mirror of
https://github.com/overte-org/overte.git
synced 2025-08-04 01:03:38 +02:00
Work In Progress snapshot
* Added new PointerEvent type. * Mouse events are still sent from Application to EntityTreeRenderer, however, EntityTreeRenderer converts them to PointerEvents * All outgoing signals from EntityTreeRenderer use PointerEvents instead of MouseEvents * Associated JavaScript entity methods will receive PointerEvents instead of MouseEvents * Events from handControllerGrab.js to entities are currently broken.
This commit is contained in:
parent
1ddbd7022a
commit
1be434342b
14 changed files with 476 additions and 286 deletions
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@ -1074,7 +1074,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
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// If the user clicks an an entity, we will check that it's an unlocked web entity, and if so, set the focus to it
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auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
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connect(entityScriptingInterface.data(), &EntityScriptingInterface::clickDownOnEntity,
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[this](const EntityItemID& entityItemID, const MouseEvent& event) {
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[this](const EntityItemID& entityItemID, const PointerEvent& event) {
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setKeyboardFocusEntity(entityItemID);
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});
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@ -1085,9 +1085,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
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});
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// If the user clicks somewhere where there is NO entity at all, we will release focus
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connect(getEntities(), &EntityTreeRenderer::mousePressOffEntity,
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[=](const RayToEntityIntersectionResult& entityItemID, const QMouseEvent* event) {
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setKeyboardFocusEntity(UNKNOWN_ENTITY_ID);
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connect(getEntities(), &EntityTreeRenderer::mousePressOffEntity, [=]() {
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setKeyboardFocusEntity(UNKNOWN_ENTITY_ID);
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});
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connect(this, &Application::aboutToQuit, [=]() {
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@ -3578,76 +3577,6 @@ void Application::setKeyboardFocusEntity(EntityItemID entityItemID) {
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}
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}
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void Application::sendEntityMouseMoveEvent(QUuid id, glm::vec3 intersectionPoint) {
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QMouseEvent mouseEvent(QEvent::MouseMove, QPoint(0, 0), QPoint(0, 0),
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Qt::NoButton, Qt::NoButton, Qt::NoModifier);
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sendEntityMouseEvent(id, mouseEvent, intersectionPoint);
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}
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void Application::sendEntityLeftMouseDownEvent(QUuid id, glm::vec3 intersectionPoint) {
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QMouseEvent mouseEvent(QEvent::MouseButtonPress, QPoint(0, 0), QPoint(0, 0),
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Qt::LeftButton, Qt::NoButton, Qt::NoModifier);
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sendEntityMouseEvent(id, mouseEvent, intersectionPoint);
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}
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void Application::sendEntityLeftMouseUpEvent(QUuid id, glm::vec3 intersectionPoint) {
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QMouseEvent mouseEvent(QEvent::MouseButtonRelease, QPoint(0, 0), QPoint(0, 0),
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Qt::LeftButton, Qt::NoButton, Qt::NoModifier);
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sendEntityMouseEvent(id, mouseEvent, intersectionPoint);
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}
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void Application::sendEntityMouseEvent(const QUuid& id, const QMouseEvent& mouseEvent, const glm::vec3& intersectionPoint) {
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auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
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EntityItemID entityItemID(id);
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auto properties = entityScriptingInterface->getEntityProperties(entityItemID);
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if (EntityTypes::Web == properties.getType() && !properties.getLocked() && properties.getVisible()) {
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auto entity = entityScriptingInterface->getEntityTree()->findEntityByID(entityItemID);
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RenderableWebEntityItem* webEntity = dynamic_cast<RenderableWebEntityItem*>(entity.get());
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webEntity->handleMouseEvent(mouseEvent, intersectionPoint);
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}
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}
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void Application::sendEntityTouchUpdateEvent(QUuid entityID, int fingerID, glm::vec3 intersectionPoint) {
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QTouchEvent::TouchPoint point;
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point.setId(fingerID);
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point.setState(Qt::TouchPointMoved);
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QList<QTouchEvent::TouchPoint> touchPoints;
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touchPoints.push_back(point);
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QTouchEvent touchEvent(QEvent::TouchUpdate, nullptr, Qt::NoModifier, Qt::TouchPointMoved, touchPoints);
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sendEntityTouchEvent(entityID, touchEvent, intersectionPoint);
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}
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void Application::sendEntityTouchBeginEvent(QUuid entityID, int fingerID, glm::vec3 intersectionPoint) {
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QTouchEvent::TouchPoint point;
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point.setId(fingerID);
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point.setState(Qt::TouchPointPressed);
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QList<QTouchEvent::TouchPoint> touchPoints;
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touchPoints.push_back(point);
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QTouchEvent touchEvent(QEvent::TouchBegin, nullptr, Qt::NoModifier, Qt::TouchPointPressed, touchPoints);
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sendEntityTouchEvent(entityID, touchEvent, intersectionPoint);
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}
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void Application::sendEntityTouchEndEvent(QUuid entityID, int fingerID, glm::vec3 intersectionPoint) {
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QTouchEvent::TouchPoint point;
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point.setId(fingerID);
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point.setState(Qt::TouchPointReleased);
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QList<QTouchEvent::TouchPoint> touchPoints;
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touchPoints.push_back(point);
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QTouchEvent touchEvent(QEvent::TouchEnd, nullptr, Qt::NoModifier, Qt::TouchPointReleased, touchPoints);
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sendEntityTouchEvent(entityID, touchEvent, intersectionPoint);
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}
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void Application::sendEntityTouchEvent(const QUuid& id, const QTouchEvent& touchEvent, const glm::vec3& intersectionPoint) {
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auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
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EntityItemID entityItemID(id);
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auto properties = entityScriptingInterface->getEntityProperties(entityItemID);
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if (EntityTypes::Web == properties.getType() && !properties.getLocked() && properties.getVisible()) {
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auto entity = entityScriptingInterface->getEntityTree()->findEntityByID(entityItemID);
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RenderableWebEntityItem* webEntity = dynamic_cast<RenderableWebEntityItem*>(entity.get());
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webEntity->handleTouchEvent(touchEvent, intersectionPoint);
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}
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}
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void Application::updateDialogs(float deltaTime) const {
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PerformanceTimer perfTimer("updateDialogs");
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bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
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@ -325,17 +325,6 @@ public slots:
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QUuid getKeyboardFocusEntity() const; // thread-safe
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void setKeyboardFocusEntity(QUuid id);
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void setKeyboardFocusEntity(EntityItemID entityItemID);
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void sendEntityMouseMoveEvent(QUuid id, glm::vec3 intersectionPoint);
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void sendEntityLeftMouseDownEvent(QUuid id, glm::vec3 intersectionPoint);
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void sendEntityLeftMouseUpEvent(QUuid id, glm::vec3 intersectionPoint);
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void sendEntityTouchUpdateEvent(QUuid entityID, int fingerID, glm::vec3 intersectionPoint);
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void sendEntityTouchBeginEvent(QUuid entityID, int fingerID, glm::vec3 intersectionPoint);
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void sendEntityTouchEndEvent(QUuid entityID, int fingerID, glm::vec3 intersectionPoint);
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private:
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void sendEntityTouchEvent(const QUuid& id, const QTouchEvent& touchEvent, const glm::vec3& intersectionPoint);
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void sendEntityMouseEvent(const QUuid& id, const QMouseEvent& mouseEvent, const glm::vec3& intersectionPoint);
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private slots:
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void showDesktop();
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@ -48,7 +48,7 @@ EntityTreeRenderer::EntityTreeRenderer(bool wantScripts, AbstractViewStateInterf
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OctreeRenderer(),
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_wantScripts(wantScripts),
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_entitiesScriptEngine(NULL),
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_lastMouseEventValid(false),
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_lastPointerEventValid(false),
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_viewState(viewState),
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_scriptingServices(scriptingServices),
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_displayModelBounds(false),
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@ -190,9 +190,9 @@ void EntityTreeRenderer::update() {
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// Even if we're not moving the mouse, if we started clicking on an entity and we have
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// not yet released the hold then this is still considered a holdingClickOnEntity event
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// and we want to simulate this message here as well as in mouse move
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if (_lastMouseEventValid && !_currentClickingOnEntityID.isInvalidID()) {
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emit holdingClickOnEntity(_currentClickingOnEntityID, _lastMouseEvent);
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_entitiesScriptEngine->callEntityScriptMethod(_currentClickingOnEntityID, "holdingClickOnEntity", _lastMouseEvent);
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if (_lastPointerEventValid && !_currentClickingOnEntityID.isInvalidID()) {
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emit holdingClickOnEntity(_currentClickingOnEntityID, _lastPointerEvent);
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_entitiesScriptEngine->callEntityScriptMethod(_currentClickingOnEntityID, "holdingClickOnEntity", _lastPointerEvent);
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}
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}
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@ -608,18 +608,10 @@ RayToEntityIntersectionResult EntityTreeRenderer::findRayIntersectionWorker(cons
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}
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void EntityTreeRenderer::connectSignalsToSlots(EntityScriptingInterface* entityScriptingInterface) {
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connect(this, &EntityTreeRenderer::mousePressOnEntity, entityScriptingInterface,
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[=](const RayToEntityIntersectionResult& intersection, const QMouseEvent* event){
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entityScriptingInterface->mousePressOnEntity(intersection.entityID, MouseEvent(*event));
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});
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connect(this, &EntityTreeRenderer::mouseMoveOnEntity, entityScriptingInterface,
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[=](const RayToEntityIntersectionResult& intersection, const QMouseEvent* event) {
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entityScriptingInterface->mouseMoveOnEntity(intersection.entityID, MouseEvent(*event));
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});
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connect(this, &EntityTreeRenderer::mouseReleaseOnEntity, entityScriptingInterface,
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[=](const RayToEntityIntersectionResult& intersection, const QMouseEvent* event) {
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entityScriptingInterface->mouseReleaseOnEntity(intersection.entityID, MouseEvent(*event));
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});
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connect(this, &EntityTreeRenderer::mousePressOnEntity, entityScriptingInterface, &EntityScriptingInterface::mousePressOnEntity);
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connect(this, &EntityTreeRenderer::mouseMoveOnEntity, entityScriptingInterface, &EntityScriptingInterface::mouseMoveOnEntity);
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connect(this, &EntityTreeRenderer::mouseReleaseOnEntity, entityScriptingInterface, &EntityScriptingInterface::mouseReleaseOnEntity);
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connect(this, &EntityTreeRenderer::clickDownOnEntity, entityScriptingInterface, &EntityScriptingInterface::clickDownOnEntity);
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connect(this, &EntityTreeRenderer::holdingClickOnEntity, entityScriptingInterface, &EntityScriptingInterface::holdingClickOnEntity);
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@ -636,6 +628,59 @@ void EntityTreeRenderer::connectSignalsToSlots(EntityScriptingInterface* entityS
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connect(DependencyManager::get<SceneScriptingInterface>().data(), &SceneScriptingInterface::shouldRenderEntitiesChanged, this, &EntityTreeRenderer::updateEntityRenderStatus, Qt::QueuedConnection);
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}
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static glm::vec2 projectOntoEntityXYPlane(EntityItemPointer entity, const PickRay& pickRay, const RayToEntityIntersectionResult& rayPickResult) {
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if (entity) {
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glm::vec3 entityPosition = entity->getPosition();
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glm::quat entityRotation = entity->getRotation();
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glm::vec3 entityDimensions = entity->getDimensions();
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glm::vec3 entityRegistrationPoint = entity->getRegistrationPoint();
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// project the intersection point onto the local xy plane of the object.
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float distance;
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glm::vec3 planePosition = entityPosition;
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glm::vec3 planeNormal = entityRotation * Vectors::UNIT_Z;
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glm::vec3 rayDirection = pickRay.direction;
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glm::vec3 rayStart = pickRay.origin;
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glm::vec3 p;
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if (rayPlaneIntersection(planePosition, planeNormal, rayStart, rayDirection, distance)) {
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p = rayStart + rayDirection * distance;
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} else {
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p = rayPickResult.intersection;
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}
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glm::vec3 localP = glm::inverse(entityRotation) * (p - entityPosition);
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glm::vec3 normalizedP = (localP / entityDimensions) + entityRegistrationPoint;
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return glm::vec2(normalizedP.x * entityDimensions.x,
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(1.0f - normalizedP.y) * entityDimensions.y); // flip y-axis
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} else {
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return glm::vec2();
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}
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}
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static uint32_t toPointerButtons(const QMouseEvent& event) {
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uint32_t buttons = 0;
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buttons |= event.buttons().testFlag(Qt::LeftButton) ? PointerEvent::PrimaryButton : 0;
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buttons |= event.buttons().testFlag(Qt::RightButton) ? PointerEvent::SecondaryButton : 0;
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buttons |= event.buttons().testFlag(Qt::MiddleButton) ? PointerEvent::TertiaryButton : 0;
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return buttons;
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}
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static PointerEvent::Button toPointerButton(const QMouseEvent& event) {
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switch (event.button()) {
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case Qt::LeftButton:
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return PointerEvent::PrimaryButton;
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case Qt::RightButton:
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return PointerEvent::SecondaryButton;
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case Qt::MiddleButton:
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return PointerEvent::TertiaryButton;
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default:
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return PointerEvent::NoButtons;
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}
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}
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static const uint32_t MOUSE_POINTER_ID = 0;
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void EntityTreeRenderer::mousePressEvent(QMouseEvent* event) {
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// If we don't have a tree, or we're in the process of shutting down, then don't
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// process these events.
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@ -654,24 +699,32 @@ void EntityTreeRenderer::mousePressEvent(QMouseEvent* event) {
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QUrl url = QUrl(urlString, QUrl::StrictMode);
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if (url.isValid() && !url.isEmpty()){
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DependencyManager::get<AddressManager>()->handleLookupString(urlString);
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}
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emit mousePressOnEntity(rayPickResult, event);
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glm::vec2 pos2D = projectOntoEntityXYPlane(rayPickResult.entity, ray, rayPickResult);
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PointerEvent pointerEvent(PointerEvent::Press, MOUSE_POINTER_ID,
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pos2D, rayPickResult.intersection,
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rayPickResult.surfaceNormal, ray.direction,
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toPointerButton(*event), toPointerButtons(*event));
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emit mousePressOnEntity(rayPickResult.entityID, pointerEvent);
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if (_entitiesScriptEngine) {
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_entitiesScriptEngine->callEntityScriptMethod(rayPickResult.entityID, "mousePressOnEntity", MouseEvent(*event));
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_entitiesScriptEngine->callEntityScriptMethod(rayPickResult.entityID, "mousePressOnEntity", pointerEvent);
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}
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_currentClickingOnEntityID = rayPickResult.entityID;
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emit clickDownOnEntity(_currentClickingOnEntityID, MouseEvent(*event));
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emit clickDownOnEntity(_currentClickingOnEntityID, pointerEvent);
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if (_entitiesScriptEngine) {
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_entitiesScriptEngine->callEntityScriptMethod(_currentClickingOnEntityID, "clickDownOnEntity", MouseEvent(*event));
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_entitiesScriptEngine->callEntityScriptMethod(_currentClickingOnEntityID, "clickDownOnEntity", pointerEvent);
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}
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_lastPointerEvent = pointerEvent;
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_lastPointerEventValid = true;
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} else {
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emit mousePressOffEntity(rayPickResult, event);
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emit mousePressOffEntity();
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}
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_lastMouseEvent = MouseEvent(*event);
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_lastMouseEventValid = true;
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}
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void EntityTreeRenderer::mouseReleaseEvent(QMouseEvent* event) {
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@ -680,31 +733,48 @@ void EntityTreeRenderer::mouseReleaseEvent(QMouseEvent* event) {
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if (!_tree || _shuttingDown) {
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return;
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}
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PerformanceTimer perfTimer("EntityTreeRenderer::mouseReleaseEvent");
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PickRay ray = _viewState->computePickRay(event->x(), event->y());
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bool precisionPicking = !_dontDoPrecisionPicking;
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RayToEntityIntersectionResult rayPickResult = findRayIntersectionWorker(ray, Octree::Lock, precisionPicking);
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if (rayPickResult.intersects) {
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//qCDebug(entitiesrenderer) << "mouseReleaseEvent over entity:" << rayPickResult.entityID;
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emit mouseReleaseOnEntity(rayPickResult, event);
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glm::vec2 pos2D = projectOntoEntityXYPlane(rayPickResult.entity, ray, rayPickResult);
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PointerEvent pointerEvent(PointerEvent::Release, MOUSE_POINTER_ID,
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pos2D, rayPickResult.intersection,
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rayPickResult.surfaceNormal, ray.direction,
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toPointerButton(*event), toPointerButtons(*event));
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emit mouseReleaseOnEntity(rayPickResult.entityID, pointerEvent);
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if (_entitiesScriptEngine) {
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_entitiesScriptEngine->callEntityScriptMethod(rayPickResult.entityID, "mouseReleaseOnEntity", MouseEvent(*event));
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_entitiesScriptEngine->callEntityScriptMethod(rayPickResult.entityID, "mouseReleaseOnEntity", pointerEvent);
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}
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_lastPointerEvent = pointerEvent;
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_lastPointerEventValid = true;
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}
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// Even if we're no longer intersecting with an entity, if we started clicking on it, and now
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// we're releasing the button, then this is considered a clickOn event
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if (!_currentClickingOnEntityID.isInvalidID()) {
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emit clickReleaseOnEntity(_currentClickingOnEntityID, MouseEvent(*event));
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auto entity = getTree()->findEntityByID(_currentClickingOnEntityID);
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glm::vec2 pos2D = projectOntoEntityXYPlane(entity, ray, rayPickResult);
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PointerEvent pointerEvent(PointerEvent::Release, MOUSE_POINTER_ID,
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pos2D, rayPickResult.intersection,
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rayPickResult.surfaceNormal, ray.direction,
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toPointerButton(*event), toPointerButtons(*event));
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emit clickReleaseOnEntity(_currentClickingOnEntityID, pointerEvent);
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if (_entitiesScriptEngine) {
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_entitiesScriptEngine->callEntityScriptMethod(rayPickResult.entityID, "clickReleaseOnEntity", MouseEvent(*event));
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_entitiesScriptEngine->callEntityScriptMethod(rayPickResult.entityID, "clickReleaseOnEntity", pointerEvent);
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}
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}
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// makes it the unknown ID, we just released so we can't be clicking on anything
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_currentClickingOnEntityID = UNKNOWN_ENTITY_ID;
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_lastMouseEvent = MouseEvent(*event);
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_lastMouseEventValid = true;
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}
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void EntityTreeRenderer::mouseMoveEvent(QMouseEvent* event) {
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@ -721,19 +791,35 @@ void EntityTreeRenderer::mouseMoveEvent(QMouseEvent* event) {
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RayToEntityIntersectionResult rayPickResult = findRayIntersectionWorker(ray, Octree::TryLock, precisionPicking);
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if (rayPickResult.intersects) {
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glm::vec2 pos2D = projectOntoEntityXYPlane(rayPickResult.entity, ray, rayPickResult);
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PointerEvent pointerEvent(PointerEvent::Move, MOUSE_POINTER_ID,
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pos2D, rayPickResult.intersection,
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rayPickResult.surfaceNormal, ray.direction,
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toPointerButton(*event), toPointerButtons(*event));
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emit mouseMoveOnEntity(rayPickResult.entityID, pointerEvent);
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if (_entitiesScriptEngine) {
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_entitiesScriptEngine->callEntityScriptMethod(rayPickResult.entityID, "mouseMoveEvent", MouseEvent(*event));
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_entitiesScriptEngine->callEntityScriptMethod(rayPickResult.entityID, "mouseMoveOnEntity", MouseEvent(*event));
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_entitiesScriptEngine->callEntityScriptMethod(rayPickResult.entityID, "mouseMoveEvent", pointerEvent);
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_entitiesScriptEngine->callEntityScriptMethod(rayPickResult.entityID, "mouseMoveOnEntity", pointerEvent);
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}
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// handle the hover logic...
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// if we were previously hovering over an entity, and this new entity is not the same as our previous entity
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// then we need to send the hover leave.
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if (!_currentHoverOverEntityID.isInvalidID() && rayPickResult.entityID != _currentHoverOverEntityID) {
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emit hoverLeaveEntity(_currentHoverOverEntityID, MouseEvent(*event));
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auto entity = getTree()->findEntityByID(_currentHoverOverEntityID);
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glm::vec2 pos2D = projectOntoEntityXYPlane(entity, ray, rayPickResult);
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PointerEvent pointerEvent(PointerEvent::Move, MOUSE_POINTER_ID,
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pos2D, rayPickResult.intersection,
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rayPickResult.surfaceNormal, ray.direction,
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toPointerButton(*event), toPointerButtons(*event));
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emit hoverLeaveEntity(_currentHoverOverEntityID, pointerEvent);
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if (_entitiesScriptEngine) {
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_entitiesScriptEngine->callEntityScriptMethod(_currentHoverOverEntityID, "hoverLeaveEntity", MouseEvent(*event));
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_entitiesScriptEngine->callEntityScriptMethod(_currentHoverOverEntityID, "hoverLeaveEntity", pointerEvent);
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}
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}
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@ -741,28 +827,39 @@ void EntityTreeRenderer::mouseMoveEvent(QMouseEvent* event) {
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// this is true if the _currentHoverOverEntityID is known or unknown
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if (rayPickResult.entityID != _currentHoverOverEntityID) {
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if (_entitiesScriptEngine) {
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_entitiesScriptEngine->callEntityScriptMethod(rayPickResult.entityID, "hoverEnterEntity", MouseEvent(*event));
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_entitiesScriptEngine->callEntityScriptMethod(rayPickResult.entityID, "hoverEnterEntity", pointerEvent);
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}
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}
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// and finally, no matter what, if we're intersecting an entity then we're definitely hovering over it, and
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// we should send our hover over event
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emit hoverOverEntity(rayPickResult.entityID, MouseEvent(*event));
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emit hoverOverEntity(rayPickResult.entityID, pointerEvent);
|
||||
if (_entitiesScriptEngine) {
|
||||
_entitiesScriptEngine->callEntityScriptMethod(rayPickResult.entityID, "hoverOverEntity", MouseEvent(*event));
|
||||
_entitiesScriptEngine->callEntityScriptMethod(rayPickResult.entityID, "hoverOverEntity", pointerEvent);
|
||||
}
|
||||
|
||||
// remember what we're hovering over
|
||||
_currentHoverOverEntityID = rayPickResult.entityID;
|
||||
|
||||
_lastPointerEvent = pointerEvent;
|
||||
_lastPointerEventValid = true;
|
||||
|
||||
} else {
|
||||
// handle the hover logic...
|
||||
// if we were previously hovering over an entity, and we're no longer hovering over any entity then we need to
|
||||
// send the hover leave for our previous entity
|
||||
if (!_currentHoverOverEntityID.isInvalidID()) {
|
||||
emit hoverLeaveEntity(_currentHoverOverEntityID, MouseEvent(*event));
|
||||
|
||||
auto entity = getTree()->findEntityByID(_currentHoverOverEntityID);
|
||||
glm::vec2 pos2D = projectOntoEntityXYPlane(entity, ray, rayPickResult);
|
||||
PointerEvent pointerEvent(PointerEvent::Move, MOUSE_POINTER_ID,
|
||||
pos2D, rayPickResult.intersection,
|
||||
rayPickResult.surfaceNormal, ray.direction,
|
||||
toPointerButton(*event), toPointerButtons(*event));
|
||||
|
||||
emit hoverLeaveEntity(_currentHoverOverEntityID, pointerEvent);
|
||||
if (_entitiesScriptEngine) {
|
||||
_entitiesScriptEngine->callEntityScriptMethod(_currentHoverOverEntityID, "hoverLeaveEntity", MouseEvent(*event));
|
||||
_entitiesScriptEngine->callEntityScriptMethod(_currentHoverOverEntityID, "hoverLeaveEntity", pointerEvent);
|
||||
}
|
||||
_currentHoverOverEntityID = UNKNOWN_ENTITY_ID; // makes it the unknown ID
|
||||
}
|
||||
|
@ -771,13 +868,19 @@ void EntityTreeRenderer::mouseMoveEvent(QMouseEvent* event) {
|
|||
// Even if we're no longer intersecting with an entity, if we started clicking on an entity and we have
|
||||
// not yet released the hold then this is still considered a holdingClickOnEntity event
|
||||
if (!_currentClickingOnEntityID.isInvalidID()) {
|
||||
emit holdingClickOnEntity(_currentClickingOnEntityID, MouseEvent(*event));
|
||||
|
||||
auto entity = getTree()->findEntityByID(_currentClickingOnEntityID);
|
||||
glm::vec2 pos2D = projectOntoEntityXYPlane(entity, ray, rayPickResult);
|
||||
PointerEvent pointerEvent(PointerEvent::Move, MOUSE_POINTER_ID,
|
||||
pos2D, rayPickResult.intersection,
|
||||
rayPickResult.surfaceNormal, ray.direction,
|
||||
toPointerButton(*event), toPointerButtons(*event));
|
||||
|
||||
emit holdingClickOnEntity(_currentClickingOnEntityID, pointerEvent);
|
||||
if (_entitiesScriptEngine) {
|
||||
_entitiesScriptEngine->callEntityScriptMethod(_currentClickingOnEntityID, "holdingClickOnEntity", MouseEvent(*event));
|
||||
_entitiesScriptEngine->callEntityScriptMethod(_currentClickingOnEntityID, "holdingClickOnEntity", pointerEvent);
|
||||
}
|
||||
}
|
||||
_lastMouseEvent = MouseEvent(*event);
|
||||
_lastMouseEventValid = true;
|
||||
}
|
||||
|
||||
void EntityTreeRenderer::deletingEntity(const EntityItemID& entityID) {
|
||||
|
|
|
@ -18,7 +18,8 @@
|
|||
#include <AbstractAudioInterface.h>
|
||||
#include <EntityScriptingInterface.h> // for RayToEntityIntersectionResult
|
||||
#include <EntityTree.h>
|
||||
#include <MouseEvent.h>
|
||||
#include <QMouseEvent>
|
||||
#include <PointerEvent.h>
|
||||
#include <OctreeRenderer.h>
|
||||
#include <ScriptCache.h>
|
||||
#include <TextureCache.h>
|
||||
|
@ -98,18 +99,18 @@ public:
|
|||
std::shared_ptr<ZoneEntityItem> myAvatarZone() { return _bestZone; }
|
||||
|
||||
signals:
|
||||
void mousePressOnEntity(const RayToEntityIntersectionResult& intersection, const QMouseEvent* event);
|
||||
void mousePressOffEntity(const RayToEntityIntersectionResult& intersection, const QMouseEvent* event);
|
||||
void mouseMoveOnEntity(const RayToEntityIntersectionResult& intersection, const QMouseEvent* event);
|
||||
void mouseReleaseOnEntity(const RayToEntityIntersectionResult& intersection, const QMouseEvent* event);
|
||||
void mousePressOnEntity(const EntityItemID& entityItemID, const PointerEvent& event);
|
||||
void mouseMoveOnEntity(const EntityItemID& entityItemID, const PointerEvent& event);
|
||||
void mouseReleaseOnEntity(const EntityItemID& entityItemID, const PointerEvent& event);
|
||||
void mousePressOffEntity();
|
||||
|
||||
void clickDownOnEntity(const EntityItemID& entityItemID, const MouseEvent& event);
|
||||
void holdingClickOnEntity(const EntityItemID& entityItemID, const MouseEvent& event);
|
||||
void clickReleaseOnEntity(const EntityItemID& entityItemID, const MouseEvent& event);
|
||||
void clickDownOnEntity(const EntityItemID& entityItemID, const PointerEvent& event);
|
||||
void holdingClickOnEntity(const EntityItemID& entityItemID, const PointerEvent& event);
|
||||
void clickReleaseOnEntity(const EntityItemID& entityItemID, const PointerEvent& event);
|
||||
|
||||
void hoverEnterEntity(const EntityItemID& entityItemID, const MouseEvent& event);
|
||||
void hoverOverEntity(const EntityItemID& entityItemID, const MouseEvent& event);
|
||||
void hoverLeaveEntity(const EntityItemID& entityItemID, const MouseEvent& event);
|
||||
void hoverEnterEntity(const EntityItemID& entityItemID, const PointerEvent& event);
|
||||
void hoverOverEntity(const EntityItemID& entityItemID, const PointerEvent& event);
|
||||
void hoverLeaveEntity(const EntityItemID& entityItemID, const PointerEvent& event);
|
||||
|
||||
void enterEntity(const EntityItemID& entityItemID);
|
||||
void leaveEntity(const EntityItemID& entityItemID);
|
||||
|
@ -174,8 +175,8 @@ private:
|
|||
void playEntityCollisionSound(const QUuid& myNodeID, EntityTreePointer entityTree,
|
||||
const EntityItemID& id, const Collision& collision);
|
||||
|
||||
bool _lastMouseEventValid;
|
||||
MouseEvent _lastMouseEvent;
|
||||
bool _lastPointerEventValid;
|
||||
PointerEvent _lastPointerEvent;
|
||||
AbstractViewStateInterface* _viewState;
|
||||
AbstractScriptingServicesInterface* _scriptingServices;
|
||||
bool _displayModelBounds;
|
||||
|
|
|
@ -73,22 +73,27 @@ bool RenderableWebEntityItem::buildWebSurface(EntityTreeRenderer* renderer) {
|
|||
// Restore the original GL context
|
||||
currentContext->makeCurrent(currentSurface);
|
||||
|
||||
auto forwardMouseEvent = [=](const RayToEntityIntersectionResult& intersection, const QMouseEvent* event) {
|
||||
if (intersection.entityID == getID()) {
|
||||
handleMouseEvent(*event, intersection.intersection);
|
||||
auto forwardPointerEvent = [=](const EntityItemID& entityItemID, const PointerEvent& event) {
|
||||
if (entityItemID == getID()) {
|
||||
handlePointerEvent(event);
|
||||
}
|
||||
};
|
||||
_mousePressConnection = QObject::connect(renderer, &EntityTreeRenderer::mousePressOnEntity, forwardMouseEvent);
|
||||
_mouseReleaseConnection = QObject::connect(renderer, &EntityTreeRenderer::mouseReleaseOnEntity, forwardMouseEvent);
|
||||
_mouseMoveConnection = QObject::connect(renderer, &EntityTreeRenderer::mouseMoveOnEntity, forwardMouseEvent);
|
||||
_hoverLeaveConnection = QObject::connect(renderer, &EntityTreeRenderer::hoverLeaveEntity, [=](const EntityItemID& entityItemID, const MouseEvent& event) {
|
||||
_mousePressConnection = QObject::connect(renderer, &EntityTreeRenderer::mousePressOnEntity, forwardPointerEvent);
|
||||
_mouseReleaseConnection = QObject::connect(renderer, &EntityTreeRenderer::mouseReleaseOnEntity, forwardPointerEvent);
|
||||
_mouseMoveConnection = QObject::connect(renderer, &EntityTreeRenderer::mouseMoveOnEntity, forwardPointerEvent);
|
||||
_hoverLeaveConnection = QObject::connect(renderer, &EntityTreeRenderer::hoverLeaveEntity, [=](const EntityItemID& entityItemID, const PointerEvent& event) {
|
||||
if (this->_pressed && this->getID() == entityItemID) {
|
||||
// If the user mouses off the entity while the button is down, simulate a mouse release
|
||||
QMouseEvent mappedEvent(QEvent::MouseButtonRelease,
|
||||
QPoint(_lastMove.x, _lastMove.y),
|
||||
Qt::MouseButton::LeftButton,
|
||||
Qt::MouseButtons(), Qt::KeyboardModifiers());
|
||||
QCoreApplication::sendEvent(_webSurface->getWindow(), &mappedEvent);
|
||||
// If the user mouses off the entity while the button is down, simulate a touch end.
|
||||
QTouchEvent::TouchPoint point;
|
||||
point.setId(event.getID());
|
||||
point.setState(Qt::TouchPointReleased);
|
||||
glm::vec2 windowPos = event.getPos2D() * (METERS_TO_INCHES * DPI);
|
||||
QPointF windowPoint(windowPos.x, windowPos.y);
|
||||
point.setPos(windowPoint);
|
||||
QList<QTouchEvent::TouchPoint> touchPoints;
|
||||
touchPoints.push_back(point);
|
||||
QTouchEvent touchEvent = QTouchEvent(QEvent::TouchEnd, nullptr, Qt::NoModifier, Qt::TouchPointReleased, touchPoints);
|
||||
QCoreApplication::sendEvent(_webSurface->getWindow(), &touchEvent);
|
||||
}
|
||||
});
|
||||
return true;
|
||||
|
@ -173,111 +178,73 @@ QObject* RenderableWebEntityItem::getEventHandler() {
|
|||
return _webSurface->getEventHandler();
|
||||
}
|
||||
|
||||
void RenderableWebEntityItem::handleMouseEvent(QMouseEvent event, glm::vec3 intersectionPoint) {
|
||||
void RenderableWebEntityItem::handlePointerEvent(const PointerEvent& event) {
|
||||
|
||||
// Ignore mouse interaction if we're locked
|
||||
if (getLocked()) {
|
||||
if (getLocked() || !_webSurface) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (event.button() == Qt::MouseButton::RightButton) {
|
||||
if (event.type() == QEvent::MouseButtonPress) {
|
||||
_lastPress = toGlm(event.pos());
|
||||
glm::vec2 windowPos = event.getPos2D() * (METERS_TO_INCHES * DPI);
|
||||
QPointF windowPoint(windowPos.x, windowPos.y);
|
||||
|
||||
/*
|
||||
qDebug() << "AJT: RenderableWebEntityItem::handlePointerEvent!";
|
||||
qDebug() << "AJT: type = " << (int)event.getType();
|
||||
qDebug() << "AJT: id = " << event.getID();
|
||||
qDebug() << "AJT: pos2D = " << event.getPos2D();
|
||||
qDebug() << "AJT: pos3D = " << event.getPos3D();
|
||||
qDebug() << "AJT: normal = " << event.getNormal();
|
||||
qDebug() << "AJT: direction = " << event.getDirection();
|
||||
qDebug() << "AJT: button = " << (int)event.getButton();
|
||||
qDebug() << "AJT: buttons = " << event.getButtons();
|
||||
qDebug() << "AJT: windowPos = " << windowPos;
|
||||
*/
|
||||
|
||||
if (event.getType() == PointerEvent::Move && event.getButtons() == PointerEvent::NoButtons) {
|
||||
// Forward a mouse move event to webSurface
|
||||
QMouseEvent mouseEvent(QEvent::MouseMove, windowPoint, Qt::NoButton, Qt::NoButton, Qt::NoModifier);
|
||||
QCoreApplication::sendEvent(_webSurface->getWindow(), &mouseEvent);
|
||||
} else {
|
||||
// Forward a touch update event to webSurface
|
||||
|
||||
QEvent::Type type;
|
||||
Qt::TouchPointState touchPointState;
|
||||
switch (event.getType()) {
|
||||
case PointerEvent::Press:
|
||||
type = QEvent::TouchBegin;
|
||||
touchPointState = Qt::TouchPointPressed;
|
||||
break;
|
||||
case PointerEvent::Release:
|
||||
type = QEvent::TouchEnd;
|
||||
touchPointState = Qt::TouchPointReleased;
|
||||
break;
|
||||
case PointerEvent::Move:
|
||||
default:
|
||||
type = QEvent::TouchUpdate;
|
||||
touchPointState = Qt::TouchPointMoved;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (event.button() == Qt::MouseButton::RightButton) {
|
||||
if (event.type() == QEvent::MouseButtonRelease) {
|
||||
ivec2 dist = glm::abs(toGlm(event.pos()) - _lastPress);
|
||||
if (!glm::any(glm::greaterThan(dist, ivec2(1)))) {
|
||||
AbstractViewStateInterface::instance()->postLambdaEvent([this] {
|
||||
QMetaObject::invokeMethod(_webSurface->getRootItem(), "goBack");
|
||||
});
|
||||
}
|
||||
_lastPress = ivec2(INT_MIN);
|
||||
}
|
||||
return;
|
||||
}
|
||||
QTouchEvent::TouchPoint point;
|
||||
point.setId(event.getID());
|
||||
point.setState(touchPointState);
|
||||
point.setPos(windowPoint);
|
||||
point.setScreenPos(windowPoint);
|
||||
QList<QTouchEvent::TouchPoint> touchPoints;
|
||||
touchPoints.push_back(point);
|
||||
|
||||
// FIXME doesn't work... double click events not received
|
||||
if (event.type() == QEvent::MouseButtonDblClick) {
|
||||
AbstractViewStateInterface::instance()->postLambdaEvent([this] {
|
||||
_webSurface->getRootItem()->setProperty("url", _sourceUrl);
|
||||
});
|
||||
}
|
||||
QTouchEvent touchEvent(type, nullptr, Qt::NoModifier, touchPointState, touchPoints);
|
||||
QCoreApplication::sendEvent(_webSurface->getWindow(), &touchEvent);
|
||||
|
||||
if (event.button() == Qt::MouseButton::MiddleButton) {
|
||||
if (event.type() == QEvent::MouseButtonRelease) {
|
||||
AbstractViewStateInterface::instance()->postLambdaEvent([this] {
|
||||
_webSurface->getRootItem()->setProperty("url", _sourceUrl);
|
||||
});
|
||||
}
|
||||
return;
|
||||
_lastTouchEvent = touchEvent;
|
||||
}
|
||||
|
||||
// Map the intersection point to an actual offscreen pixel
|
||||
glm::vec3 point = intersectionPoint;
|
||||
glm::vec3 dimensions = getDimensions();
|
||||
point -= getPosition();
|
||||
point = glm::inverse(getRotation()) * point;
|
||||
point /= dimensions;
|
||||
point += 0.5f;
|
||||
point.y = 1.0f - point.y;
|
||||
point *= dimensions * (METERS_TO_INCHES * DPI);
|
||||
|
||||
if (event.button() == Qt::MouseButton::LeftButton) {
|
||||
if (event.type() == QEvent::MouseButtonPress) {
|
||||
_pressed = true;
|
||||
_lastMove = ivec2((int)point.x, (int)point.y);
|
||||
} else if (event.type() == QEvent::MouseButtonRelease) {
|
||||
_pressed = false;
|
||||
}
|
||||
}
|
||||
if (event.type() == QEvent::MouseMove) {
|
||||
_lastMove = ivec2((int)point.x, (int)point.y);
|
||||
}
|
||||
|
||||
// Forward the mouse event.
|
||||
QMouseEvent mappedEvent(event.type(),
|
||||
QPoint((int)point.x, (int)point.y),
|
||||
event.screenPos(), event.button(),
|
||||
event.buttons(), event.modifiers());
|
||||
QCoreApplication::sendEvent(_webSurface->getWindow(), &mappedEvent);
|
||||
}
|
||||
|
||||
void RenderableWebEntityItem::handleTouchEvent(QTouchEvent event, glm::vec3 intersectionPoint) {
|
||||
// Ignore mouse interaction if we're locked
|
||||
if (getLocked()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Map the intersection point to an actual offscreen pixel
|
||||
glm::vec3 point = intersectionPoint;
|
||||
glm::vec3 dimensions = getDimensions();
|
||||
point -= getPosition();
|
||||
point = glm::inverse(getRotation()) * point;
|
||||
point /= dimensions;
|
||||
point += 0.5f;
|
||||
point.y = 1.0f - point.y;
|
||||
point *= dimensions * (METERS_TO_INCHES * DPI);
|
||||
|
||||
QList<QTouchEvent::TouchPoint> touchPoints = event.touchPoints();
|
||||
for (auto& touchPoint : touchPoints) {
|
||||
touchPoint.setPos(QPointF(point.x, point.y));
|
||||
touchPoint.setScreenPos(QPointF(point.x, point.y));
|
||||
}
|
||||
|
||||
// Forward the touch event.
|
||||
QTouchEvent mappedEvent(event.type(),
|
||||
event.device(),
|
||||
event.modifiers(),
|
||||
event.touchPointStates(),
|
||||
touchPoints);
|
||||
QCoreApplication::sendEvent(_webSurface->getWindow(), &mappedEvent);
|
||||
}
|
||||
|
||||
|
||||
void RenderableWebEntityItem::destroyWebSurface() {
|
||||
if (_webSurface) {
|
||||
qDebug() << "AJT: destroyWebSurface!";
|
||||
|
||||
--_currentWebCount;
|
||||
_webSurface->pause();
|
||||
_webSurface->disconnect(_connection);
|
||||
|
|
|
@ -11,6 +11,8 @@
|
|||
|
||||
#include <QSharedPointer>
|
||||
#include <QMouseEvent>
|
||||
#include <QTouchEvent>
|
||||
#include <PointerEvent.h>
|
||||
|
||||
#include <WebEntityItem.h>
|
||||
|
||||
|
@ -33,8 +35,7 @@ public:
|
|||
void setProxyWindow(QWindow* proxyWindow);
|
||||
QObject* getEventHandler();
|
||||
|
||||
void handleMouseEvent(QMouseEvent event, glm::vec3 intersectionPoint);
|
||||
void handleTouchEvent(QTouchEvent event, glm::vec3 intersectionPoint);
|
||||
void handlePointerEvent(const PointerEvent& event);
|
||||
|
||||
void update(const quint64& now) override;
|
||||
bool needsToCallUpdate() const override { return _webSurface != nullptr; }
|
||||
|
@ -50,7 +51,7 @@ private:
|
|||
uint32_t _texture{ 0 };
|
||||
ivec2 _lastPress{ INT_MIN };
|
||||
bool _pressed{ false };
|
||||
ivec2 _lastMove{ INT_MIN };
|
||||
QTouchEvent _lastTouchEvent { QEvent::TouchUpdate };
|
||||
uint64_t _lastRenderTime{ 0 };
|
||||
|
||||
QMetaObject::Connection _mousePressConnection;
|
||||
|
|
|
@ -1195,27 +1195,33 @@ void EntityScriptingInterface::setKeyboardFocusEntity(QUuid id) {
|
|||
}
|
||||
|
||||
void EntityScriptingInterface::sendEntityMouseMoveEvent(QUuid id, glm::vec3 intersectionPoint) {
|
||||
QMetaObject::invokeMethod(qApp, "sendEntityMouseMoveEvent", Qt::QueuedConnection, Q_ARG(QUuid, id), Q_ARG(glm::vec3, intersectionPoint));
|
||||
// AJT: TODO CURRENTLY BROKEN
|
||||
//QMetaObject::invokeMethod(qApp, "sendEntityMouseMoveEvent", Qt::QueuedConnection, Q_ARG(QUuid, id), Q_ARG(glm::vec3, intersectionPoint));
|
||||
}
|
||||
|
||||
void EntityScriptingInterface::sendEntityLeftMouseDownEvent(QUuid id, glm::vec3 intersectionPoint) {
|
||||
QMetaObject::invokeMethod(qApp, "sendEntityLeftMouseDownEvent", Qt::QueuedConnection, Q_ARG(QUuid, id), Q_ARG(glm::vec3, intersectionPoint));
|
||||
// AJT: TODO CURRENTLY BROKEN
|
||||
//QMetaObject::invokeMethod(qApp, "sendEntityLeftMouseDownEvent", Qt::QueuedConnection, Q_ARG(QUuid, id), Q_ARG(glm::vec3, intersectionPoint));
|
||||
}
|
||||
|
||||
void EntityScriptingInterface::sendEntityLeftMouseUpEvent(QUuid id, glm::vec3 intersectionPoint) {
|
||||
QMetaObject::invokeMethod(qApp, "sendEntityLeftMouseUpEvent", Qt::QueuedConnection, Q_ARG(QUuid, id), Q_ARG(glm::vec3, intersectionPoint));
|
||||
// AJT: TODO CURRENTLY BROKEN
|
||||
//QMetaObject::invokeMethod(qApp, "sendEntityLeftMouseUpEvent", Qt::QueuedConnection, Q_ARG(QUuid, id), Q_ARG(glm::vec3, intersectionPoint));
|
||||
}
|
||||
|
||||
void EntityScriptingInterface::sendEntityTouchUpdateEvent(QUuid entityID, int fingerID, glm::vec3 intersectionPoint) {
|
||||
QMetaObject::invokeMethod(qApp, "sendEntityTouchUpdateEvent", Qt::QueuedConnection, Q_ARG(QUuid, entityID), Q_ARG(int, fingerID), Q_ARG(glm::vec3, intersectionPoint));
|
||||
// AJT: TODO CURRENTLY BROKEN
|
||||
//QMetaObject::invokeMethod(qApp, "sendEntityTouchUpdateEvent", Qt::QueuedConnection, Q_ARG(QUuid, entityID), Q_ARG(int, fingerID), Q_ARG(glm::vec3, intersectionPoint));
|
||||
}
|
||||
|
||||
void EntityScriptingInterface::sendEntityTouchBeginEvent(QUuid entityID, int fingerID, glm::vec3 intersectionPoint) {
|
||||
QMetaObject::invokeMethod(qApp, "sendEntityTouchBeginEvent", Qt::QueuedConnection, Q_ARG(QUuid, entityID), Q_ARG(int, fingerID), Q_ARG(glm::vec3, intersectionPoint));
|
||||
// AJT: TODO CURRENTLY BROKEN
|
||||
//QMetaObject::invokeMethod(qApp, "sendEntityTouchBeginEvent", Qt::QueuedConnection, Q_ARG(QUuid, entityID), Q_ARG(int, fingerID), Q_ARG(glm::vec3, intersectionPoint));
|
||||
}
|
||||
|
||||
void EntityScriptingInterface::sendEntityTouchEndEvent(QUuid entityID, int fingerID, glm::vec3 intersectionPoint) {
|
||||
QMetaObject::invokeMethod(qApp, "sendEntityTouchEndEvent", Qt::QueuedConnection, Q_ARG(QUuid, entityID), Q_ARG(int, fingerID), Q_ARG(glm::vec3, intersectionPoint));
|
||||
// AJT: TODO CURRENTLY BROKEN
|
||||
//QMetaObject::invokeMethod(qApp, "sendEntityTouchEndEvent", Qt::QueuedConnection, Q_ARG(QUuid, entityID), Q_ARG(int, fingerID), Q_ARG(glm::vec3, intersectionPoint));
|
||||
}
|
||||
|
||||
float EntityScriptingInterface::calculateCost(float mass, float oldVelocity, float newVelocity) {
|
||||
|
|
|
@ -34,7 +34,7 @@
|
|||
#include "EntityItemProperties.h"
|
||||
|
||||
class EntityTree;
|
||||
class MouseEvent;
|
||||
class PointerEvent;
|
||||
|
||||
class RayToEntityIntersectionResult {
|
||||
public:
|
||||
|
@ -181,10 +181,10 @@ public slots:
|
|||
Q_INVOKABLE QUuid getKeyboardFocusEntity() const;
|
||||
Q_INVOKABLE void setKeyboardFocusEntity(QUuid id);
|
||||
|
||||
// AJT: TODO CURRENTLY BROKEN
|
||||
Q_INVOKABLE void sendEntityMouseMoveEvent(QUuid id, glm::vec3 intersectionPoint);
|
||||
Q_INVOKABLE void sendEntityLeftMouseDownEvent(QUuid id, glm::vec3 intersectionPoint);
|
||||
Q_INVOKABLE void sendEntityLeftMouseUpEvent(QUuid id, glm::vec3 intersectionPoint);
|
||||
|
||||
Q_INVOKABLE void sendEntityTouchUpdateEvent(QUuid entityID, int fingerID, glm::vec3 intersectionPoint);
|
||||
Q_INVOKABLE void sendEntityTouchBeginEvent(QUuid entityID, int fingerID, glm::vec3 intersectionPoint);
|
||||
Q_INVOKABLE void sendEntityTouchEndEvent(QUuid entityID, int fingerID, glm::vec3 intersectionPoint);
|
||||
|
@ -197,17 +197,17 @@ signals:
|
|||
void canRezChanged(bool canRez);
|
||||
void canRezTmpChanged(bool canRez);
|
||||
|
||||
void mousePressOnEntity(const EntityItemID& entityItemID, const MouseEvent& event);
|
||||
void mouseMoveOnEntity(const EntityItemID& entityItemID, const MouseEvent& event);
|
||||
void mouseReleaseOnEntity(const EntityItemID& entityItemID, const MouseEvent& event);
|
||||
void mousePressOnEntity(const EntityItemID& entityItemID, const PointerEvent& event);
|
||||
void mouseMoveOnEntity(const EntityItemID& entityItemID, const PointerEvent& event);
|
||||
void mouseReleaseOnEntity(const EntityItemID& entityItemID, const PointerEvent& event);
|
||||
|
||||
void clickDownOnEntity(const EntityItemID& entityItemID, const MouseEvent& event);
|
||||
void holdingClickOnEntity(const EntityItemID& entityItemID, const MouseEvent& event);
|
||||
void clickReleaseOnEntity(const EntityItemID& entityItemID, const MouseEvent& event);
|
||||
void clickDownOnEntity(const EntityItemID& entityItemID, const PointerEvent& event);
|
||||
void holdingClickOnEntity(const EntityItemID& entityItemID, const PointerEvent& event);
|
||||
void clickReleaseOnEntity(const EntityItemID& entityItemID, const PointerEvent& event);
|
||||
|
||||
void hoverEnterEntity(const EntityItemID& entityItemID, const MouseEvent& event);
|
||||
void hoverOverEntity(const EntityItemID& entityItemID, const MouseEvent& event);
|
||||
void hoverLeaveEntity(const EntityItemID& entityItemID, const MouseEvent& event);
|
||||
void hoverEnterEntity(const EntityItemID& entityItemID, const PointerEvent& event);
|
||||
void hoverOverEntity(const EntityItemID& entityItemID, const PointerEvent& event);
|
||||
void hoverLeaveEntity(const EntityItemID& entityItemID, const PointerEvent& event);
|
||||
|
||||
void enterEntity(const EntityItemID& entityItemID);
|
||||
void leaveEntity(const EntityItemID& entityItemID);
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include "KeyEvent.h"
|
||||
#include "MouseEvent.h"
|
||||
#include "SpatialEvent.h"
|
||||
#include "PointerEvent.h"
|
||||
#include "TouchEvent.h"
|
||||
#include "WheelEvent.h"
|
||||
|
||||
|
@ -22,6 +23,7 @@ void registerEventTypes(QScriptEngine* engine) {
|
|||
qScriptRegisterMetaType(engine, HFActionEvent::toScriptValue, HFActionEvent::fromScriptValue);
|
||||
qScriptRegisterMetaType(engine, KeyEvent::toScriptValue, KeyEvent::fromScriptValue);
|
||||
qScriptRegisterMetaType(engine, MouseEvent::toScriptValue, MouseEvent::fromScriptValue);
|
||||
qScriptRegisterMetaType(engine, PointerEvent::toScriptValue, PointerEvent::fromScriptValue);
|
||||
qScriptRegisterMetaType(engine, TouchEvent::toScriptValue, TouchEvent::fromScriptValue);
|
||||
qScriptRegisterMetaType(engine, WheelEvent::toScriptValue, WheelEvent::fromScriptValue);
|
||||
qScriptRegisterMetaType(engine, SpatialEvent::toScriptValue, SpatialEvent::fromScriptValue);
|
||||
|
|
110
libraries/script-engine/src/PointerEvent.cpp
Normal file
110
libraries/script-engine/src/PointerEvent.cpp
Normal file
|
@ -0,0 +1,110 @@
|
|||
//
|
||||
// PointerEvent.cpp
|
||||
// script-engine/src
|
||||
//
|
||||
// Created by Anthony Thibault on 2016-8-11.
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <qscriptengine.h>
|
||||
#include <qscriptvalue.h>
|
||||
|
||||
#include "PointerEvent.h"
|
||||
|
||||
static bool areFlagsSet(uint32_t flags, uint32_t mask) {
|
||||
return (flags & mask) != 0;
|
||||
}
|
||||
|
||||
PointerEvent::PointerEvent() {
|
||||
;
|
||||
}
|
||||
|
||||
PointerEvent::PointerEvent(EventType type, uint32_t id,
|
||||
const glm::vec2& pos2D, const glm::vec3& pos3D,
|
||||
const glm::vec3& normal, const glm::vec3& direction,
|
||||
Button button, uint32_t buttons) :
|
||||
_type(type),
|
||||
_id(id),
|
||||
_pos2D(pos2D),
|
||||
_pos3D(pos3D),
|
||||
_normal(normal),
|
||||
_direction(direction),
|
||||
_button(button),
|
||||
_buttons(buttons)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
QScriptValue PointerEvent::toScriptValue(QScriptEngine* engine, const PointerEvent& event) {
|
||||
QScriptValue obj = engine->newObject();
|
||||
|
||||
switch (event._type) {
|
||||
case Press:
|
||||
obj.setProperty("type", "Press");
|
||||
break;
|
||||
case Release:
|
||||
obj.setProperty("type", "Release");
|
||||
break;
|
||||
default:
|
||||
case Move:
|
||||
obj.setProperty("type", "Move");
|
||||
break;
|
||||
};
|
||||
|
||||
obj.setProperty("id", event._id);
|
||||
|
||||
QScriptValue pos2D = engine->newObject();
|
||||
pos2D.setProperty("x", event._pos2D.x);
|
||||
pos2D.setProperty("y", event._pos2D.y);
|
||||
obj.setProperty("pos2D", pos2D);
|
||||
|
||||
QScriptValue pos3D = engine->newObject();
|
||||
pos3D.setProperty("x", event._pos3D.x);
|
||||
pos3D.setProperty("y", event._pos3D.y);
|
||||
pos3D.setProperty("z", event._pos3D.z);
|
||||
obj.setProperty("pos3D", pos3D);
|
||||
|
||||
QScriptValue normal = engine->newObject();
|
||||
normal.setProperty("x", event._normal.x);
|
||||
normal.setProperty("y", event._normal.y);
|
||||
normal.setProperty("z", event._normal.z);
|
||||
obj.setProperty("pos3D", normal);
|
||||
|
||||
QScriptValue direction = engine->newObject();
|
||||
direction.setProperty("x", event._direction.x);
|
||||
direction.setProperty("y", event._direction.y);
|
||||
direction.setProperty("z", event._direction.z);
|
||||
obj.setProperty("pos3D", direction);
|
||||
|
||||
switch (event._button) {
|
||||
case NoButtons:
|
||||
obj.setProperty("button", "None");
|
||||
break;
|
||||
case PrimaryButton:
|
||||
obj.setProperty("button", "Primary");
|
||||
break;
|
||||
case SecondaryButton:
|
||||
obj.setProperty("button", "Secondary");
|
||||
break;
|
||||
case TertiaryButton:
|
||||
obj.setProperty("button", "Tertiary");
|
||||
break;
|
||||
}
|
||||
|
||||
obj.setProperty("isLeftButton", areFlagsSet(event._buttons, PrimaryButton));
|
||||
obj.setProperty("isRightButton", areFlagsSet(event._buttons, SecondaryButton));
|
||||
obj.setProperty("isMiddleButton", areFlagsSet(event._buttons, TertiaryButton));
|
||||
|
||||
obj.setProperty("isPrimaryButton", areFlagsSet(event._buttons, PrimaryButton));
|
||||
obj.setProperty("isSecondaryButton", areFlagsSet(event._buttons, SecondaryButton));
|
||||
obj.setProperty("isTertiaryButton", areFlagsSet(event._buttons, TertiaryButton));
|
||||
|
||||
return obj;
|
||||
}
|
||||
|
||||
void PointerEvent::fromScriptValue(const QScriptValue& object, PointerEvent& event) {
|
||||
// nothing for now...
|
||||
}
|
68
libraries/script-engine/src/PointerEvent.h
Normal file
68
libraries/script-engine/src/PointerEvent.h
Normal file
|
@ -0,0 +1,68 @@
|
|||
//
|
||||
// PointerEvent.h
|
||||
// script-engine/src
|
||||
//
|
||||
// Created by Anthony Thibault on 2016-8-11.
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_PointerEvent_h
|
||||
#define hifi_PointerEvent_h
|
||||
|
||||
#include <stdint.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include <QScriptValue>
|
||||
|
||||
class PointerEvent {
|
||||
public:
|
||||
enum Button {
|
||||
NoButtons = 0x0,
|
||||
PrimaryButton = 0x1,
|
||||
SecondaryButton = 0x2,
|
||||
TertiaryButton = 0x4
|
||||
};
|
||||
|
||||
enum EventType {
|
||||
Press, // A button has just been pressed
|
||||
Release, // A button has just been released
|
||||
Move // The pointer has just moved
|
||||
};
|
||||
|
||||
PointerEvent();
|
||||
PointerEvent(EventType type, uint32_t id,
|
||||
const glm::vec2& pos2D, const glm::vec3& pos3D,
|
||||
const glm::vec3& normal, const glm::vec3& direction,
|
||||
Button button, uint32_t buttons);
|
||||
|
||||
static QScriptValue toScriptValue(QScriptEngine* engine, const PointerEvent& event);
|
||||
static void fromScriptValue(const QScriptValue& object, PointerEvent& event);
|
||||
|
||||
QScriptValue toScriptValue(QScriptEngine* engine) const { return PointerEvent::toScriptValue(engine, *this); }
|
||||
|
||||
EventType getType() const { return _type; }
|
||||
uint32_t getID() const { return _id; }
|
||||
const glm::vec2& getPos2D() const { return _pos2D; }
|
||||
const glm::vec3& getPos3D() const { return _pos3D; }
|
||||
const glm::vec3& getNormal() const { return _normal; }
|
||||
const glm::vec3& getDirection() const { return _direction; }
|
||||
Button getButton() const { return _button; }
|
||||
uint32_t getButtons() const { return _buttons; }
|
||||
|
||||
private:
|
||||
EventType _type;
|
||||
uint32_t _id; // used to identify the pointer. (left vs right hand, for example)
|
||||
glm::vec2 _pos2D; // (in meters) projected onto the xy plane of entities dimension box, (0, 0) is upper right hand corner
|
||||
glm::vec3 _pos3D; // surface location in world coordinates (in meters)
|
||||
glm::vec3 _normal; // surface normal
|
||||
glm::vec3 _direction; // incoming direction of pointer ray.
|
||||
|
||||
Button _button { NoButtons }; // button assosiated with this event, (if type is Press, this will be the button that is pressed)
|
||||
uint32_t _buttons { NoButtons }; // the current state of all the buttons.
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(PointerEvent)
|
||||
|
||||
#endif // hifi_PointerEvent_h
|
|
@ -723,9 +723,9 @@ void ScriptEngine::addEventHandler(const EntityItemID& entityID, const QString&
|
|||
};
|
||||
};
|
||||
|
||||
using MouseHandler = std::function<void(const EntityItemID&, const MouseEvent&)>;
|
||||
auto makeMouseHandler = [this](QString eventName) -> MouseHandler {
|
||||
return [this, eventName](const EntityItemID& entityItemID, const MouseEvent& event) {
|
||||
using PointerHandler = std::function<void(const EntityItemID&, const PointerEvent&)>;
|
||||
auto makePointerHandler = [this](QString eventName) -> PointerHandler {
|
||||
return [this, eventName](const EntityItemID& entityItemID, const PointerEvent& event) {
|
||||
forwardHandlerCall(entityItemID, eventName, { entityItemID.toScriptValue(this), event.toScriptValue(this) });
|
||||
};
|
||||
};
|
||||
|
@ -741,17 +741,17 @@ void ScriptEngine::addEventHandler(const EntityItemID& entityID, const QString&
|
|||
connect(entities.data(), &EntityScriptingInterface::enterEntity, this, makeSingleEntityHandler("enterEntity"));
|
||||
connect(entities.data(), &EntityScriptingInterface::leaveEntity, this, makeSingleEntityHandler("leaveEntity"));
|
||||
|
||||
connect(entities.data(), &EntityScriptingInterface::mousePressOnEntity, this, makeMouseHandler("mousePressOnEntity"));
|
||||
connect(entities.data(), &EntityScriptingInterface::mouseMoveOnEntity, this, makeMouseHandler("mouseMoveOnEntity"));
|
||||
connect(entities.data(), &EntityScriptingInterface::mouseReleaseOnEntity, this, makeMouseHandler("mouseReleaseOnEntity"));
|
||||
connect(entities.data(), &EntityScriptingInterface::mousePressOnEntity, this, makePointerHandler("mousePressOnEntity"));
|
||||
connect(entities.data(), &EntityScriptingInterface::mouseMoveOnEntity, this, makePointerHandler("mouseMoveOnEntity"));
|
||||
connect(entities.data(), &EntityScriptingInterface::mouseReleaseOnEntity, this, makePointerHandler("mouseReleaseOnEntity"));
|
||||
|
||||
connect(entities.data(), &EntityScriptingInterface::clickDownOnEntity, this, makeMouseHandler("clickDownOnEntity"));
|
||||
connect(entities.data(), &EntityScriptingInterface::holdingClickOnEntity, this, makeMouseHandler("holdingClickOnEntity"));
|
||||
connect(entities.data(), &EntityScriptingInterface::clickReleaseOnEntity, this, makeMouseHandler("clickReleaseOnEntity"));
|
||||
connect(entities.data(), &EntityScriptingInterface::clickDownOnEntity, this, makePointerHandler("clickDownOnEntity"));
|
||||
connect(entities.data(), &EntityScriptingInterface::holdingClickOnEntity, this, makePointerHandler("holdingClickOnEntity"));
|
||||
connect(entities.data(), &EntityScriptingInterface::clickReleaseOnEntity, this, makePointerHandler("clickReleaseOnEntity"));
|
||||
|
||||
connect(entities.data(), &EntityScriptingInterface::hoverEnterEntity, this, makeMouseHandler("hoverEnterEntity"));
|
||||
connect(entities.data(), &EntityScriptingInterface::hoverOverEntity, this, makeMouseHandler("hoverOverEntity"));
|
||||
connect(entities.data(), &EntityScriptingInterface::hoverLeaveEntity, this, makeMouseHandler("hoverLeaveEntity"));
|
||||
connect(entities.data(), &EntityScriptingInterface::hoverEnterEntity, this, makePointerHandler("hoverEnterEntity"));
|
||||
connect(entities.data(), &EntityScriptingInterface::hoverOverEntity, this, makePointerHandler("hoverOverEntity"));
|
||||
connect(entities.data(), &EntityScriptingInterface::hoverLeaveEntity, this, makePointerHandler("hoverLeaveEntity"));
|
||||
|
||||
connect(entities.data(), &EntityScriptingInterface::collisionWithEntity, this, makeCollisionHandler("collisionWithEntity"));
|
||||
}
|
||||
|
@ -1546,7 +1546,7 @@ void ScriptEngine::callEntityScriptMethod(const EntityItemID& entityID, const QS
|
|||
}
|
||||
}
|
||||
|
||||
void ScriptEngine::callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const MouseEvent& event) {
|
||||
void ScriptEngine::callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const PointerEvent& event) {
|
||||
if (QThread::currentThread() != thread()) {
|
||||
#ifdef THREAD_DEBUGGING
|
||||
qDebug() << "*** WARNING *** ScriptEngine::callEntityScriptMethod() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
|
||||
|
@ -1556,12 +1556,12 @@ void ScriptEngine::callEntityScriptMethod(const EntityItemID& entityID, const QS
|
|||
QMetaObject::invokeMethod(this, "callEntityScriptMethod",
|
||||
Q_ARG(const EntityItemID&, entityID),
|
||||
Q_ARG(const QString&, methodName),
|
||||
Q_ARG(const MouseEvent&, event));
|
||||
Q_ARG(const PointerEvent&, event));
|
||||
return;
|
||||
}
|
||||
#ifdef THREAD_DEBUGGING
|
||||
qDebug() << "ScriptEngine::callEntityScriptMethod() called on correct thread [" << thread() << "] "
|
||||
"entityID:" << entityID << "methodName:" << methodName << "event: mouseEvent";
|
||||
"entityID:" << entityID << "methodName:" << methodName << "event: pointerEvent";
|
||||
#endif
|
||||
|
||||
refreshFileScript(entityID);
|
||||
|
|
|
@ -30,7 +30,7 @@
|
|||
#include <EntityItemID.h>
|
||||
#include <EntitiesScriptEngineProvider.h>
|
||||
|
||||
#include "MouseEvent.h"
|
||||
#include "PointerEvent.h"
|
||||
#include "ArrayBufferClass.h"
|
||||
#include "AssetScriptingInterface.h"
|
||||
#include "AudioScriptingInterface.h"
|
||||
|
@ -139,7 +139,7 @@ public:
|
|||
Q_INVOKABLE void unloadEntityScript(const EntityItemID& entityID); // will call unload method
|
||||
Q_INVOKABLE void unloadAllEntityScripts();
|
||||
Q_INVOKABLE void callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const QStringList& params = QStringList());
|
||||
Q_INVOKABLE void callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const MouseEvent& event);
|
||||
Q_INVOKABLE void callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const PointerEvent& event);
|
||||
Q_INVOKABLE void callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const EntityItemID& otherID, const Collision& collision);
|
||||
|
||||
Q_INVOKABLE void requestGarbageCollection() { collectGarbage(); }
|
||||
|
|
|
@ -113,6 +113,20 @@ int computeDirection(float xi, float yi, float xj, float yj, float xk, float yk)
|
|||
// calculate the angle between a point on a sphere that is closest to the cone.
|
||||
float coneSphereAngle(const glm::vec3& coneCenter, const glm::vec3& coneDirection, const glm::vec3& sphereCenter, float sphereRadius);
|
||||
|
||||
inline bool rayPlaneIntersection(const glm::vec3& planePosition, const glm::vec3& planeNormal,
|
||||
const glm::vec3& rayStart, const glm::vec3& rayDirection, float& distanceOut) {
|
||||
float rayDirectionDotPlaneNormal = glm::dot(rayDirection, planeNormal);
|
||||
const float PARALLEL_THRESHOLD = 0.0001f;
|
||||
if (fabsf(rayDirectionDotPlaneNormal) > PARALLEL_THRESHOLD) {
|
||||
float rayStartDotPlaneNormal = glm::dot(planePosition - rayStart, planeNormal);
|
||||
distanceOut = rayStartDotPlaneNormal / rayDirectionDotPlaneNormal;
|
||||
return true;
|
||||
} else {
|
||||
// ray is parallel to the plane
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
typedef glm::vec2 LineSegment2[2];
|
||||
|
||||
// Polygon Clipping routines inspired by, pseudo code found here: http://www.cs.rit.edu/~icss571/clipTrans/PolyClipBack.html
|
||||
|
|
Loading…
Reference in a new issue