Adding option to disable hand collisions against their own avatar.

This commit is contained in:
Andrew Meadows 2014-01-23 10:55:51 -08:00
parent f177a4fe23
commit fa3c3448f4
3 changed files with 12 additions and 8 deletions

View file

@ -352,6 +352,7 @@ Menu::Menu() :
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false);
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::VoxelDrumming, 0, false);
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::PlaySlaps, 0, false);
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::HandsCollideWithSelf, 0, false);
addDisabledActionAndSeparator(developerMenu, "Testing");

View file

@ -188,6 +188,7 @@ namespace MenuOption {
const QString ExportVoxels = "Export Voxels";
const QString DontFadeOnVoxelServerChanges = "Don't Fade In/Out on Voxel Server Changes";
const QString HeadMouse = "Head Mouse";
const QString HandsCollideWithSelf = "Collide With Self";
const QString FaceshiftTCP = "Faceshift (TCP)";
const QString FalseColorByDistance = "FALSE Color By Distance";
const QString FalseColorBySource = "FALSE Color By Source";

View file

@ -231,14 +231,16 @@ void Hand::updateCollisions() {
}
}
// and the current avatar (ignoring everything below the parent of the parent of the last free joint)
glm::vec3 owningPenetration;
const Model& skeletonModel = _owningAvatar->getSkeletonModel();
int skipIndex = skeletonModel.getParentJointIndex(skeletonModel.getParentJointIndex(
skeletonModel.getLastFreeJointIndex((i == leftPalmIndex) ? skeletonModel.getLeftHandJointIndex() :
(i == rightPalmIndex) ? skeletonModel.getRightHandJointIndex() : -1)));
if (_owningAvatar->findSpherePenetration(palm.getPosition(), scaledPalmRadius, owningPenetration, skipIndex)) {
totalPenetration = addPenetrations(totalPenetration, owningPenetration);
if (Menu::getInstance()->isOptionChecked(MenuOption::HandsCollideWithSelf)) {
// and the current avatar (ignoring everything below the parent of the parent of the last free joint)
glm::vec3 owningPenetration;
const Model& skeletonModel = _owningAvatar->getSkeletonModel();
int skipIndex = skeletonModel.getParentJointIndex(skeletonModel.getParentJointIndex(
skeletonModel.getLastFreeJointIndex((i == leftPalmIndex) ? skeletonModel.getLeftHandJointIndex() :
(i == rightPalmIndex) ? skeletonModel.getRightHandJointIndex() : -1)));
if (_owningAvatar->findSpherePenetration(palm.getPosition(), scaledPalmRadius, owningPenetration, skipIndex)) {
totalPenetration = addPenetrations(totalPenetration, owningPenetration);
}
}
// un-penetrate