Merge branch 'master' of https://github.com/highfidelity/hifi into steam

This commit is contained in:
Atlante45 2016-08-12 10:38:05 -07:00
commit e4dd4c1a41
110 changed files with 2778 additions and 2527 deletions

View file

@ -72,6 +72,6 @@ module.exports = {
"spaced-comment": ["error", "always", {
"line": { "markers": ["/"] }
}],
"space-before-function-paren": ["error", {"anonymous": "always", "named": "never"}]
"space-before-function-paren": ["error", {"anonymous": "ignore", "named": "never"}]
}
};

View file

@ -23,13 +23,13 @@ function(AUTOSCRIBE_SHADER SHADER_FILE)
#Extract the unique include shader paths
set(INCLUDES ${HIFI_LIBRARIES_SHADER_INCLUDE_FILES})
#message(Hifi for includes ${INCLUDES})
foreach(EXTRA_SHADER_INCLUDE ${INCLUDES})
#message(${TARGET_NAME} Hifi for includes ${INCLUDES})
foreach(EXTRA_SHADER_INCLUDE ${INCLUDES})
list(APPEND SHADER_INCLUDES_PATHS ${EXTRA_SHADER_INCLUDE})
endforeach()
list(REMOVE_DUPLICATES SHADER_INCLUDES_PATHS)
#message(ready for includes ${SHADER_INCLUDES_PATHS})
#message(ready for includes ${SHADER_INCLUDES_PATHS})
# make the scribe include arguments
set(SCRIBE_INCLUDES)
@ -77,6 +77,7 @@ endfunction()
macro(AUTOSCRIBE_SHADER_LIB)
set(HIFI_LIBRARIES_SHADER_INCLUDE_FILES "")
file(RELATIVE_PATH RELATIVE_LIBRARY_DIR_PATH ${CMAKE_CURRENT_SOURCE_DIR} "${HIFI_LIBRARY_DIR}")
foreach(HIFI_LIBRARY ${ARGN})
#if (NOT TARGET ${HIFI_LIBRARY})
@ -86,7 +87,7 @@ macro(AUTOSCRIBE_SHADER_LIB)
#file(GLOB_RECURSE HIFI_LIBRARIES_SHADER_INCLUDE_FILES ${HIFI_LIBRARY_DIR}/${HIFI_LIBRARY}/src/*.slh)
list(APPEND HIFI_LIBRARIES_SHADER_INCLUDE_FILES ${HIFI_LIBRARY_DIR}/${HIFI_LIBRARY}/src)
endforeach()
#message(${HIFI_LIBRARIES_SHADER_INCLUDE_FILES})
#message("${TARGET_NAME} ${HIFI_LIBRARIES_SHADER_INCLUDE_FILES}")
file(GLOB_RECURSE SHADER_INCLUDE_FILES src/*.slh)
file(GLOB_RECURSE SHADER_SOURCE_FILES src/*.slv src/*.slf src/*.slg)
@ -95,13 +96,14 @@ macro(AUTOSCRIBE_SHADER_LIB)
set(SHADERS_DIR "${CMAKE_CURRENT_BINARY_DIR}/shaders/${TARGET_NAME}")
file(MAKE_DIRECTORY ${SHADERS_DIR})
#message(${SHADER_INCLUDE_FILES})
#message("${TARGET_NAME} ${SHADER_INCLUDE_FILES}")
set(AUTOSCRIBE_SHADER_SRC "")
foreach(SHADER_FILE ${SHADER_SOURCE_FILES})
AUTOSCRIBE_SHADER(${SHADER_FILE} ${SHADER_INCLUDE_FILES})
file(TO_CMAKE_PATH "${AUTOSCRIBE_SHADER_RETURN}" AUTOSCRIBE_GENERATED_FILE)
list(APPEND AUTOSCRIBE_SHADER_SRC ${AUTOSCRIBE_GENERATED_FILE})
endforeach()
#message(${AUTOSCRIBE_SHADER_SRC})
#message(${TARGET_NAME} ${AUTOSCRIBE_SHADER_SRC})
if (WIN32)
source_group("Shaders" FILES ${SHADER_INCLUDE_FILES})
@ -116,4 +118,4 @@ macro(AUTOSCRIBE_SHADER_LIB)
# Link library shaders, if they exist
include_directories("${SHADERS_DIR}")
endmacro()
endmacro()

View file

@ -54,8 +54,9 @@ macro(SETUP_HIFI_LIBRARY)
target_link_libraries(${TARGET_NAME} Qt5::${QT_MODULE})
endforeach()
# Don't make scribed shaders cumulative
# Don't make scribed shaders or QT resource files cumulative
set(AUTOSCRIBE_SHADER_LIB_SRC "")
set(QT_RESOURCES_FILE "")
target_glm()

View file

@ -1233,7 +1233,10 @@ void DomainServer::sendICEServerAddressToMetaverseAPI() {
callbackParameters.errorCallbackReceiver = this;
callbackParameters.errorCallbackMethod = "handleFailedICEServerAddressUpdate";
qDebug() << "Updating ice-server address in High Fidelity Metaverse API to" << _iceServerSocket.getAddress().toString();
static QString repeatedMessage = LogHandler::getInstance().addOnlyOnceMessageRegex
("Updating ice-server address in High Fidelity Metaverse API to [^ \n]+");
qDebug() << "Updating ice-server address in High Fidelity Metaverse API to"
<< _iceServerSocket.getAddress().toString();
static const QString DOMAIN_ICE_ADDRESS_UPDATE = "/api/v1/domains/%1/ice_server_address";

View file

@ -532,9 +532,12 @@ void DomainServerSettingsManager::unpackPermissions() {
// we don't have permissions for one of the standard groups, so we'll add them now
NodePermissionsPointer perms { new NodePermissions(standardKey) };
// the localhost user is granted all permissions by default
if (standardKey == NodePermissions::standardNameLocalhost) {
// the localhost user is granted all permissions by default
perms->setAll(true);
} else {
// anonymous, logged in, and friend users get connect permissions by default
perms->set(NodePermissions::Permission::canConnectToDomain);
}
// add the permissions to the standard map

View file

@ -63,6 +63,19 @@
["Keyboard.D", "Keyboard.Right", "Keyboard.TouchpadRight"]
]
},
"when": "Application.CameraFirstPerson",
"to": "Actions.Yaw"
},
{ "from": { "makeAxis" : [
["Keyboard.A", "Keyboard.Left", "Keyboard.TouchpadLeft"],
["Keyboard.D", "Keyboard.Right", "Keyboard.TouchpadRight"]
]
},
"when": "Application.CameraThirdPerson",
"to": "Actions.Yaw"
},
{ "from": { "makeAxis" : [ ["Keyboard.A"], ["Keyboard.D"] ] },
"when": "Application.CameraFSM",
"to": "Actions.Yaw"
},
@ -81,9 +94,10 @@
{ "from": "Keyboard.Right", "when": "Keyboard.Shift", "to": "Actions.LATERAL_RIGHT" },
{ "from": "Keyboard.Down", "when": "Keyboard.Shift", "to": "Actions.PITCH_DOWN" },
{ "from": "Keyboard.Up", "when": "Keyboard.Shift", "to": "Actions.PITCH_UP" },
{ "from": "Keyboard.Up", "to": "Actions.LONGITUDINAL_FORWARD" },
{ "from": "Keyboard.Down", "to": "Actions.LONGITUDINAL_BACKWARD" },
{ "from": "Keyboard.Up", "when": "Application.CameraFirstPerson", "to": "Actions.LONGITUDINAL_FORWARD" },
{ "from": "Keyboard.Up", "when": "Application.CameraThirdPerson", "to": "Actions.LONGITUDINAL_FORWARD" },
{ "from": "Keyboard.Down", "when": "Application.CameraFirstPerson", "to": "Actions.LONGITUDINAL_BACKWARD" },
{ "from": "Keyboard.Down", "when": "Application.CameraThirdPerson", "to": "Actions.LONGITUDINAL_BACKWARD" },
{ "from": "Keyboard.PgDown", "to": "Actions.VERTICAL_DOWN" },
{ "from": "Keyboard.PgUp", "to": "Actions.VERTICAL_UP" },

View file

@ -1,8 +1,13 @@
{
"name": "Oculus Touch to Standard",
"channels": [
{ "from": "OculusTouch.A", "to": "Standard.RightPrimaryThumb" },
{ "from": "OculusTouch.X", "to": "Standard.LeftPrimaryThumb" },
{ "from": "OculusTouch.A", "to": "Standard.RightPrimaryThumb", "peek": true },
{ "from": "OculusTouch.X", "to": "Standard.LeftPrimaryThumb", "peek": true },
{ "from": "OculusTouch.A", "to": "Standard.A" },
{ "from": "OculusTouch.B", "to": "Standard.B" },
{ "from": "OculusTouch.X", "to": "Standard.X" },
{ "from": "OculusTouch.Y", "to": "Standard.Y" },
{ "from": "OculusTouch.LY", "to": "Standard.LY",
"filters": [

View file

@ -32,9 +32,6 @@
{ "from": "Standard.Back", "to": "Actions.CycleCamera" },
{ "from": "Standard.Start", "to": "Actions.ContextMenu" },
{ "from": [ "Standard.DU", "Standard.DL", "Standard.DR", "Standard.DD" ], "to": "Standard.LeftPrimaryThumb" },
{ "from": [ "Standard.A", "Standard.B", "Standard.X", "Standard.Y" ], "to": "Standard.RightPrimaryThumb" },
{ "from": "Standard.LT", "to": "Actions.LeftHandClick" },
{ "from": "Standard.RT", "to": "Actions.RightHandClick" },

View file

@ -15,12 +15,14 @@
{ "from": "GamePad.Back", "to": "Standard.Back" },
{ "from": "GamePad.Start", "to": "Standard.Start" },
{ "from": [ "GamePad.DU", "GamePad.DL", "GamePad.DR", "GamePad.DD" ], "to": "Standard.LeftPrimaryThumb", "peek": true },
{ "from": "GamePad.DU", "to": "Standard.DU" },
{ "from": "GamePad.DD", "to": "Standard.DD" },
{ "from": "GamePad.DL", "to": "Standard.DL" },
{ "from": "GamePad.DR", "to": "Standard.DR" },
{ "from": [ "GamePad.A", "GamePad.B", "GamePad.X", "GamePad.Y" ], "to": "Standard.RightPrimaryThumb", "peek": true },
{ "from": "GamePad.A", "to": "Standard.A" },
{ "from": "GamePad.B", "to": "Standard.B" },
{ "from": "GamePad.X", "to": "Standard.X" },

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 394 KiB

View file

@ -521,14 +521,15 @@ ScrollingWindow {
anchors.fill: parent
acceptedButtons: Qt.RightButton
onClicked: {
var index = treeView.indexAt(mouse.x, mouse.y);
treeView.selection.setCurrentIndex(index, 0x0002);
contextMenu.currentIndex = index;
contextMenu.popup();
if (!HMD.active) { // Popup only displays properly on desktop
var index = treeView.indexAt(mouse.x, mouse.y);
treeView.selection.setCurrentIndex(index, 0x0002);
contextMenu.currentIndex = index;
contextMenu.popup();
}
}
}
}
HifiControls.ContentSection {
id: uploadSection

View file

@ -24,6 +24,7 @@ Item {
Rectangle { color: hifi.colors.baseGray; anchors.fill: parent; radius: 4 }
Component.onCompleted: {
jointChooser.model = MyAvatar.jointNames;
completed = true;
}
@ -82,7 +83,6 @@ Item {
HifiControls.ComboBox {
id: jointChooser;
anchors { bottom: parent.bottom; left: parent.left; right: parent.right }
model: MyAvatar.jointNames
colorScheme: hifi.colorSchemes.dark
currentIndex: attachment ? model.indexOf(attachment.jointName) : -1
onCurrentIndexChanged: {

View file

@ -140,7 +140,6 @@
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
#include "SpeechRecognizer.h"
#endif
#include "Stars.h"
#include "ui/AddressBarDialog.h"
#include "ui/AvatarInputs.h"
#include "ui/DialogsManager.h"
@ -392,6 +391,11 @@ void messageHandler(QtMsgType type, const QMessageLogContext& context, const QSt
}
static const QString STATE_IN_HMD = "InHMD";
static const QString STATE_CAMERA_FULL_SCREEN_MIRROR = "CameraFSM";
static const QString STATE_CAMERA_FIRST_PERSON = "CameraFirstPerson";
static const QString STATE_CAMERA_THIRD_PERSON = "CameraThirdPerson";
static const QString STATE_CAMERA_ENTITY = "CameraEntity";
static const QString STATE_CAMERA_INDEPENDENT = "CameraIndependent";
static const QString STATE_SNAP_TURN = "SnapTurn";
static const QString STATE_GROUNDED = "Grounded";
static const QString STATE_NAV_FOCUSED = "NavigationFocused";
@ -471,7 +475,9 @@ bool setupEssentials(int& argc, char** argv) {
DependencyManager::set<InterfaceActionFactory>();
DependencyManager::set<AudioInjectorManager>();
DependencyManager::set<MessagesClient>();
controller::StateController::setStateVariables({ { STATE_IN_HMD, STATE_SNAP_TURN, STATE_GROUNDED, STATE_NAV_FOCUSED } });
controller::StateController::setStateVariables({ { STATE_IN_HMD, STATE_CAMERA_FULL_SCREEN_MIRROR,
STATE_CAMERA_FIRST_PERSON, STATE_CAMERA_THIRD_PERSON, STATE_CAMERA_ENTITY, STATE_CAMERA_INDEPENDENT,
STATE_SNAP_TURN, STATE_GROUNDED, STATE_NAV_FOCUSED } });
DependencyManager::set<UserInputMapper>();
DependencyManager::set<controller::ScriptingInterface, ControllerScriptingInterface>();
DependencyManager::set<InterfaceParentFinder>();
@ -819,6 +825,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
}
UserActivityLogger::getInstance().logAction("launch", properties);
_connectionMonitor.init();
// Tell our entity edit sender about our known jurisdictions
_entityEditSender.setServerJurisdictions(&_entityServerJurisdictions);
@ -962,6 +969,21 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
_applicationStateDevice->setInputVariant(STATE_IN_HMD, []() -> float {
return qApp->isHMDMode() ? 1 : 0;
});
_applicationStateDevice->setInputVariant(STATE_CAMERA_FULL_SCREEN_MIRROR, []() -> float {
return qApp->getCamera()->getMode() == CAMERA_MODE_MIRROR ? 1 : 0;
});
_applicationStateDevice->setInputVariant(STATE_CAMERA_FIRST_PERSON, []() -> float {
return qApp->getCamera()->getMode() == CAMERA_MODE_FIRST_PERSON ? 1 : 0;
});
_applicationStateDevice->setInputVariant(STATE_CAMERA_THIRD_PERSON, []() -> float {
return qApp->getCamera()->getMode() == CAMERA_MODE_THIRD_PERSON ? 1 : 0;
});
_applicationStateDevice->setInputVariant(STATE_CAMERA_ENTITY, []() -> float {
return qApp->getCamera()->getMode() == CAMERA_MODE_ENTITY ? 1 : 0;
});
_applicationStateDevice->setInputVariant(STATE_CAMERA_INDEPENDENT, []() -> float {
return qApp->getCamera()->getMode() == CAMERA_MODE_INDEPENDENT ? 1 : 0;
});
_applicationStateDevice->setInputVariant(STATE_SNAP_TURN, []() -> float {
return qApp->getMyAvatar()->getSnapTurn() ? 1 : 0;
});
@ -1212,6 +1234,17 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
connect(this, &Application::applicationStateChanged, this, &Application::activeChanged);
qCDebug(interfaceapp, "Startup time: %4.2f seconds.", (double)startupTimer.elapsed() / 1000.0);
auto textureCache = DependencyManager::get<TextureCache>();
QString skyboxUrl { PathUtils::resourcesPath() + "images/Default-Sky-9-cubemap.jpg" };
QString skyboxAmbientUrl { PathUtils::resourcesPath() + "images/Default-Sky-9-ambient.jpg" };
_defaultSkyboxTexture = textureCache->getImageTexture(skyboxUrl, NetworkTexture::CUBE_TEXTURE, { { "generateIrradiance", false } });
_defaultSkyboxAmbientTexture = textureCache->getImageTexture(skyboxAmbientUrl, NetworkTexture::CUBE_TEXTURE, { { "generateIrradiance", true } });
_defaultSkybox->setCubemap(_defaultSkyboxTexture);
_defaultSkybox->setColor({ 1.0, 1.0, 1.0 });
// After all of the constructor is completed, then set firstRun to false.
Setting::Handle<bool> firstRun{ Settings::firstRun, true };
firstRun.set(false);
@ -2282,7 +2315,7 @@ void Application::keyPressEvent(QKeyEvent* event) {
}
case Qt::Key_Asterisk:
Menu::getInstance()->triggerOption(MenuOption::Stars);
Menu::getInstance()->triggerOption(MenuOption::DefaultSkybox);
break;
case Qt::Key_S:
@ -4217,8 +4250,6 @@ public:
typedef render::Payload<BackgroundRenderData> Payload;
typedef Payload::DataPointer Pointer;
Stars _stars;
static render::ItemID _item; // unique WorldBoxRenderData
};
@ -4253,15 +4284,26 @@ namespace render {
// Fall through: if no skybox is available, render the SKY_DOME
case model::SunSkyStage::SKY_DOME: {
if (Menu::getInstance()->isOptionChecked(MenuOption::Stars)) {
PerformanceTimer perfTimer("stars");
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
"Application::payloadRender<BackgroundRenderData>() ... My god, it's full of stars...");
// should be the first rendering pass - w/o depth buffer / lighting
if (Menu::getInstance()->isOptionChecked(MenuOption::DefaultSkybox)) {
static const glm::vec3 DEFAULT_SKYBOX_COLOR { 255.0f / 255.0f, 220.0f / 255.0f, 194.0f / 255.0f };
static const float DEFAULT_SKYBOX_INTENSITY { 0.2f };
static const float DEFAULT_SKYBOX_AMBIENT_INTENSITY { 2.0f };
static const glm::vec3 DEFAULT_SKYBOX_DIRECTION { 0.0f, 0.0f, -1.0f };
static const float alpha = 1.0f;
background->_stars.render(args, alpha);
}
auto scene = DependencyManager::get<SceneScriptingInterface>()->getStage();
auto sceneKeyLight = scene->getKeyLight();
scene->setSunModelEnable(false);
sceneKeyLight->setColor(DEFAULT_SKYBOX_COLOR);
sceneKeyLight->setIntensity(DEFAULT_SKYBOX_INTENSITY);
sceneKeyLight->setAmbientIntensity(DEFAULT_SKYBOX_AMBIENT_INTENSITY);
sceneKeyLight->setDirection(DEFAULT_SKYBOX_DIRECTION);
auto defaultSkyboxAmbientTexture = qApp->getDefaultSkyboxAmbientTexture();
sceneKeyLight->setAmbientSphere(defaultSkyboxAmbientTexture->getIrradiance());
sceneKeyLight->setAmbientMap(defaultSkyboxAmbientTexture);
qApp->getDefaultSkybox()->render(batch, args->getViewFrustum());
}
}
break;
@ -4455,7 +4497,6 @@ void Application::updateWindowTitle() const {
#endif
_window->setWindowTitle(title);
}
void Application::clearDomainOctreeDetails() {
// if we're about to quit, we really don't need to do any of these things...
@ -4481,6 +4522,7 @@ void Application::clearDomainOctreeDetails() {
getEntities()->clear();
auto skyStage = DependencyManager::get<SceneScriptingInterface>()->getSkyStage();
skyStage->setBackgroundMode(model::SunSkyStage::SKY_DOME);
_recentlyClearedDomain = true;

View file

@ -47,6 +47,7 @@
#include "avatar/MyAvatar.h"
#include "Bookmarks.h"
#include "Camera.h"
#include "ConnectionMonitor.h"
#include "FileLogger.h"
#include "gpu/Context.h"
#include "Menu.h"
@ -64,6 +65,9 @@
#include "ui/overlays/Overlays.h"
#include "UndoStackScriptingInterface.h"
#include <procedural/ProceduralSkybox.h>
#include <model/Skybox.h>
class OffscreenGLCanvas;
class GLCanvas;
class FaceTracker;
@ -248,6 +252,10 @@ public:
float getAvatarSimrate() const { return _avatarSimCounter.rate(); }
float getAverageSimsPerSecond() const { return _simCounter.rate(); }
model::SkyboxPointer getDefaultSkybox() const { return _defaultSkybox; }
gpu::TexturePointer getDefaultSkyboxTexture() const { return _defaultSkyboxTexture; }
gpu::TexturePointer getDefaultSkyboxAmbientTexture() const { return _defaultSkyboxAmbientTexture; }
signals:
void svoImportRequested(const QString& url);
@ -562,6 +570,13 @@ private:
bool _recentlyClearedDomain { false };
QString _returnFromFullScreenMirrorTo;
ConnectionMonitor _connectionMonitor;
model::SkyboxPointer _defaultSkybox { new ProceduralSkybox() } ;
gpu::TexturePointer _defaultSkyboxTexture;
gpu::TexturePointer _defaultSkyboxAmbientTexture;
};
#endif // hifi_Application_h

View file

@ -0,0 +1,52 @@
//
// ConnectionMonitor.cpp
// interface/src
//
// Created by Ryan Huffman on 8/4/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ConnectionMonitor.h"
#include "ui/DialogsManager.h"
#include <NodeList.h>
#include <DependencyManager.h>
#include <DomainHandler.h>
#include <AddressManager.h>
static const int DISPLAY_AFTER_DISCONNECTED_FOR_X_MS = 5000;
void ConnectionMonitor::init() {
// Connect to domain disconnected message
auto nodeList = DependencyManager::get<NodeList>();
const DomainHandler& domainHandler = nodeList->getDomainHandler();
connect(&domainHandler, &DomainHandler::disconnectedFromDomain, this, &ConnectionMonitor::disconnectedFromDomain);
connect(&domainHandler, &DomainHandler::connectedToDomain, this, &ConnectionMonitor::connectedToDomain);
// Connect to AddressManager::hostChanged
auto addressManager = DependencyManager::get<AddressManager>();
connect(addressManager.data(), &AddressManager::hostChanged, this, &ConnectionMonitor::hostChanged);
_timer.setSingleShot(true);
_timer.setInterval(DISPLAY_AFTER_DISCONNECTED_FOR_X_MS);
_timer.start();
auto dialogsManager = DependencyManager::get<DialogsManager>();
connect(&_timer, &QTimer::timeout, dialogsManager.data(), &DialogsManager::showAddressBar);
}
void ConnectionMonitor::disconnectedFromDomain() {
_timer.start();
}
void ConnectionMonitor::connectedToDomain(const QString& name) {
_timer.stop();
}
void ConnectionMonitor::hostChanged(const QString& name) {
_timer.start();
}

View file

@ -0,0 +1,34 @@
//
// ConnectionMonitor.h
// interface/src
//
// Created by Ryan Huffman on 8/4/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ConnectionMonitor_h
#define hifi_ConnectionMonitor_h
#include <QObject>
#include <QTimer>
class QString;
class ConnectionMonitor : public QObject {
Q_OBJECT
public:
void init();
private slots:
void disconnectedFromDomain();
void connectedToDomain(const QString& name);
void hostChanged(const QString& name);
private:
QTimer _timer;
};
#endif // hifi_ConnectionMonitor_h

View file

@ -337,7 +337,7 @@ Menu::Menu() {
// Developer > Render >>>
MenuWrapper* renderOptionsMenu = developerMenu->addMenu("Render");
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::WorldAxes);
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Stars, 0, true);
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::DefaultSkybox, 0, true);
// Developer > Render > Throttle FPS If Not Focus
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::ThrottleFPSIfNotFocus, 0, true);

View file

@ -80,6 +80,7 @@ namespace MenuOption {
const QString CrashNewFaultThreaded = "New Fault (threaded)";
const QString DeadlockInterface = "Deadlock Interface";
const QString DecreaseAvatarSize = "Decrease Avatar Size";
const QString DefaultSkybox = "Default Skybox";
const QString DeleteBookmark = "Delete Bookmark...";
const QString DisableActivityLogger = "Disable Activity Logger";
const QString DisableEyelidAdjustment = "Disable Eyelid Adjustment";
@ -175,7 +176,6 @@ namespace MenuOption {
const QString StandingHMDSensorMode = "Standing HMD Sensor Mode";
const QString SimulateEyeTracking = "Simulate";
const QString SMIEyeTracking = "SMI Eye Tracking";
const QString Stars = "Stars";
const QString Stats = "Stats";
const QString StopAllScripts = "Stop All Scripts";
const QString SuppressShortTimings = "Suppress Timings Less than 10ms";

View file

@ -1,216 +0,0 @@
//
// Stars.cpp
// interface/src
//
// Created by Tobias Schwinger on 3/22/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "Stars.h"
#include <mutex>
#include <QElapsedTimer>
#include <NumericalConstants.h>
#include <DependencyManager.h>
#include <GeometryCache.h>
#include <TextureCache.h>
#include <RenderArgs.h>
#include <ViewFrustum.h>
#include <render-utils/stars_vert.h>
#include <render-utils/stars_frag.h>
#include <render-utils/standardTransformPNTC_vert.h>
#include <render-utils/starsGrid_frag.h>
//static const float TILT = 0.23f;
static const float TILT = 0.0f;
static const unsigned int STARFIELD_NUM_STARS = 50000;
static const unsigned int STARFIELD_SEED = 1;
static const float STAR_COLORIZATION = 0.1f;
static const float TAU = 6.28318530717958f;
//static const float HALF_TAU = TAU / 2.0f;
//static const float QUARTER_TAU = TAU / 4.0f;
//static const float MILKY_WAY_WIDTH = TAU / 30.0f; // width in radians of one half of the Milky Way
//static const float MILKY_WAY_INCLINATION = 0.0f; // angle of Milky Way from horizontal in degrees
//static const float MILKY_WAY_RATIO = 0.4f;
static const char* UNIFORM_TIME_NAME = "iGlobalTime";
// Produce a random float value between 0 and 1
static float frand() {
return (float)rand() / (float)RAND_MAX;
}
// http://mathworld.wolfram.com/SpherePointPicking.html
static vec2 randPolar() {
vec2 result(frand(), frand());
result.x *= TAU;
result.y = powf(result.y, 2.0) / 2.0f;
if (frand() > 0.5f) {
result.y = 0.5f - result.y;
} else {
result.y += 0.5f;
}
result.y = acos((2.0f * result.y) - 1.0f);
return result;
}
static vec3 fromPolar(const vec2& polar) {
float sinTheta = sin(polar.x);
float cosTheta = cos(polar.x);
float sinPhi = sin(polar.y);
float cosPhi = cos(polar.y);
return vec3(
cosTheta * sinPhi,
cosPhi,
sinTheta * sinPhi);
}
// computeStarColor
// - Generate a star color.
//
// colorization can be a value between 0 and 1 specifying how colorful the resulting star color is.
//
// 0 = completely black & white
// 1 = very colorful
unsigned computeStarColor(float colorization) {
unsigned char red, green, blue;
if (randFloat() < 0.3f) {
// A few stars are colorful
red = 2 + (rand() % 254);
green = 2 + round((red * (1 - colorization)) + ((rand() % 254) * colorization));
blue = 2 + round((red * (1 - colorization)) + ((rand() % 254) * colorization));
} else {
// Most stars are dimmer and white
red = green = blue = 2 + (rand() % 128);
}
return red | (green << 8) | (blue << 16);
}
struct StarVertex {
vec4 position;
vec4 colorAndSize;
};
static const int STARS_VERTICES_SLOT{ 0 };
static const int STARS_COLOR_SLOT{ 1 };
gpu::PipelinePointer Stars::_gridPipeline{};
gpu::PipelinePointer Stars::_starsPipeline{};
int32_t Stars::_timeSlot{ -1 };
void Stars::init() {
if (!_gridPipeline) {
auto vs = gpu::Shader::createVertex(std::string(standardTransformPNTC_vert));
auto ps = gpu::Shader::createPixel(std::string(starsGrid_frag));
auto program = gpu::Shader::createProgram(vs, ps);
gpu::Shader::makeProgram((*program));
_timeSlot = program->getBuffers().findLocation(UNIFORM_TIME_NAME);
if (_timeSlot == gpu::Shader::INVALID_LOCATION) {
_timeSlot = program->getUniforms().findLocation(UNIFORM_TIME_NAME);
}
auto state = gpu::StatePointer(new gpu::State());
// enable decal blend
state->setDepthTest(gpu::State::DepthTest(false));
state->setStencilTest(true, 0xFF, gpu::State::StencilTest(0, 0xFF, gpu::EQUAL, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP));
state->setBlendFunction(true, gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA);
_gridPipeline = gpu::Pipeline::create(program, state);
}
if (!_starsPipeline) {
auto vs = gpu::Shader::createVertex(std::string(stars_vert));
auto ps = gpu::Shader::createPixel(std::string(stars_frag));
auto program = gpu::Shader::createProgram(vs, ps);
gpu::Shader::makeProgram((*program));
auto state = gpu::StatePointer(new gpu::State());
// enable decal blend
state->setDepthTest(gpu::State::DepthTest(false));
state->setStencilTest(true, 0xFF, gpu::State::StencilTest(0, 0xFF, gpu::EQUAL, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP));
state->setAntialiasedLineEnable(true); // line smoothing also smooth points
state->setBlendFunction(true, gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA);
_starsPipeline = gpu::Pipeline::create(program, state);
}
unsigned limit = STARFIELD_NUM_STARS;
std::vector<StarVertex> points;
points.resize(limit);
{ // generate stars
QElapsedTimer startTime;
startTime.start();
vertexBuffer.reset(new gpu::Buffer);
srand(STARFIELD_SEED);
for (size_t star = 0; star < limit; ++star) {
points[star].position = vec4(fromPolar(randPolar()), 1);
float size = frand() * 2.5f + 0.5f;
if (frand() < STAR_COLORIZATION) {
vec3 color(frand() / 2.0f + 0.5f, frand() / 2.0f + 0.5f, frand() / 2.0f + 0.5f);
points[star].colorAndSize = vec4(color, size);
} else {
vec3 color(frand() / 2.0f + 0.5f);
points[star].colorAndSize = vec4(color, size);
}
}
double timeDiff = (double)startTime.nsecsElapsed() / 1000000.0; // ns to ms
qDebug() << "Total time to generate stars: " << timeDiff << " msec";
}
gpu::Element positionElement, colorElement;
const size_t VERTEX_STRIDE = sizeof(StarVertex);
vertexBuffer->append(VERTEX_STRIDE * limit, (const gpu::Byte*)&points[0]);
streamFormat.reset(new gpu::Stream::Format()); // 1 for everyone
streamFormat->setAttribute(gpu::Stream::POSITION, STARS_VERTICES_SLOT, gpu::Element(gpu::VEC4, gpu::FLOAT, gpu::XYZW), 0);
streamFormat->setAttribute(gpu::Stream::COLOR, STARS_COLOR_SLOT, gpu::Element(gpu::VEC4, gpu::FLOAT, gpu::RGBA));
positionElement = streamFormat->getAttributes().at(gpu::Stream::POSITION)._element;
colorElement = streamFormat->getAttributes().at(gpu::Stream::COLOR)._element;
size_t offset = offsetof(StarVertex, position);
positionView = gpu::BufferView(vertexBuffer, offset, vertexBuffer->getSize(), VERTEX_STRIDE, positionElement);
offset = offsetof(StarVertex, colorAndSize);
colorView = gpu::BufferView(vertexBuffer, offset, vertexBuffer->getSize(), VERTEX_STRIDE, colorElement);
}
// FIXME star colors
void Stars::render(RenderArgs* renderArgs, float alpha) {
std::call_once(once, [&]{ init(); });
auto modelCache = DependencyManager::get<ModelCache>();
auto textureCache = DependencyManager::get<TextureCache>();
auto geometryCache = DependencyManager::get<GeometryCache>();
gpu::Batch& batch = *renderArgs->_batch;
batch.setViewTransform(Transform());
batch.setProjectionTransform(renderArgs->getViewFrustum().getProjection());
batch.setModelTransform(Transform().setRotation(glm::inverse(renderArgs->getViewFrustum().getOrientation()) *
quat(vec3(TILT, 0, 0))));
batch.setResourceTexture(0, textureCache->getWhiteTexture());
// Render the world lines
batch.setPipeline(_gridPipeline);
static auto start = usecTimestampNow();
float msecs = (float)(usecTimestampNow() - start) / (float)USECS_PER_MSEC;
float secs = msecs / (float)MSECS_PER_SECOND;
batch._glUniform1f(_timeSlot, secs);
geometryCache->renderCube(batch);
// Render the stars
batch.setPipeline(_starsPipeline);
batch.setInputFormat(streamFormat);
batch.setInputBuffer(STARS_VERTICES_SLOT, positionView);
batch.setInputBuffer(STARS_COLOR_SLOT, colorView);
batch.draw(gpu::Primitive::POINTS, STARFIELD_NUM_STARS);
}

View file

@ -1,49 +0,0 @@
//
// Stars.h
// interface/src
//
// Created by Tobias Schwinger on 3/22/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_Stars_h
#define hifi_Stars_h
#include <gpu/Context.h>
class RenderArgs;
// Starfield rendering component.
class Stars {
public:
Stars() = default;
~Stars() = default;
Stars(Stars const&) = delete;
Stars& operator=(Stars const&) = delete;
// Renders the starfield from a local viewer's perspective.
// The parameters specifiy the field of view.
void render(RenderArgs* args, float alpha);
private:
// Pipelines
static gpu::PipelinePointer _gridPipeline;
static gpu::PipelinePointer _starsPipeline;
static int32_t _timeSlot;
// Buffers
gpu::BufferPointer vertexBuffer;
gpu::Stream::FormatPointer streamFormat;
gpu::BufferView positionView;
gpu::BufferView colorView;
std::once_flag once;
void init();
};
#endif // hifi_Stars_h

View file

@ -780,7 +780,7 @@ void Avatar::renderDisplayName(gpu::Batch& batch, const ViewFrustum& view, const
{
PROFILE_RANGE_BATCH(batch, __FUNCTION__":renderBevelCornersRect");
DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch, false, true, true, true);
DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch, false, false, true, true, true);
DependencyManager::get<GeometryCache>()->renderBevelCornersRect(batch, left, bottom, width, height,
bevelDistance, backgroundColor);
}

View file

@ -28,6 +28,8 @@
#include "Util.h"
#include "ui/Stats.h"
#include "ui/AvatarInputs.h"
#include "OffscreenUi.h"
#include <QQmlContext>
const vec4 CONNECTION_STATUS_BORDER_COLOR{ 1.0f, 0.0f, 0.0f, 0.8f };
static const float ORTHO_NEAR_CLIP = -1000.0f;
@ -177,13 +179,11 @@ void ApplicationOverlay::renderRearView(RenderArgs* renderArgs) {
glm::vec2 texCoordMinCorner(0.0f, 0.0f);
glm::vec2 texCoordMaxCorner(viewport.width() * renderRatio / float(selfieTexture->getWidth()), viewport.height() * renderRatio / float(selfieTexture->getHeight()));
geometryCache->useSimpleDrawPipeline(batch, true);
batch.setResourceTexture(0, selfieTexture);
geometryCache->renderQuad(batch, bottomLeft, topRight, texCoordMinCorner, texCoordMaxCorner, glm::vec4(1.0f, 1.0f, 1.0f, 1.0f));
float alpha = DependencyManager::get<OffscreenUi>()->getDesktop()->property("unpinnedAlpha").toFloat();
geometryCache->renderQuad(batch, bottomLeft, topRight, texCoordMinCorner, texCoordMaxCorner, glm::vec4(1.0f, 1.0f, 1.0f, alpha));
batch.setResourceTexture(0, renderArgs->_whiteTexture);
geometryCache->useSimpleDrawPipeline(batch, false);
}
}

View file

@ -50,6 +50,10 @@ void DialogsManager::toggleAddressBar() {
emit addressBarToggled();
}
void DialogsManager::showAddressBar() {
AddressBarDialog::show();
}
void DialogsManager::toggleDiskCacheEditor() {
maybeCreateDialog(_diskCacheEditor);
_diskCacheEditor->toggle();

View file

@ -44,6 +44,7 @@ public:
public slots:
void toggleAddressBar();
void showAddressBar();
void toggleDiskCacheEditor();
void toggleLoginDialog();
void showLoginDialog();

View file

@ -47,7 +47,7 @@ void Cube3DOverlay::render(RenderArgs* args) {
auto geometryCache = DependencyManager::get<GeometryCache>();
auto pipeline = args->_pipeline;
if (!pipeline) {
pipeline = _isSolid ? geometryCache->getShapePipeline() : geometryCache->getWireShapePipeline();
pipeline = _isSolid ? geometryCache->getOpaqueShapePipeline() : geometryCache->getWireShapePipeline();
}
if (_isSolid) {
@ -55,7 +55,7 @@ void Cube3DOverlay::render(RenderArgs* args) {
batch->setModelTransform(transform);
geometryCache->renderSolidCubeInstance(*batch, cubeColor, pipeline);
} else {
geometryCache->bindSimpleProgram(*batch, false, false, true, true);
geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
if (getIsDashedLine()) {
transform.setScale(1.0f);
batch->setModelTransform(transform);

View file

@ -57,12 +57,12 @@ void Line3DOverlay::render(RenderArgs* args) {
auto geometryCache = DependencyManager::get<GeometryCache>();
if (getIsDashedLine()) {
// TODO: add support for color to renderDashedLine()
geometryCache->bindSimpleProgram(*batch, false, false, true, true);
geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
geometryCache->renderDashedLine(*batch, _start, _end, colorv4, _geometryCacheID);
} else if (_glow > 0.0f) {
geometryCache->renderGlowLine(*batch, _start, _end, colorv4, _glow, _glowWidth, _geometryCacheID);
} else {
geometryCache->bindSimpleProgram(*batch, false, false, true, true);
geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
geometryCache->renderLine(*batch, _start, _end, colorv4, _geometryCacheID);
}
}

View file

@ -93,7 +93,7 @@ public slots:
/// successful edit, if the input id is for an unknown overlay this function will have no effect
bool editOverlays(const QVariant& propertiesById);
/// deletes a particle
/// deletes an overlay
void deleteOverlay(unsigned int id);
/// get the string type of the overlay used in addOverlay

View file

@ -61,7 +61,7 @@ void Rectangle3DOverlay::render(RenderArgs* args) {
geometryCache->bindSimpleProgram(*batch);
geometryCache->renderQuad(*batch, topLeft, bottomRight, rectangleColor);
} else {
geometryCache->bindSimpleProgram(*batch, false, false, true, true);
geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
if (getIsDashedLine()) {
glm::vec3 point1(-halfDimensions.x, -halfDimensions.y, 0.0f);
glm::vec3 point2(halfDimensions.x, -halfDimensions.y, 0.0f);

View file

@ -47,7 +47,7 @@ void Shape3DOverlay::render(RenderArgs* args) {
auto geometryCache = DependencyManager::get<GeometryCache>();
auto pipeline = args->_pipeline;
if (!pipeline) {
pipeline = _isSolid ? geometryCache->getShapePipeline() : geometryCache->getWireShapePipeline();
pipeline = _isSolid ? geometryCache->getOpaqueShapePipeline() : geometryCache->getWireShapePipeline();
}
transform.setScale(dimensions);

View file

@ -46,7 +46,7 @@ void Sphere3DOverlay::render(RenderArgs* args) {
auto geometryCache = DependencyManager::get<GeometryCache>();
auto pipeline = args->_pipeline;
if (!pipeline) {
pipeline = _isSolid ? geometryCache->getShapePipeline() : geometryCache->getWireShapePipeline();
pipeline = _isSolid ? geometryCache->getOpaqueShapePipeline() : geometryCache->getWireShapePipeline();
}
if (_isSolid) {

View file

@ -1638,7 +1638,9 @@ void AvatarData::setAttachmentsVariant(const QVariantList& variant) {
for (const auto& attachmentVar : variant) {
AttachmentData attachment;
attachment.fromVariant(attachmentVar);
newAttachments.append(attachment);
if (!attachment.modelURL.isEmpty()) {
newAttachments.append(attachment);
}
}
setAttachmentData(newAttachments);
}

View file

@ -375,7 +375,6 @@ void EntityTreeRenderer::applyZonePropertiesToScene(std::shared_ptr<ZoneEntityIt
}
skyStage->setBackgroundMode(model::SunSkyStage::SKY_DOME); // let the application background through
return; // Early exit
}

View file

@ -19,7 +19,7 @@ namespace render {
if (payload->entity->getType() == EntityTypes::Light) {
return ItemKey::Builder::light();
}
if (payload && payload->entity->getType() == EntityTypes::PolyLine) {
if (payload && payload->entity->isTransparent()) {
return ItemKey::Builder::transparentShape();
}
}

View file

@ -96,8 +96,17 @@ public: \
virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override { _renderHelper.removeFromScene(self, scene, pendingChanges); } \
virtual void locationChanged(bool tellPhysics = true) override { EntityItem::locationChanged(tellPhysics); _renderHelper.notifyChanged(); } \
virtual void dimensionsChanged() override { EntityItem::dimensionsChanged(); _renderHelper.notifyChanged(); } \
void checkFading() { \
bool transparent = isTransparent(); \
if (transparent != _prevIsTransparent) { \
_renderHelper.notifyChanged(); \
_isFading = false; \
_prevIsTransparent = transparent; \
} \
} \
private: \
SimpleRenderableEntityItem _renderHelper;
SimpleRenderableEntityItem _renderHelper; \
bool _prevIsTransparent { isTransparent() };
#endif // hifi_RenderableEntityItem_h

View file

@ -28,6 +28,8 @@ EntityItemPointer RenderableLightEntityItem::factory(const EntityItemID& entityI
void RenderableLightEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderableLightEntityItem::render");
assert(getType() == EntityTypes::Light);
checkFading();
glm::vec3 position = getPosition();
glm::vec3 dimensions = getDimensions();
glm::quat rotation = getRotation();
@ -35,7 +37,7 @@ void RenderableLightEntityItem::render(RenderArgs* args) {
glm::vec3 color = toGlm(getXColor());
float intensity = getIntensity();
float intensity = getIntensity() * (_isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f);
float falloffRadius = getFalloffRadius();
float exponent = getExponent();
float cutoff = glm::radians(getCutoff());

View file

@ -176,25 +176,6 @@ void RenderableModelEntityItem::doInitialModelSimulation() {
_needsInitialSimulation = false;
}
// TODO: we need a solution for changes to the postion/rotation/etc of a model...
// this current code path only addresses that in this setup case... not the changing/moving case
bool RenderableModelEntityItem::readyToAddToScene(RenderArgs* renderArgs) {
if (!_model && renderArgs) {
// TODO: this getModel() appears to be about 3% of model render time. We should optimize
PerformanceTimer perfTimer("getModel");
EntityTreeRenderer* renderer = static_cast<EntityTreeRenderer*>(renderArgs->_renderer);
getModel(renderer);
}
if (renderArgs && _model && _needsInitialSimulation && _model->isActive() && _model->isLoaded()) {
// make sure to simulate so everything gets set up correctly for rendering
doInitialModelSimulation();
_model->renderSetup(renderArgs);
}
bool ready = !_needsInitialSimulation && _model && _model->readyToAddToScene(renderArgs);
return ready;
}
class RenderableModelEntityItemMeta {
public:
RenderableModelEntityItemMeta(EntityItemPointer entity) : entity(entity){ }
@ -371,6 +352,12 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RMEIrender");
assert(getType() == EntityTypes::Model);
// When the individual mesh parts of a model finish fading, they will mark their Model as needing updating
// we will watch for that and ask the model to update it's render items
if (_model && _model->getRenderItemsNeedUpdate()) {
_model->updateRenderItems();
}
if (hasModel()) {
// Prepare the current frame
{

View file

@ -40,7 +40,6 @@ public:
void doInitialModelSimulation();
virtual bool readyToAddToScene(RenderArgs* renderArgs = nullptr);
virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override;
virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override;
@ -92,6 +91,9 @@ public:
render::ItemID getMetaRenderItem() { return _myMetaItem; }
// Transparency is handled in ModelMeshPartPayload
bool isTransparent() override { return false; }
private:
QVariantMap parseTexturesToMap(QString textures);
void remapTextures();

View file

@ -167,6 +167,8 @@ void RenderablePolyLineEntityItem::update(const quint64& now) {
}
void RenderablePolyLineEntityItem::render(RenderArgs* args) {
checkFading();
QWriteLocker lock(&_quadReadWriteLock);
if (_points.size() < 2 || _normals.size () < 2 || _strokeWidths.size() < 2) {
return;
@ -204,5 +206,9 @@ void RenderablePolyLineEntityItem::render(RenderArgs* args) {
batch.setInputFormat(_format);
batch.setInputBuffer(0, _verticesBuffer, 0, _format->getChannels().at(0)._stride);
if (_isFading) {
batch._glColor4f(1.0f, 1.0f, 1.0f, Interpolate::calculateFadeRatio(_fadeStartTime));
}
batch.draw(gpu::TRIANGLE_STRIP, _numVertices, 0);
};

View file

@ -30,7 +30,9 @@ public:
virtual void render(RenderArgs* args) override;
virtual void update(const quint64& now) override;
virtual bool needsToCallUpdate() const override { return true; };
virtual bool needsToCallUpdate() const override { return true; }
bool isTransparent() override { return true; }
SIMPLE_RENDERABLE();
@ -47,7 +49,6 @@ protected:
gpu::BufferView _uniformBuffer;
unsigned int _numVertices;
QVector<glm::vec3> _vertices;
};

View file

@ -50,7 +50,7 @@ public:
void initializePolyVox();
virtual void somethingChangedNotification() {
virtual void somethingChangedNotification() override {
// This gets called from EnityItem::readEntityDataFromBuffer every time a packet describing
// this entity comes from the entity-server. It gets called even if nothing has actually changed
// (see the comment in EntityItem.cpp). If that gets fixed, this could be used to know if we
@ -58,19 +58,19 @@ public:
// _needsModelReload = true;
}
virtual uint8_t getVoxel(int x, int y, int z);
virtual bool setVoxel(int x, int y, int z, uint8_t toValue);
virtual uint8_t getVoxel(int x, int y, int z) override;
virtual bool setVoxel(int x, int y, int z, uint8_t toValue) override;
void render(RenderArgs* args);
virtual bool supportsDetailedRayIntersection() const { return true; }
void render(RenderArgs* args) override;
virtual bool supportsDetailedRayIntersection() const override { return true; }
virtual bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
bool& keepSearching, OctreeElementPointer& element, float& distance,
BoxFace& face, glm::vec3& surfaceNormal,
void** intersectedObject, bool precisionPicking) const;
void** intersectedObject, bool precisionPicking) const override;
virtual void setVoxelData(QByteArray voxelData);
virtual void setVoxelVolumeSize(glm::vec3 voxelVolumeSize);
virtual void setVoxelSurfaceStyle(PolyVoxSurfaceStyle voxelSurfaceStyle);
virtual void setVoxelData(QByteArray voxelData) override;
virtual void setVoxelVolumeSize(glm::vec3 voxelVolumeSize) override;
virtual void setVoxelSurfaceStyle(PolyVoxSurfaceStyle voxelSurfaceStyle) override;
glm::vec3 getSurfacePositionAdjustment() const;
glm::mat4 voxelToWorldMatrix() const;
@ -78,45 +78,45 @@ public:
glm::mat4 voxelToLocalMatrix() const;
glm::mat4 localToVoxelMatrix() const;
virtual ShapeType getShapeType() const;
virtual bool shouldBePhysical() const { return !isDead(); }
virtual bool isReadyToComputeShape();
virtual void computeShapeInfo(ShapeInfo& info);
virtual ShapeType getShapeType() const override;
virtual bool shouldBePhysical() const override { return !isDead(); }
virtual bool isReadyToComputeShape() override;
virtual void computeShapeInfo(ShapeInfo& info) override;
virtual glm::vec3 voxelCoordsToWorldCoords(glm::vec3& voxelCoords) const;
virtual glm::vec3 worldCoordsToVoxelCoords(glm::vec3& worldCoords) const;
virtual glm::vec3 voxelCoordsToLocalCoords(glm::vec3& voxelCoords) const;
virtual glm::vec3 localCoordsToVoxelCoords(glm::vec3& localCoords) const;
virtual glm::vec3 voxelCoordsToWorldCoords(glm::vec3& voxelCoords) const override;
virtual glm::vec3 worldCoordsToVoxelCoords(glm::vec3& worldCoords) const override;
virtual glm::vec3 voxelCoordsToLocalCoords(glm::vec3& voxelCoords) const override;
virtual glm::vec3 localCoordsToVoxelCoords(glm::vec3& localCoords) const override;
// coords are in voxel-volume space
virtual bool setSphereInVolume(glm::vec3 center, float radius, uint8_t toValue);
virtual bool setVoxelInVolume(glm::vec3 position, uint8_t toValue);
virtual bool setSphereInVolume(glm::vec3 center, float radius, uint8_t toValue) override;
virtual bool setVoxelInVolume(glm::vec3 position, uint8_t toValue) override;
// coords are in world-space
virtual bool setSphere(glm::vec3 center, float radius, uint8_t toValue);
virtual bool setAll(uint8_t toValue);
virtual bool setCuboid(const glm::vec3& lowPosition, const glm::vec3& cuboidSize, int toValue);
virtual bool setSphere(glm::vec3 center, float radius, uint8_t toValue) override;
virtual bool setAll(uint8_t toValue) override;
virtual bool setCuboid(const glm::vec3& lowPosition, const glm::vec3& cuboidSize, int toValue) override;
virtual void setXTextureURL(QString xTextureURL);
virtual void setYTextureURL(QString yTextureURL);
virtual void setZTextureURL(QString zTextureURL);
virtual void setXTextureURL(QString xTextureURL) override;
virtual void setYTextureURL(QString yTextureURL) override;
virtual void setZTextureURL(QString zTextureURL) override;
virtual bool addToScene(EntityItemPointer self,
std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges);
render::PendingChanges& pendingChanges) override;
virtual void removeFromScene(EntityItemPointer self,
std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges);
render::PendingChanges& pendingChanges) override;
virtual void setXNNeighborID(const EntityItemID& xNNeighborID);
virtual void setYNNeighborID(const EntityItemID& yNNeighborID);
virtual void setZNNeighborID(const EntityItemID& zNNeighborID);
virtual void setXNNeighborID(const EntityItemID& xNNeighborID) override;
virtual void setYNNeighborID(const EntityItemID& yNNeighborID) override;
virtual void setZNNeighborID(const EntityItemID& zNNeighborID) override;
virtual void setXPNeighborID(const EntityItemID& xPNeighborID);
virtual void setYPNeighborID(const EntityItemID& yPNeighborID);
virtual void setZPNeighborID(const EntityItemID& zPNeighborID);
virtual void setXPNeighborID(const EntityItemID& xPNeighborID) override;
virtual void setYPNeighborID(const EntityItemID& yPNeighborID) override;
virtual void setZPNeighborID(const EntityItemID& zPNeighborID) override;
virtual void updateRegistrationPoint(const glm::vec3& value);
virtual void updateRegistrationPoint(const glm::vec3& value) override;
void setVoxelsFromData(QByteArray uncompressedData, quint16 voxelXSize, quint16 voxelYSize, quint16 voxelZSize);
void forEachVoxelValue(quint16 voxelXSize, quint16 voxelYSize, quint16 voxelZSize,
@ -131,6 +131,9 @@ public:
void setVolDataDirty() { withWriteLock([&] { _volDataDirty = true; }); }
// Transparent polyvox didn't seem to be working so disable for now
bool isTransparent() override { return false; }
private:
// The PolyVoxEntityItem class has _voxelData which contains dimensions and compressed voxel data. The dimensions
// may not match _voxelVolumeSize.
@ -161,7 +164,7 @@ private:
// these are run off the main thread
void decompressVolumeData();
void compressVolumeDataAndSendEditPacket();
virtual void getMesh(); // recompute mesh
virtual void getMesh() override; // recompute mesh
void computeShapeInfoWorker();
// these are cached lookups of _xNNeighborID, _yNNeighborID, _zNNeighborID, _xPNeighborID, _yPNeighborID, _zPNeighborID

View file

@ -40,7 +40,6 @@ static std::array<GeometryCache::Shape, entity::NUM_SHAPES> MAPPING { {
GeometryCache::Cylinder,
} };
RenderableShapeEntityItem::Pointer RenderableShapeEntityItem::baseFactory(const EntityItemID& entityID, const EntityItemProperties& properties) {
Pointer entity = std::make_shared<RenderableShapeEntityItem>(entityID);
entity->setProperties(properties);
@ -72,20 +71,26 @@ void RenderableShapeEntityItem::setUserData(const QString& value) {
}
}
bool RenderableShapeEntityItem::isTransparent() {
if (_procedural && _procedural->isFading()) {
float isFading = Interpolate::calculateFadeRatio(_procedural->getFadeStartTime()) < 1.0f;
_procedural->setIsFading(isFading);
return isFading;
} else {
return getLocalRenderAlpha() < 1.0f || EntityItem::isTransparent();
}
}
void RenderableShapeEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderableShapeEntityItem::render");
//Q_ASSERT(getType() == EntityTypes::Shape);
Q_ASSERT(args->_batch);
checkFading();
if (!_procedural) {
_procedural.reset(new Procedural(getUserData()));
_procedural->_vertexSource = simple_vert;
_procedural->_fragmentSource = simple_frag;
_procedural->_state->setCullMode(gpu::State::CULL_NONE);
_procedural->_state->setDepthTest(true, true, gpu::LESS_EQUAL);
_procedural->_state->setBlendFunction(false,
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
}
gpu::Batch& batch = *args->_batch;
@ -102,14 +107,17 @@ void RenderableShapeEntityItem::render(RenderArgs* args) {
if (_procedural->ready()) {
_procedural->prepare(batch, getPosition(), getDimensions(), getOrientation());
auto outColor = _procedural->getColor(color);
outColor.a *= _procedural->isFading() ? Interpolate::calculateFadeRatio(_procedural->getFadeStartTime()) : 1.0f;
batch._glColor4f(outColor.r, outColor.g, outColor.b, outColor.a);
DependencyManager::get<GeometryCache>()->renderShape(batch, MAPPING[_shape]);
} else {
// FIXME, support instanced multi-shape rendering using multidraw indirect
DependencyManager::get<GeometryCache>()->renderSolidShapeInstance(batch, MAPPING[_shape], color);
color.a *= _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f;
auto geometryCache = DependencyManager::get<GeometryCache>();
auto pipeline = color.a < 1.0f ? geometryCache->getTransparentShapePipeline() : geometryCache->getOpaqueShapePipeline();
geometryCache->renderSolidShapeInstance(batch, MAPPING[_shape], color, pipeline);
}
static const auto triCount = DependencyManager::get<GeometryCache>()->getShapeTriangleCount(MAPPING[_shape]);
args->_details._trianglesRendered += (int)triCount;
}

View file

@ -26,10 +26,12 @@ public:
void render(RenderArgs* args) override;
void setUserData(const QString& value) override;
SIMPLE_RENDERABLE();
bool isTransparent() override;
private:
QSharedPointer<Procedural> _procedural;
std::unique_ptr<Procedural> _procedural { nullptr };
SIMPLE_RENDERABLE();
};

View file

@ -15,8 +15,6 @@
#include <PerfStat.h>
#include <Transform.h>
#include "RenderableTextEntityItem.h"
#include "GLMHelpers.h"
@ -29,10 +27,13 @@ EntityItemPointer RenderableTextEntityItem::factory(const EntityItemID& entityID
void RenderableTextEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderableTextEntityItem::render");
Q_ASSERT(getType() == EntityTypes::Text);
checkFading();
static const float SLIGHTLY_BEHIND = -0.005f;
glm::vec4 textColor = glm::vec4(toGlm(getTextColorX()), 1.0f);
glm::vec4 backgroundColor = glm::vec4(toGlm(getBackgroundColorX()), 1.0f);
float fadeRatio = _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f;
bool transparent = fadeRatio < 1.0f;
glm::vec4 textColor = glm::vec4(toGlm(getTextColorX()), fadeRatio);
glm::vec4 backgroundColor = glm::vec4(toGlm(getBackgroundColorX()), fadeRatio);
glm::vec3 dimensions = getDimensions();
// Render background
@ -62,7 +63,7 @@ void RenderableTextEntityItem::render(RenderArgs* args) {
batch.setModelTransform(transformToTopLeft);
DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch, false, false, false, true);
DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch, false, transparent, false, false, true);
DependencyManager::get<GeometryCache>()->renderQuad(batch, minCorner, maxCorner, backgroundColor);
float scale = _lineHeight / _textRenderer->getFontSize();

View file

@ -164,6 +164,8 @@ bool RenderableWebEntityItem::buildWebSurface(EntityTreeRenderer* renderer) {
}
void RenderableWebEntityItem::render(RenderArgs* args) {
checkFading();
#ifdef WANT_EXTRA_DEBUGGING
{
gpu::Batch& batch = *args->_batch;
@ -181,6 +183,7 @@ void RenderableWebEntityItem::render(RenderArgs* args) {
if (!buildWebSurface(static_cast<EntityTreeRenderer*>(args->_renderer))) {
return;
}
_fadeStartTime = usecTimestampNow();
#endif
}
@ -207,8 +210,11 @@ void RenderableWebEntityItem::render(RenderArgs* args) {
batch._glActiveBindTexture(GL_TEXTURE0, GL_TEXTURE_2D, _texture);
}
float fadeRatio = _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f;
batch._glColor4f(1.0f, 1.0f, 1.0f, fadeRatio);
DependencyManager::get<GeometryCache>()->bindSimpleSRGBTexturedUnlitNoTexAlphaProgram(batch);
DependencyManager::get<GeometryCache>()->renderQuad(batch, topLeft, bottomRight, texMin, texMax, glm::vec4(1.0f, 1.0f, 1.0f, 1.0f));
DependencyManager::get<GeometryCache>()->renderQuad(batch, topLeft, bottomRight, texMin, texMax, glm::vec4(1.0f, 1.0f, 1.0f, fadeRatio));
}
void RenderableWebEntityItem::setSourceUrl(const QString& value) {

View file

@ -39,7 +39,7 @@ void main(void) {
vec3 color = varColor.rgb;
packDeferredFragmentTranslucent(
interpolatedNormal * frontCondition,
texel.a,
texel.a * varColor.a,
polyline.color * texel.rgb,
vec3(0.01, 0.01, 0.01),
10.0);

View file

@ -1,7 +1,7 @@
<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
// model.frag
// polyvox.frag
// fragment shader
//
// Created by Seth Alves on 2015-8-3
@ -41,5 +41,13 @@ void main(void) {
vec3 yzDiffuseScaled = yzDiffuse.rgb * abs(worldNormal.x);
vec4 diffuse = vec4(xyDiffuseScaled + xzDiffuseScaled + yzDiffuseScaled, 1.0);
packDeferredFragment(_normal, 1.0, vec3(diffuse), DEFAULT_ROUGHNESS, DEFAULT_METALLIC, DEFAULT_EMISSIVE, DEFAULT_OCCLUSION, DEFAULT_SCATTERING);
packDeferredFragment(
_normal,
1.0,
vec3(diffuse),
DEFAULT_ROUGHNESS,
DEFAULT_METALLIC,
DEFAULT_EMISSIVE,
DEFAULT_OCCLUSION,
DEFAULT_SCATTERING);
}

View file

@ -44,7 +44,7 @@ out vec4 varColor;
out vec2 varTexcoord;
const int NUM_VERTICES_PER_PARTICLE = 4;
// This ordering ensures that un-rotated particles render upright in the wiewer.
// This ordering ensures that un-rotated particles render upright in the viewer.
const vec4 UNIT_QUAD[NUM_VERTICES_PER_PARTICLE] = vec4[NUM_VERTICES_PER_PARTICLE](
vec4(-1.0, 1.0, 0.0, 0.0),
vec4(-1.0, -1.0, 0.0, 0.0),

View file

@ -2212,4 +2212,4 @@ void EntityItem::globalizeProperties(EntityItemProperties& properties, const QSt
}
QUuid empty;
properties.setParentID(empty);
}
}

View file

@ -26,6 +26,7 @@
#include <Transform.h>
#include <Sound.h>
#include <SpatiallyNestable.h>
#include <Interpolate.h>
#include "EntityItemID.h"
#include "EntityItemPropertiesDefaults.h"
@ -435,6 +436,7 @@ public:
QUuid getOwningAvatarID() const { return _owningAvatarID; }
void setOwningAvatarID(const QUuid& owningAvatarID) { _owningAvatarID = owningAvatarID; }
virtual bool isTransparent() { return _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) < 1.0f : false; }
protected:
@ -565,7 +567,8 @@ protected:
quint64 _lastUpdatedAngularVelocityTimestamp { 0 };
quint64 _lastUpdatedAccelerationTimestamp { 0 };
quint64 _fadeStartTime { usecTimestampNow() };
bool _isFading { true };
};
#endif // hifi_EntityItem_h

View file

@ -634,8 +634,8 @@ bool EntityTreeElement::findDetailedRayIntersection(const glm::vec3& origin, con
}
} else {
// if the entity type doesn't support a detailed intersection, then just return the non-AABox results
// Never intersect with particle effect entities
if (localDistance < distance && EntityTypes::getEntityTypeName(entity->getType()) != "ParticleEffect") {
// Never intersect with particle entities
if (localDistance < distance && entity->getType() != EntityTypes::ParticleEffect) {
distance = localDistance;
face = localFace;
surfaceNormal = localSurfaceNormal;

View file

@ -25,6 +25,7 @@
#include <NumericalConstants.h>
#include <Finally.h>
#include <PathUtils.h>
#include <NetworkAccessManager.h>
#include "OffscreenGLCanvas.h"
#include "GLEscrow.h"
@ -55,6 +56,22 @@ private:
friend class OffscreenQmlSurface;
};
class QmlNetworkAccessManager : public NetworkAccessManager {
public:
friend class QmlNetworkAccessManagerFactory;
protected:
QmlNetworkAccessManager(QObject* parent) : NetworkAccessManager(parent) { }
};
class QmlNetworkAccessManagerFactory : public QQmlNetworkAccessManagerFactory {
public:
QNetworkAccessManager* create(QObject* parent);
};
QNetworkAccessManager* QmlNetworkAccessManagerFactory::create(QObject* parent) {
return new QmlNetworkAccessManager(parent);
}
Q_DECLARE_LOGGING_CATEGORY(offscreenFocus)
Q_LOGGING_CATEGORY(offscreenFocus, "hifi.offscreen.focus")
@ -402,6 +419,8 @@ void OffscreenQmlSurface::create(QOpenGLContext* shareContext) {
// Create a QML engine.
_qmlEngine = new QQmlEngine;
_qmlEngine->setNetworkAccessManagerFactory(new QmlNetworkAccessManagerFactory);
auto importList = _qmlEngine->importPathList();
importList.insert(importList.begin(), PathUtils::resourcesPath());
_qmlEngine->setImportPathList(importList);

View file

@ -596,7 +596,7 @@ int makeUniformBlockSlots(GLuint glprogram, const Shader::BindingSet& slotBindin
}
Element element(SCALAR, gpu::UINT32, gpu::UNIFORM_BUFFER);
buffers.insert(Shader::Slot(name, binding, element, Resource::BUFFER));
buffers.insert(Shader::Slot(name, binding, element, Resource::BUFFER, size));
}
return buffersCount;
}

View file

@ -53,19 +53,22 @@ public:
int32 _location{INVALID_LOCATION};
Element _element;
uint16 _resourceType{Resource::BUFFER};
uint32 _size { 0 };
Slot(const Slot& s) : _name(s._name), _location(s._location), _element(s._element), _resourceType(s._resourceType) {}
Slot(Slot&& s) : _name(s._name), _location(s._location), _element(s._element), _resourceType(s._resourceType) {}
Slot(const std::string& name, int32 location, const Element& element, uint16 resourceType = Resource::BUFFER) :
_name(name), _location(location), _element(element), _resourceType(resourceType) {}
Slot(const Slot& s) : _name(s._name), _location(s._location), _element(s._element), _resourceType(s._resourceType), _size(s._size) {}
Slot(Slot&& s) : _name(s._name), _location(s._location), _element(s._element), _resourceType(s._resourceType), _size(s._size) {}
Slot(const std::string& name, int32 location, const Element& element, uint16 resourceType = Resource::BUFFER, uint32 size = 0) :
_name(name), _location(location), _element(element), _resourceType(resourceType), _size(size) {}
Slot(const std::string& name) : _name(name) {}
Slot& operator= (const Slot& s) {
_name = s._name;
_location = s._location;
_element = s._element;
_resourceType = s._resourceType;
return (*this); }
_size = s._size;
return (*this);
}
};
class Binding {

View file

@ -700,8 +700,6 @@ bool sphericalHarmonicsFromTexture(const gpu::Texture& cubeTexture, std::vector<
return false;
}
const float UCHAR_TO_FLOAT = 1.0f / float(std::numeric_limits<unsigned char>::max());
// for each face of cube texture
for(int face=0; face < gpu::Texture::NUM_CUBE_FACES; face++) {
@ -788,12 +786,9 @@ bool sphericalHarmonicsFromTexture(const gpu::Texture& cubeTexture, std::vector<
uint pixOffsetIndex = (x + y * width) * numComponents;
// get color from texture and map to range [0, 1]
glm::vec3 clr(float(data[pixOffsetIndex]) * UCHAR_TO_FLOAT,
float(data[pixOffsetIndex+1]) * UCHAR_TO_FLOAT,
float(data[pixOffsetIndex+2]) * UCHAR_TO_FLOAT);
// Gamma correct
clr = ColorUtils::sRGBToLinearVec3(clr);
glm::vec3 clr(ColorUtils::sRGB8ToLinearFloat(data[pixOffsetIndex]),
ColorUtils::sRGB8ToLinearFloat(data[pixOffsetIndex + 1]),
ColorUtils::sRGB8ToLinearFloat(data[pixOffsetIndex + 2]));
// scale color and add to previously accumulated coefficients
sphericalHarmonicsScale(shBuffB.data(), order,

View file

@ -171,7 +171,8 @@ NetworkTexturePointer TextureCache::getTexture(const QUrl& url, Type type, const
}
NetworkTexture::TextureLoaderFunc getTextureLoaderForType(NetworkTexture::Type type) {
NetworkTexture::TextureLoaderFunc getTextureLoaderForType(NetworkTexture::Type type,
const QVariantMap& options = QVariantMap()) {
using Type = NetworkTexture;
switch (type) {
@ -188,7 +189,11 @@ NetworkTexture::TextureLoaderFunc getTextureLoaderForType(NetworkTexture::Type t
break;
}
case Type::CUBE_TEXTURE: {
return model::TextureUsage::createCubeTextureFromImage;
if (options.value("generateIrradiance", true).toBool()) {
return model::TextureUsage::createCubeTextureFromImage;
} else {
return model::TextureUsage::createCubeTextureFromImageWithoutIrradiance;
}
break;
}
case Type::BUMP_TEXTURE: {
@ -225,9 +230,9 @@ NetworkTexture::TextureLoaderFunc getTextureLoaderForType(NetworkTexture::Type t
}
/// Returns a texture version of an image file
gpu::TexturePointer TextureCache::getImageTexture(const QString& path, Type type) {
gpu::TexturePointer TextureCache::getImageTexture(const QString& path, Type type, QVariantMap options) {
QImage image = QImage(path);
auto loader = getTextureLoaderForType(type);
auto loader = getTextureLoaderForType(type, options);
return gpu::TexturePointer(loader(image, QUrl::fromLocalFile(path).fileName().toStdString()));
}

View file

@ -122,7 +122,7 @@ public:
const gpu::TexturePointer& getNormalFittingTexture();
/// Returns a texture version of an image file
static gpu::TexturePointer getImageTexture(const QString& path, Type type = Type::DEFAULT_TEXTURE);
static gpu::TexturePointer getImageTexture(const QString& path, Type type = Type::DEFAULT_TEXTURE, QVariantMap options = QVariantMap());
/// Loads a texture from the specified URL.
NetworkTexturePointer getTexture(const QUrl& url, Type type = Type::DEFAULT_TEXTURE,

View file

@ -59,31 +59,28 @@ const QImage TextureUsage::process2DImageColor(const QImage& srcImage, bool& val
const uint8 OPAQUE_ALPHA = 255;
const uint8 TRANSPARENT_ALPHA = 0;
if (image.hasAlphaChannel()) {
std::map<uint8, uint32> alphaHistogram;
if (image.format() != QImage::Format_ARGB32) {
image = image.convertToFormat(QImage::Format_ARGB32);
}
// Actual alpha channel? create the histogram
for (int y = 0; y < image.height(); ++y) {
const QRgb* data = reinterpret_cast<const QRgb*>(image.constScanLine(y));
for (int x = 0; x < image.width(); ++x) {
auto alpha = qAlpha(data[x]);
alphaHistogram[alpha] ++;
validAlpha = validAlpha || (alpha != OPAQUE_ALPHA);
// Figure out if we can use a mask for alpha or not
int numOpaques = 0;
int numTranslucents = 0;
const int NUM_PIXELS = image.width() * image.height();
const int MAX_TRANSLUCENT_PIXELS_FOR_ALPHAMASK = (int)(0.05f * (float)(NUM_PIXELS));
const QRgb* data = reinterpret_cast<const QRgb*>(image.constBits());
for (int i = 0; i < NUM_PIXELS; ++i) {
auto alpha = qAlpha(data[i]);
if (alpha == OPAQUE_ALPHA) {
numOpaques++;
} else if (alpha != TRANSPARENT_ALPHA) {
if (++numTranslucents > MAX_TRANSLUCENT_PIXELS_FOR_ALPHAMASK) {
alphaAsMask = false;
break;
}
}
}
// If alpha was meaningfull refine
if (validAlpha && (alphaHistogram.size() > 1)) {
auto totalNumPixels = image.height() * image.width();
auto numOpaques = alphaHistogram[OPAQUE_ALPHA];
auto numTransparents = alphaHistogram[TRANSPARENT_ALPHA];
auto numTranslucents = totalNumPixels - numOpaques - numTransparents;
alphaAsMask = ((numTranslucents / (double)totalNumPixels) < 0.05);
}
validAlpha = (numOpaques != NUM_PIXELS);
}
if (!validAlpha && image.format() != QImage::Format_RGB888) {
@ -660,13 +657,12 @@ const CubeLayout CubeLayout::CUBEMAP_LAYOUTS[] = {
const int CubeLayout::NUM_CUBEMAP_LAYOUTS = sizeof(CubeLayout::CUBEMAP_LAYOUTS) / sizeof(CubeLayout);
gpu::Texture* TextureUsage::processCubeTextureColorFromImage(const QImage& srcImage, const std::string& srcImageName, bool isLinear, bool doCompress, bool generateMips, bool generateIrradiance) {
bool validAlpha = false;
bool alphaAsMask = true;
QImage image = process2DImageColor(srcImage, validAlpha, alphaAsMask);
gpu::Texture* theTexture = nullptr;
if ((image.width() > 0) && (image.height() > 0)) {
if ((srcImage.width() > 0) && (srcImage.height() > 0)) {
QImage image = srcImage;
if (image.format() != QImage::Format_RGB888) {
image = image.convertToFormat(QImage::Format_RGB888);
}
gpu::Element formatGPU;
gpu::Element formatMip;
@ -674,7 +670,7 @@ gpu::Texture* TextureUsage::processCubeTextureColorFromImage(const QImage& srcIm
// Find the layout of the cubemap in the 2D image
int foundLayout = CubeLayout::findLayout(image.width(), image.height());
std::vector<QImage> faces;
// If found, go extract the faces as separate images
if (foundLayout >= 0) {
@ -729,3 +725,7 @@ gpu::Texture* TextureUsage::processCubeTextureColorFromImage(const QImage& srcIm
gpu::Texture* TextureUsage::createCubeTextureFromImage(const QImage& srcImage, const std::string& srcImageName) {
return processCubeTextureColorFromImage(srcImage, srcImageName, false, true, true, true);
}
gpu::Texture* TextureUsage::createCubeTextureFromImageWithoutIrradiance(const QImage& srcImage, const std::string& srcImageName) {
return processCubeTextureColorFromImage(srcImage, srcImageName, false, true, true, false);
}

View file

@ -40,6 +40,7 @@ public:
static gpu::Texture* createRoughnessTextureFromGlossImage(const QImage& image, const std::string& srcImageName);
static gpu::Texture* createMetallicTextureFromImage(const QImage& image, const std::string& srcImageName);
static gpu::Texture* createCubeTextureFromImage(const QImage& image, const std::string& srcImageName);
static gpu::Texture* createCubeTextureFromImageWithoutIrradiance(const QImage& image, const std::string& srcImageName);
static gpu::Texture* createLightmapTextureFromImage(const QImage& image, const std::string& srcImageName);

View file

@ -33,12 +33,7 @@ bool AssetResourceRequest::urlIsAssetHash() const {
}
void AssetResourceRequest::doSend() {
auto parts = _url.path().split(".", QString::SkipEmptyParts);
auto hash = parts.length() > 0 ? parts[0] : "";
auto extension = parts.length() > 1 ? parts[1] : "";
// We'll either have a hash or an ATP path to a file (that maps to a hash)
if (urlIsAssetHash()) {
// We've detected that this is a hash - simply use AssetClient to request that asset
auto parts = _url.path().split(".", QString::SkipEmptyParts);

View file

@ -0,0 +1,88 @@
//
// AtpReply.cpp
// libraries/networking/src
//
// Created by Zander Otavka on 8/4/16.
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ResourceManager.h"
#include "AtpReply.h"
AtpReply::AtpReply(const QUrl& url, QObject* parent) :
_resourceRequest(ResourceManager::createResourceRequest(parent, url)) {
setOperation(QNetworkAccessManager::GetOperation);
connect(_resourceRequest, &AssetResourceRequest::progress, this, &AtpReply::downloadProgress);
connect(_resourceRequest, &AssetResourceRequest::finished, this, &AtpReply::handleRequestFinish);
_resourceRequest->send();
}
AtpReply::~AtpReply() {
if (_resourceRequest) {
_resourceRequest->deleteLater();
_resourceRequest = nullptr;
}
}
qint64 AtpReply::bytesAvailable() const {
return _content.size() - _readOffset + QIODevice::bytesAvailable();
}
qint64 AtpReply::readData(char* data, qint64 maxSize) {
if (_readOffset < _content.size()) {
qint64 readSize = qMin(maxSize, _content.size() - _readOffset);
memcpy(data, _content.constData() + _readOffset, readSize);
_readOffset += readSize;
return readSize;
} else {
return -1;
}
}
void AtpReply::handleRequestFinish() {
Q_ASSERT(_resourceRequest->getState() == ResourceRequest::State::Finished);
switch (_resourceRequest->getResult()) {
case ResourceRequest::Result::Success:
setError(NoError, "Success");
_content = _resourceRequest->getData();
break;
case ResourceRequest::Result::InvalidURL:
setError(ContentNotFoundError, "Invalid URL");
break;
case ResourceRequest::Result::NotFound:
setError(ContentNotFoundError, "Not found");
break;
case ResourceRequest::Result::ServerUnavailable:
setError(ServiceUnavailableError, "Service unavailable");
break;
case ResourceRequest::Result::AccessDenied:
setError(ContentAccessDenied, "Access denied");
break;
case ResourceRequest::Result::Timeout:
setError(TimeoutError, "Timeout");
break;
default:
setError(UnknownNetworkError, "Unknown error");
break;
}
open(ReadOnly | Unbuffered);
setHeader(QNetworkRequest::ContentLengthHeader, QVariant(_content.size()));
if (error() != NoError) {
emit error(error());
}
setFinished(true);
emit readyRead();
emit finished();
_resourceRequest->deleteLater();
_resourceRequest = nullptr;
}

View file

@ -0,0 +1,40 @@
//
// AtpReply.h
// libraries/networking/src
//
// Created by Zander Otavka on 8/4/16.
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_AtpReply_h
#define hifi_AtpReply_h
#include <QtNetwork/QNetworkReply>
#include <QUrl>
#include "AssetResourceRequest.h"
class AtpReply : public QNetworkReply {
Q_OBJECT
public:
AtpReply(const QUrl& url, QObject* parent = Q_NULLPTR);
~AtpReply();
qint64 bytesAvailable() const override;
void abort() override { }
bool isSequential() const override { return true; }
protected:
qint64 readData(char* data, qint64 maxSize) override;
private:
void handleRequestFinish();
ResourceRequest* _resourceRequest { nullptr };
QByteArray _content;
qint64 _readOffset { 0 };
};
#endif // hifi_AtpReply_h

View file

@ -1,6 +1,6 @@
//
// NetworkAccessManager.cpp
//
// libraries/networking/src
//
// Created by Clement on 7/1/14.
// Copyright 2014 High Fidelity, Inc.
@ -11,6 +11,7 @@
#include <QThreadStorage>
#include "AtpReply.h"
#include "NetworkAccessManager.h"
QThreadStorage<QNetworkAccessManager*> networkAccessManagers;
@ -23,3 +24,13 @@ QNetworkAccessManager& NetworkAccessManager::getInstance() {
return *networkAccessManagers.localData();
}
QNetworkReply* NetworkAccessManager::createRequest(Operation operation, const QNetworkRequest& request, QIODevice* device) {
if (request.url().scheme() == "atp" && operation == GetOperation) {
return new AtpReply(request.url());
//auto url = request.url().toString();
//return QNetworkAccessManager::createRequest(operation, request, device);
} else {
return QNetworkAccessManager::createRequest(operation, request, device);
}
}

View file

@ -1,6 +1,6 @@
//
// NetworkAccessManager.h
//
// libraries/networking/src
//
// Created by Clement on 7/1/14.
// Copyright 2014 High Fidelity, Inc.
@ -13,12 +13,17 @@
#define hifi_NetworkAccessManager_h
#include <QtNetwork/QNetworkAccessManager>
#include <QtNetwork/QNetworkRequest>
#include <QtQml/QQmlNetworkAccessManagerFactory>
/// Wrapper around QNetworkAccessManager to restrict at one instance by thread
class NetworkAccessManager : public QObject {
class NetworkAccessManager : public QNetworkAccessManager {
Q_OBJECT
public:
static QNetworkAccessManager& getInstance();
protected:
NetworkAccessManager(QObject* parent = Q_NULLPTR) : QNetworkAccessManager(parent) {}
virtual QNetworkReply* createRequest(Operation op, const QNetworkRequest& request, QIODevice* device = Q_NULLPTR) override;
};
#endif // hifi_NetworkAccessManager_h

View file

@ -12,12 +12,13 @@
#ifndef hifi_OAuthNetworkAccessManager_h
#define hifi_OAuthNetworkAccessManager_h
#include <QNetworkAccessManager>
#include "NetworkAccessManager.h"
class OAuthNetworkAccessManager : public QNetworkAccessManager {
class OAuthNetworkAccessManager : public NetworkAccessManager {
public:
static OAuthNetworkAccessManager* getInstance();
protected:
OAuthNetworkAccessManager(QObject* parent = Q_NULLPTR) : NetworkAccessManager(parent) { }
virtual QNetworkReply* createRequest(Operation op, const QNetworkRequest& req, QIODevice* outgoingData = 0);
};

View file

@ -462,6 +462,7 @@ int ResourceCache::getPendingRequestCount() {
}
bool ResourceCache::attemptRequest(QSharedPointer<Resource> resource) {
Q_ASSERT(!resource.isNull());
auto sharedItems = DependencyManager::get<ResourceCacheSharedItems>();
if (_requestsActive >= _requestLimit) {

View file

@ -63,7 +63,19 @@ QJsonValue Procedural::getProceduralData(const QString& proceduralJson) {
return doc.object()[PROCEDURAL_USER_DATA_KEY];
}
Procedural::Procedural() : _state { std::make_shared<gpu::State>() } {
Procedural::Procedural() {
_opaqueState->setCullMode(gpu::State::CULL_NONE);
_opaqueState->setDepthTest(true, true, gpu::LESS_EQUAL);
_opaqueState->setBlendFunction(false,
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
_transparentState->setCullMode(gpu::State::CULL_NONE);
_transparentState->setDepthTest(true, true, gpu::LESS_EQUAL);
_transparentState->setBlendFunction(true,
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
_proceduralDataDirty = false;
}
@ -103,6 +115,11 @@ bool Procedural::parseUrl(const QUrl& shaderUrl) {
return false;
}
// If the URL hasn't changed, don't mark the shader as dirty
if (_shaderUrl == shaderUrl) {
return true;
}
_shaderUrl = shaderUrl;
_shaderDirty = true;
@ -175,6 +192,10 @@ void Procedural::parse(const QJsonObject& proceduralData) {
}
bool Procedural::ready() {
if (!_hasStartedFade) {
_fadeStartTime = usecTimestampNow();
}
// Load any changes to the procedural
// Check for changes atomically, in case they are currently being made
if (_proceduralDataDirty) {
@ -202,6 +223,10 @@ bool Procedural::ready() {
}
}
if (!_hasStartedFade) {
_hasStartedFade = true;
_isFading = true;
}
return true;
}
@ -222,7 +247,7 @@ void Procedural::prepare(gpu::Batch& batch, const glm::vec3& position, const glm
_shaderSource = _networkShader->_source;
}
if (!_pipeline || _shaderDirty) {
if (!_opaquePipeline || !_transparentPipeline || _shaderDirty) {
if (!_vertexShader) {
_vertexShader = gpu::Shader::createVertex(_vertexSource);
}
@ -260,7 +285,8 @@ void Procedural::prepare(gpu::Batch& batch, const glm::vec3& position, const glm
slotBindings.insert(gpu::Shader::Binding(std::string("iChannel3"), 3));
gpu::Shader::makeProgram(*_shader, slotBindings);
_pipeline = gpu::Pipeline::create(_shader, _state);
_opaquePipeline = gpu::Pipeline::create(_shader, _opaqueState);
_transparentPipeline = gpu::Pipeline::create(_shader, _transparentState);
for (size_t i = 0; i < NUM_STANDARD_UNIFORMS; ++i) {
const std::string& name = STANDARD_UNIFORM_NAMES[i];
_standardUniformSlots[i] = _shader->getUniforms().findLocation(name);
@ -269,7 +295,7 @@ void Procedural::prepare(gpu::Batch& batch, const glm::vec3& position, const glm
_frameCount = 0;
}
batch.setPipeline(_pipeline);
batch.setPipeline(isFading() ? _transparentPipeline : _opaquePipeline);
if (_shaderDirty || _uniformsDirty) {
setupUniforms();

View file

@ -42,13 +42,18 @@ public:
const gpu::ShaderPointer& getShader() const { return _shader; }
glm::vec4 getColor(const glm::vec4& entityColor);
quint64 getFadeStartTime() { return _fadeStartTime; }
bool isFading() { return _doesFade && _isFading; }
void setIsFading(bool isFading) { _isFading = isFading; }
void setDoesFade(bool doesFade) { _doesFade = doesFade; }
uint8_t _version { 1 };
std::string _vertexSource;
std::string _fragmentSource;
gpu::StatePointer _state;
gpu::StatePointer _opaqueState { std::make_shared<gpu::State>() };
gpu::StatePointer _transparentState { std::make_shared<gpu::State>() };
enum StandardUniforms {
DATE,
@ -86,7 +91,8 @@ protected:
UniformLambdas _uniforms;
int32_t _standardUniformSlots[NUM_STANDARD_UNIFORMS];
NetworkTexturePointer _channels[MAX_PROCEDURAL_TEXTURE_CHANNELS];
gpu::PipelinePointer _pipeline;
gpu::PipelinePointer _opaquePipeline;
gpu::PipelinePointer _transparentPipeline;
gpu::ShaderPointer _vertexShader;
gpu::ShaderPointer _fragmentShader;
gpu::ShaderPointer _shader;
@ -106,6 +112,11 @@ private:
void setupUniforms();
void setupChannels(bool shouldCreate);
quint64 _fadeStartTime;
bool _hasStartedFade { false };
bool _isFading { false };
bool _doesFade { true };
};
#endif

View file

@ -22,7 +22,8 @@ ProceduralSkybox::ProceduralSkybox() : model::Skybox() {
_procedural._vertexSource = skybox_vert;
_procedural._fragmentSource = skybox_frag;
// Adjust the pipeline state for background using the stencil test
_procedural._state->setStencilTest(true, 0xFF, gpu::State::StencilTest(0, 0xFF, gpu::EQUAL, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP));
_procedural.setDoesFade(false);
_procedural._opaqueState->setStencilTest(true, 0xFF, gpu::State::StencilTest(0, 0xFF, gpu::EQUAL, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP));
}
void ProceduralSkybox::clear() {

View file

@ -1,9 +1,9 @@
set(TARGET_NAME render-utils)
AUTOSCRIBE_SHADER_LIB(gpu model render procedural)
AUTOSCRIBE_SHADER_LIB(gpu model render)
# pull in the resources.qrc file
qt5_add_resources(QT_RESOURCES_FILE "${CMAKE_CURRENT_SOURCE_DIR}/res/fonts/fonts.qrc")
setup_hifi_library(Widgets OpenGL Network Qml Quick Script)
link_hifi_libraries(shared gpu procedural model model-networking render animation fbx)
link_hifi_libraries(shared gpu model model-networking render animation fbx)
target_nsight()
target_oglplus()

View file

@ -7,6 +7,8 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <qmath.h>
#include "animdebugdraw_vert.h"
#include "animdebugdraw_frag.h"
#include <gpu/Batch.h>

View file

@ -73,6 +73,8 @@ void packDeferredFragmentTranslucent(vec3 normal, float alpha, vec3 albedo, vec3
discard;
}
_fragColor0 = vec4(albedo.rgb, alpha);
_fragColor1 = vec4(packNormal(normal), clamp(roughness, 0.0, 1.0));
}
<@endif@>

View file

@ -11,7 +11,7 @@
#include "GeometryCache.h"
#include <qmath.h>
#include <cmath>
#include <QtCore/QThreadPool>
@ -398,26 +398,36 @@ gpu::Stream::FormatPointer& getInstancedSolidStreamFormat() {
return INSTANCED_SOLID_STREAM_FORMAT;
}
render::ShapePipelinePointer GeometryCache::_simplePipeline;
render::ShapePipelinePointer GeometryCache::_simpleOpaquePipeline;
render::ShapePipelinePointer GeometryCache::_simpleTransparentPipeline;
render::ShapePipelinePointer GeometryCache::_simpleWirePipeline;
GeometryCache::GeometryCache() :
_nextID(0) {
buildShapes();
GeometryCache::_simplePipeline =
std::make_shared<render::ShapePipeline>(getSimplePipeline(), nullptr,
[](const render::ShapePipeline&, gpu::Batch& batch) {
// Set the defaults needed for a simple program
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::ALBEDO,
DependencyManager::get<TextureCache>()->getWhiteTexture());
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::NORMAL_FITTING,
DependencyManager::get<TextureCache>()->getNormalFittingTexture());
}
);
GeometryCache::_simpleOpaquePipeline =
std::make_shared<render::ShapePipeline>(getSimplePipeline(false, false, true, false), nullptr,
[](const render::ShapePipeline&, gpu::Batch& batch) {
// Set the defaults needed for a simple program
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::ALBEDO,
DependencyManager::get<TextureCache>()->getWhiteTexture());
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::NORMAL_FITTING,
DependencyManager::get<TextureCache>()->getNormalFittingTexture());
}
);
GeometryCache::_simpleTransparentPipeline =
std::make_shared<render::ShapePipeline>(getSimplePipeline(false, true, true, false), nullptr,
[](const render::ShapePipeline&, gpu::Batch& batch) {
// Set the defaults needed for a simple program
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::ALBEDO,
DependencyManager::get<TextureCache>()->getWhiteTexture());
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::NORMAL_FITTING,
DependencyManager::get<TextureCache>()->getNormalFittingTexture());
}
);
GeometryCache::_simpleWirePipeline =
std::make_shared<render::ShapePipeline>(getSimplePipeline(false, false, true, true), nullptr,
[](const render::ShapePipeline&, gpu::Batch& batch) {}
);
[](const render::ShapePipeline&, gpu::Batch& batch) {});
}
GeometryCache::~GeometryCache() {
@ -1704,6 +1714,7 @@ class SimpleProgramKey {
public:
enum FlagBit {
IS_TEXTURED_FLAG = 0,
IS_TRANSPARENT_FLAG,
IS_CULLED_FLAG,
IS_UNLIT_FLAG,
HAS_DEPTH_BIAS_FLAG,
@ -1713,6 +1724,7 @@ public:
enum Flag {
IS_TEXTURED = (1 << IS_TEXTURED_FLAG),
IS_TRANSPARENT = (1 << IS_TRANSPARENT_FLAG),
IS_CULLED = (1 << IS_CULLED_FLAG),
IS_UNLIT = (1 << IS_UNLIT_FLAG),
HAS_DEPTH_BIAS = (1 << HAS_DEPTH_BIAS_FLAG),
@ -1722,6 +1734,7 @@ public:
bool isFlag(short flagNum) const { return bool((_flags & flagNum) != 0); }
bool isTextured() const { return isFlag(IS_TEXTURED); }
bool isTransparent() const { return isFlag(IS_TRANSPARENT); }
bool isCulled() const { return isFlag(IS_CULLED); }
bool isUnlit() const { return isFlag(IS_UNLIT); }
bool hasDepthBias() const { return isFlag(HAS_DEPTH_BIAS); }
@ -1732,9 +1745,9 @@ public:
int getRaw() const { return *reinterpret_cast<const int*>(this); }
SimpleProgramKey(bool textured = false, bool culled = true,
SimpleProgramKey(bool textured = false, bool transparent = false, bool culled = true,
bool unlit = false, bool depthBias = false) {
_flags = (textured ? IS_TEXTURED : 0) | (culled ? IS_CULLED : 0) |
_flags = (textured ? IS_TEXTURED : 0) | (transparent ? IS_TRANSPARENT : 0) | (culled ? IS_CULLED : 0) |
(unlit ? IS_UNLIT : 0) | (depthBias ? HAS_DEPTH_BIAS : 0);
}
@ -1771,7 +1784,7 @@ gpu::PipelinePointer GeometryCache::getSimpleSRGBTexturedUnlitNoTexAlphaPipeline
auto state = std::make_shared<gpu::State>();
state->setCullMode(gpu::State::CULL_NONE);
state->setDepthTest(true, true, gpu::LESS_EQUAL);
state->setBlendFunction(false,
state->setBlendFunction(true,
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
@ -1781,8 +1794,8 @@ gpu::PipelinePointer GeometryCache::getSimpleSRGBTexturedUnlitNoTexAlphaPipeline
return _simpleSRGBTexturedUnlitNoTexAlphaPipeline;
}
void GeometryCache::bindSimpleProgram(gpu::Batch& batch, bool textured, bool culled, bool unlit, bool depthBiased) {
batch.setPipeline(getSimplePipeline(textured, culled, unlit, depthBiased));
void GeometryCache::bindSimpleProgram(gpu::Batch& batch, bool textured, bool transparent, bool culled, bool unlit, bool depthBiased) {
batch.setPipeline(getSimplePipeline(textured, transparent, culled, unlit, depthBiased));
// If not textured, set a default albedo map
if (!textured) {
@ -1794,8 +1807,8 @@ void GeometryCache::bindSimpleProgram(gpu::Batch& batch, bool textured, bool cul
DependencyManager::get<TextureCache>()->getNormalFittingTexture());
}
gpu::PipelinePointer GeometryCache::getSimplePipeline(bool textured, bool culled, bool unlit, bool depthBiased) {
SimpleProgramKey config { textured, culled, unlit, depthBiased };
gpu::PipelinePointer GeometryCache::getSimplePipeline(bool textured, bool transparent, bool culled, bool unlit, bool depthBiased) {
SimpleProgramKey config { textured, transparent, culled, unlit, depthBiased };
// Compile the shaders
static std::once_flag once;
@ -1831,7 +1844,7 @@ gpu::PipelinePointer GeometryCache::getSimplePipeline(bool textured, bool culled
state->setDepthBias(1.0f);
state->setDepthBiasSlopeScale(1.0f);
}
state->setBlendFunction(false,
state->setBlendFunction(config.isTransparent(),
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);

View file

@ -152,16 +152,17 @@ public:
// Bind the pipeline and get the state to render static geometry
void bindSimpleProgram(gpu::Batch& batch, bool textured = false, bool culled = true,
void bindSimpleProgram(gpu::Batch& batch, bool textured = false, bool transparent = false, bool culled = true,
bool unlit = false, bool depthBias = false);
// Get the pipeline to render static geometry
gpu::PipelinePointer getSimplePipeline(bool textured = false, bool culled = true,
gpu::PipelinePointer getSimplePipeline(bool textured = false, bool transparent = false, bool culled = true,
bool unlit = false, bool depthBias = false);
void bindSimpleSRGBTexturedUnlitNoTexAlphaProgram(gpu::Batch& batch);
gpu::PipelinePointer getSimpleSRGBTexturedUnlitNoTexAlphaPipeline();
render::ShapePipelinePointer getShapePipeline() { return GeometryCache::_simplePipeline; }
render::ShapePipelinePointer getOpaqueShapePipeline() { return GeometryCache::_simpleOpaquePipeline; }
render::ShapePipelinePointer getTransparentShapePipeline() { return GeometryCache::_simpleTransparentPipeline; }
render::ShapePipelinePointer getWireShapePipeline() { return GeometryCache::_simpleWirePipeline; }
// Static (instanced) geometry
@ -169,42 +170,42 @@ public:
void renderWireShapeInstances(gpu::Batch& batch, Shape shape, size_t count, gpu::BufferPointer& colorBuffer);
void renderSolidShapeInstance(gpu::Batch& batch, Shape shape, const glm::vec4& color = glm::vec4(1),
const render::ShapePipelinePointer& pipeline = _simplePipeline);
const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline);
void renderSolidShapeInstance(gpu::Batch& batch, Shape shape, const glm::vec3& color,
const render::ShapePipelinePointer& pipeline = _simplePipeline) {
const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline) {
renderSolidShapeInstance(batch, shape, glm::vec4(color, 1.0f), pipeline);
}
void renderWireShapeInstance(gpu::Batch& batch, Shape shape, const glm::vec4& color = glm::vec4(1),
const render::ShapePipelinePointer& pipeline = _simplePipeline);
const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline);
void renderWireShapeInstance(gpu::Batch& batch, Shape shape, const glm::vec3& color,
const render::ShapePipelinePointer& pipeline = _simplePipeline) {
const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline) {
renderWireShapeInstance(batch, shape, glm::vec4(color, 1.0f), pipeline);
}
void renderSolidSphereInstance(gpu::Batch& batch, const glm::vec4& color,
const render::ShapePipelinePointer& pipeline = _simplePipeline);
const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline);
void renderSolidSphereInstance(gpu::Batch& batch, const glm::vec3& color,
const render::ShapePipelinePointer& pipeline = _simplePipeline) {
const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline) {
renderSolidSphereInstance(batch, glm::vec4(color, 1.0f), pipeline);
}
void renderWireSphereInstance(gpu::Batch& batch, const glm::vec4& color,
const render::ShapePipelinePointer& pipeline = _simplePipeline);
const render::ShapePipelinePointer& pipeline = _simpleWirePipeline);
void renderWireSphereInstance(gpu::Batch& batch, const glm::vec3& color,
const render::ShapePipelinePointer& pipeline = _simpleWirePipeline) {
renderWireSphereInstance(batch, glm::vec4(color, 1.0f), pipeline);
}
void renderSolidCubeInstance(gpu::Batch& batch, const glm::vec4& color,
const render::ShapePipelinePointer& pipeline = _simplePipeline);
const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline);
void renderSolidCubeInstance(gpu::Batch& batch, const glm::vec3& color,
const render::ShapePipelinePointer& pipeline = _simplePipeline) {
const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline) {
renderSolidCubeInstance(batch, glm::vec4(color, 1.0f), pipeline);
}
void renderWireCubeInstance(gpu::Batch& batch, const glm::vec4& color,
const render::ShapePipelinePointer& pipeline = _simplePipeline);
const render::ShapePipelinePointer& pipeline = _simpleWirePipeline);
void renderWireCubeInstance(gpu::Batch& batch, const glm::vec3& color,
const render::ShapePipelinePointer& pipeline = _simpleWirePipeline) {
renderWireCubeInstance(batch, glm::vec4(color, 1.0f), pipeline);
@ -416,7 +417,8 @@ private:
gpu::ShaderPointer _simpleShader;
gpu::ShaderPointer _unlitShader;
static render::ShapePipelinePointer _simplePipeline;
static render::ShapePipelinePointer _simpleOpaquePipeline;
static render::ShapePipelinePointer _simpleTransparentPipeline;
static render::ShapePipelinePointer _simpleWirePipeline;
gpu::PipelinePointer _glowLinePipeline;
QHash<SimpleProgramKey, gpu::PipelinePointer> _simplePrograms;

View file

@ -352,7 +352,6 @@ void ModelMeshPartPayload::initCache() {
}
void ModelMeshPartPayload::notifyLocationChanged() {
}
@ -392,6 +391,10 @@ ItemKey ModelMeshPartPayload::getKey() const {
}
}
if (!_hasFinishedFade) {
builder.withTransparent();
}
return builder.build();
}
@ -443,7 +446,7 @@ ShapeKey ModelMeshPartPayload::getShapeKey() const {
}
ShapeKey::Builder builder;
if (isTranslucent) {
if (isTranslucent || !_hasFinishedFade) {
builder.withTranslucent();
}
if (hasTangents) {
@ -484,9 +487,9 @@ void ModelMeshPartPayload::bindMesh(gpu::Batch& batch) const {
batch.setInputStream(2, _drawMesh->getVertexStream().makeRangedStream(2));
}
// TODO: Get rid of that extra call
if (!_hasColorAttrib) {
batch._glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
float fadeRatio = _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f;
if (!_hasColorAttrib || fadeRatio < 1.0f) {
batch._glColor4f(1.0f, 1.0f, 1.0f, fadeRatio);
}
}
@ -513,14 +516,30 @@ void ModelMeshPartPayload::bindTransform(gpu::Batch& batch, const ShapePipeline:
batch.setModelTransform(transform);
}
void ModelMeshPartPayload::startFade() {
_fadeStartTime = usecTimestampNow();
_hasStartedFade = true;
_prevHasStartedFade = false;
_hasFinishedFade = false;
}
void ModelMeshPartPayload::render(RenderArgs* args) const {
PerformanceTimer perfTimer("ModelMeshPartPayload::render");
if (!_model->_readyWhenAdded || !_model->_isVisible) {
if (!_model->_readyWhenAdded || !_model->_isVisible || !_hasStartedFade) {
return; // bail asap
}
// When an individual mesh parts like this finishes its fade, we will mark the Model as
// having render items that need updating
bool nextIsFading = _isFading ? isStillFading() : false;
if (_isFading != nextIsFading || _prevHasStartedFade != _hasStartedFade) {
_isFading = nextIsFading || _prevHasStartedFade != _hasStartedFade;
_hasFinishedFade = _prevHasStartedFade == _hasStartedFade && !_isFading;
_prevHasStartedFade = _hasStartedFade;
_model->setRenderItemsNeedUpdate();
}
gpu::Batch& batch = *(args->_batch);
if (!getShapeKey().isValid()) {

View file

@ -12,6 +12,8 @@
#ifndef hifi_MeshPartPayload_h
#define hifi_MeshPartPayload_h
#include <Interpolate.h>
#include <gpu/Batch.h>
#include <render/Scene.h>
@ -81,6 +83,11 @@ public:
void notifyLocationChanged() override;
void updateTransformForSkinnedMesh(const Transform& transform, const Transform& offsetTransform, const QVector<glm::mat4>& clusterMatrices);
// Entity fade in
void startFade();
bool hasStartedFade() { return _hasStartedFade; }
bool isStillFading() const { return Interpolate::calculateFadeRatio(_fadeStartTime) < 1.0f; }
// Render Item interface
render::ItemKey getKey() const override;
render::ShapeKey getShapeKey() const override; // shape interface
@ -99,6 +106,13 @@ public:
bool _isSkinned{ false };
bool _isBlendShaped{ false };
private:
quint64 _fadeStartTime { 0 };
bool _hasStartedFade { false };
mutable bool _prevHasStartedFade{ false };
mutable bool _hasFinishedFade { false };
mutable bool _isFading { false };
};
namespace render {

View file

@ -174,6 +174,7 @@ void Model::setOffset(const glm::vec3& offset) {
void Model::updateRenderItems() {
_needsUpdateClusterMatrices = true;
_renderItemsNeedUpdate = false;
// queue up this work for later processing, at the end of update and just before rendering.
// the application will ensure only the last lambda is actually invoked.
@ -211,6 +212,9 @@ void Model::updateRenderItems() {
render::PendingChanges pendingChanges;
foreach (auto itemID, self->_modelMeshRenderItems.keys()) {
pendingChanges.updateItem<ModelMeshPartPayload>(itemID, [modelTransform, modelMeshOffset, deleteGeometryCounter](ModelMeshPartPayload& data) {
if (!data.hasStartedFade() && data._model && data._model->isLoaded() && data._model->getGeometry()->areTexturesLoaded()) {
data.startFade();
}
// Ensure the model geometry was not reset between frames
if (data._model && data._model->isLoaded() && deleteGeometryCounter == data._model->_deleteGeometryCounter) {
// lazy update of cluster matrices used for rendering. We need to update them here, so we can correctly update the bounding box.

View file

@ -103,6 +103,8 @@ public:
bool isVisible() const { return _isVisible; }
void updateRenderItems();
void setRenderItemsNeedUpdate() { _renderItemsNeedUpdate = true; }
bool getRenderItemsNeedUpdate() { return _renderItemsNeedUpdate; }
AABox getRenderableMeshBound() const;
bool maybeStartBlender();
@ -408,6 +410,8 @@ protected:
bool _visualGeometryRequestFailed { false };
bool _collisionGeometryRequestFailed { false };
bool _renderItemsNeedUpdate { false };
private:
float _loadingPriority { 0.0f };

View file

@ -48,7 +48,7 @@ void main() {
packDeferredFragmentTranslucent(
normalize(_normal),
a,
a * Color.a,
Color.rgb,
DEFAULT_FRESNEL,
DEFAULT_ROUGHNESS);

View file

@ -49,11 +49,43 @@ void main(void) {
#endif
if (emissiveAmount > 0.0) {
packDeferredFragmentLightmap(
normal, 1.0, diffuse, max(0, 1.0 - shininess / 128.0), DEFAULT_METALLIC, specular, specular);
const float ALPHA_THRESHOLD = 0.999;
if (_color.a < ALPHA_THRESHOLD) {
if (emissiveAmount > 0.0) {
packDeferredFragmentTranslucent(
normal,
_color.a,
specular,
DEFAULT_FRESNEL,
DEFAULT_ROUGHNESS);
} else {
packDeferredFragmentTranslucent(
normal,
_color.a,
diffuse,
DEFAULT_FRESNEL,
DEFAULT_ROUGHNESS);
}
} else {
packDeferredFragment(
normal, 1.0, diffuse, max(0, 1.0 - shininess / 128.0), length(specular), DEFAULT_EMISSIVE, DEFAULT_OCCLUSION, DEFAULT_SCATTERING);
if (emissiveAmount > 0.0) {
packDeferredFragmentLightmap(
normal,
1.0,
diffuse,
max(0, 1.0 - shininess / 128.0),
DEFAULT_METALLIC,
specular,
specular);
} else {
packDeferredFragment(
normal,
1.0,
diffuse,
max(0, 1.0 - shininess / 128.0),
length(specular),
DEFAULT_EMISSIVE,
DEFAULT_OCCLUSION,
DEFAULT_SCATTERING);
}
}
}

View file

@ -27,8 +27,18 @@ void main(void) {
vec4 texel = texture(originalTexture, _texCoord0.st);
texel = colorToLinearRGBA(texel);
packDeferredFragmentUnlit(
normalize(_normal),
1.0,
_color.rgb * texel.rgb);
const float ALPHA_THRESHOLD = 0.999;
if (_color.a < ALPHA_THRESHOLD) {
packDeferredFragmentTranslucent(
normalize(_normal),
_color.a,
_color.rgb * texel.rgb,
DEFAULT_FRESNEL,
DEFAULT_ROUGHNESS);
} else {
packDeferredFragmentUnlit(
normalize(_normal),
1.0,
_color.rgb * texel.rgb);
}
}

View file

@ -29,13 +29,24 @@ void main(void) {
if (_color.a <= 0.0) {
texel = colorToLinearRGBA(texel);
}
packDeferredFragment(
normalize(_normal.xyz),
texel.a,
_color.rgb * texel.rgb,
DEFAULT_ROUGHNESS,
DEFAULT_METALLIC,
DEFAULT_EMISSIVE,
DEFAULT_OCCLUSION,
DEFAULT_SCATTERING);
const float ALPHA_THRESHOLD = 0.999;
if (_color.a * texel.a < ALPHA_THRESHOLD) {
packDeferredFragmentTranslucent(
normalize(_normal),
_color.a * texel.a,
_color.rgb * texel.rgb,
DEFAULT_FRESNEL,
DEFAULT_ROUGHNESS);
} else {
packDeferredFragment(
normalize(_normal),
1.0,
_color.rgb * texel.rgb,
DEFAULT_ROUGHNESS,
DEFAULT_METALLIC,
DEFAULT_EMISSIVE,
DEFAULT_OCCLUSION,
DEFAULT_SCATTERING);
}
}

View file

@ -29,8 +29,18 @@ void main(void) {
texel = colorToLinearRGBA(texel);
}
packDeferredFragmentUnlit(
normalize(_normal),
texel.a,
_color.rgb * texel.rgb);
const float ALPHA_THRESHOLD = 0.999;
if (_color.a * texel.a < ALPHA_THRESHOLD) {
packDeferredFragmentTranslucent(
normalize(_normal),
_color.a * texel.a,
_color.rgb * texel.rgb,
DEFAULT_FRESNEL,
DEFAULT_ROUGHNESS);
} else {
packDeferredFragmentUnlit(
normalize(_normal),
1.0,
_color.rgb * texel.rgb);
}
}

View file

@ -1,34 +0,0 @@
<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
// fragment shader
//
// Created by Bradley Austin Davis on 6/10/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
in vec4 varColor;
in float varSize;
out vec4 outFragColor;
const float EDGE_SIZE = 0.25;
const float ALPHA_BOUNDARY = 1.0 - EDGE_SIZE;
void main(void) {
vec2 coord = gl_PointCoord * vec2(2.0) - vec2(1.0);
coord = coord * coord;
float l = coord.x + coord.y;
if (l > 1.0) {
discard;
}
outFragColor = varColor;
if (l >= ALPHA_BOUNDARY) {
outFragColor.a = smoothstep(1.0, ALPHA_BOUNDARY, l);
}
}

View file

@ -1,36 +0,0 @@
<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
//
// standardTransformPNTC.slv
// vertex shader
//
// Created by Sam Gateau on 6/10/2015.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include gpu/Inputs.slh@>
<@include gpu/Color.slh@>
<@include gpu/Transform.slh@>
<$declareStandardTransform()$>
// TODO we need to get the viewport resolution and FOV passed to us so we can modify the point size
// and effectively producing a points that take up a constant angular size regardless of the display resolution
// or projection matrix
out vec4 varColor;
out float varSize;
void main(void) {
varColor = colorToLinearRGBA(inColor);
// standard transform
TransformCamera cam = getTransformCamera();
TransformObject obj = getTransformObject();
<$transformModelToClipPos(cam, obj, inPosition, gl_Position)$>
varSize = inColor.a;
gl_PointSize = varSize;
}

View file

@ -1,63 +0,0 @@
<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
// stars.frag
// fragment shader
//
// Created by Bradley Austin Davis on 2015/06/19
in vec2 varTexcoord;
in vec3 varNomral;
in vec3 varPosition;
uniform float iGlobalTime;
const float PI = 3.14159;
const float TAU = 3.14159 * 2.0;
const int latitudeCount = 5;
const float latitudeDist = PI / 2.0 / float(latitudeCount);
const int meridianCount = 4;
const float merdianDist = PI / float(meridianCount);
out vec4 outFragColor;
float clampLine(float val, float target) {
return clamp((1.0 - abs((val - target)) - 0.998) * 500.0, 0.0, 1.0);
}
float latitude(vec2 pos, float angle) {
float result = clampLine(pos.y, angle);
if (angle != 0.0) {
result += clampLine(pos.y, -angle);
}
return result;
}
float meridian(vec2 pos, float angle) {
return clampLine(pos.x, angle) + clampLine(pos.x + PI, angle);
}
vec2 toPolar(in vec3 dir) {
vec2 polar = vec2(atan(dir.z, dir.x), asin(dir.y));
return polar;
}
void mainVR( out vec4 fragColor, in vec2 fragCoord, in vec3 fragRayOri, in vec3 fragRayDir )
{
vec2 polar = toPolar(fragRayDir);
//polar.x += mod(iGlobalTime / 12.0, PI / 4.0) - PI / 4.0;
float c = 0.0;
for (int i = 0; i < latitudeCount - 1; ++i) {
c += latitude(polar, float(i) * latitudeDist);
}
for (int i = 0; i < meridianCount; ++i) {
c += meridian(polar, float(i) * merdianDist);
}
const vec3 col_lines = vec3(102.0 / 255.0, 136.0 / 255.0, 221.0 / 255.0);
fragColor = vec4(c * col_lines, 0.2);
}
void main(void) {
mainVR(outFragColor, gl_FragCoord.xy, vec3(0.0), normalize(varPosition));
}

View file

@ -1,5 +1,5 @@
set(TARGET_NAME render)
AUTOSCRIBE_SHADER_LIB(gpu model procedural)
AUTOSCRIBE_SHADER_LIB(gpu model)
setup_hifi_library()
link_hifi_libraries(shared gpu model)

View file

@ -167,6 +167,7 @@ void ScriptCache::scriptContentAvailable() {
Lock lock(_containerLock);
allCallbacks = _contentCallbacks.values(url);
_contentCallbacks.remove(url);
Q_ASSERT(req->getState() == ResourceRequest::Finished);
success = req->getResult() == ResourceRequest::Success;
if (success) {

View file

@ -0,0 +1,59 @@
//
// ColorUtils.cpp
// libraries/shared/src
//
// Created by Ryan Huffman on 8/8/16.
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ColorUtils.h"
// Generated from python script in repository at `tools/srgb_gen.py`
const float srgbToLinearLookupTable[256] = {
0.0f, 0.000303526983549f, 0.000607053967098f, 0.000910580950647f, 0.0012141079342f, 0.00151763491774f, 0.00182116190129f,
0.00212468888484f, 0.00242821586839f, 0.00273174285194f, 0.00303526983549f, 0.0033465357639f, 0.00367650732405f,
0.0040247170185f, 0.00439144203741f, 0.00477695348069f, 0.00518151670234f, 0.0056053916242f, 0.00604883302286f,
0.00651209079259f, 0.00699541018727f, 0.00749903204323f, 0.00802319298538f, 0.00856812561807f, 0.00913405870222f,
0.00972121732024f, 0.0103298230296f, 0.0109600940065f, 0.0116122451797f, 0.0122864883569f, 0.0129830323422f,
0.0137020830473f, 0.0144438435961f, 0.0152085144229f, 0.0159962933655f, 0.0168073757529f, 0.0176419544884f,
0.0185002201284f, 0.0193823609569f, 0.0202885630567f, 0.021219010376f, 0.0221738847934f, 0.0231533661781f,
0.0241576324485f, 0.0251868596274f, 0.0262412218948f, 0.0273208916391f, 0.0284260395044f, 0.0295568344378f,
0.030713443733f, 0.031896033073f, 0.0331047665709f, 0.0343398068087f, 0.035601314875f, 0.0368894504011f,
0.0382043715953f, 0.0395462352767f, 0.0409151969069f, 0.0423114106208f, 0.043735029257f, 0.0451862043857f,
0.0466650863369f, 0.0481718242269f, 0.0497065659841f, 0.051269458374f, 0.0528606470232f, 0.0544802764424f,
0.0561284900496f, 0.0578054301911f, 0.059511238163f, 0.0612460542316f, 0.0630100176532f, 0.0648032666929f,
0.0666259386438f, 0.0684781698444f, 0.0703600956966f, 0.0722718506823f, 0.0742135683801f, 0.0761853814813f,
0.0781874218052f, 0.0802198203145f, 0.0822827071298f, 0.0843762115441f, 0.0865004620365f, 0.0886555862858f,
0.0908417111834f, 0.0930589628467f, 0.095307466631f, 0.0975873471419f, 0.0998987282471f, 0.102241733088f,
0.104616484091f, 0.107023102978f, 0.109461710778f, 0.111932427837f, 0.114435373827f, 0.116970667759f,
0.119538427988f, 0.12213877223f, 0.124771817561f, 0.127437680436f, 0.13013647669f, 0.132868321554f,
0.135633329655f, 0.138431615032f, 0.14126329114f, 0.144128470858f, 0.147027266498f, 0.149959789811f,
0.152926151996f, 0.155926463708f, 0.158960835061f, 0.162029375639f, 0.165132194502f, 0.16826940019f,
0.171441100733f, 0.174647403656f, 0.177888415984f, 0.18116424425f, 0.1844749945f, 0.187820772301f,
0.191201682741f, 0.194617830442f, 0.19806931956f, 0.201556253794f, 0.20507873639f, 0.208636870145f,
0.212230757414f, 0.215860500114f, 0.219526199729f, 0.223227957317f, 0.22696587351f, 0.230740048524f,
0.234550582161f, 0.238397573812f, 0.242281122466f, 0.246201326708f, 0.25015828473f, 0.254152094331f,
0.258182852922f, 0.26225065753f, 0.266355604803f, 0.270497791013f, 0.27467731206f, 0.278894263477f,
0.28314874043f, 0.287440837727f, 0.291770649818f, 0.296138270798f, 0.300543794416f, 0.30498731407f,
0.309468922818f, 0.313988713376f, 0.318546778125f, 0.323143209113f, 0.327778098057f, 0.332451536346f,
0.337163615048f, 0.341914424909f, 0.346704056355f, 0.3515325995f, 0.356400144146f, 0.361306779784f,
0.366252595599f, 0.371237680474f, 0.376262122991f, 0.381326011433f, 0.386429433787f, 0.39157247775f,
0.396755230726f, 0.401977779832f, 0.407240211902f, 0.412542613484f, 0.417885070848f, 0.423267669986f,
0.428690496614f, 0.434153636175f, 0.439657173841f, 0.445201194516f, 0.450785782838f, 0.45641102318f,
0.462076999654f, 0.467783796112f, 0.473531496148f, 0.479320183101f, 0.485149940056f, 0.491020849848f,
0.496932995061f, 0.502886458033f, 0.508881320855f, 0.514917665377f, 0.520995573204f, 0.527115125706f,
0.533276404011f, 0.539479489012f, 0.54572446137f, 0.552011401512f, 0.558340389634f, 0.564711505705f,
0.571124829465f, 0.57758044043f, 0.584078417891f, 0.590618840919f, 0.597201788364f, 0.603827338855f,
0.610495570808f, 0.61720656242f, 0.623960391675f, 0.630757136346f, 0.637596873994f, 0.644479681971f,
0.65140563742f, 0.658374817279f, 0.665387298282f, 0.672443156958f, 0.679542469633f, 0.686685312435f,
0.693871761292f, 0.701101891933f, 0.708375779892f, 0.715693500506f, 0.723055128922f, 0.73046074009f,
0.737910408773f, 0.74540420954f, 0.752942216776f, 0.760524504675f, 0.768151147248f, 0.775822218317f,
0.783537791526f, 0.791297940333f, 0.799102738014f, 0.806952257669f, 0.814846572216f, 0.822785754396f,
0.830769876775f, 0.838799011741f, 0.84687323151f, 0.854992608124f, 0.863157213454f, 0.871367119199f,
0.879622396888f, 0.887923117882f, 0.896269353374f, 0.904661174391f, 0.913098651793f, 0.921581856277f,
0.930110858375f, 0.938685728458f, 0.947306536733f, 0.955973353249f, 0.964686247894f, 0.973445290398f,
0.982250550333f, 0.991102097114f, 1.0f
};

View file

@ -13,10 +13,13 @@
#define hifi_ColorUtils_h
#include <glm/glm.hpp>
#include <SharedUtil.h>
#include "SharedUtil.h"
#include "DependencyManager.h"
extern const float srgbToLinearLookupTable[256];
class ColorUtils {
public:
inline static glm::vec3 toVec3(const xColor& color);
@ -33,6 +36,7 @@ public:
inline static glm::vec4 tosRGBVec4(const glm::vec4& srgb);
inline static float sRGBToLinearFloat(const float& srgb);
inline static float sRGB8ToLinearFloat(const uint8_t srgb);
inline static float tosRGBFloat(const float& linear);
};
@ -82,6 +86,9 @@ inline float ColorUtils::sRGBToLinearFloat(const float &srgb) {
return linearValue;
}
inline float ColorUtils::sRGB8ToLinearFloat(const uint8_t srgb) {
return srgbToLinearLookupTable[srgb];
}
// This is based upon the conversions found in section 17.3.9 of the OpenGL 4.4 specification.
// glm::pow(color, 1.0f/2.2f) is approximate, and will cause subtle differences when used with sRGB framebuffers.

View file

@ -14,6 +14,8 @@
#include <assert.h>
#include <math.h>
#include "NumericalConstants.h"
float Interpolate::bezierInterpolate(float y1, float y2, float y3, float u) {
// https://en.wikipedia.org/wiki/Bezier_curve
assert(0.0f <= u && u <= 1.0f);
@ -58,3 +60,13 @@ float Interpolate::interpolate3Points(float y1, float y2, float y3, float u) {
}
}
}
float Interpolate::calculateFadeRatio(quint64 start) {
const float FADE_TIME = 1.0f;
float t = 2.0f * std::min(((float)(usecTimestampNow() - start)) / ((float)(FADE_TIME * USECS_PER_SECOND)), 1.0f);
float fadeRatio = (t < 1.0f) ? 0.5f * powf(2.0f, 10.0f * (t - 1.0f)) : 0.5f * (-powf(2.0f, -10.0f * (t - 1.0f)) + 2.0f);
// The easing function isn't exactly 1 at t = 2, so we need to scale the whole function up slightly
const float EASING_SCALE = 1.001f;
return std::min(EASING_SCALE * fadeRatio, 1.0f);
}

View file

@ -12,6 +12,8 @@
#ifndef hifi_Interpolate_h
#define hifi_Interpolate_h
#include "SharedUtil.h"
class Interpolate {
public:
@ -22,6 +24,8 @@ public:
// Interpolate at position u [0.0 - 1.0] between y values equally spaced along the x-axis such that the interpolated values
// pass through all three y values. Return value lies wholly within the range of y values passed in.
static float interpolate3Points(float y1, float y2, float y3, float u);
static float calculateFadeRatio(quint64 start);
};
#endif // hifi_Interpolate_h

View file

@ -59,9 +59,10 @@ QVariantMap QmlWindowClass::parseArguments(QScriptContext* context) {
properties = context->argument(0).toVariant().toMap();
}
QString url = properties[SOURCE_PROPERTY].toString();
if (!url.startsWith("http") && !url.startsWith("file://") && !url.startsWith("about:")) {
properties[SOURCE_PROPERTY] = QUrl::fromLocalFile(url).toString();
QUrl url { properties[SOURCE_PROPERTY].toString() };
if (url.scheme() != "http" && url.scheme() != "https" && url.scheme() != "file" && url.scheme() != "about" &&
url.scheme() != "atp") {
properties[SOURCE_PROPERTY] = QUrl::fromLocalFile(url.toString()).toString();
}
return properties;

View file

@ -232,18 +232,10 @@ function Teleporter() {
};
this.rightRay = function() {
var rightPosition = Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, Controller.getPoseValue(Controller.Standard.RightHand).translation), MyAvatar.position);
var rightControllerRotation = Controller.getPoseValue(Controller.Standard.RightHand).rotation;
var rightRotation = Quat.multiply(MyAvatar.orientation, rightControllerRotation);
var rightFinal = Quat.multiply(rightRotation, Quat.angleAxis(90, {
x: 1,
y: 0,
z: 0
}));
var pose = Controller.getPoseValue(Controller.Standard.RightHand);
var rightPosition = pose.valid ? Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, pose.translation), MyAvatar.position) : MyAvatar.getHeadPosition();
var rightRotation = pose.valid ? Quat.multiply(MyAvatar.orientation, pose.rotation) :
Quat.multiply(MyAvatar.headOrientation, Quat.angleAxis(-90, {x: 1, y: 0, z: 0}));
var rightPickRay = {
origin: rightPosition,
@ -288,15 +280,10 @@ function Teleporter() {
this.leftRay = function() {
var leftPosition = Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, Controller.getPoseValue(Controller.Standard.LeftHand).translation), MyAvatar.position);
var leftRotation = Quat.multiply(MyAvatar.orientation, Controller.getPoseValue(Controller.Standard.LeftHand).rotation)
var leftFinal = Quat.multiply(leftRotation, Quat.angleAxis(90, {
x: 1,
y: 0,
z: 0
}));
var pose = Controller.getPoseValue(Controller.Standard.LeftHand);
var leftPosition = pose.valid ? Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, pose.translation), MyAvatar.position) : MyAvatar.getHeadPosition();
var leftRotation = pose.valid ? Quat.multiply(MyAvatar.orientation, pose.rotation) :
Quat.multiply(MyAvatar.headOrientation, Quat.angleAxis(-90, {x: 1, y: 0, z: 0}));
var leftPickRay = {
origin: leftPosition,

View file

@ -10,51 +10,51 @@
@font-face {
font-family: Raleway-Regular;
src: url(../../../resources/fonts/Raleway-Regular.ttf), /* Windows production */
url(../../../fonts/Raleway-Regular.ttf), /* OSX production */
url(../../../interface/resources/fonts/Raleway-Regular.ttf); /* Development, running script in /HiFi/examples */
src: url(../../../../resources/fonts/Raleway-Regular.ttf), /* Windows production */
url(../../../../fonts/Raleway-Regular.ttf), /* OSX production */
url(../../../../interface/resources/fonts/Raleway-Regular.ttf); /* Development, running script in /HiFi/examples */
}
@font-face {
font-family: Raleway-Light;
src: url(../../../resources/fonts/Raleway-Light.ttf),
url(../../../fonts/Raleway-Light.ttf),
url(../../../interface/resources/fonts/Raleway-Light.ttf);
src: url(../../../../resources/fonts/Raleway-Light.ttf),
url(../../../../fonts/Raleway-Light.ttf),
url(../../../../interface/resources/fonts/Raleway-Light.ttf);
}
@font-face {
font-family: Raleway-Bold;
src: url(../../../resources/fonts/Raleway-Bold.ttf),
url(../../../fonts/Raleway-Bold.ttf),
url(../../../interface/resources/fonts/Raleway-Bold.ttf);
src: url(../../../../resources/fonts/Raleway-Bold.ttf),
url(../../../../fonts/Raleway-Bold.ttf),
url(../../../../interface/resources/fonts/Raleway-Bold.ttf);
}
@font-face {
font-family: Raleway-SemiBold;
src: url(../../../resources/fonts/Raleway-SemiBold.ttf),
url(../../../fonts/Raleway-SemiBold.ttf),
url(../../../interface/resources/fonts/Raleway-SemiBold.ttf);
src: url(../../../../resources/fonts/Raleway-SemiBold.ttf),
url(../../../../fonts/Raleway-SemiBold.ttf),
url(../../../../interface/resources/fonts/Raleway-SemiBold.ttf);
}
@font-face {
font-family: FiraSans-SemiBold;
src: url(../../../resources/fonts/FiraSans-SemiBold.ttf),
url(../../../fonts/FiraSans-SemiBold.ttf),
url(../../../interface/resources/fonts/FiraSans-SemiBold.ttf);
src: url(../../../../resources/fonts/FiraSans-SemiBold.ttf),
url(../../../../fonts/FiraSans-SemiBold.ttf),
url(../../../../interface/resources/fonts/FiraSans-SemiBold.ttf);
}
@font-face {
font-family: AnonymousPro-Regular;
src: url(../../../resources/fonts/AnonymousPro-Regular.ttf),
url(../../../fonts/AnonymousPro-Regular.ttf),
url(../../../interface/resources/fonts/AnonymousPro-Regular.ttf);
src: url(../../../../resources/fonts/AnonymousPro-Regular.ttf),
url(../../../../fonts/AnonymousPro-Regular.ttf),
url(../../../../interface/resources/fonts/AnonymousPro-Regular.ttf);
}
@font-face {
font-family: HiFi-Glyphs;
src: url(../../../resources/fonts/hifi-glyphs.ttf),
url(../../../fonts/hifi-glyphs.ttf),
url(../../../interface/resources/fonts/hifi-glyphs.ttf);
src: url(../../../../resources/fonts/hifi-glyphs.ttf),
url(../../../../fonts/hifi-glyphs.ttf),
url(../../../../interface/resources/fonts/hifi-glyphs.ttf);
}
* {
@ -1077,10 +1077,6 @@ input#dimension-rescale-button {
input#reset-to-natural-dimensions {
margin-right: 0;
}
input#preview-camera-button {
margin-left: 1px;
margin-right: 0;
}
#animation-fps {
margin-top: 48px;

View file

@ -10,314 +10,12 @@
<html>
<head>
<link rel="stylesheet" type="text/css" href="edit-style.css">
<script src="list.min.js"></script>
<link rel="stylesheet" type="text/css" href="css/edit-style.css">
<script src="js/list.min.js"></script>
<script type="text/javascript" src="qrc:///qtwebchannel/qwebchannel.js"></script>
<script type="text/javascript" src="eventBridgeLoader.js"></script>
<script type="text/javascript" src="spinButtons.js"></script>
<script>
var entities = {};
var selectedEntities = [];
var currentSortColumn = 'type';
var currentSortOrder = 'des';
var entityList = null;
var refreshEntityListTimer = null;
const ASCENDING_STRING = '&#x25BE;';
const DESCENDING_STRING = '&#x25B4;';
const LOCKED_GLYPH = "&#xe006;";
const VISIBLE_GLYPH = "&#xe007;";
const DELETE = 46; // Key code for the delete key.
const MAX_ITEMS = Number.MAX_VALUE; // Used to set the max length of the list of discovered entities.
debugPrint = function (message) {
console.log(message);
};
function loaded() {
openEventBridge(function() {
entityList = new List('entity-list', { valueNames: ['name', 'type', 'url', 'locked', 'visible'], page: MAX_ITEMS});
entityList.clear();
elEntityTable = document.getElementById("entity-table");
elEntityTableBody = document.getElementById("entity-table-body");
elRefresh = document.getElementById("refresh");
elToggleLocked = document.getElementById("locked");
elToggleVisible = document.getElementById("visible");
elDelete = document.getElementById("delete");
elTeleport = document.getElementById("teleport");
elRadius = document.getElementById("radius");
elFooter = document.getElementById("footer-text");
elNoEntitiesMessage = document.getElementById("no-entities");
elNoEntitiesRadius = document.getElementById("no-entities-radius");
elEntityTableScroll = document.getElementById("entity-table-scroll");
document.getElementById("entity-name").onclick = function() {
setSortColumn('name');
};
document.getElementById("entity-type").onclick = function() {
setSortColumn('type');
};
document.getElementById("entity-url").onclick = function() {
setSortColumn('url');
};
document.getElementById("entity-locked").onclick = function () {
setSortColumn('locked');
};
document.getElementById("entity-visible").onclick = function () {
setSortColumn('visible');
};
function onRowClicked(clickEvent) {
var id = this.dataset.entityId;
var selection = [this.dataset.entityId];
if (clickEvent.ctrlKey) {
selection = selection.concat(selectedEntities);
} else if (clickEvent.shiftKey && selectedEntities.length > 0) {
var previousItemFound = -1;
var clickedItemFound = -1;
for (var entity in entityList.visibleItems) {
if (clickedItemFound === -1 && this.dataset.entityId == entityList.visibleItems[entity].values().id) {
clickedItemFound = entity;
} else if(previousItemFound === -1 && selectedEntities[0] == entityList.visibleItems[entity].values().id) {
previousItemFound = entity;
}
}
if (previousItemFound !== -1 && clickedItemFound !== -1) {
var betweenItems = [];
var toItem = Math.max(previousItemFound, clickedItemFound);
// skip first and last item in this loop, we add them to selection after the loop
for (var i = (Math.min(previousItemFound, clickedItemFound) + 1); i < toItem; i++) {
entityList.visibleItems[i].elm.className = 'selected';
betweenItems.push(entityList.visibleItems[i].values().id);
}
if (previousItemFound > clickedItemFound) {
// always make sure that we add the items in the right order
betweenItems.reverse();
}
selection = selection.concat(betweenItems, selectedEntities);
}
}
selectedEntities = selection;
this.className = 'selected';
EventBridge.emitWebEvent(JSON.stringify({
type: "selectionUpdate",
focus: false,
entityIds: selection,
}));
}
function onRowDoubleClicked() {
EventBridge.emitWebEvent(JSON.stringify({
type: "selectionUpdate",
focus: true,
entityIds: [this.dataset.entityId],
}));
}
function addEntity(id, name, type, url, locked, visible) {
var urlParts = url.split('/');
var filename = urlParts[urlParts.length - 1];
if (entities[id] === undefined) {
entityList.add([{ id: id, name: name, type: type, url: filename, locked: locked, visible: visible }],
function (items) {
var currentElement = items[0].elm;
var id = items[0]._values.id;
entities[id] = {
id: id,
name: name,
el: currentElement,
item: items[0]
};
currentElement.setAttribute('id', 'entity_' + id);
currentElement.setAttribute('title', url);
currentElement.dataset.entityId = id;
currentElement.onclick = onRowClicked;
currentElement.ondblclick = onRowDoubleClicked;
});
if (refreshEntityListTimer) {
clearTimeout(refreshEntityListTimer);
}
refreshEntityListTimer = setTimeout(refreshEntityListObject, 50);
} else {
var item = entities[id].item;
item.values({ name: name, url: filename, locked: locked, visible: visible });
}
}
function clearEntities() {
entities = {};
entityList.clear();
}
var elSortOrder = {
name: document.querySelector('#entity-name .sort-order'),
type: document.querySelector('#entity-type .sort-order'),
url: document.querySelector('#entity-url .sort-order'),
locked: document.querySelector('#entity-locked .sort-order'),
visible: document.querySelector('#entity-visible .sort-order')
}
function setSortColumn(column) {
if (currentSortColumn == column) {
currentSortOrder = currentSortOrder == "asc" ? "desc" : "asc";
} else {
elSortOrder[currentSortColumn].innerHTML = "";
currentSortColumn = column;
currentSortOrder = "asc";
}
elSortOrder[column].innerHTML = currentSortOrder == "asc" ? ASCENDING_STRING : DESCENDING_STRING;
entityList.sort(currentSortColumn, { order: currentSortOrder });
}
setSortColumn('type');
function refreshEntities() {
clearEntities();
EventBridge.emitWebEvent(JSON.stringify({ type: 'refresh' }));
}
function refreshEntityListObject() {
refreshEntityListTimer = null;
entityList.sort(currentSortColumn, { order: currentSortOrder });
entityList.search(document.getElementById("filter").value);
}
function updateSelectedEntities(selectedEntities) {
var notFound = false;
for (var id in entities) {
entities[id].el.className = '';
}
for (var i = 0; i < selectedEntities.length; i++) {
var id = selectedEntities[i];
if (id in entities) {
var entity = entities[id];
entity.el.className = 'selected';
} else {
notFound = true;
}
}
if (selectedEntities.length > 1) {
elFooter.firstChild.nodeValue = selectedEntities.length + " entities selected";
} else if (selectedEntities.length === 1) {
elFooter.firstChild.nodeValue = "1 entity selected";
} else if (entityList.visibleItems.length === 1) {
elFooter.firstChild.nodeValue = "1 entity found";
} else {
elFooter.firstChild.nodeValue = entityList.visibleItems.length + " entities found";
}
// HACK: Fixes the footer and header text sometimes not displaying after adding or deleting entities.
// The problem appears to be a bug in the Qt HTML/CSS rendering (Qt 5.5).
document.getElementById("radius").focus();
document.getElementById("radius").blur();
return notFound;
}
elRefresh.onclick = function() {
refreshEntities();
}
elToggleLocked.onclick = function () {
EventBridge.emitWebEvent(JSON.stringify({ type: 'toggleLocked' }));
}
elToggleVisible.onclick = function () {
EventBridge.emitWebEvent(JSON.stringify({ type: 'toggleVisible' }));
}
elTeleport.onclick = function () {
EventBridge.emitWebEvent(JSON.stringify({ type: 'teleport' }));
}
elDelete.onclick = function() {
EventBridge.emitWebEvent(JSON.stringify({ type: 'delete' }));
refreshEntities();
}
document.addEventListener("keydown", function (keyDownEvent) {
if (keyDownEvent.target.nodeName === "INPUT") {
return;
}
var keyCode = keyDownEvent.keyCode;
if (keyCode === DELETE) {
EventBridge.emitWebEvent(JSON.stringify({ type: 'delete' }));
refreshEntities();
}
}, false);
elRadius.onchange = function () {
elRadius.value = Math.max(elRadius.value, 0);
EventBridge.emitWebEvent(JSON.stringify({ type: 'radius', radius: elRadius.value }));
refreshEntities();
elNoEntitiesRadius.firstChild.nodeValue = elRadius.value;
}
if (window.EventBridge !== undefined) {
EventBridge.scriptEventReceived.connect(function(data) {
data = JSON.parse(data);
if (data.type === "clearEntityList") {
clearEntities();
} else if (data.type == "selectionUpdate") {
var notFound = updateSelectedEntities(data.selectedIDs);
if (notFound) {
refreshEntities();
}
} else if (data.type == "update") {
var newEntities = data.entities;
if (newEntities.length == 0) {
elNoEntitiesMessage.style.display = "block";
elFooter.firstChild.nodeValue = "0 entities found";
} else {
elNoEntitiesMessage.style.display = "none";
for (var i = 0; i < newEntities.length; i++) {
var id = newEntities[i].id;
addEntity(id, newEntities[i].name, newEntities[i].type, newEntities[i].url,
newEntities[i].locked ? LOCKED_GLYPH : null,
newEntities[i].visible ? VISIBLE_GLYPH : null);
}
updateSelectedEntities(data.selectedIDs);
resize();
}
}
});
setTimeout(refreshEntities, 1000);
}
function resize() {
// Take up available window space
elEntityTableScroll.style.height = window.innerHeight - 207;
var tds = document.querySelectorAll("#entity-table-body tr:first-child td");
var ths = document.querySelectorAll("#entity-table thead th");
if (tds.length >= ths.length) {
// Update the widths of the header cells to match the body
for (var i = 0; i < ths.length; i++) {
ths[i].width = tds[i].offsetWidth;
}
} else {
// Reasonable widths if nothing is displayed
var tableWidth = document.getElementById("entity-table").offsetWidth;
ths[0].width = 0.16 * tableWidth;
ths[1].width = 0.34 * tableWidth;
ths[2].width = 0.34 * tableWidth;
ths[3].width = 0.08 * tableWidth;
ths[4].width = 0.08 * tableWidth;
}
};
window.onresize = resize;
resize();
});
augmentSpinButtons();
// Disable right-click context menu which is not visible in the HMD and makes it seem like the app has locked
document.addEventListener("contextmenu", function (event) {
event.preventDefault();
}, false);
}
</script>
<script type="text/javascript" src="js/eventBridgeLoader.js"></script>
<script type="text/javascript" src="js/spinButtons.js"></script>
<script type="text/javascript" src="js/entityList.js"></script>
</head>
<body onload='loaded();'>
<div id="entity-list-header">
@ -378,4 +76,4 @@
</div>
</div>
</body>
</html>
</html>

File diff suppressed because it is too large Load diff

View file

@ -10,144 +10,14 @@
<html>
<head>
<link rel="stylesheet" type="text/css" href="edit-style.css">
<link rel="stylesheet" type="text/css" href="css/edit-style.css">
<link rel="stylesheet" type="text/css" href="css/colpick.css">
<script src="jquery-2.1.4.min.js"></script>
<script src="colpick.js"></script>
<script src="js/jquery-2.1.4.min.js"></script>
<script src="js/colpick.js"></script>
<script type="text/javascript" src="qrc:///qtwebchannel/qwebchannel.js"></script>
<script type="text/javascript" src="eventBridgeLoader.js"></script>
<script type="text/javascript" src="spinButtons.js"></script>
<script>
function loaded() {
openEventBridge(function() {
elPosY = document.getElementById("horiz-y");
elMinorSpacing = document.getElementById("minor-spacing");
elMajorSpacing = document.getElementById("major-spacing");
elSnapToGrid = document.getElementById("snap-to-grid");
elHorizontalGridVisible = document.getElementById("horiz-grid-visible");
elMoveToSelection = document.getElementById("move-to-selection");
elMoveToAvatar = document.getElementById("move-to-avatar");
if (window.EventBridge !== undefined) {
EventBridge.scriptEventReceived.connect(function(data) {
data = JSON.parse(data);
if (data.origin) {
var origin = data.origin;
elPosY.value = origin.y;
}
if (data.minorGridEvery !== undefined) {
elMinorSpacing.value = data.minorGridEvery;
}
if (data.majorGridEvery !== undefined) {
elMajorSpacing.value = data.majorGridEvery;
}
if (data.gridColor) {
gridColor = data.gridColor;
}
if (data.snapToGrid !== undefined) {
elSnapToGrid.checked = data.snapToGrid == true;
}
if (data.visible !== undefined) {
elHorizontalGridVisible.checked = data.visible == true;
}
});
function emitUpdate() {
EventBridge.emitWebEvent(JSON.stringify({
type: "update",
origin: {
y: elPosY.value,
},
minorGridEvery: elMinorSpacing.value,
majorGridEvery: elMajorSpacing.value,
gridColor: gridColor,
snapToGrid: elSnapToGrid.checked,
visible: elHorizontalGridVisible.checked,
}));
}
}
elPosY.addEventListener("change", emitUpdate);
elMinorSpacing.addEventListener("change", emitUpdate);
elMajorSpacing.addEventListener("change", emitUpdate);
elSnapToGrid.addEventListener("change", emitUpdate);
elHorizontalGridVisible.addEventListener("change", emitUpdate);
elMoveToAvatar.addEventListener("click", function() {
EventBridge.emitWebEvent(JSON.stringify({
type: "action",
action: "moveToAvatar",
}));
});
elMoveToSelection.addEventListener("click", function() {
EventBridge.emitWebEvent(JSON.stringify({
type: "action",
action: "moveToSelection",
}));
});
var gridColor = { red: 255, green: 255, blue: 255 };
var elColor = document.getElementById("grid-color");
var elColorRed = document.getElementById("grid-color-red");
var elColorGreen = document.getElementById("grid-color-green");
var elColorBlue = document.getElementById("grid-color-blue");
elColor.style.backgroundColor = "rgb(" + gridColor.red + "," + gridColor.green + "," + gridColor.blue + ")";
elColorRed.value = gridColor.red;
elColorGreen.value = gridColor.green;
elColorBlue.value = gridColor.blue;
var colorChangeFunction = function () {
gridColor = { red: elColorRed.value, green: elColorGreen.value, blue: elColorBlue.value };
elColor.style.backgroundColor = "rgb(" + gridColor.red + "," + gridColor.green + "," + gridColor.blue + ")";
emitUpdate();
};
var colorPickFunction = function (red, green, blue) {
elColorRed.value = red;
elColorGreen.value = green;
elColorBlue.value = blue;
gridColor = { red: red, green: green, blue: blue };
emitUpdate();
}
elColorRed.addEventListener('change', colorChangeFunction);
elColorGreen.addEventListener('change', colorChangeFunction);
elColorBlue.addEventListener('change', colorChangeFunction);
$('#grid-color').colpick({
colorScheme: 'dark',
layout: 'hex',
color: { r: gridColor.red, g: gridColor.green, b: gridColor.blue },
onShow: function (colpick) {
$('#grid-color').attr('active', 'true');
},
onHide: function (colpick) {
$('#grid-color').attr('active', 'false');
},
onSubmit: function (hsb, hex, rgb, el) {
$(el).css('background-color', '#' + hex);
$(el).colpickHide();
colorPickFunction(rgb.r, rgb.g, rgb.b);
}
});
augmentSpinButtons();
EventBridge.emitWebEvent(JSON.stringify({ type: 'init' }));
});
// Disable right-click context menu which is not visible in the HMD and makes it seem like the app has locked
document.addEventListener("contextmenu", function (event) {
event.preventDefault();
}, false);
}
</script>
<script type="text/javascript" src="js/eventBridgeLoader.js"></script>
<script type="text/javascript" src="js/spinButtons.js"></script>
<script type="text/javascript" src="js/gridControls.js"></script>
</head>
<body onload='loaded();'>
<div id="grid-section">

View file

@ -0,0 +1,310 @@
// entityList.js
//
// Created by Ryan Huffman on 19 Nov 2014
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
var entities = {};
var selectedEntities = [];
var currentSortColumn = 'type';
var currentSortOrder = 'des';
var entityList = null;
var refreshEntityListTimer = null;
const ASCENDING_STRING = '&#x25BE;';
const DESCENDING_STRING = '&#x25B4;';
const LOCKED_GLYPH = "&#xe006;";
const VISIBLE_GLYPH = "&#xe007;";
const DELETE = 46; // Key code for the delete key.
const MAX_ITEMS = Number.MAX_VALUE; // Used to set the max length of the list of discovered entities.
debugPrint = function (message) {
console.log(message);
};
function loaded() {
openEventBridge(function() {
entityList = new List('entity-list', { valueNames: ['name', 'type', 'url', 'locked', 'visible'], page: MAX_ITEMS});
entityList.clear();
elEntityTable = document.getElementById("entity-table");
elEntityTableBody = document.getElementById("entity-table-body");
elRefresh = document.getElementById("refresh");
elToggleLocked = document.getElementById("locked");
elToggleVisible = document.getElementById("visible");
elDelete = document.getElementById("delete");
elTeleport = document.getElementById("teleport");
elRadius = document.getElementById("radius");
elFooter = document.getElementById("footer-text");
elNoEntitiesMessage = document.getElementById("no-entities");
elNoEntitiesRadius = document.getElementById("no-entities-radius");
elEntityTableScroll = document.getElementById("entity-table-scroll");
document.getElementById("entity-name").onclick = function() {
setSortColumn('name');
};
document.getElementById("entity-type").onclick = function() {
setSortColumn('type');
};
document.getElementById("entity-url").onclick = function() {
setSortColumn('url');
};
document.getElementById("entity-locked").onclick = function () {
setSortColumn('locked');
};
document.getElementById("entity-visible").onclick = function () {
setSortColumn('visible');
};
function onRowClicked(clickEvent) {
var id = this.dataset.entityId;
var selection = [this.dataset.entityId];
if (clickEvent.ctrlKey) {
selection = selection.concat(selectedEntities);
} else if (clickEvent.shiftKey && selectedEntities.length > 0) {
var previousItemFound = -1;
var clickedItemFound = -1;
for (var entity in entityList.visibleItems) {
if (clickedItemFound === -1 && this.dataset.entityId == entityList.visibleItems[entity].values().id) {
clickedItemFound = entity;
} else if(previousItemFound === -1 && selectedEntities[0] == entityList.visibleItems[entity].values().id) {
previousItemFound = entity;
}
}
if (previousItemFound !== -1 && clickedItemFound !== -1) {
var betweenItems = [];
var toItem = Math.max(previousItemFound, clickedItemFound);
// skip first and last item in this loop, we add them to selection after the loop
for (var i = (Math.min(previousItemFound, clickedItemFound) + 1); i < toItem; i++) {
entityList.visibleItems[i].elm.className = 'selected';
betweenItems.push(entityList.visibleItems[i].values().id);
}
if (previousItemFound > clickedItemFound) {
// always make sure that we add the items in the right order
betweenItems.reverse();
}
selection = selection.concat(betweenItems, selectedEntities);
}
}
selectedEntities = selection;
this.className = 'selected';
EventBridge.emitWebEvent(JSON.stringify({
type: "selectionUpdate",
focus: false,
entityIds: selection,
}));
}
function onRowDoubleClicked() {
EventBridge.emitWebEvent(JSON.stringify({
type: "selectionUpdate",
focus: true,
entityIds: [this.dataset.entityId],
}));
}
function addEntity(id, name, type, url, locked, visible) {
var urlParts = url.split('/');
var filename = urlParts[urlParts.length - 1];
if (entities[id] === undefined) {
entityList.add([{ id: id, name: name, type: type, url: filename, locked: locked, visible: visible }],
function (items) {
var currentElement = items[0].elm;
var id = items[0]._values.id;
entities[id] = {
id: id,
name: name,
el: currentElement,
item: items[0]
};
currentElement.setAttribute('id', 'entity_' + id);
currentElement.setAttribute('title', url);
currentElement.dataset.entityId = id;
currentElement.onclick = onRowClicked;
currentElement.ondblclick = onRowDoubleClicked;
});
if (refreshEntityListTimer) {
clearTimeout(refreshEntityListTimer);
}
refreshEntityListTimer = setTimeout(refreshEntityListObject, 50);
} else {
var item = entities[id].item;
item.values({ name: name, url: filename, locked: locked, visible: visible });
}
}
function clearEntities() {
entities = {};
entityList.clear();
}
var elSortOrder = {
name: document.querySelector('#entity-name .sort-order'),
type: document.querySelector('#entity-type .sort-order'),
url: document.querySelector('#entity-url .sort-order'),
locked: document.querySelector('#entity-locked .sort-order'),
visible: document.querySelector('#entity-visible .sort-order')
}
function setSortColumn(column) {
if (currentSortColumn == column) {
currentSortOrder = currentSortOrder == "asc" ? "desc" : "asc";
} else {
elSortOrder[currentSortColumn].innerHTML = "";
currentSortColumn = column;
currentSortOrder = "asc";
}
elSortOrder[column].innerHTML = currentSortOrder == "asc" ? ASCENDING_STRING : DESCENDING_STRING;
entityList.sort(currentSortColumn, { order: currentSortOrder });
}
setSortColumn('type');
function refreshEntities() {
clearEntities();
EventBridge.emitWebEvent(JSON.stringify({ type: 'refresh' }));
}
function refreshEntityListObject() {
refreshEntityListTimer = null;
entityList.sort(currentSortColumn, { order: currentSortOrder });
entityList.search(document.getElementById("filter").value);
}
function updateSelectedEntities(selectedEntities) {
var notFound = false;
for (var id in entities) {
entities[id].el.className = '';
}
for (var i = 0; i < selectedEntities.length; i++) {
var id = selectedEntities[i];
if (id in entities) {
var entity = entities[id];
entity.el.className = 'selected';
} else {
notFound = true;
}
}
if (selectedEntities.length > 1) {
elFooter.firstChild.nodeValue = selectedEntities.length + " entities selected";
} else if (selectedEntities.length === 1) {
elFooter.firstChild.nodeValue = "1 entity selected";
} else if (entityList.visibleItems.length === 1) {
elFooter.firstChild.nodeValue = "1 entity found";
} else {
elFooter.firstChild.nodeValue = entityList.visibleItems.length + " entities found";
}
// HACK: Fixes the footer and header text sometimes not displaying after adding or deleting entities.
// The problem appears to be a bug in the Qt HTML/CSS rendering (Qt 5.5).
document.getElementById("radius").focus();
document.getElementById("radius").blur();
return notFound;
}
elRefresh.onclick = function() {
refreshEntities();
}
elToggleLocked.onclick = function () {
EventBridge.emitWebEvent(JSON.stringify({ type: 'toggleLocked' }));
}
elToggleVisible.onclick = function () {
EventBridge.emitWebEvent(JSON.stringify({ type: 'toggleVisible' }));
}
elTeleport.onclick = function () {
EventBridge.emitWebEvent(JSON.stringify({ type: 'teleport' }));
}
elDelete.onclick = function() {
EventBridge.emitWebEvent(JSON.stringify({ type: 'delete' }));
refreshEntities();
}
document.addEventListener("keydown", function (keyDownEvent) {
if (keyDownEvent.target.nodeName === "INPUT") {
return;
}
var keyCode = keyDownEvent.keyCode;
if (keyCode === DELETE) {
EventBridge.emitWebEvent(JSON.stringify({ type: 'delete' }));
refreshEntities();
}
}, false);
elRadius.onchange = function () {
elRadius.value = Math.max(elRadius.value, 0);
EventBridge.emitWebEvent(JSON.stringify({ type: 'radius', radius: elRadius.value }));
refreshEntities();
elNoEntitiesRadius.firstChild.nodeValue = elRadius.value;
}
if (window.EventBridge !== undefined) {
EventBridge.scriptEventReceived.connect(function(data) {
data = JSON.parse(data);
if (data.type === "clearEntityList") {
clearEntities();
} else if (data.type == "selectionUpdate") {
var notFound = updateSelectedEntities(data.selectedIDs);
if (notFound) {
refreshEntities();
}
} else if (data.type == "update") {
var newEntities = data.entities;
if (newEntities.length == 0) {
elNoEntitiesMessage.style.display = "block";
elFooter.firstChild.nodeValue = "0 entities found";
} else {
elNoEntitiesMessage.style.display = "none";
for (var i = 0; i < newEntities.length; i++) {
var id = newEntities[i].id;
addEntity(id, newEntities[i].name, newEntities[i].type, newEntities[i].url,
newEntities[i].locked ? LOCKED_GLYPH : null,
newEntities[i].visible ? VISIBLE_GLYPH : null);
}
updateSelectedEntities(data.selectedIDs);
resize();
}
}
});
setTimeout(refreshEntities, 1000);
}
function resize() {
// Take up available window space
elEntityTableScroll.style.height = window.innerHeight - 207;
var tds = document.querySelectorAll("#entity-table-body tr:first-child td");
var ths = document.querySelectorAll("#entity-table thead th");
if (tds.length >= ths.length) {
// Update the widths of the header cells to match the body
for (var i = 0; i < ths.length; i++) {
ths[i].width = tds[i].offsetWidth;
}
} else {
// Reasonable widths if nothing is displayed
var tableWidth = document.getElementById("entity-table").offsetWidth;
ths[0].width = 0.16 * tableWidth;
ths[1].width = 0.34 * tableWidth;
ths[2].width = 0.34 * tableWidth;
ths[3].width = 0.08 * tableWidth;
ths[4].width = 0.08 * tableWidth;
}
};
window.onresize = resize;
resize();
});
augmentSpinButtons();
// Disable right-click context menu which is not visible in the HMD and makes it seem like the app has locked
document.addEventListener("contextmenu", function (event) {
event.preventDefault();
}, false);
}

Some files were not shown because too many files have changed in this diff Show more