Merge pull request #8346 from sethalves/default-when-av-fails

use default avatar when avatar-url is bogus
This commit is contained in:
Chris Collins 2016-08-05 15:13:58 -07:00 committed by GitHub
commit 1e2d77a99b
9 changed files with 57 additions and 15 deletions

View file

@ -98,6 +98,7 @@ Avatar::Avatar(RigPointer rig) :
_headData = static_cast<HeadData*>(new Head(this));
_skeletonModel = std::make_shared<SkeletonModel>(this, nullptr, rig);
connect(_skeletonModel.get(), &Model::setURLFinished, this, &Avatar::setModelURLFinished);
}
Avatar::~Avatar() {
@ -298,7 +299,9 @@ void Avatar::simulate(float deltaTime) {
{
PerformanceTimer perfTimer("head");
glm::vec3 headPosition = getPosition();
_skeletonModel->getHeadPosition(headPosition);
if (!_skeletonModel->getHeadPosition(headPosition)) {
headPosition = getPosition();
}
Head* head = getHead();
head->setPosition(headPosition);
head->setScale(getUniformScale());
@ -306,6 +309,7 @@ void Avatar::simulate(float deltaTime) {
}
} else {
// a non-full update is still required so that the position, rotation, scale and bounds of the skeletonModel are updated.
getHead()->setPosition(getPosition());
_skeletonModel->simulate(deltaTime, false);
}
@ -916,6 +920,17 @@ void Avatar::setSkeletonModelURL(const QUrl& skeletonModelURL) {
}
}
void Avatar::setModelURLFinished(bool success) {
if (!success && _skeletonModelURL != AvatarData::defaultFullAvatarModelUrl()) {
qDebug() << "Using default after failing to load Avatar model: " << _skeletonModelURL;
// call _skeletonModel.setURL, but leave our copy of _skeletonModelURL alone. This is so that
// we don't redo this every time we receive an identity packet from the avatar with the bad url.
QMetaObject::invokeMethod(_skeletonModel.get(), "setURL",
Qt::QueuedConnection, Q_ARG(QUrl, AvatarData::defaultFullAvatarModelUrl()));
}
}
// create new model, can return an instance of a SoftAttachmentModel rather then Model
static std::shared_ptr<Model> allocateAttachmentModel(bool isSoft, RigPointer rigOverride) {
if (isSoft) {

View file

@ -184,6 +184,8 @@ public slots:
glm::vec3 getRightPalmPosition() const;
glm::quat getRightPalmRotation() const;
void setModelURLFinished(bool success);
protected:
friend class AvatarManager;

View file

@ -430,6 +430,7 @@ void MyAvatar::simulate(float deltaTime) {
if (!_skeletonModel->hasSkeleton()) {
// All the simulation that can be done has been done
getHead()->setPosition(getPosition()); // so audio-position isn't 0,0,0
return;
}

View file

@ -919,7 +919,9 @@ bool RenderableModelEntityItem::contains(const glm::vec3& point) const {
bool RenderableModelEntityItem::shouldBePhysical() const {
// If we have a model, make sure it hasn't failed to download.
// If it has, we'll report back that we shouldn't be physical so that physics aren't held waiting for us to be ready.
if (_model && _model->didGeometryRequestFail()) {
if (_model && getShapeType() == SHAPE_TYPE_COMPOUND && _model->didCollisionGeometryRequestFail()) {
return false;
} else if (_model && getShapeType() != SHAPE_TYPE_NONE && _model->didVisualGeometryRequestFail()) {
return false;
} else {
return ModelEntityItem::shouldBePhysical();

View file

@ -403,9 +403,8 @@ void GeometryResourceWatcher::setResource(GeometryResource::Pointer resource) {
void GeometryResourceWatcher::resourceFinished(bool success) {
if (success) {
_geometryRef = std::make_shared<Geometry>(*_resource);
} else {
emit resourceFailed();
}
emit finished(success);
}
void GeometryResourceWatcher::resourceRefreshed() {

View file

@ -112,7 +112,7 @@ public:
QUrl getURL() const { return (bool)_resource ? _resource->getURL() : QUrl(); }
signals:
void resourceFailed();
void finished(bool success);
private:
void startWatching();

View file

@ -111,8 +111,8 @@ Model::Model(RigPointer rig, QObject* parent) :
setSnapModelToRegistrationPoint(true, glm::vec3(0.5f));
// handle download failure reported by the GeometryResourceWatcher
connect(&_renderWatcher, &GeometryResourceWatcher::resourceFailed, this, &Model::handleGeometryResourceFailure);
connect(&_renderWatcher, &GeometryResourceWatcher::finished, this, &Model::loadURLFinished);
connect(&_collisionWatcher, &GeometryResourceWatcher::finished, this, &Model::loadCollisionModelURLFinished);
}
Model::~Model() {
@ -822,7 +822,7 @@ void Model::setURL(const QUrl& url) {
_needsReload = true;
_needsUpdateTextures = true;
_meshGroupsKnown = false;
_geometryRequestFailed = false;
_visualGeometryRequestFailed = false;
invalidCalculatedMeshBoxes();
deleteGeometry();
@ -830,14 +830,30 @@ void Model::setURL(const QUrl& url) {
onInvalidate();
}
void Model::loadURLFinished(bool success) {
if (!success) {
_visualGeometryRequestFailed = true;
}
emit setURLFinished(success);
}
void Model::setCollisionModelURL(const QUrl& url) {
if (_collisionUrl == url && _collisionWatcher.getURL() == url) {
return;
}
_collisionUrl = url;
_collisionGeometryRequestFailed = false;
_collisionWatcher.setResource(DependencyManager::get<ModelCache>()->getGeometryResource(url));
}
void Model::loadCollisionModelURLFinished(bool success) {
if (!success) {
_collisionGeometryRequestFailed = true;
}
emit setCollisionModelURLFinished(success);
}
bool Model::getJointPositionInWorldFrame(int jointIndex, glm::vec3& position) const {
return _rig->getJointPositionInWorldFrame(jointIndex, position, _translation, _rotation);
}

View file

@ -148,8 +148,9 @@ public:
const QUrl& getCollisionURL() const { return _collisionUrl; }
bool isActive() const { return isLoaded(); }
bool didGeometryRequestFail() const { return _geometryRequestFailed; }
bool didVisualGeometryRequestFail() const { return _visualGeometryRequestFailed; }
bool didCollisionGeometryRequestFail() const { return _collisionGeometryRequestFailed; }
bool convexHullContains(glm::vec3 point);
@ -237,6 +238,14 @@ public:
// returns 'true' if needs fullUpdate after geometry change
bool updateGeometry();
public slots:
void loadURLFinished(bool success);
void loadCollisionModelURLFinished(bool success);
signals:
void setURLFinished(bool success);
void setCollisionModelURLFinished(bool success);
protected:
void setPupilDilation(float dilation) { _pupilDilation = dilation; }
@ -394,10 +403,8 @@ protected:
uint32_t _deleteGeometryCounter { 0 };
bool _geometryRequestFailed { false };
private slots:
void handleGeometryResourceFailure() { _geometryRequestFailed = true; }
bool _visualGeometryRequestFailed { false };
bool _collisionGeometryRequestFailed { false };
};
Q_DECLARE_METATYPE(ModelPointer)

View file

@ -40,7 +40,7 @@ var DEFAULT_SOUND_DATA = {
Script.include("../../libraries/utils.js");
Agent.isAvatar = true; // This puts a robot at 0,0,0, but is currently necessary in order to use AvatarList.
Avatar.skeletonModelURL = "http://invalid-url";
Avatar.skeletonModelURL = "http://hifi-content.s3.amazonaws.com/ozan/dev/avatars/invisible_avatar/invisible_avatar.fst";
function ignore() {}
function debug() { // Display the arguments not just [Object object].
//print.apply(null, [].map.call(arguments, JSON.stringify));