Categorize some debug logging in FBX parsing

This commit is contained in:
Brad Davis 2016-08-11 11:55:08 -07:00
parent 5bd5fc43d3
commit 4c150efc11

View file

@ -9,7 +9,11 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "FBXReader.h"
#include <iostream>
#include <memory>
#include <QBuffer>
#include <QDataStream>
#include <QIODevice>
@ -20,9 +24,8 @@
#include <QFileInfo>
#include <QJsonDocument>
#include <QJsonObject>
#include "FBXReader.h"
#include <memory>
#include "ModelFormatLogging.h"
bool FBXMaterial::needTangentSpace() const {
return !normalTexture.isNull();
@ -258,11 +261,11 @@ void FBXReader::consolidateFBXMaterials(const QVariantHash& mapping) {
}
}
}
qDebug() << " fbx material Name:" << material.name;
qCDebug(modelformat) << " fbx material Name:" << material.name;
if (materialMap.contains(material.name)) {
QJsonObject materialOptions = materialMap.value(material.name).toObject();
qDebug() << "Mapping fbx material:" << material.name << " with HifiMaterial: " << materialOptions;
qCDebug(modelformat) << "Mapping fbx material:" << material.name << " with HifiMaterial: " << materialOptions;
if (materialOptions.contains("scattering")) {
float scattering = (float) materialOptions.value("scattering").toDouble();