Atlante45
35caef1882
Added pointing behaviour
2014-07-18 15:39:12 -07:00
barnold1953
8bc9214445
Added helper scaling function to Avatar.
2014-07-10 14:37:04 -07:00
barnold1953
fc21f7bbac
Removed outdated and incorrect getFingerTipPosition()
2014-07-10 14:21:17 -07:00
barnold1953
45421ffb0e
Made palm ball and disk properly use avatar scale
2014-07-10 12:06:36 -07:00
Andrew Meadows
8986be5f1c
remove old collideAgaintsOurself() code
2014-06-23 10:36:31 -07:00
Andrew Meadows
ca77eb9d1e
cleanup of avatar collisions, prep for more ragdoll collisions
...
removal of paddle hands
particles use general sphere collision path against avatars
temp removal of skeleton self collision
2014-06-06 10:51:22 -07:00
Andrew Meadows
6efa417742
move hand/arm stuff from Model to SkeletonModel
2014-05-27 15:06:50 -07:00
Andrew Meadows
aad9d0441e
merge upstream/master to andrew/bispinor
...
Conflicts:
interface/src/avatar/Hand.cpp
interface/src/avatar/SkeletonModel.cpp
libraries/avatars/src/HandData.cpp
libraries/avatars/src/HandData.h
2014-05-14 09:38:31 -07:00
Andrew Meadows
366e9c7d34
PalmDataA::getPalmDirection --> getNormal()
2014-05-14 09:05:54 -07:00
Andrew Meadows
607094075c
Revert "Merge pull request #2834 from andrew/thermonuclear"
...
This reverts commit e088c3d115
, reversing
changes made to d124c0319d
.
2014-05-13 10:38:56 -07:00
Brad Hefta-Gaub
e088c3d115
Merge pull request #2834 from AndrewMeadows/thermonuclear
...
remove leap fingers
2014-05-13 08:04:40 -07:00
Andrew Meadows
a1a5372b74
add missing glPushMatrix()
2014-05-12 14:07:33 -07:00
Andrew Meadows
49dedb72c9
remove FingerData class and related cleanup
2014-05-12 11:09:12 -07:00
Andrew Meadows
217080fe1d
cleanup - remove unused leap fingers
2014-05-09 10:27:01 -07:00
Philip Rosedale
8f4fb04021
clearer visualization of controller hand target, remove hand paddles
2014-05-07 22:24:05 -07:00
ZappoMan
37ca6efc7c
correctly handle SHADOW_RENDER_MODE in a bunch of places that were drawing shadows when they shouldn't
2014-05-07 11:48:32 -07:00
Andrew Meadows
5ffd307926
Merge upstream/master into andrew/inertia
...
Conflicts:
interface/src/avatar/MyAvatar.h
2014-05-05 13:54:25 -07:00
Andrew Meadows
ec65940212
remove debug #include <StreamUtils.h>
2014-05-05 12:34:56 -07:00
Philip Rosedale
eb991b60ce
Remove dead ‘play slaps’ code
2014-05-03 09:08:26 -07:00
Andrew Meadows
22d2f84cff
merge upstream/master into andrew/scripting
2014-04-09 15:38:56 -07:00
Andrew Meadows
07b343ec03
emit events for hand-avatar collisions
2014-04-09 14:32:57 -07:00
Stephen Birarda
684c6b5372
run regex header replacement on all cpp files
2014-04-09 09:35:42 -07:00
Stephen Birarda
974d8c0427
prepare header files for regex run against cpp
2014-04-09 09:35:05 -07:00
Andrew Meadows
b65855a384
merge upstream/master into avatar-interaction
2014-04-01 12:53:47 -07:00
Andrew Meadows
1bbdc9d78b
Adding bounding capsule shape for Model
...
Also:
Cleaned up the automatic geometry LOD loading
Removed staticExtents data member from FBXGeometry
Split debug rendering of bounding shapes from joint shapes
2014-04-01 09:25:25 -07:00
Andrew Meadows
c383b69b61
merge upstream/master into enforce-standard
...
Conflicts:
interface/src/avatar/Hand.cpp
2014-03-27 10:53:54 -07:00
Andrew Meadows
4c64c11144
making some type casts abide by coding standard
2014-03-26 16:58:47 -07:00
Andrew Meadows
9a4db152ff
avatar responds to hand-vs-head collisions again
2014-03-26 13:20:18 -07:00
Andrew Meadows
fff7a36b54
merge upstream/master into physics project
...
Conflicts:
interface/src/avatar/Hand.cpp
interface/src/avatar/Hand.h
interface/src/avatar/SkeletonModel.cpp
interface/src/avatar/SkeletonModel.h
interface/src/renderer/Model.h
2014-03-25 15:55:26 -07:00
Andrew Meadows
d90b325b1c
Add penetration resolution helper for Hand class
2014-03-25 15:31:46 -07:00
ZappoMan
b7243b0bfe
more cleanup
2014-03-22 20:42:34 -07:00
Andrew Meadows
02c58447df
merge upstream/master into "shapes" project
...
Conflicts:
interface/src/avatar/MyAvatar.cpp
interface/src/avatar/SkeletonModel.cpp
interface/src/avatar/SkeletonModel.h
libraries/avatars/src/HandData.h
libraries/shared/src/SharedUtil.h
2014-03-18 12:41:20 -07:00
Andrew Meadows
9079c3ecd8
explicit casts to remove warnings
2014-03-18 10:41:14 -07:00
Andrew Meadows
ab84526a1b
removing compile warnings
2014-03-14 16:12:32 -07:00
Andrew Meadows
5e494d522d
fixing signed/unsigned comparison
2014-03-12 15:49:17 -07:00
Andrew Meadows
47e340dafe
Merge upstream/master
...
Conflicts:
interface/src/avatar/MyAvatar.cpp
2014-03-07 09:16:33 -08:00
Stephen Birarda
ac66f09157
Merge pull request #2194 from AndrewMeadows/cleanup
...
g++ warnings
2014-03-06 15:49:22 -08:00
Andrew Meadows
37b088ebfa
Hands can collide with avatar head again
2014-03-06 12:38:07 -08:00
Andrew Meadows
7db5aaaf37
new collision pipeline for avatar shapes
2014-03-05 07:08:59 -08:00
Andrew Meadows
427cf02d03
Merge branch 'cleanup' to 'cleanup2'
2014-03-04 11:20:42 -08:00
Andrew Meadows
d0ac8eec74
removing unused variable
2014-03-04 09:54:12 -08:00
Andrew Meadows
7ba5bc71ea
Merge branch 'master' of ssh://github.com/highfidelity/hifi into shapes
...
Conflicts:
interface/src/renderer/FBXReader.cpp
interface/src/renderer/Model.cpp
interface/src/renderer/Model.h
2014-03-04 09:01:24 -08:00
ZappoMan
372561195a
remove voxel drumming from C++
2014-03-03 04:00:06 -08:00
ZappoMan
d8d61c7361
move hydra finger painting from c++ to js
2014-03-03 01:06:48 -08:00
ZappoMan
3479f72ec9
removed _ballColor from Hand since it was never actually used
2014-03-02 21:55:05 -08:00
ZappoMan
f245aa6ac5
remove more cruft from VoxelSystem, move getElementEnclosingPoint() to Octree class where it belongs
2014-03-02 20:12:52 -08:00
Andrew Meadows
50a5924574
Using shapes for collisions against Model
...
rather than building tapered capsule shapes on the fly
2014-02-27 17:33:36 -08:00
ZappoMan
f2b95e0a00
added a comment
2014-02-25 21:54:52 -08:00
ZappoMan
869b35a7aa
remove old c++ implementation of voxel tools
2014-02-25 21:38:10 -08:00
Philip Rosedale
197b039a42
remove buckyballs physics testing code from hand code
2014-02-23 21:08:38 -08:00