Merge branch 'master' of github.com:highfidelity/hifi into overlay-children

This commit is contained in:
Seth Alves 2016-08-09 09:01:55 -07:00
commit 607c168493
35 changed files with 565 additions and 158 deletions

View file

@ -100,6 +100,63 @@ AudioMixer::AudioMixer(ReceivedMessage& message) :
const float ATTENUATION_BEGINS_AT_DISTANCE = 1.0f;
const int IEEE754_MANT_BITS = 23;
const int IEEE754_EXPN_BIAS = 127;
//
// for x > 0.0f, returns log2(x)
// for x <= 0.0f, returns large negative value
//
// abs |error| < 8e-3, smooth (exact for x=2^N) for NPOLY=3
// abs |error| < 2e-4, smooth (exact for x=2^N) for NPOLY=5
// rel |error| < 0.4 from precision loss very close to 1.0f
//
static inline float fastlog2(float x) {
union { float f; int32_t i; } mant, bits = { x };
// split into mantissa and exponent
mant.i = (bits.i & ((1 << IEEE754_MANT_BITS) - 1)) | (IEEE754_EXPN_BIAS << IEEE754_MANT_BITS);
int32_t expn = (bits.i >> IEEE754_MANT_BITS) - IEEE754_EXPN_BIAS;
mant.f -= 1.0f;
// polynomial for log2(1+x) over x=[0,1]
//x = (-0.346555386f * mant.f + 1.346555386f) * mant.f;
x = (((-0.0821307180f * mant.f + 0.321188984f) * mant.f - 0.677784014f) * mant.f + 1.43872575f) * mant.f;
return x + expn;
}
//
// for -126 <= x < 128, returns exp2(x)
//
// rel |error| < 3e-3, smooth (exact for x=N) for NPOLY=3
// rel |error| < 9e-6, smooth (exact for x=N) for NPOLY=5
//
static inline float fastexp2(float x) {
union { float f; int32_t i; } xi;
// bias such that x > 0
x += IEEE754_EXPN_BIAS;
//x = MAX(x, 1.0f);
//x = MIN(x, 254.9999f);
// split into integer and fraction
xi.i = (int32_t)x;
x -= xi.i;
// construct exp2(xi) as a float
xi.i <<= IEEE754_MANT_BITS;
// polynomial for exp2(x) over x=[0,1]
//x = (0.339766028f * x + 0.660233972f) * x + 1.0f;
x = (((0.0135557472f * x + 0.0520323690f) * x + 0.241379763f) * x + 0.693032121f) * x + 1.0f;
return x * xi.f;
}
float AudioMixer::gainForSource(const PositionalAudioStream& streamToAdd,
const AvatarAudioStream& listeningNodeStream, const glm::vec3& relativePosition, bool isEcho) {
float gain = 1.0f;
@ -148,7 +205,7 @@ float AudioMixer::gainForSource(const PositionalAudioStream& streamToAdd,
g = (g > 1.0f) ? 1.0f : g;
// calculate the distance coefficient using the distance to this node
float distanceCoefficient = exp2f(log2f(g) * log2f(distanceBetween/ATTENUATION_BEGINS_AT_DISTANCE));
float distanceCoefficient = fastexp2(fastlog2(g) * fastlog2(distanceBetween/ATTENUATION_BEGINS_AT_DISTANCE));
// multiply the current attenuation coefficient by the distance coefficient
gain *= distanceCoefficient;

View file

@ -25,7 +25,7 @@
<ul class="nav nav-pills nav-stacked">
</ul>
<button id="advanced-toggle-button" hidden=true class="btn btn-info advanced-toggle">Show advanced</button>
<button id="advanced-toggle-button" class="btn btn-info advanced-toggle">Show advanced</button>
<button class="btn btn-success save-button">Save and restart</button>
</div>
</div>

View file

@ -182,7 +182,7 @@ NodePermissions DomainGatekeeper::setPermissionsForUser(bool isLocalUser, QStrin
GroupRank rank = _server->_settingsManager.getGroupRank(groupID, rankID);
#ifdef WANT_DEBUG
qDebug() << "| user-permissions: user is in group:" << groupID << " rank:"
qDebug() << "| user-permissions: user " << verifiedUsername << "is in group:" << groupID << " rank:"
<< rank.name << "so:" << userPerms;
#endif
}

View file

@ -117,9 +117,18 @@ DomainServer::DomainServer(int argc, char* argv[]) :
_settingsManager.apiRefreshGroupInformation();
setupNodeListAndAssignments();
if (_type == MetaverseDomain) {
// if we have a metaverse domain, we'll need an access token to heartbeat handle auto-networking
resetAccountManagerAccessToken();
}
setupAutomaticNetworking();
if (!getID().isNull()) {
if (!getID().isNull() && _type != NonMetaverse) {
// setup periodic heartbeats to metaverse API
setupHeartbeatToMetaverse();
// send the first heartbeat immediately
sendHeartbeatToMetaverse();
}
@ -301,16 +310,22 @@ void DomainServer::handleTempDomainSuccess(QNetworkReply& requestReply) {
// store the new ID and auto networking setting on disk
_settingsManager.persistToFile();
// change our domain ID immediately
DependencyManager::get<LimitedNodeList>()->setSessionUUID(QUuid { id });
// store the new token to the account info
auto accountManager = DependencyManager::get<AccountManager>();
accountManager->setTemporaryDomain(id, key);
// change our domain ID immediately
DependencyManager::get<LimitedNodeList>()->setSessionUUID(QUuid { id });
// change our type to reflect that we are a temporary domain now
_type = MetaverseTemporaryDomain;
// update our heartbeats to use the correct id
setupICEHeartbeatForFullNetworking();
setupHeartbeatToMetaverse();
// if we have a current ICE server address, update it in the API for the new temporary domain
sendICEServerAddressToMetaverseAPI();
} else {
qWarning() << "There were problems parsing the API response containing a temporary domain name. Please try again"
<< "via domain-server relaunch or from the domain-server settings.";
@ -394,6 +409,16 @@ void DomainServer::setupNodeListAndAssignments() {
const QVariant* idValueVariant = valueForKeyPath(settingsMap, METAVERSE_DOMAIN_ID_KEY_PATH);
if (idValueVariant) {
nodeList->setSessionUUID(idValueVariant->toString());
// if we have an ID, we'll assume we're a metaverse domain
// now see if we think we're a temp domain (we have an API key) or a full domain
const auto& temporaryDomainKey = DependencyManager::get<AccountManager>()->getTemporaryDomainKey(getID());
if (temporaryDomainKey.isEmpty()) {
_type = MetaverseDomain;
} else {
_type = MetaverseTemporaryDomain;
}
} else {
nodeList->setSessionUUID(QUuid::createUuid()); // Use random UUID
}
@ -477,42 +502,46 @@ bool DomainServer::resetAccountManagerAccessToken() {
}
void DomainServer::setupAutomaticNetworking() {
qDebug() << "Updating automatic networking setting in domain-server to" << _automaticNetworkingSetting;
resetAccountManagerAccessToken();
_automaticNetworkingSetting =
_settingsManager.valueOrDefaultValueForKeyPath(METAVERSE_AUTOMATIC_NETWORKING_KEY_PATH).toString();
auto nodeList = DependencyManager::get<LimitedNodeList>();
const QUuid& domainID = getID();
qDebug() << "Configuring automatic networking in domain-server as" << _automaticNetworkingSetting;
if (_automaticNetworkingSetting == FULL_AUTOMATIC_NETWORKING_VALUE) {
setupICEHeartbeatForFullNetworking();
}
if (_automaticNetworkingSetting != DISABLED_AUTOMATIC_NETWORKING_VALUE) {
const QUuid& domainID = getID();
if (_automaticNetworkingSetting == IP_ONLY_AUTOMATIC_NETWORKING_VALUE ||
_automaticNetworkingSetting == FULL_AUTOMATIC_NETWORKING_VALUE) {
if (_automaticNetworkingSetting == FULL_AUTOMATIC_NETWORKING_VALUE) {
setupICEHeartbeatForFullNetworking();
}
if (!domainID.isNull()) {
qDebug() << "domain-server" << _automaticNetworkingSetting << "automatic networking enabled for ID"
<< uuidStringWithoutCurlyBraces(domainID) << "via" << _oauthProviderURL.toString();
if (_automaticNetworkingSetting == IP_ONLY_AUTOMATIC_NETWORKING_VALUE ||
_automaticNetworkingSetting == FULL_AUTOMATIC_NETWORKING_VALUE) {
if (_automaticNetworkingSetting == IP_ONLY_AUTOMATIC_NETWORKING_VALUE) {
// send any public socket changes to the data server so nodes can find us at our new IP
connect(nodeList.data(), &LimitedNodeList::publicSockAddrChanged,
this, &DomainServer::performIPAddressUpdate);
if (!domainID.isNull()) {
qDebug() << "domain-server" << _automaticNetworkingSetting << "automatic networking enabled for ID"
<< uuidStringWithoutCurlyBraces(domainID) << "via" << _oauthProviderURL.toString();
// have the LNL enable public socket updating via STUN
nodeList->startSTUNPublicSocketUpdate();
if (_automaticNetworkingSetting == IP_ONLY_AUTOMATIC_NETWORKING_VALUE) {
auto nodeList = DependencyManager::get<LimitedNodeList>();
// send any public socket changes to the data server so nodes can find us at our new IP
connect(nodeList.data(), &LimitedNodeList::publicSockAddrChanged,
this, &DomainServer::performIPAddressUpdate);
// have the LNL enable public socket updating via STUN
nodeList->startSTUNPublicSocketUpdate();
}
} else {
qDebug() << "Cannot enable domain-server automatic networking without a domain ID."
<< "Please add an ID to your config file or via the web interface.";
return;
}
} else {
qDebug() << "Cannot enable domain-server automatic networking without a domain ID."
<< "Please add an ID to your config file or via the web interface.";
return;
}
}
}
void DomainServer::setupHeartbeatToMetaverse() {
@ -1139,42 +1168,45 @@ void DomainServer::handleMetaverseHeartbeatError(QNetworkReply& requestReply) {
return;
}
// check if we need to force a new temporary domain name
switch (requestReply.error()) {
// if we have a temporary domain with a bad token, we get a 401
case QNetworkReply::NetworkError::AuthenticationRequiredError: {
static const QString DATA_KEY = "data";
static const QString TOKEN_KEY = "api_key";
// only attempt to grab a new temporary name if we're already a temporary domain server
if (_type == MetaverseTemporaryDomain) {
// check if we need to force a new temporary domain name
switch (requestReply.error()) {
// if we have a temporary domain with a bad token, we get a 401
case QNetworkReply::NetworkError::AuthenticationRequiredError: {
static const QString DATA_KEY = "data";
static const QString TOKEN_KEY = "api_key";
QJsonObject jsonObject = QJsonDocument::fromJson(requestReply.readAll()).object();
auto tokenFailure = jsonObject[DATA_KEY].toObject()[TOKEN_KEY];
QJsonObject jsonObject = QJsonDocument::fromJson(requestReply.readAll()).object();
auto tokenFailure = jsonObject[DATA_KEY].toObject()[TOKEN_KEY];
if (!tokenFailure.isNull()) {
qWarning() << "Temporary domain name lacks a valid API key, and is being reset.";
if (!tokenFailure.isNull()) {
qWarning() << "Temporary domain name lacks a valid API key, and is being reset.";
}
break;
}
break;
// if the domain does not (or no longer) exists, we get a 404
case QNetworkReply::NetworkError::ContentNotFoundError:
qWarning() << "Domain not found, getting a new temporary domain.";
break;
// otherwise, we erred on something else, and should not force a temporary domain
default:
return;
}
// if the domain does not (or no longer) exists, we get a 404
case QNetworkReply::NetworkError::ContentNotFoundError:
qWarning() << "Domain not found, getting a new temporary domain.";
break;
// otherwise, we erred on something else, and should not force a temporary domain
default:
return;
}
// halt heartbeats until we have a token
_metaverseHeartbeatTimer->deleteLater();
_metaverseHeartbeatTimer = nullptr;
// halt heartbeats until we have a token
_metaverseHeartbeatTimer->deleteLater();
_metaverseHeartbeatTimer = nullptr;
// give up eventually to avoid flooding traffic
static const int MAX_ATTEMPTS = 5;
static int attempt = 0;
if (++attempt < MAX_ATTEMPTS) {
// get a new temporary name and token
getTemporaryName(true);
} else {
qWarning() << "Already attempted too many temporary domain requests. Please set a domain ID manually or restart.";
// give up eventually to avoid flooding traffic
static const int MAX_ATTEMPTS = 5;
static int attempt = 0;
if (++attempt < MAX_ATTEMPTS) {
// get a new temporary name and token
getTemporaryName(true);
} else {
qWarning() << "Already attempted too many temporary domain requests. Please set a domain ID manually or restart.";
}
}
}

View file

@ -42,6 +42,12 @@ public:
DomainServer(int argc, char* argv[]);
~DomainServer();
enum DomainType {
NonMetaverse,
MetaverseDomain,
MetaverseTemporaryDomain
};
static int const EXIT_CODE_REBOOT;
bool handleHTTPRequest(HTTPConnection* connection, const QUrl& url, bool skipSubHandler = false);
@ -195,6 +201,8 @@ private:
int _numHeartbeatDenials { 0 };
bool _connectedToICEServer { false };
DomainType _type { DomainType::NonMetaverse };
friend class DomainGatekeeper;
friend class DomainMetadata;
};

View file

@ -356,7 +356,7 @@ void DomainServerSettingsManager::initializeGroupPermissions(NodePermissionsMap&
if (nameKey.first.toLower() != groupNameLower) {
continue;
}
QUuid groupID = _groupIDs[groupNameLower];
QUuid groupID = _groupIDs[groupNameLower.toLower()];
QUuid rankID = nameKey.second;
GroupRank rank = _groupRanks[groupID][rankID];
if (rank.order == 0) {
@ -1477,14 +1477,14 @@ void DomainServerSettingsManager::apiGetGroupRanksErrorCallback(QNetworkReply& r
void DomainServerSettingsManager::recordGroupMembership(const QString& name, const QUuid groupID, QUuid rankID) {
if (rankID != QUuid()) {
_groupMembership[name][groupID] = rankID;
_groupMembership[name.toLower()][groupID] = rankID;
} else {
_groupMembership[name].remove(groupID);
_groupMembership[name.toLower()].remove(groupID);
}
}
QUuid DomainServerSettingsManager::isGroupMember(const QString& name, const QUuid& groupID) {
const QHash<QUuid, QUuid>& groupsForName = _groupMembership[name];
const QHash<QUuid, QUuid>& groupsForName = _groupMembership[name.toLower()];
if (groupsForName.contains(groupID)) {
return groupsForName[groupID];
}
@ -1528,7 +1528,7 @@ void DomainServerSettingsManager::debugDumpGroupsState() {
qDebug() << "_groupIDs:";
foreach (QString groupName, _groupIDs.keys()) {
qDebug() << "| " << groupName << "==>" << _groupIDs[groupName];
qDebug() << "| " << groupName << "==>" << _groupIDs[groupName.toLower()];
}
qDebug() << "_groupNames:";
@ -1548,7 +1548,7 @@ void DomainServerSettingsManager::debugDumpGroupsState() {
qDebug() << "_groupMembership";
foreach (QString userName, _groupMembership.keys()) {
QHash<QUuid, QUuid>& groupsForUser = _groupMembership[userName];
QHash<QUuid, QUuid>& groupsForUser = _groupMembership[userName.toLower()];
QString line = "";
foreach (QUuid groupID, groupsForUser.keys()) {
line += " g=" + groupID.toString() + ",r=" + groupsForUser[groupID].toString();

View file

@ -84,7 +84,7 @@ public:
QList<QUuid> getBlacklistGroupIDs();
// these are used to locally cache the result of calling "api/v1/groups/.../is_member/..." on metaverse's api
void clearGroupMemberships(const QString& name) { _groupMembership[name].clear(); }
void clearGroupMemberships(const QString& name) { _groupMembership[name.toLower()].clear(); }
void recordGroupMembership(const QString& name, const QUuid groupID, QUuid rankID);
QUuid isGroupMember(const QString& name, const QUuid& groupID); // returns rank or -1 if not a member

View file

@ -314,6 +314,14 @@ ScrollingWindow {
});
}
Timer {
id: doUploadTimer
property var url
property bool isConnected: false
interval: 5
repeat: false
running: false
}
property var uploadOpen: false;
Timer {
@ -366,6 +374,10 @@ ScrollingWindow {
}, dropping);
}
function initiateUpload(url) {
doUpload(doUploadTimer.url, false);
}
if (fileUrl) {
doUpload(fileUrl, true);
} else {
@ -373,12 +385,21 @@ ScrollingWindow {
selectDirectory: false,
dir: currentDirectory
});
browser.canceled.connect(function() {
uploadOpen = false;
});
browser.selectedFile.connect(function(url) {
currentDirectory = browser.dir;
doUpload(url, false);
// Initiate upload from a timer so that file browser dialog can close beforehand.
doUploadTimer.url = url;
if (!doUploadTimer.isConnected) {
doUploadTimer.triggered.connect(function() { initiateUpload(); });
doUploadTimer.isConnected = true;
}
doUploadTimer.start();
});
}
}

View file

@ -739,7 +739,14 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
connect(&identityPacketTimer, &QTimer::timeout, getMyAvatar(), &MyAvatar::sendIdentityPacket);
identityPacketTimer.start(AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS);
ResourceCache::setRequestLimit(MAX_CONCURRENT_RESOURCE_DOWNLOADS);
const char** constArgv = const_cast<const char**>(argv);
QString concurrentDownloadsStr = getCmdOption(argc, constArgv, "--concurrent-downloads");
bool success;
int concurrentDownloads = concurrentDownloadsStr.toInt(&success);
if (!success) {
concurrentDownloads = MAX_CONCURRENT_RESOURCE_DOWNLOADS;
}
ResourceCache::setRequestLimit(concurrentDownloads);
_glWidget = new GLCanvas();
getApplicationCompositor().setRenderingWidget(_glWidget);
@ -811,6 +818,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
}
UserActivityLogger::getInstance().logAction("launch", properties);
_connectionMonitor.init();
// Tell our entity edit sender about our known jurisdictions
_entityEditSender.setServerJurisdictions(&_entityServerJurisdictions);
@ -3240,6 +3248,18 @@ void Application::init() {
getEntities()->setViewFrustum(_viewFrustum);
}
getEntities()->setEntityLoadingPriorityFunction([this](const EntityItem& item) {
auto dims = item.getDimensions();
auto maxSize = glm::max(dims.x, dims.y, dims.z);
if (maxSize <= 0.0f) {
return 0.0f;
}
auto distance = glm::distance(getMyAvatar()->getPosition(), item.getPosition());
return atan2(maxSize, distance);
});
ObjectMotionState::setShapeManager(&_shapeManager);
_physicsEngine->init();

View file

@ -47,6 +47,7 @@
#include "avatar/MyAvatar.h"
#include "Bookmarks.h"
#include "Camera.h"
#include "ConnectionMonitor.h"
#include "FileLogger.h"
#include "gpu/Context.h"
#include "Menu.h"
@ -562,6 +563,9 @@ private:
bool _recentlyClearedDomain { false };
QString _returnFromFullScreenMirrorTo;
ConnectionMonitor _connectionMonitor;
};
#endif // hifi_Application_h

View file

@ -0,0 +1,52 @@
//
// ConnectionMonitor.cpp
// interface/src
//
// Created by Ryan Huffman on 8/4/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ConnectionMonitor.h"
#include "ui/DialogsManager.h"
#include <NodeList.h>
#include <DependencyManager.h>
#include <DomainHandler.h>
#include <AddressManager.h>
static const int DISPLAY_AFTER_DISCONNECTED_FOR_X_MS = 5000;
void ConnectionMonitor::init() {
// Connect to domain disconnected message
auto nodeList = DependencyManager::get<NodeList>();
const DomainHandler& domainHandler = nodeList->getDomainHandler();
connect(&domainHandler, &DomainHandler::disconnectedFromDomain, this, &ConnectionMonitor::disconnectedFromDomain);
connect(&domainHandler, &DomainHandler::connectedToDomain, this, &ConnectionMonitor::connectedToDomain);
// Connect to AddressManager::hostChanged
auto addressManager = DependencyManager::get<AddressManager>();
connect(addressManager.data(), &AddressManager::hostChanged, this, &ConnectionMonitor::hostChanged);
_timer.setSingleShot(true);
_timer.setInterval(DISPLAY_AFTER_DISCONNECTED_FOR_X_MS);
_timer.start();
auto dialogsManager = DependencyManager::get<DialogsManager>();
connect(&_timer, &QTimer::timeout, dialogsManager.data(), &DialogsManager::showAddressBar);
}
void ConnectionMonitor::disconnectedFromDomain() {
_timer.start();
}
void ConnectionMonitor::connectedToDomain(const QString& name) {
_timer.stop();
}
void ConnectionMonitor::hostChanged(const QString& name) {
_timer.start();
}

View file

@ -0,0 +1,34 @@
//
// ConnectionMonitor.h
// interface/src
//
// Created by Ryan Huffman on 8/4/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ConnectionMonitor_h
#define hifi_ConnectionMonitor_h
#include <QObject>
#include <QTimer>
class QString;
class ConnectionMonitor : public QObject {
Q_OBJECT
public:
void init();
private slots:
void disconnectedFromDomain();
void connectedToDomain(const QString& name);
void hostChanged(const QString& name);
private:
QTimer _timer;
};
#endif // hifi_ConnectionMonitor_h

View file

@ -98,6 +98,7 @@ Avatar::Avatar(RigPointer rig) :
_headData = static_cast<HeadData*>(new Head(this));
_skeletonModel = std::make_shared<SkeletonModel>(this, nullptr, rig);
connect(_skeletonModel.get(), &Model::setURLFinished, this, &Avatar::setModelURLFinished);
}
Avatar::~Avatar() {
@ -298,7 +299,9 @@ void Avatar::simulate(float deltaTime) {
{
PerformanceTimer perfTimer("head");
glm::vec3 headPosition = getPosition();
_skeletonModel->getHeadPosition(headPosition);
if (!_skeletonModel->getHeadPosition(headPosition)) {
headPosition = getPosition();
}
Head* head = getHead();
head->setPosition(headPosition);
head->setScale(getUniformScale());
@ -306,6 +309,7 @@ void Avatar::simulate(float deltaTime) {
}
} else {
// a non-full update is still required so that the position, rotation, scale and bounds of the skeletonModel are updated.
getHead()->setPosition(getPosition());
_skeletonModel->simulate(deltaTime, false);
}
@ -916,6 +920,17 @@ void Avatar::setSkeletonModelURL(const QUrl& skeletonModelURL) {
}
}
void Avatar::setModelURLFinished(bool success) {
if (!success && _skeletonModelURL != AvatarData::defaultFullAvatarModelUrl()) {
qDebug() << "Using default after failing to load Avatar model: " << _skeletonModelURL;
// call _skeletonModel.setURL, but leave our copy of _skeletonModelURL alone. This is so that
// we don't redo this every time we receive an identity packet from the avatar with the bad url.
QMetaObject::invokeMethod(_skeletonModel.get(), "setURL",
Qt::QueuedConnection, Q_ARG(QUrl, AvatarData::defaultFullAvatarModelUrl()));
}
}
// create new model, can return an instance of a SoftAttachmentModel rather then Model
static std::shared_ptr<Model> allocateAttachmentModel(bool isSoft, RigPointer rigOverride) {
if (isSoft) {

View file

@ -184,6 +184,8 @@ public slots:
glm::vec3 getRightPalmPosition() const;
glm::quat getRightPalmRotation() const;
void setModelURLFinished(bool success);
protected:
friend class AvatarManager;

View file

@ -430,6 +430,7 @@ void MyAvatar::simulate(float deltaTime) {
if (!_skeletonModel->hasSkeleton()) {
// All the simulation that can be done has been done
getHead()->setPosition(getPosition()); // so audio-position isn't 0,0,0
return;
}

View file

@ -50,6 +50,10 @@ void DialogsManager::toggleAddressBar() {
emit addressBarToggled();
}
void DialogsManager::showAddressBar() {
AddressBarDialog::show();
}
void DialogsManager::toggleDiskCacheEditor() {
maybeCreateDialog(_diskCacheEditor);
_diskCacheEditor->toggle();

View file

@ -44,6 +44,7 @@ public:
public slots:
void toggleAddressBar();
void showAddressBar();
void toggleDiskCacheEditor();
void toggleLoginDialog();
void showLoginDialog();

View file

@ -529,7 +529,7 @@ void EntityTreeRenderer::processEraseMessage(ReceivedMessage& message, const Sha
std::static_pointer_cast<EntityTree>(_tree)->processEraseMessage(message, sourceNode);
}
ModelPointer EntityTreeRenderer::allocateModel(const QString& url, const QString& collisionUrl) {
ModelPointer EntityTreeRenderer::allocateModel(const QString& url, const QString& collisionUrl, float loadingPriority) {
ModelPointer model = nullptr;
// Only create and delete models on the thread that owns the EntityTreeRenderer
@ -543,6 +543,7 @@ ModelPointer EntityTreeRenderer::allocateModel(const QString& url, const QString
}
model = std::make_shared<Model>(std::make_shared<Rig>());
model->setLoadingPriority(loadingPriority);
model->init();
model->setURL(QUrl(url));
model->setCollisionModelURL(QUrl(collisionUrl));

View file

@ -28,11 +28,14 @@ class AbstractViewStateInterface;
class Model;
class ScriptEngine;
class ZoneEntityItem;
class EntityItem;
class Model;
using ModelPointer = std::shared_ptr<Model>;
using ModelWeakPointer = std::weak_ptr<Model>;
using CalculateEntityLoadingPriority = std::function<float(const EntityItem& item)>;
// Generic client side Octree renderer class.
class EntityTreeRenderer : public OctreeRenderer, public EntityItemFBXService, public Dependency {
Q_OBJECT
@ -46,6 +49,10 @@ public:
virtual PacketType getExpectedPacketType() const { return PacketType::EntityData; }
virtual void setTree(OctreePointer newTree);
// Returns the priority at which an entity should be loaded. Higher values indicate higher priority.
float getEntityLoadingPriority(const EntityItem& item) const { return _calculateEntityLoadingPriorityFunc(item); }
void setEntityLoadingPriorityFunction(CalculateEntityLoadingPriority fn) { this->_calculateEntityLoadingPriorityFunc = fn; }
void shutdown();
void update();
@ -66,7 +73,7 @@ public:
void reloadEntityScripts();
/// if a renderable entity item needs a model, we will allocate it for them
Q_INVOKABLE ModelPointer allocateModel(const QString& url, const QString& collisionUrl);
Q_INVOKABLE ModelPointer allocateModel(const QString& url, const QString& collisionUrl, float loadingPriority = 0.0f);
/// if a renderable entity item needs to update the URL of a model, we will handle that for the entity
Q_INVOKABLE ModelPointer updateModel(ModelPointer original, const QString& newUrl, const QString& collisionUrl);
@ -202,6 +209,10 @@ private:
QList<EntityItemID> _entityIDsLastInScene;
static int _entitiesScriptEngineCount;
CalculateEntityLoadingPriority _calculateEntityLoadingPriorityFunc = [](const EntityItem& item) -> float {
return 0.0f;
};
};

View file

@ -484,7 +484,7 @@ ModelPointer RenderableModelEntityItem::getModel(EntityTreeRenderer* renderer) {
if (!getModelURL().isEmpty()) {
// If we don't have a model, allocate one *immediately*
if (!_model) {
_model = _myRenderer->allocateModel(getModelURL(), getCompoundShapeURL());
_model = _myRenderer->allocateModel(getModelURL(), getCompoundShapeURL(), renderer->getEntityLoadingPriority(*this));
_needsInitialSimulation = true;
// If we need to change URLs, update it *after rendering* (to avoid access violations)
} else if ((QUrl(getModelURL()) != _model->getURL() || QUrl(getCompoundShapeURL()) != _model->getCollisionURL())) {
@ -919,7 +919,9 @@ bool RenderableModelEntityItem::contains(const glm::vec3& point) const {
bool RenderableModelEntityItem::shouldBePhysical() const {
// If we have a model, make sure it hasn't failed to download.
// If it has, we'll report back that we shouldn't be physical so that physics aren't held waiting for us to be ready.
if (_model && _model->didGeometryRequestFail()) {
if (_model && getShapeType() == SHAPE_TYPE_COMPOUND && _model->didCollisionGeometryRequestFail()) {
return false;
} else if (_model && getShapeType() != SHAPE_TYPE_NONE && _model->didVisualGeometryRequestFail()) {
return false;
} else {
return ModelEntityItem::shouldBePhysical();

View file

@ -52,7 +52,6 @@ public:
bool& keepSearching, OctreeElementPointer& element, float& distance,
BoxFace& face, glm::vec3& surfaceNormal,
void** intersectedObject, bool precisionPicking) const override;
ModelPointer getModel(EntityTreeRenderer* renderer);
virtual bool needsToCallUpdate() const override;

View file

@ -403,9 +403,8 @@ void GeometryResourceWatcher::setResource(GeometryResource::Pointer resource) {
void GeometryResourceWatcher::resourceFinished(bool success) {
if (success) {
_geometryRef = std::make_shared<Geometry>(*_resource);
} else {
emit resourceFailed();
}
emit finished(success);
}
void GeometryResourceWatcher::resourceRefreshed() {

View file

@ -112,7 +112,7 @@ public:
QUrl getURL() const { return (bool)_resource ? _resource->getURL() : QUrl(); }
signals:
void resourceFailed();
void finished(bool success);
private:
void startWatching();

View file

@ -534,13 +534,14 @@ void CharacterController::preSimulation() {
// scan for distant floor
// rayStart is at center of bottom sphere
btVector3 rayStart = _characterBodyTransform.getOrigin() - _halfHeight * _currentUp;
btVector3 rayStart = _characterBodyTransform.getOrigin();
// rayEnd is straight down MAX_FALL_HEIGHT
btScalar rayLength = _radius + MAX_FALL_HEIGHT;
btVector3 rayEnd = rayStart - rayLength * _currentUp;
const btScalar JUMP_PROXIMITY_THRESHOLD = 0.1f * _radius;
const btScalar FLY_TO_GROUND_THRESHOLD = 0.1f * _radius;
const btScalar GROUND_TO_FLY_THRESHOLD = 0.8f * _radius + _halfHeight;
const quint64 TAKE_OFF_TO_IN_AIR_PERIOD = 250 * MSECS_PER_SECOND;
const btScalar MIN_HOVER_HEIGHT = 2.5f;
const quint64 JUMP_TO_HOVER_PERIOD = 1100 * MSECS_PER_SECOND;
@ -553,7 +554,7 @@ void CharacterController::preSimulation() {
bool rayHasHit = rayCallback.hasHit();
if (rayHasHit) {
_rayHitStartTime = now;
_floorDistance = rayLength * rayCallback.m_closestHitFraction - _radius;
_floorDistance = rayLength * rayCallback.m_closestHitFraction - (_radius + _halfHeight);
} else if ((now - _rayHitStartTime) < RAY_HIT_START_PERIOD) {
rayHasHit = true;
} else {
@ -581,7 +582,7 @@ void CharacterController::preSimulation() {
_takeoffJumpButtonID = _jumpButtonDownCount;
_takeoffToInAirStartTime = now;
SET_STATE(State::Takeoff, "jump pressed");
} else if (rayHasHit && !_hasSupport && _floorDistance > JUMP_PROXIMITY_THRESHOLD) {
} else if (rayHasHit && !_hasSupport && _floorDistance > GROUND_TO_FLY_THRESHOLD) {
SET_STATE(State::InAir, "falling");
}
break;
@ -595,7 +596,7 @@ void CharacterController::preSimulation() {
}
break;
case State::InAir: {
if ((velocity.dot(_currentUp) <= (JUMP_SPEED / 2.0f)) && ((_floorDistance < JUMP_PROXIMITY_THRESHOLD) || _hasSupport)) {
if ((velocity.dot(_currentUp) <= (JUMP_SPEED / 2.0f)) && ((_floorDistance < FLY_TO_GROUND_THRESHOLD) || _hasSupport)) {
SET_STATE(State::Ground, "hit ground");
} else {
btVector3 desiredVelocity = _targetVelocity;
@ -614,7 +615,7 @@ void CharacterController::preSimulation() {
case State::Hover:
if ((_floorDistance < MIN_HOVER_HEIGHT) && !jumpButtonHeld && !flyingFast) {
SET_STATE(State::InAir, "near ground");
} else if (((_floorDistance < JUMP_PROXIMITY_THRESHOLD) || _hasSupport) && !flyingFast) {
} else if (((_floorDistance < FLY_TO_GROUND_THRESHOLD) || _hasSupport) && !flyingFast) {
SET_STATE(State::Ground, "touching ground");
}
break;

View file

@ -111,8 +111,8 @@ Model::Model(RigPointer rig, QObject* parent) :
setSnapModelToRegistrationPoint(true, glm::vec3(0.5f));
// handle download failure reported by the GeometryResourceWatcher
connect(&_renderWatcher, &GeometryResourceWatcher::resourceFailed, this, &Model::handleGeometryResourceFailure);
connect(&_renderWatcher, &GeometryResourceWatcher::finished, this, &Model::loadURLFinished);
connect(&_collisionWatcher, &GeometryResourceWatcher::finished, this, &Model::loadCollisionModelURLFinished);
}
Model::~Model() {
@ -822,22 +822,40 @@ void Model::setURL(const QUrl& url) {
_needsReload = true;
_needsUpdateTextures = true;
_meshGroupsKnown = false;
_geometryRequestFailed = false;
_visualGeometryRequestFailed = false;
invalidCalculatedMeshBoxes();
deleteGeometry();
_renderWatcher.setResource(DependencyManager::get<ModelCache>()->getGeometryResource(url));
auto resource = DependencyManager::get<ModelCache>()->getGeometryResource(url);
resource->setLoadPriority(this, _loadingPriority);
_renderWatcher.setResource(resource);
onInvalidate();
}
void Model::loadURLFinished(bool success) {
if (!success) {
_visualGeometryRequestFailed = true;
}
emit setURLFinished(success);
}
void Model::setCollisionModelURL(const QUrl& url) {
if (_collisionUrl == url && _collisionWatcher.getURL() == url) {
return;
}
_collisionUrl = url;
_collisionGeometryRequestFailed = false;
_collisionWatcher.setResource(DependencyManager::get<ModelCache>()->getGeometryResource(url));
}
void Model::loadCollisionModelURLFinished(bool success) {
if (!success) {
_collisionGeometryRequestFailed = true;
}
emit setCollisionModelURLFinished(success);
}
bool Model::getJointPositionInWorldFrame(int jointIndex, glm::vec3& position) const {
return _rig->getJointPositionInWorldFrame(jointIndex, position, _translation, _rotation);
}

View file

@ -148,8 +148,9 @@ public:
const QUrl& getCollisionURL() const { return _collisionUrl; }
bool isActive() const { return isLoaded(); }
bool didGeometryRequestFail() const { return _geometryRequestFailed; }
bool didVisualGeometryRequestFail() const { return _visualGeometryRequestFailed; }
bool didCollisionGeometryRequestFail() const { return _collisionGeometryRequestFailed; }
bool convexHullContains(glm::vec3 point);
@ -237,6 +238,16 @@ public:
// returns 'true' if needs fullUpdate after geometry change
bool updateGeometry();
void setLoadingPriority(float priority) { _loadingPriority = priority; }
public slots:
void loadURLFinished(bool success);
void loadCollisionModelURLFinished(bool success);
signals:
void setURLFinished(bool success);
void setCollisionModelURLFinished(bool success);
protected:
void setPupilDilation(float dilation) { _pupilDilation = dilation; }
@ -394,10 +405,12 @@ protected:
uint32_t _deleteGeometryCounter { 0 };
bool _geometryRequestFailed { false };
bool _visualGeometryRequestFailed { false };
bool _collisionGeometryRequestFailed { false };
private:
float _loadingPriority { 0.0f };
private slots:
void handleGeometryResourceFailure() { _geometryRequestFailed = true; }
};
Q_DECLARE_METATYPE(ModelPointer)

View file

@ -18,6 +18,7 @@
#include <QNetworkReply>
#include <QObject>
#include <QThread>
#include <QRegularExpression>
#include <assert.h>
#include <SharedUtil.h>
@ -109,12 +110,22 @@ void ScriptCache::getScriptContents(const QString& scriptOrURL, contentAvailable
QUrl unnormalizedURL(scriptOrURL);
QUrl url = ResourceManager::normalizeURL(unnormalizedURL);
// attempt to determine if this is a URL to a script, or if this is actually a script itself (which is valid in the entityScript use case)
if (url.scheme().isEmpty() && scriptOrURL.simplified().replace(" ", "").contains("(function(){")) {
// attempt to determine if this is a URL to a script, or if this is actually a script itself (which is valid in the
// entityScript use case)
if (unnormalizedURL.scheme().isEmpty() &&
scriptOrURL.simplified().replace(" ", "").contains(QRegularExpression(R"(\(function\([a-z]?[\w,]*\){)"))) {
contentAvailable(scriptOrURL, scriptOrURL, false, true);
return;
}
// give a similar treatment to javacript: urls
if (unnormalizedURL.scheme() == "javascript") {
QString contents { scriptOrURL };
contents.replace(QRegularExpression("^javascript:"), "");
contentAvailable(scriptOrURL, contents, false, true);
return;
}
Lock lock(_containerLock);
if (_scriptCache.contains(url) && !forceDownload) {
auto scriptContent = _scriptCache[url];
@ -133,6 +144,7 @@ void ScriptCache::getScriptContents(const QString& scriptOrURL, contentAvailable
qCDebug(scriptengine) << "about to call: ResourceManager::createResourceRequest(this, url); on thread [" << QThread::currentThread() << "] expected thread [" << thread() << "]";
#endif
auto request = ResourceManager::createResourceRequest(nullptr, url);
Q_ASSERT(request);
request->setCacheEnabled(!forceDownload);
connect(request, &ResourceRequest::finished, this, &ScriptCache::scriptContentAvailable);
request->send();

View file

@ -53,7 +53,7 @@ namespace Setting {
const auto& key = handle->getKey();
withWriteLock([&] {
QVariant loadedValue;
if (_pendingChanges.contains(key)) {
if (_pendingChanges.contains(key) && _pendingChanges[key] != UNSET_VALUE) {
loadedValue = _pendingChanges[key];
} else {
loadedValue = value(key);

View file

@ -46,7 +46,7 @@ namespace Setting {
private:
QHash<QString, Interface*> _handles;
QPointer<QTimer> _saveTimer = nullptr;
const QVariant UNSET_VALUE { QUuid::createUuid().variant() };
const QVariant UNSET_VALUE { QUuid::createUuid() };
QHash<QString, QVariant> _pendingChanges;
friend class Interface;

View file

@ -40,7 +40,7 @@ var DEFAULT_SOUND_DATA = {
Script.include("../../libraries/utils.js");
Agent.isAvatar = true; // This puts a robot at 0,0,0, but is currently necessary in order to use AvatarList.
Avatar.skeletonModelURL = "http://invalid-url";
Avatar.skeletonModelURL = "http://hifi-content.s3.amazonaws.com/ozan/dev/avatars/invisible_avatar/invisible_avatar.fst";
function ignore() {}
function debug() { // Display the arguments not just [Object object].
//print.apply(null, [].map.call(arguments, JSON.stringify));

Binary file not shown.

Binary file not shown.

View file

@ -107,7 +107,10 @@ var NEAR_GRAB_PICK_RADIUS = 0.25; // radius used for search ray vs object for ne
var PICK_BACKOFF_DISTANCE = 0.2; // helps when hand is intersecting the grabble object
var NEAR_GRABBING_KINEMATIC = true; // force objects to be kinematic when near-grabbed
var CHECK_TOO_FAR_UNEQUIP_TIME = 1.0; // seconds
// if an equipped item is "adjusted" to be too far from the hand it's in, it will be unequipped.
var CHECK_TOO_FAR_UNEQUIP_TIME = 0.3; // seconds, duration between checks
var AUTO_UNEQUIP_DISTANCE_FACTOR = 1.2; // multiplied by maximum dimension of held item, > this means drop
//
// other constants
@ -1267,7 +1270,7 @@ function MyController(hand) {
if (this.triggerSmoothedGrab()) {
this.grabbedHotspot = potentialEquipHotspot;
this.grabbedEntity = potentialEquipHotspot.entityID;
this.setState(STATE_HOLD, "eqipping '" + entityPropertiesCache.getProps(this.grabbedEntity).name + "'");
this.setState(STATE_HOLD, "equipping '" + entityPropertiesCache.getProps(this.grabbedEntity).name + "'");
return;
}
}
@ -1818,7 +1821,8 @@ function MyController(hand) {
this.heartBeat(this.grabbedEntity);
var props = Entities.getEntityProperties(this.grabbedEntity, ["localPosition", "parentID", "position", "rotation"]);
var props = Entities.getEntityProperties(this.grabbedEntity, ["localPosition", "parentID",
"position", "rotation", "dimensions"]);
if (!props.position) {
// server may have reset, taking our equipped entity with it. move back to "off" stte
this.callEntityMethodOnGrabbed("releaseGrab");
@ -1830,10 +1834,9 @@ function MyController(hand) {
if (now - this.lastUnequipCheckTime > MSECS_PER_SEC * CHECK_TOO_FAR_UNEQUIP_TIME) {
this.lastUnequipCheckTime = now;
if (props.parentID == MyAvatar.sessionUUID &&
Vec3.length(props.localPosition) > NEAR_GRAB_MAX_DISTANCE) {
if (props.parentID == MyAvatar.sessionUUID) {
var handPosition = this.getHandPosition();
// the center of the equipped object being far from the hand isn't enough to autoequip -- we also
// the center of the equipped object being far from the hand isn't enough to auto-unequip -- we also
// need to fail the findEntities test.
var nearPickedCandidateEntities = Entities.findEntities(handPosition, NEAR_GRAB_RADIUS);
if (nearPickedCandidateEntities.indexOf(this.grabbedEntity) == -1) {
@ -2364,9 +2367,20 @@ var handleHandMessages = function(channel, message, sender) {
try {
data = JSON.parse(message);
var selectedController = (data.hand === 'left') ? leftController : rightController;
var hotspotIndex = data.hotspotIndex !== undefined ? parseInt(data.hotspotIndex) : 0;
selectedController.release();
var wearableEntity = data.entityID;
entityPropertiesCache.addEntity(wearableEntity);
selectedController.grabbedEntity = wearableEntity;
var hotspots = selectedController.collectEquipHotspots(selectedController.grabbedEntity);
if (hotspots.length > 0) {
if (hotspotIndex >= hotspots.length) {
hotspotIndex = 0;
}
selectedController.grabbedHotspot = hotspots[hotspotIndex];
}
selectedController.setState(STATE_HOLD, "Hifi-Hand-Grab msg received");
selectedController.grabbedEntity = data.entityID;
selectedController.nearGrabbingEnter();
} catch (e) {
print("WARNING: error parsing Hifi-Hand-Grab message");
@ -2405,4 +2419,4 @@ function cleanup() {
}
Script.scriptEnding.connect(cleanup);
Script.update.connect(update);
Script.update.connect(update);

View file

@ -1,34 +1,18 @@
// Created by james b. pollack @imgntn on 7/2/2016
// Copyright 2016 High Fidelity, Inc.
//
// Creates a beam and target and then teleports you there.
// Creates a beam and target and then teleports you there. Release when its close to you to cancel.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
var inTeleportMode = false;
// instant
// var NUMBER_OF_STEPS = 0;
// var SMOOTH_ARRIVAL_SPACING = 0;
// // slow
// var SMOOTH_ARRIVAL_SPACING = 150;
// var NUMBER_OF_STEPS = 2;
// medium-slow
// var SMOOTH_ARRIVAL_SPACING = 100;
// var NUMBER_OF_STEPS = 4;
// medium-fast
var SMOOTH_ARRIVAL_SPACING = 33;
var NUMBER_OF_STEPS = 6;
//fast
// var SMOOTH_ARRIVAL_SPACING = 10;
// var NUMBER_OF_STEPS = 20;
var TARGET_MODEL_URL = Script.resolvePath("../assets/models/teleport.fbx");
var TARGET_MODEL_URL = Script.resolvePath("../assets/models/teleport-destination.fbx");
var TOO_CLOSE_MODEL_URL = Script.resolvePath("../assets/models/teleport-cancel.fbx");
var TARGET_MODEL_DIMENSIONS = {
x: 1.15,
y: 0.5,
@ -47,7 +31,13 @@ var COLORS_TELEPORT_CANNOT_TELEPORT = {
blue: 141
};
var MAX_AVATAR_SPEED = 0.25;
var COLORS_TELEPORT_TOO_CLOSE = {
red: 255,
green: 184,
blue: 73
};
var TELEPORT_CANCEL_RANGE = 1.5;
function ThumbPad(hand) {
this.hand = hand;
@ -86,29 +76,17 @@ function Teleporter() {
this.rightOverlayLine = null;
this.leftOverlayLine = null;
this.targetOverlay = null;
this.cancelOverlay = null;
this.updateConnected = null;
this.smoothArrivalInterval = null;
this.teleportHand = null;
this.tooClose = false;
this.initialize = function() {
this.createMappings();
this.disableGrab();
};
this.createTargetOverlay = function() {
if (_this.targetOverlay !== null) {
return;
}
var targetOverlayProps = {
url: TARGET_MODEL_URL,
dimensions: TARGET_MODEL_DIMENSIONS,
visible: true
};
_this.targetOverlay = Overlays.addOverlay("model", targetOverlayProps);
};
this.createMappings = function() {
teleporter.telporterMappingInternalName = 'Hifi-Teleporter-Internal-Dev-' + Math.random();
teleporter.teleportMappingInternal = Controller.newMapping(teleporter.telporterMappingInternalName);
@ -143,11 +121,56 @@ function Teleporter() {
this.updateConnected = true;
};
this.createTargetOverlay = function() {
if (_this.targetOverlay !== null) {
return;
}
var targetOverlayProps = {
url: TARGET_MODEL_URL,
dimensions: TARGET_MODEL_DIMENSIONS,
visible: true
};
var cancelOverlayProps = {
url: TOO_CLOSE_MODEL_URL,
dimensions: TARGET_MODEL_DIMENSIONS,
visible: true
};
_this.targetOverlay = Overlays.addOverlay("model", targetOverlayProps);
};
this.createCancelOverlay = function() {
if (_this.cancelOverlay !== null) {
return;
}
var cancelOverlayProps = {
url: TOO_CLOSE_MODEL_URL,
dimensions: TARGET_MODEL_DIMENSIONS,
visible: true
};
_this.cancelOverlay = Overlays.addOverlay("model", cancelOverlayProps);
};
this.deleteCancelOverlay = function() {
if (this.cancelOverlay === null) {
return;
}
Overlays.deleteOverlay(this.cancelOverlay);
this.cancelOverlay = null;
}
this.deleteTargetOverlay = function() {
if (this.targetOverlay === null) {
return;
}
Overlays.deleteOverlay(this.targetOverlay);
this.intersection = null;
this.targetOverlay = null;
@ -214,7 +237,7 @@ function Teleporter() {
var rightControllerRotation = Controller.getPoseValue(Controller.Standard.RightHand).rotation;
var rightRotation = Quat.multiply(MyAvatar.orientation, rightControllerRotation)
var rightRotation = Quat.multiply(MyAvatar.orientation, rightControllerRotation);
var rightFinal = Quat.multiply(rightRotation, Quat.angleAxis(90, {
x: 1,
@ -235,11 +258,25 @@ function Teleporter() {
var rightIntersection = Entities.findRayIntersection(teleporter.rightPickRay, true, [], [this.targetEntity]);
if (rightIntersection.intersects) {
this.rightLineOn(rightPickRay.origin, rightIntersection.intersection, COLORS_TELEPORT_CAN_TELEPORT);
if (this.targetOverlay !== null) {
this.updateTargetOverlay(rightIntersection);
if (this.tooClose === true) {
this.deleteTargetOverlay();
this.rightLineOn(rightPickRay.origin, rightIntersection.intersection, COLORS_TELEPORT_TOO_CLOSE);
if (this.cancelOverlay !== null) {
this.updateCancelOverlay(rightIntersection);
} else {
this.createCancelOverlay();
}
} else {
this.createTargetOverlay();
this.deleteCancelOverlay();
this.rightLineOn(rightPickRay.origin, rightIntersection.intersection, COLORS_TELEPORT_CAN_TELEPORT);
if (this.targetOverlay !== null) {
this.updateTargetOverlay(rightIntersection);
} else {
this.createTargetOverlay();
}
}
} else {
@ -275,13 +312,27 @@ function Teleporter() {
if (leftIntersection.intersects) {
this.leftLineOn(leftPickRay.origin, leftIntersection.intersection, COLORS_TELEPORT_CAN_TELEPORT);
if (this.targetOverlay !== null) {
this.updateTargetOverlay(leftIntersection);
if (this.tooClose === true) {
this.deleteTargetOverlay();
this.leftLineOn(leftPickRay.origin, leftIntersection.intersection, COLORS_TELEPORT_TOO_CLOSE);
if (this.cancelOverlay !== null) {
this.updateCancelOverlay(leftIntersection);
} else {
this.createCancelOverlay();
}
} else {
this.createTargetOverlay();
this.deleteCancelOverlay();
this.leftLineOn(leftPickRay.origin, leftIntersection.intersection, COLORS_TELEPORT_CAN_TELEPORT);
if (this.targetOverlay !== null) {
this.updateTargetOverlay(leftIntersection);
} else {
this.createTargetOverlay();
}
}
} else {
this.deleteTargetOverlay();
@ -355,20 +406,44 @@ function Teleporter() {
this.updateTargetOverlay = function(intersection) {
_this.intersection = intersection;
var rotation = Quat.lookAt(intersection.intersection, MyAvatar.position, Vec3.UP)
var euler = Quat.safeEulerAngles(rotation)
var rotation = Quat.lookAt(intersection.intersection, MyAvatar.position, Vec3.UP);
var euler = Quat.safeEulerAngles(rotation);
var position = {
x: intersection.intersection.x,
y: intersection.intersection.y + TARGET_MODEL_DIMENSIONS.y / 2,
z: intersection.intersection.z
}
};
this.tooClose = isTooCloseToTeleport(position);
var towardUs = Quat.fromPitchYawRollDegrees(0, euler.y, 0);
Overlays.editOverlay(this.targetOverlay, {
position: position,
rotation: Quat.fromPitchYawRollDegrees(0, euler.y, 0),
rotation: towardUs
});
};
this.updateCancelOverlay = function(intersection) {
_this.intersection = intersection;
var rotation = Quat.lookAt(intersection.intersection, MyAvatar.position, Vec3.UP);
var euler = Quat.safeEulerAngles(rotation);
var position = {
x: intersection.intersection.x,
y: intersection.intersection.y + TARGET_MODEL_DIMENSIONS.y / 2,
z: intersection.intersection.z
};
this.tooClose = isTooCloseToTeleport(position);
var towardUs = Quat.fromPitchYawRollDegrees(0, euler.y, 0);
Overlays.editOverlay(this.cancelOverlay, {
position: position,
rotation: towardUs
});
};
this.disableGrab = function() {
Messages.sendLocalMessage('Hifi-Hand-Disabler', this.teleportHand);
};
@ -383,10 +458,17 @@ function Teleporter() {
};
this.teleport = function(value) {
if (value === undefined) {
this.exitTeleportMode();
}
if (this.intersection !== null) {
if (this.tooClose === true) {
this.exitTeleportMode();
this.deleteCancelOverlay();
return;
}
var offset = getAvatarFootOffset();
this.intersection.intersection.y += offset;
this.exitTeleportMode();
@ -394,7 +476,6 @@ function Teleporter() {
}
};
this.findMidpoint = function(start, end) {
var xy = Vec3.sum(start, end);
var midpoint = Vec3.multiply(0.5, xy);
@ -433,13 +514,13 @@ function Teleporter() {
if (_this.arrivalPoints.length === 1 || _this.arrivalPoints.length === 0) {
_this.deleteTargetOverlay();
_this.deleteCancelOverlay();
}
}, SMOOTH_ARRIVAL_SPACING);
}
}
//related to repositioning the avatar after you teleport
function getAvatarFootOffset() {
var data = getJointData();
@ -505,7 +586,11 @@ function isMoving() {
} else {
return false;
}
}
};
function isTooCloseToTeleport(position) {
return Vec3.distance(MyAvatar.position, position) <= TELEPORT_CANCEL_RANGE;
};
function registerMappings() {
mappingName = 'Hifi-Teleporter-Dev-' + Math.random();
@ -559,7 +644,7 @@ function registerMappings() {
}, TELEPORT_DELAY)
return;
});
}
};
registerMappings();
@ -573,6 +658,7 @@ function cleanup() {
teleportMapping.disable();
teleporter.disableMappings();
teleporter.deleteTargetOverlay();
teleporter.deleteCancelOverlay();
teleporter.turnOffOverlayBeams();
if (teleporter.updateConnected !== null) {
Script.update.disconnect(teleporter.update);