Ryan Huffman
1d2ea3be03
Fix transparent items not being rendered correctly against procedural skybox
2016-08-15 16:35:25 -07:00
Zach Pomerantz
af915c7923
replace cube tex DSA transfer with EXT
2016-08-15 15:31:04 -07:00
samcake
8d12a23efb
Merge pull request #8325 from jherico/deferred_batches_threaded
...
Threaded rendering
2016-08-15 09:59:44 -07:00
Ryan Huffman
b5e2913eb9
Move node received bandwidth tracking to LimitedNodeList
2016-08-15 09:23:02 -07:00
Brad Davis
fdbbd70eed
Merge pull request #8422 from sethalves/sidestep-linux-gcc-bug
...
sidestep linux gcc linker? bug
2016-08-13 12:08:05 -07:00
sam
87d61abe5a
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-08-13 11:30:54 -07:00
Brad Davis
438205b875
Fixing last buffer flush
2016-08-12 22:29:05 -07:00
Brad Davis
574737fbb5
More GPU api fixes, protect Buffer::flush
2016-08-12 22:29:04 -07:00
Brad Davis
d34ac2cea8
Fix hand laser alignment
2016-08-12 22:29:03 -07:00
Brad Davis
511eb34e5f
Fixing mac build
2016-08-12 22:29:02 -07:00
Brad Davis
58c7df115f
Reduce API surface area, make render batches const correct
2016-08-12 22:29:01 -07:00
Brad Davis
cac529a1b1
Display plugins now use gpu::Context API
2016-08-12 22:29:00 -07:00
Brad Davis
6d7edd38cc
Rename clearViewTransform
2016-08-12 22:28:59 -07:00
Brad Davis
82081d7d57
Address vsync weirdness
2016-08-12 22:28:58 -07:00
Brad Davis
719e555381
Restoring reprojection to OpenVR
2016-08-12 22:28:55 -07:00
Brad Davis
029721fd45
Restore screenshot
2016-08-12 22:28:53 -07:00
Bradley Austin Davis
f65b636a09
Re-disable HMD preview on OSX
2016-08-12 22:28:52 -07:00
Bradley Austin Davis
c303e1118a
Only setup the debug logger once
2016-08-12 22:28:52 -07:00
Bradley Austin Davis
f1fd8ac6e4
Fix OSX Oculus issues
2016-08-12 22:28:51 -07:00
Brad Davis
d548da02d9
Expose whether nsight is running to the app, disable some stuff under nsight
2016-08-12 22:28:50 -07:00
Brad Davis
4795ddd014
Perf test improvments (skybox support)
2016-08-12 22:28:49 -07:00
Brad Davis
f776b10b58
Enable flag driven CPU generation of mipmaps
2016-08-12 22:28:49 -07:00
Brad Davis
7fb1315945
Properly track the max mip
2016-08-12 22:28:48 -07:00
Brad Davis
9ed1a5980a
Prevent the allocation of 0 size buffers
2016-08-12 22:28:47 -07:00
Brad Davis
42dcae72cb
Use ranges instead of stacks for nSight
2016-08-12 22:28:46 -07:00
Brad Davis
884ee1a68b
Disable debug HMD plugin, ensure we release resources each frame
2016-08-12 22:28:45 -07:00
Brad Davis
c66ed3e009
Use weak pointers instead of references for deallocation safety
2016-08-12 22:28:44 -07:00
Brad Davis
5210dee155
Cleanup of GPU lib, breaking up Resource.h
2016-08-12 22:28:43 -07:00
Bradley Austin Davis
d2fd7f88fd
Enabling OSX Oculus plugin
2016-08-12 22:28:43 -07:00
Brad Davis
b12332b517
Add preview window toggle, fix cursor in HMD
2016-08-12 22:28:42 -07:00
Brad Davis
f8690867d3
Allow plugins to query if a texture is ready to render
2016-08-12 22:28:41 -07:00
Brad Davis
f819e98d94
Fix menu so that functions indirectly triggered by menu scanning don't inherit the menu group
2016-08-12 22:28:40 -07:00
Brad Davis
479b9a9f2b
Cleanup GL helpers and debug logging
2016-08-12 22:28:39 -07:00
Brad Davis
619158b6f2
Remove glfinish
2016-08-12 22:28:38 -07:00
Brad Davis
9cd1d69f1e
Restoring preview and removing excessive GL state sync
2016-08-12 22:28:37 -07:00
Brad Davis
c6848a1b55
Remove static allocation debugger
2016-08-12 22:28:37 -07:00
Brad Davis
9f4fb0e8bd
Stop messing about with the context, leave it bound on the render thread
2016-08-12 22:28:35 -07:00
Brad Davis
841d27ad20
Temporarily disable on-screen mirror and conform present batch to conventions
2016-08-12 22:28:34 -07:00
Brad Davis
0396694715
Fix initial state of view correction, plus overkill
2016-08-12 22:28:33 -07:00
Brad Davis
cbe1f6dbf5
Allow the lighting framebuffer to use the camera correction to stabilize lights in the HMD
2016-08-12 22:28:32 -07:00
Brad Davis
94fe2a8824
Fix GPU bug that could leave two uniform buffers with the same binding location
2016-08-12 22:28:32 -07:00
Brad Davis
29ff401506
Fix resizing of window in 2D mode
2016-08-12 22:28:31 -07:00
Brad Davis
d8b0fee934
Fixing color balance, enabling vive controllers
2016-08-12 22:28:30 -07:00
Brad Davis
901e2da828
Hand lasers
2016-08-12 22:28:29 -07:00
Brad Davis
b10e2020a7
Don't crash on plugin switch
2016-08-12 22:28:29 -07:00
Brad Davis
02b4873ab0
Use move constructor for building buffer shadow updates
2016-08-12 22:28:28 -07:00
Brad Davis
c2509e9492
Working on draw crash bug, adding render thread trash handling
2016-08-12 22:28:27 -07:00
Brad Davis
09ddad0fe0
HMD compositing and buffer debugging
2016-08-12 22:28:26 -07:00
Brad Davis
2340afc48e
Updating object transform code
2016-08-12 22:28:25 -07:00
Brad Davis
64ece05f40
Move compositing framebuffer to main GL plugin
2016-08-12 22:28:25 -07:00
Brad Davis
894d29bb29
Fixing flicking in instance based objects
2016-08-12 22:28:24 -07:00
Brad Davis
adcfd55cc0
Batch replay reprojection
2016-08-12 22:28:23 -07:00
Brad Davis
7e93747acf
Working on reprojection
2016-08-12 22:28:22 -07:00
Bradley Austin Davis
66cc9136eb
Working on build
2016-08-12 22:18:48 -07:00
Bradley Austin Davis
cab1843eff
Buffers on the render thread need special treatment
2016-08-12 22:18:40 -07:00
Bradley Austin Davis
13d7715c41
Prevent deadlock on changing plugins
2016-08-12 22:18:39 -07:00
Bradley Austin Davis
a0cc6f8817
Better buffer updating
2016-08-12 22:18:37 -07:00
Bradley Austin Davis
274321de8a
First pass at threaded rendering
2016-08-12 22:18:36 -07:00
samcake
b90e0cfd89
Fixing the stereo issue
2016-08-12 19:18:05 -07:00
Anthony J. Thibault
1be434342b
Work In Progress snapshot
...
* Added new PointerEvent type.
* Mouse events are still sent from Application to EntityTreeRenderer, however, EntityTreeRenderer converts them to PointerEvents
* All outgoing signals from EntityTreeRenderer use PointerEvents instead of MouseEvents
* Associated JavaScript entity methods will receive PointerEvents instead of MouseEvents
* Events from handControllerGrab.js to entities are currently broken.
2016-08-12 17:11:59 -07:00
Clément Brisset
5a1c7bd4e6
Merge pull request #8407 from highfidelity/steam
...
Steam integration
2016-08-12 16:55:48 -07:00
SamGondelman
ccca6d935f
don't fade after physics kick in
2016-08-12 14:35:22 -07:00
howard-stearns
df3769166e
Merge branch 'master' of https://github.com/highfidelity/hifi into pull-from-master
2016-08-12 14:16:16 -07:00
Brad Davis
e2f7b443fd
Merge pull request #8339 from sethalves/overlay-children
...
3D Overlays can be children
2016-08-12 12:16:21 -07:00
samcake
4fe67bfbf1
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-08-12 10:56:59 -07:00
Clément Brisset
7c698b8cbb
Merge pull request #8423 from Atlante45/steam
...
Update Steam branch
2016-08-12 10:40:53 -07:00
Atlante45
e4dd4c1a41
Merge branch 'master' of https://github.com/highfidelity/hifi into steam
2016-08-12 10:38:05 -07:00
Seth Alves
77a49e6c10
when building in debug mode on Linux, for reasons totally beyond me, this code ends up using the Vertex from FBXReader_Mesh.cpp (which is a different size so I get a crash). This change hopefully doesn't change any functionality while sidestepping what's probably a bug in gcc.
2016-08-12 10:01:20 -07:00
James B. Pollack
4c663b9d18
Merge pull request #8416 from SamGondelman/shaderFix
...
Don't always mark procedural shaders dirty
2016-08-11 22:49:46 -07:00
Ryan Huffman
211da3c428
Add more user activity tracking data
2016-08-11 16:49:29 -07:00
howard-stearns
e6746acf4c
Merge branch 'master' of https://github.com/highfidelity/hifi into discovery
2016-08-11 15:40:26 -07:00
Ryan Huffman
473a7e9593
Fix bandwidth calculations not including the full size of reliable ordered messages
...
For reliable ordered messages, we were:
* only tracking bandwidth for the first few packets of a message
IF a message handler opted in to receiving pending (unfinished)
messages.
* tracking the entire thing all at once, when the entire messages
was received.
2016-08-11 15:17:36 -07:00
Seth Alves
15e2140cb2
Merge branch 'master' of github.com:highfidelity/hifi into overlay-children
2016-08-11 15:06:58 -07:00
Brad Hefta-Gaub
ea1e090053
Merge pull request #8383 from AndrewMeadows/faster-is-better
...
faster image processing on load
2016-08-11 13:10:44 -07:00
SamGondelman
0f988fb209
don't always mark _shaderDirty when user data changes unless url actually changes
2016-08-11 13:05:16 -07:00
Brad Davis
4c150efc11
Categorize some debug logging in FBX parsing
2016-08-11 12:09:56 -07:00
James B. Pollack
6da2ea1932
Merge pull request #8409 from SamGondelman/loadingFade
...
Fix procedural entity transparency
2016-08-11 12:02:57 -07:00
Atlante45
c34153b67b
Change Web API arg name to be more descriptif
2016-08-11 11:57:43 -07:00
Anthony J. Thibault
1ddbd7022a
Moved keyboardFocus, mouse/touch event methods from Reticle to Entities
2016-08-11 11:52:04 -07:00
David Kelly
5c15b52040
expose getPlaceName() as placename
...
Nice for scripts to get the placename. Nice for us, anyways.
2016-08-10 14:54:29 -07:00
SamGondelman
d8545bc7a3
fix procedural transparency
2016-08-10 13:49:35 -07:00
Anthony J. Thibault
8dac45c99e
Merge branch 'master' into feature/hand-controller-web-entity-integration
2016-08-10 11:27:21 -07:00
Brad Hefta-Gaub
a714f325fe
Merge pull request #8333 from SamGondelman/miscFixes
...
Miscellaneous cmake and render engine improvements
2016-08-10 11:06:50 -07:00
SamGondelman
e35d453b37
...missing space
2016-08-10 10:36:37 -07:00
SamGondelman
9e20d92241
CR changes
2016-08-10 10:35:18 -07:00
Brad Hefta-Gaub
7503a495fd
Merge pull request #8401 from ctrlaltdavid/21026
...
Fix crash when adding new attachment
2016-08-10 09:18:17 -07:00
Brad Hefta-Gaub
d736857ecb
Merge pull request #8391 from AlexanderOtavka/qml-atp
...
Add support for ATP protocol to QML
2016-08-10 09:16:20 -07:00
David Rowe
afe76c69d2
Fix crash when adding new attachment
2016-08-10 10:41:16 +12:00
SamGondelman
9b27f8bc0f
Merge remote-tracking branch 'upstream/master' into loadingFade
2016-08-09 14:55:14 -07:00
SamGondelman
5a4d15dd5b
fix warning
2016-08-09 14:02:42 -07:00
SamGondelman
36d9f92101
performance optimization to minimize calling usecTimestampNow
2016-08-09 13:10:02 -07:00
Zander Otavka
51fb52977e
Generalize atp handling in network access managers
2016-08-09 11:46:08 -07:00
Brad Hefta-Gaub
d8f1847fde
Merge pull request #8365 from huffman/feat/default-skybox
...
Default skybox change
2016-08-09 11:17:36 -07:00
Andrew Meadows
85d87fe13f
Merge pull request #8218 from huffman/feat/load-improvements
...
Speed up gamma correction in cube map processing
2016-08-09 11:10:36 -07:00
Atlante45
25b60d0c62
CR feedback
2016-08-09 10:07:57 -07:00
Seth Alves
607c168493
Merge branch 'master' of github.com:highfidelity/hifi into overlay-children
2016-08-09 09:01:55 -07:00
SamGondelman
ae9fb3768c
CR notes
2016-08-08 17:45:25 -07:00
samcake
4d3dce449f
Better maybe
2016-08-08 17:28:04 -07:00
Ryan Huffman
6854f9fda4
Remove stars shaders and renderable
2016-08-08 16:03:03 -07:00
Ryan Huffman
36744d72d6
Fix warning using init list for QVariantMap
2016-08-08 16:03:03 -07:00
Ryan Huffman
5b69ca03f0
Move default skybox out of global and make irradiance gen optional
2016-08-08 16:03:03 -07:00
Ryan Huffman
35ea9908cd
Add default skybox
2016-08-08 16:00:58 -07:00
Ryan Huffman
43c1472b36
Move srgbToLinear lookup table to external cpp
2016-08-08 15:47:53 -07:00
Ryan Huffman
b800aa793d
Fix gamma correction adjusting uchar to float when unnecessary
2016-08-08 15:45:05 -07:00
Atlante45
61d07cf952
Restore mateverse URL
2016-08-08 15:39:25 -07:00
Atlante45
51b45f8f73
Steam invite are facing the current position
2016-08-08 15:39:25 -07:00
Atlante45
aa2ae31aab
CR UI fixes
2016-08-08 15:39:25 -07:00
Atlante45
2af32ca60e
Only leave lobby if you were invited
2016-08-08 15:39:25 -07:00
Atlante45
7ec2f98cf2
Join lobby on startup
2016-08-08 15:39:25 -07:00
Atlante45
6b861e680f
More work on lobby creation/invites
2016-08-08 15:39:25 -07:00
Atlante45
af76e47629
Fix linux build
2016-08-08 15:39:25 -07:00
Atlante45
42c9a695ff
Invite friends in HMD
2016-08-08 15:39:25 -07:00
Atlante45
a13950752b
Update steam location with discoverability
2016-08-08 15:39:25 -07:00
Atlante45
e5290076be
First draft for Steam friends
2016-08-08 15:39:25 -07:00
Atlante45
0663766074
Replace metaverse server with testing URL
2016-08-08 15:39:25 -07:00
Atlante45
f0ff975248
UI wiring
2016-08-08 15:39:25 -07:00
Atlante45
205df0cf51
login UI first draft
2016-08-08 15:39:25 -07:00
Atlante45
cea0e182c0
Interface login through steam
2016-08-08 15:39:25 -07:00
Zander Otavka
cb153f2a29
Fix file header comments
2016-08-08 15:17:42 -07:00
Zander Otavka
aebd18db7f
Add EOF newlines
2016-08-08 15:12:17 -07:00
Zander Otavka
246a8457e1
Add some asserts
2016-08-08 15:12:17 -07:00
Zander Otavka
43bbe790d6
Add atp support to qml
2016-08-08 15:12:17 -07:00
SamGondelman
de900e85c0
remove duplicate include
2016-08-08 14:10:47 -07:00
SamGondelman
328d3128fa
merge from master
2016-08-08 13:30:39 -07:00
Ryan Huffman
2ee511bae0
Fix syntax error
2016-08-08 12:30:11 -07:00
Ryan Huffman
28b3ff9bca
Update generation of srgb to linear lookup to include python script
2016-08-08 12:04:06 -07:00
SamGondelman
f311907982
fix merge mistake
2016-08-08 11:08:01 -07:00
Ryan Huffman
2a071c4329
Fix improperly formatted floats
2016-08-08 10:39:06 -07:00
Ryan Huffman
d367583426
Clean up priority loading implementation
2016-08-08 08:53:06 -07:00
Ryan Huffman
4f9be2ae72
Fix camera position not being set for angular loading
2016-08-08 08:53:06 -07:00
Ryan Huffman
77e993510e
Cleanup implementation of angular loading
2016-08-08 08:53:05 -07:00
Ryan Huffman
c594dcdf9f
Add priority loading for model entities
2016-08-08 08:52:29 -07:00
sam
db8bf78dd1
Good state
2016-08-08 02:28:25 -07:00
sam
e6c74b29c7
WTF...
2016-08-07 19:48:23 -07:00
sam
b133556c14
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-08-07 18:55:44 -07:00
sam
d1105b8102
Still trying
2016-08-07 18:10:03 -07:00
Andrew Meadows
4e23ecfb2c
count the _translucent_ pixels and fix break logic
2016-08-07 10:50:25 -07:00
Andrew Meadows
f759fd1033
early exit when determining if alpha mask possible
...
also don't bother scanning for alpha for cube maps
2016-08-07 08:54:20 -07:00
sam
e92e69d963
More changes
2016-08-06 11:54:54 -07:00
Andrew Meadows
4f2c00af46
faster TextureUsage::process2DImageColor()
2016-08-05 23:38:45 -07:00
SamGondelman
b23d3cd35a
fixed messed up transparency on edit selection of shapes
2016-08-05 18:35:16 -07:00
SamGondelman
dd51e0e38f
merge from master
2016-08-05 17:04:45 -07:00
SamGondelman
771e105fa2
Merge remote-tracking branch 'upstream/master' into loadingFade
2016-08-05 16:52:01 -07:00
Sam Gondelman
debda37567
Merge pull request #8379 from SamGondelman/loadingFade
...
fixed procedural entity fade
2016-08-05 16:48:51 -07:00
Brad Hefta-Gaub
452c0218da
Merge pull request #8358 from AlexanderOtavka/inline-e-script
...
Fix parsing of embedded entity scripts
2016-08-05 16:46:02 -07:00
Brad Hefta-Gaub
3f3dda6356
Merge pull request #8360 from sethalves/no-accidental-fly
...
don't accidently fly
2016-08-05 16:45:48 -07:00
SamGondelman
b794259b7d
fixed procedural entity fade
2016-08-05 16:15:10 -07:00
Chris Collins
1e2d77a99b
Merge pull request #8346 from sethalves/default-when-av-fails
...
use default avatar when avatar-url is bogus
2016-08-05 15:13:58 -07:00
Sam Gondelman
84b7f9b186
Merge pull request #8375 from SamGondelman/loadingFade
...
remove polyvox fade, fix web fade, add light fade
2016-08-05 11:53:15 -07:00
SamGondelman
8494400047
don't use web entity texel color alpha as per tony's suggestion
2016-08-05 11:27:56 -07:00
SamGondelman
f2ee57f2de
light fade
2016-08-05 11:17:02 -07:00
Anthony J. Thibault
90a06f0d40
Merge branch 'master' into feature/hand-controller-web-entity-integration
2016-08-05 11:05:10 -07:00
SamGondelman
b13edc7b6a
fixed web fade fo' real
2016-08-05 10:48:09 -07:00
SamGondelman
130e64aaba
remove polyvox fade, possibly fix web fade
2016-08-05 10:36:48 -07:00
Brad Hefta-Gaub
83280aa3f2
implement support for updating the render items of models when they finish their fade
2016-08-05 10:11:07 -07:00
sam
e96fd92f32
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-08-05 09:28:45 -07:00
sam
92c0fa2e7a
Testiung more variations
2016-08-05 09:26:48 -07:00
elisa-lj11
a9a8710689
Switched saving download/upload to temporary directory
2016-08-04 17:01:19 -07:00
elisa-lj11
b1b2ea48b2
Made code more QA; extra browser and download widget close upon download
2016-08-04 17:01:19 -07:00
elisa-lj11
a94a304700
Downloads from Clara.io and uploads to asset server
2016-08-04 16:59:38 -07:00
elisa-lj11
615627e981
Working download and unpackage from Clara.io
2016-08-04 16:59:38 -07:00
elisa-lj11
49712060ed
switching to the main site progress
2016-08-04 16:59:38 -07:00
elisa-lj11
c36fc29363
Zip download works
2016-08-04 16:59:03 -07:00
elisa-lj11
6152fa28b7
Download through QML
...
It kind of works, not crashing like before, but the weird ghost
file/type error is still happening with multiple downloads
2016-08-04 16:58:31 -07:00
elisa-lj11
eab7714d70
working within webview to access url
2016-08-04 16:57:19 -07:00
elisa-lj11
9833ba1987
No errors upon build
2016-08-04 16:51:14 -07:00
elisa-lj11
212e4f9cca
making quazip work
2016-08-04 16:48:14 -07:00
elisa-lj11
0e79aa9dbe
Added quazip for unzipping functions
2016-08-04 16:46:56 -07:00
elisa-lj11
f277a019bf
FileScriptingInterface
...
Created new .cpp and .h for the download and unzipping of a model
2016-08-04 16:46:56 -07:00
SamGondelman
3107d63ad8
one more warning
2016-08-04 14:31:44 -07:00
Seth Alves
a2441ca84c
back out some uneeded chagnes
2016-08-04 14:09:12 -07:00
Seth Alves
981a8d76fa
code review
2016-08-04 13:47:43 -07:00
Seth Alves
45c21ca523
make UNSET_VALUE still work while still returning and empty string value for undefined keys
2016-08-04 13:37:08 -07:00
SamGondelman
b6e73e06a2
merge from master
2016-08-04 13:34:38 -07:00
SamGondelman
004b0158a4
fix warnings on osx
2016-08-04 13:09:09 -07:00
SamGondelman
ac9a80131a
refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes
2016-08-04 12:34:46 -07:00
Seth Alves
aeadbda1e1
adjust ground-to-fly logic
2016-08-04 11:34:42 -07:00
SamGondelman
6604c27f23
polyvox fade WIP
2016-08-04 10:55:37 -07:00
Seth Alves
4c258b9568
fix bug which caused getValue for a non-existent key to return the integer 2
2016-08-04 10:16:08 -07:00
Seth Alves
1b571f3be3
Merge branch 'master' of github.com:highfidelity/hifi into overlay-children
2016-08-04 09:58:41 -07:00
Seth Alves
905c6147cf
Merge branch 'master' of github.com:highfidelity/hifi into default-when-av-fails
2016-08-04 09:56:32 -07:00
Seth Alves
e1c7ced652
increase GROUND_TO_AUTOFLY_THRESHOLD
2016-08-04 09:54:26 -07:00
Seth Alves
1930bde005
Merge branch 'master' of github.com:highfidelity/hifi into no-accidental-fly
2016-08-04 09:52:18 -07:00
Brad Hefta-Gaub
a1dc9beddb
Merge pull request #8348 from ZappoMan/beltAndSuspenders
...
implement codec renegotiation in client
2016-08-03 21:22:28 -07:00
SamGondelman
d521315475
fade polylines (needs testing)
2016-08-03 17:03:52 -07:00
SamGondelman
d7052f6250
try to make text entities fade
2016-08-03 16:27:51 -07:00
SamGondelman
7713c1f4bf
try to fade in web entities
2016-08-03 15:56:41 -07:00
Zander Otavka
a826f4eca1
Fix console errors for javascript: urls
2016-08-03 15:55:51 -07:00
samcake
b4e5b60656
fixing ao
2016-08-03 15:45:22 -07:00
Anthony J. Thibault
f24c92f3a1
Bug fix for avatar debug marker rendering.
...
"Developer > Hands > Show Hand Targets" works again
"Developer > Avatar > Draw Position" works again
2016-08-03 15:43:31 -07:00
Seth Alves
78e59106b4
adjust threshold for how far above the ground will cause the avatar to auto-fly
2016-08-03 15:21:49 -07:00
SamGondelman
27bacc9165
try to fade in procedural shapes
2016-08-03 14:33:05 -07:00
Anthony J. Thibault
713bee84c3
Merge branch 'master' into feature/hand-controller-web-entity-integration
2016-08-03 14:06:43 -07:00
Zander Otavka
f9b6db12e3
Fix parsing of embedded entity scripts
...
Now correctly identifies when scripts are not urls as well as
javascript: urls.
2016-08-03 13:48:27 -07:00
SamGondelman
2eb0c7735f
working on fading shape entities
2016-08-03 13:30:05 -07:00
Brad Hefta-Gaub
eb230071a0
Merge branch 'master' of https://github.com/highfidelity/hifi into beltAndSuspenders
2016-08-03 11:53:28 -07:00
Seth Alves
c743cf379e
use loadCollisionModelURLFinished when collisions model is finished
2016-08-03 11:31:51 -07:00
Seth Alves
b48d4f6d2d
Merge branch 'master' of github.com:highfidelity/hifi into default-when-av-fails
2016-08-03 10:42:26 -07:00
Seth Alves
ad4fc8c656
merge from upstream, don't hold up enabling of physics if a collision hull fails to load
2016-08-03 10:42:15 -07:00
Anthony J. Thibault
75b88b0794
WebEntities now support custom hifi url handling
...
WebEntities now use qml/controls/WebView.qml instead of qml/WebEntity.qml.
marketplace urls and hifi urls should work properly in web entities.
2016-08-03 10:20:15 -07:00