mirror of
https://github.com/overte-org/overte.git
synced 2025-04-16 13:56:24 +02:00
merge of windows-build
Conflicts: domain-server/src/DomainServer.cpp interface/src/Application.cpp interface/src/Menu.cpp libraries/avatars/src/AvatarData.h libraries/shared/src/NodeList.h
This commit is contained in:
commit
1266ffd0ca
23 changed files with 414 additions and 250 deletions
|
@ -417,8 +417,8 @@ int DomainServer::civetwebRequestHandler(struct mg_connection *connection) {
|
|||
mg_printf(connection, "%s", RESPONSE_200);
|
||||
|
||||
// we have a valid UUID and node - kill the node that has this assignment
|
||||
NodeList::getInstance()->killNodeWithUUID(deleteUUID);
|
||||
|
||||
QMetaObject::invokeMethod(NodeList::getInstance(), "killNodeWithUUID", Q_ARG(const QUuid&, deleteUUID));
|
||||
|
||||
// successfully processed request
|
||||
return 1;
|
||||
}
|
||||
|
|
|
@ -1432,8 +1432,10 @@ void Application::terminate() {
|
|||
_voxelHideShowThread.terminate();
|
||||
_voxelEditSender.terminate();
|
||||
_particleEditSender.terminate();
|
||||
_persistThread->terminate();
|
||||
_persistThread = NULL;
|
||||
if (_persistThread) {
|
||||
_persistThread->terminate();
|
||||
_persistThread = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static Avatar* processAvatarMessageHeader(unsigned char*& packetData, size_t& dataBytes) {
|
||||
|
@ -2276,6 +2278,7 @@ void Application::updateMouseVoxels(float deltaTime, glm::vec3& mouseRayOrigin,
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
void Application::updateHandAndTouch(float deltaTime) {
|
||||
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
||||
PerformanceWarning warn(showWarnings, "Application::updateHandAndTouch()");
|
||||
|
@ -2319,7 +2322,9 @@ void Application::updateThreads(float deltaTime) {
|
|||
_voxelHideShowThread.threadRoutine();
|
||||
_voxelEditSender.threadRoutine();
|
||||
_particleEditSender.threadRoutine();
|
||||
_persistThread->threadRoutine();
|
||||
if (_persistThread) {
|
||||
_persistThread->threadRoutine();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4395,10 +4400,13 @@ void Application::updateLocalOctreeCache(bool firstTime) {
|
|||
|
||||
QString localVoxelCacheFileName = getLocalVoxelCacheFileName();
|
||||
const int LOCAL_CACHE_PERSIST_INTERVAL = 1000 * 10; // every 10 seconds
|
||||
_persistThread = new OctreePersistThread(_voxels.getTree(),
|
||||
localVoxelCacheFileName.toLocal8Bit().constData(),LOCAL_CACHE_PERSIST_INTERVAL);
|
||||
|
||||
qDebug() << "updateLocalOctreeCache()... localVoxelCacheFileName=" << localVoxelCacheFileName;
|
||||
if (!Menu::getInstance()->isOptionChecked(MenuOption::DisableLocalVoxelCache)) {
|
||||
_persistThread = new OctreePersistThread(_voxels.getTree(),
|
||||
localVoxelCacheFileName.toLocal8Bit().constData(),LOCAL_CACHE_PERSIST_INTERVAL);
|
||||
|
||||
qDebug() << "updateLocalOctreeCache()... localVoxelCacheFileName=" << localVoxelCacheFileName;
|
||||
}
|
||||
|
||||
if (_persistThread) {
|
||||
_voxels.beginLoadingLocalVoxelCache(); // while local voxels are importing, don't do individual node VBO updates
|
||||
|
|
|
@ -37,18 +37,18 @@ Menu* Menu::_instance = NULL;
|
|||
|
||||
Menu* Menu::getInstance() {
|
||||
static QMutex menuInstanceMutex;
|
||||
|
||||
|
||||
// lock the menu instance mutex to make sure we don't race and create two menus and crash
|
||||
menuInstanceMutex.lock();
|
||||
|
||||
|
||||
if (!_instance) {
|
||||
qDebug("First call to Menu::getInstance() - initing menu.");
|
||||
|
||||
|
||||
_instance = new Menu();
|
||||
}
|
||||
|
||||
|
||||
menuInstanceMutex.unlock();
|
||||
|
||||
|
||||
return _instance;
|
||||
}
|
||||
|
||||
|
@ -72,9 +72,9 @@ Menu::Menu() :
|
|||
_maxVoxelPacketsPerSecond(DEFAULT_MAX_VOXEL_PPS)
|
||||
{
|
||||
Application *appInstance = Application::getInstance();
|
||||
|
||||
|
||||
QMenu* fileMenu = addMenu("File");
|
||||
|
||||
|
||||
#ifdef Q_OS_MAC
|
||||
addActionToQMenuAndActionHash(fileMenu,
|
||||
MenuOption::AboutApp,
|
||||
|
@ -83,7 +83,7 @@ Menu::Menu() :
|
|||
SLOT(aboutApp()),
|
||||
QAction::AboutRole);
|
||||
#endif
|
||||
|
||||
|
||||
(addActionToQMenuAndActionHash(fileMenu,
|
||||
MenuOption::Login,
|
||||
0,
|
||||
|
@ -97,7 +97,7 @@ Menu::Menu() :
|
|||
addDisabledActionAndSeparator(fileMenu, "Voxels");
|
||||
addActionToQMenuAndActionHash(fileMenu, MenuOption::ExportVoxels, Qt::CTRL | Qt::Key_E, appInstance, SLOT(exportVoxels()));
|
||||
addActionToQMenuAndActionHash(fileMenu, MenuOption::ImportVoxels, Qt::CTRL | Qt::Key_I, appInstance, SLOT(importVoxels()));
|
||||
|
||||
|
||||
addDisabledActionAndSeparator(fileMenu, "Go");
|
||||
addActionToQMenuAndActionHash(fileMenu,
|
||||
MenuOption::GoHome,
|
||||
|
@ -120,45 +120,45 @@ Menu::Menu() :
|
|||
this,
|
||||
SLOT(goToUser()));
|
||||
|
||||
|
||||
|
||||
addDisabledActionAndSeparator(fileMenu, "Settings");
|
||||
addActionToQMenuAndActionHash(fileMenu, MenuOption::SettingsImport, 0, this, SLOT(importSettings()));
|
||||
addActionToQMenuAndActionHash(fileMenu, MenuOption::SettingsExport, 0, this, SLOT(exportSettings()));
|
||||
|
||||
|
||||
addDisabledActionAndSeparator(fileMenu, "Devices");
|
||||
addActionToQMenuAndActionHash(fileMenu, MenuOption::Pair, 0, PairingHandler::getInstance(), SLOT(sendPairRequest()));
|
||||
addCheckableActionToQMenuAndActionHash(fileMenu, MenuOption::TransmitterDrive, 0, true);
|
||||
|
||||
|
||||
addActionToQMenuAndActionHash(fileMenu,
|
||||
MenuOption::Quit,
|
||||
Qt::CTRL | Qt::Key_Q,
|
||||
appInstance,
|
||||
SLOT(quit()),
|
||||
QAction::QuitRole);
|
||||
|
||||
|
||||
|
||||
|
||||
QMenu* editMenu = addMenu("Edit");
|
||||
|
||||
|
||||
addActionToQMenuAndActionHash(editMenu,
|
||||
MenuOption::Preferences,
|
||||
Qt::CTRL | Qt::Key_Comma,
|
||||
this,
|
||||
SLOT(editPreferences()),
|
||||
QAction::PreferencesRole);
|
||||
|
||||
|
||||
addDisabledActionAndSeparator(editMenu, "Voxels");
|
||||
|
||||
|
||||
addActionToQMenuAndActionHash(editMenu, MenuOption::CutVoxels, Qt::CTRL | Qt::Key_X, appInstance, SLOT(cutVoxels()));
|
||||
addActionToQMenuAndActionHash(editMenu, MenuOption::CopyVoxels, Qt::CTRL | Qt::Key_C, appInstance, SLOT(copyVoxels()));
|
||||
addActionToQMenuAndActionHash(editMenu, MenuOption::PasteVoxels, Qt::CTRL | Qt::Key_V, appInstance, SLOT(pasteVoxels()));
|
||||
addActionToQMenuAndActionHash(editMenu, MenuOption::NudgeVoxels, Qt::CTRL | Qt::Key_N, appInstance, SLOT(nudgeVoxels()));
|
||||
|
||||
|
||||
#ifdef __APPLE__
|
||||
addActionToQMenuAndActionHash(editMenu, MenuOption::DeleteVoxels, Qt::Key_Backspace, appInstance, SLOT(deleteVoxels()));
|
||||
#else
|
||||
addActionToQMenuAndActionHash(editMenu, MenuOption::DeleteVoxels, Qt::Key_Delete, appInstance, SLOT(deleteVoxels()));
|
||||
#endif
|
||||
|
||||
|
||||
addDisabledActionAndSeparator(editMenu, "Physics");
|
||||
addCheckableActionToQMenuAndActionHash(editMenu, MenuOption::Gravity, Qt::SHIFT | Qt::Key_G, true);
|
||||
addCheckableActionToQMenuAndActionHash(editMenu,
|
||||
|
@ -167,47 +167,47 @@ Menu::Menu() :
|
|||
true,
|
||||
appInstance->getAvatar(),
|
||||
SLOT(setWantCollisionsOn(bool)));
|
||||
|
||||
|
||||
QMenu* toolsMenu = addMenu("Tools");
|
||||
|
||||
|
||||
_voxelModeActionsGroup = new QActionGroup(this);
|
||||
_voxelModeActionsGroup->setExclusive(false);
|
||||
|
||||
|
||||
QAction* addVoxelMode = addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::VoxelAddMode, Qt::Key_V);
|
||||
_voxelModeActionsGroup->addAction(addVoxelMode);
|
||||
|
||||
|
||||
QAction* deleteVoxelMode = addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::VoxelDeleteMode, Qt::Key_R);
|
||||
_voxelModeActionsGroup->addAction(deleteVoxelMode);
|
||||
|
||||
|
||||
QAction* colorVoxelMode = addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::VoxelColorMode, Qt::Key_B);
|
||||
_voxelModeActionsGroup->addAction(colorVoxelMode);
|
||||
|
||||
|
||||
QAction* selectVoxelMode = addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::VoxelSelectMode, Qt::Key_O);
|
||||
_voxelModeActionsGroup->addAction(selectVoxelMode);
|
||||
|
||||
|
||||
QAction* getColorMode = addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::VoxelGetColorMode, Qt::Key_G);
|
||||
_voxelModeActionsGroup->addAction(getColorMode);
|
||||
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::ClickToFly);
|
||||
|
||||
|
||||
|
||||
|
||||
// connect each of the voxel mode actions to the updateVoxelModeActionsSlot
|
||||
foreach (QAction* action, _voxelModeActionsGroup->actions()) {
|
||||
connect(action, SIGNAL(triggered()), this, SLOT(updateVoxelModeActions()));
|
||||
}
|
||||
|
||||
|
||||
QAction* voxelPaintColor = addActionToQMenuAndActionHash(toolsMenu,
|
||||
MenuOption::VoxelPaintColor,
|
||||
Qt::META | Qt::Key_C,
|
||||
this,
|
||||
SLOT(chooseVoxelPaintColor()));
|
||||
|
||||
|
||||
Application::getInstance()->getSwatch()->setAction(voxelPaintColor);
|
||||
|
||||
|
||||
QColor paintColor(128, 128, 128);
|
||||
voxelPaintColor->setData(paintColor);
|
||||
voxelPaintColor->setIcon(Swatch::createIcon(paintColor));
|
||||
|
||||
|
||||
addActionToQMenuAndActionHash(toolsMenu,
|
||||
MenuOption::DecreaseVoxelSize,
|
||||
QKeySequence::ZoomOut,
|
||||
|
@ -220,9 +220,9 @@ Menu::Menu() :
|
|||
SLOT(increaseVoxelSize()));
|
||||
addActionToQMenuAndActionHash(toolsMenu, MenuOption::ResetSwatchColors, 0, this, SLOT(resetSwatchColors()));
|
||||
|
||||
|
||||
|
||||
QMenu* viewMenu = addMenu("View");
|
||||
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu,
|
||||
MenuOption::Fullscreen,
|
||||
Qt::CTRL | Qt::META | Qt::Key_F,
|
||||
|
@ -233,10 +233,10 @@ Menu::Menu() :
|
|||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Mirror, Qt::SHIFT | Qt::Key_H);
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FullscreenMirror, Qt::Key_H);
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Enable3DTVMode, 0, false);
|
||||
|
||||
|
||||
|
||||
|
||||
QMenu* avatarSizeMenu = viewMenu->addMenu("Avatar Size");
|
||||
|
||||
|
||||
addActionToQMenuAndActionHash(avatarSizeMenu,
|
||||
MenuOption::IncreaseAvatarSize,
|
||||
Qt::Key_Plus,
|
||||
|
@ -263,8 +263,8 @@ Menu::Menu() :
|
|||
true);
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::MoveWithLean, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::HeadMouse, 0, false);
|
||||
|
||||
|
||||
|
||||
|
||||
addDisabledActionAndSeparator(viewMenu, "Stats");
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Stats, Qt::Key_Slash);
|
||||
addActionToQMenuAndActionHash(viewMenu, MenuOption::Log, Qt::CTRL | Qt::Key_L, appInstance, SLOT(toggleLogDialog()));
|
||||
|
@ -272,7 +272,7 @@ Menu::Menu() :
|
|||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Bandwidth, 0, true);
|
||||
addActionToQMenuAndActionHash(viewMenu, MenuOption::BandwidthDetails, 0, this, SLOT(bandwidthDetails()));
|
||||
addActionToQMenuAndActionHash(viewMenu, MenuOption::VoxelStats, 0, this, SLOT(voxelStatsDetails()));
|
||||
|
||||
|
||||
QMenu* developerMenu = addMenu("Developer");
|
||||
|
||||
QMenu* renderOptionsMenu = developerMenu->addMenu("Rendering Options");
|
||||
|
@ -284,11 +284,11 @@ Menu::Menu() :
|
|||
0,
|
||||
appInstance->getGlowEffect(),
|
||||
SLOT(cycleRenderMode()));
|
||||
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::ParticleCloud, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Shadows, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Metavoxels, 0, false);
|
||||
|
||||
|
||||
|
||||
QMenu* voxelOptionsMenu = developerMenu->addMenu("Voxel Options");
|
||||
|
||||
|
@ -301,19 +301,20 @@ Menu::Menu() :
|
|||
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::DontRenderVoxels);
|
||||
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::DontCallOpenGLForVoxels);
|
||||
|
||||
_useVoxelShader = addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::UseVoxelShader, 0,
|
||||
_useVoxelShader = addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::UseVoxelShader, 0,
|
||||
false, appInstance->getVoxels(), SLOT(setUseVoxelShader(bool)));
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::VoxelsAsPoints, 0,
|
||||
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::VoxelsAsPoints, 0,
|
||||
false, appInstance->getVoxels(), SLOT(setVoxelsAsPoints(bool)));
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::VoxelTextures);
|
||||
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::AmbientOcclusion);
|
||||
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::DontFadeOnVoxelServerChanges);
|
||||
addActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::LodTools, Qt::SHIFT | Qt::Key_L, this, SLOT(lodTools()));
|
||||
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::DisableLocalVoxelCache);
|
||||
|
||||
QMenu* voxelProtoOptionsMenu = voxelOptionsMenu->addMenu("Voxel Server Protocol Options");
|
||||
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(voxelProtoOptionsMenu, MenuOption::DisableColorVoxels);
|
||||
addCheckableActionToQMenuAndActionHash(voxelProtoOptionsMenu, MenuOption::DisableLowRes);
|
||||
addCheckableActionToQMenuAndActionHash(voxelProtoOptionsMenu, MenuOption::DisableDeltaSending);
|
||||
|
@ -322,16 +323,16 @@ Menu::Menu() :
|
|||
addCheckableActionToQMenuAndActionHash(voxelProtoOptionsMenu, MenuOption::DestructiveAddVoxel);
|
||||
|
||||
QMenu* avatarOptionsMenu = developerMenu->addMenu("Avatar Options");
|
||||
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::Avatars, 0, true);
|
||||
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::CollisionProxies);
|
||||
|
||||
|
||||
addActionToQMenuAndActionHash(avatarOptionsMenu,
|
||||
MenuOption::FaceMode,
|
||||
0,
|
||||
&appInstance->getAvatar()->getHead().getVideoFace(),
|
||||
SLOT(cycleRenderMode()));
|
||||
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::LookAtVectors, 0, true);
|
||||
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::LookAtIndicator, 0, true);
|
||||
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu,
|
||||
|
@ -378,12 +379,12 @@ Menu::Menu() :
|
|||
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::SimulateLeapHand);
|
||||
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayLeapHands, 0, true);
|
||||
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::LeapDrive, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::BallFromHand, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::VoxelDrumming, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::PlaySlaps, 0, false);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
QMenu* trackingOptionsMenu = developerMenu->addMenu("Tracking Options");
|
||||
addCheckableActionToQMenuAndActionHash(trackingOptionsMenu,
|
||||
|
@ -402,7 +403,6 @@ Menu::Menu() :
|
|||
SLOT(setLEDTrackingOn(bool)));
|
||||
#endif //def HAVE_LIBVPX
|
||||
|
||||
|
||||
addDisabledActionAndSeparator(developerMenu, "Testing");
|
||||
|
||||
QMenu* timingMenu = developerMenu->addMenu("Timing and Statistics Tools");
|
||||
|
@ -414,7 +414,7 @@ Menu::Menu() :
|
|||
Qt::SHIFT | Qt::Key_S,
|
||||
appInstance->getVoxels(),
|
||||
SLOT(collectStatsForTreesAndVBOs()));
|
||||
|
||||
|
||||
QMenu* frustumMenu = developerMenu->addMenu("View Frustum Debugging Tools");
|
||||
addCheckableActionToQMenuAndActionHash(frustumMenu, MenuOption::DisplayFrustum, Qt::SHIFT | Qt::Key_F);
|
||||
addActionToQMenuAndActionHash(frustumMenu,
|
||||
|
@ -423,8 +423,8 @@ Menu::Menu() :
|
|||
this,
|
||||
SLOT(cycleFrustumRenderMode()));
|
||||
updateFrustumRenderModeAction();
|
||||
|
||||
|
||||
|
||||
|
||||
QMenu* renderDebugMenu = developerMenu->addMenu("Render Debugging Tools");
|
||||
addCheckableActionToQMenuAndActionHash(renderDebugMenu, MenuOption::PipelineWarnings, Qt::CTRL | Qt::SHIFT | Qt::Key_P);
|
||||
addCheckableActionToQMenuAndActionHash(renderDebugMenu, MenuOption::SuppressShortTimings, Qt::CTRL | Qt::SHIFT | Qt::Key_S);
|
||||
|
@ -437,48 +437,48 @@ Menu::Menu() :
|
|||
Qt::CTRL | Qt::Key_A,
|
||||
appInstance->getVoxels(),
|
||||
SLOT(showAllLocalVoxels()));
|
||||
|
||||
|
||||
addActionToQMenuAndActionHash(renderDebugMenu,
|
||||
MenuOption::KillLocalVoxels,
|
||||
Qt::CTRL | Qt::Key_K,
|
||||
appInstance, SLOT(doKillLocalVoxels()));
|
||||
|
||||
|
||||
addActionToQMenuAndActionHash(renderDebugMenu,
|
||||
MenuOption::RandomizeVoxelColors,
|
||||
Qt::CTRL | Qt::Key_R,
|
||||
appInstance->getVoxels(),
|
||||
SLOT(randomizeVoxelColors()));
|
||||
|
||||
|
||||
addActionToQMenuAndActionHash(renderDebugMenu,
|
||||
MenuOption::FalseColorRandomly,
|
||||
0,
|
||||
appInstance->getVoxels(),
|
||||
SLOT(falseColorizeRandom()));
|
||||
|
||||
|
||||
addActionToQMenuAndActionHash(renderDebugMenu,
|
||||
MenuOption::FalseColorEveryOtherVoxel,
|
||||
0,
|
||||
appInstance->getVoxels(),
|
||||
SLOT(falseColorizeRandomEveryOther()));
|
||||
|
||||
|
||||
addActionToQMenuAndActionHash(renderDebugMenu,
|
||||
MenuOption::FalseColorByDistance,
|
||||
0,
|
||||
appInstance->getVoxels(),
|
||||
SLOT(falseColorizeDistanceFromView()));
|
||||
|
||||
|
||||
addActionToQMenuAndActionHash(renderDebugMenu,
|
||||
MenuOption::FalseColorOutOfView,
|
||||
0,
|
||||
appInstance->getVoxels(),
|
||||
SLOT(falseColorizeInView()));
|
||||
|
||||
|
||||
addActionToQMenuAndActionHash(renderDebugMenu,
|
||||
MenuOption::FalseColorBySource,
|
||||
0,
|
||||
appInstance->getVoxels(),
|
||||
SLOT(falseColorizeBySource()));
|
||||
|
||||
|
||||
addActionToQMenuAndActionHash(renderDebugMenu,
|
||||
MenuOption::ShowTrueColors,
|
||||
Qt::CTRL | Qt::Key_T,
|
||||
|
@ -491,32 +491,32 @@ Menu::Menu() :
|
|||
0,
|
||||
appInstance->getVoxels(),
|
||||
SLOT(falseColorizeOccluded()));
|
||||
|
||||
|
||||
addActionToQMenuAndActionHash(renderDebugMenu,
|
||||
MenuOption::FalseColorOccludedV2,
|
||||
0,
|
||||
appInstance->getVoxels(),
|
||||
SLOT(falseColorizeOccludedV2()));
|
||||
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(renderDebugMenu, MenuOption::CoverageMap, Qt::SHIFT | Qt::CTRL | Qt::Key_O);
|
||||
addCheckableActionToQMenuAndActionHash(renderDebugMenu, MenuOption::CoverageMapV2, Qt::SHIFT | Qt::CTRL | Qt::Key_P);
|
||||
|
||||
|
||||
QMenu* audioDebugMenu = developerMenu->addMenu("Audio Debugging Tools");
|
||||
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoServerAudio);
|
||||
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoLocalAudio);
|
||||
|
||||
addActionToQMenuAndActionHash(developerMenu, MenuOption::PasteToVoxel,
|
||||
Qt::CTRL | Qt::SHIFT | Qt::Key_V,
|
||||
addActionToQMenuAndActionHash(developerMenu, MenuOption::PasteToVoxel,
|
||||
Qt::CTRL | Qt::SHIFT | Qt::Key_V,
|
||||
this,
|
||||
SLOT(pasteToVoxel()));
|
||||
|
||||
|
||||
|
||||
|
||||
#ifndef Q_OS_MAC
|
||||
QMenu* helpMenu = addMenu("Help");
|
||||
QAction* helpAction = helpMenu->addAction(MenuOption::AboutApp);
|
||||
connect(helpAction, SIGNAL(triggered()), this, SLOT(aboutApp()));
|
||||
#endif
|
||||
|
||||
|
||||
}
|
||||
|
||||
Menu::~Menu() {
|
||||
|
@ -528,7 +528,7 @@ void Menu::loadSettings(QSettings* settings) {
|
|||
if (!settings) {
|
||||
settings = Application::getInstance()->getSettings();
|
||||
}
|
||||
|
||||
|
||||
_audioJitterBufferSamples = loadSetting(settings, "audioJitterBufferSamples", 0);
|
||||
_fieldOfView = loadSetting(settings, "fieldOfView", DEFAULT_FIELD_OF_VIEW_DEGREES);
|
||||
_faceshiftEyeDeflection = loadSetting(settings, "faceshiftEyeDeflection", DEFAULT_FACESHIFT_EYE_DEFLECTION);
|
||||
|
@ -536,7 +536,7 @@ void Menu::loadSettings(QSettings* settings) {
|
|||
_maxVoxelPacketsPerSecond = loadSetting(settings, "maxVoxelsPPS", DEFAULT_MAX_VOXEL_PPS);
|
||||
_voxelSizeScale = loadSetting(settings, "voxelSizeScale", DEFAULT_OCTREE_SIZE_SCALE);
|
||||
_boundaryLevelAdjust = loadSetting(settings, "boundaryLevelAdjust", 0);
|
||||
|
||||
|
||||
settings->beginGroup("View Frustum Offset Camera");
|
||||
// in case settings is corrupt or missing loadSetting() will check for NaN
|
||||
_viewFrustumOffset.yaw = loadSetting(settings, "viewFrustumOffsetYaw", 0.0f);
|
||||
|
@ -545,7 +545,7 @@ void Menu::loadSettings(QSettings* settings) {
|
|||
_viewFrustumOffset.distance = loadSetting(settings, "viewFrustumOffsetDistance", 0.0f);
|
||||
_viewFrustumOffset.up = loadSetting(settings, "viewFrustumOffsetUp", 0.0f);
|
||||
settings->endGroup();
|
||||
|
||||
|
||||
scanMenuBar(&loadAction, settings);
|
||||
Application::getInstance()->getAvatar()->loadData(settings);
|
||||
Application::getInstance()->getSwatch()->loadData(settings);
|
||||
|
@ -558,7 +558,7 @@ void Menu::saveSettings(QSettings* settings) {
|
|||
if (!settings) {
|
||||
settings = Application::getInstance()->getSettings();
|
||||
}
|
||||
|
||||
|
||||
settings->setValue("audioJitterBufferSamples", _audioJitterBufferSamples);
|
||||
settings->setValue("fieldOfView", _fieldOfView);
|
||||
settings->setValue("faceshiftEyeDeflection", _faceshiftEyeDeflection);
|
||||
|
@ -573,7 +573,7 @@ void Menu::saveSettings(QSettings* settings) {
|
|||
settings->setValue("viewFrustumOffsetDistance", _viewFrustumOffset.distance);
|
||||
settings->setValue("viewFrustumOffsetUp", _viewFrustumOffset.up);
|
||||
settings->endGroup();
|
||||
|
||||
|
||||
scanMenuBar(&saveAction, settings);
|
||||
Application::getInstance()->getAvatar()->saveData(settings);
|
||||
Application::getInstance()->getSwatch()->saveData(settings);
|
||||
|
@ -618,7 +618,7 @@ void Menu::saveAction(QSettings* set, QAction* action) {
|
|||
|
||||
void Menu::scanMenuBar(settingsAction modifySetting, QSettings* set) {
|
||||
QList<QMenu*> menus = this->findChildren<QMenu *>();
|
||||
|
||||
|
||||
for (QList<QMenu *>::const_iterator it = menus.begin(); menus.end() != it; ++it) {
|
||||
scanMenu(*it, modifySetting, set);
|
||||
}
|
||||
|
@ -626,7 +626,7 @@ void Menu::scanMenuBar(settingsAction modifySetting, QSettings* set) {
|
|||
|
||||
void Menu::scanMenu(QMenu* menu, settingsAction modifySetting, QSettings* set) {
|
||||
QList<QAction*> actions = menu->actions();
|
||||
|
||||
|
||||
set->beginGroup(menu->title());
|
||||
for (QList<QAction *>::const_iterator it = actions.begin(); actions.end() != it; ++it) {
|
||||
if ((*it)->menu()) {
|
||||
|
@ -642,48 +642,48 @@ void Menu::scanMenu(QMenu* menu, settingsAction modifySetting, QSettings* set) {
|
|||
void Menu::handleViewFrustumOffsetKeyModifier(int key) {
|
||||
const float VIEW_FRUSTUM_OFFSET_DELTA = 0.5f;
|
||||
const float VIEW_FRUSTUM_OFFSET_UP_DELTA = 0.05f;
|
||||
|
||||
|
||||
switch (key) {
|
||||
case Qt::Key_BracketLeft:
|
||||
_viewFrustumOffset.yaw -= VIEW_FRUSTUM_OFFSET_DELTA;
|
||||
break;
|
||||
|
||||
|
||||
case Qt::Key_BracketRight:
|
||||
_viewFrustumOffset.yaw += VIEW_FRUSTUM_OFFSET_DELTA;
|
||||
break;
|
||||
|
||||
|
||||
case Qt::Key_BraceLeft:
|
||||
_viewFrustumOffset.pitch -= VIEW_FRUSTUM_OFFSET_DELTA;
|
||||
break;
|
||||
|
||||
|
||||
case Qt::Key_BraceRight:
|
||||
_viewFrustumOffset.pitch += VIEW_FRUSTUM_OFFSET_DELTA;
|
||||
break;
|
||||
|
||||
|
||||
case Qt::Key_ParenLeft:
|
||||
_viewFrustumOffset.roll -= VIEW_FRUSTUM_OFFSET_DELTA;
|
||||
break;
|
||||
|
||||
|
||||
case Qt::Key_ParenRight:
|
||||
_viewFrustumOffset.roll += VIEW_FRUSTUM_OFFSET_DELTA;
|
||||
break;
|
||||
|
||||
|
||||
case Qt::Key_Less:
|
||||
_viewFrustumOffset.distance -= VIEW_FRUSTUM_OFFSET_DELTA;
|
||||
break;
|
||||
|
||||
|
||||
case Qt::Key_Greater:
|
||||
_viewFrustumOffset.distance += VIEW_FRUSTUM_OFFSET_DELTA;
|
||||
break;
|
||||
|
||||
|
||||
case Qt::Key_Comma:
|
||||
_viewFrustumOffset.up -= VIEW_FRUSTUM_OFFSET_UP_DELTA;
|
||||
break;
|
||||
|
||||
|
||||
case Qt::Key_Period:
|
||||
_viewFrustumOffset.up += VIEW_FRUSTUM_OFFSET_UP_DELTA;
|
||||
break;
|
||||
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -701,7 +701,7 @@ QAction* Menu::addActionToQMenuAndActionHash(QMenu* destinationMenu,
|
|||
const char* member,
|
||||
QAction::MenuRole role) {
|
||||
QAction* action;
|
||||
|
||||
|
||||
if (receiver && member) {
|
||||
action = destinationMenu->addAction(actionName, receiver, member, shortcut);
|
||||
} else {
|
||||
|
@ -709,9 +709,9 @@ QAction* Menu::addActionToQMenuAndActionHash(QMenu* destinationMenu,
|
|||
action->setShortcut(shortcut);
|
||||
}
|
||||
action->setMenuRole(role);
|
||||
|
||||
|
||||
_actionHash.insert(actionName, action);
|
||||
|
||||
|
||||
return action;
|
||||
}
|
||||
|
||||
|
@ -724,7 +724,7 @@ QAction* Menu::addCheckableActionToQMenuAndActionHash(QMenu* destinationMenu,
|
|||
QAction* action = addActionToQMenuAndActionHash(destinationMenu, actionName, shortcut, receiver, member);
|
||||
action->setCheckable(true);
|
||||
action->setChecked(checked);
|
||||
|
||||
|
||||
return action;
|
||||
}
|
||||
|
||||
|
@ -761,7 +761,7 @@ void Menu::aboutApp() {
|
|||
void sendFakeEnterEvent() {
|
||||
QPoint lastCursorPosition = QCursor::pos();
|
||||
QGLWidget* glWidget = Application::getInstance()->getGLWidget();
|
||||
|
||||
|
||||
QPoint windowPosition = glWidget->mapFromGlobal(lastCursorPosition);
|
||||
QEnterEvent enterEvent = QEnterEvent(windowPosition, windowPosition, lastCursorPosition);
|
||||
QCoreApplication::sendEvent(glWidget, &enterEvent);
|
||||
|
@ -778,62 +778,62 @@ void Menu::login() {
|
|||
loginDialog.setTextValue(username);
|
||||
loginDialog.setWindowFlags(Qt::Sheet);
|
||||
loginDialog.resize(loginDialog.parentWidget()->size().width() * DIALOG_RATIO_OF_WINDOW, loginDialog.size().height());
|
||||
|
||||
|
||||
int dialogReturn = loginDialog.exec();
|
||||
|
||||
|
||||
if (dialogReturn == QDialog::Accepted && !loginDialog.textValue().isEmpty() && loginDialog.textValue() != username) {
|
||||
// there has been a username change
|
||||
// ask for a profile reset with the new username
|
||||
Application::getInstance()->resetProfile(loginDialog.textValue());
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
sendFakeEnterEvent();
|
||||
}
|
||||
|
||||
void Menu::editPreferences() {
|
||||
Application* applicationInstance = Application::getInstance();
|
||||
|
||||
|
||||
QDialog dialog(applicationInstance->getWindow());
|
||||
dialog.setWindowTitle("Interface Preferences");
|
||||
QBoxLayout* layout = new QBoxLayout(QBoxLayout::TopToBottom);
|
||||
dialog.setLayout(layout);
|
||||
|
||||
|
||||
QFormLayout* form = new QFormLayout();
|
||||
layout->addLayout(form, 1);
|
||||
|
||||
|
||||
QString faceURLString = applicationInstance->getProfile()->getFaceModelURL().toString();
|
||||
QLineEdit* faceURLEdit = new QLineEdit(faceURLString);
|
||||
faceURLEdit->setMinimumWidth(QLINE_MINIMUM_WIDTH);
|
||||
form->addRow("Face URL:", faceURLEdit);
|
||||
|
||||
|
||||
QString skeletonURLString = applicationInstance->getProfile()->getSkeletonModelURL().toString();
|
||||
QLineEdit* skeletonURLEdit = new QLineEdit(skeletonURLString);
|
||||
skeletonURLEdit->setMinimumWidth(QLINE_MINIMUM_WIDTH);
|
||||
form->addRow("Skeleton URL:", skeletonURLEdit);
|
||||
|
||||
|
||||
QSlider* pupilDilation = new QSlider(Qt::Horizontal);
|
||||
pupilDilation->setValue(applicationInstance->getAvatar()->getHead().getPupilDilation() * pupilDilation->maximum());
|
||||
form->addRow("Pupil Dilation:", pupilDilation);
|
||||
|
||||
|
||||
QSlider* faceshiftEyeDeflection = new QSlider(Qt::Horizontal);
|
||||
faceshiftEyeDeflection->setValue(_faceshiftEyeDeflection * faceshiftEyeDeflection->maximum());
|
||||
form->addRow("Faceshift Eye Deflection:", faceshiftEyeDeflection);
|
||||
|
||||
|
||||
QSpinBox* fieldOfView = new QSpinBox();
|
||||
fieldOfView->setMaximum(180);
|
||||
fieldOfView->setMinimum(1);
|
||||
fieldOfView->setValue(_fieldOfView);
|
||||
form->addRow("Vertical Field of View (Degrees):", fieldOfView);
|
||||
|
||||
|
||||
QDoubleSpinBox* leanScale = new QDoubleSpinBox();
|
||||
leanScale->setValue(applicationInstance->getAvatar()->getLeanScale());
|
||||
form->addRow("Lean Scale:", leanScale);
|
||||
|
||||
|
||||
QDoubleSpinBox* avatarScale = new QDoubleSpinBox();
|
||||
avatarScale->setValue(applicationInstance->getAvatar()->getScale());
|
||||
form->addRow("Avatar Scale:", avatarScale);
|
||||
|
||||
|
||||
QSpinBox* audioJitterBufferSamples = new QSpinBox();
|
||||
audioJitterBufferSamples->setMaximum(10000);
|
||||
audioJitterBufferSamples->setMinimum(-10000);
|
||||
|
@ -859,93 +859,93 @@ void Menu::editPreferences() {
|
|||
maxVoxelsPPS->setSingleStep(STEP_MAX_VOXELS_PPS);
|
||||
maxVoxelsPPS->setValue(_maxVoxelPacketsPerSecond);
|
||||
form->addRow("Maximum Voxels Packets Per Second:", maxVoxelsPPS);
|
||||
|
||||
|
||||
QDialogButtonBox* buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
|
||||
dialog.connect(buttons, SIGNAL(accepted()), SLOT(accept()));
|
||||
dialog.connect(buttons, SIGNAL(rejected()), SLOT(reject()));
|
||||
layout->addWidget(buttons);
|
||||
|
||||
|
||||
int ret = dialog.exec();
|
||||
if (ret == QDialog::Accepted) {
|
||||
QUrl faceModelURL(faceURLEdit->text());
|
||||
|
||||
|
||||
if (faceModelURL.toString() != faceURLString) {
|
||||
// change the faceModelURL in the profile, it will also update this user's BlendFace
|
||||
applicationInstance->getProfile()->setFaceModelURL(faceModelURL);
|
||||
|
||||
|
||||
// send the new face mesh URL to the data-server (if we have a client UUID)
|
||||
DataServerClient::putValueForKey(DataServerKey::FaceMeshURL,
|
||||
faceModelURL.toString().toLocal8Bit().constData());
|
||||
}
|
||||
|
||||
|
||||
QUrl skeletonModelURL(skeletonURLEdit->text());
|
||||
|
||||
|
||||
if (skeletonModelURL.toString() != skeletonURLString) {
|
||||
// change the skeletonModelURL in the profile, it will also update this user's Body
|
||||
applicationInstance->getProfile()->setSkeletonModelURL(skeletonModelURL);
|
||||
|
||||
|
||||
// send the new skeleton model URL to the data-server (if we have a client UUID)
|
||||
DataServerClient::putValueForKey(DataServerKey::SkeletonURL,
|
||||
skeletonModelURL.toString().toLocal8Bit().constData());
|
||||
}
|
||||
|
||||
|
||||
applicationInstance->getAvatar()->getHead().setPupilDilation(pupilDilation->value() / (float)pupilDilation->maximum());
|
||||
|
||||
|
||||
_maxVoxels = maxVoxels->value();
|
||||
applicationInstance->getVoxels()->setMaxVoxels(_maxVoxels);
|
||||
|
||||
_maxVoxelPacketsPerSecond = maxVoxelsPPS->value();
|
||||
|
||||
|
||||
applicationInstance->getAvatar()->setLeanScale(leanScale->value());
|
||||
applicationInstance->getAvatar()->setClampedTargetScale(avatarScale->value());
|
||||
|
||||
|
||||
_audioJitterBufferSamples = audioJitterBufferSamples->value();
|
||||
|
||||
|
||||
if (_audioJitterBufferSamples != 0) {
|
||||
applicationInstance->getAudio()->setJitterBufferSamples(_audioJitterBufferSamples);
|
||||
}
|
||||
|
||||
|
||||
_fieldOfView = fieldOfView->value();
|
||||
applicationInstance->resizeGL(applicationInstance->getGLWidget()->width(), applicationInstance->getGLWidget()->height());
|
||||
|
||||
|
||||
_faceshiftEyeDeflection = faceshiftEyeDeflection->value() / (float)faceshiftEyeDeflection->maximum();
|
||||
}
|
||||
|
||||
|
||||
sendFakeEnterEvent();
|
||||
}
|
||||
|
||||
void Menu::goToDomain() {
|
||||
|
||||
|
||||
QString currentDomainHostname = NodeList::getInstance()->getDomainHostname();
|
||||
|
||||
|
||||
if (NodeList::getInstance()->getDomainPort() != DEFAULT_DOMAIN_SERVER_PORT) {
|
||||
// add the port to the currentDomainHostname string if it is custom
|
||||
currentDomainHostname.append(QString(":%1").arg(NodeList::getInstance()->getDomainPort()));
|
||||
}
|
||||
|
||||
|
||||
QInputDialog domainDialog(Application::getInstance()->getWindow());
|
||||
domainDialog.setWindowTitle("Go to Domain");
|
||||
domainDialog.setLabelText("Domain server:");
|
||||
domainDialog.setTextValue(currentDomainHostname);
|
||||
domainDialog.setWindowFlags(Qt::Sheet);
|
||||
domainDialog.resize(domainDialog.parentWidget()->size().width() * DIALOG_RATIO_OF_WINDOW, domainDialog.size().height());
|
||||
|
||||
|
||||
int dialogReturn = domainDialog.exec();
|
||||
if (dialogReturn == QDialog::Accepted) {
|
||||
QString newHostname(DEFAULT_DOMAIN_HOSTNAME);
|
||||
|
||||
|
||||
if (domainDialog.textValue().size() > 0) {
|
||||
// the user input a new hostname, use that
|
||||
newHostname = domainDialog.textValue();
|
||||
}
|
||||
|
||||
|
||||
// send a node kill request, indicating to other clients that they should play the "disappeared" effect
|
||||
NodeList::getInstance()->sendKillNode(&NODE_TYPE_AVATAR_MIXER, 1);
|
||||
|
||||
|
||||
// give our nodeList the new domain-server hostname
|
||||
NodeList::getInstance()->setDomainHostname(domainDialog.textValue());
|
||||
}
|
||||
|
||||
|
||||
sendFakeEnterEvent();
|
||||
}
|
||||
|
||||
|
@ -954,8 +954,8 @@ void Menu::goToLocation() {
|
|||
glm::vec3 avatarPos = myAvatar->getPosition();
|
||||
QString currentLocation = QString("%1, %2, %3").arg(QString::number(avatarPos.x),
|
||||
QString::number(avatarPos.y), QString::number(avatarPos.z));
|
||||
|
||||
|
||||
|
||||
|
||||
QInputDialog coordinateDialog(Application::getInstance()->getWindow());
|
||||
coordinateDialog.setWindowTitle("Go to Location");
|
||||
coordinateDialog.setLabelText("Coordinate as x,y,z:");
|
||||
|
@ -966,10 +966,10 @@ void Menu::goToLocation() {
|
|||
int dialogReturn = coordinateDialog.exec();
|
||||
if (dialogReturn == QDialog::Accepted && !coordinateDialog.textValue().isEmpty()) {
|
||||
QByteArray newCoordinates;
|
||||
|
||||
|
||||
QString delimiterPattern(",");
|
||||
QStringList coordinateItems = coordinateDialog.textValue().split(delimiterPattern);
|
||||
|
||||
|
||||
const int NUMBER_OF_COORDINATE_ITEMS = 3;
|
||||
const int X_ITEM = 0;
|
||||
const int Y_ITEM = 1;
|
||||
|
@ -979,17 +979,17 @@ void Menu::goToLocation() {
|
|||
double y = coordinateItems[Y_ITEM].toDouble();
|
||||
double z = coordinateItems[Z_ITEM].toDouble();
|
||||
glm::vec3 newAvatarPos(x, y, z);
|
||||
|
||||
|
||||
if (newAvatarPos != avatarPos) {
|
||||
// send a node kill request, indicating to other clients that they should play the "disappeared" effect
|
||||
NodeList::getInstance()->sendKillNode(&NODE_TYPE_AVATAR_MIXER, 1);
|
||||
|
||||
|
||||
qDebug("Going To Location: %f, %f, %f...", x, y, z);
|
||||
myAvatar->setPosition(newAvatarPos);
|
||||
myAvatar->setPosition(newAvatarPos);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
sendFakeEnterEvent();
|
||||
}
|
||||
|
||||
|
@ -1001,7 +1001,7 @@ void Menu::goToUser() {
|
|||
userDialog.setTextValue(username);
|
||||
userDialog.setWindowFlags(Qt::Sheet);
|
||||
userDialog.resize(userDialog.parentWidget()->size().width() * DIALOG_RATIO_OF_WINDOW, userDialog.size().height());
|
||||
|
||||
|
||||
int dialogReturn = userDialog.exec();
|
||||
if (dialogReturn == QDialog::Accepted && !userDialog.textValue().isEmpty()) {
|
||||
// there's a username entered by the user, make a request to the data-server
|
||||
|
@ -1009,7 +1009,7 @@ void Menu::goToUser() {
|
|||
QStringList() << DataServerKey::Domain << DataServerKey::Position << DataServerKey::Orientation,
|
||||
userDialog.textValue());
|
||||
}
|
||||
|
||||
|
||||
sendFakeEnterEvent();
|
||||
}
|
||||
|
||||
|
@ -1020,15 +1020,15 @@ void Menu::pasteToVoxel() {
|
|||
QString octalCode = "";
|
||||
pasteToOctalCodeDialog.setTextValue(octalCode);
|
||||
pasteToOctalCodeDialog.setWindowFlags(Qt::Sheet);
|
||||
pasteToOctalCodeDialog.resize(pasteToOctalCodeDialog.parentWidget()->size().width() * DIALOG_RATIO_OF_WINDOW,
|
||||
pasteToOctalCodeDialog.resize(pasteToOctalCodeDialog.parentWidget()->size().width() * DIALOG_RATIO_OF_WINDOW,
|
||||
pasteToOctalCodeDialog.size().height());
|
||||
|
||||
|
||||
int dialogReturn = pasteToOctalCodeDialog.exec();
|
||||
if (dialogReturn == QDialog::Accepted && !pasteToOctalCodeDialog.textValue().isEmpty()) {
|
||||
// we got an octalCode to paste to...
|
||||
QString locationToPaste = pasteToOctalCodeDialog.textValue();
|
||||
unsigned char* octalCodeDestination = hexStringToOctalCode(locationToPaste);
|
||||
|
||||
|
||||
// check to see if it was a legit octcode...
|
||||
if (locationToPaste == octalCodeToHexString(octalCodeDestination)) {
|
||||
Application::getInstance()->pasteVoxelsToOctalCode(octalCodeDestination);
|
||||
|
@ -1036,7 +1036,7 @@ void Menu::pasteToVoxel() {
|
|||
qDebug() << "Problem with octcode...";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
sendFakeEnterEvent();
|
||||
}
|
||||
|
||||
|
@ -1045,7 +1045,7 @@ void Menu::bandwidthDetails() {
|
|||
_bandwidthDialog = new BandwidthDialog(Application::getInstance()->getGLWidget(),
|
||||
Application::getInstance()->getBandwidthMeter());
|
||||
connect(_bandwidthDialog, SIGNAL(closed()), SLOT(bandwidthDetailsClosed()));
|
||||
|
||||
|
||||
_bandwidthDialog->show();
|
||||
}
|
||||
_bandwidthDialog->raise();
|
||||
|
@ -1118,7 +1118,7 @@ void Menu::updateVoxelModeActions() {
|
|||
void Menu::chooseVoxelPaintColor() {
|
||||
Application* appInstance = Application::getInstance();
|
||||
QAction* paintColor = _actionHash.value(MenuOption::VoxelPaintColor);
|
||||
|
||||
|
||||
QColor selected = QColorDialog::getColor(paintColor->data().value<QColor>(),
|
||||
appInstance->getGLWidget(),
|
||||
"Voxel Paint Color");
|
||||
|
@ -1126,7 +1126,7 @@ void Menu::chooseVoxelPaintColor() {
|
|||
paintColor->setData(selected);
|
||||
paintColor->setIcon(Swatch::createIcon(selected));
|
||||
}
|
||||
|
||||
|
||||
// restore the main window's active state
|
||||
appInstance->getWindow()->activateWindow();
|
||||
}
|
||||
|
|
|
@ -44,12 +44,12 @@ class Menu : public QMenuBar, public AbstractMenuInterface {
|
|||
public:
|
||||
static Menu* getInstance();
|
||||
~Menu();
|
||||
|
||||
|
||||
bool isOptionChecked(const QString& menuOption);
|
||||
void triggerOption(const QString& menuOption);
|
||||
QAction* getActionForOption(const QString& menuOption);
|
||||
bool isVoxelModeActionChecked();
|
||||
|
||||
|
||||
float getAudioJitterBufferSamples() const { return _audioJitterBufferSamples; }
|
||||
float getFieldOfView() const { return _fieldOfView; }
|
||||
float getFaceshiftEyeDeflection() const { return _faceshiftEyeDeflection; }
|
||||
|
@ -61,7 +61,7 @@ public:
|
|||
int getMaxVoxels() const { return _maxVoxels; }
|
||||
QAction* getUseVoxelShader() const { return _useVoxelShader; }
|
||||
|
||||
|
||||
|
||||
void handleViewFrustumOffsetKeyModifier(int key);
|
||||
|
||||
// User Tweakable LOD Items
|
||||
|
@ -69,10 +69,10 @@ public:
|
|||
float getVoxelSizeScale() const { return _voxelSizeScale; }
|
||||
void setBoundaryLevelAdjust(int boundaryLevelAdjust);
|
||||
int getBoundaryLevelAdjust() const { return _boundaryLevelAdjust; }
|
||||
|
||||
|
||||
// User Tweakable PPS from Voxel Server
|
||||
int getMaxVoxelPacketsPerSecond() const { return _maxVoxelPacketsPerSecond; }
|
||||
|
||||
|
||||
virtual QMenu* getActiveScriptsMenu() { return _activeScriptsMenu;}
|
||||
virtual QAction* addActionToQMenuAndActionHash(QMenu* destinationMenu,
|
||||
const QString actionName,
|
||||
|
@ -81,7 +81,7 @@ public:
|
|||
const char* member = NULL,
|
||||
QAction::MenuRole role = QAction::NoRole);
|
||||
virtual void removeAction(QMenu* menu, const QString& actionName);
|
||||
|
||||
|
||||
public slots:
|
||||
void bandwidthDetails();
|
||||
void voxelStatsDetails();
|
||||
|
@ -92,7 +92,7 @@ public slots:
|
|||
void exportSettings();
|
||||
void goToUser();
|
||||
void pasteToVoxel();
|
||||
|
||||
|
||||
private slots:
|
||||
void aboutApp();
|
||||
void login();
|
||||
|
@ -107,30 +107,30 @@ private slots:
|
|||
void chooseVoxelPaintColor();
|
||||
void runTests();
|
||||
void resetSwatchColors();
|
||||
|
||||
|
||||
private:
|
||||
static Menu* _instance;
|
||||
|
||||
|
||||
Menu();
|
||||
|
||||
|
||||
typedef void(*settingsAction)(QSettings*, QAction*);
|
||||
static void loadAction(QSettings* set, QAction* action);
|
||||
static void saveAction(QSettings* set, QAction* action);
|
||||
void scanMenuBar(settingsAction modifySetting, QSettings* set);
|
||||
void scanMenu(QMenu* menu, settingsAction modifySetting, QSettings* set);
|
||||
|
||||
|
||||
/// helper method to have separators with labels that are also compatible with OS X
|
||||
void addDisabledActionAndSeparator(QMenu* destinationMenu, const QString& actionName);
|
||||
|
||||
|
||||
QAction* addCheckableActionToQMenuAndActionHash(QMenu* destinationMenu,
|
||||
const QString actionName,
|
||||
const QKeySequence& shortcut = 0,
|
||||
const bool checked = false,
|
||||
const QObject* receiver = NULL,
|
||||
const char* member = NULL);
|
||||
|
||||
|
||||
void updateFrustumRenderModeAction();
|
||||
|
||||
|
||||
QHash<QString, QAction*> _actionHash;
|
||||
int _audioJitterBufferSamples; /// number of extra samples to wait before starting audio playback
|
||||
BandwidthDialog* _bandwidthDialog;
|
||||
|
@ -171,6 +171,7 @@ namespace MenuOption {
|
|||
const QString DestructiveAddVoxel = "Create Voxel is Destructive";
|
||||
const QString DisableColorVoxels = "Disable Colored Voxels";
|
||||
const QString DisableDeltaSending = "Disable Delta Sending";
|
||||
const QString DisableLocalVoxelCache = "Disable Local Voxel Cache";
|
||||
const QString DisableLowRes = "Disable Lower Resolution While Moving";
|
||||
const QString DisplayFrustum = "Display Frustum";
|
||||
const QString DisplayLeapHands = "Display Leap Hands";
|
||||
|
|
|
@ -355,6 +355,55 @@ bool Avatar::findSpherePenetration(const glm::vec3& penetratorCenter, float pene
|
|||
return false;
|
||||
}
|
||||
|
||||
bool Avatar::findSphereCollision(const glm::vec3& sphereCenter, float sphereRadius, CollisionInfo& collision) {
|
||||
// TODO: provide an early exit using bounding sphere of entire avatar
|
||||
|
||||
const HandData* handData = getHandData();
|
||||
if (handData) {
|
||||
int jointIndices[2] = { _skeletonModel.getLeftHandJointIndex(), _skeletonModel.getRightHandJointIndex() };
|
||||
for (int i = 0; i < 2; i++) {
|
||||
const PalmData* palm = handData->getPalm(i);
|
||||
if (palm) {
|
||||
// create a disk collision proxy where the hand is
|
||||
glm::vec3 fingerAxis(0.f);
|
||||
for (size_t f = 0; f < palm->getNumFingers(); ++f) {
|
||||
const FingerData& finger = (palm->getFingers())[f];
|
||||
if (finger.isActive()) {
|
||||
// compute finger axis
|
||||
glm::vec3 fingerTip = finger.getTipPosition();
|
||||
glm::vec3 fingerRoot = finger.getRootPosition();
|
||||
fingerAxis = glm::normalize(fingerTip - fingerRoot);
|
||||
break;
|
||||
}
|
||||
}
|
||||
glm::vec3 handPosition;
|
||||
if (i == 0) {
|
||||
_skeletonModel.getLeftHandPosition(handPosition);
|
||||
}
|
||||
else {
|
||||
_skeletonModel.getRightHandPosition(handPosition);
|
||||
}
|
||||
glm::vec3 diskCenter = handPosition + HAND_PADDLE_OFFSET * fingerAxis;
|
||||
glm::vec3 diskNormal = palm->getNormal();
|
||||
|
||||
// collide against the disk
|
||||
if (findSphereDiskPenetration(sphereCenter, sphereRadius,
|
||||
diskCenter, HAND_PADDLE_RADIUS, diskNormal, collision._penetration)) {
|
||||
collision._addedVelocity = palm->getVelocity();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (_skeletonModel.findSpherePenetration(sphereCenter, sphereRadius, collision._penetration)) {
|
||||
collision._penetration /= (float)(TREE_SCALE);
|
||||
collision._addedVelocity = getVelocity();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
int Avatar::parseData(unsigned char* sourceBuffer, int numBytes) {
|
||||
// change in position implies movement
|
||||
glm::vec3 oldPosition = _position;
|
||||
|
|
|
@ -167,6 +167,13 @@ public:
|
|||
bool findSpherePenetration(const glm::vec3& penetratorCenter, float penetratorRadius,
|
||||
glm::vec3& penetration, int skeletonSkipIndex = -1) const;
|
||||
|
||||
/// Checks for collision between the a sphere and the avatar.
|
||||
/// \param collisionCenter the center of the penetration test sphere
|
||||
/// \param collisionRadius the radius of the penetration test sphere
|
||||
/// \param collision[out] the details of the collision point
|
||||
/// \return whether or not the sphere collided
|
||||
virtual bool findSphereCollision(const glm::vec3& sphereCenter, float sphereRadius, CollisionInfo& collision);
|
||||
|
||||
virtual int parseData(unsigned char* sourceBuffer, int numBytes);
|
||||
|
||||
static void renderJointConnectingCone(glm::vec3 position1, glm::vec3 position2, float radius1, float radius2);
|
||||
|
|
|
@ -616,23 +616,37 @@ void Hand::renderLeapHands(bool isMine) {
|
|||
}
|
||||
}
|
||||
|
||||
// Draw the palms
|
||||
for (size_t i = 0; i < getNumPalms(); ++i) {
|
||||
PalmData& palm = getPalms()[i];
|
||||
if (palm.isActive()) {
|
||||
const float palmThickness = 0.02f;
|
||||
if (palm.getIsCollidingWithPalm()) {
|
||||
glColor4f(1, 0, 0, 0.50);
|
||||
} else {
|
||||
glColor4f(handColor.r, handColor.g, handColor.b, 0.25);
|
||||
// Draw the hand paddles
|
||||
int MAX_NUM_PADDLES = 2; // one for left and one for right
|
||||
glColor4f(handColor.r, handColor.g, handColor.b, 0.3f);
|
||||
for (int i = 0; i < MAX_NUM_PADDLES; i++) {
|
||||
const PalmData* palm = getPalm(i);
|
||||
if (palm) {
|
||||
// compute finger axis
|
||||
glm::vec3 fingerAxis(0.f);
|
||||
for (size_t f = 0; f < palm->getNumFingers(); ++f) {
|
||||
const FingerData& finger = (palm->getFingers())[f];
|
||||
if (finger.isActive()) {
|
||||
glm::vec3 fingerTip = finger.getTipPosition();
|
||||
glm::vec3 fingerRoot = finger.getRootPosition();
|
||||
fingerAxis = glm::normalize(fingerTip - fingerRoot);
|
||||
break;
|
||||
}
|
||||
}
|
||||
glm::vec3 tip = palm.getPosition();
|
||||
glm::vec3 root = palm.getPosition() + palm.getNormal() * palmThickness;
|
||||
const float radiusA = 0.05f;
|
||||
const float radiusB = 0.03f;
|
||||
Avatar::renderJointConnectingCone(root, tip, radiusA, radiusB);
|
||||
// compute paddle position
|
||||
glm::vec3 handPosition;
|
||||
if (i == SIXENSE_CONTROLLER_ID_LEFT_HAND) {
|
||||
_owningAvatar->getSkeletonModel().getLeftHandPosition(handPosition);
|
||||
} else if (i == SIXENSE_CONTROLLER_ID_RIGHT_HAND) {
|
||||
_owningAvatar->getSkeletonModel().getRightHandPosition(handPosition);
|
||||
}
|
||||
glm::vec3 tip = handPosition + HAND_PADDLE_OFFSET * fingerAxis;
|
||||
glm::vec3 root = tip + palm->getNormal() * HAND_PADDLE_THICKNESS;
|
||||
// render a very shallow cone as the paddle
|
||||
Avatar::renderJointConnectingCone(root, tip, HAND_PADDLE_RADIUS, 0.f);
|
||||
}
|
||||
}
|
||||
|
||||
glDepthMask(GL_TRUE);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
|
|
|
@ -30,6 +30,10 @@
|
|||
class Avatar;
|
||||
class ProgramObject;
|
||||
|
||||
const float HAND_PADDLE_OFFSET = 0.1f;
|
||||
const float HAND_PADDLE_THICKNESS = 0.05f;
|
||||
const float HAND_PADDLE_RADIUS = 0.15f;
|
||||
|
||||
class Hand : public HandData {
|
||||
public:
|
||||
Hand(Avatar* owningAvatar);
|
||||
|
|
|
@ -8,6 +8,8 @@
|
|||
|
||||
#include <glm/gtx/transform.hpp>
|
||||
|
||||
#include <HandData.h>
|
||||
|
||||
#include "Application.h"
|
||||
#include "Avatar.h"
|
||||
#include "Menu.h"
|
||||
|
|
|
@ -9,7 +9,6 @@
|
|||
#ifndef __interface__SkeletonModel__
|
||||
#define __interface__SkeletonModel__
|
||||
|
||||
#include <HandData.h>
|
||||
|
||||
#include "renderer/Model.h"
|
||||
|
||||
|
|
|
@ -67,6 +67,9 @@ void OculusManager::connect() {
|
|||
_scaleLocation = _program.uniformLocation("scale");
|
||||
_scaleInLocation = _program.uniformLocation("scaleIn");
|
||||
_hmdWarpParamLocation = _program.uniformLocation("hmdWarpParam");
|
||||
} else {
|
||||
_deviceManager.Clear();
|
||||
System::Destroy();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -488,6 +488,22 @@ bool Model::getEyePositions(glm::vec3& firstEyePosition, glm::vec3& secondEyePos
|
|||
return getJointPosition(geometry.leftEyeJointIndex, firstEyePosition) &&
|
||||
getJointPosition(geometry.rightEyeJointIndex, secondEyePosition);
|
||||
}
|
||||
|
||||
bool Model::getLeftHandPosition(glm::vec3& position) const {
|
||||
return getJointPosition(getLeftHandJointIndex(), position);
|
||||
}
|
||||
|
||||
bool Model::getLeftHandRotation(glm::quat& rotation) const {
|
||||
return getJointRotation(getLeftHandJointIndex(), rotation);
|
||||
}
|
||||
|
||||
bool Model::getRightHandPosition(glm::vec3& position) const {
|
||||
return getJointPosition(getRightHandJointIndex(), position);
|
||||
}
|
||||
|
||||
bool Model::getRightHandRotation(glm::quat& rotation) const {
|
||||
return getJointRotation(getRightHandJointIndex(), rotation);
|
||||
}
|
||||
|
||||
bool Model::setLeftHandPosition(const glm::vec3& position) {
|
||||
return setJointPosition(getLeftHandJointIndex(), position);
|
||||
|
|
|
@ -82,6 +82,22 @@ public:
|
|||
/// \return whether or not both eye meshes were found
|
||||
bool getEyePositions(glm::vec3& firstEyePosition, glm::vec3& secondEyePosition) const;
|
||||
|
||||
/// Retrieve the position of the left hand
|
||||
/// \return true whether or not the position was found
|
||||
bool getLeftHandPosition(glm::vec3& position) const;
|
||||
|
||||
/// Retrieve the rotation of the left hand
|
||||
/// \return true whether or not the rotation was found
|
||||
bool getLeftHandRotation(glm::quat& rotation) const;
|
||||
|
||||
/// Retrieve the position of the right hand
|
||||
/// \return true whether or not the position was found
|
||||
bool getRightHandPosition(glm::vec3& position) const;
|
||||
|
||||
/// Retrieve the rotation of the right hand
|
||||
/// \return true whether or not the rotation was found
|
||||
bool getRightHandRotation(glm::quat& rotation) const;
|
||||
|
||||
/// Sets the position of the left hand using inverse kinematics.
|
||||
/// \return whether or not the left hand joint was found
|
||||
bool setLeftHandPosition(const glm::vec3& position);
|
||||
|
|
|
@ -24,7 +24,8 @@ bool Controller::computeStars(unsigned numStars, unsigned seed) {
|
|||
|
||||
this->retile(numStars, _tileResolution);
|
||||
|
||||
qDebug() << "Total time to generate stars: " << ((usecTimestampNow() - usecTimestamp(&startTime)) / 1000) << "msec";
|
||||
qDebug() << "Total time to retile and generate stars: "
|
||||
<< ((usecTimestampNow() - usecTimestamp(&startTime)) / 1000) << "msec";
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -33,9 +33,10 @@ typedef unsigned long long uint64_t;
|
|||
#include <QtCore/QUuid>
|
||||
#include <QtCore/QVariantMap>
|
||||
|
||||
#include <CollisionInfo.h>
|
||||
#include <RegisteredMetaTypes.h>
|
||||
|
||||
#include <NodeData.h>
|
||||
|
||||
#include "HeadData.h"
|
||||
#include "HandData.h"
|
||||
|
||||
|
@ -131,6 +132,10 @@ public:
|
|||
virtual bool findSpherePenetration(const glm::vec3& penetratorCenter, float penetratorRadius,
|
||||
glm::vec3& penetration, int skeletonSkipIndex = -1) const { return false; }
|
||||
|
||||
virtual bool findSphereCollision(const glm::vec3& sphereCenter, float sphereRadius, CollisionInfo& collision) {
|
||||
return false;
|
||||
}
|
||||
|
||||
protected:
|
||||
QUuid _uuid;
|
||||
|
||||
|
|
|
@ -38,8 +38,17 @@ PalmData& HandData::addNewPalm() {
|
|||
return _palms.back();
|
||||
}
|
||||
|
||||
const int SIXENSE_CONTROLLER_ID_LEFT_HAND = 0;
|
||||
const int SIXENSE_CONTROLLER_ID_RIGHT_HAND = 1;
|
||||
const PalmData* HandData::getPalm(int sixSenseID) const {
|
||||
// the palms are not necessarily added in left-right order,
|
||||
// so we have to search for the right SixSenseID
|
||||
for (int i = 0; i < _palms.size(); i++) {
|
||||
const PalmData* palm = &(_palms[i]);
|
||||
if (palm->getSixenseID() == sixSenseID) {
|
||||
return palm->isActive() ? palm : NULL;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void HandData::getLeftRightPalmIndices(int& leftPalmIndex, int& rightPalmIndex) const {
|
||||
leftPalmIndex = -1;
|
||||
|
|
|
@ -35,6 +35,9 @@ const int BUTTON_FWD = 128;
|
|||
|
||||
const float LEAP_UNIT_SCALE = 0.001f; ///< convert mm to meters
|
||||
|
||||
const int SIXENSE_CONTROLLER_ID_LEFT_HAND = 0;
|
||||
const int SIXENSE_CONTROLLER_ID_RIGHT_HAND = 1;
|
||||
|
||||
class HandData {
|
||||
public:
|
||||
HandData(AvatarData* owningAvatar);
|
||||
|
@ -55,6 +58,7 @@ public:
|
|||
|
||||
std::vector<PalmData>& getPalms() { return _palms; }
|
||||
const std::vector<PalmData>& getPalms() const { return _palms; }
|
||||
const PalmData* getPalm(int sixSenseID) const;
|
||||
size_t getNumPalms() const { return _palms.size(); }
|
||||
PalmData& addNewPalm();
|
||||
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#include <AbstractAudioInterface.h>
|
||||
#include <VoxelTree.h>
|
||||
#include <AvatarData.h>
|
||||
#include <CollisionInfo.h>
|
||||
#include <HeadData.h>
|
||||
#include <HandData.h>
|
||||
|
||||
|
@ -137,15 +138,14 @@ void ParticleCollisionSystem::updateCollisionWithParticles(Particle* particleA)
|
|||
|
||||
void ParticleCollisionSystem::updateCollisionWithAvatars(Particle* particle) {
|
||||
|
||||
// particles that are in hand, don't collide with other avatar parts
|
||||
// particles that are in hand, don't collide with avatars
|
||||
if (particle->getInHand()) {
|
||||
return;
|
||||
}
|
||||
|
||||
//printf("updateCollisionWithAvatars()...\n");
|
||||
glm::vec3 center = particle->getPosition() * (float)(TREE_SCALE);
|
||||
float radius = particle->getRadius() * (float)(TREE_SCALE);
|
||||
const float ELASTICITY = 0.4f;
|
||||
const float ELASTICITY = 0.95f;
|
||||
const float DAMPING = 0.0f;
|
||||
const float COLLISION_FREQUENCY = 0.5f;
|
||||
glm::vec3 penetration;
|
||||
|
@ -154,77 +154,40 @@ void ParticleCollisionSystem::updateCollisionWithAvatars(Particle* particle) {
|
|||
// first check the selfAvatar if set...
|
||||
if (_selfAvatar) {
|
||||
AvatarData* avatar = (AvatarData*)_selfAvatar;
|
||||
//printf("updateCollisionWithAvatars()..._selfAvatar=%p\n", avatar);
|
||||
|
||||
// check hands...
|
||||
const HandData* handData = avatar->getHandData();
|
||||
|
||||
// TODO: combine hand and collision check into one. Note: would need to supply
|
||||
// CollisionInfo class rather than just vec3 (penetration) so we can get back
|
||||
// added velocity.
|
||||
|
||||
if (handData->findSpherePenetration(center, radius, penetration, collidingPalm)) {
|
||||
// TODO: dot collidingPalm and hand velocities and skip collision when they are moving apart.
|
||||
// apply a hard collision when ball collides with hand
|
||||
penetration /= (float)(TREE_SCALE);
|
||||
updateCollisionSound(particle, penetration, COLLISION_FREQUENCY);
|
||||
|
||||
// determine if the palm that collided was moving, if so, then we add that palm velocity as well...
|
||||
glm::vec3 addedVelocity = NO_ADDED_VELOCITY;
|
||||
if (collidingPalm) {
|
||||
glm::vec3 palmVelocity = collidingPalm->getVelocity() / (float)(TREE_SCALE);
|
||||
//printf("collidingPalm Velocity=%f,%f,%f\n", palmVelocity.x, palmVelocity.y, palmVelocity.z);
|
||||
addedVelocity = palmVelocity;
|
||||
CollisionInfo collision;
|
||||
if (avatar->findSphereCollision(center, radius, collision)) {
|
||||
if (glm::dot(particle->getVelocity(), collision._addedVelocity) < 0.f) {
|
||||
// only collide when particle and collision point are moving toward each other
|
||||
collision._penetration /= (float)(TREE_SCALE);
|
||||
collision._addedVelocity /= (float)(TREE_SCALE);
|
||||
updateCollisionSound(particle, collision._penetration, COLLISION_FREQUENCY);
|
||||
applyHardCollision(particle, collision._penetration, ELASTICITY, DAMPING, collision._addedVelocity);
|
||||
}
|
||||
|
||||
applyHardCollision(particle, penetration, ELASTICITY, DAMPING, addedVelocity);
|
||||
} else if (avatar->findSpherePenetration(center, radius, penetration)) {
|
||||
// apply hard collision when particle collides with avatar
|
||||
penetration /= (float)(TREE_SCALE);
|
||||
updateCollisionSound(particle, penetration, COLLISION_FREQUENCY);
|
||||
glm::vec3 addedVelocity = avatar->getVelocity();
|
||||
applyHardCollision(particle, penetration, ELASTICITY, DAMPING, addedVelocity);
|
||||
}
|
||||
}
|
||||
|
||||
// loop through all the other avatars for potential interactions...
|
||||
|
||||
foreach (const SharedNodePointer& node, NodeList::getInstance()->getNodeHash()) {
|
||||
//qDebug() << "updateCollisionWithAvatars()... node:" << *node << "\n";
|
||||
if (node->getLinkedData() && node->getType() == NODE_TYPE_AGENT) {
|
||||
// TODO: dot collidingPalm and hand velocities and skip collision when they are moving apart.
|
||||
AvatarData* avatar = static_cast<AvatarData*>(node->getLinkedData());
|
||||
//printf("updateCollisionWithAvatars()...avatar=%p\n", avatar);
|
||||
|
||||
// check hands...
|
||||
const HandData* handData = avatar->getHandData();
|
||||
|
||||
if (handData->findSpherePenetration(center, radius, penetration, collidingPalm)) {
|
||||
// apply a hard collision when ball collides with hand
|
||||
penetration /= (float)(TREE_SCALE);
|
||||
updateCollisionSound(particle, penetration, COLLISION_FREQUENCY);
|
||||
|
||||
// determine if the palm that collided was moving, if so, then we add that palm velocity as well...
|
||||
glm::vec3 addedVelocity = NO_ADDED_VELOCITY;
|
||||
if (collidingPalm) {
|
||||
glm::vec3 palmVelocity = collidingPalm->getVelocity() / (float)(TREE_SCALE);
|
||||
//printf("collidingPalm Velocity=%f,%f,%f\n", palmVelocity.x, palmVelocity.y, palmVelocity.z);
|
||||
addedVelocity = palmVelocity;
|
||||
|
||||
CollisionInfo collision;
|
||||
if (avatar->findSphereCollision(center, radius, collision)) {
|
||||
if (glm::dot(particle->getVelocity(), collision._addedVelocity) < 0.f) {
|
||||
// only collide when particle and collision point are moving toward each other
|
||||
collision._penetration /= (float)(TREE_SCALE);
|
||||
collision._addedVelocity /= (float)(TREE_SCALE);
|
||||
updateCollisionSound(particle, collision._penetration, COLLISION_FREQUENCY);
|
||||
applyHardCollision(particle, collision._penetration, ELASTICITY, DAMPING, collision._addedVelocity);
|
||||
}
|
||||
|
||||
applyHardCollision(particle, penetration, ELASTICITY, DAMPING, addedVelocity);
|
||||
|
||||
} else if (avatar->findSpherePenetration(center, radius, penetration)) {
|
||||
penetration /= (float)(TREE_SCALE);
|
||||
updateCollisionSound(particle, penetration, COLLISION_FREQUENCY);
|
||||
glm::vec3 addedVelocity = avatar->getVelocity();
|
||||
applyHardCollision(particle, penetration, ELASTICITY, DAMPING, addedVelocity);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// TODO: convert applyHardCollision() to take a CollisionInfo& instead of penetration + addedVelocity
|
||||
void ParticleCollisionSystem::applyHardCollision(Particle* particle, const glm::vec3& penetration,
|
||||
float elasticity, float damping, const glm::vec3& addedVelocity) {
|
||||
//
|
||||
|
|
|
@ -61,4 +61,4 @@ private:
|
|||
AvatarData* _selfAvatar;
|
||||
};
|
||||
|
||||
#endif /* defined(__hifi__ParticleCollisionSystem__) */
|
||||
#endif /* defined(__hifi__ParticleCollisionSystem__) */
|
||||
|
|
26
libraries/shared/src/CollisionInfo.h
Normal file
26
libraries/shared/src/CollisionInfo.h
Normal file
|
@ -0,0 +1,26 @@
|
|||
//
|
||||
// CollisionInfo.h
|
||||
// hifi
|
||||
//
|
||||
// Created by Andrew Meadows on 2014.01.13
|
||||
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef __hifi__CollisionInfo__
|
||||
#define __hifi__CollisionInfo__
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
class CollisionInfo {
|
||||
public:
|
||||
CollisionInfo() : _penetration(0.f), _addedVelocity(0.f) { }
|
||||
~CollisionInfo() {}
|
||||
|
||||
//glm::vec3 _point;
|
||||
//glm::vec3 _normal;
|
||||
glm::vec3 _penetration;
|
||||
glm::vec3 _addedVelocity;
|
||||
};
|
||||
|
||||
|
||||
#endif /* defined(__hifi__CollisionInfo__) */
|
|
@ -114,6 +114,30 @@ bool findSpherePlanePenetration(const glm::vec3& sphereCenter, float sphereRadiu
|
|||
return false;
|
||||
}
|
||||
|
||||
bool findSphereDiskPenetration(const glm::vec3& sphereCenter, float sphereRadius,
|
||||
const glm::vec3& diskCenter, float diskRadius, const glm::vec3& diskNormal,
|
||||
glm::vec3& penetration) {
|
||||
glm::vec3 localCenter = sphereCenter - diskCenter;
|
||||
float verticalDistance = glm::dot(localCenter, diskNormal);
|
||||
|
||||
|
||||
if (abs(verticalDistance) < sphereRadius) {
|
||||
// sphere hit the plane, but does it hit the disk?
|
||||
// Note: this algorithm ignores edge hits.
|
||||
glm::vec3 verticalOffset = verticalDistance * diskNormal;
|
||||
if (glm::length(localCenter - verticalOffset) < diskRadius) {
|
||||
// yes, hit the disk
|
||||
penetration = (sphereRadius - abs(verticalDistance)) * diskNormal;
|
||||
if (verticalDistance < 0.f) {
|
||||
// hit the backside of the disk, so negate penetration vector
|
||||
penetration *= -1.f;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool findCapsuleSpherePenetration(const glm::vec3& capsuleStart, const glm::vec3& capsuleEnd, float capsuleRadius,
|
||||
const glm::vec3& sphereCenter, float sphereRadius, glm::vec3& penetration) {
|
||||
if (findSphereCapsulePenetration(sphereCenter, sphereRadius,
|
||||
|
|
|
@ -47,6 +47,17 @@ bool findSphereCapsuleConePenetration(const glm::vec3& sphereCenter, float spher
|
|||
bool findSpherePlanePenetration(const glm::vec3& sphereCenter, float sphereRadius,
|
||||
const glm::vec4& plane, glm::vec3& penetration);
|
||||
|
||||
/// Computes the penetration between a sphere and a disk.
|
||||
/// \param sphereCenter center of sphere
|
||||
/// \param sphereRadius radius of sphere
|
||||
/// \param diskCenter center of disk
|
||||
/// \param diskRadius radius of disk
|
||||
/// \param diskNormal normal of disk plan
|
||||
/// \return true if sphere touches disk (does not handle collisions with disk edge)
|
||||
bool findSphereDiskPenetration(const glm::vec3& sphereCenter, float sphereRadius,
|
||||
const glm::vec3& diskCenter, float diskRadius, const glm::vec3& diskNormal,
|
||||
glm::vec3& penetration);
|
||||
|
||||
bool findCapsuleSpherePenetration(const glm::vec3& capsuleStart, const glm::vec3& capsuleEnd, float capsuleRadius,
|
||||
const glm::vec3& sphereCenter, float sphereRadius, glm::vec3& penetration);
|
||||
|
||||
|
|
|
@ -99,7 +99,7 @@ public:
|
|||
int fillPingPacket(unsigned char* buffer);
|
||||
int fillPingReplyPacket(unsigned char* pingBuffer, unsigned char* replyBuffer);
|
||||
void pingPublicAndLocalSocketsForInactiveNode(Node* node);
|
||||
void killNodeWithUUID(const QUuid& nodeUUID);
|
||||
|
||||
void sendKillNode(const char* nodeTypes, int numNodeTypes);
|
||||
|
||||
SharedNodePointer nodeWithAddress(const HifiSockAddr& senderSockAddr);
|
||||
|
@ -123,6 +123,8 @@ public slots:
|
|||
void sendDomainServerCheckIn();
|
||||
void pingInactiveNodes();
|
||||
void removeSilentNodes();
|
||||
|
||||
void killNodeWithUUID(const QUuid& nodeUUID);
|
||||
signals:
|
||||
void domainChanged(const QString& domainHostname);
|
||||
void nodeAdded(SharedNodePointer);
|
||||
|
|
Loading…
Reference in a new issue