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Only leave lobby if you were invited
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parent
7ec2f98cf2
commit
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1 changed files with 20 additions and 12 deletions
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@ -188,19 +188,17 @@ void SteamCallbackManager::onGameRichPresenceJoinRequested(GameRichPresenceJoinR
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void SteamCallbackManager::onLobbyCreated(LobbyCreated_t* pCallback) {
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qDebug() << pCallback->m_eResult << pCallback->m_ulSteamIDLobby;
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if (pCallback->m_eResult == k_EResultOK) {
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qDebug() << "Inviting steam friends";
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qDebug() << "Inviting steam friends" << pCallback->m_ulSteamIDLobby;
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auto url = SteamFriends()->GetFriendRichPresence(SteamUser()->GetSteamID(), "connect");
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SteamMatchmaking()->SetLobbyData(pCallback->m_ulSteamIDLobby, "connect", url);
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SteamMatchmaking()->SetLobbyMemberData(pCallback->m_ulSteamIDLobby, "creator", "true");
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SteamFriends()->ActivateGameOverlayInviteDialog(pCallback->m_ulSteamIDLobby);
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}
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}
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void SteamCallbackManager::onGameLobbyJoinRequested(GameLobbyJoinRequested_t* pCallback) {
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qDebug() << "Joining Steam lobby";
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qDebug() << "Joining Steam lobby" << pCallback->m_steamIDLobby.ConvertToUint64();
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SteamMatchmaking()->JoinLobby(pCallback->m_steamIDLobby);
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}
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@ -210,14 +208,14 @@ void SteamCallbackManager::onLobbyEnter(LobbyEnter_t* pCallback) {
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return;
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}
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auto creator = SteamMatchmaking()->GetLobbyMemberData(pCallback->m_ulSteamIDLobby,
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SteamUser()->GetSteamID(), "creator");
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if (strcmp(creator, "true") != 0) {
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auto url = SteamMatchmaking()->GetLobbyData(pCallback->m_ulSteamIDLobby, "connect");
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parseUrlAndGo(url);
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}
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qDebug() << "Entered Steam lobby" << pCallback->m_ulSteamIDLobby;
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SteamMatchmaking()->LeaveLobby(pCallback->m_ulSteamIDLobby);
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if (SteamMatchmaking()->GetLobbyOwner(pCallback->m_ulSteamIDLobby) != SteamUser()->GetSteamID()) {
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auto url = SteamMatchmaking()->GetLobbyData(pCallback->m_ulSteamIDLobby, "connect");
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qDebug() << "Jumping to" << url;
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parseUrlAndGo(url);
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SteamMatchmaking()->LeaveLobby(pCallback->m_ulSteamIDLobby);
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}
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}
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@ -293,13 +291,23 @@ void SteamClient::openInviteOverlay() {
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return;
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}
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qDebug() << "Creating steam lobby";
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qDebug() << "Creating Steam lobby";
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static const int MAX_LOBBY_SIZE = 20;
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SteamMatchmaking()->CreateLobby(k_ELobbyTypePrivate, MAX_LOBBY_SIZE);
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}
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void SteamClient::joinLobby(QString lobbyIdStr) {
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if (!initialized) {
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if (SteamAPI_IsSteamRunning()) {
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init();
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}
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else {
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qWarning() << "Steam is not running";
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return;
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}
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}
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qDebug() << "Trying to join Steam lobby:" << lobbyIdStr;
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CSteamID lobbyId(lobbyIdStr.toULongLong());
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SteamMatchmaking()->JoinLobby(lobbyId);
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