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removing unused variable
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@ -153,7 +153,6 @@ void Hand::collideAgainstOurself() {
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if (!palm.isActive()) {
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continue;
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}
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const Model& skeletonModel = _owningAvatar->getSkeletonModel();
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// ignoring everything below the parent of the parent of the last free joint
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int skipIndex = skeletonModel.getParentJointIndex(skeletonModel.getParentJointIndex(
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skeletonModel.getLastFreeJointIndex((i == leftPalmIndex) ? skeletonModel.getLeftHandJointIndex() :
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