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fade polylines (needs testing)
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parent
d7052f6250
commit
d521315475
3 changed files with 7 additions and 4 deletions
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@ -204,5 +204,7 @@ void RenderablePolyLineEntityItem::render(RenderArgs* args) {
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batch.setInputFormat(_format);
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batch.setInputBuffer(0, _verticesBuffer, 0, _format->getChannels().at(0)._stride);
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batch._glColor4f(1.0f, 1.0f, 1.0f, Interpolate::calculateFadeRatio(_fadeStartTime));
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batch.draw(gpu::TRIANGLE_STRIP, _numVertices, 0);
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};
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@ -18,6 +18,7 @@
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#include <PolyLineEntityItem.h>
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#include "RenderableEntityItem.h"
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#include <TextureCache.h>
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#include <Interpolate.h>
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#include <QReadWriteLock>
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@ -30,9 +31,9 @@ public:
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virtual void render(RenderArgs* args) override;
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virtual void update(const quint64& now) override;
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virtual bool needsToCallUpdate() const override { return true; };
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virtual bool needsToCallUpdate() const override { return true; }
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bool isTransparent() override { return true; }
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bool isTransparent() override { return Interpolate::calculateFadeRatio(_fadeStartTime) < 1.0f; }
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SIMPLE_RENDERABLE();
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@ -49,7 +50,7 @@ protected:
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gpu::BufferView _uniformBuffer;
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unsigned int _numVertices;
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QVector<glm::vec3> _vertices;
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quint64 _fadeStartTime { usecTimestampNow() };
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};
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@ -39,7 +39,7 @@ void main(void) {
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vec3 color = varColor.rgb;
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packDeferredFragmentTranslucent(
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interpolatedNormal * frontCondition,
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texel.a,
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texel.a * varColor.a,
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polyline.color * texel.rgb,
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vec3(0.01, 0.01, 0.01),
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10.0);
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