add missing glPushMatrix()

This commit is contained in:
Andrew Meadows 2014-05-12 14:07:33 -07:00
parent f21f5aded9
commit a1a5372b74

View file

@ -162,9 +162,9 @@ void Hand::render(bool isMine, Model::RenderMode renderMode) {
}
void Hand::renderHandTargets(bool isMine) {
glPushMatrix();
const float alpha = 1.0f;
const glm::vec3 handColor(1.0, 0.0, 0.0); // Color the hand targets red to be different than skin
glEnable(GL_DEPTH_TEST);