merge of windows-build

Conflicts:
	domain-server/src/DomainServer.cpp
	interface/src/Application.cpp
	interface/src/Menu.cpp
	libraries/avatars/src/AvatarData.h
	libraries/shared/src/NodeList.h
This commit is contained in:
Andrew Meadows 2014-01-16 09:00:13 -08:00
commit 1266ffd0ca
23 changed files with 414 additions and 250 deletions

View file

@ -417,8 +417,8 @@ int DomainServer::civetwebRequestHandler(struct mg_connection *connection) {
mg_printf(connection, "%s", RESPONSE_200);
// we have a valid UUID and node - kill the node that has this assignment
NodeList::getInstance()->killNodeWithUUID(deleteUUID);
QMetaObject::invokeMethod(NodeList::getInstance(), "killNodeWithUUID", Q_ARG(const QUuid&, deleteUUID));
// successfully processed request
return 1;
}

View file

@ -1432,8 +1432,10 @@ void Application::terminate() {
_voxelHideShowThread.terminate();
_voxelEditSender.terminate();
_particleEditSender.terminate();
_persistThread->terminate();
_persistThread = NULL;
if (_persistThread) {
_persistThread->terminate();
_persistThread = NULL;
}
}
static Avatar* processAvatarMessageHeader(unsigned char*& packetData, size_t& dataBytes) {
@ -2276,6 +2278,7 @@ void Application::updateMouseVoxels(float deltaTime, glm::vec3& mouseRayOrigin,
}
}
void Application::updateHandAndTouch(float deltaTime) {
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::updateHandAndTouch()");
@ -2319,7 +2322,9 @@ void Application::updateThreads(float deltaTime) {
_voxelHideShowThread.threadRoutine();
_voxelEditSender.threadRoutine();
_particleEditSender.threadRoutine();
_persistThread->threadRoutine();
if (_persistThread) {
_persistThread->threadRoutine();
}
}
}
@ -4395,10 +4400,13 @@ void Application::updateLocalOctreeCache(bool firstTime) {
QString localVoxelCacheFileName = getLocalVoxelCacheFileName();
const int LOCAL_CACHE_PERSIST_INTERVAL = 1000 * 10; // every 10 seconds
_persistThread = new OctreePersistThread(_voxels.getTree(),
localVoxelCacheFileName.toLocal8Bit().constData(),LOCAL_CACHE_PERSIST_INTERVAL);
qDebug() << "updateLocalOctreeCache()... localVoxelCacheFileName=" << localVoxelCacheFileName;
if (!Menu::getInstance()->isOptionChecked(MenuOption::DisableLocalVoxelCache)) {
_persistThread = new OctreePersistThread(_voxels.getTree(),
localVoxelCacheFileName.toLocal8Bit().constData(),LOCAL_CACHE_PERSIST_INTERVAL);
qDebug() << "updateLocalOctreeCache()... localVoxelCacheFileName=" << localVoxelCacheFileName;
}
if (_persistThread) {
_voxels.beginLoadingLocalVoxelCache(); // while local voxels are importing, don't do individual node VBO updates

View file

@ -37,18 +37,18 @@ Menu* Menu::_instance = NULL;
Menu* Menu::getInstance() {
static QMutex menuInstanceMutex;
// lock the menu instance mutex to make sure we don't race and create two menus and crash
menuInstanceMutex.lock();
if (!_instance) {
qDebug("First call to Menu::getInstance() - initing menu.");
_instance = new Menu();
}
menuInstanceMutex.unlock();
return _instance;
}
@ -72,9 +72,9 @@ Menu::Menu() :
_maxVoxelPacketsPerSecond(DEFAULT_MAX_VOXEL_PPS)
{
Application *appInstance = Application::getInstance();
QMenu* fileMenu = addMenu("File");
#ifdef Q_OS_MAC
addActionToQMenuAndActionHash(fileMenu,
MenuOption::AboutApp,
@ -83,7 +83,7 @@ Menu::Menu() :
SLOT(aboutApp()),
QAction::AboutRole);
#endif
(addActionToQMenuAndActionHash(fileMenu,
MenuOption::Login,
0,
@ -97,7 +97,7 @@ Menu::Menu() :
addDisabledActionAndSeparator(fileMenu, "Voxels");
addActionToQMenuAndActionHash(fileMenu, MenuOption::ExportVoxels, Qt::CTRL | Qt::Key_E, appInstance, SLOT(exportVoxels()));
addActionToQMenuAndActionHash(fileMenu, MenuOption::ImportVoxels, Qt::CTRL | Qt::Key_I, appInstance, SLOT(importVoxels()));
addDisabledActionAndSeparator(fileMenu, "Go");
addActionToQMenuAndActionHash(fileMenu,
MenuOption::GoHome,
@ -120,45 +120,45 @@ Menu::Menu() :
this,
SLOT(goToUser()));
addDisabledActionAndSeparator(fileMenu, "Settings");
addActionToQMenuAndActionHash(fileMenu, MenuOption::SettingsImport, 0, this, SLOT(importSettings()));
addActionToQMenuAndActionHash(fileMenu, MenuOption::SettingsExport, 0, this, SLOT(exportSettings()));
addDisabledActionAndSeparator(fileMenu, "Devices");
addActionToQMenuAndActionHash(fileMenu, MenuOption::Pair, 0, PairingHandler::getInstance(), SLOT(sendPairRequest()));
addCheckableActionToQMenuAndActionHash(fileMenu, MenuOption::TransmitterDrive, 0, true);
addActionToQMenuAndActionHash(fileMenu,
MenuOption::Quit,
Qt::CTRL | Qt::Key_Q,
appInstance,
SLOT(quit()),
QAction::QuitRole);
QMenu* editMenu = addMenu("Edit");
addActionToQMenuAndActionHash(editMenu,
MenuOption::Preferences,
Qt::CTRL | Qt::Key_Comma,
this,
SLOT(editPreferences()),
QAction::PreferencesRole);
addDisabledActionAndSeparator(editMenu, "Voxels");
addActionToQMenuAndActionHash(editMenu, MenuOption::CutVoxels, Qt::CTRL | Qt::Key_X, appInstance, SLOT(cutVoxels()));
addActionToQMenuAndActionHash(editMenu, MenuOption::CopyVoxels, Qt::CTRL | Qt::Key_C, appInstance, SLOT(copyVoxels()));
addActionToQMenuAndActionHash(editMenu, MenuOption::PasteVoxels, Qt::CTRL | Qt::Key_V, appInstance, SLOT(pasteVoxels()));
addActionToQMenuAndActionHash(editMenu, MenuOption::NudgeVoxels, Qt::CTRL | Qt::Key_N, appInstance, SLOT(nudgeVoxels()));
#ifdef __APPLE__
addActionToQMenuAndActionHash(editMenu, MenuOption::DeleteVoxels, Qt::Key_Backspace, appInstance, SLOT(deleteVoxels()));
#else
addActionToQMenuAndActionHash(editMenu, MenuOption::DeleteVoxels, Qt::Key_Delete, appInstance, SLOT(deleteVoxels()));
#endif
addDisabledActionAndSeparator(editMenu, "Physics");
addCheckableActionToQMenuAndActionHash(editMenu, MenuOption::Gravity, Qt::SHIFT | Qt::Key_G, true);
addCheckableActionToQMenuAndActionHash(editMenu,
@ -167,47 +167,47 @@ Menu::Menu() :
true,
appInstance->getAvatar(),
SLOT(setWantCollisionsOn(bool)));
QMenu* toolsMenu = addMenu("Tools");
_voxelModeActionsGroup = new QActionGroup(this);
_voxelModeActionsGroup->setExclusive(false);
QAction* addVoxelMode = addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::VoxelAddMode, Qt::Key_V);
_voxelModeActionsGroup->addAction(addVoxelMode);
QAction* deleteVoxelMode = addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::VoxelDeleteMode, Qt::Key_R);
_voxelModeActionsGroup->addAction(deleteVoxelMode);
QAction* colorVoxelMode = addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::VoxelColorMode, Qt::Key_B);
_voxelModeActionsGroup->addAction(colorVoxelMode);
QAction* selectVoxelMode = addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::VoxelSelectMode, Qt::Key_O);
_voxelModeActionsGroup->addAction(selectVoxelMode);
QAction* getColorMode = addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::VoxelGetColorMode, Qt::Key_G);
_voxelModeActionsGroup->addAction(getColorMode);
addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::ClickToFly);
// connect each of the voxel mode actions to the updateVoxelModeActionsSlot
foreach (QAction* action, _voxelModeActionsGroup->actions()) {
connect(action, SIGNAL(triggered()), this, SLOT(updateVoxelModeActions()));
}
QAction* voxelPaintColor = addActionToQMenuAndActionHash(toolsMenu,
MenuOption::VoxelPaintColor,
Qt::META | Qt::Key_C,
this,
SLOT(chooseVoxelPaintColor()));
Application::getInstance()->getSwatch()->setAction(voxelPaintColor);
QColor paintColor(128, 128, 128);
voxelPaintColor->setData(paintColor);
voxelPaintColor->setIcon(Swatch::createIcon(paintColor));
addActionToQMenuAndActionHash(toolsMenu,
MenuOption::DecreaseVoxelSize,
QKeySequence::ZoomOut,
@ -220,9 +220,9 @@ Menu::Menu() :
SLOT(increaseVoxelSize()));
addActionToQMenuAndActionHash(toolsMenu, MenuOption::ResetSwatchColors, 0, this, SLOT(resetSwatchColors()));
QMenu* viewMenu = addMenu("View");
addCheckableActionToQMenuAndActionHash(viewMenu,
MenuOption::Fullscreen,
Qt::CTRL | Qt::META | Qt::Key_F,
@ -233,10 +233,10 @@ Menu::Menu() :
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Mirror, Qt::SHIFT | Qt::Key_H);
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FullscreenMirror, Qt::Key_H);
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Enable3DTVMode, 0, false);
QMenu* avatarSizeMenu = viewMenu->addMenu("Avatar Size");
addActionToQMenuAndActionHash(avatarSizeMenu,
MenuOption::IncreaseAvatarSize,
Qt::Key_Plus,
@ -263,8 +263,8 @@ Menu::Menu() :
true);
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::MoveWithLean, 0, false);
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::HeadMouse, 0, false);
addDisabledActionAndSeparator(viewMenu, "Stats");
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Stats, Qt::Key_Slash);
addActionToQMenuAndActionHash(viewMenu, MenuOption::Log, Qt::CTRL | Qt::Key_L, appInstance, SLOT(toggleLogDialog()));
@ -272,7 +272,7 @@ Menu::Menu() :
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Bandwidth, 0, true);
addActionToQMenuAndActionHash(viewMenu, MenuOption::BandwidthDetails, 0, this, SLOT(bandwidthDetails()));
addActionToQMenuAndActionHash(viewMenu, MenuOption::VoxelStats, 0, this, SLOT(voxelStatsDetails()));
QMenu* developerMenu = addMenu("Developer");
QMenu* renderOptionsMenu = developerMenu->addMenu("Rendering Options");
@ -284,11 +284,11 @@ Menu::Menu() :
0,
appInstance->getGlowEffect(),
SLOT(cycleRenderMode()));
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::ParticleCloud, 0, false);
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Shadows, 0, false);
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Metavoxels, 0, false);
QMenu* voxelOptionsMenu = developerMenu->addMenu("Voxel Options");
@ -301,19 +301,20 @@ Menu::Menu() :
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::DontRenderVoxels);
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::DontCallOpenGLForVoxels);
_useVoxelShader = addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::UseVoxelShader, 0,
_useVoxelShader = addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::UseVoxelShader, 0,
false, appInstance->getVoxels(), SLOT(setUseVoxelShader(bool)));
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::VoxelsAsPoints, 0,
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::VoxelsAsPoints, 0,
false, appInstance->getVoxels(), SLOT(setVoxelsAsPoints(bool)));
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::VoxelTextures);
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::AmbientOcclusion);
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::DontFadeOnVoxelServerChanges);
addActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::LodTools, Qt::SHIFT | Qt::Key_L, this, SLOT(lodTools()));
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::DisableLocalVoxelCache);
QMenu* voxelProtoOptionsMenu = voxelOptionsMenu->addMenu("Voxel Server Protocol Options");
addCheckableActionToQMenuAndActionHash(voxelProtoOptionsMenu, MenuOption::DisableColorVoxels);
addCheckableActionToQMenuAndActionHash(voxelProtoOptionsMenu, MenuOption::DisableLowRes);
addCheckableActionToQMenuAndActionHash(voxelProtoOptionsMenu, MenuOption::DisableDeltaSending);
@ -322,16 +323,16 @@ Menu::Menu() :
addCheckableActionToQMenuAndActionHash(voxelProtoOptionsMenu, MenuOption::DestructiveAddVoxel);
QMenu* avatarOptionsMenu = developerMenu->addMenu("Avatar Options");
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::Avatars, 0, true);
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::CollisionProxies);
addActionToQMenuAndActionHash(avatarOptionsMenu,
MenuOption::FaceMode,
0,
&appInstance->getAvatar()->getHead().getVideoFace(),
SLOT(cycleRenderMode()));
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::LookAtVectors, 0, true);
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::LookAtIndicator, 0, true);
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu,
@ -378,12 +379,12 @@ Menu::Menu() :
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::SimulateLeapHand);
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayLeapHands, 0, true);
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::LeapDrive, 0, false);
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false);
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false);
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::BallFromHand, 0, false);
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::VoxelDrumming, 0, false);
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::PlaySlaps, 0, false);
QMenu* trackingOptionsMenu = developerMenu->addMenu("Tracking Options");
addCheckableActionToQMenuAndActionHash(trackingOptionsMenu,
@ -402,7 +403,6 @@ Menu::Menu() :
SLOT(setLEDTrackingOn(bool)));
#endif //def HAVE_LIBVPX
addDisabledActionAndSeparator(developerMenu, "Testing");
QMenu* timingMenu = developerMenu->addMenu("Timing and Statistics Tools");
@ -414,7 +414,7 @@ Menu::Menu() :
Qt::SHIFT | Qt::Key_S,
appInstance->getVoxels(),
SLOT(collectStatsForTreesAndVBOs()));
QMenu* frustumMenu = developerMenu->addMenu("View Frustum Debugging Tools");
addCheckableActionToQMenuAndActionHash(frustumMenu, MenuOption::DisplayFrustum, Qt::SHIFT | Qt::Key_F);
addActionToQMenuAndActionHash(frustumMenu,
@ -423,8 +423,8 @@ Menu::Menu() :
this,
SLOT(cycleFrustumRenderMode()));
updateFrustumRenderModeAction();
QMenu* renderDebugMenu = developerMenu->addMenu("Render Debugging Tools");
addCheckableActionToQMenuAndActionHash(renderDebugMenu, MenuOption::PipelineWarnings, Qt::CTRL | Qt::SHIFT | Qt::Key_P);
addCheckableActionToQMenuAndActionHash(renderDebugMenu, MenuOption::SuppressShortTimings, Qt::CTRL | Qt::SHIFT | Qt::Key_S);
@ -437,48 +437,48 @@ Menu::Menu() :
Qt::CTRL | Qt::Key_A,
appInstance->getVoxels(),
SLOT(showAllLocalVoxels()));
addActionToQMenuAndActionHash(renderDebugMenu,
MenuOption::KillLocalVoxels,
Qt::CTRL | Qt::Key_K,
appInstance, SLOT(doKillLocalVoxels()));
addActionToQMenuAndActionHash(renderDebugMenu,
MenuOption::RandomizeVoxelColors,
Qt::CTRL | Qt::Key_R,
appInstance->getVoxels(),
SLOT(randomizeVoxelColors()));
addActionToQMenuAndActionHash(renderDebugMenu,
MenuOption::FalseColorRandomly,
0,
appInstance->getVoxels(),
SLOT(falseColorizeRandom()));
addActionToQMenuAndActionHash(renderDebugMenu,
MenuOption::FalseColorEveryOtherVoxel,
0,
appInstance->getVoxels(),
SLOT(falseColorizeRandomEveryOther()));
addActionToQMenuAndActionHash(renderDebugMenu,
MenuOption::FalseColorByDistance,
0,
appInstance->getVoxels(),
SLOT(falseColorizeDistanceFromView()));
addActionToQMenuAndActionHash(renderDebugMenu,
MenuOption::FalseColorOutOfView,
0,
appInstance->getVoxels(),
SLOT(falseColorizeInView()));
addActionToQMenuAndActionHash(renderDebugMenu,
MenuOption::FalseColorBySource,
0,
appInstance->getVoxels(),
SLOT(falseColorizeBySource()));
addActionToQMenuAndActionHash(renderDebugMenu,
MenuOption::ShowTrueColors,
Qt::CTRL | Qt::Key_T,
@ -491,32 +491,32 @@ Menu::Menu() :
0,
appInstance->getVoxels(),
SLOT(falseColorizeOccluded()));
addActionToQMenuAndActionHash(renderDebugMenu,
MenuOption::FalseColorOccludedV2,
0,
appInstance->getVoxels(),
SLOT(falseColorizeOccludedV2()));
addCheckableActionToQMenuAndActionHash(renderDebugMenu, MenuOption::CoverageMap, Qt::SHIFT | Qt::CTRL | Qt::Key_O);
addCheckableActionToQMenuAndActionHash(renderDebugMenu, MenuOption::CoverageMapV2, Qt::SHIFT | Qt::CTRL | Qt::Key_P);
QMenu* audioDebugMenu = developerMenu->addMenu("Audio Debugging Tools");
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoServerAudio);
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoLocalAudio);
addActionToQMenuAndActionHash(developerMenu, MenuOption::PasteToVoxel,
Qt::CTRL | Qt::SHIFT | Qt::Key_V,
addActionToQMenuAndActionHash(developerMenu, MenuOption::PasteToVoxel,
Qt::CTRL | Qt::SHIFT | Qt::Key_V,
this,
SLOT(pasteToVoxel()));
#ifndef Q_OS_MAC
QMenu* helpMenu = addMenu("Help");
QAction* helpAction = helpMenu->addAction(MenuOption::AboutApp);
connect(helpAction, SIGNAL(triggered()), this, SLOT(aboutApp()));
#endif
}
Menu::~Menu() {
@ -528,7 +528,7 @@ void Menu::loadSettings(QSettings* settings) {
if (!settings) {
settings = Application::getInstance()->getSettings();
}
_audioJitterBufferSamples = loadSetting(settings, "audioJitterBufferSamples", 0);
_fieldOfView = loadSetting(settings, "fieldOfView", DEFAULT_FIELD_OF_VIEW_DEGREES);
_faceshiftEyeDeflection = loadSetting(settings, "faceshiftEyeDeflection", DEFAULT_FACESHIFT_EYE_DEFLECTION);
@ -536,7 +536,7 @@ void Menu::loadSettings(QSettings* settings) {
_maxVoxelPacketsPerSecond = loadSetting(settings, "maxVoxelsPPS", DEFAULT_MAX_VOXEL_PPS);
_voxelSizeScale = loadSetting(settings, "voxelSizeScale", DEFAULT_OCTREE_SIZE_SCALE);
_boundaryLevelAdjust = loadSetting(settings, "boundaryLevelAdjust", 0);
settings->beginGroup("View Frustum Offset Camera");
// in case settings is corrupt or missing loadSetting() will check for NaN
_viewFrustumOffset.yaw = loadSetting(settings, "viewFrustumOffsetYaw", 0.0f);
@ -545,7 +545,7 @@ void Menu::loadSettings(QSettings* settings) {
_viewFrustumOffset.distance = loadSetting(settings, "viewFrustumOffsetDistance", 0.0f);
_viewFrustumOffset.up = loadSetting(settings, "viewFrustumOffsetUp", 0.0f);
settings->endGroup();
scanMenuBar(&loadAction, settings);
Application::getInstance()->getAvatar()->loadData(settings);
Application::getInstance()->getSwatch()->loadData(settings);
@ -558,7 +558,7 @@ void Menu::saveSettings(QSettings* settings) {
if (!settings) {
settings = Application::getInstance()->getSettings();
}
settings->setValue("audioJitterBufferSamples", _audioJitterBufferSamples);
settings->setValue("fieldOfView", _fieldOfView);
settings->setValue("faceshiftEyeDeflection", _faceshiftEyeDeflection);
@ -573,7 +573,7 @@ void Menu::saveSettings(QSettings* settings) {
settings->setValue("viewFrustumOffsetDistance", _viewFrustumOffset.distance);
settings->setValue("viewFrustumOffsetUp", _viewFrustumOffset.up);
settings->endGroup();
scanMenuBar(&saveAction, settings);
Application::getInstance()->getAvatar()->saveData(settings);
Application::getInstance()->getSwatch()->saveData(settings);
@ -618,7 +618,7 @@ void Menu::saveAction(QSettings* set, QAction* action) {
void Menu::scanMenuBar(settingsAction modifySetting, QSettings* set) {
QList<QMenu*> menus = this->findChildren<QMenu *>();
for (QList<QMenu *>::const_iterator it = menus.begin(); menus.end() != it; ++it) {
scanMenu(*it, modifySetting, set);
}
@ -626,7 +626,7 @@ void Menu::scanMenuBar(settingsAction modifySetting, QSettings* set) {
void Menu::scanMenu(QMenu* menu, settingsAction modifySetting, QSettings* set) {
QList<QAction*> actions = menu->actions();
set->beginGroup(menu->title());
for (QList<QAction *>::const_iterator it = actions.begin(); actions.end() != it; ++it) {
if ((*it)->menu()) {
@ -642,48 +642,48 @@ void Menu::scanMenu(QMenu* menu, settingsAction modifySetting, QSettings* set) {
void Menu::handleViewFrustumOffsetKeyModifier(int key) {
const float VIEW_FRUSTUM_OFFSET_DELTA = 0.5f;
const float VIEW_FRUSTUM_OFFSET_UP_DELTA = 0.05f;
switch (key) {
case Qt::Key_BracketLeft:
_viewFrustumOffset.yaw -= VIEW_FRUSTUM_OFFSET_DELTA;
break;
case Qt::Key_BracketRight:
_viewFrustumOffset.yaw += VIEW_FRUSTUM_OFFSET_DELTA;
break;
case Qt::Key_BraceLeft:
_viewFrustumOffset.pitch -= VIEW_FRUSTUM_OFFSET_DELTA;
break;
case Qt::Key_BraceRight:
_viewFrustumOffset.pitch += VIEW_FRUSTUM_OFFSET_DELTA;
break;
case Qt::Key_ParenLeft:
_viewFrustumOffset.roll -= VIEW_FRUSTUM_OFFSET_DELTA;
break;
case Qt::Key_ParenRight:
_viewFrustumOffset.roll += VIEW_FRUSTUM_OFFSET_DELTA;
break;
case Qt::Key_Less:
_viewFrustumOffset.distance -= VIEW_FRUSTUM_OFFSET_DELTA;
break;
case Qt::Key_Greater:
_viewFrustumOffset.distance += VIEW_FRUSTUM_OFFSET_DELTA;
break;
case Qt::Key_Comma:
_viewFrustumOffset.up -= VIEW_FRUSTUM_OFFSET_UP_DELTA;
break;
case Qt::Key_Period:
_viewFrustumOffset.up += VIEW_FRUSTUM_OFFSET_UP_DELTA;
break;
default:
break;
}
@ -701,7 +701,7 @@ QAction* Menu::addActionToQMenuAndActionHash(QMenu* destinationMenu,
const char* member,
QAction::MenuRole role) {
QAction* action;
if (receiver && member) {
action = destinationMenu->addAction(actionName, receiver, member, shortcut);
} else {
@ -709,9 +709,9 @@ QAction* Menu::addActionToQMenuAndActionHash(QMenu* destinationMenu,
action->setShortcut(shortcut);
}
action->setMenuRole(role);
_actionHash.insert(actionName, action);
return action;
}
@ -724,7 +724,7 @@ QAction* Menu::addCheckableActionToQMenuAndActionHash(QMenu* destinationMenu,
QAction* action = addActionToQMenuAndActionHash(destinationMenu, actionName, shortcut, receiver, member);
action->setCheckable(true);
action->setChecked(checked);
return action;
}
@ -761,7 +761,7 @@ void Menu::aboutApp() {
void sendFakeEnterEvent() {
QPoint lastCursorPosition = QCursor::pos();
QGLWidget* glWidget = Application::getInstance()->getGLWidget();
QPoint windowPosition = glWidget->mapFromGlobal(lastCursorPosition);
QEnterEvent enterEvent = QEnterEvent(windowPosition, windowPosition, lastCursorPosition);
QCoreApplication::sendEvent(glWidget, &enterEvent);
@ -778,62 +778,62 @@ void Menu::login() {
loginDialog.setTextValue(username);
loginDialog.setWindowFlags(Qt::Sheet);
loginDialog.resize(loginDialog.parentWidget()->size().width() * DIALOG_RATIO_OF_WINDOW, loginDialog.size().height());
int dialogReturn = loginDialog.exec();
if (dialogReturn == QDialog::Accepted && !loginDialog.textValue().isEmpty() && loginDialog.textValue() != username) {
// there has been a username change
// ask for a profile reset with the new username
Application::getInstance()->resetProfile(loginDialog.textValue());
}
sendFakeEnterEvent();
}
void Menu::editPreferences() {
Application* applicationInstance = Application::getInstance();
QDialog dialog(applicationInstance->getWindow());
dialog.setWindowTitle("Interface Preferences");
QBoxLayout* layout = new QBoxLayout(QBoxLayout::TopToBottom);
dialog.setLayout(layout);
QFormLayout* form = new QFormLayout();
layout->addLayout(form, 1);
QString faceURLString = applicationInstance->getProfile()->getFaceModelURL().toString();
QLineEdit* faceURLEdit = new QLineEdit(faceURLString);
faceURLEdit->setMinimumWidth(QLINE_MINIMUM_WIDTH);
form->addRow("Face URL:", faceURLEdit);
QString skeletonURLString = applicationInstance->getProfile()->getSkeletonModelURL().toString();
QLineEdit* skeletonURLEdit = new QLineEdit(skeletonURLString);
skeletonURLEdit->setMinimumWidth(QLINE_MINIMUM_WIDTH);
form->addRow("Skeleton URL:", skeletonURLEdit);
QSlider* pupilDilation = new QSlider(Qt::Horizontal);
pupilDilation->setValue(applicationInstance->getAvatar()->getHead().getPupilDilation() * pupilDilation->maximum());
form->addRow("Pupil Dilation:", pupilDilation);
QSlider* faceshiftEyeDeflection = new QSlider(Qt::Horizontal);
faceshiftEyeDeflection->setValue(_faceshiftEyeDeflection * faceshiftEyeDeflection->maximum());
form->addRow("Faceshift Eye Deflection:", faceshiftEyeDeflection);
QSpinBox* fieldOfView = new QSpinBox();
fieldOfView->setMaximum(180);
fieldOfView->setMinimum(1);
fieldOfView->setValue(_fieldOfView);
form->addRow("Vertical Field of View (Degrees):", fieldOfView);
QDoubleSpinBox* leanScale = new QDoubleSpinBox();
leanScale->setValue(applicationInstance->getAvatar()->getLeanScale());
form->addRow("Lean Scale:", leanScale);
QDoubleSpinBox* avatarScale = new QDoubleSpinBox();
avatarScale->setValue(applicationInstance->getAvatar()->getScale());
form->addRow("Avatar Scale:", avatarScale);
QSpinBox* audioJitterBufferSamples = new QSpinBox();
audioJitterBufferSamples->setMaximum(10000);
audioJitterBufferSamples->setMinimum(-10000);
@ -859,93 +859,93 @@ void Menu::editPreferences() {
maxVoxelsPPS->setSingleStep(STEP_MAX_VOXELS_PPS);
maxVoxelsPPS->setValue(_maxVoxelPacketsPerSecond);
form->addRow("Maximum Voxels Packets Per Second:", maxVoxelsPPS);
QDialogButtonBox* buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
dialog.connect(buttons, SIGNAL(accepted()), SLOT(accept()));
dialog.connect(buttons, SIGNAL(rejected()), SLOT(reject()));
layout->addWidget(buttons);
int ret = dialog.exec();
if (ret == QDialog::Accepted) {
QUrl faceModelURL(faceURLEdit->text());
if (faceModelURL.toString() != faceURLString) {
// change the faceModelURL in the profile, it will also update this user's BlendFace
applicationInstance->getProfile()->setFaceModelURL(faceModelURL);
// send the new face mesh URL to the data-server (if we have a client UUID)
DataServerClient::putValueForKey(DataServerKey::FaceMeshURL,
faceModelURL.toString().toLocal8Bit().constData());
}
QUrl skeletonModelURL(skeletonURLEdit->text());
if (skeletonModelURL.toString() != skeletonURLString) {
// change the skeletonModelURL in the profile, it will also update this user's Body
applicationInstance->getProfile()->setSkeletonModelURL(skeletonModelURL);
// send the new skeleton model URL to the data-server (if we have a client UUID)
DataServerClient::putValueForKey(DataServerKey::SkeletonURL,
skeletonModelURL.toString().toLocal8Bit().constData());
}
applicationInstance->getAvatar()->getHead().setPupilDilation(pupilDilation->value() / (float)pupilDilation->maximum());
_maxVoxels = maxVoxels->value();
applicationInstance->getVoxels()->setMaxVoxels(_maxVoxels);
_maxVoxelPacketsPerSecond = maxVoxelsPPS->value();
applicationInstance->getAvatar()->setLeanScale(leanScale->value());
applicationInstance->getAvatar()->setClampedTargetScale(avatarScale->value());
_audioJitterBufferSamples = audioJitterBufferSamples->value();
if (_audioJitterBufferSamples != 0) {
applicationInstance->getAudio()->setJitterBufferSamples(_audioJitterBufferSamples);
}
_fieldOfView = fieldOfView->value();
applicationInstance->resizeGL(applicationInstance->getGLWidget()->width(), applicationInstance->getGLWidget()->height());
_faceshiftEyeDeflection = faceshiftEyeDeflection->value() / (float)faceshiftEyeDeflection->maximum();
}
sendFakeEnterEvent();
}
void Menu::goToDomain() {
QString currentDomainHostname = NodeList::getInstance()->getDomainHostname();
if (NodeList::getInstance()->getDomainPort() != DEFAULT_DOMAIN_SERVER_PORT) {
// add the port to the currentDomainHostname string if it is custom
currentDomainHostname.append(QString(":%1").arg(NodeList::getInstance()->getDomainPort()));
}
QInputDialog domainDialog(Application::getInstance()->getWindow());
domainDialog.setWindowTitle("Go to Domain");
domainDialog.setLabelText("Domain server:");
domainDialog.setTextValue(currentDomainHostname);
domainDialog.setWindowFlags(Qt::Sheet);
domainDialog.resize(domainDialog.parentWidget()->size().width() * DIALOG_RATIO_OF_WINDOW, domainDialog.size().height());
int dialogReturn = domainDialog.exec();
if (dialogReturn == QDialog::Accepted) {
QString newHostname(DEFAULT_DOMAIN_HOSTNAME);
if (domainDialog.textValue().size() > 0) {
// the user input a new hostname, use that
newHostname = domainDialog.textValue();
}
// send a node kill request, indicating to other clients that they should play the "disappeared" effect
NodeList::getInstance()->sendKillNode(&NODE_TYPE_AVATAR_MIXER, 1);
// give our nodeList the new domain-server hostname
NodeList::getInstance()->setDomainHostname(domainDialog.textValue());
}
sendFakeEnterEvent();
}
@ -954,8 +954,8 @@ void Menu::goToLocation() {
glm::vec3 avatarPos = myAvatar->getPosition();
QString currentLocation = QString("%1, %2, %3").arg(QString::number(avatarPos.x),
QString::number(avatarPos.y), QString::number(avatarPos.z));
QInputDialog coordinateDialog(Application::getInstance()->getWindow());
coordinateDialog.setWindowTitle("Go to Location");
coordinateDialog.setLabelText("Coordinate as x,y,z:");
@ -966,10 +966,10 @@ void Menu::goToLocation() {
int dialogReturn = coordinateDialog.exec();
if (dialogReturn == QDialog::Accepted && !coordinateDialog.textValue().isEmpty()) {
QByteArray newCoordinates;
QString delimiterPattern(",");
QStringList coordinateItems = coordinateDialog.textValue().split(delimiterPattern);
const int NUMBER_OF_COORDINATE_ITEMS = 3;
const int X_ITEM = 0;
const int Y_ITEM = 1;
@ -979,17 +979,17 @@ void Menu::goToLocation() {
double y = coordinateItems[Y_ITEM].toDouble();
double z = coordinateItems[Z_ITEM].toDouble();
glm::vec3 newAvatarPos(x, y, z);
if (newAvatarPos != avatarPos) {
// send a node kill request, indicating to other clients that they should play the "disappeared" effect
NodeList::getInstance()->sendKillNode(&NODE_TYPE_AVATAR_MIXER, 1);
qDebug("Going To Location: %f, %f, %f...", x, y, z);
myAvatar->setPosition(newAvatarPos);
myAvatar->setPosition(newAvatarPos);
}
}
}
sendFakeEnterEvent();
}
@ -1001,7 +1001,7 @@ void Menu::goToUser() {
userDialog.setTextValue(username);
userDialog.setWindowFlags(Qt::Sheet);
userDialog.resize(userDialog.parentWidget()->size().width() * DIALOG_RATIO_OF_WINDOW, userDialog.size().height());
int dialogReturn = userDialog.exec();
if (dialogReturn == QDialog::Accepted && !userDialog.textValue().isEmpty()) {
// there's a username entered by the user, make a request to the data-server
@ -1009,7 +1009,7 @@ void Menu::goToUser() {
QStringList() << DataServerKey::Domain << DataServerKey::Position << DataServerKey::Orientation,
userDialog.textValue());
}
sendFakeEnterEvent();
}
@ -1020,15 +1020,15 @@ void Menu::pasteToVoxel() {
QString octalCode = "";
pasteToOctalCodeDialog.setTextValue(octalCode);
pasteToOctalCodeDialog.setWindowFlags(Qt::Sheet);
pasteToOctalCodeDialog.resize(pasteToOctalCodeDialog.parentWidget()->size().width() * DIALOG_RATIO_OF_WINDOW,
pasteToOctalCodeDialog.resize(pasteToOctalCodeDialog.parentWidget()->size().width() * DIALOG_RATIO_OF_WINDOW,
pasteToOctalCodeDialog.size().height());
int dialogReturn = pasteToOctalCodeDialog.exec();
if (dialogReturn == QDialog::Accepted && !pasteToOctalCodeDialog.textValue().isEmpty()) {
// we got an octalCode to paste to...
QString locationToPaste = pasteToOctalCodeDialog.textValue();
unsigned char* octalCodeDestination = hexStringToOctalCode(locationToPaste);
// check to see if it was a legit octcode...
if (locationToPaste == octalCodeToHexString(octalCodeDestination)) {
Application::getInstance()->pasteVoxelsToOctalCode(octalCodeDestination);
@ -1036,7 +1036,7 @@ void Menu::pasteToVoxel() {
qDebug() << "Problem with octcode...";
}
}
sendFakeEnterEvent();
}
@ -1045,7 +1045,7 @@ void Menu::bandwidthDetails() {
_bandwidthDialog = new BandwidthDialog(Application::getInstance()->getGLWidget(),
Application::getInstance()->getBandwidthMeter());
connect(_bandwidthDialog, SIGNAL(closed()), SLOT(bandwidthDetailsClosed()));
_bandwidthDialog->show();
}
_bandwidthDialog->raise();
@ -1118,7 +1118,7 @@ void Menu::updateVoxelModeActions() {
void Menu::chooseVoxelPaintColor() {
Application* appInstance = Application::getInstance();
QAction* paintColor = _actionHash.value(MenuOption::VoxelPaintColor);
QColor selected = QColorDialog::getColor(paintColor->data().value<QColor>(),
appInstance->getGLWidget(),
"Voxel Paint Color");
@ -1126,7 +1126,7 @@ void Menu::chooseVoxelPaintColor() {
paintColor->setData(selected);
paintColor->setIcon(Swatch::createIcon(selected));
}
// restore the main window's active state
appInstance->getWindow()->activateWindow();
}

View file

@ -44,12 +44,12 @@ class Menu : public QMenuBar, public AbstractMenuInterface {
public:
static Menu* getInstance();
~Menu();
bool isOptionChecked(const QString& menuOption);
void triggerOption(const QString& menuOption);
QAction* getActionForOption(const QString& menuOption);
bool isVoxelModeActionChecked();
float getAudioJitterBufferSamples() const { return _audioJitterBufferSamples; }
float getFieldOfView() const { return _fieldOfView; }
float getFaceshiftEyeDeflection() const { return _faceshiftEyeDeflection; }
@ -61,7 +61,7 @@ public:
int getMaxVoxels() const { return _maxVoxels; }
QAction* getUseVoxelShader() const { return _useVoxelShader; }
void handleViewFrustumOffsetKeyModifier(int key);
// User Tweakable LOD Items
@ -69,10 +69,10 @@ public:
float getVoxelSizeScale() const { return _voxelSizeScale; }
void setBoundaryLevelAdjust(int boundaryLevelAdjust);
int getBoundaryLevelAdjust() const { return _boundaryLevelAdjust; }
// User Tweakable PPS from Voxel Server
int getMaxVoxelPacketsPerSecond() const { return _maxVoxelPacketsPerSecond; }
virtual QMenu* getActiveScriptsMenu() { return _activeScriptsMenu;}
virtual QAction* addActionToQMenuAndActionHash(QMenu* destinationMenu,
const QString actionName,
@ -81,7 +81,7 @@ public:
const char* member = NULL,
QAction::MenuRole role = QAction::NoRole);
virtual void removeAction(QMenu* menu, const QString& actionName);
public slots:
void bandwidthDetails();
void voxelStatsDetails();
@ -92,7 +92,7 @@ public slots:
void exportSettings();
void goToUser();
void pasteToVoxel();
private slots:
void aboutApp();
void login();
@ -107,30 +107,30 @@ private slots:
void chooseVoxelPaintColor();
void runTests();
void resetSwatchColors();
private:
static Menu* _instance;
Menu();
typedef void(*settingsAction)(QSettings*, QAction*);
static void loadAction(QSettings* set, QAction* action);
static void saveAction(QSettings* set, QAction* action);
void scanMenuBar(settingsAction modifySetting, QSettings* set);
void scanMenu(QMenu* menu, settingsAction modifySetting, QSettings* set);
/// helper method to have separators with labels that are also compatible with OS X
void addDisabledActionAndSeparator(QMenu* destinationMenu, const QString& actionName);
QAction* addCheckableActionToQMenuAndActionHash(QMenu* destinationMenu,
const QString actionName,
const QKeySequence& shortcut = 0,
const bool checked = false,
const QObject* receiver = NULL,
const char* member = NULL);
void updateFrustumRenderModeAction();
QHash<QString, QAction*> _actionHash;
int _audioJitterBufferSamples; /// number of extra samples to wait before starting audio playback
BandwidthDialog* _bandwidthDialog;
@ -171,6 +171,7 @@ namespace MenuOption {
const QString DestructiveAddVoxel = "Create Voxel is Destructive";
const QString DisableColorVoxels = "Disable Colored Voxels";
const QString DisableDeltaSending = "Disable Delta Sending";
const QString DisableLocalVoxelCache = "Disable Local Voxel Cache";
const QString DisableLowRes = "Disable Lower Resolution While Moving";
const QString DisplayFrustum = "Display Frustum";
const QString DisplayLeapHands = "Display Leap Hands";

View file

@ -355,6 +355,55 @@ bool Avatar::findSpherePenetration(const glm::vec3& penetratorCenter, float pene
return false;
}
bool Avatar::findSphereCollision(const glm::vec3& sphereCenter, float sphereRadius, CollisionInfo& collision) {
// TODO: provide an early exit using bounding sphere of entire avatar
const HandData* handData = getHandData();
if (handData) {
int jointIndices[2] = { _skeletonModel.getLeftHandJointIndex(), _skeletonModel.getRightHandJointIndex() };
for (int i = 0; i < 2; i++) {
const PalmData* palm = handData->getPalm(i);
if (palm) {
// create a disk collision proxy where the hand is
glm::vec3 fingerAxis(0.f);
for (size_t f = 0; f < palm->getNumFingers(); ++f) {
const FingerData& finger = (palm->getFingers())[f];
if (finger.isActive()) {
// compute finger axis
glm::vec3 fingerTip = finger.getTipPosition();
glm::vec3 fingerRoot = finger.getRootPosition();
fingerAxis = glm::normalize(fingerTip - fingerRoot);
break;
}
}
glm::vec3 handPosition;
if (i == 0) {
_skeletonModel.getLeftHandPosition(handPosition);
}
else {
_skeletonModel.getRightHandPosition(handPosition);
}
glm::vec3 diskCenter = handPosition + HAND_PADDLE_OFFSET * fingerAxis;
glm::vec3 diskNormal = palm->getNormal();
// collide against the disk
if (findSphereDiskPenetration(sphereCenter, sphereRadius,
diskCenter, HAND_PADDLE_RADIUS, diskNormal, collision._penetration)) {
collision._addedVelocity = palm->getVelocity();
return true;
}
}
}
}
if (_skeletonModel.findSpherePenetration(sphereCenter, sphereRadius, collision._penetration)) {
collision._penetration /= (float)(TREE_SCALE);
collision._addedVelocity = getVelocity();
return true;
}
return false;
}
int Avatar::parseData(unsigned char* sourceBuffer, int numBytes) {
// change in position implies movement
glm::vec3 oldPosition = _position;

View file

@ -167,6 +167,13 @@ public:
bool findSpherePenetration(const glm::vec3& penetratorCenter, float penetratorRadius,
glm::vec3& penetration, int skeletonSkipIndex = -1) const;
/// Checks for collision between the a sphere and the avatar.
/// \param collisionCenter the center of the penetration test sphere
/// \param collisionRadius the radius of the penetration test sphere
/// \param collision[out] the details of the collision point
/// \return whether or not the sphere collided
virtual bool findSphereCollision(const glm::vec3& sphereCenter, float sphereRadius, CollisionInfo& collision);
virtual int parseData(unsigned char* sourceBuffer, int numBytes);
static void renderJointConnectingCone(glm::vec3 position1, glm::vec3 position2, float radius1, float radius2);

View file

@ -616,23 +616,37 @@ void Hand::renderLeapHands(bool isMine) {
}
}
// Draw the palms
for (size_t i = 0; i < getNumPalms(); ++i) {
PalmData& palm = getPalms()[i];
if (palm.isActive()) {
const float palmThickness = 0.02f;
if (palm.getIsCollidingWithPalm()) {
glColor4f(1, 0, 0, 0.50);
} else {
glColor4f(handColor.r, handColor.g, handColor.b, 0.25);
// Draw the hand paddles
int MAX_NUM_PADDLES = 2; // one for left and one for right
glColor4f(handColor.r, handColor.g, handColor.b, 0.3f);
for (int i = 0; i < MAX_NUM_PADDLES; i++) {
const PalmData* palm = getPalm(i);
if (palm) {
// compute finger axis
glm::vec3 fingerAxis(0.f);
for (size_t f = 0; f < palm->getNumFingers(); ++f) {
const FingerData& finger = (palm->getFingers())[f];
if (finger.isActive()) {
glm::vec3 fingerTip = finger.getTipPosition();
glm::vec3 fingerRoot = finger.getRootPosition();
fingerAxis = glm::normalize(fingerTip - fingerRoot);
break;
}
}
glm::vec3 tip = palm.getPosition();
glm::vec3 root = palm.getPosition() + palm.getNormal() * palmThickness;
const float radiusA = 0.05f;
const float radiusB = 0.03f;
Avatar::renderJointConnectingCone(root, tip, radiusA, radiusB);
// compute paddle position
glm::vec3 handPosition;
if (i == SIXENSE_CONTROLLER_ID_LEFT_HAND) {
_owningAvatar->getSkeletonModel().getLeftHandPosition(handPosition);
} else if (i == SIXENSE_CONTROLLER_ID_RIGHT_HAND) {
_owningAvatar->getSkeletonModel().getRightHandPosition(handPosition);
}
glm::vec3 tip = handPosition + HAND_PADDLE_OFFSET * fingerAxis;
glm::vec3 root = tip + palm->getNormal() * HAND_PADDLE_THICKNESS;
// render a very shallow cone as the paddle
Avatar::renderJointConnectingCone(root, tip, HAND_PADDLE_RADIUS, 0.f);
}
}
glDepthMask(GL_TRUE);
glEnable(GL_DEPTH_TEST);

View file

@ -30,6 +30,10 @@
class Avatar;
class ProgramObject;
const float HAND_PADDLE_OFFSET = 0.1f;
const float HAND_PADDLE_THICKNESS = 0.05f;
const float HAND_PADDLE_RADIUS = 0.15f;
class Hand : public HandData {
public:
Hand(Avatar* owningAvatar);

View file

@ -8,6 +8,8 @@
#include <glm/gtx/transform.hpp>
#include <HandData.h>
#include "Application.h"
#include "Avatar.h"
#include "Menu.h"

View file

@ -9,7 +9,6 @@
#ifndef __interface__SkeletonModel__
#define __interface__SkeletonModel__
#include <HandData.h>
#include "renderer/Model.h"

View file

@ -67,6 +67,9 @@ void OculusManager::connect() {
_scaleLocation = _program.uniformLocation("scale");
_scaleInLocation = _program.uniformLocation("scaleIn");
_hmdWarpParamLocation = _program.uniformLocation("hmdWarpParam");
} else {
_deviceManager.Clear();
System::Destroy();
}
#endif
}

View file

@ -488,6 +488,22 @@ bool Model::getEyePositions(glm::vec3& firstEyePosition, glm::vec3& secondEyePos
return getJointPosition(geometry.leftEyeJointIndex, firstEyePosition) &&
getJointPosition(geometry.rightEyeJointIndex, secondEyePosition);
}
bool Model::getLeftHandPosition(glm::vec3& position) const {
return getJointPosition(getLeftHandJointIndex(), position);
}
bool Model::getLeftHandRotation(glm::quat& rotation) const {
return getJointRotation(getLeftHandJointIndex(), rotation);
}
bool Model::getRightHandPosition(glm::vec3& position) const {
return getJointPosition(getRightHandJointIndex(), position);
}
bool Model::getRightHandRotation(glm::quat& rotation) const {
return getJointRotation(getRightHandJointIndex(), rotation);
}
bool Model::setLeftHandPosition(const glm::vec3& position) {
return setJointPosition(getLeftHandJointIndex(), position);

View file

@ -82,6 +82,22 @@ public:
/// \return whether or not both eye meshes were found
bool getEyePositions(glm::vec3& firstEyePosition, glm::vec3& secondEyePosition) const;
/// Retrieve the position of the left hand
/// \return true whether or not the position was found
bool getLeftHandPosition(glm::vec3& position) const;
/// Retrieve the rotation of the left hand
/// \return true whether or not the rotation was found
bool getLeftHandRotation(glm::quat& rotation) const;
/// Retrieve the position of the right hand
/// \return true whether or not the position was found
bool getRightHandPosition(glm::vec3& position) const;
/// Retrieve the rotation of the right hand
/// \return true whether or not the rotation was found
bool getRightHandRotation(glm::quat& rotation) const;
/// Sets the position of the left hand using inverse kinematics.
/// \return whether or not the left hand joint was found
bool setLeftHandPosition(const glm::vec3& position);

View file

@ -24,7 +24,8 @@ bool Controller::computeStars(unsigned numStars, unsigned seed) {
this->retile(numStars, _tileResolution);
qDebug() << "Total time to generate stars: " << ((usecTimestampNow() - usecTimestamp(&startTime)) / 1000) << "msec";
qDebug() << "Total time to retile and generate stars: "
<< ((usecTimestampNow() - usecTimestamp(&startTime)) / 1000) << "msec";
return true;
}

View file

@ -33,9 +33,10 @@ typedef unsigned long long uint64_t;
#include <QtCore/QUuid>
#include <QtCore/QVariantMap>
#include <CollisionInfo.h>
#include <RegisteredMetaTypes.h>
#include <NodeData.h>
#include "HeadData.h"
#include "HandData.h"
@ -131,6 +132,10 @@ public:
virtual bool findSpherePenetration(const glm::vec3& penetratorCenter, float penetratorRadius,
glm::vec3& penetration, int skeletonSkipIndex = -1) const { return false; }
virtual bool findSphereCollision(const glm::vec3& sphereCenter, float sphereRadius, CollisionInfo& collision) {
return false;
}
protected:
QUuid _uuid;

View file

@ -38,8 +38,17 @@ PalmData& HandData::addNewPalm() {
return _palms.back();
}
const int SIXENSE_CONTROLLER_ID_LEFT_HAND = 0;
const int SIXENSE_CONTROLLER_ID_RIGHT_HAND = 1;
const PalmData* HandData::getPalm(int sixSenseID) const {
// the palms are not necessarily added in left-right order,
// so we have to search for the right SixSenseID
for (int i = 0; i < _palms.size(); i++) {
const PalmData* palm = &(_palms[i]);
if (palm->getSixenseID() == sixSenseID) {
return palm->isActive() ? palm : NULL;
}
}
return NULL;
}
void HandData::getLeftRightPalmIndices(int& leftPalmIndex, int& rightPalmIndex) const {
leftPalmIndex = -1;

View file

@ -35,6 +35,9 @@ const int BUTTON_FWD = 128;
const float LEAP_UNIT_SCALE = 0.001f; ///< convert mm to meters
const int SIXENSE_CONTROLLER_ID_LEFT_HAND = 0;
const int SIXENSE_CONTROLLER_ID_RIGHT_HAND = 1;
class HandData {
public:
HandData(AvatarData* owningAvatar);
@ -55,6 +58,7 @@ public:
std::vector<PalmData>& getPalms() { return _palms; }
const std::vector<PalmData>& getPalms() const { return _palms; }
const PalmData* getPalm(int sixSenseID) const;
size_t getNumPalms() const { return _palms.size(); }
PalmData& addNewPalm();

View file

@ -11,6 +11,7 @@
#include <AbstractAudioInterface.h>
#include <VoxelTree.h>
#include <AvatarData.h>
#include <CollisionInfo.h>
#include <HeadData.h>
#include <HandData.h>
@ -137,15 +138,14 @@ void ParticleCollisionSystem::updateCollisionWithParticles(Particle* particleA)
void ParticleCollisionSystem::updateCollisionWithAvatars(Particle* particle) {
// particles that are in hand, don't collide with other avatar parts
// particles that are in hand, don't collide with avatars
if (particle->getInHand()) {
return;
}
//printf("updateCollisionWithAvatars()...\n");
glm::vec3 center = particle->getPosition() * (float)(TREE_SCALE);
float radius = particle->getRadius() * (float)(TREE_SCALE);
const float ELASTICITY = 0.4f;
const float ELASTICITY = 0.95f;
const float DAMPING = 0.0f;
const float COLLISION_FREQUENCY = 0.5f;
glm::vec3 penetration;
@ -154,77 +154,40 @@ void ParticleCollisionSystem::updateCollisionWithAvatars(Particle* particle) {
// first check the selfAvatar if set...
if (_selfAvatar) {
AvatarData* avatar = (AvatarData*)_selfAvatar;
//printf("updateCollisionWithAvatars()..._selfAvatar=%p\n", avatar);
// check hands...
const HandData* handData = avatar->getHandData();
// TODO: combine hand and collision check into one. Note: would need to supply
// CollisionInfo class rather than just vec3 (penetration) so we can get back
// added velocity.
if (handData->findSpherePenetration(center, radius, penetration, collidingPalm)) {
// TODO: dot collidingPalm and hand velocities and skip collision when they are moving apart.
// apply a hard collision when ball collides with hand
penetration /= (float)(TREE_SCALE);
updateCollisionSound(particle, penetration, COLLISION_FREQUENCY);
// determine if the palm that collided was moving, if so, then we add that palm velocity as well...
glm::vec3 addedVelocity = NO_ADDED_VELOCITY;
if (collidingPalm) {
glm::vec3 palmVelocity = collidingPalm->getVelocity() / (float)(TREE_SCALE);
//printf("collidingPalm Velocity=%f,%f,%f\n", palmVelocity.x, palmVelocity.y, palmVelocity.z);
addedVelocity = palmVelocity;
CollisionInfo collision;
if (avatar->findSphereCollision(center, radius, collision)) {
if (glm::dot(particle->getVelocity(), collision._addedVelocity) < 0.f) {
// only collide when particle and collision point are moving toward each other
collision._penetration /= (float)(TREE_SCALE);
collision._addedVelocity /= (float)(TREE_SCALE);
updateCollisionSound(particle, collision._penetration, COLLISION_FREQUENCY);
applyHardCollision(particle, collision._penetration, ELASTICITY, DAMPING, collision._addedVelocity);
}
applyHardCollision(particle, penetration, ELASTICITY, DAMPING, addedVelocity);
} else if (avatar->findSpherePenetration(center, radius, penetration)) {
// apply hard collision when particle collides with avatar
penetration /= (float)(TREE_SCALE);
updateCollisionSound(particle, penetration, COLLISION_FREQUENCY);
glm::vec3 addedVelocity = avatar->getVelocity();
applyHardCollision(particle, penetration, ELASTICITY, DAMPING, addedVelocity);
}
}
// loop through all the other avatars for potential interactions...
foreach (const SharedNodePointer& node, NodeList::getInstance()->getNodeHash()) {
//qDebug() << "updateCollisionWithAvatars()... node:" << *node << "\n";
if (node->getLinkedData() && node->getType() == NODE_TYPE_AGENT) {
// TODO: dot collidingPalm and hand velocities and skip collision when they are moving apart.
AvatarData* avatar = static_cast<AvatarData*>(node->getLinkedData());
//printf("updateCollisionWithAvatars()...avatar=%p\n", avatar);
// check hands...
const HandData* handData = avatar->getHandData();
if (handData->findSpherePenetration(center, radius, penetration, collidingPalm)) {
// apply a hard collision when ball collides with hand
penetration /= (float)(TREE_SCALE);
updateCollisionSound(particle, penetration, COLLISION_FREQUENCY);
// determine if the palm that collided was moving, if so, then we add that palm velocity as well...
glm::vec3 addedVelocity = NO_ADDED_VELOCITY;
if (collidingPalm) {
glm::vec3 palmVelocity = collidingPalm->getVelocity() / (float)(TREE_SCALE);
//printf("collidingPalm Velocity=%f,%f,%f\n", palmVelocity.x, palmVelocity.y, palmVelocity.z);
addedVelocity = palmVelocity;
CollisionInfo collision;
if (avatar->findSphereCollision(center, radius, collision)) {
if (glm::dot(particle->getVelocity(), collision._addedVelocity) < 0.f) {
// only collide when particle and collision point are moving toward each other
collision._penetration /= (float)(TREE_SCALE);
collision._addedVelocity /= (float)(TREE_SCALE);
updateCollisionSound(particle, collision._penetration, COLLISION_FREQUENCY);
applyHardCollision(particle, collision._penetration, ELASTICITY, DAMPING, collision._addedVelocity);
}
applyHardCollision(particle, penetration, ELASTICITY, DAMPING, addedVelocity);
} else if (avatar->findSpherePenetration(center, radius, penetration)) {
penetration /= (float)(TREE_SCALE);
updateCollisionSound(particle, penetration, COLLISION_FREQUENCY);
glm::vec3 addedVelocity = avatar->getVelocity();
applyHardCollision(particle, penetration, ELASTICITY, DAMPING, addedVelocity);
}
}
}
}
// TODO: convert applyHardCollision() to take a CollisionInfo& instead of penetration + addedVelocity
void ParticleCollisionSystem::applyHardCollision(Particle* particle, const glm::vec3& penetration,
float elasticity, float damping, const glm::vec3& addedVelocity) {
//

View file

@ -61,4 +61,4 @@ private:
AvatarData* _selfAvatar;
};
#endif /* defined(__hifi__ParticleCollisionSystem__) */
#endif /* defined(__hifi__ParticleCollisionSystem__) */

View file

@ -0,0 +1,26 @@
//
// CollisionInfo.h
// hifi
//
// Created by Andrew Meadows on 2014.01.13
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
//
#ifndef __hifi__CollisionInfo__
#define __hifi__CollisionInfo__
#include <glm/glm.hpp>
class CollisionInfo {
public:
CollisionInfo() : _penetration(0.f), _addedVelocity(0.f) { }
~CollisionInfo() {}
//glm::vec3 _point;
//glm::vec3 _normal;
glm::vec3 _penetration;
glm::vec3 _addedVelocity;
};
#endif /* defined(__hifi__CollisionInfo__) */

View file

@ -114,6 +114,30 @@ bool findSpherePlanePenetration(const glm::vec3& sphereCenter, float sphereRadiu
return false;
}
bool findSphereDiskPenetration(const glm::vec3& sphereCenter, float sphereRadius,
const glm::vec3& diskCenter, float diskRadius, const glm::vec3& diskNormal,
glm::vec3& penetration) {
glm::vec3 localCenter = sphereCenter - diskCenter;
float verticalDistance = glm::dot(localCenter, diskNormal);
if (abs(verticalDistance) < sphereRadius) {
// sphere hit the plane, but does it hit the disk?
// Note: this algorithm ignores edge hits.
glm::vec3 verticalOffset = verticalDistance * diskNormal;
if (glm::length(localCenter - verticalOffset) < diskRadius) {
// yes, hit the disk
penetration = (sphereRadius - abs(verticalDistance)) * diskNormal;
if (verticalDistance < 0.f) {
// hit the backside of the disk, so negate penetration vector
penetration *= -1.f;
}
return true;
}
}
return false;
}
bool findCapsuleSpherePenetration(const glm::vec3& capsuleStart, const glm::vec3& capsuleEnd, float capsuleRadius,
const glm::vec3& sphereCenter, float sphereRadius, glm::vec3& penetration) {
if (findSphereCapsulePenetration(sphereCenter, sphereRadius,

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@ -47,6 +47,17 @@ bool findSphereCapsuleConePenetration(const glm::vec3& sphereCenter, float spher
bool findSpherePlanePenetration(const glm::vec3& sphereCenter, float sphereRadius,
const glm::vec4& plane, glm::vec3& penetration);
/// Computes the penetration between a sphere and a disk.
/// \param sphereCenter center of sphere
/// \param sphereRadius radius of sphere
/// \param diskCenter center of disk
/// \param diskRadius radius of disk
/// \param diskNormal normal of disk plan
/// \return true if sphere touches disk (does not handle collisions with disk edge)
bool findSphereDiskPenetration(const glm::vec3& sphereCenter, float sphereRadius,
const glm::vec3& diskCenter, float diskRadius, const glm::vec3& diskNormal,
glm::vec3& penetration);
bool findCapsuleSpherePenetration(const glm::vec3& capsuleStart, const glm::vec3& capsuleEnd, float capsuleRadius,
const glm::vec3& sphereCenter, float sphereRadius, glm::vec3& penetration);

View file

@ -99,7 +99,7 @@ public:
int fillPingPacket(unsigned char* buffer);
int fillPingReplyPacket(unsigned char* pingBuffer, unsigned char* replyBuffer);
void pingPublicAndLocalSocketsForInactiveNode(Node* node);
void killNodeWithUUID(const QUuid& nodeUUID);
void sendKillNode(const char* nodeTypes, int numNodeTypes);
SharedNodePointer nodeWithAddress(const HifiSockAddr& senderSockAddr);
@ -123,6 +123,8 @@ public slots:
void sendDomainServerCheckIn();
void pingInactiveNodes();
void removeSilentNodes();
void killNodeWithUUID(const QUuid& nodeUUID);
signals:
void domainChanged(const QString& domainHostname);
void nodeAdded(SharedNodePointer);