don't always mark _shaderDirty when user data changes unless url actually changes

This commit is contained in:
SamGondelman 2016-08-11 13:05:16 -07:00
parent 6da2ea1932
commit 0f988fb209

View file

@ -115,6 +115,11 @@ bool Procedural::parseUrl(const QUrl& shaderUrl) {
return false;
}
// If the URL hasn't changed, don't mark the shader as dirty
if (_shaderUrl == shaderUrl) {
return true;
}
_shaderUrl = shaderUrl;
_shaderDirty = true;