Commit graph

767 commits

Author SHA1 Message Date
Philip Rosedale
7836fd8a85 Add world space eye locations (for making eye contact) to the oculus manager 2014-09-25 11:58:41 -07:00
Philip Rosedale
fcc5eb9d0a Tuning of audio-driven mouths and brows to look better and not stay open 2014-09-24 16:37:55 -07:00
Philip Rosedale
75e536235c Avatars look at your camera, not your avatar. Improvements to lookAt code 2014-09-24 14:38:44 -07:00
Philip Rosedale
729d3cf9bc Merge branch 'master' of https://github.com/worklist/hifi 2014-09-23 12:50:52 -07:00
Philip Rosedale
21a15cff2a Avatar can look at corrected position when looking at me 2014-09-23 12:50:47 -07:00
Andrzej Kapolka
aeb424cd71 Fix for billboards. 2014-09-22 15:01:39 -07:00
David Rowe
a11bf7f15b Decouple Rift head tracking from avatar's head position
This makes the Rift's view reflect the user's physical movements exactly
while the avatar follows the movements as best it can.
2014-09-22 11:02:12 -07:00
AndrewMeadows
3d89aa9c9c Merge pull request #3463 from ey6es/deference
Break deferred lighting business out into its own class, use deferred lighting for voxels/avatars/entities/particles in addition to metavoxels.  Don't merge until after conference, obviously.
2014-09-22 10:42:25 -07:00
Atlante45
36a3372f58 Same fix for MyAvatar class 2014-09-19 15:47:13 -07:00
Andrzej Kapolka
8d3eef708a Move various avatar render bits to post-lighting section. 2014-09-19 13:13:05 -07:00
Andrzej Kapolka
c54e1c937c Merge branch 'master' of https://github.com/highfidelity/hifi into deference
Conflicts:
	interface/src/avatar/Head.cpp
2014-09-18 13:08:55 -07:00
Andrew Meadows
1ad08e34c4 support for mulitiple frames for scripted motor 2014-09-18 09:54:27 -07:00
Andrew Meadows
b8f49dc6ef fix vertical jitter (for real this time) 2014-09-17 21:56:38 -07:00
Andrew Meadows
8359e672bb merge upstream/master into andrew/ragdoll 2014-09-17 17:56:35 -07:00
Andrew Meadows
cefe8e0268 scripted motor params are now Q_PROPERTIES 2014-09-17 17:55:10 -07:00
Andrew Meadows
21a17823d4 Fix for vertical jitter when walking on floor 2014-09-17 16:26:07 -07:00
Andrzej Kapolka
ce9ecba5d8 Merge branch 'master' of https://github.com/highfidelity/hifi into deference
Conflicts:
	interface/resources/shaders/model.frag
	interface/resources/shaders/model_cascaded_shadow_map.frag
	interface/resources/shaders/model_cascaded_shadow_normal_map.frag
	interface/resources/shaders/model_cascaded_shadow_normal_specular_map.frag
	interface/resources/shaders/model_cascaded_shadow_specular_map.frag
	interface/resources/shaders/model_normal_map.frag
	interface/resources/shaders/model_normal_specular_map.frag
	interface/resources/shaders/model_shadow_map.frag
	interface/resources/shaders/model_shadow_normal_map.frag
	interface/resources/shaders/model_shadow_normal_specular_map.frag
	interface/resources/shaders/model_shadow_specular_map.frag
	interface/resources/shaders/model_specular_map.frag
	interface/src/renderer/Model.cpp
	interface/src/renderer/Model.h
2014-09-17 13:50:13 -07:00
AndrewMeadows
42a84b7ff1 Merge pull request #3429 from ctrlaltdavid/20021
Code Review for Job #20021
2014-09-17 09:19:29 -07:00
Andrew Meadows
489871d0d6 added MyAvatar.setMotorVelocity() & friends for JS 2014-09-16 17:09:32 -07:00
Andrzej Kapolka
07efda89ef Merge branch 'master' of https://github.com/highfidelity/hifi into deference 2014-09-16 13:20:43 -07:00
Andrew Meadows
612dc9d226 minor cleanup 2014-09-16 10:09:57 -07:00
Stephen Birarda
866f2005bd handle case where a location should be faced 2014-09-16 10:08:21 -07:00
Stephen Birarda
0033dfe5af use quat orientation to store locations and user locations 2014-09-16 09:57:21 -07:00
Andrew Meadows
b2432876ce More reliable floor detection for avatar movement.
Also tweaked max walking speed.
2014-09-15 13:53:37 -07:00
David Rowe
c7b34b4f54 Lower left and right hands independently when no longer being tracked 2014-09-14 13:47:13 -07:00
Andrew Meadows
f2882618be merge upstream/master into andrew/inertia
Conflicts:
	interface/src/avatar/MyAvatar.cpp
2014-09-12 17:50:26 -07:00
Andrew Meadows
62867391a3 collide against PhysSimulation instead of VoxelTree 2014-09-12 17:38:45 -07:00
Andrzej Kapolka
53933fc9c6 Working on deferred lighting for models. 2014-09-12 17:09:07 -07:00
Brad Hefta-Gaub
b209b70094 Merge pull request #3404 from birarda/data-web-domain-lookup
initial transition to new metaverse API
2014-09-12 13:45:40 -07:00
Stephen Birarda
348bcdb37a resolve conflicts on merge with upstream master 2014-09-12 11:23:16 -07:00
Stephen Birarda
745edb8b0a fix error handling for location naming 2014-09-12 09:10:47 -07:00
Andrew Meadows
645d573772 merge upstream/master into andrew/inertia
Conflicts:
	interface/src/Application.cpp
2014-09-12 07:37:30 -07:00
Andrew Meadows
93864ee869 fix velocity drift of MyAvatar 2014-09-11 15:03:11 -07:00
Stephen Birarda
52176786d0 use prefix and not postfix operator 2014-09-11 14:13:39 -07:00
Stephen Birarda
81758c9df6 fix for drive key clear enumeration 2014-09-11 14:12:23 -07:00
Stephen Birarda
de24842cf0 fix stuck drive keys for Avatar when modifier released 2014-09-11 11:48:26 -07:00
Stephen Birarda
aaabe6b1e1 handle domain changes via address bar 2014-09-11 10:45:45 -07:00
Stephen Birarda
71f2c0b542 initial addition of the AddressManager with location switch hooked up 2014-09-11 10:14:00 -07:00
Andrew Meadows
15025bf8d8 fix for flickering avatars 2014-09-08 13:08:08 -07:00
Andrew Meadows
bd8fc75305 fix bug: zero velocity when teleporting to new locations 2014-09-05 17:51:18 -07:00
Andrew Meadows
ff09a0d41b merge upstream/master into andrew/inerita 2014-09-05 11:47:49 -07:00
Andrew Meadows
7be411b4ca expose _measured_ MyAvatar velocity to JS 2014-09-05 11:44:13 -07:00
Andrew Meadows
27621b316d clarify how the size of the cube is computed 2014-09-04 15:41:24 -07:00
Andrew Meadows
e120697a9b merge upstream/master into andrew/ragdoll 2014-09-03 15:49:32 -07:00
AndrewMeadows
bd55da4a83 Merge pull request #3335 from ZappoMan/virtualEntities
Model Server to Entity Server Refactoring
2014-09-03 15:48:58 -07:00
Andrew Meadows
4270c4d989 merge upstream/master into andrew/ragdoll 2014-09-03 14:42:17 -07:00
Andrew Meadows
2c1aa31d1e give MyAvatar a VoxelShapeManager member 2014-09-03 13:19:41 -07:00
MarcelEdward
9662dced09 This patch updates the MyAvatar.cpp file.
It adds a check MyAvatar::goToLocationFromResponse to see if the user is online, if the teleport to the avatar is done and if not a message is shown which said that the user is not online
2014-09-03 16:59:00 +02:00
Andrew Meadows
aeb355e3da re-enabling legacy avatar-vs-voxel collisions
so that I don't break anything when this merges with upstream
2014-08-29 15:53:20 -07:00
Andrew Meadows
ebcc960ec7 merge upstream/master into andrew/ragdoll 2014-08-29 15:48:40 -07:00
ZappoMan
2bcad6ab2b Merge branch 'master' of https://github.com/highfidelity/hifi into virtualEntities
Conflicts:
	assignment-client/src/Agent.cpp
	examples/editModels.js
2014-08-28 21:19:56 -07:00
Stephen Birarda
cc2a35c2a8 handle not found errors returned for addresses from data-web 2014-08-28 10:54:05 -07:00
Andrew Meadows
c6253bb51a AACube vs Sphere and Capsule collision tests
Sphere is unit tested.
Also removed the shape collision query against Octree
2014-08-27 12:09:41 -07:00
Atlante45
9e686b4096 Moved lean and head rotation inside Player class 2014-08-26 14:36:46 -07:00
ZappoMan
ef8feec91a fix referentials corruption and removed some debugging 2014-08-26 10:42:46 -07:00
Atlante45
cf14af0766 Merge branch 'master' of https://github.com/highfidelity/hifi 2014-08-25 18:54:41 -07:00
Andrzej Kapolka
e29a4e7683 Merge pull request #3312 from AndrewMeadows/ragdoll
use dispatchTable for shape-vs-shape collision queries
2014-08-25 15:43:48 -07:00
ZappoMan
d6873f7b6c added some debugging for referentials 2014-08-25 14:48:08 -07:00
Andrew Meadows
3ebd8c1969 use dispatchTable for shape-vs-shape collisions 2014-08-21 16:40:25 -07:00
Atlante45
a9d3355f2e Merge branch 'master' of https://github.com/highfidelity/hifi 2014-08-21 15:34:08 -07:00
Atlante45
f207abdd98 Move Player over to AvatarData for ACs to use 2014-08-21 15:24:19 -07:00
Atlante45
8760329323 Remove deprecated Audio class Player member 2014-08-21 11:08:37 -07:00
Clément Brisset
6a6670a962 Merge pull request #3307 from AndrewMeadows/inertia
JS scripts can set spine rotation
2014-08-21 11:07:39 -07:00
Atlante45
022109a249 Added timestamps to the scripted UI 2014-08-20 19:36:56 -07:00
Andrew Meadows
7e4c72445e JS scripts set joint animation priorities 2014-08-20 17:14:59 -07:00
Atlante45
4922592cfa Debug tweaks 2014-08-20 15:21:33 -07:00
Atlante45
72c60ee69c Remove used variable 2014-08-19 19:01:50 -07:00
Atlante45
b028b845f4 Fox audio recording not being triggerred from JS 2014-08-19 17:22:05 -07:00
Atlante45
b13604f968 JS API for recording 2014-08-19 16:43:26 -07:00
Atlante45
6d567e67a9 Merge branch 'master' of https://github.com/highfidelity/hifi into record_feature 2014-08-18 15:41:19 -07:00
ZappoMan
32d5eb3cea Merge branch 'master' of https://github.com/highfidelity/hifi into virtualEntities
Conflicts:
	assignment-client/CMakeLists.txt
	interface/CMakeLists.txt
	libraries/entities/CMakeLists.txt
	libraries/models/src/ModelEditPacketSender.cpp
	libraries/models/src/ModelEditPacketSender.h
	libraries/models/src/ModelItem.cpp
	libraries/models/src/ModelItem.h
	libraries/octree/src/OctreeEditPacketSender.cpp
	libraries/octree/src/OctreeEditPacketSender.h
	libraries/octree/src/OctreePacketData.h
	libraries/octree/src/OctreeQuery.cpp
	libraries/particles/src/ParticleEditPacketSender.cpp
	libraries/particles/src/ParticleEditPacketSender.h
	libraries/script-engine/CMakeLists.txt
	tests/octree/CMakeLists.txt
2014-08-18 15:16:35 -07:00
Atlante45
1d30b52ec2 Merge branch 'master' of https://github.com/highfidelity/hifi into record_feature 2014-08-18 14:23:40 -07:00
Atlante45
52640c8482 Various tweaks and code cleanup 2014-08-18 14:23:29 -07:00
Andrew Meadows
aa1a7307cc use Ragdoll::_accumulatedMovement to move MyAvatar 2014-08-18 12:53:34 -07:00
Andrew Meadows
46c91052c9 split SkeletonModel and Ragdoll classes apart 2014-08-14 14:29:03 -07:00
Atlante45
2981132395 Merge branch 'master' of https://github.com/highfidelity/hifi into record_feature 2014-08-14 11:39:44 -07:00
Atlante45
db5aeddc0f fix for joints not playing back 2014-08-14 10:58:00 -07:00
Andrew Meadows
7852321152 merge upstream/master into andrew/ragdoll 2014-08-13 14:52:14 -07:00
Andrew Meadows
3d107cc7e5 less variability in verlet simulation loop count 2014-08-13 14:51:16 -07:00
Atlante45
73a3a13c59 More recording work 2014-08-12 18:15:48 -07:00
Atlante45
792f779bbf Hooked up MyAvatar to playbacks 2014-08-12 16:16:01 -07:00
Stephen Birarda
75aedae300 integration of positional tracking with DK2 2014-08-12 14:12:13 -07:00
Andrew Meadows
2918feddf0 reduce acceptable error for ragdoll simulation 2014-08-11 14:51:42 -07:00
ZappoMan
b7767b7971 get referentials compiling with new Entity ID changes 2014-08-08 15:12:57 -07:00
Andrew Meadows
bcb0cb2c3c fix bug: variable should be float rather than int 2014-08-08 08:26:25 -07:00
Andrew Meadows
bb33266635 merge upstream/master into andrew/ragdoll 2014-08-07 14:37:10 -07:00
Andrew Meadows
0f784a9cc5 add other ragdolls to simulation 2014-08-07 13:09:05 -07:00
Andrew Meadows
db1d6c8b49 MyAvatar's ragdoll is the main simulation ragdoll 2014-08-07 09:23:05 -07:00
Andrew Meadows
cb8c0792b2 make main ragdoll and entity special
also addded some logic (unused) to add ragdolls of other avatars
2014-08-06 10:43:56 -07:00
Atlante45
b360b6c55d PR cleanup + JS API 2014-08-05 17:07:03 -07:00
Atlante45
39a74cbc28 Few modifications to how avatars update their positions 2014-08-05 12:03:53 -07:00
Atlante45
d9dde06c14 Various tweaks to referentials 2014-08-04 14:59:15 -07:00
Atlante45
c65dc3fb1e Various tweaks to ModelReferentials 2014-07-31 11:55:28 -07:00
Atlante45
1138a3a275 Added referentials to AvatarData 2014-07-30 16:50:25 -07:00
Atlante45
3c7375daad Removed unused variable 2014-07-28 10:17:04 -07:00
Clément Brisset
53b345d4cd Merge pull request #3209 from AndrewMeadows/ragdoll
Ragdoll Part 5: send visible transforms when using ragdoll
2014-07-25 11:50:15 -07:00
AndrewMeadows
73ec862474 Merge pull request #3207 from PhilipRosedale/master
Velocity filter head position for less jitter in camera
2014-07-25 09:50:21 -07:00
Philip Rosedale
e272d0be75 Merge pull request #3203 from Atlante45/laser_pointer_js
Laser pointer js
2014-07-24 17:28:08 -07:00
Andrew Meadows
2aaa628a67 send visible joint state when colliding as ragdoll 2014-07-24 08:42:34 -07:00
Philip Rosedale
5aecbe690d made calculateAverageEyePosition private, changed to getEyePosition() where used outside head 2014-07-23 22:56:59 -07:00
Philip Rosedale
87659741b5 Merge branch 'master' of https://github.com/worklist/hifi 2014-07-21 16:11:09 -07:00
Atlante45
029160a60a Merge branch 'master' of https://github.com/highfidelity/hifi into laser_pointer_js 2014-07-21 14:12:17 -07:00
Atlante45
f8772e10a1 Changed enum names 2014-07-18 15:38:36 -07:00
barnold1953
c6bda4bf16 Moved sixense laser stuff to MyAvatar 2014-07-18 15:26:18 -07:00
Philip Rosedale
2972bc7b45 Merge branch 'master' of https://github.com/worklist/hifi 2014-07-17 16:04:21 -07:00
Andrew Meadows
922912b784 merge upstream/master into andrew/ragdoll
Conflicts:
	interface/src/Menu.h
2014-07-16 09:00:36 -07:00
Andrew Meadows
b59ea6f8b4 whitespace formatting 2014-07-16 08:53:20 -07:00
Philip Rosedale
db73d8d2f4 add body angular acceleration 2014-07-14 12:23:00 -07:00
Philip Rosedale
0b3e41a541 remove wind from hair, fix gravity 2014-07-11 19:58:13 -05:00
Philip Rosedale
b86890033c Moved hair to separate class 2014-07-11 19:35:17 -05:00
Andrew Meadows
7e4efa6c73 Skeleton gets custom update for visible transforms 2014-07-10 16:21:12 -07:00
Andrew Meadows
f463099d16 add "simulate" stat name to Avatar::simulate() 2014-07-09 14:31:47 -07:00
Andrew Meadows
3d6752ad90 merge upstream/master into andrew/inertia
Conflicts:
	interface/src/Application.cpp
2014-07-09 12:52:00 -07:00
Andrew Meadows
d26585728b Improved stat accumulation and context names 2014-07-09 11:53:53 -07:00
Philip Rosedale
a25c08a1b7 Merge branch 'master' of https://github.com/worklist/hifi 2014-07-03 14:08:19 -07:00
ZappoMan
a53d007c33 add support for getting current animation details for running avatar animations 2014-07-03 11:59:18 -07:00
Philip Rosedale
227dab937c Merge branch 'master' of https://github.com/worklist/hifi 2014-07-01 12:48:02 -07:00
barnold1953
d109ef6fe1 Proper mirror and third person mode in Oculus 2014-06-30 11:33:22 -07:00
Philip Rosedale
f072c04b4c hair is a separate class 2014-06-27 09:30:51 -07:00
Philip Rosedale
c72e41dcd2 added Oculus angular velocity, moved sit icon up 2014-06-25 22:27:54 -07:00
Philip Rosedale
58d460da09 option to turn on/off string hair 2014-06-25 15:14:17 -07:00
Philip Rosedale
40dee3b39e Added JS calls for left/right estimated palm position on skeleton model, improved toy ball to use them 2014-06-25 05:24:22 -07:00
Philip Rosedale
88c01266ab more hair tweaks, don’t render in 1P, improved toy ball 2014-06-25 03:29:08 -07:00
Philip Rosedale
81e7f8e0a5 Merge branch 'master' of https://github.com/worklist/hifi 2014-06-24 16:21:35 -07:00
Philip Rosedale
556578b8dc first pass - hair as vertlet strands 2014-06-24 09:30:11 -07:00
Andrew Meadows
add556719c fixed perf stats on phys simulation 2014-06-23 12:31:36 -07:00
Andrew Meadows
8986be5f1c remove old collideAgaintsOurself() code 2014-06-23 10:36:31 -07:00
Andrew Meadows
eba03ddb8a re-enable some basic avatar collisions 2014-06-23 10:05:51 -07:00
Andrew Meadows
b2ea8c0bf9 Compute more correct masses for ragdoll parts
also pin root ragdoll shape at the local-frame origin
for stability
2014-06-23 08:37:11 -07:00
Andrew Meadows
f0c2417206 Split PhysicsSimulation::stepForward() into parts 2014-06-19 15:50:16 -07:00
Andrew Meadows
716ae3e479 add MyAvatar's skeleton to its PhysicsSimulation 2014-06-19 12:32:17 -07:00
Andrew Meadows
d4b5550cda Skeleton now creates VerletShape 2014-06-18 17:22:39 -07:00
Andrew Meadows
9e839f0980 Shape::getCenter() -> Shape::getTranslation() 2014-06-18 08:55:48 -07:00
Andrew Meadows
b9d4545aef merge upstream/master into andrew/ragdoll
Conflicts:
	libraries/shared/src/Shape.h
	libraries/shared/src/ShapeCollider.h
2014-06-17 17:03:16 -07:00
Andrew Meadows
118717d96a Shapes moved from Model into PhysicalEntity 2014-06-16 14:51:58 -07:00
Ryan Huffman
af3b2a9d0f Update LocationManager::goTo to use new addresses API
The new API address is now used for goTo when # or @ isn't present
Fixed the multiple locations popup to show when multiple locations are
found
2014-06-16 10:43:13 -07:00
Andrew Meadows
92159a7ed5 Shape::get/setCenter() instead of get/setPosition() 2014-06-16 08:43:27 -07:00
Andrew Meadows
d7a28e1441 enable shape collisions for MyAvatar skeleton
also some stubbery for main simulation loop
2014-06-15 18:07:47 -07:00
Andrew Meadows
fb7f5707c8 add SimulationEngine, MyAvatar has one. 2014-06-12 18:15:20 -07:00
Andrew Meadows
0addf3bae4 cleaup: remove some unused collision code
remove CollisionInfo::_type
remove unused Avatar collision response stuff
comment out some code that works but will probably be replaced
2014-06-06 14:36:05 -07:00
Andrew Meadows
7807388b08 merge upstream/master into andrew/inertia
Conflicts:
	interface/src/renderer/Model.cpp
2014-06-04 14:28:23 -07:00
Andrzej Kapolka
74afcf5626 Allow floating point start/end frames and negative play speeds. 2014-06-04 11:47:53 -07:00
Andrew Meadows
14e782e439 remove some JointState::getHybridTransform() calls 2014-06-04 10:42:04 -07:00
Andrzej Kapolka
b93b009cd8 Merge pull request #2953 from PhilipRosedale/master
Fixes having large yaw movements get head and body out of alignment with oculus
2014-05-29 19:00:37 -07:00
ZappoMan
ac22cebde1 more performance stats debugging 2014-05-29 17:41:40 -07:00
Philip Rosedale
d17eeaf35b remove old oculus yaw offset, expand limit on head yaw 2014-05-29 16:50:13 -07:00
Andrew Meadows
afc7660d74 merge upstream/master into andrew/inertia 2014-05-27 14:57:44 -07:00
Andrew Meadows
f7b8c4f0a0 remove unused Head::_gravity data memeber 2014-05-27 14:50:17 -07:00
Andrzej Kapolka
edaa251e5f Provide option to disable avatar shadowing. 2014-05-27 11:43:34 -07:00
Andrew Meadows
51850076e4 more correct detection of floor surfaces 2014-05-26 16:24:47 -07:00
Andrew Meadows
8d660c76cc merge upstream/master into andrew/inertia 2014-05-23 16:00:55 -07:00
Andrew Meadows
d425b5b322 Enable local gravity when there is a floor nearby. 2014-05-23 15:59:27 -07:00
Andrew Meadows
b875144e2d Don't repeat check for non-zero collision groups 2014-05-23 09:55:45 -07:00
Andrew Meadows
08b525ef91 prevent walking avatar from bouncing on floor 2014-05-22 17:54:32 -07:00
Andrzej Kapolka
2a50b5451f Script commands to start/stop animations by role. 2014-05-22 16:41:51 -07:00
Andrzej Kapolka
8458477b9f Fixed a compile warning, provide means to start/stop animations. 2014-05-22 16:15:34 -07:00
Andrzej Kapolka
083543419d More priority bits. 2014-05-22 15:00:36 -07:00
Andrzej Kapolka
d4af39a9f5 Working on handling animation priorities to prevent Hydra move/restore from
interfering with scripted animations.
2014-05-22 14:41:46 -07:00
Andrzej Kapolka
e81e6f3cb2 Merge branch 'master' of https://github.com/highfidelity/hifi into animenu 2014-05-21 18:00:57 -07:00
barnold1953
5b366fe714 Merge branch 'master' of https://github.com/highfidelity/hifi
Conflicts:
	interface/src/Application.cpp
2014-05-21 16:01:28 -07:00
Andrzej Kapolka
de7c05cb2d More animation controls. 2014-05-21 15:30:50 -07:00
Andrzej Kapolka
709a9d75f6 Provide an option for the masked joints in the scriptable method, fix a couple
of annoying warnings.
2014-05-21 12:03:47 -07:00
Andrzej Kapolka
0e15c82e49 Allow setting masked joints for each animation. 2014-05-21 11:58:20 -07:00
barnold1953
b5ad295756 Fixed improper coding style in previous pull request 2014-05-21 11:24:39 -07:00
Andrzej Kapolka
6797d1ad81 Merge branch 'master' of https://github.com/highfidelity/hifi into animenu 2014-05-21 11:02:05 -07:00
Andrzej Kapolka
0dfd787034 Added some basic method to allow scripts to run/stop animations on the avatar. 2014-05-21 10:44:51 -07:00
Andrzej Kapolka
1022f1bec4 Added a priority setting so that we can control the order in which animations
are applied.
2014-05-21 09:40:49 -07:00
barnold1953
742543317c Stopped magnifying FOV when wearing Oculus. 2014-05-21 09:12:28 -07:00
Andrzej Kapolka
49a0645677 Animation bits. 2014-05-20 15:23:15 -07:00
Andrzej Kapolka
62e7a31602 More work on animation configuration. 2014-05-19 18:09:33 -07:00
Andrzej Kapolka
5da656e3f5 Working on animation dialog. 2014-05-19 16:55:33 -07:00
Philip Rosedale
074a6b7f38 Merge pull request #2861 from birarda/master
send an updated address to data-server with domain (when changed)
2014-05-15 14:01:39 -07:00
Stephen Birarda
8e9defad3e send an updated address to data-server with domain (when changed) 2014-05-15 12:18:24 -07:00
Andrzej Kapolka
f28ba72f75 When PrioVR is connected but head rotation is unavailable, use Faceshift
rotation.
2014-05-15 11:37:58 -07:00
Andrzej Kapolka
95c05a720d Tabs -> spaces. 2014-05-14 13:48:03 -07:00
Andrzej Kapolka
cf230d1cc3 PrioVR tweaks. 2014-05-14 13:36:26 -07:00
Andrzej Kapolka
498f9e73ac Merge branch 'master' of https://github.com/highfidelity/hifi into priority
Conflicts:
	interface/src/avatar/SkeletonModel.cpp
2014-05-14 10:23:44 -07:00
Kai Ludwig
b01b144854 No more hand movement when clicking with the mouse. 2014-05-14 07:36:27 +02:00
Andrzej Kapolka
eceb600de7 More work on PrioVR integration. 2014-05-13 14:44:24 -07:00
Andrzej Kapolka
0321821b55 More work on PrioVR integration. 2014-05-13 11:38:24 -07:00
Andrzej Kapolka
8541df9c32 Remember attachment parameters per joint (as well as the last joint used) so
that the gun script correctly allows both guns' positions to be tweaked.
2014-05-12 12:16:30 -07:00
Andrzej Kapolka
47268fef32 Fixed kooky conditional. 2014-05-12 11:06:14 -07:00
Andrzej Kapolka
0474375a39 Don't render head attachments in first person mode. 2014-05-09 15:13:58 -07:00
Andrew Meadows
217080fe1d cleanup - remove unused leap fingers 2014-05-09 10:27:01 -07:00
Philip Rosedale
8c5a1c7bc8 Merge pull request #2822 from ey6es/master
Save attachment data for skeleton/attachment combinations so that they persist even when the attachment isn't present, and users can tweak script-attached models.
2014-05-08 19:42:57 -07:00
Philip Rosedale
14bab0adbc Merge pull request #2821 from AndrewMeadows/inertia
avatar walks up ledges
2014-05-08 19:40:09 -07:00
Andrzej Kapolka
c424f6ce69 Save attachment data for attachment model/skeleton model combinations, let
scripts use those saved parameters so that you can tweak the location of
(for example) the gun and have it saved appropriately.
2014-05-08 18:00:41 -07:00
Andrew Meadows
d725be37d0 merge upstream/master into andrew/inertia 2014-05-08 17:11:55 -07:00
Andrew Meadows
f019e2366e Add lift for walking up stairs
Also some fixes for freeing avatars trapped in voxel collisions
2014-05-08 17:10:02 -07:00
Andrzej Kapolka
acab09b89a Update billboard when attachments change. 2014-05-08 16:23:15 -07:00
Philip Rosedale
2c6c57eec2 increase hand restoration rate, improve function name clarity 2014-05-08 00:28:02 -07:00
Philip Rosedale
2797d0ab3b removed hand trying to follow mouse and other cruft 2014-05-08 00:09:07 -07:00
Philip Rosedale
e439694d72 reset only pitch and roll on spacebar so that you don’t turn away from someone 2014-05-07 22:56:06 -07:00
Philip Rosedale
538e785208 Merge pull request #2815 from ZappoMan/modelserver
More Model Improvements & some other tweaks
2014-05-07 20:59:04 -07:00
Philip Rosedale
c6b4b7c250 Merge pull request #2811 from AndrewMeadows/inertia
prevent avatar from getting trapped in voxel collisions
2014-05-07 16:54:28 -07:00
Andrew Meadows
a11b996a51 cleaner way to achieve the last commit 2014-05-07 16:00:39 -07:00
Andrew Meadows
2d3592e367 avoid resolving penetration twice 2014-05-07 15:58:00 -07:00
Andrew Meadows
b92bbafc26 prevent avatar from getting trapped in voxels 2014-05-07 15:21:12 -07:00
ZappoMan
37ca6efc7c correctly handle SHADOW_RENDER_MODE in a bunch of places that were drawing shadows when they shouldn't 2014-05-07 11:48:32 -07:00
Andrew Meadows
80ed8e7cf0 disable environment gravity when not set in menu 2014-05-06 14:56:16 -07:00
Andrew Meadows
68b0e91630 gravity disabled by default 2014-05-06 11:09:13 -07:00
Andrew Meadows
8a630a148e fix copy-n-paste typo 2014-05-06 11:03:51 -07:00
Andrew Meadows
2d0e4fb94f use START_LOCATION as default settings 2014-05-06 10:55:30 -07:00
Andrew Meadows
d1a262bb56 maintenance: replace implicit casts with explicit 2014-05-06 10:02:41 -07:00
AndrewMeadows
7a191961cf Merge pull request #2793 from PhilipRosedale/master
Further improvements to avatar eye contact based on head direction
2014-05-06 09:08:19 -07:00
Philip Rosedale
bb20762083 Merge pull request #2791 from AndrewMeadows/thermonuclear
fix avatar motor to point in direction of camera
2014-05-05 22:10:13 -07:00
Philip Rosedale
e3ab16997a tweaks to roll (back to no magnify) and lookAt indicator dot 2014-05-05 22:06:28 -07:00
Philip Rosedale
e0c898bba0 Merge branch 'master' of https://github.com/worklist/hifi 2014-05-05 18:03:33 -07:00
Andrew Meadows
e33ef1a571 fix avatar motor to point in direction of camera 2014-05-05 17:35:23 -07:00
Andrzej Kapolka
2a32700a30 Merge branch 'master' of https://github.com/highfidelity/hifi 2014-05-05 17:03:31 -07:00
Philip Rosedale
da0b36ed5c merge fix 2014-05-05 16:21:52 -07:00
Philip Rosedale
691b1d6069 Added lookAt rendering bubble 2014-05-05 16:19:09 -07:00
Andrzej Kapolka
f37460e39a Basic attachment rendering. 2014-05-05 15:46:09 -07:00
Andrew Meadows
5ffd307926 Merge upstream/master into andrew/inertia
Conflicts:
	interface/src/avatar/MyAvatar.h
2014-05-05 13:54:25 -07:00
Andrew Meadows
301c3c5649 don't ignore wall collisions when walking
also reduced max walk speed
2014-05-05 13:47:11 -07:00
Andrew Meadows
0c78449cf7 reduce movement speed when walking 2014-05-05 13:28:42 -07:00
Andrew Meadows
815262b802 update _lastFloorContactPoint 2014-05-05 13:06:55 -07:00
Andrew Meadows
6b129c86d0 reduce snagging when walking across voxel seams 2014-05-05 12:33:05 -07:00
Andrzej Kapolka
53a2760905 More attachment bits. 2014-05-04 16:24:23 -07:00
Andrew Meadows
5ac301a77e set the _lastFloorContactPoint 2014-05-02 11:17:46 -07:00
Andrew Meadows
d8cb84080c stop avatar integration when standing at rest 2014-05-02 10:43:10 -07:00
Philip Rosedale
69f0611a06 Correction to actually pick closest 2014-05-02 09:05:09 -07:00
Philip Rosedale
03b59055fd merge conflict fix 2014-05-02 07:10:43 -07:00
Philip Rosedale
4089d54389 Avatar makes eye contact with the person nearest to gaze direction 2014-05-02 00:21:14 -07:00
Andrzej Kapolka
3ebe1df6de Merge branch 'master' of https://github.com/highfidelity/hifi
Conflicts:
	interface/src/avatar/MyAvatar.h
2014-05-01 21:00:32 -07:00
Andrzej Kapolka
322e12b9de Allow users to clear the head URL and have no separate head model. 2014-05-01 17:55:16 -07:00
Andrew Meadows
22bf10a9e7 repair addThrust() API so hydraMove.js works 2014-05-01 16:18:55 -07:00
Andrew Meadows
8d4dca31c5 add velocity model for controlling avatar motion 2014-05-01 12:05:34 -07:00
AndrewMeadows
2ad31793e2 Merge pull request #2756 from PhilipRosedale/master
Added back ability to see/debug head/gaze position with ‘Head Mouse'
2014-05-01 11:51:58 -07:00
Philip Rosedale
223d9cf32e Added back ability to see/debug head and eye gaze position with ‘Head Mouse’ 2014-04-30 21:29:50 -07:00
Atlante45
3a64ce733a Fixed warning 2014-04-30 16:55:51 -07:00
Andrew Meadows
ae3b58a33f use setGravity() instead of setting it directly 2014-04-28 16:46:16 -07:00
Andrew Meadows
c7dbc5984f add local gravity option parameter for MyAvatar 2014-04-28 16:40:22 -07:00
Andrew Meadows
b05a315b5a merge upstream/master into andrew/inertia
Conflicts:
	interface/src/avatar/MyAvatar.cpp
2014-04-25 14:52:44 -07:00
Clément Brisset
fd8ec9b5c2 Merge pull request #2723 from huffman/19554-2
19554 - Chat Updates
2014-04-24 16:44:22 -07:00
Ryan Huffman
d88897ccc7 Add error box when going to user/location that doesn't exist 2014-04-24 15:55:34 -07:00
Andrew Meadows
0b5c1b0a9a add MyAvatar::_motionBehaviors (for obeyGravity)
Also reconcile Menu checkable set vs script-set collision groups.
2014-04-24 15:43:03 -07:00
Andrew Meadows
f07a418a27 namechange CollisionFlags --> CollisionGroups 2014-04-24 11:07:49 -07:00
Andrzej Kapolka
4f8c1f9c65 Merge branch 'master' of https://github.com/highfidelity/hifi 2014-04-23 16:09:23 -07:00
Andrew Meadows
10265a4a3e temp disable of screen flash for avatar collisions 2014-04-23 14:37:24 -07:00
Andrew Meadows
96ca537400 removing unused motion-state timers 2014-04-23 13:44:25 -07:00
Andrew Meadows
203dac054a remove unused MoveTarget stuff from MyAvatar 2014-04-23 12:19:48 -07:00
Andrew Meadows
37a5d9130f move _thrust from Avatar to MyAvatar 2014-04-23 11:55:28 -07:00
Andrew Meadows
359c14e319 cleanup: remove unused Avatar::_mode
The mode, if it is required, should probably eventually live in
AvatarDAta since it will be determined by whatever engine is running the
avatar (script or interface) and then broadcast to the rest of the
world.  When we need it we'll add it back in the right place.
2014-04-23 11:48:42 -07:00
Andrzej Kapolka
c471a55f1f Merge branch 'master' of https://github.com/highfidelity/hifi 2014-04-23 09:40:51 -07:00
Andrew Meadows
5992651c27 update avatar collision shapes when necessary 2014-04-22 20:55:28 -07:00
Andrew Meadows
364431328f remove include StreamUtils.h 2014-04-22 14:26:40 -07:00
Andrew Meadows
0b9ebe4c08 avatar-voxels collisions work again 2014-04-22 11:51:36 -07:00
Andrew Meadows
f033990fae merge upstream/master into andrew/inertia 2014-04-22 10:49:44 -07:00
Andrew Meadows
7537d240bb toward working avatar-vs-voxel collisions again 2014-04-22 10:48:42 -07:00