndVersion(avatarData, PACKET_TYPE_HEAD_DATA);
int numBytesDummyPacketHeader = populateTypeAndVersion(avatarData, PACKET_TYPE_HEAD_DATA);
while (bytesRead < datagram.size()) {
Avatar* matchingAvatar = _hash.value(nodeUUID);
QUuid nodeUUID = QUuid::fromRfc4122(datagram.mid(bytesRead, NUM_BYTES_RFC4122_UUID));
AvatarSharedPointer matchingAvatar = _avatarHash.value(nodeUUID);
if (!matchingAvatar) {
// construct a new Avatar for this node
matchingAvatar = new Avatar();
matchingAvatar = AvatarSharedPointer(new Avatar());
// insert the new avatar into our hash
_hash.insert(nodeUUID, matchingAvatar);
_avatarHash.insert(nodeUUID, matchingAvatar);
// new UUID requires mesh and skeleton request to data-server
DataServerClient::getValuesForKeysAndUUID(QStringList() << DataServerKey::FaceMeshURL << DataServerKey::SkeletonURL,
nodeUUID, this);
qDebug() << "Adding avatar with UUID" << nodeUUID << "to AvatarManager hash.";
}
// copy the rest of the packet to the avatarData holder so we can read the next Avatar from there
memcpy(avatarData, packetData + bytesRead, datagram.size() - bytesRead);
memcpy(avatarData + numBytesDummyPacketHeader, packetData + bytesRead, datagram.size() - bytesRead);
// have the matching (or new) avatar parse the data from the packet
bytesRead += matchingAvatar->parseData(avatarData,
datagram.size() - bytesRead);
bytesRead += matchingAvatar->parseData(avatarData, datagram.size() - bytesRead);
}
}
@ -59,11 +194,16 @@ void AvatarManager::processKillAvatar(const QByteArray& datagram) {
(datagram.data())),
NUM_BYTES_RFC4122_UUID));
// kill the avatar with that UUID from our hash, if it exists
_hash.remove(nodeUUID);
// remove the avatar with that UUID from our hash, if it exists
AvatarSharedPointer removedAvatar = _avatarHash.take(nodeUUID);
if (removedAvatar) {
// add this avatar to our vector of fades
_avatarFades.push_back(removedAvatar);
}
}
void AvatarManager::clearHash() {
// clear the AvatarManager hash - typically happens on the removal of the avatar-mixer
_hash.clear();
_avatarHash.clear();
}

View file

@ -11,19 +11,49 @@
#include <QtCore/QHash>
#include <QtCore/QObject>
#include <QtCore/QSharedPointer>
#include <DataServerClient.h>
#include "Avatar.h"
class AvatarManager : public QObject {
typedef QSharedPointer<Avatar> AvatarSharedPointer;
typedef QHash<QUuid, AvatarSharedPointer> AvatarHash;
class AvatarManager : public QObject, public DataServerCallbackObject {
Q_OBJECT
public:
AvatarManager(QObject* parent = 0);
const AvatarHash& getAvatarHash() { return _avatarHash; }
int size() const { return _avatarHash.size(); }
Avatar* getLookAtTargetAvatar() const { return _lookAtTargetAvatar.data(); }
void updateLookAtTargetAvatar(const glm::vec3& mouseRayOrigin, const glm::vec3& mouseRayDirection,
glm::vec3& eyePosition);
void updateAvatars(float deltaTime, const glm::vec3& mouseRayOrigin, const glm::vec3& mouseRayDirection);
void renderAvatars(bool forceRenderHead, bool selfAvatarOnly);
void clearHash();
public slots:
void processDataServerResponse(const QString& userString, const QStringList& keyList, const QStringList& valueList);
void processAvatarMixerDatagram(const QByteArray& datagram);
void processKillAvatar(const QByteArray& datagram);
void clearHash();
private:
QHash<QUuid, Avatar*> _hash;
void simulateAvatarFades(float deltaTime);
void renderAvatarFades();
QWeakPointer<Avatar> _lookAtTargetAvatar;
glm::vec3 _lookAtOtherPosition;
float _lookAtIndicatorScale;
AvatarHash _avatarHash;
QVector<AvatarSharedPointer> _avatarFades;
};
#endif /* defined(__hifi__AvatarManager__) */

View file

@ -185,49 +185,46 @@ void Hand::updateCollisions() {
glm::vec3 totalPenetration;
// check other avatars
foreach (const SharedNodePointer& node, NodeList::getInstance()->getNodeHash()) {
if (node->getLinkedData() && node->getType() == NODE_TYPE_AGENT) {
Avatar* otherAvatar = (Avatar*)node->getLinkedData();
if (Menu::getInstance()->isOptionChecked(MenuOption::PlaySlaps)) {
// Check for palm collisions
glm::vec3 myPalmPosition = palm.getPosition();
float palmCollisionDistance = 0.1f;
bool wasColliding = palm.getIsCollidingWithPalm();
palm.setIsCollidingWithPalm(false);
// If 'Play Slaps' is enabled, look for palm-to-palm collisions and make sound
for (size_t j = 0; j < otherAvatar->getHand().getNumPalms(); j++) {
PalmData& otherPalm = otherAvatar->getHand().getPalms()[j];
if (!otherPalm.isActive()) {
continue;
}
glm::vec3 otherPalmPosition = otherPalm.getPosition();
if (glm::length(otherPalmPosition - myPalmPosition) < palmCollisionDistance) {
palm.setIsCollidingWithPalm(true);
if (!wasColliding) {
const float PALM_COLLIDE_VOLUME = 1.f;
const float PALM_COLLIDE_FREQUENCY = 1000.f;
const float PALM_COLLIDE_DURATION_MAX = 0.75f;
const float PALM_COLLIDE_DECAY_PER_SAMPLE = 0.01f;
Application::getInstance()->getAudio()->startDrumSound(PALM_COLLIDE_VOLUME,
PALM_COLLIDE_FREQUENCY,
PALM_COLLIDE_DURATION_MAX,
PALM_COLLIDE_DECAY_PER_SAMPLE);
// If the other person's palm is in motion, move mine downward to show I was hit
const float MIN_VELOCITY_FOR_SLAP = 0.05f;
if (glm::length(otherPalm.getVelocity()) > MIN_VELOCITY_FOR_SLAP) {
// add slapback here
}
foreach (const AvatarSharedPointer& avatar, Application::getInstance()->getAvatarManager().getAvatarHash()) {
if (Menu::getInstance()->isOptionChecked(MenuOption::PlaySlaps)) {
// Check for palm collisions
glm::vec3 myPalmPosition = palm.getPosition();
float palmCollisionDistance = 0.1f;
bool wasColliding = palm.getIsCollidingWithPalm();
palm.setIsCollidingWithPalm(false);
// If 'Play Slaps' is enabled, look for palm-to-palm collisions and make sound
for (size_t j = 0; j < avatar->getHand().getNumPalms(); j++) {
PalmData& otherPalm = avatar->getHand().getPalms()[j];
if (!otherPalm.isActive()) {
continue;
}
glm::vec3 otherPalmPosition = otherPalm.getPosition();
if (glm::length(otherPalmPosition - myPalmPosition) < palmCollisionDistance) {
palm.setIsCollidingWithPalm(true);
if (!wasColliding) {
const float PALM_COLLIDE_VOLUME = 1.f;
const float PALM_COLLIDE_FREQUENCY = 1000.f;
const float PALM_COLLIDE_DURATION_MAX = 0.75f;
const float PALM_COLLIDE_DECAY_PER_SAMPLE = 0.01f;
Application::getInstance()->getAudio()->startDrumSound(PALM_COLLIDE_VOLUME,
PALM_COLLIDE_FREQUENCY,
PALM_COLLIDE_DURATION_MAX,
PALM_COLLIDE_DECAY_PER_SAMPLE);
// If the other person's palm is in motion, move mine downward to show I was hit
const float MIN_VELOCITY_FOR_SLAP = 0.05f;
if (glm::length(otherPalm.getVelocity()) > MIN_VELOCITY_FOR_SLAP) {
// add slapback here
}
}
}
}
glm::vec3 avatarPenetration;
if (otherAvatar->findSpherePenetration(palm.getPosition(), scaledPalmRadius, avatarPenetration)) {
totalPenetration = addPenetrations(totalPenetration, avatarPenetration);
// Check for collisions with the other avatar's leap palms
}
}
glm::vec3 avatarPenetration;
if (avatar->findSpherePenetration(palm.getPosition(), scaledPalmRadius, avatarPenetration)) {
totalPenetration = addPenetrations(totalPenetration, avatarPenetration);
// Check for collisions with the other avatar's leap palms
}
}

View file

@ -791,16 +791,16 @@ void MyAvatar::updateChatCircle(float deltaTime) {
// find all circle-enabled members and sort by distance
QVector<SortedAvatar> sortedAvatars;
foreach (const SharedNodePointer& node, NodeList::getInstance()->getNodeHash()) {
if (node->getLinkedData() && node->getType() == NODE_TYPE_AGENT) {
SortedAvatar sortedAvatar;
sortedAvatar.avatar = (Avatar*)node->getLinkedData();
if (!sortedAvatar.avatar->isChatCirclingEnabled()) {
continue;
}
sortedAvatar.distance = glm::distance(_position, sortedAvatar.avatar->getPosition());
sortedAvatars.append(sortedAvatar);
foreach (const AvatarSharedPointer& avatar, Application::getInstance()->getAvatarManager().getAvatarHash()) {
SortedAvatar sortedAvatar;
sortedAvatar.avatar = avatar.data();
if (!sortedAvatar.avatar->isChatCirclingEnabled()) {
continue;
}
sortedAvatar.distance = glm::distance(_position, sortedAvatar.avatar->getPosition());
sortedAvatars.append(sortedAvatar);
}
qSort(sortedAvatars.begin(), sortedAvatars.end());

View file

@ -63,7 +63,7 @@ public:
bool getDriveKeys(int key) { return _driveKeys[key]; };
void jump() { _shouldJump = true; };
void sendKillAvatar();
static void sendKillAvatar();
// Set/Get update the thrust that will move the avatar around
void addThrust(glm::vec3 newThrust) { _thrust += newThrust; };

View file

@ -158,35 +158,11 @@ void Profile::processDataServerResponse(const QString& userString, const QString
if (userString == _username || userString == uuidStringWithoutCurlyBraces(_uuid)) {
qDebug("Changing user's face model URL to %s", valueList[i].toLocal8Bit().constData());
Application::getInstance()->getProfile()->setFaceModelURL(QUrl(valueList[i]));
} else {
// mesh URL for a UUID, find avatar in our list
SharedNodePointer matchingNode = NodeList::getInstance()->nodeWithUUID(QUuid(userString));
if (matchingNode && matchingNode->getType() == NODE_TYPE_AGENT) {
qDebug() << "Changing mesh to" << valueList[i] << "for avatar with UUID"
<< uuidStringWithoutCurlyBraces(matchingNode->getUUID());
Avatar* avatar = (Avatar *) matchingNode->getLinkedData();
QMetaObject::invokeMethod(&avatar->getHead().getFaceModel(),
"setURL", Q_ARG(QUrl, QUrl(valueList[i])));
}
}
} else if (keyList[i] == DataServerKey::SkeletonURL) {
if (userString == _username || userString == uuidStringWithoutCurlyBraces(_uuid)) {
qDebug("Changing user's skeleton URL to %s", valueList[i].toLocal8Bit().constData());
Application::getInstance()->getProfile()->setSkeletonModelURL(QUrl(valueList[i]));
} else {
// skeleton URL for a UUID, find avatar in our list
SharedNodePointer matchingNode = NodeList::getInstance()->nodeWithUUID(QUuid(userString));
if (matchingNode && matchingNode->getType() == NODE_TYPE_AGENT) {
qDebug() << "Changing skeleton to" << valueList[i] << "for avatar with UUID"
<< uuidStringWithoutCurlyBraces(matchingNode->getUUID());
Avatar* avatar = (Avatar *) matchingNode->getLinkedData();
QMetaObject::invokeMethod(&avatar->getSkeletonModel(),
"setURL", Q_ARG(QUrl, QUrl(valueList[i])));
}
}
} else if (keyList[i] == DataServerKey::Domain && keyList[i + 1] == DataServerKey::Position &&
keyList[i + 2] == DataServerKey::Orientation && valueList[i] != " " &&
@ -198,7 +174,7 @@ void Profile::processDataServerResponse(const QString& userString, const QString
if (coordinateItems.size() == 3 && orientationItems.size() == 3) {
// send a node kill request, indicating to other clients that they should play the "disappeared" effect
NodeList::getInstance()->sendKillNode(&NODE_TYPE_AVATAR_MIXER, 1);
MyAvatar::sendKillAvatar();
qDebug() << "Changing domain to" << valueList[i].toLocal8Bit().constData() <<
", position to" << valueList[i + 1].toLocal8Bit().constData() <<
@ -211,8 +187,7 @@ void Profile::processDataServerResponse(const QString& userString, const QString
orientationItems[1].toFloat(),
orientationItems[2].toFloat()))) *
glm::angleAxis(180.0f, 0.0f, 1.0f, 0.0f);
Application::getInstance()->getAvatar()
->setOrientation(newOrientation);
Application::getInstance()->getAvatar()->setOrientation(newOrientation);
// move the user a couple units away
const float DISTANCE_TO_USER = 2.0f;

View file

@ -192,37 +192,37 @@ void ParticleCollisionSystem::updateCollisionWithAvatars(Particle* particle) {
}
// loop through all the other avatars for potential interactions...
foreach (const SharedNodePointer& node, NodeList::getInstance()->getNodeHash()) {
//qDebug() << "updateCollisionWithAvatars()... node:" << *node << "\n";
if (node->getLinkedData() && node->getType() == NODE_TYPE_AGENT) {
AvatarData* avatar = static_cast<AvatarData*>(node->getLinkedData());
CollisionInfo collisionInfo;
if (avatar->findSphereCollision(center, radius, collisionInfo)) {
collisionInfo._addedVelocity /= (float)(TREE_SCALE);
glm::vec3 relativeVelocity = collisionInfo._addedVelocity - particle->getVelocity();
if (glm::dot(relativeVelocity, collisionInfo._penetration) < 0.f) {
// HACK BEGIN: to allow paddle hands to "hold" particles we attenuate soft collisions against the avatar.
// NOTE: the physics are wrong (particles cannot roll) but it IS possible to catch a slow moving particle.
// TODO: make this less hacky when we have more per-collision details
float elasticity = ELASTICITY;
float attenuationFactor = glm::length(collisionInfo._addedVelocity) / HALTING_SPEED;
float damping = DAMPING;
if (attenuationFactor < 1.f) {
collisionInfo._addedVelocity *= attenuationFactor;
elasticity *= attenuationFactor;
// NOTE: the math below keeps the damping piecewise continuous,
// while ramping it up to 1.0 when attenuationFactor = 0
damping = DAMPING + (1.f - attenuationFactor) * (1.f - DAMPING);
}
// HACK END
collisionInfo._penetration /= (float)(TREE_SCALE);
updateCollisionSound(particle, collisionInfo._penetration, COLLISION_FREQUENCY);
applyHardCollision(particle, ELASTICITY, damping, collisionInfo);
}
}
}
}
// foreach (const SharedNodePointer& node, NodeList::getInstance()->getNodeHash()) {
// //qDebug() << "updateCollisionWithAvatars()... node:" << *node << "\n";
// if (node->getLinkedData() && node->getType() == NODE_TYPE_AGENT) {
// AvatarData* avatar = static_cast<AvatarData*>(node->getLinkedData());
// CollisionInfo collisionInfo;
// if (avatar->findSphereCollision(center, radius, collisionInfo)) {
// collisionInfo._addedVelocity /= (float)(TREE_SCALE);
// glm::vec3 relativeVelocity = collisionInfo._addedVelocity - particle->getVelocity();
// if (glm::dot(relativeVelocity, collisionInfo._penetration) < 0.f) {
// // HACK BEGIN: to allow paddle hands to "hold" particles we attenuate soft collisions against the avatar.
// // NOTE: the physics are wrong (particles cannot roll) but it IS possible to catch a slow moving particle.
// // TODO: make this less hacky when we have more per-collision details
// float elasticity = ELASTICITY;
// float attenuationFactor = glm::length(collisionInfo._addedVelocity) / HALTING_SPEED;
// float damping = DAMPING;
// if (attenuationFactor < 1.f) {
// collisionInfo._addedVelocity *= attenuationFactor;
// elasticity *= attenuationFactor;
// // NOTE: the math below keeps the damping piecewise continuous,
// // while ramping it up to 1.0 when attenuationFactor = 0
// damping = DAMPING + (1.f - attenuationFactor) * (1.f - DAMPING);
// }
// // HACK END
//
// collisionInfo._penetration /= (float)(TREE_SCALE);
// updateCollisionSound(particle, collisionInfo._penetration, COLLISION_FREQUENCY);
// applyHardCollision(particle, ELASTICITY, damping, collisionInfo);
// }
// }
// }
// }
}
// TODO: convert applyHardCollision() to take a CollisionInfo& instead of penetration + addedVelocity

View file

@ -102,8 +102,6 @@ public:
int fillPingPacket(unsigned char* buffer);
int fillPingReplyPacket(unsigned char* pingBuffer, unsigned char* replyBuffer);
void pingPublicAndLocalSocketsForInactiveNode(Node* node);
void sendKillNode(const char* nodeTypes, int numNodeTypes);
SharedNodePointer nodeWithAddress(const HifiSockAddr& senderSockAddr);
SharedNodePointer nodeWithUUID(const QUuid& nodeUUID);